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Vorkapitan
05-26-11, 02:17 AM
Hi Mates,

Anyone else having this problem?....My torps now go under the destroyer,
When setting to the least depth.

It used to be fine...but something has changed it.

stoianm
05-26-11, 02:18 AM
Hi Mates,

Anyone else having this problem?....My torps now go under the destroyer,
When setting to the least depth.

It used to be fine...but something has changed it.
what do you mean by least depth... how big is the distance between you and destroyer... bigger than 400 metters?

Xrundel
05-26-11, 02:31 AM
I had similar problem recently. My carefully-calculated new (top-secret!) strategy attack (when torpedoes hits 2 ships at the same time - so they have no time to change speed) was devastated because torpedoes were going through ships like knife trough butter with no explosions.
Fixed by uninstalling/re-installing my mods.

stoianm
05-26-11, 02:34 AM
I had similar problem recently. My carefully-calculated new (top-secret!) strategy attack (when torpedoes hits 2 ships at the same time - so they have no time to change speed) was devastated because torpedoes were going through ships like knife trough butter with no explosions.
Fixed by uninstalling/re-installing my mods.
you can hit 3-4 ships at the same time;):

http://www.youtube.com/watch?v=4C5cDAmwMvk

go after 7:00

Xrundel
05-26-11, 04:36 AM
you can hit 3-4 ships at the same time;):

http://www.youtube.com/watch?v=4C5cDAmwMvk

go after 7:00


Well, my friend... Good luck with such a turkey shoot in real life.

Let me give you some info for practicing your skills.
First of all you are not exactly 90 degree to their course, you had no time to position this way.
Second - Medium Fog. Good luck with that one on comfortable distance that you have in that video (3600m if I am correct?)
Third - those two ships are not in the column. They are in-line.
Forth - first ship is destroyer. Miss this one and forget about butchering other ships.
Fifth - every ship needs at least two torpedoes to sink (DD included) - so remove that MOD that makes things done by just 1 torpedo it's a real vanilla sky.
Sixth - you HAVE to use chronometer to achieve simultaneous hits, so you have to know how much torpedo travels in a minute or whatever time difference you need to cover difference in distance (you don't want destroyer pass you by, you have to launch torpedoes before it pass 80 degrees AOB.)

Did I mention that you are using electrical torpedoes because of high volume of war ships present? :D

OK - you can practice with fast ones for starters LOL. I'kk take it easy on you for the first time :|\\ .

stoianm
05-26-11, 04:48 AM
Well, my friend... Good luck with such a turkey shoot in real life.

Let me give you some info for practicing your skills.
First of all you are not exactly 90 degree to their course, you had no time to position this way.
Here i miss something... why i have not time to put myself on the 90 degree? i just didt hat in that video... and i am doing all the time like this in my game
Second - Medium Fog. Good luck with that one on comfortable distance that you have in that video (3600m if I am correct?)
in fog i have another tactics my friend:D
Third - those two ships are not in the column. They are in-line.
Yep... lets say in line... mathematic speaking they are in column... but make not big diference if we call lane... so i can call same line for you
Forth - first ship is destroyer. Miss this one and forget about butchering other ships.
i do not understand... so you shoot first the DD?... i never shoot in a DD
Fifth - every ship needs at least two torpedoes to sink (DD included) - so remove that MOD that makes things done by just 1 torpedo it's a real vanilla sky.
I used that mod just for the video nice efect... usually i put a torp in each ship... and i come back later to finish them;)
Sixth - you HAVE to use chronometer to achieve simultaneous hits, so you have to know how much torpedo travels in a minute or whatever time difference you need to cover difference in distance (you don't want destroyer pass you by, you have to launch torpedoes before it pass 80 degrees AOB.)
For that i use fast 90... here you not need to cronometer your torps to hit in same time... this is fast 90 my friend... you do not know about this method?... and i put myself on 90 degrees with the convoy or ship course because i play real navigation and realism 100%... so when i use RAOFB to find ships data i make misteakes... by puting myself at 90 degrees i reduce a lot those errors... because of that in reality the uboat germans mariners did the same... you really need to learn about 90 degree method:yep:

Did I mention that you are using electrical torpedoes because of high volume of war ships present? :D
i am not using electric torpedo untill late 1941
OK - you can practice with fast ones for starters LOL. I'kk take it easy on you for the first time :|\\ .
If you want we can meet on a MP to ''practice ours skills'':D

FurphyForum
05-26-11, 05:23 AM
:haha::rotfl2::rotfl2:...Pull'em out boys!! Someone get the ruler

Xrundel
05-26-11, 05:40 AM
You are reading but not getting, my friend. It's not enough just look at things. You have to see things:).


Originally Posted by Xrundel http://www.subsim.com/radioroom/smartdark/viewpost.gif (http://www.subsim.com/radioroom/showthread.php?p=1670972#post1670972)
Well, my friend... Good luck with such a turkey shoot in real life.

Let me give you some info for practicing your skills.
First of all you are not exactly 90 degree to their course, you had no time to position this way.
Here i miss something... why i have not time to put myself on the 90 degree? i just didt hat in that video... and i am doing all the time like this in my game
If convoy goes fast and they about to reach their destination ( Mare Nostrum stock campaign) and you detect them little bit too late - that's what could happen - you have to attack from the angle.

Second - Medium Fog. Good luck with that one on comfortable distance that you have in that video (3600m if I am correct?)
in fog i have another tactics my friend:D To hit 3-4 ships at the same time? Hm.. interesting.

Third - those two ships are not in the column. They are in-line.
Yep... lets say in line... mathematic speaking they are in column... but make not big diference if we call lane... so i can call same line for you You just don't get it. Those two ships that I had to hit were IN- LINE. Second ship was following the fist one. You can't just sit and wait when ship bow will cross vertical line in periscope. You have to launch 4 torpedoes in two ships that have same speed but different distance and AOB.


Forth - first ship is destroyer. Miss this one and forget about butchering other ships.
i do not understand... so you shoot first the DD?... i never shoot in a DD Well.. That's what I did in that attack. It's a small and fast ship, you know?:haha:

Fifth - every ship needs at least two torpedoes to sink (DD included) - so remove that MOD that makes things done by just 1 torpedo it's a real vanilla sky.
I used that mod just for the video nice efect... usually i put a torp in each ship... and i come back later to finish them;) Still vanilla. :|\\

Sixth - you HAVE to use chronometer to achieve simultaneous hits, so you have to know how much torpedo travels in a minute or whatever time difference you need to cover difference in distance (you don't want destroyer pass you by, you have to launch torpedoes before it pass 80 degrees AOB.)
For that i use fast 90... here you not need to cronometer your torps to hit in same time... this is fast 90 my friend... you do not know about this method?... and i put myself on 90 degrees with the convoy or ship course because i play real navigation and realism 100%... so when i use RAOFB to find ships data i make misteakes... by puting myself at 90 degrees i reduce a lot those errors... because of that in reality the uboat germans mariners did the same... you really need to learn about 90 degree method:yep: I know about this method it just was not applicable for that specific situation. And yes - I don't pause the game. Ever.

Did I mention that you are using electrical torpedoes because of high volume of war ships present? :D
i am not using electric torpedo untill late 1941 Why not? Gunther Prien did. Much earlier than that date. Briths lifted one in Scapa and got shocked how far German technology advanced.


Anyway - my whole point was about try to do things in "little" bit more difficult environment. 90 degrees method won't help you much in Mare Nostrum, for example, when you will hit heavy and light cruisers surrounded by at least 6 DD's and IRAI on full throttle. When I eventually come across first battleship that I have to sink - task force speed was 28 knots. And my maximum was 23 knots with all upgrades and disconnected batteries. Good luck with "90 degrees method"! And you should start engaging some DD's as well - sometimes best defense is offense. If I would just trying to crawl away after hitting that battleship - I would probably die. It ended 26 hrs later with me licking my wounds but bringing my crew back home alive. From original line up of battleship, Kent Heavy Cruiser , some light cruiser and 16(!) destroyers only 8 ships left after that stand off. I had to surface 2 times because of CO and still managed to survive. 3 of the ships got damaged and sunk while this whole gang was chasing me. But rest was torpedoed into oblivion by me in the first 10 hrs of cat-and-mouse game. Actually it was a bunch of angry cats (IRAI probably to blame) and little tiny mouse.
BUT THAT MOUSE WAS A GERMAN MOUSE!!! :rotfl2:

stoianm
05-26-11, 05:45 AM
I see your point here... i was just jocking.. you play map contact on or map contact off?... pausing the game was only for explanations... if you want to watch ... watch this one:

16) How to play like a PRO Silent Hunter 5 ==> Link (http://www.subsim.com/radioroom/showpost.php?p=1629513&postcount=31)

stoianm
05-26-11, 05:56 AM
When i hunt in fog i use this method:

22) How to use the 4 bearing method in SH5 (Kuikueg methode - i recomand for all SH5 players that do not know this method to find time to watch this video tutorial) ==> Link (http://www.subsim.com/radioroom/showpost.php?p=1632956&postcount=38)

Xrundel
05-26-11, 06:01 AM
I see your point here... i was just jocking.. you play map contact on or map contact off?... pausing the game was only for explanations... if you want to watch ... watch this one:

16) How to play like a PRO Silent Hunter 5 ==> Link (http://www.subsim.com/radioroom/showpost.php?p=1629513&postcount=31)

Ha ha ha! I actually saw that video tonight by accident after reading some posts by Zedi.
So - you went into historical mission and were mumbling numbers trying to put together solution for that pathetic defenseless Liberty cargo? I swear - I was laughing so hard that tears appear in my eyes and I almost fell off the chair.
You have to try harder my friend in order to impress me.

P.S. I hope that you understand that I actually like you very much for love of the game and you nice personality. Everything that I am typing here is a joke designed just to make you feel miserable enough to try come up with some crazy stuff - I do enjoy your videos a lot!:yeah:
By the way - what soft would you recommend for capturing videos? I've seen couple of your videos in unbelievable resolution - I am using two 26" monitors and game runs on the left one. You video was on the other one and details was almost the same.

stoianm
05-26-11, 06:06 AM
i knew you were jocking... i am crazy about realism 100% and that fast 90 degrees method is helping me a lot because i have no contacts on my map... like this i reduce my errors that i do when i calculate ships data to put on the tdc... i use fraps to record in game... after that i use StaxRip to encode
Ha ha ha! I actually saw that video tonight by accident after reading some posts by Zedi.
So - you went into historical mission and were mumbling numbers trying to put together solution for that pathetic defenseless Liberty cargo? I swear - I was laughing so hard that tears appear in my eyes and I almost fell off the chair.
You have to try harder my friend in order to impress me.

P.S. I hope that you understand that I actually like you very much for love of the game and you nice personality. Everything that I am typing here is a joke designed just to make you feel miserable enough to try come up with some crazy stuff - I do enjoy your videos a lot!:yeah:
By the way - what soft would you recommend for capturing videos? I've seen couple of your videos in unbelievable resolution - I am using two 26" monitors and game runs on the left one. You video was on the other one and details was almost the same.

Zedi
05-26-11, 06:46 AM
...torpedoes were going through ships like knife trough butter with no explosions.
Fixed by uninstalling/re-installing my mods.

Do you use the newly imported ships mod or the test campaign? By any chance was one of these new ships involved in this incident? Please give more detail on this matter.

TheBeast
05-26-11, 12:36 PM
The few times I have experienced Torpedo's going through ships has always been after enabling MOD's while at sea.
I disable suspected MOD's until I am in port. Then I enable those MOD's and this problem has always gone away for me.

Not saying this is only cause if suspect behaviour. Just something I have found to correct the problem for me.

Vorkapitan
05-26-11, 06:01 PM
Thanks for all the input.

I started with all mods in a new campaign.

I did add a couple of mods after, but no ship mods.

I will try to get more details.

Xrundel
05-26-11, 06:04 PM
Do you use the newly imported ships mod or the test campaign? By any chance was one of these new ships involved in this incident? Please give more detail on this matter.


Nah.. it was regular stock campaign and regular convoy with cimmaron tankers and liberty cargos.
As for new campaigns and ships - I wait for you guys to declare it fully tested and ready for use. I got enough my own things to deal with, can't install much of beta-versions or I will get lost if any new issue that will come up, trying to figure out what to blame - my experimental editing or new mod.

Budds
05-26-11, 07:07 PM
Also.....

IIRC, Running depth varies some and does not swim like a laser beam at the EXACT depth you set.
I forget what the variable is, and Maybe TDW's stuff adjusts this variable ?
Therefore your fish could be swimming under the Destroyer, or escort as they have vary shallow drafts. ( Even if the setting is to run the shallowest setting ! )

I have fired two fish at a Broadside, 600 meter shot..... One hits, one goes under.

Or maybe I imagine this whole thing....lol...
:cool:

THE_MASK
05-26-11, 07:46 PM
What depth is the sub sitting at when you fire the torps ?

Xrundel
05-28-11, 12:16 AM
To stoianm:

Yesterday night I finally come across task force with battleship in it. While I was chasing them beyond detection range (but with new hydrophone mod I could not detect them as well if surfaced - so I had to dive every 15 minutes) they change course twice, pissing me off royally.

Anyway, I ordered my torpedo man to preheat eels and nailed 3 out of 4 fired torpedoes into battleship ending her glorious days.
I didn't want any more blood and decided to dive early hoping to get away with my dirty deeds.
it took about 40 minutes for 16 DD's and two remaining capital ships to locate me and they started pound depth charges at me mercilessly. I still pretending that I am not there but hull start take some damage and I had to maneuver to avoid total disaster. I've heard some collisions above me but their numbers still high. I was waiting for night to be over, so I can see better in day light if I will have to surface.
Next morning CO was about 18% and I decided to get some fresh air.
"Rudder hard to port! Extreme speed ahead! Periscope depth!"
I started descent form darkness in spiral to prevent destroyers align for deadly ramming. Periscope all way up - you need some luck not to run into one in first seconds.
If you think that depth charging crazy Russian in command of German submarine in 1941 is a picnic - think again:). That's what I left on the surface after 10 minutes of zigzagging on periscope depth and surface for a second to refresh and dive before any shells could hit me:

http://www.subsim.com/radioroom/picture.php?albumid=497&pictureid=4350

stoianm
05-28-11, 12:27 AM
Nice story... this scenario is posible today... in future if you will be hunt by more than 3 DDs you are as good as dead:

1) irai32 by TDW (stil wip) is evil... if you are hunt by HK... one of them will not move and just waith to see your position and report for others
they have some fatigue time but until they decide to be ''tired'' you will be dead (this behavior is also in irai30)

2) Fix 0.18 (still wip) take care about the damage part produced by DC... now the damage produce by DC it is a joke... in future will be immersive... so DC will produce a lot of damages on you (first they will scrap yours engines in general)... after that you will be not able to move like before and they will put DC a bit more precise on you.. so you will have no chance to exacape...

In my opinion to attack capital ships will be a kamikaze mission in future (and i will say that is very realistic)... zedi is taking care to match ours campaigns with the new immersive mods and we will not have anymore missions like the one to sunk a capital ship or a aircraft career

The best tactic when i hunt a capital ship is the ''hit and run'' method... but somethimes even with this method i get caught:88)



To stoianm:

Yesterday night I finally come across task force with battleship in it. While I was chasing them beyond detection range (but with new hydrophone mod I could not detect them as well if surfaced - so I had to dive every 15 minutes) they change curse twice, pissing me off royally.

Anyway, I ordered my torpedo man to preheat eels and nailed 3 out of 4 fired torpedoes into battleship ending her glorious days.
I didn't want any more blood and decided to dive early hoping to get away with my dirty deeds.
it took about 40 minutes for 16 DD's and two remaining capital ships to locate me and they started pound depth charges at me mercilessly. I still pretending that I am not there but hull start take some damage and I had to maneuver to avoid total disaster. I've heard some collisions above me but their numbers still high. I was waiting for night to be over, so I can see better in day light if I will have to surface.
Next morning CO was about 18% and I decided to get some fresh air.
"Rudder hard to port! Extreme speed ahead! Periscope depth!"
I started descent form darkness in spiral to prevent destroyers align for deadly ramming. Periscope all way up - you need some luck not to run into one in first seconds.
If you think that depth charging crazy Russian in command of German submarine in 1941 is a picnic - think again:). That's what I left on the surface after 10 minutes of zigzagging on periscope depth and surface for a second to refresh and dive before any shells could hit me:

http://www.subsim.com/radioroom/picture.php?albumid=497&pictureid=4350

Xrundel
05-28-11, 12:38 AM
Eventually I could hear only about 8 destroyers above me 24 hrs after engagement started. But guess what - I could not belive my eyes on tactical map and my ears in hydrophone station. Another hunter group consisted of 7 DD's and 3 cruisers arrived and joined the hunt!!! Holy crap... At this point I thought that I really not gonna make it, so I walk among my men telling them how proud i am to be their commander and serve all those years with them..
I don't know how, but another forced surfacing, remaining three torpedoes launches and 20 more hours of maneuvering finally I got rid of whatever left of them...

Periscope check before surfacing and surprise, surprise... What do we got here? Lion become a lamb, huh? They left their own for nature to take care of them.

http://www.subsim.com/radioroom/picture.php?albumid=497&pictureid=4345


"Please! Help us! We are sorry that we almost killed you! We promise not to do it again! Our dingy takes water! Pick us up, please - we'll be well behaved POW's!"

http://www.subsim.com/radioroom/picture.php?albumid=497&pictureid=4346





"Sorry guys! Fuhrer orders not to pick up any survivors!"
" Come back you, @%#^&%#$!!!"

http://www.subsim.com/radioroom/picture.php?albumid=497&pictureid=4347


"What did you just call me!? Man the flak gun!"

http://www.subsim.com/radioroom/picture.php?albumid=497&pictureid=4348




"A' la guerre comme a la' guerre":

http://www.subsim.com/radioroom/picture.php?albumid=497&pictureid=4349


Very dramatic.... :wah:

Xrundel
05-28-11, 12:55 AM
Nice story... this scenario is posible today... in future if you will be hunt by more than 3 DDs you are as good as dead:

1) irai32 by TDW (stil wip) is evil... if you are hunt by HK... one of them will not move and just waith to see your position and report for others
they have some fatigue time but until they decide to be ''tired'' you will be dead (this behavior is also in irai30)

2) Fix 0.18 (still wip) take care about the damage part produced by DC... now the damage produce by DC it is a joke... in future will be immersive... so DC will produce a lot of damages on you (first they will scrap yours engines in general)... after that you will be not able to move like before and they will put DC a bit more precise on you.. so you will have no chance to exacape...

In my opinion to attack capital ships will be a kamikaze mission in future (and i will say that is very realistic)... zedi is taking care to match ours campaigns with the new immersive mods and we will not have anymore missions like the one to sunk a capital ship or a aircraft career

The best tactic when i hunt a capital ship is the ''hit and run'' method... but sometimes even with this method i get caught:88)


48 hrs stand -off like this is not realistic? wow.. what can I say... If DD's will be able to knock your engines out in first couple charges dropped and they precision will be dead - on - it is UNREALISTIC my friend. Most of the U-Boats where sunk by surprise air attack and until British capture U-507 at second year of war (if I remember correctly) they didn't even know that U-Boats are able to dive below 100m which was maximum depth set on depth charges at that time. They were astonished after looking at depth dial and see that red zone starts at 150m!

So you will install all those UNREALISTIC mods and do what? How you will finish Mare Nostrum where you have to sink 4 battleships and 2 aircraft carriers heavily escorted? Oh I know what you gonna do - you will install another unrealistic mode - "Light Campaign" and peacefully hunt unarmed merchants using 90 degree method LOL.

You have all of those mods install - and you recently admit that you never even shot at destroyer. Think about it... And Mediterranean is not Atlantic - you will not find so many merchants there. U-boats sunk almost as many warships there as merchants. And this is reality, historical fact.

So - if you will have mods like you mentioned - you just can't engage them, what's the point? People got problem to survive current ARAI maximum settings. What's the point to make it simply put impossible?

stoianm
05-28-11, 01:05 AM
I did not said they will become more precise... i said the DC will produce damages not like now... you are hit manny time and you have nothing... and i told you that zedy is reworking all the campaigns... i do not think that the Uboats engaged manny times DDs... or HK:DL... they engaged most of time ships... not capital ships


Little campaign reduce the tonage only... he is not changing the fact that in '39 a lot of convoys were unprotected... this is from vanilla

I can shoot a destroyer if i use the game (tdc off - lock target - unlock target) bug or if i play with no map contact update... if i play real navigation and no map contact is very hard to hit a destoyer (i mean in the time he is looking for me)... when i hunt by surprise i can shoot a destroyer also

Irai is not at maximum... irai have a min and a max number... when you play you never know how the DDs will be... this in combination with the fact that you do not know if they are veterans or poor increase the immersivity.. i understood that in RL if you are hunt by 3 DDs excape chances are close to 0

In first war years if you dive at 150 metters you will be not hit by DC... i think oscar already tested this and is working

48 hrs stand -off like this is not realistic? wow.. what can I say... If DD's will be able to knock your engines out in first couple charges dropped and they precision will be dead - on - it is UNREALISTIC my friend. Most of the U-Boats where sunk by surprise air attack and until British capture U-507 at second year of war (if I remember correctly) they didn't even know that U-Boats are able to dive below 100m which was maximum depth set on depth charges at that time. They were astonished after looking at depth dial and see that red zone starts at 150m!

So you will install all those UNREALISTIC mods and do what? How you will finish Mare Nostrum where you have to sink 4 battleships and 2 aircraft carriers heavily escorted? Oh I know what you gonna do - you will install another unrealistic mode - "Light Campaign" and peacefully hunt unarmed merchants using 90 degree method LOL.

You have all of those mods install - and you recently admit that you never even shot at destroyer. Think about it... And Mediterranean is not Atlantic - you will not find so many merchants there. U-boats sunk almost as many warships there as merchants. And this is reality, historical fact.

So - if you will have mods like you mentioned - you just can't engage them, what's the point? People got problem to survive current ARAI maximum settings. What's the point to make it simply put impossible?

Xrundel
05-28-11, 01:49 AM
I did not said they will become more precise... i said the DC will produce damages not like now... you are hit manny time and you have nothing...

If I would got hit - I would sink. Depth charges were exploding around me but not dead-on me. You achieve it buy be quiet (not even minimum speed in quiet mode - what those 400 meters will do for you if DD's got it covered in less than a minute - that's most common mistake people do - they run their engines after attack trying to "get away".) and changing your depth as explosions are getting closer to you.
Sorry for being smart ass with you but let me give you some theory.
If you are trying to hit some target with artillery shell - you have to solve two-dimensional problem (flat surface coordinates of horizontal plane).
If you are trying to hit some target with the torpedo - forget about depth-setting it just change damage amount - but to really hit you still have to solve two-dimensional problem (flat surface coordinates of submerged for couple of meters but same horizontal plane).
If you are trying to hit some target with depth charge - you have to solve three-dimensional problem. You have to pinpoint location on two-dimensional horizontal plane. And then you have to submerge it to more or less precise depth that bring out third dimension. And if it matter of 5 meters (that how close explosion have to be placed to induce real damage) in 150 meters range - I would say you have to solve it pretty much precise.
That what's makes precision depth charging extremely hard and that's why in WWII they was trying to solve it with AMOUNT of charges dropped (hedgehog and other things invented) - because it was extremely difficult. Major goal was to force sub get out of the water after running out of oxygen. And if sub will be hit by depth charge in process - fine.

So - again - making DD sink your sub in first 30 minutes of engagement -makes it extremely unrealistic in my humble opinion. But it's a game - people free to do what ever they want with it, right? :)

stoianm
05-28-11, 01:55 AM
I agree with you... but like now when they put tons of DC on you and you are new like you just pop out from box is not ok... i was asking a german friend of mine when he told me that manny submariners died on sea: if they said that DC do not affect to much a uboat... how died so manny people... it is hard to belive for me that all of them were caught by surprise on surface attacks:hmmm:

Off topic: i like very much your town... i made once the mistake to go from Pheonix to Flagstaff on that shorcut highway... i was with a truck charged with 80.000 pounds... wow man... what a mountain... i almoust kill my truck but the view was stunning.... if i will change my town one day Pheonix is a nice place to live there
If I would got hit - I would sink. Depth charges were exploding around me but not dead-on me. You achieve it buy be quiet (not even minimum speed in quiet mode - what those 400 meters will do for you if DD's got it covered in less than a minute - that's most common mistake people do - they run their engines after attack trying to "get away".) and changing your depth as explosions are getting closer to you.
Sorry for being smart ass with you but let me give you some theory.
If you are trying to hit some target with artillery shell - you have to solve two-dimensional problem (flat surface coordinates of horizontal plane).
If you are trying to hit some target with the torpedo - forget about depth-setting it just change damage amount - but to really hit you still have to solve two-dimensional problem (flat surface coordinates of submerged for couple of meters but same horizontal plane).
If you are trying to hit some target with depth charge - you have to solve three-dimensional problem. You have to pinpoint location on two-dimensional horizontal plane. And then you have to submerge it to more or less precise depth that bring out third dimension. And if it matter of 5 meters (that how close explosion have to be placed to induce real damage) in 150 meters range - I would say you have to solve it pretty much precise.
That what's makes precision depth charging extremely hard and that's why in WWII they was trying to solve it with AMOUNT of charges dropped (hedgehog and other things invented) - because it was extremely difficult. Major goal was to force sub get out of the water after running out of oxygen. And if sub will be hit by depth charge in process - fine.

So - again - making DD sink your sub in first 30 minutes of engagement -makes it extremely unrealistic in my humble opinion. But it's a game - people free to do what ever they want with it, right? :)

Xrundel
05-28-11, 02:25 AM
I would recommend you "U-Boats, The Illustrated History of The Raiders of The Deep" by David Miller.
At the end of the book he got list of virtually every sub commissioned with detail info when where and how it died (or last 'till the end of the war) even including data on enemy units that sunk them.
About 40% was sunk by the enemy ships. I would say about half of them were rammed, gunned or destroyed by any other meanings when at surface (in the beginning of engagement or after having to surface running out of options). That's leaving to depth charges deaths like what - about every 5th U-boat? You can also subtract from this amount boats that got crushed by water pressure being unable to control depth - but it still not direct hits by depth charges.

No one is arguing with fact that majority of German submariners died at sea. They suffer heaviest losses than any other military branch I guess.

Misconceptions are very common here (nothing wrong with it - we all learn this way or another new things for us, right?).

For example - I recently read description for large popular mod that adjust boat and weapons specs to historical values. Very good mod and lots of effort spent by author and that's really appreciated.
But I come across one dilemma that he had - how much to make radar's range. For that specific model surface ships were 10 km and aircraft were 30 km. Because it is impossible at this point to make two ranges separately he desided to make it something like 10200m to be "fair to fellow merchants". Huge misconception in my opinion. Radar was active device - who cares of using it to look for merchants (or God forbid warships with all their radar-detecting equipment)- it never will beat passive (and therefore much more safe) hydrophone? Major reason behind radar developing and employing on U-boats was anti-aircraft defense. If Karl Doenitz big enough proof - he even issued order forbidding commanders to dive while aircraft is approaching unless captain were sure that he can reach depth below 50m before aircraft arrives overhead. Aircraft attacks cost at least 50% of total U-boat waffe losses and was major headache for Doenitz.
I would make maximum range for radar - as anti-aircraft defensive equipment at the first place.

Another thing - I would concentrate on better precision (and damage) of bombing by aircraft rather than DD's deadly depth charges explosions that will rival nuclear testing in Bikini Atoll :haha:. That would bring it closer to reality. Aircrafts in current version of IRAI so sluppy - I am seriously considering stop crash-diving and just ignore them (joking - those pesky airplanes will inflict lots of hull damage with their mashine-guns anyway).

Xrundel
05-28-11, 02:36 AM
Off topic: i like very much your town... i made once the mistake to go from Pheonix to Flagstaff on that shorcut highway... i was with a truck charged with 80.000 pounds... wow man... what a mountain... i almoust kill my truck but the view was stunning.... if i will change my town one day Pheonix is a nice place to live there Man, one day I was driving 80 000 fully loaded myself and was talking on the phone and missed moment when I have to downshift... 15 minutes later when I saw smoke coming from reefer brakes I had no other choice but surface the boat and surrender.... I mean I ended up in escape ramp and My rig just sunk into 2-meter deep gravel after it finnaly come to stop. And it was Friday night and I had to listen to all those radio comments form fellow truckers.
Oh.. it was very romantic time of my life. We drove all over the country with my girlfriend... LA to Boston in 3 days - I was killing myself.

stoianm
05-28-11, 02:45 AM
Man, one day I was driving 80 000 fully loaded myself and was talking on the phone and missed moment when I have to downshift... 15 minutes later when I saw smoke coming from reefer brakes I had no other choice but surface the boat and surrender.... I mean I ended up in escape ramp and My rig just sunk into 2-meter deep gravel after it finnaly come to stop. And it was Friday night and I had to listen to all those radio comments form fellow truckers.
Oh.. it was very romantic time of my life. We drove all over the country with my girlfriend... LA to Boston in 3 days - I was killing myself.
:haha:... ----s it is happend.. i had experience worst than yours... back to topic... when you will take out the contacts from your map?:D

Xrundel
05-28-11, 03:10 AM
back to topic... when you will take out the contacts from your map? What do you mean?

I only agree to take out actual distance. But bearing and type of ship - it is provided per sonar guy in real conditions. He did not graduated Harvard like yours (I saw that post LOL) but any average-trained sonar guy know how to recognize sound of warship or merchant. So it is provided that you have bearing and identification at any given moment.

By the way, before I forgot. Can you ask TDW if it is possible for submarines make sound as well? You can see sonar contact but when I go hydrophone station - I can't hear anything even at close range.

stoianm
05-28-11, 03:14 AM
What do you mean?

I only agree to take out actual distance. But bearing and type of ship - it is provided per sonar guy in real conditions. He did not graduated Harvard like yours (I saw that post LOL) but any average-trained sonar guy know how to recognize sound of warship or merchant. So it is provided that you have bearing and identification at any given moment.

By the way, before I forgot. Can you ask TDW if it is possible for submarines make sound as well? You can see sonar contact but when I go hydrophone station - I can't hear anything even at close range.
it is a bug that pop up somethime... most part of time you can hear engine sound on hydro

By map contact i mean before you start the new mission (in bunker) to check '' no map contact update'' ... like this you will not have any ship simbol on your map... you must to use stadi or RAOFB wheel to track ships datas... then you will understand why i like so much that fast 90 method

Xrundel
05-28-11, 03:50 AM
By map contact i mean before you start the new mission (in bunker) to check '' no map contact update'' ... like this you will not have any ship simbol on your map... you must to use stadi or RAOFB wheel to track ships datas... then you will understand why i like so much that fast 90 method

I know what you mean. I am using stadimeter practically 80% of the time. After I installed that tiny cross hair made by Torpedo ( thanks again, buddy) my distance accuracy is like 150m on 5000-7500m range. Just unbelievable. Another thing - not to start to take mesures for solution earlier than when target in position of about 45 degrees AOB (approximately, of course). Track it for about 15 degrees - and you will have very precise AOB, speed and naturally last distance. Another mistake that I see people make on u-tube videos: while they struggling to put AOB periscope still following target. That's a big no no!
Immediately after taking second (or last) measurement using stadi - unlock the periscope as quick as you can! Then take you time dialing correct AOB and speed. When you ready to attack (usually target reaches 60-65 degrees AOB reading in TDC, adjust distance for couple of hundred meters less (depends on total distance - just practice makes it perfect) and go ahead - put scope back on the target.
I was hitting warships on distance of 8900m with TI torpedoes using nothing but stadimeter.

As for RAFOB - it was perfectly calibrated but I were shuffling mods back and forth and it got totally screwed up. It is useless right now with mills that I have. Anyway RAFOB is only good for very slow moving targets. I work very fast with it, takes me like 10-15 seconds to calculate everything but visual have to be very precise and it is very hard to do it without pausing the game. And I don't pause ever (as you know), so I hardly use it anyway.