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kylania
10-14-11, 12:52 AM
I will. What's odd is I've been playing for just under an hour now, more than a day in game and I've gotten the exact same weather report every time,

Clear, No rain, No fog, Wind 0 from 163 even though the in game weather has clearly changed, even though it keeps the constant depressing grey backdrop.

Silent Steel
10-14-11, 02:56 AM
Have you tried this optional one;
Dynamic Environmental SH5 Vivid Colors V2.1
'vivid colors (increased saturation for blue component)'

Give it a try and let's see what result you get.

:hmmm:


Well, try this;

Move the OH II down the mods list to after the NewUIs TDC..
Then I'm out of ideas.

Hopefully you can get some help from Stoianm or Gap

Best regards, Trevally

0rpheus
10-14-11, 08:51 AM
And
Atlantic Floor V2.1
Basemod realistic v2.1
Undersea (temperate and polar)
Waves (realistic v2.1)

Here's a link (http://imageshack.us/photo/my-images/193/greyskies.jpg/) to what it looks like.

Basemod should be before Atlantic Floor. A fair few have reported initial strangeness with this, but it always seems to work itself out after a patrol or two. Give it a mission or two and see if things improve.:salute:

kylania
10-14-11, 09:46 AM
Basemod should be before Atlantic Floor. A fair few have reported initial strangeness with this, but it always seems to work itself out after a patrol or two. Give it a mission or two and see if things improve.:salute:

Yeah, after typing that I figured that might be the issue. Now it's installed Base first. I probably should start a new patrol (or even a new campaign now that I know about silentotto) because I'm down to 60% fuel and all I've found so far have been 3 fishing boats, a dozen destroyers and the entire coastal RAF squadron.

Faamecanic
12-23-11, 09:36 PM
I will. What's odd is I've been playing for just under an hour now, more than a day in game and I've gotten the exact same weather report every time,

Clear, No rain, No fog, Wind 0 from 163 even though the in game weather has clearly changed, even though it keeps the constant depressing grey backdrop.


I have something similar happening to me. Nights are clear as a bell...but days are always FOGGY. Weather report says No fog or Medium.... So foggy that I have to be within around 1000m to see a ship.

Is this right?

My mod list and order:

Dynamic Environment Basemod (Realistic) V 2.1
Dynamic Env. sounds V 2.1
Dyn Waves (realistic)
Dyanmic Sleet
Equipment and Upgrades by TheBeast
New UIs TDC 6_9_0_By TheDarkWraith
New UIs Alt officer wounded by torpedo
TheDarkWraith_DC_Water_Disturbances_v2_0
OH III v1.5 Full
OHIII v1.5 Full Patch3b
Gossdeutscher Rundfunk

tonschk
12-23-11, 10:08 PM
Me too, I was fed up with the fog and therefore I installed a Mod named " lightfog ", with this Mod I was able to get rid of the fog

Faamecanic
12-23-11, 10:09 PM
Is lightfog a part of the dynamic enviroment mods? Or a seperte mod?

Silent Steel
12-24-11, 01:08 AM
I have something similar happening to me. Nights are clear as a bell...but days are always FOGGY. Weather report says No fog or Medium.... So foggy that I have to be within around 1000m to see a ship.

Is this right?

My mod list and order:

Dynamic Environment Basemod (Realistic) V 2.1
Dynamic Env. sounds V 2.1
Dyn Waves (realistic)
Dyanmic Sleet
Equipment and Upgrades by TheBeast
New UIs TDC 6_9_0_By TheDarkWraith
New UIs Alt officer wounded by torpedo
TheDarkWraith_DC_Water_Disturbances_v2_0
OH III v1.5 Full
OHIII v1.5 Full Patch3b
Gossdeutscher Rundfunk



Try this load order. Just a suggestion.



New UIs TDC 6_9_0_By TheDarkWraith
Gossdeutscher Rundfunk
Dynamic Environment Basemod (Realistic) V 2.1
Dynamic Env. sounds V 2.1
Dyn Waves (realistic)
Dyanmic Sleet
New UIs Alt officer wounded by torpedo
TheDarkWraith_DC_Water_Disturbances_v2_0
OH III v1.5 Full
OHIII v1.5 Full Patch3b
Equipment and Upgrades by TheBeast

tonschk
12-24-11, 09:37 AM
Is lightfog a part of the dynamic enviroment mods? Or a seperte mod?


The "lightfog" Mod is inside the " High-visibility fog for fighting " Mod made by W_Clear when developing his Environmental MOD for Silent Hunter 5 , I have the lightfog Mod , if there is a way to upload somewhere may be I can send you

Faamecanic
12-24-11, 06:18 PM
Try this load order. Just a suggestion.



New UIs TDC 6_9_0_By TheDarkWraith
Gossdeutscher Rundfunk
Dynamic Environment Basemod (Realistic) V 2.1
Dynamic Env. sounds V 2.1
Dyn Waves (realistic)
Dyanmic Sleet
New UIs Alt officer wounded by torpedo
TheDarkWraith_DC_Water_Disturbances_v2_0
OH III v1.5 Full
OHIII v1.5 Full Patch3b
Equipment and Upgrades by TheBeast








Thanks...Ill give her a go! :salute:

mikaelanderlund
01-06-12, 11:27 AM
Blue sky? Sure, the battle of the Atlantic was depressing but the sky must has been blue sometimes. I don't seem to have any blue skies anymore. Even with no visible clouds the sky is just a uniform grey, constantly.:cry:
Help, how do I get back to blue skies? I like dynamic enviroment very much so I want to keep it.

Silent Steel
01-06-12, 12:42 PM
Blue sky? Sure, the battle of the Atlantic was depressing but the sky must has been blue sometimes. I don't seem to have any blue skies anymore. Even with no visible clouds the sky is just a uniform grey, constantly.:cry:
Help, how do I get back to blue skies? I like dynamic enviroment very much so I want to keep it.

Hej Mikael,

Prova den här stoianm EnvWeather V1 SH5 (http://www.subsim.com/radioroom/downloads.php?do=file&id=3074)

:hmmm:

mikaelanderlund
01-06-12, 01:53 PM
I have tried it but it gave no blue sky, only increast weather change interval.

jrescalante
01-06-12, 10:51 PM
What, no icicles forming on my sub and in our beards whilst running on the surface during the dead of winter? They've formed on the other ships that I pass!

Just kidding! Great MOD. :yeah:

dcb
01-07-12, 08:51 AM
Blue sky? Sure, the battle of the Atlantic was depressing but the sky must has been blue sometimes. I don't seem to have any blue skies anymore. Even with no visible clouds the sky is just a uniform grey, constantly.:cry:
Help, how do I get back to blue skies? I like dynamic enviroment very much so I want to keep it.

I second this. The total absence of blue sky is both depressing and highly unrealistic. Plus, even when the weather report says the sky is clear, the game still displays it partly covered by clouds.

stoianm
01-08-12, 05:25 AM
try to install optional mod dynamic env vivid colors to see if u like that sky:up:
I second this. The total absence of blue sky is both depressing and highly unrealistic. Plus, even when the weather report says the sky is clear, the game still displays it partly covered by clouds.

dcb
01-08-12, 07:58 AM
try to install optional mod dynamic env vivid colors to see if u like that sky:up:

Already tried it, but still no result. With or without the vivid colors mod, the sky is still depressingly grey, and partly covered by clouds even when it should be clear and blue.

Sorry, maybe it's something wrong with my install. Stoianm, perhaps you could try and replicate the issue, to see if this really is the case, or if it's just an issue on my part (bad install, video drivers???).

stoianm
01-08-12, 08:44 AM
sorry but i have no time... just 1 day home... maybe sober can fix it... he is handy in env... but i remember that vivid colors changed a bit in blue the sky... so no blue sky at all u say?:hmmm:
Already tried it, but still no result. With or without the vivid colors mod, the sky is still depressingly grey, and partly covered by clouds even when it should be clear and blue.

Sorry, maybe it's something wrong with my install. Stoianm, perhaps you could try and replicate the issue, to see if this really is the case, or if it's just an issue on my part (bad install, video drivers???).

dcb
01-08-12, 01:22 PM
so no blue sky at all u say?:hmmm:

Da, nu exista, asa cum a zis si baiatul de mai sus, care a adus in discutie problema. Iar cerul e acoperit partial de nori chiar si atunci cand buletinul meteo zice ca e senin. Nu am vazut deloc cer albastru si complet degajat, de cand am activat modul asta.

Spor in toate!

Marinenachrichtendienst
01-08-12, 02:19 PM
Ahm....:doh:

dcb
01-08-12, 03:10 PM
Ahm....:doh:

:haha: Sry, I was just confirming in Romanian what I reported previously in the thread. Nothing really new here.

mikaelanderlund
01-09-12, 02:05 AM
In the "The Pedestal" mission I have a very pale blue sky but I havent seen any blue sky in the Nord sea. The sun is also very pale and diffuse.

stoianm
01-09-12, 10:21 AM
merci la fel.. nu mai am jocu sau modul in laptop... si nu imi mai aduc aminte.. stiu ca a fost odata problema asta dar parca o reglasem... poate apare in combinatie cu alte moduri care schimba si ele filtre etc... spor si tie in toate.:salute:
Da, nu exista, asa cum a zis si baiatul de mai sus, care a adus in discutie problema. Iar cerul e acoperit partial de nori chiar si atunci cand buletinul meteo zice ca e senin. Nu am vazut deloc cer albastru si complet degajat, de cand am activat modul asta.

Spor in toate!

stoianm
01-09-12, 10:22 AM
could be a combination with other mods that alter some filters.. i remember that i fixed the blue sky problem before...
@sober can u check this pls and try to fix.. i do not have time anymore for moding .. sorry:)
In the "The Pedestal" mission I have a very pale blue sky but I havent seen any blue sky in the Nord sea. The sun is also very pale and diffuse.

mikaelanderlund
01-11-12, 04:04 PM
Could it be "Sobers best ever fog V4 SH5" that causing the lack of blue sky? I think so:hmmm:

Silent Steel
01-12-12, 02:07 AM
Could it be "Sobers best ever fog V4 SH5" that causing the lack of blue sky? I think so:hmmm:

Try disable it and check in a 'Historic mission'.
Please let us know if this works. :yep:

dcb
01-12-12, 04:17 AM
Could it be "Sobers best ever fog V4 SH5" that causing the lack of blue sky? I think so:hmmm:

Actually, Sober's Best Ever Fog is a must, IMO, as it brings the visibility back to realistic values. Without it, the standard fog visibility of the Dynamic Environment Mod is really odd. In medium fog, I cannot see a target at 1500 meters. With Sober's mod, it becomes visible at 4-5,000 meters, which I think is closer to real life.

mikaelanderlund
01-12-12, 06:45 AM
Yes I agree. That was why I considered "Sobers best ever fog V4 SH5" as a must in my mod soup. But it seems to be the reason why I do not have a blue sky anymore and why my sun is always diffuse. I have therefore gone from realistic to normal version (i will test the light later on), and removed "Sobers best ever fog V4 SH5" and the blue sky is back and the sun is ok.

stoianm
01-12-12, 09:10 AM
Atunci zii in threadul lui sober ca nu iti place cerul mohorat sa mai lucreze la mod... nu?:D
Actually, Sober's Best Ever Fog is a must, IMO, as it brings the visibility back to realistic values. Without it, the standard fog visibility of the Dynamic Environment Mod is really odd. In medium fog, I cannot see a target at 1500 meters. With Sober's mod, it becomes visible at 4-5,000 meters, which I think is closer to real life.

dcb
01-12-12, 10:17 AM
Atunci zii in threadul lui sober ca nu iti place cerul mohorat sa mai lucreze la mod... nu?:D

Lasa-l in pace pe om, ca o avea si alta treaba:D O sa fac ce zicea colegul mai devreme. Bag varianta standard a modului si vad dc imi place.

Oricum, nu ca nu-mi place mie cerul mohorat, insa e complet aiurea. Am vazut vara trecuta in Laboe, la Marea Baltica, un cer mai albastru decat in Turcia sau Grecia, deci nu e obligatoriu cenusiu, ca pe setarile "realiste" ale modului.

arnahud2
01-13-12, 10:34 AM
Please, could you speak in english ?:DL

dcb
01-13-12, 12:50 PM
Please, could you speak in english ?:DL

Again nothing important here. I was just explaining my Romanian buddy that the sky in northern regions, such as the Baltic and North seas, can be really blue, bluer than what I saw even in southern countries like Greece or Turkey. It does not necessarily have to be greyish, like in the so-called "realistic" version of the Dynamic Environment.

And, indeed, when I was last summer in Laboe, to visit the sub and the region - which BTW is absolutely superb, the prettiest place I've been so far - I saw a really blue sky, which I had not expected to encounter at such northern latitudes.:salute:

stoianm
01-13-12, 02:18 PM
U mix things... if u install other graph mods than u can affect some filters... i was telling u that i do not remember to have gray sky in any version of the mod.. just put the mod at the end and see how is looking the sky:yawn:
Again nothing important here. I was just explaining my Romanian buddy that the sky in northern regions, such as the Baltic and North seas, can be really blue, bluer than what I saw even in southern countries like Greece or Turkey. It does not necessarily have to be greyish, like in the so-called "realistic" version of the Dynamic Environment.

