richardphat
04-29-11, 06:10 PM
So I haven't bothered searching this. You may slap me if this is already in game and or with a mod:DL
Anyways, so I working with few project now. I just made a shell model for the flak 41.
And I had this idea, if I could tweak it and have it use in game.
Basically if it is interesting to scale it a bit and turn it into a vulgar "8.8cm L/45" munition and have them displayed in the uboat or have them held in a sailor's arm .
Note that, I am rubbish and clueless at making 3D model for gaming.
My experience at modeling is only for creating piece and assembly for engineering, yet I am still a beginner.
So I am uneducated when it comes to this.
On the other hand, I have heard there are some type for polygon:triangle, rectangle, etc.
So I don't know which type silent hunter 3 and 4 supports.
Also, how much polygon each shell should have? Because I have the option to export with good quality with tons of poly as well as making a less good looking for the cost of fewer poly.
If someone is willing to help me, but I have 0 clue on texturing. The current picture contains material rendered, so that won`t work with the gaming. The worse case I can do, is sending you guys couple of files and ask you to texture
Last thing,
They are made of 5 parts. I don't know when it is the good time to use several components or just a unique one for gaming.
http://img822.imageshack.us/img822/1692/88mm1.png
Anyways, so I working with few project now. I just made a shell model for the flak 41.
And I had this idea, if I could tweak it and have it use in game.
Basically if it is interesting to scale it a bit and turn it into a vulgar "8.8cm L/45" munition and have them displayed in the uboat or have them held in a sailor's arm .
Note that, I am rubbish and clueless at making 3D model for gaming.
My experience at modeling is only for creating piece and assembly for engineering, yet I am still a beginner.
So I am uneducated when it comes to this.
On the other hand, I have heard there are some type for polygon:triangle, rectangle, etc.
So I don't know which type silent hunter 3 and 4 supports.
Also, how much polygon each shell should have? Because I have the option to export with good quality with tons of poly as well as making a less good looking for the cost of fewer poly.
If someone is willing to help me, but I have 0 clue on texturing. The current picture contains material rendered, so that won`t work with the gaming. The worse case I can do, is sending you guys couple of files and ask you to texture
Last thing,
They are made of 5 parts. I don't know when it is the good time to use several components or just a unique one for gaming.
http://img822.imageshack.us/img822/1692/88mm1.png