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Sailor Steve
04-07-15, 12:35 PM
Just at the VERY early stage of looking into the feasibility of a functional, player controlled ballast system. After reading the Kriegsmarine "Diving Regulations for U-boats" http://www.uboatarchive.net/Diving/DivingRegulations.htm , you come to realise that the correct and timely operation of this system is the life or death of the U-boat.

Fascinating document, now bookmarked. Thanks for posting it.

That said, after reading the entire thing I must disagree with your assessment. In the entire diving procedure the captain is only mentioned once, when he gives the dive order. Everything is done by the LI and the crew, none of it by the captain. To me this means that the only thing really required for a realistic dive experience would be a sound routine in which the player hears all the various orders being given. Direct player operation in diving procedures would be less realistic, not more.

I did come across one section that confirms what I've always said when having discussions about the crash dive:
Commander: "Go to depth x meters". (At the front usually to 80 meters).
There have always been those who want to reset the crash depth to be fairly shallow, and I've always pointed out that a crash dive involves full flooding and that it takes time to recover from that condition.

Anyway, good reading and thanks again.

kevinsue
04-08-15, 01:18 AM
Hi Kevin,
IIRC correctly, only main ballast tanks and buoyancy tanks (the ones used during crash dive for fast diving) are simulated in game. I am talking out of memory, as I have not access to game files currently. You can check yourself by opening any unit_submarine controller, or you can wait for an answer by Vecko, who dealt longly with those controllers during the development of RSD.

In any case, making ballast tanks player-controlled would require a whole new patch by TDW (similar to the dive plane one), plus UI support. :salute:

"Player controlled ballast tanks".... sounds simple if you say it quickly! :) If this was possible, SH5 could maybe start progressing more toward being a sub simulator.

As you've mentioned above, when the sum of the individual components of the system are totaled, variable ballasting will be a huge undertaking that would probably require a collaborative effort to achieve. I suppose it also depends as well on whether SH5 players are actually interested in having other systems modeled into the game.

and gap....if I had known beforehand that PC issues was interfering with your modding, I would have dropped one down on a parachute last time I flew over your grid location. :D

kevinsue
04-08-15, 01:56 AM
That said, after reading the entire thing I must disagree with your assessment. In the entire diving procedure the captain is only mentioned once, when he gives the dive order. Everything is done by the LI and the crew, none of it by the captain. To me this means that the only thing really required for a realistic dive experience would be a sound routine in which the player hears all the various orders being given. Direct player operation in diving procedures would be less realistic, not more.

I agree totally with regards to realism when playing the captain. Speaking for myself, I like to have the option of being able to pull levers, twiddle knobs and generally get myself into trouble playing with things I'm not supposed to play with. :D

Sailor Steve
04-08-15, 08:17 AM
:rotfl2: :rock: :yeah:

flyer102
05-01-16, 02:19 PM
Can you please fix the link, it is broken now :wah:

Sailor Steve
05-01-16, 02:26 PM
Always check Subsim Downloads:
http://www.subsim.com/radioroom/downloads.php?do=file&id=3797

Also you might enjoy this little add-on:
http://www.subsim.com/radioroom/downloads.php?do=file&id=4004

Killerkeo124
06-28-17, 04:38 PM
hi the file on gamespot or whatever it keeps saying file not found could you help?

the_sub_captin
09-02-17, 12:24 PM
Great mod! :Kaleun_Applaud:

Canteen12
12-23-18, 04:39 PM
Do the lifeboats in Silient Hunter 5 automatically deploy and if not where can I find the mod for it?

THEBERBSTER
12-23-18, 06:46 PM
A Warm Welcome To The Subsim Community > Canteen12

Subsim <> Make A Donation <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)
SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below

Highly recommended
http://www.subsim.com/radioroom/showthread.php?t=210703
Life boats are visible.