And, indeed, when I was last summer in Laboe, to visit the sub and the region - which BTW is absolutely superb, the prettiest place I've been so far - I saw a really blue sky, which I had not expected to encounter at such northern latitudes.:salute:

dcb
01-13-12, 02:29 PM
U mix things... if u install other graph mods than u can affect some filters... i was telling u that i do not remember to have gray sky in any version of the mod.. just put the mod at the end and see how is looking the sky:yawn:

Answered by PM.

Adriatico
01-22-12, 03:12 PM
I am analyizing some files and settings of Dynamic Env. for my own adjustments... so the question is:

What file (line / value) determines the speed of vaves (surface movements) ?

I guess it should be scene.dat ?
If yes - how to edit it ?

I would really appreciate an expert assistance...:know:
Even PM would be fine...

dcb
01-22-12, 04:16 PM
What file (line / value) determines the speed of vaves (surface movements) ?

I guess it should be scene.dat ?


Unlike SH3&4, where the environment was pretty much defined by scene.dat, in SH5 most environment parameters are found in cfg files, in the Data\Env folder. In the case of sea parameters, the file to edit is SeaParameters.cfg, which includes the entry named SeaSpeed=... for each type of sea, based on wind speeds.
I really don't know what role scene.dat still has in SH5.

Adriatico
01-23-12, 02:09 AM
You are right... Thanks dcb :up:

pedrobas
02-04-12, 04:52 PM
Could it be "Sobers best ever fog V4 SH5" that causing the lack of blue sky? I think so:hmmm:

Any more news about this? :doh:

THE_MASK
02-04-12, 05:36 PM
Any more news about this? :doh:Its not my fog mod . I am using stock fog and still have grey sky . I will have a look and see what i can dig up .

pedrobas
02-04-12, 06:13 PM
Its not my fog mod . I am using stock fog and still have grey sky . I will have a look and see what i can dig up .

Thank you Sober, because i really enjoy Dynamic environment, the only thing is that "always" gray sky.;)

Silent Steel
02-05-12, 02:54 AM
I'm running your 'sobers best ever fog V4 SH5' mod with the 'stoianm EnvWeather V1 SH5' enabled after it and I have no such persistent grey skies...

Just good looking fog when called for and changing to completely clear, sunny and - blue skies :D

gap
02-05-12, 02:07 PM
I'm running your 'sobers best ever fog V4 SH5' mod with the 'stoianm EnvWeather V1 SH5' enabled after it and I have no such persistent grey skies...

Just good looking fog when called for and changing to completely clear, sunny and - blue skies :D

Hi guys,
recently I had a glance to a screenshot originally posted by kylania in thi thread (post: http://www.subsim.com/radioroom/showpost.php?p=1766964&postcount=499):

http://desmond.imageshack.us/Himg193/scaled.php?server=193&filename=greyskies.jpg&res=medium

Looking at it I would to say that I agree with the last post by Silent Steel: If you all are experiencing something similar to what is represented in the above picture, what bothers you are not sky colors, but FOG: look the diffuse effect of sunrays in the picture.

In dynamic environment we tried to render climatic conditions as variable as possible. Anyway having several bad weather days in row (namely boring foggy days) should be considered normal during winter season. I would be surprised if the same happened in summer. So, please, when you post your screenshots, specify when and where you took them.

By using DE, the extension of different seasons in changing, depending on the climatic zone you are currently in. In this post: http://www.subsim.com/radioroom/showpost.php?p=1662143&postcount=379 I provided an excel chart representing the extent of different seasons, together with many other useful information on the mod. I wander if anyone bothered to read it carefully... :hmmm:

pedrobas
02-05-12, 03:49 PM
Thanks for this info, i hadn´t seen that post before and is exactly what i was looking for. :up:

gap
02-05-12, 05:57 PM
Thanks for this info, i hadn´t seen that post before and is exactly what i was looking for. :up:

Gracias a ti tambien, Pedro, para tenere la paciencia de leerlo todo! :DL

with the little knowledge contained in that post, anyone can be able to modify season settings, to meet his own tastes, or just for testing.

Dignan
02-11-12, 05:01 PM
Hey guys. Loving this mod. Got a question about the underwater lighting and clarity. Things are too light and too clear underwater. If it's midnight and dark above water, underwater looks lighter than it is above the surface. This shouldn't be the case. Also, sometimes I think the water is too clear as you can see all the way to the bottom. This is my only complaint about this wonderful mod.

For what it's worth I'm running the mods in this order
1. Dynamic Environment SH5 Basemod (normal ) V2.1
2. stoianm realistic color exterior mod (low color)v1

Which file(s) control underwater lighting and clarity? I would like to just remove them to revert these two elements to vanilla SH5 settings. Could you possibly point me in the right direction? Thanks. :yeah:

Stormfly
02-12-12, 02:58 AM
Hey guys. Loving this mod. Got a question about the underwater lighting and clarity. Things are too light and too clear underwater. If it's midnight and dark above water, underwater looks lighter than it is above the surface. This shouldn't be the case. Also, sometimes I think the water is too clear as you can see all the way to the bottom. This is my only complaint about this wonderful mod.

For what it's worth I'm running the mods in this order
1. Dynamic Environment SH5 Basemod (normal ) V2.1
2. stoianm realistic color exterior mod (low color)v1

Which file(s) control underwater lighting and clarity? I would like to just remove them to revert these two elements to vanilla SH5 settings. Could you possibly point me in the right direction? Thanks. :yeah:

youre right, i played with \data\Filters\ColorCorrection\hdr_underwater.cfg

play / reduce values for:

Gamma
Brightness

Dignan
02-12-12, 09:34 AM
youre right, i played with \data\Filters\ColorCorrection\hdr_underwater.cfg

play / reduce values for:

Gamma
Brightness




Awesome, thanks :up:

Charlie901
02-17-12, 11:13 PM
Dynamic Environment SH5 Shallow Waters V2.1 Patch


What is this file for, do I need it, and how do you install it?

THANKS!

woogee
02-18-12, 04:52 PM
Hi all

I installed this great mod but somehow I have very strange graphic bug. I tried all 3 versions of mod, installed on clean, patched to 1.2 version of the game. Menu is ok but when I load campaign it happenes.

http://imageshack.us/f/821/61154424.jpg/

Maybe I do something wrong ... really don't know.

My system spec:
Core 2 Duo 2.33Ghz
2Gb ram
GeForce GTX 550 Ti
Drivers: 285.58
Windows XP SP3

Thank you

PS Small update: looks like it happenes only in bunkier.

Trevally.
02-19-12, 06:08 AM
Looks like your graphics card is out of mem.

Try reducing the quality in the games options under graphics (shadows etc):up:

Stormfly
02-19-12, 07:12 AM
Looks like your graphics card is out of mem.

Try reducing the quality in the games options under graphics (shadows etc):up:

its not the grafics mem... the TI 550 have at least 1GB

misha1967
02-19-12, 08:22 AM
I'm running your 'sobers best ever fog V4 SH5' mod with the 'stoianm EnvWeather V1 SH5' enabled after it and I have no such persistent grey skies...

Just good looking fog when called for and changing to completely clear, sunny and - blue skies :D

Hey Steel. I'm seeing the same persistent grey skies as some other people here. What's funny about them is that Old Dubler the Navigator will tell me that there is no precipitation, no clouds and no fog at the same time. And as soon as the sun sets, there are all the stars in their glory. I would think that if it really was foggy/misty, the stars would have trouble peeking through too, at least until the fog/mist cleared.

Anyway, I grew up around the North Sea, so I know that when it's grey, it stays grey for a long time and I'm still playing in fall/winter, so it may be what's causing it. Still, it's odd to never see a hint of blue, even when there are scattered clouds on top of the uniform grey.

I don't want to give up on sober's fog mod either (the fog is truly ridiculous without it), so maybe it's stoianm's mod that cancels it out (if sober's fog mod is an issue to begin with)? If so, where'd you find it, because I didn't see it in your mod list? :D

stoianm
02-19-12, 08:40 AM
download last version of sober's fog mod and install after dynamic env and now will be ok

misha1967
02-19-12, 09:02 AM
download last version of sober's fog mod and install after dynamic env and now will be ok

I saw that, stoianm, after stumbling across a post I should have found before. Thanks for your lightning reply, though! :up:

It was my bad entirely. I was still using V4 of sober's mod and wasn't aware there was a V6 around now. My bad for not paying attention.

Once again, and for the umpteenth time (but it CAN'T be said too often): You guys ROCK! :rock:

Silent Steel
02-19-12, 09:11 AM
Dynamic Environment SH5 Shallow Waters V2.1 Patch


What is this file for, do I need it, and how do you install it?

THANKS!


It fixes the see-through effect.
Install after the Dynamic Environment SH5 Shallow Waters mod.

misha1967
02-19-12, 10:59 AM
Just an update. I downloaded and installed sober's best fog ever V6 (that was what I had done wrong, I was still using V4) and all of my woes are gone! It is BEAUTIFUL. No more grey skies for me and I just watched the most beautiful sunset ever. :up:

Dignan
02-20-12, 10:00 AM
youre right, i played with \data\Filters\ColorCorrection\hdr_underwater.cfg

play / reduce values for:

Gamma
Brightness




Stormy or Stoianm,

I tried this and was able to reduce brightness underwater. Thanks. :up:
Now I want to decrease the clearness of the water. It's still too clear. I think the only place you'd find water clarity of this level is the Caribbean. What cfg file and entry will increase the fogginess/haze of the water?

maillemaker
02-22-12, 08:25 PM
Hi all.

I have downloaded the mod, including the shallow water patch.

I used 7zip to unpack the archive, due to the long file names.

However, I cannot copy them into my SH5 mods folder, due to the long file names.

I installed the game via Steam, so it made it's own quite lengthy path structure.

The mods have longer paths than windows supports.

Steve

misha1967
02-23-12, 02:21 AM
Hi all.

I have downloaded the mod, including the shallow water patch.

I used 7zip to unpack the archive, due to the long file names.

However, I cannot copy them into my SH5 mods folder, due to the long file names.

I installed the game via Steam, so it made it's own quite lengthy path structure.

The mods have longer paths than windows supports.

Steve

It's not really Windows. It's your unzipper. When you open the zip file in 7zip and tell it to extract, it's going to ask you for a target directory. Just change that to C:\whatever you want\ and it will unzip fine. Then just cut and paste from there to your MODS folder. I had the same problem with WinRAR.

maillemaker
02-23-12, 10:24 AM
No, it extracted with 7zip just fine in my downloads folder, but Windows 7 would not copy and paste it from there to my MODS folder.

I fixed the problem by uninstalling SH5 and Steam and relocating Steam to my C: root dir (C:\Steam\)

Steve

misha1967
02-23-12, 01:53 PM
That's odd. I used to have the Steam version installed to the default directory and the mod copied in there fine. Of course, I'm running Vista instead of 7, so there may be some difference in directory structure between the two.

Anyway, I'm just glad you got it working! :salute:

Doomlad
02-26-12, 10:01 PM
Thanks for this!

whiskey111
02-27-12, 04:02 PM
I would ask you about how to install "Dynamic..." over DarkWraith MagnumOpus mega mod.
When I'm just enabling it I have very transparent sea (even with realistic version) and it's blue in Atlantic.

stoianm
02-27-12, 04:16 PM
after MO... and the atlantic is blue most of time... if u not like transparent sea do not install shallow water
I would ask you about how to install "Dynamic..." over DarkWraith MagnumOpus mega mod.
When I'm just enabling it I have very transparent sea (even with realistic version) and it's blue in Atlantic.

whiskey111
02-28-12, 01:27 AM
I do not instal the "shallow water patch" and water is still extremaly transparent.

I instal "Dynamic..." as the last mod, so it should overwrite all necessary files.

stoianm
02-28-12, 01:33 AM
is a shallow water patch and a shallow water mod... and i think that efect of water is in another mod also.. ... could be in the one that add more ships... do not remember well
I do not instal the "shallow water patch" and water is still extremaly transparent.

I instal "Dynamic..." as the last mod, so it should overwrite all necessary files.

asd12qwe
02-28-12, 02:42 AM
This mod looks nice

misha1967
03-03-12, 08:15 PM
(Crossposting over here as it is more relevant in this thread)

It seems I spoke too soon. Yes, with Sober's V6 Fog Mod it improved a lot, but I still have a lot of grey skies during the daytime (sunset and sunrise work just fine), even with the weather reported as no precipitation, no clouds and no fog:

http://i42.tinypic.com/2btyts.jpg

It's not that it doesn't work for me, the sim is still beautiful and, oddly enough, during sunset, night and sunrise everything looks wonderful just the way I remember it, but during the daytime it's always this misty, bland meh...

I'm sure I'm doing something wrong here, although I've done all I could think of including modifying IRAI as Sober suggested and making sure that I'm using V6 of his fog mod (by the way, disabling that one doesn't change anything, it still looks the same. I tried, just to be sure), I just can't figure out where I'm going wrong, so any tips, hints or suggestions would be most welcome.

It's been suggested that it's something about DynEnv that's causing it since Real Env doesn't have that problem. If that's the case, then all I'd need to do would be to edit that little bit, because I certainly don't want to lose DynEnv entirely. It is absolutely GORGEOUS apart from that "grey issue."

I know only too well that azure skies over the North Sea aren't all that common, but they do happen and, considering how absolutely awesomely beautiful SH5 is, I'd love to see them every now and again. Or, to put it another way, when it isn't overcast and the game's fog setting is "0" as opposed to "1", "2" or "3", the blue sky ought, logically speaking, to be visible.

Here's my mod load out:


Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

RemoveLogoIntroTheDarkWraith
No Damn Bubbles, No Damn Halo Mod
Accurate German Flags
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Waves (normal version) V2.1
Dynamic Environment SH5 Sounds V2.1
No magic skills v1.5 MCCD compatible
MightyFine Crew Mod 1.2.1 Alt faces
MFCM 1.2.1 OPTIONAL crash_dive workaround
MCCD_1.04_MFCM_1.2.1_compatible
German U-Boat Crew Language Pack
Speech fixes and additions (german version)
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 additional crew sounds beta6 and hotfix
sobers see thru wake fix
sobers 3D deck spray mod V7
Window_Lights_Redone_V1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Pascal-sh5-Crew-Uniforms. 12.2011
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith (for Sober Fog)
IRAI_upgrade_to_v_0_0_31
NewUIs_TDC_6_9_0_ByTheDarkWraith
Manos Scopes-patch for 16x9
Critical hits 1.1 Torpedos
OPEN HORIZONS II_base v1.7
OPEN HORIZONS II_enviro v1.7
OHII v1.7 patch1
OH II Minefield map for TDWs Ui
Trevally Tutorials - All v0.2 (for TDW UI)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Grossdeutscher Rundfunk
sobers NO water drops V1
smaller flags for Warships 1_0b
Change days in bunker
Rubini_Crash_dive_fix_for MCFM 1.2.1&MCCD v1.3 _for_SDBSM
sobers best ever fog V6 SH5

dcb
03-04-12, 01:54 AM
There's been some heated debate over this grey sky issue in an older thread (can't remember now which one), but to the only way I found to fix it - meaning to have the gorgeous overall environment of the DynEnv mod and the blue skies back - was to bring back via JSGME several environment files from the stock game: ClimateZones.cfg, ClimateZones.tga, and the three EnvColors (Polar, Temperate, Tropical). Just inserted them in my modsoup via JSGME, after DynEnv.

By doing this, I gave up the zillion climate zones of DynEnv, but now I have blue skies back again.

The problem resides in the association between climate zones and environment colors, as defined by DynEnv.

misha1967
03-04-12, 03:07 AM
I'm all in favor of that, dcb, but I'm afraid that I'll need directions more specific than that. I'm a bit thick in the head :DL

But you've pointed me in the right direction and I am very grateful for that :salute:

And I'll be only too happy to give up something to get back the skies that I remember from my growing up because, quite honestly, if the skies of my youth had been that uniformly depressing, I would have slit my wrists a long time ago.

misha1967
03-04-12, 03:34 AM
Here's another example, and that's with stoianm's exterior color mod enabled:

http://i42.tinypic.com/29f6xpz.jpg

No fog, no clouds, no nothing, yet not a hint of blue anywhere.

It's driving me nuts. I know what the North Sea looks like, and this ain't it.

tonschk
03-04-12, 05:10 AM
You can try if you want the Real Environmental Mod , Real environmental Mod is not yet perfect but at least dont have the grey sky problem

http://i194.photobucket.com/albums/z58/tonschk/SH5Img2012-03-03_192709.jpg

Silent Steel
03-04-12, 05:58 AM
These ones did the trick for me;

sobers best ever fog V6 SH5
stoianm EnvWeather V1 SH5

Activated in this order after Dynamic Environment. :D

bart
03-04-12, 11:29 AM
You can try if you want the Real Environmental Mod , Real environmental Mod is not yet perfect but at least dont have the grey sky problem

http://i194.photobucket.com/albums/z58/tonschk/SH5Img2012-03-03_192709.jpg

Just a quick question, I've seen this background thats in this screen shot in summer colours...i.e. green, and here it is with snow on the ground. Does dynamic environment do this depending on the date/season that you happen to be playing at the time?

I haven't seen this yet in the game, just got to october with MMM 0:3 in the soup....

gap
03-04-12, 12:03 PM
with Sober's V6 Fog Mod it improved a lot, but I still have a lot of grey skies during the daytime (sunset and sunrise work just fine), even with the weather reported as no precipitation, no clouds and no fog:

I dunno guys. The one who edited environment colours was stoianm, not me, but I rememeber that when we were working on the mod, sky colors were well balanced. Though, by that time I wasn't playing anymore that much , so I can be wrong.

If you want, you can try to edit manually EnvColors_*.cfg files coming from DynEnv. To understand wich one(s) of these files have to be edited look at this map:

http://img855.imageshack.us/img855/1235/climatezones.jpg

Black: Polar and Polar_luv
Blue: Polar_A and Polar_A_luv
Cyan: Temperate and Temperate_luv
Green: Temperate_A and Temperate_A_luv
Yellow: Tropical and Tropical_luv
Red: Tropical_A and Tropical_A_luv

You can open .cfg files with notepad. Colour parameters are sorted in groups defined with a weather value (0=sunny, 1=overcast 2=sunny or vice versa, I don't remember well) and an angle value (90 should be sun on its zenith, 0 sunset or sunrise, negative values used for sun below the horizon)

The main relevant parameters that you can play with are located at the beginning of each group:

SkyTopColor
SkyBottomColor
SkyAroundSunColor
SkyAroundSunColor2
SkyOppositeSunColor
SkyHazeColor

I think there's no need for explainations on what these parameters do, as their names are self explanatory. Color values have to be entered in hexadecimal color code. For example: CFDBEE00, where the first 6 digits are RGB values; use PhotoShop's color picker or any of the online color converters for fast conversion from decimal to hexadecial. The last 2 digits are used for trasparency, and the original 00 setting should be kept.

There's also a SkyColorMultiplier parameter, but I am not sure how it is used in game. Futhermore there are 3 other parameters:

SkyBottomColorHeight=0.350000
SkyHazeHeightMin=-193.449997
SkyHazeHeightMax=230.000000

again I am not sure wich unit they are using, so I wouldn't suggest you to play with them.

For more details let's wait for stoianm's comments, and if you get out improving our mod, keep us informed on your progress. :DL


These ones did the trick for me;

sobers best ever fog V6 SH5
stoianm EnvWeather V1 SH5

Activated in this order after Dynamic Environment. :D

I am sorry Silent Steel, but after having a look at EnvWeather mod by stoianm I have to say that it is completely pointless to use this mod together with DynEnv: the latter is changing the names of the cfg files used for weather. In other words, the files modified by EnvWeather are no longer in use! :D
Nevrtheless, weather change rates featured in EnvWeather are also included in DynEnv. Furtermore, Dynamic Environment modifies max and min wind speeds, for having more realistic wind patterns depending on season and climatic zone. :smug:

tonschk
03-04-12, 12:18 PM
Just a quick question, I've seen this background thats in this screen shot in summer colours...i.e. green, and here it is with snow on the ground. Does dynamic environment do this depending on the date/season that you happen to be playing at the time?

I haven't seen this yet in the game, just got to october with MMM 0:3 in the soup....

I am using the same SH5 single mission to test modifications, when I enable Dynamic Envirom the background is green, when I enable Real Enviro the background has snow as when I dont enable any enviro Mods (i.e. = stock SH5 enviro)

gap
03-04-12, 12:33 PM
Just a quick question, I've seen this background thats in this screen shot in summer colours...i.e. green, and here it is with snow on the ground. Does dynamic environment do this depending on the date/season that you happen to be playing at the time?

I haven't seen this yet in the game, just got to october with MMM 0:3 in the soup....

nice remark, bart,
I was waiting for it: land seasons could be messed up with the use of DynEnv. I was waiting for user's reports before putting my hands on it again. I got 4 questions for you:

- Are you sure that the background featured in tonschk's screenshot is the same you visited?

- Could you locate it in the map I've put in post #575? Giving me the hemisphere and a color (black, blue, cyan, green, etc.) for the sea surrounding that area would be enough.

- Can you provide me with the exact date, or maybe a narrow range, on wich you were there?

- Could you visit again that location in midwinter (preferably december, january or february) and report again?


Has anyone experienced inverted land seasons with the use of Dynamic Environment?

gap
03-04-12, 12:56 PM
I am using the same SH5 single mission to test modifications, when I enable Dynamic Envirom the background is green, when I enable Real Enviro the background has snow as when I dont enable any enviro Mods (i.e. = stock SH5 enviro)

Thank you tonschk,
DynEnv is changing stock season's durations as well as their starting and ending dates, while other mods are using more or less stock values. For exact ranges just have a glance at this table:

http://img852.imageshack.us/img852/1545/seasons.jpg

I had posted it in this post (http://www.subsim.com/radioroom/showpost.php?p=1662143&postcount=379), together with other informations useful for beta reporting, but is seems that very few have read it... (by the way, stoianm: can you put a link to that post in the first page of the mod?).

Anyway, answering in short to your question, what you are experiencing can be a feature or a bug. In order to unravel the doubts I need you to answer to the questions I posed to bart in my reply to his post?

Anyone else noticed similar issues?

With your answers I'll see what can be done.

bart
03-04-12, 01:18 PM
I am using the same SH5 single mission to test modifications, when I enable Dynamic Envirom the background is green, when I enable Real Enviro the background has snow as when I dont enable any enviro Mods (i.e. = stock SH5 enviro)

In response to gap's questions can you tell me the location of that screen shot in the above photo please?

bart
03-04-12, 01:20 PM
nice remark, bart,
I was waiting for it: land seasons could be messed up with the use of DynEnv. I was waiting for user's reports before putting my hands on it again. I got 4 questions for you:

- Are you sure that the background featured in tonschk's screenshot is the same you visited?

- Could you locate it in the map I've put in post #575? Giving me the hemisphere and a color (black, blue, cyan, green, etc.) for the sea surrounding that area would be enough.

- Can you provide me with the exact date, or maybe a narrow range, on wich you were there?

- Could you visit again that location in midwinter (preferably december, january or february) and report again?


Has anyone experienced inverted land seasons with the use of Dynamic Environment?

I'll test this once I get a reply to the above post asking where it was :up:

So far with my present soup....MMM 0:3 I've only been to Keil and Whilemsaven.

tonschk
03-04-12, 03:00 PM
In response to gap's questions can you tell me the location of that screen shot in the above photo please?

That is the single mission (Historical Mission) "Trotz Allem" 13 April 1940, I installed SH5 with german lenguage, I dont know if you install SH5 english version may be all the names of the single missions can be in english or german, is the second single mission from top to bottom of stock single missions list

bart
03-04-12, 03:34 PM
That is the single mission (Historical Mission) "Trotz Allem" 13 April 1940, I installed SH5 with german lenguage, I dont know if you install SH5 english version may be all the names of the single missions can be in english or german, is the second single mission from top to bottom of stock single missions list

Ok, thanks :salute:

gap
03-04-12, 03:41 PM
That is the single mission (Historical Mission) "Trotz Allem" 13 April 1940, I installed SH5 with german lenguage, I dont know if you install SH5 english version may be all the names of the single missions can be in english or german, is the second single mission from top to bottom of stock single missions list

Okay, thank you again tonschk,

as you can see from my seasons chart, 13th April is winter for northern polar and subpolar climate (Polar and Polar_A -black and blue- in my colored map). If the mission is located outside those zones, its current season is spring, and it is normal to have a green landscape in it.

Can you please check in game its coordinates? Currently I don't have SH5 installed on my PC, otherwise I would do it myself :DL

tonschk
03-04-12, 05:23 PM
Okay, thank you again tonschk,

as you can see from my seasons chart, 13th April is winter for northern polar and subpolar climate (Polar and Polar_A -black and blue- in my colored map). If the mission is located outside those zones, its current season is spring, and it is normal to have a green landscape in it.

Can you please check in gae its coordinates? Currently I don't have SH5 installed on my PC, otherwise I would do it myself :DL


May I ask you what is gae coordinates? :hmmm:

misha1967
03-04-12, 05:59 PM
Thanks for all the info, Gap! :salute:

For more details let's wait for stoianm's comments, and if you get out improving our mod, keep us informed on your progress. :DL

I'm afraid that I'll have to wait for stoianm's comments, as my modding prowess when it comes to environment files like that leaves a bit to be desired. Think of a monkey with ten thumbs trying to do brain surgery blindfolded :O:

gap
03-04-12, 06:01 PM
May I ask you what is gae coordinates? :hmmm:
don't you understand creative english? :nope:
"gae" stands for "game" in my personal english-based idiom: check in game the coordinates (latitude and longitude) for that particular spot that we were talking about.

Sorry for the mistyping anyway :D

pedrobas
03-04-12, 06:02 PM
I´m following this with great interest. :up:

gap
03-04-12, 06:19 PM
Thanks for all the info, Gap! :salute:

You're welcome, Misha, thank you too for reading it

I'm afraid that I'll have to wait for stoianm's comments, as my modding prowess when it comes to environment files like that leaves a bit to be desired.

Yes, I am sure that stoianm can provide some good clues. It is not such a complicate task anyway. For sure more tedious than difficult, but possibly environment color parameters can be adjusted on the fly, as Sober did with fog parameters.

Think of a monkey with ten thumbs trying to do brain surgery blindfolded :O:

:haha:
Well, it is not so bad: I can think of worst conditions... for example, what do you think about a monkey affected by daltonism trying to edit SH5 environment colours? :D

tonschk
03-04-12, 06:29 PM
Can you please check in game its coordinates? Currently I don't have SH5 installed on my PC, otherwise I would do it myself :DL

The place is somewhere north area of Norway between 68N-69N and 17E-18E , I hope this can help :salute:

If you need I can take a shot of the map and post here

gap
03-04-12, 06:35 PM
I´m following this with great interest. :up:

Gracias Pedro, yo también estaba esperando este debate desde hace mucho tiempo! Confío en tus comentarios, si proximamente vas a tener unos.

Thank you Pedro, I myself was waiting for this debate from the beginning of the mod! I rely on your remarks, if any!

THE_MASK
03-04-12, 06:35 PM
Have you seen how many files are in this mod :doh: . The only thing that needs fixing is the blue skies with no clouds . The rest of the mod is superb :yeah: and i love it .

tonschk
03-04-12, 06:48 PM
:salute: Me too :yeah:


the mod is superb :yeah: and i love it .

pedrobas
03-04-12, 06:51 PM
Gracias Pedro, yo también estaba esperando este debate desde hace mucho tiempo! Confío en tus comentarios, si proximamente vas a tener unos.

Thank you Pedro, I myself was waiting for this debate from the beginning of the mod! I rely on your remarks, if any!You can be sure, the thing is that i´m so busy with MMM that i´ve been leaving behind this issue, because i wanted to have time to test what we discover here, actually i had started to tweak the colors.cfg

tonschk
03-04-12, 07:00 PM
I removed all the mods, and later only enabled the mods showed on the list below, as usual I tested many times with the same single mission and in the sky were constantly many very nice realistic clouds, I think the sky was OK, I need to test more, to be sure

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Dynamic Environment SH5 Basemod (realistic version) V2.1
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
sobers best ever fog V9 SH5

misha1967
03-04-12, 08:17 PM
You're welcome, Misha, thank you too for reading it



Yes, I am sure that stoianm can provide some good clues. It is not such a complicate task anyway. For sure more tedious than difficult, but possibly environment color parameters can be adjusted on the fly, as Sober did with fog parameters.



:haha:
Well, it is not so bad: I can think of worst conditions... for example, what do you think about a monkey affected by daltonism trying to edit SH5 environment colours? :D

:har:

OK, Gap, you got me beat there!

As to "fixing" DynEnv, I'm with sober here:

The only thing that needs fixing is the blue skies with no clouds . The rest of the mod is superb :yeah: and i love it .

That's all that needs fixing, really. For the blue in the skies to show when there's no fog and no clouds (even the slightest fog would produce a "haze", after all, so that's realistic enough). Other than that, DynEnv is positively GORGEOUS and one heck of a fine job! :up:

Problem is, I don't know how to do it so, over to you, stoianm, wherever you are :DL

gap
03-04-12, 08:33 PM
The place is somewhere north area of Norway between 68N-69N and 17E-18E , I hope this can help :salute:

If you need I can take a shot of the map and post here

Thank you tonschk, those coordinates are enough :)

I've made some research.
The next image shows the location of your screenshot as a red spot, on google earth (left):

http://img51.imageshack.us/img51/6338/69n17e.jpg

On the right I've located (more or less) the same place on the map used as base in DynEnv.

As you can see those coordinates are laying in an area where blue and cyan pixels have been blended for rendering a climate of transition between subartic and cold temperate (Polar_A and Temperate respectively in our cfg files). In such areas conditions may vary depending on were exactly (wich pixel of the map) you are located. In this particular case it means that that both snowy or not snowy land could be possible outputs because, due to our season settings, april is still winter for subpolar climate, and spring for cold temperate climate (look at my seasons chart).

On the other hand, on google earth's map I've highlighted in yellow the position of Kiruna, the northernmost city of Norwey, not too far from the coordinates you gave me, but in inland. According to wikipedia, its daily mean temperature (http://en.wikipedia.org/wiki/Kiruna#Climate) for the month of april is slightly under 0°C (-3.2°C). I am coming from an hot place, so I am no an expert on that matter, but I think that under these temperatures it may or may not snow, especially toward the cost of northern Norwey, where the North Atlantic Current is mitigating the climate. By the way: is there any Norwegian SH5 player here that can confirm or disconfirm my assumptions?

Anyway this is not exactly our point: we want to demonstrate that DynEnv is (or maybe is not) messing up land seasons. The location we chose is not the best one for our case study, because of the mixed pixels method that I was talking about before, and because the month of the historical mission we are using for test. Before sailing to another place I would like to ask you to visit the same location in campaign between december and february, or to load once more the same mission after installing this patch:

http://www.mediafire.com/?kzcc2t6g7wnpqfp

enable it after Dynamic Environment Base Mod, any version. In both cases it should be snowy, or at least I hope so... :DL

gap
03-04-12, 08:57 PM
You can be sure, the thing is that i´m so busy with MMM that i´ve been leaving behind this issue

Take your time, mate, you're doing a great work with your megamod! :DL

because i wanted to have time to test what we discover here, actually i had started to tweak the colors.cfg

:yeah:
I hope you get them sorted out
I think that stoainm, like me, will be glad to know that other people are working to improve the mod. On the other hand, I think we will turn our former beta testers, asserting that the mod was allready perfect, in food for sharks! :arrgh!:

gap
03-04-12, 09:00 PM
Have you seen how many files are in this mod :doh: .

several of those files are of yours! :D

gap
03-04-12, 09:12 PM
As to "fixing" DynEnv, I'm with sober here:


That's all that needs fixing, really. For the blue in the skies to show when there's no fog and no clouds (even the slightest fog would produce a "haze", after all, so that's realistic enough). Other than that, DynEnv is positively GORGEOUS and one heck of a fine job! :up:

I am sure we'll get this problem sorted out. Problem is you guys are mixing many mods, so it is not easy to undesrtand were problems are coming from. From now on I would ask you to test environment related issues by only enabling DynEnv. You can add other mods to your list once we get out ironing the main problems...

Problem is, I don't know how to do it so, over to you, stoianm, wherever you are :DL

Well, I think stoianm, as me, is busy with other projects, and he isn't palying SH5 anymore. But I am sure he will support anyway any improvement people will be ready to bring into this mod.

stoianm
03-05-12, 01:56 AM
hi... i am most of time not at home an have no time for moding... sorry... i think the problem is maybe from the SkyPS_SH5.fx - from ENV/data/Shaders/Sky ... try to play there... or replace this file with the one from original game and see what is hapen... i am sure that sober can fix this problem:03:

Good hunting:salute:

THE_MASK
03-05-12, 02:03 AM
hi... i am most of time not at home an have no time for moding... sorry... i think the problem is maybe from the SkyPS_SH5.fx - from ENV/data/Shaders/Sky ... try to play there... or replace this file with the one from original game and see what is hapen... i am sure that sober can fix this problem:03:

Good hunting:salute:Hi , i will try .

stoianm
03-05-12, 02:13 AM
Hi... tnx... if u have time fell free to improuve this mod... as gap said i will be happy to know that a env guru as you is improuving the mod:)
Hi , i will try .

misha1967
03-05-12, 02:13 AM
hi... i am most of time not at home an have no time for moding... sorry... i think the problem is maybe from the SkyPS_SH5.fx - from ENV/data/Shaders/Sky ... try to play there... or replace this file with the one from original game and see what is hapen... i am sure that sober can fix this problem:03:

Good hunting:salute:

Thanks, and no problem. Well just have your court-martialed for gross dereliction of duty, Herr Kaleun :03: No, seriously, thanks. And if anybody can fix it, sober can.

In the meantime, I played around with it some more to rule out FogDistances.cfg completely. I'd already tried pulling Sober's fog mod, which made no difference, but DynEnv changes that one too, so I tried putting in a stock version of it instead. That didn't change anything either, but at least now I know that it's not FogDistances.cfg causing it. :DL

pedrobas
03-05-12, 02:28 AM
Well, i´ve discovered something interesting just exchanging the ClimateZones.tga for the same file of Real Environment - Revision_3, the sky is blue again, so i suspect the problem is there. Gap, you´ve got some work now :D

tonschk
03-05-12, 03:17 AM
:salute: Thank you :DL Gap :sunny: today in the afternoon I will download and enable this patch, and will check reults, thank you again :yeah:



I've made some research.
The next image shows the location of your screenshot as a red spot, on google earth (left):

On the right I've located (more or less) the same place on the map used as base in DynEnv.

As you can see those coordinates are laying in an area where blue and cyan pixels have been blended for rendering a climate of transition between subartic and cold temperate (Polar_A and Temperate respectively in our cfg files). In such areas conditions may vary depending on were exactly (wich pixel of the map) you are located. In this particular case it means that that both snowy or not snowy land could be possible outputs because, due to our season settings, april is still winter for subpolar climate, and spring for cold temperate climate (look at my seasons chart).

On the other hand, on google earth's map I've highlighted in yellow the position of Kiruna, the northernmost city of Norwey, not too far from the coordinates you gave me, but in inland. According to wikipedia, its daily mean temperature (http://en.wikipedia.org/wiki/Kiruna#Climate) for the month of april is slightly under 0°C (-3.2°C). I am coming from an hot place, so I am no an expert on that matter, but I think that under these temperatures it may or may not snow, especially toward the cost of northern Norwey, where the North Atlantic Current is mitigating the climate. By the way: is there any Norwegian SH5 player here that can confirm or disconfirm my assumptions?

Anyway this is not exactly our point: we want to demonstrate that DynEnv is (or maybe is not) messing up land seasons. The location we chose is not the best one for our case study, because of the mixed pixels method that I was talking about before, and because the month of the historical mission we are using for test. Before sailing to another place I would like to ask you to visit the same location in campaign between december and february, or to load once more the same mission after installing this patch:

http://www.mediafire.com/?kzcc2t6g7wnpqfp

enable it after Dynamic Environment Base Mod, any version. In both cases it should be snowy, or at least I hope so... :DL

Silent Steel
03-05-12, 04:09 AM
...the position of Kiruna, the northernmost city of Norwey

http://www.subsim.com/radioroom/picture.php?albumid=177&pictureid=5353
What, the Norwegians have occupied the north of Sweden?
When did they do that?
I better go get my Tommy gun :-?

THE_MASK
03-05-12, 04:19 AM
I now run this list of mods and i think everything is ok , not the bluest sky but i have only been around the british coast .
Dynamic Environment SH5 Basemod (normal ) V2.1
stoianm colored exterior mod v2 (low color)
sobers best ever fog V9 SH5

bart
03-05-12, 04:23 AM
Anyway this is not exactly our point: we want to demonstrate that DynEnv is (or maybe is not) messing up land seasons. The location we chose is not the best one for our case study, because of the mixed pixels method that I was talking about before, and because the month of the historical mission we are using for test. Before sailing to another place I would like to ask you to visit the same location in campaign between december and february, or to load once more the same mission after installing this patch:

http://www.mediafire.com/?kzcc2t6g7wnpqfp

enable it after Dynamic Environment Base Mod, any version. In both cases it should be snowy, or at least I hope so... :DL

:up::up::rock:

misha1967
03-05-12, 05:09 AM
I now run this list of mods and i think everything is ok , not the bluest sky but i have only been around the british coast .
Dynamic Environment SH5 Basemod (normal ) V2.1
stoianm colored exterior mod v2 (low color)
sobers best ever fog V9 SH5

Tried that too, but it's still not exactly the bluest I've ever seen:

http://i44.tinypic.com/taimxk.jpg

Again: No clouds (??? Those fluffy things sure look like clouds to me), no precip and no fog.

I guess I'll have to run with it for a while to see if it gets better.

As an aside, I tried putting the stock Shader back in and that didn't change anything either, so that's not the culprit.

Just a thought, Sober: I'm using the BrighterNights addon for DynEnv 2.1 (saves me having to fiddle with the gamma settings all the time), but that shouldn't affect the colors during the day, should it?

ADDED: Also, I took a quick look at the EnvColor files for DynEnv and RealEnv and, other than the water colors, didn't really see any difference between the two sets, so that might also not be the issue. :hmmm:

THE_MASK
03-05-12, 06:49 AM
The weather reports are not accurate . Looks overcast to me .

gap
03-05-12, 08:53 AM
http://www.subsim.com/radioroom/picture.php?albumid=177&pictureid=5353
What, the Norwegians have occupied the north of Sweden?
When did they do that?
I better go get my Tommy gun :-?

:har:
my mistake, Silent Steel... by the way the correct location for the historical mission we are using for our tests is Narvik (I wonder how I overlooked it before :damn:) and the mountains surrounding it should be still snowy on early may: look here (http://en.wikipedia.org/wiki/Narvik#Climate).

I will see what can be done

gap
03-05-12, 08:57 AM
:salute: Thank you :DL Gap :sunny: today in the afternoon I will download and enable this patch, and will check reults, thank you again :yeah:

:up::up::rock:

take in mind that this patch is only meant for tests, as it renders an unrelistically long winter for cold temperate climate!

gap
03-05-12, 09:34 AM
Well, i´ve discovered something interesting just exchanging the ClimateZones.tga for the same file of Real Environment - Revision_3, the sky is blue again, so i suspect the problem is there. Gap, you´ve got some work now :D

mmm :hmmm:
I don't think that this is the right direction. ClimateZones.tga is just a map telling the game engine wich settings to use for weather generation, based on a color code. Anyway may I ask you to enable this patch (http://www.mediafire.com/?yvjbe5rvub89b93) on top of Dynamic Environment Base Mod, realistic version? It removes from the .tga map the pixel dithering I am using for intermediate climate zones. I want to know if it can be the cause of our sky problems.

Please, don't use any DynEnv submod or any other environmental mod, load the Narvik historical mission and report back once you have finished. :DL

pedrobas
03-05-12, 12:12 PM
mmm :hmmm:
I don't think that this is the right direction. ClimateZones.tga is just a map telling the game engine wich settings to use for weather generation, based on a color code. Anyway may I ask you to enable this patch (http://www.mediafire.com/?yvjbe5rvub89b93) on top of Dynamic Environment Base Mod, realistic version? It removes from the .tga map the pixel dithering I am using for intermediate climate zones. I want to know if it can be the cause of our sky problems.

Please, don't use any DynEnv submod or any other environmental mod, load the Narvik historical mission and report back once you have finished. :DL

Well here is the prove.:o

With the Patch (plain DE realistic version + patch no dithering)

http://img535.imageshack.us/img535/3442/snap2ytu.jpg



Without the patch (plain DE realistic version)

http://img190.imageshack.us/img190/6658/snap1ma.jpg

gap
03-05-12, 12:44 PM
Well here is the prove.:o

With the Patch (plain DE realistic version + patch no dithering)

http://img535.imageshack.us/img535/3442/snap2ytu.jpg



Without the patch (plain DE realistic version)

http://img190.imageshack.us/img190/6658/snap1ma.jpg

well, it seems to me a bit better :hmmm:

can you try also this other patch (http://www.mediafire.com/?jne47ke352rsw1u)? It removes too the dithering for the same area, but by making it "full cold temperate" instead of "full subpolar" (snow will disappear from mountains). I want to make sure that the problem does't reside in any particular climate set, but possibly in my dithering method.

For tests load several times the same historical mission with the 3 configurations (DynEnv Base, DynEnv Base + Patch1; DynEnv Base + Patch2) and with the option added by NewUIs set its weather to clear, sunny or whatever stands for good weather (I can't remember the exact name of the option in the drop down menu).

I know this work is going to be a pain in the ass, be if we get out narrowing the problem you will be an hero for our guys :up:

by the way, has anyone tried to restore vanilla sky shaders, as suggested by stoianm? sober, you?

Silent Steel
03-05-12, 01:11 PM
:har:
my mistake, Silent Steel... by the way the correct location for the historical mission we are using for our tests is Narvik (I wonder how I overlooked it before :damn:) and the mountains surrounding it should be still snowy on early may: look here (http://en.wikipedia.org/wiki/Narvik#Climate).

I will see what can be done

I can confirm that the mountains can be snowy even in June, at least the peaks.
Been there :dead:

gap
03-05-12, 01:43 PM
I can confirm that the mountains can be snowy even in June, at least the peaks.
Been there :dead:

Okay, useful information :up:
Thanks!

pedrobas
03-05-12, 02:47 PM
Here we go again

These are the options aplied. Each one tested several times, looking more or less the same.
http://img851.imageshack.us/img851/8606/snap13j.jpg

Without the patch (plain DE realistic version)
http://img856.imageshack.us/img856/6601/snap10m.jpg

With the Patch1 (plain DE realistic version + patch1 no dithering)
http://img267.imageshack.us/img267/9154/snap11t.jpg

With the Patch2 (plain DE realistic version + patch2 no dithering-cold temperate)
http://img41.imageshack.us/img41/8189/snap12i.jpg


by the way, has anyone tried to restore vanilla sky shaders, as suggested by stoianm? sober, you?


Anf just for comparing here is this exchanged tga map with the one in Real Environment 3 . Is Dynamic Environment (realistic version) but with only one file changed and that is ClimateZones.tga, so for me is obvious than the problem is there.
http://img823.imageshack.us/img823/8105/snap14b.jpg

misha1967
03-05-12, 03:28 PM
by the way, has anyone tried to restore vanilla sky shaders, as suggested by stoianm? sober, you?

I did, and didn't see any improvement whatsoever. There might have been a difference, but if so it wasn't detectable by my eyes.

misha1967
03-05-12, 03:40 PM
Here we go again.

The options for the three of them. Tested several times each with more or less same visual results.

Now number 2 (plain no dithering) looks like what a cold morning at 0700 hrs might look like. Depending on the date. Because at 0700 in Narvik in winter there wouldn't be any sun at all :o

Also, what's up with the clouds? You clearly have it set to "no clouds" yet there they are, the silly fluffy things.

Oh, and the last one with RealEnv? That's what I'm talking about :up:

Still, that would mean giving up everything else in DynEnv and I'm just not comfy with that since it's so fantastically awesome. :DL

gap
03-05-12, 03:47 PM
http://img855.imageshack.us/img855/552/pedrobas.jpg
:o lol!!!

Thank you Pedro for your outing... I have to admit that your personal habits seem to me a bit opinable, but at least you're an excellent beta tester :D

see below for further comments:



Tested several times each with more or less same visual results.
For me, 1 and 3 are practically the same , the only different is 2

Yes I see, it is because they are almost the same: when using the dithered map, a "temperate" pixel is located where Narvik is. At least now we know that the dithering is not causing weird effects, and we have to look for the sky color problem in another direction

Anf just for comparing here is this exchanged tga map with the one in Real Environment 3

Thanks, :DL
you anticipated me: I was going to ask you for this. Real Environment 3 you said? I want to do an excercise... Can you upload somewhere its tga map or point me to the right place to dowload ithe mod? I have some versions of it on my HD, but I am not sure that they are the same as the one you are referring to.

gap
03-05-12, 03:53 PM
Is Dynamic Environment (realistic version) but with only one file changed and that is ClimateZones.tga, so for me is obvious than the problem is there.
http://img823.imageshack.us/img823/8105/snap14b.jpg

No man it is not there, and I will demonstrate it to you: just send me the tga map you are using.

EDIT:

just found it. I will report back in a while.

gap
03-05-12, 03:54 PM
I did, and didn't see any improvement whatsoever. There might have been a difference, but if so it wasn't detectable by my eyes.

Okay, thank you Misha! :DL

gap
03-05-12, 03:59 PM
what's up with the clouds? You clearly have it set to "no clouds" yet there they are, the silly fluffy things.

yes you are right, but I think i happens also in stock game

Oh, and the last one with RealEnv? That's what I'm talking about :up: Still, that would mean giving up everything else in DynEnv and I'm just not comfy with that since it's so fantastically awesome. :DL

No worries Misha, I am 100% confident that we will solve the problem :up:

misha1967
03-05-12, 04:13 PM
Okay, thank you Misha! :DL

No problem. This is a team venture! :yeah:

I agree with you that it's not the climatezones.tga file that's to blame, replacing it with the one from RealEnv simply puts your boat in a different zone and, besides, I've compared the EnvColor files of DynEnv and RealEnv side by side, and the only thing that seems to be different between the two versions (other than DynEnv having more of them) is the colors for the water. But, then again, I didn't go through all of them line by line, so I may have missed something.

Anyway, I uploaded the .TGA file from RealEnv. You can find it here (http://www.gamefront.com/files/21400332/ClimateZones.tga).

gap
03-05-12, 04:25 PM
No problem. This is a team venture! :yeah:

I agree with you that it's not the climatezones.tga file that's to blame, replacing it with the one from RealEnv simply puts your boat in a different zone

exactly!

and, besides, I've compared the EnvColor files of DynEnv and RealEnv side by side, and the only thing that seems to be different between the two versions (other than DynEnv having more of them) is the colors for the water. But, then again, I didn't go through all of them line by line, so I may have missed something.

the problem must be there ;)

Anyway, I uploaded the .TGA file from RealEnv. You can find it here (http://www.gamefront.com/files/21400332/ClimateZones.tga).

I had download it allready, and what I am learning is confirming my theory. Thank you anyway! :DL

pedrobas
03-05-12, 04:37 PM
Well, at least we are now pushing in the same direction. I agree that DE is "the best" and we have to find the "trick". :up:

pedrobas
03-05-12, 04:40 PM
No problem. This is a team venture! :yeah:

I agree with you that it's not the climatezones.tga file that's to blame, replacing it with the one from RealEnv simply puts your boat in a different zone and, besides, I understand that but i´ve never seen a sky like that in any place and any season using the original DE tga.

Compare the files and change Sky color was the first i did, with no luck.

gap
03-05-12, 07:44 PM
I understand that but i´ve never seen a sky like that in any place and any season using the original DE tga.

Compare the files and change Sky color was the first i did, with no luck.

Pedro, you got a PM

Okay gentlemen,

I just sent to Pedro a new patch, as he was so kind to commit himself for some other test. Hopefully this one will be the last one in a while.

This time I replaced the pixels around the Narvik area in the tga map, with the ones used for Polar zone. This patch should bring in game the same colour settings as the ones used after patching DynEnv with the tga map from Real Environment.

I've checked on PhotoShop these colours and, gess what, they got much more saturation than the ones used for subpolar and cold temperate areas. Now I want to check them in game.

If someone else wants to test the new patch, here's the link (http://www.mediafire.com/?di4a6rlkn9v4lea)

pedrobas
03-05-12, 07:52 PM
Pedro, you got a PM

Okay gentlemen,

I just sent to Pedro a new patch, as he was so kind to commit himself for some other test. Hopefully this one will be the last one in a while.

This time I replaced the pixels around the Narvik area in the tga map, with the ones used for Polar zone. This patch should bring in game the same colour settings as the ones used after patching DynEnv with the tga map from Real Environment.

I've checked on PhotoShop these colours and, gess what, they got much more saturation than the ones used for subpolar and cold temperate areas. Now I want to check them in game.

If someone else wants to test the new patch, here's the link (http://www.mediafire.com/?di4a6rlkn9v4lea)

Well, you´ve got it. Here it is with patch3-polar :up:
http://img855.imageshack.us/img855/9805/snap15e.jpg

misha1967
03-05-12, 09:53 PM
Fantastic!

Now, since I just can't ever let go of something, how does it work for the other climate zones, such as the perpetually grey North Sea? :DL

pedrobas
03-05-12, 10:04 PM
Fantastic!

Now, since I just can't ever let go of something, how does it work for the other climate zones, such as the perpetually grey North Sea? :DL
Gap is working on that , he has to adjust the rest of the zones, so it´s a lot of work, we have to give him his time.:yeah:

misha1967
03-05-12, 10:09 PM
Gap is working on that , he has to adjust the rest of the zones, so it´s a lot of work, we have to give him his time.:yeah:

Oh, I didn't mean it that way, I'm already positively ecstatic that we're getting there :up: :DL

tonschk
03-06-12, 05:17 AM
I've made some research.
The next image shows the location of your screenshot as a red spot, on google earth (left):

On the right I've located (more or less) the same place on the map used as base in DynEnv.

As you can see those coordinates are laying in an area where blue and cyan pixels have been blended for rendering a climate of transition between subartic and cold temperate (Polar_A and Temperate respectively in our cfg files). In such areas conditions may vary depending on were exactly (wich pixel of the map) you are located. In this particular case it means that that both snowy or not snowy land could be possible outputs because, due to our season settings, april is still winter for subpolar climate, and spring for cold temperate climate (look at my seasons chart).

On the other hand, on google earth's map I've highlighted in yellow the position of Kiruna, the northernmost city of Norwey, not too far from the coordinates you gave me, but in inland. According to wikipedia, its daily mean temperature (http://en.wikipedia.org/wiki/Kiruna#Climate) for the month of april is slightly under 0°C (-3.2°C). I am coming from an hot place, so I am no an expert on that matter, but I think that under these temperatures it may or may not snow, especially toward the cost of northern Norwey, where the North Atlantic Current is mitigating the climate. By the way: is there any Norwegian SH5 player here that can confirm or disconfirm my assumptions?

Anyway this is not exactly our point: we want to demonstrate that DynEnv is (or maybe is not) messing up land seasons. The location we chose is not the best one for our case study, because of the mixed pixels method that I was talking about before, and because the month of the historical mission we are using for test. Before sailing to another place I would like to ask you to visit the same location in campaign between december and february, or to load once more the same mission after installing this patch:

http://www.mediafire.com/?kzcc2t6g7wnpqfp

enable it after Dynamic Environment Base Mod, any version. In both cases it should be snowy, or at least I hope so... :DL

Hello there, :DL using as usual the exact same historical mission, I added your Test patch as shown on the list attached below and now the mountains has snow also with Dynamic Environmental :D

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Dynamic Environment SH5 Basemod (realistic version) V2.1
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
sobers best ever fog V9 SH5
Dynamic Environment - Longer Cold Temperate Winter Patch
Dynamic Environmental SH5 Realistic Colors V2.1

http://i194.photobucket.com/albums/z58/tonschk/SH5Img2012-03-06_104640.jpg

pedrobas
03-06-12, 01:04 PM
Hello there, :DL using as usual the exact same historical mission, I added your Test patch as shown on the list attached below and now the mountains has snow also with Dynamic Environmental :D

You´re a little bit late tonschk :D, look previous page. Gap found the solution and is working on it. :yeah:

misha1967
03-07-12, 03:29 AM
I don't know if they're useful, Gap, and if they're not please disregard and don't let it detract from the awesome job you're currently doing.

As I already mentioned in one of my previous screen shots, the "fluffies" appear even when there are no clouds according to the weather report, an issue that goes back to the stock version of the sim. Just out of curiosity, I switched off 3D clouds in the options and the "fluffies" instantly disappeared. The skies were still grey with perhaps a hint of blue in it, so it didn't solve the "grey problem". Now I'm not going to switch them off permanently, they look beautiful, I just want the blue skies in between them back. Again, if this is a useless observation, please disregard. I just know from experience that you never know what might be helpful when you're troubleshooting.

Another thing that might be interesting is that I got an actual screenshot of what I've mentioned before where the skies are whitish/grey no matter what until the sun starts to set, when they return to the colors that you would expect under absolutely clear conditions on those latitudes:

http://i41.tinypic.com/33yovf8.jpg

Please note that the time indicator in the upper right has changed from "day" to "dusk" and that's all that has changed. Same patrol, same weather conditions, but the fluffies have disappeared and, more importantly, the blue has returned to the sky.

The only thing that changed was that I went from "day" to "dusk."

Again, I don't know if this helps at all, I'm just including it as another data point.

Thanks again for your efforts. I can't begin to tell you how much I appreciate it, Herr Kaleun! :salute:

misha1967
03-07-12, 04:20 AM
A slight addendum to the above:

I saved and exited to post the post above, and when I reloaded, the "fluffies" were back but, and this is the important bit, the sky behind them and between them was still blue, the way it's supposed to be.

The "fluffies" which are, obviously, something built into the 3D clouds in the stock game meaning they'll be there even with "skies clear" weather reports are actually quite realistic. In that particular climate zone, and I speak as one who grew up there, completely clear skies without as much as a hint of "fluffies" is extremely rare and, besides, they look good as opposed to the 2D alternative.

But the ONLY time that the sky between the fluffies is the white/grey with perhaps a hint of blue in there is when the fog level is above "all clear", and that seems to be the problem here. Yes, even fog levels of, in sim terms, "1" will haze over the blue and make it whitish/grey, but when the fog is zero whatever you can see of the sky is a beautiful blue.

And apparently that changes in the sim when you shift from "day" to "dusk" into "night" and "dawn" and then turns whitish grey when you go back to "day".

It all has to do with the angle of the sun as defined in the EnvColor files, I'm sure.

gap
03-07-12, 11:24 AM
I don't know if they're useful, Gap, and if they're not please disregard and don't let it detract from the awesome job you're currently doing.

Again, I don't know if this helps at all, I'm just including it as another data point.

Thanks again for your efforts. I can't begin to tell you how much I appreciate it, Herr Kaleun! :salute:

Hi Misha, thank you for your encouraging words and for your support! :DL

Of course any suggestion is important, especially for me, since I am unable to notice problems, collect clues and test possible "theories" directly in game. So, please, keep on posting here any idea or glitch possibly related with DynEnv may occur to you!


It all has to do with the angle of the sun as defined in the EnvColor files, I'm sure.

Yes, I am resonably sure that the problem is there. Your last remarks, as well as the tests I've conducted with the help of Pedro, are confirming it: as grey skies are occurring only in some areas and in some times of the day, hopefully their cause must reside in colour settings for those zones and sun angles. Much easier than we had thought before :up:

Of course other factors, as main color filter, sky shader, fog paramaters, may concur, but colour settings stand more obviously as the main factor, at least to my eyes :yep:

Before editing those colors I need for permission and headups by stoianm, who is the one who edited those parameters. In the meanwhile I am preparing a worksheet for viewing, compairing and editing colors in envcolors cfg file directly onscreen:

http://img252.imageshack.us/img252/2648/excelg.jpg

currently I am trying to improve it with a VBA macro that will show color changes on the worksheet in real time! The help by any Visual Basic expert here would be greatly appreciated! :D

gap
03-07-12, 11:42 AM
Hello there, :DL using as usual the exact same historical mission, I added your Test patch as shown on the list attached below and now the mountains has snow also with Dynamic Environmental :D


Hi tonschk, thank you! :DL

Don't forget that that patch is meant only for tests, not for realism.

Thanks to your test, now I know that the problem with snow resides partly in the tga map (whose editing is highly time-consuming :damn:) and partly in season settings. Anyway I had a confirmation that, though requiring some fine tuning, my method of work on the tga map is giving its expected results :know: ... with some side effects :-?

After solving the problem of grey skies I'll focus on the snow issue and I'll prepare a proper "snow patch", even though it can take a while. I rely on your patience! :D

pedrobas
03-07-12, 11:48 AM
I rely on your patience! :D
And we rely on you !! :yeah:

Silent Steel
03-07-12, 01:20 PM
I rely on your patience! :D

In Gap we trust :yep:

Bothersome
03-07-12, 10:13 PM
Just like to say, I've installed DE with the following MODs...

Remove Electric Torpedo Wakes=1
sobers see thru wake fix=2
Unterseeboot II SFX=3
Dynamic Environment SH5 Basemod (realistic version) V2.1=4
Dynamic Environment SH5 Sounds V2.1=5
Dynamic Environment SH5 Atlantic Floor V2.1=6
OPEN HORIZONS II_full v1.7=7
Equipment_Upgrades_Fix_v1_4_byTheBeast=8
Equipment_Upgrades_Fix_v1_4_Patch_1=9
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix=10

The only thing I can tell from just starting a new campaign because of just getting OH-II 1.7 is that the moon phases are still wrong.

I'm wondering how hard it would be to correct this?

Also if anyone knows of more tips for my MOD layout, please advise. Thanks

An much thanks to the MOD developers.

Well, back to the game... :salute:

gap
03-08-12, 08:54 AM
moon phases are still wrong. I'm wondering how hard it would be to correct this?
Thanks


Hi Bothersome,

I've never payed attention to moon phases before, as I was thinking that DynEnv, as well as Real Environment, already contained the fix for it.

To answer to your question I need for some information.

If SH5 moonphases, as in reality, are cycling with a periodicity of 28 days, and they are just "misaligned", I can think of an easy method for realigning them, maybe with an error of ±21 h, if it is enough for you. I need just to know the offset: for instance by how many days full moon is late or early, compared to real astronomic calendar.
On the contrary, if the problem is that SH5 moonphases are not following the correct periodicity, I don't have any clue on where to put my hands... :doh:

Solipsism
03-08-12, 11:35 AM
New version looks great, thanks!

pedrobas
03-08-12, 11:50 AM
New version looks great, thanks!
What new version?:o

gap
03-08-12, 12:00 PM
What new version?:o

Maybe the old new version? :hmmm:

pedrobas
03-08-12, 12:02 PM
Maybe the old new version? :hmmm::haha:

7Infanterie19
03-09-12, 11:34 PM
:har:

gap
03-15-12, 06:48 AM
I've finished my spreadsheet and started editing sky color parameters for arctic area. Later today I've to leave from home :shifty:. When I'll be back (on sunday-monday) I will post some detail on the progress of my job. In any case expect te first sky color patch to be ready within the next week. :DL

tonschk
03-15-12, 07:00 AM
Thank you :DL Gap:sunny: your work for this Environmental Mod is very much appreciated , thank you again :yeah: :up::rock::salute:

pedrobas
03-15-12, 07:04 AM
I've finished my spreadsheet and started editing sky color parameters for arctic area. Later today I've to leave from home :shifty:. When I'll be back (on sunday-monday) I will post some detail on the progress of my job. In any case expect te first sky color patch to be ready within the next week. :DL
:yeah::woot::up:

Trevally.
03-15-12, 07:59 AM
I've finished my spreadsheet and started editing sky color parameters for arctic area. Later today I've to leave from home :shifty:. When I'll be back (on sunday-monday) I will post some detail on the progress of my job. In any case expect te first sky color patch to be ready within the next week. :DL

Thanks Gap:yeah:

Silent Steel
03-15-12, 09:33 AM
:up:

misha1967
03-15-12, 03:36 PM
I've finished my spreadsheet and started editing sky color parameters for arctic area. Later today I've to leave from home :shifty:. When I'll be back (on sunday-monday) I will post some detail on the progress of my job. In any case expect te first sky color patch to be ready within the next week. :DL

Good going, Gap! Your work is appreciated more than I can say but, still, take some time to yourself too :DL

When you're done, I'll build a statue of you in my backyard! :D

lvl4F
03-15-12, 10:35 PM
Thanks for you work Gap :yeah:

misha1967
03-20-12, 03:29 AM
About that statue: Do you prefer bronze over granite? :DL

gap
03-20-12, 06:27 AM
About that statue: Do you prefer bronze over granite? :DL

A while ago I've read about a legend on german U-boats sunk with their precious load of gold bars...

By chance, are you a scuba diver? :D

misha1967
03-20-12, 12:41 PM
A while ago I've read about a legend on german U-boats sunk with their precious load of gold bars...

By chance, are you a scuba diver? :D

:haha:

Yes. I've heard those legends too. And so have, apparently, all of the silly gits prowling the East Coast of my fair nation every year in hopes of actually finding the Legendary Nazi Gold :03:

At times I wonder if the legend was invented by our tourism industry :hmmm:

Geerlings
03-21-12, 08:56 AM
Hi there,

Let me start by saying what a great work you all do! You make not only the game playable but also fastastic to watch! A sunrise above the 70th degree is just a painting now!

But I have one question. I would like to enable the "NDB, NDH mod". But "lights.cfg" has already been altered by this great mod. Can I activate without risk or should I just forget about it?

Many thanks in advance!

Silent Steel
03-21-12, 09:06 AM
Hi there,

Let me start by saying what a great work you all do! You make not only the game playable but also fastastic to watch! A sunrise above the 70th degree is just a painting now!

But I have one question. I would like to enable the "NDB, NDH mod". But "lights.cfg" has already been altered by this great mod. Can I activate without risk or should I just forget about it?

Many thanks in advance!


Hi there,

If you activate the 'NDB, NDH' before OHII it works fine.
At least here.

gap
03-21-12, 11:43 AM
Hi there,

Let me start by saying what a great work you all do! You make not only the game playable but also fastastic to watch! A sunrise above the 70th degree is just a painting now!

But I have one question. I would like to enable the "NDB, NDH mod". But "lights.cfg" has already been altered by this great mod. Can I activate without risk or should I just forget about it?

Many thanks in advance!

Hi Geerlings, if you send me the stock lights.cfg, I will tell you wether it is possible to enable NDB, NDH mod after DynEnv. If not, I think making a compatibility patch shouldn't be a big deal :)
Nevertheless, I seem to remember that some very common mod (TDW NewUIs, SteelViking's Interior Mod or Conus Graphic Mod? :hmmm:) was facing the same issue, making No Damn Bubbles Mod no longer needed. Though I can be wrong...

flostt
03-21-12, 01:38 PM
Hi Geerlings, if you send me the stock lights.cfg, I will tell you wether it is possible to enable NDB, NDH mod after DynEnv. If not, I think making a compatibility patch shouldn't be a big deal :)
Nevertheless, I seem to remember that some very common mod (TDW NewUIs, SteelViking's Interior Mod or Conus Graphic Mod? :hmmm:) was facing the same issue, making No Damn Bubbles Mod no longer needed. Though I can be wrong...

NDB, NDH Mod is within Steel vikings Interior Mod :up:

gap
03-21-12, 01:55 PM
NDB, NDH Mod is within Steel vikings Interior Mod :up:

hahaa!
hence the two neurons I have left in my brain are still doing their job :rock:

flostt
03-21-12, 01:56 PM
hahaa!
hence the two neurons I have left in my brain are still doing their job :rock:

:D i had to look up in the documentation because I wasn't shure myself which one.....:haha:

gap
03-27-12, 06:22 AM
Sorry for the delay guys, but hey, I had to struggle with hundred of parameters, and I could only imagine the effected of the new colours in game, as I didn't install SH5 again yet (no time for playing :D). Hope I did an accetable work. here it is: :smug:

Dynamic Environment SH5 v 2.1 - Skycolor Hotfix #1 (http://www.mediafire.com/?gaqesn7akwdwkyb)

DISCLAIMER:

This fix is far from being the definitive color patch. Work is still in progress. Before the release of the final patch, other fixes will follow.
The current fix contains a general rework of environment color parameters for Arctic areas and for your joy (provided tha my changes were effective) a fast edit of the main sunny sky color parameters for all other areas.
Murky green sea colors for North Sea and other coastal areas have been temporarily removed. This feature will be restored with the next versions of the fix.


INSTALLATION:

unzip the fix in your MODS folder and enable it after Dynamic Environment base mod.

FOR TESTING:

Right now I am especially interested in arctic environment colors. In reworking them, I used as base the same colours as the main DynEnv mod, but I changed them slightly for getting smoother colour gradients, and better transitions between them at different times of the day. Once I will get Polar area ready, I will pick other two areas, far away from Artic, and I will start doing the same with them. Then, I will interpolate between the reworked cfg files, for getting the env colors parameters of the remaining areas. As a consequence, testing the color fixes for the "picked" areas is especially important, as their colours will affect the ones for othe zones. A final patch will be released once this process will be finished.

If you want to cooperate with the development of the patch, right now you are kindly requested to install the fix on top of DynEnv realistic version and to visit this location: 82°N 9°E on the following dates: 20/mar, 20/jun, 21/dec. For each date you should check for at least 24 gaming hours and under different weather conditions every environment colour related issue (ugly/unrealistic colours, colour banding, bad computer performance, etc). For fast testing, use an historical mission, and change its parameters. Thanks :DL

FOR REPORTING

Any report on the current fix is well accepted. Even better if the reports are coming with the following information:

a short description of the problem;
an ingame screenshot showing the problem;
latitude/longitude of the location where the screenshot was taken;
date and time of the screenshot;
your mod loadout;
any additional information can help to understand the problem or to trace its causes


I will manage these reports, in 3-4 weeks from now, once back from my forthcoming trip :up:

Trevally.
03-27-12, 09:13 AM
Thanks Gap:up:

misha1967
03-28-12, 12:31 AM
Fan-freaking-tastic, Gap!

Can't wait to test drive this baby! :up:

(I'll get started on that statue right away! :O: )

Sartoris
03-28-12, 04:26 AM
Could you please look into the issue of the choppy waves? It's possible that it has something to do with this mod: http://www.subsim.com/radioroom/showthread.php?t=193815

tonschk
03-28-12, 03:42 PM
Hello :DL Gap :salute:, I enabled your "sky colour fix" mod after the Dynamic Environmental mod, I am not 100% sure, but apparently the sky is a bit more blue (not as obviously blue as with the Real Environmental mod enabled), The mission is exact the same single hystorical mission I play to test mods "Trotz Allem 13 April 1940"



With Dynamic Environmental mod enabled
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sounds V2.1
sobers see thru wake fix
lightfog
sobers best ever waves V2 SH5
Dynamic Environment SH5 v 2.1 - Skycolor Hotfix #1
sobers better terrain SH5
http://i194.photobucket.com/albums/z58/tonschk/SH5Img2012-03-28_221626.jpg
http://i194.photobucket.com/albums/z58/tonschk/SH5Img2012-03-28_213304.jpg



With Real Environmental Mod enabled
http://i194.photobucket.com/albums/z58/tonschk/SH5Img2012-03-15_090938-2-1.jpg
http://i194.photobucket.com/albums/z58/tonschk/SH5Img2012-03-03_192709.jpg

misha1967
03-31-12, 02:18 AM
Preliminary report from me too, Gap:

I agree with tonschk that the sky isn't as blue as with Real Env, but I can certainly see a difference, and a much welcome one too.

Example, leaving Kiel:

http://i44.tinypic.com/2litoa9.jpg

Yes, it's a pretty awesome shot too. I just got myself a new desktop background :O:

On a more serious note, compared to what I used to see, that's much better. The blue is "bluer", so to speak. Not a deep, Mediterranean blue, but that's really not all that common on those latitudes anyway. The "problem" with the old color settings wasn't that there wasn't any blue in them at all, I could see that there was blue hiding behind all of the white/gray, it was, in my humble opinion, that there was too much white mixed in with them. With the new ones, not so much.

I can now actually tell the difference between clear skies and hazy, foggy ones :up:

Also, what may have helped a bit here is that I did a full reinstall and restart because Trev, once again, decided to update his awesome OHII, which is what keeps me from ever getting past 1940 (I kid, I kid :03:) and, since I was having odd artifacts that I'd never seen before too, I decided to just start over again. This has also made everything run smoother and the artifacts (such as the ocean "resetting" every 30 seconds or so) have disappeared as well.

But I've done a lot of restarts before and they never changed the white/gray skies from DynEnv, so I know for a fact that your changes did something wonderful as well :DL

If I have to whine about anything, it would be the disappearance of the green North Sea waters, but that's really not that much of an issue at this point. I just enjoy being able to see the sky look like actual sky in between the occasional cloud.

Sorry I haven't tested the Arctic, but I'm sure that somebody will.

Thanks, Gap, and keep up the excellent work! :salute:

gap
04-14-12, 08:26 AM
Hi guys, thank you for your feedback.

Currently I am still abroad, but once back at home I will keep on my work on DynEnv.

Preliminary report from me too, Gap:

I agree with tonschk that the sky isn't as blue as with Real Env, but I can certainly see a difference, and a much welcome one too.
Not a deep, Mediterranean blue, but that's really not all that common on those latitudes anyway. The "problem" with the old color settings wasn't that there wasn't any blue in them at all, I could see that there was blue hiding behind all of the white/gray, it was, in my humble opinion, that there was too much white mixed in with them. With the new ones, not so much.

I can now actually tell the difference between clear skies and hazy, foggy ones :up:

Also, what may have helped a bit here is that I did a full reinstall and restart because Trev, once again, decided to update his awesome OHII, which is what keeps me from ever getting past 1940 (I kid, I kid :03:) and, since I was having odd artifacts that I'd never seen before too, I decided to just start over again. This has also made everything run smoother and the artifacts (such as the ocean "resetting" every 30 seconds or so) have disappeared as well.

But I've done a lot of restarts before and they never changed the white/gray skies from DynEnv, so I know for a fact that your changes did something wonderful as well :DL

Thank you Misha. I was expecting my fast skycolour adjustments not being right perfect. As a matter of fact it took to me no more than half an hour to adjust them. Actually, they were meant as a proof of concept, and according to the reports by you and tonschk I should conclude that they reached their goal. :yeah:

If I have to whine about anything, it would be the disappearance of the green North Sea waters, but that's really not that much of an issue at this point. I just enjoy being able to see the sky look like actual sky in between the occasional cloud.

No panic: this effect is an important part of DynEnv, and it will be restored as soon as possible! The only reason for removing it from the fix was the lack of time for putting it back in my edited envcolors files, as I used as base for my adjustments the "normal" (blue sea color) cfg files ;)

Sorry I haven't tested the Arctic, but I'm sure that somebody will.

Editing the new arctic colour settings, as well as creating my spreadsheet for displaying and fast editing of environment colours, took actually most of the time you had to wait for the skycolour fix. As the method I used for arctic colours will be the new standard for rendering better sky colors also for the remaining zones, I think all those concerned should take the trouble of checking wether my arctic settings are of their taste or not... In case I will not get proper feedback, I will keep on my work on environment colors anyway, but then, no complaints will be allowed once I will get it finished! :D

Hello :DL Gap :salute:, I enabled your "sky colour fix" mod after the Dynamic Environmental mod, I am not 100% sure, but apparently the sky is a bit more blue (not as obviously blue as with the Real Environmental mod enabled), The mission is exact the same single hystorical mission I play to test mods "Trotz Allem 13 April 1940"


Thank you tonschk. What's the exact location of that mission?

tonschk
04-14-12, 09:07 AM
Hello :DL Gap :salute:, The screenshot below show what I think is a normal blue sky even if there are some clouds, I will post the location of the screenshot in a few minutes

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 v 2.1 - Skycolor Hotfix #1
lightfog
sobers see thru wake fix
sobers better terrain SH5
sobers Lights Cfg SH5
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0

http://oi39.tinypic.com/2q1b3ma.jpg

tonschk
04-14-12, 09:11 AM
Thank you very very Much :yeah:Gap :sunny: :DL I preffer much much more the blue water instead of the awful green colour water :up::salute::yeah::DL I am REALLY happy with the blue water , thank you :DL Gap :yeah::sunny::up::rock:

The screenshot in the previous post and also the one included in this post are in Kiel September 19/1939 (10E-11E;55N-54N) and show as you see a clearly obvious blue sky :yeah::woot:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 v 2.1 - Skycolor Hotfix #1
lightfog
sobers see thru wake fix
sobers better terrain SH5
sobers Lights Cfg SH5
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0


http://i194.photobucket.com/albums/z58/tonschk/SH5Img2012-04-14_153914.jpg

tonschk
04-14-12, 10:13 AM
Hello Gap :DL, the location is the second (on the list ) of the historical single mission of stock SH5, Trotz Allem 13 April 1940 (17E-18E;69N-68N) thank you very very much :sunny: Gap :salute:




Thank you tonschk. What's the exact location of that mission?

Caustic
05-21-12, 04:02 PM
Thanks for this mod, I hope development continues. This post is also somewhat of a bump because it has been awhile since the last post.

:yeah:

gap
05-22-12, 08:32 AM
Thank you for your interest, Caustic :DL

This mod is still under development. I want to improve many aspects of it, starting with the grey sky problem that, after my first fix, needs now to be addressed with a definitive patch.

Unfortunately, though reading from time to time the forum and giving us his suggestions, stoianm is no longer an active member of this community. It means that I have to carry on all the work by myself. For doing it, I rely on your cooperation, in form of beta testing, suggestions or positive criticism.

On a better note, from yesterday I am again officially deep inside the tunnel... I have reinstalled SH5. :D
It will entail a drastical decrease of my sleeping hours, and long minutes spent again in front of a loading screen, for testing any minor change of my mod soup. But hopefully, it will also speed up any further development of this mod. :up:

volodya61
05-22-12, 08:43 AM
..But hopefully, it will also speed up any further development of this mod. :up:

Good news Gap, glad to hear it :up:

Silent Steel
05-22-12, 08:53 AM
... I rely on your cooperation, in form of beta testing, suggestions or positive criticism.

... I have reinstalled SH5. :D

But hopefully, it will also speed up any further development of this mod. :up:

Good news Gap :up:
You can rely on me for testing :yep:

And - really? Reinstalled! :o

Now things are moving.

gap
05-22-12, 10:10 AM
Good news Gap, glad to hear it :up:

Good news Gap :up:
You can rely on me for testing :yep:

And - really? Reinstalled! :o

Now things are moving.

Thank you guys,

I am currently testing something for TDW, but I will put again my hands on DynEnv once I finish with it.

I rely on you, so let's stay tuned! :DL

THE_MASK
05-22-12, 04:44 PM
You can incorporate any of my mods to make a new version of dynamic environment . Your patch plus my latest fog mod gets rid of the grey skies .

gap
05-22-12, 06:09 PM
You can incorporate any of my mods to make a new version of dynamic environment . Your patch plus my latest fog mod gets rid of the grey skies .

Thank you Sober, I will for sure!
By the way, have you adjusted also decsk's crew visual ranges, in order to make them to match the new visibility for players eyes?

THE_MASK
05-22-12, 06:13 PM
Thank you Sober, I will for sure!
By the way, have you adjusted also decsk's crew visual ranges, in order to make them to match the new visibility for players eyes? I am making small changes to the fog distances as i play the campaign and using IRAI . There must be other variables because sometimes the crew can see thru fog and other times they see things too late .

gap
05-22-12, 06:44 PM
I am making small changes to the fog distances as i play the campaign and using IRAI . There must be other variables because sometimes the crew can see thru fog and other times they see things too late .

Yes, this is a common problem :shifty:

Zoidenberger
06-29-12, 09:24 AM
Hi guys,
Just been trying out a few mods and really loving DynEnv. I thought I'd point out that the fix worked to make the skies blue but when I apply the "darker nights" optional mod they revert to the foggy gray. Also, the daytime clouds seems to lose fidelity when I enable the "darker nights" option. In any case, great work, the overall graphical improvement this mod makes is immense!

gap
06-29-12, 09:39 AM
Hi guys,
Just been trying out a few mods and really loving DynEnv. I thought I'd point out that the fix worked to make the skies blue but when I apply the "darker nights" optional mod they revert to the foggy gray. Also, the daytime clouds seems to lose fidelity when I enable the "darker nights" option. In any case, great work, the overall graphical improvement this mod makes is immense!

Hi Zoidenberger,
and thank you for using DynEnv :)

Enabling darker nights on top of the skycolor fix, actually overrides the fix itself. In order to use both of them, they should be merged entry by entry. A boring task that I should do before releasing (possibly...) a new overhauled version of DynEnv.

In the meanwhile, take my skylor fix for what it is: just a temporary hotfix. :yep:

Zoidenberger
06-29-12, 10:22 AM
Shall do gap! Thanks for all the great work so far and I hope the mod continues to develop!

Captain America
06-29-12, 08:21 PM
Enabling darker nights on top of the skycolor fix, actually overrides the fix itself. In order to use both of them, they should be merged entry by entry. A boring task that I should do before releasing (possibly...) a new overhauled version of DynEnv.

In the meanwhile, take my skylor fix for what it is: just a temporary hotfix. :yep:

Thanks a lot for your SkyColor hotfix. I was able to use DynEnv again because of this. :up:

I figured I would save you the time since I already merged it myself...no need to have more than one person's eyes bleed while doing this very tedious work. :haha:

DynEnv 2.1 SkyColor Hotfix DarkerNights (http://www.mediafire.com/download.php?hbxdv1m29vlb5e5)

I only merged the relevant info from darker nights: SkyColorMultiplier, AmbientColor_Multiplier, UnderWaterUpAlpha and UnderWaterDownAlpha.

Also, just to let you know...there are 2 files in the original Hotfix download that are not named correctly: EnvColors_Tropica_A.cfg and EnvColors_Tropica_A_luv.cfg (they are both missing the "L" after Tropica).

Zoidenberger
06-30-12, 02:06 AM
Nice work Captain America, will we have to apply this patch to the Darker Nights file or is it complete in itself?

volodya61
06-30-12, 02:06 AM
...I only merged the relevant info from darker nights: SkyColorMultiplier, AmbientColor_Multiplier, UnderWaterUpAlpha and UnderWaterDownAlpha...


Thanks Captain!

Download it now and will try.:up:
:salute:

Silent Steel
06-30-12, 02:10 AM
Installed and tested - lovely

Thanks Captain :Kaleun_Party:

gap
06-30-12, 06:14 AM
Thanks a lot for your SkyColor hotfix. I was able to use DynEnv again because of this. :up:

I figured I would save you the time since I already merged it myself...no need to have more than one person's eyes bleed while doing this very tedious work. :haha:

DynEnv 2.1 SkyColor Hotfix DarkerNights (http://www.mediafire.com/download.php?hbxdv1m29vlb5e5)

I only merged the relevant info from darker nights: SkyColorMultiplier, AmbientColor_Multiplier, UnderWaterUpAlpha and UnderWaterDownAlpha.

Thank you Captain America,
my paining eyes appreciate very much your contribution! :up:


Also, just to let you know...there are 2 files in the original Hotfix download that are not named correctly: EnvColors_Tropica_A.cfg and EnvColors_Tropica_A_luv.cfg (they are both missing the "L" after Tropica).

Yes, doubly my bad... Volodya had already warned me of this oversight via PM (thank you again mate!), but then I forgot to report it on this thread :oops:

Sartoris
08-14-12, 04:29 PM
Whenever I load a saved game my weather gets stuck: it's always clear, medium fog, no wind. It stays like that wherever I go on the map. It's calm and foggy forever. Is this a known bug?

Not really dynamic if I always have to breathe this filthy fog.:D

Mods:


Generic Mod Enabler - v2.6.0.157
[C:\Igre\SilentHunter\MODS]

RemoveLogoIntroTheDarkWraith
DBM Background Video
No Damn Bubbles, No Damn Halo Mod
NDB,NDH OM#1 - No Dialog Indicator
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Window_Lights_Redone_V1
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Eqp_Upgrades_fix_v1.4 dates by sober Patch V2
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_7_1_0_ByTheDarkWraith
Manos Scopes-patch for 16x9
IRAI_0_0_37_ByTheDarkWraith
TDW_No_Hydrophone_On_Surface_1_1_0
OPEN HORIZONS II_full v2
Reworked Morale and Abilities v.1.01
Grossdeutscher Rundfunk
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
sobers no footstep sound mod
Shadow Improvement Mod
NewUIs_TDC_7_1_0_Real_Navigation
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5

Magic1111
08-15-12, 02:18 AM
Whenever I load a saved game my weather gets stuck: it's always clear, medium fog, no wind. It stays like that wherever I go on the map. It's calm and foggy forever. Is this a known bug?

Try this MOD, maybe it helps!

KLICK! (http://www.subsim.com/radioroom/downloads.php?do=file&id=3074)

Best regards,
Magic

Sartoris
08-15-12, 03:03 AM
OK, thanks for the suggestion!:salute:

Magic1111
08-15-12, 03:06 AM
OK, thanks for the suggestion!:salute:

You´re welcome mate! :salute:

gap
08-15-12, 03:19 AM
Try this MOD, maybe it helps!

KLICK! (http://www.subsim.com/radioroom/downloads.php?do=file&id=3074)

Best regards,
Magic

Hello Magic :)

that mod by stoianm was already made compatible and included in Dynamic Environment base version, while the standalone version (the one posted by Magic) shouldn't be mixed with DynEnv, or weird things including CTDs can happen. :yep:

Whenever I load a saved game my weather gets stuck: it's always clear, medium fog, no wind. It stays like that wherever I go on the map. It's calm and foggy forever. Is this a known bug?

Not really dynamic if I always have to breathe this filthy fog.:D

Hi Sartoris,

weather resetting to medium fog everytime a saved game is loaded is a known SH5 bug, since it seems that the game is not saving weather parameters within te savegame. It is an hardcoded feature, and admitting that it can be fixed, only TDW could do it.

DynEnv addresses this problem indirectly through the mod mentioned by Magic, that reduces the time interval between weather changes. The problem is that when a new weather is generated, it is possible that the new weather is again foggy.

The question that you should answer now is: is DynEnv making things better or worse than stock game? :hmm2:

stoianm
08-15-12, 03:40 AM
Whenever I load a saved game my weather gets stuck: it's always clear, medium fog, no wind. It stays like that wherever I go on the map. It's calm and foggy forever. Is this a known bug?

Not really dynamic if I always have to breathe this filthy fog.:D

Mods:


Generic Mod Enabler - v2.6.0.157
[C:\Igre\SilentHunter\MODS]

RemoveLogoIntroTheDarkWraith
DBM Background Video
No Damn Bubbles, No Damn Halo Mod
NDB,NDH OM#1 - No Dialog Indicator
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Window_Lights_Redone_V1
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Eqp_Upgrades_fix_v1.4 dates by sober Patch V2
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_7_1_0_ByTheDarkWraith
Manos Scopes-patch for 16x9
IRAI_0_0_37_ByTheDarkWraith
TDW_No_Hydrophone_On_Surface_1_1_0
OPEN HORIZONS II_full v2
Reworked Morale and Abilities v.1.01
Grossdeutscher Rundfunk
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
sobers no footstep sound mod
Shadow Improvement Mod
NewUIs_TDC_7_1_0_Real_Navigation
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
YEp.. it is a game bug.. when you reload a saved game you will have bad forecast and most of the time fog even when you saved you had nice weather... try to save again and reload.. sometimes it is working. The bug amplified by dynamic environemet it is the wrong report made in weather report.. for example if is raining outside in the game, in weather report could be writting sunny day outside :):).. but after few minutes will come back to normal.

stoianm
08-15-12, 03:44 AM
Hello Magic :)

that mod by stoianm was already made compatible and included in Dynamic Environment base version, while the standalone version (the one posted by Magic) shouldn't be mixed with DynEnv, or weird things including CTDs can happen. :yep:



Hi Sartoris,

weather resetting to medium fog everytime a saved game is loaded is a known SH5 bug, since it seems that the game is not saving weather parameters within te savegame. It is an hardcoded feature, and admitting that it can be fixed, only TDW could do it.

DynEnv addresses this problem indirectly through the mod mentioned by Magic, that reduces the time interval between weather changes. The problem is that when a new weather is generated, it is possible that the new weather is again foggy.

The question that you should answer now is: is DynEnv making things better or worse than stock game? :hmm2:
Did you fixed the problem with gray sky?.. maybe when u have time we can start to work togheter to fix that bug:D

Magic1111
08-15-12, 05:18 AM
Hello Magic :)
that mod by stoianm was already made compatible and included in Dynamic Environment base version, while the standalone version (the one posted by Magic) shouldn't be mixed with DynEnv, or weird things including CTDs can happen. :yep:


Aaah, okay, I couldn´t remember anymore...:oops:

Thx for clarify! :up:

BTW: Can a moderator please change the Thread-Title from WIP into [REL] please?!

Best regards,
Magic:salute:

Sartoris
08-15-12, 07:27 AM
@Gap, stoianm and everybody else:

Thanks for the feedback! I tried reloading several times but it doesn't seem to help. At least now I know it's a common bug, and not something that just happens to me. Hopefully TDW will have time in the future to look into this. It can be quite immersion-breaking because hunting in a fog all the time gets kind of tedious after a while.

Sure, you can use the 4 bearings method and just rely on your hydrophone when firing torpedoes, but when you're hunting a big convoy with multiple engine sounds overlapping, it can be difficult to make out your target.

And it does get quite creepy after a while: the world is always grey, foggy and completely still. :o :)

Trevally.
08-15-12, 10:27 AM
Did you fixed the problem with gray sky?.. maybe when u have time we can start to work togheter to fix that bug:D

Ah - good news guys:yeah:

Could you also please look at the very bright daylight - sometimes it hurts my eyes:D

gap
08-15-12, 11:41 AM
Ah - good news guys:yeah:

Could you also please look at the very bright daylight - sometimes it hurts my eyes:D

:doh:

is the same for you if we send you anti UV sun glasses? :D

stoianm
08-15-12, 01:54 PM
Ah - good news guys:yeah:

Could you also please look at the very bright daylight - sometimes it hurts my eyes:D
I can fix that for you easy from filters... or you can install my color mod that sober is using .. it is in his mod soup.. this can be a quiq and easy fix for beginig :)

stoianm
08-18-12, 01:40 PM
I think i found a fix for those that have problems when they have grey sky when is a sunny day (with no fog too). The fix is a combination of mods:

1)Dynamic Environment SH5 Basemod (normal ) V2.1 (here u can use anny version of the mod)
2)stoianm colored exterior mod v2 (low color)
3)DynEnv 2.1 SkyColor Hotfix DarkerNights
4)sobers best ever fog V13 SH5
5)sobers Lights Cfg V4 SH5

I tested this combination and i had all time a nice blue sky... after the persons that have the problem with grey sky and they will try this fix, will report ''problem solved'' than i will make a new version of the base mod and u will not need to install all those mods.:D (after i will force sober when he is not ''sober'' to give up to me the last 2 mods from that fix mods list :haha:).

THE_MASK
08-18-12, 03:18 PM
Incorporate any of my mods that you need . I would rather one environment mod .

gap
08-18-12, 03:31 PM
I think i found a fix for those that have problems when they have grey sky when is a sunny day (with no fog too). The fix is a combination of mods:

1)Dynamic Environment SH5 Basemod (normal ) V2.1 (here u can use anny version of the mod)
2)stoianm colored exterior mod v2 (low color)
3)DynEnv 2.1 SkyColor Hotfix DarkerNights
4)sobers best ever fog V13 SH5
5)sobers Lights Cfg V4 SH5


Hi stoianm DynEnv 2.1 SkyColor Hotfix doesn't incorporate our murky waters around the coasts yet... I was too lazy to follow the example by Captain America, who merged darker nights into the fix. We need a new volunteer for thi task :D

I am also planning to fix an inaccuracy with snowy landscapes not showing during spring in some areas where they should. For fixing it I should edit the tga map, so I am afraid that this boring task will be my duty. I doubt that anyone will be able to understand that map after my touchups :wah:

Sorkova
08-23-12, 10:00 PM
Anyone else having problems with the download links for Dynamic Environment SH5 v2.1? When I try either link on the first page GameFront is sending back a "file not found" for both. Any other any other d/l links besides these two?

Targor Avelany
08-24-12, 01:55 AM
Anyone else having problems with the download links for Dynamic Environment SH5 v2.1? When I try either link on the first page GameFront is sending back a "file not found" for both. Any other any other d/l links besides these two?

strange, works fine for me

Sorkova
08-24-12, 04:02 AM
strange, works fine for me


Ok...when you said that I tried using Internet Explorer and it worked. FireFox's java plugin isn't working right with the latest version which I guess is causing the problem. Been having a lot of issues with FireFox lately. Thx for the heads up.

Targor Avelany
08-24-12, 11:26 AM
Ok...when you said that I tried using Internet Explorer and it worked. FireFox's java plugin isn't working right with the latest version which I guess is causing the problem. