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View Full Version : 500 meters crash bug and windspeed of 0 m/s


sublynx
05-20-11, 01:49 AM
I had that crashed savegame bug that drops one’s boat to a depth of 500 meters in a jiffy.

The weather was perfect when I saved, no wind at all, there were no enemies close as far as I know, I was surfaced.

My boat was unable to move, but I was able to teleport back to base. At other times I had this bug, teleporting was not possible – however at those saves I was submerged and had escorts on top of me. It might be worth a try to wait those escorts out and try teleporting back when they have left. But I have had this bug only three or four times, so I might remember the details of the previous 500 meter crashes incorrectly.

I then came to think about a post in these forums where someone made a claim that saving at 0 m/s could cause these kind of crashes at times and that the solution would be to change the weather parameters of the savegame. So I exited the game, went back to SH3Commander and booted the game again. I use SH3+GWX and SH3Commander to boot the game, but I also have SH3Weather. I reloaded the savegame made at sea, where the crash had happened, not the one that was made automatically after teleporting back to port. The game reloaded, but now the weather had changed and the wind was 7m/s (randomized by SH3Weather). Now I’m wondering if the weather is one factor in those 500 meter crashes.

I guess it could be a million other things as well causing this crash, but maybe it is worth a try, next time you drop 500 meters at zero windspeed, to just try changing the weather and reloading.:06:

Snestorm
05-20-11, 03:44 AM
Never had that problem.
Perhaps one of the mods is the culprit?

sublynx
05-20-11, 04:03 AM
Never had that problem.
Perhaps one of the mods is the culprit?

That might well be the problem. If so, it's probably GWX - the other mods I use are all pretty new for me. GWX I have been using almost from the beginning of my SH3 experience, only a few games with vanilla SH3.

Captain Nemo
05-20-11, 04:45 AM
Going back a few years now, I seem to remember that a particular weather mod occassionally caused the crash dive to death problem. I don't use any weather mods other than what is built into GWX and to date haven't experienced this issue.

Nemo

HW3
05-20-11, 11:37 AM
SH3 Weather was the mod rumored to cause the crash dive of death. GWX does not cause it, it was happening long before GWX ever came out, and SH3 Weather is a old mod that has been around a long time.

Sailor Steve
05-20-11, 12:00 PM
I had it happen not too long ago. I think it happens when you add more mods than your machine can handle. I know that when I lightened my load a little it seemed to go away.

FIREWALL
05-20-11, 12:16 PM
I had it happen not too long ago. I think it happens when you add more mods than your machine can handle. I know that when I lightened my load a little it seemed to go away.

That makes the most sense Steve. :yep:..:up:

I'm running, i7 990x with 48 gb ram and 580GTX x 3 on an ASUS Rampage III BE mobo.

While all this power isn't usable on all games they, all run smooth without ctd.

sublynx
05-21-11, 11:02 AM
That makes the most sense Steve. :yep:..:up:

I'm running, i7 990x with 48 gb ram and 580GTX x 3 on an ASUS Rampage III BE mobo.

While all this power isn't usable on all games they, all run smooth without ctd.

I think I should start thinking about upgrading my laptop :) Turionx2 and 4 GB ram seems to be a bit meager for my plans of trying SH3 with Racerboy's SH4 effects :damn:

Gabucino
05-22-11, 02:10 PM
Yea that happened to me every time I tried to approach the North Pole ice. Real freaky.

http://gabucino.be/picz/sh3/xxiplunge.jpg

sublynx
05-23-11, 01:40 AM
Yea that happened to me every time I tried to approach the North Pole ice. Real freaky.


I didn't notice the speed meter while taking the plunge myself. 138 knots!! That's one fast submarine! :)

pditty8811
07-14-11, 09:27 AM
Hi, I have the crash bug it goes to 500m when I get close to the North Pole. The sub crushes and the mission ends. Anyone know what mod is causing this?

pditty8811
07-14-11, 12:45 PM
I found out the answer myself, its changing the .mis files to 1 windspeed. campaign and single player.

Gerald
07-14-11, 12:47 PM
What a ride,almost better than sex :O:

Flaxpants
07-15-11, 12:34 AM
What a ride,almost better than sex :O:

You must have been married for a few years then Vendor!

FIREWALL
07-15-11, 01:56 AM
How close were you to land ? That can cause a corupt save. :yep:

sublynx
07-15-11, 02:01 AM
Well, when I crashed, I think the distance to land was at least 100 kilometers. However since ticking off the readonly attributes of all SH3 related files and save game files I have had zero save game crashes. I don't use SH3Weather anymore either.

Snestorm
07-15-11, 03:27 AM
Glad that you got it straightened out.
That sort of thing can do a number on the nerves.

sublynx
07-15-11, 03:51 AM
Glad that you got it straightened out.
That sort of thing can do a number on the nerves.


Yea, most definetely! I used to be a nervous wreck everytime I started to load a save. Now it's becoming more like: "I'm tired, I think I'll call it a day, save the game and continue tomorrow". No more: "I'm tired, but I can't save safely, so I better leave that convoy alone and sail back to home port, teleporting or DC 4096." :)

Gerald
07-15-11, 06:05 AM
You must have been married for a few years then Vendor! It could have been so ... but fate had other plans!

FUBAR295
07-15-11, 08:54 AM
This was the fix for the uncontrolled crash dive. If you care to, search for the original postings by theluckyone17, otherwise this is the essence in what he found.

Good Hunting,
FUBAR295


Originally Posted by theluckyone17

Alrighty .

Continued research: It's definitely the campaign files. I've got the original campaign files saved, and the new files that work. If I copy the original campaign files over the working copy, SH3 bugs out. Copy the working files back, and SH3 works perfectly fine.

I diff'd/compared the campaign files, and here are the results:
Corrupted Campaign_LND.mis:
Line 11: Fog=0
Line 17: WindHeading=193
Line 18: WindSpeed=0

Working Campaign_LND.mis:
Line 11: Fog=3
Line 17: WindHeading=4
Line 18: WindSpeed=6

Corrupted Campaign_RND.mis:
Line 11: Fog=0
Line 17: WindHeading=193
Line 18: WindSpeed=0

Working Campaign_RND.mis:
Line 11: Fog=3
Line 17: WindHeading=4
Line 18: WindSpeed=6

Corrupted Campaign_SCR.mis:
Line 11: Fog=0
Line 17: WindHeading=193
Line 18: WindSpeed=0

Working Campaign_SCR.mis:
Line 11: Fog=3
Line 17: WindHeading=4
Line 18: WindSpeed=6

Edit: Corrected file names.

I've found the "cause" of the CRASH DIVE problem.

If "WindSpeed" is = to "0"

It looks like the SH3 Game engine can't deal with 0 windspeed.

Have tested this a number of times. As long as windspeed is 1 or greater it works fine.

sublynx
07-15-11, 12:24 PM
Thanks Fubar, that clears this problem. :salute:

Sailor Steve
07-15-11, 01:36 PM
Funny thing is that I've never saved when windspeed was 0. I've had crashes mainly when I saved in heavy weather and high winds. Still, I looked at the campaign files and they were indeed all 0. I followed your instructions and will test soon.

Jimbuna
07-15-11, 02:28 PM
Never had the uncontrollable crash dive problem personally but if the above is correct then that is a valuable piece of information to a bug that has frustrated so many over the years http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

FUBAR295
07-15-11, 08:03 PM
The above works, I've used it to save a Patrol and some good tonnage. :yep: