View Full Version : Hex editing .j3d files
TLAM Strike
04-17-11, 01:22 PM
Any one try it? I need to remove some polygons from a .j3d file but I can't convert it back to a .3ds file so I want to try hex editing the file. However every time I try to remove something from the file by hex editing DW CTDs.
Any one try it? I need to remove some polygons from a .j3d file but I can't convert it back to a .3ds file so I want to try hex editing the file. However every time I try to remove something from the file by hex editing DW CTDs. Yes I use it sometimes...
Jimbuna
04-17-11, 03:07 PM
Any one try it? I need to remove some polygons from a .j3d file but I can't convert it back to a .3ds file so I want to try hex editing the file. However every time I try to remove something from the file by hex editing DW CTDs.
PM Privateer, he certainly cuts the mustard in that department.
Fleet Command CC
04-17-11, 03:19 PM
Any one try it? I need to remove some polygons from a .j3d file but I can't convert it back to a .3ds file so I want to try hex editing the file. However every time I try to remove something from the file by hex editing DW CTDs.
Hey TLAM Strike.
Send the file to me and I will have a look at it for you. :salute:
Madox58
04-19-11, 09:54 AM
I've got some of the format figured out now.
I'll see where it leads as I play with the files.
I'd say it would not be much work to create an exporter that would extract the 3D objects.
I have pretty much figured out what I need to know to do that.
If there's interest in haveing something like this let me know.
I'm still playing with the files to see what more I can do with them.
I think I now have enuff information to try removeing or adding a few things.
I'll write a template in 010 Editor first to show the needed information.
Then I'll work on a Script to first export the 3D information.
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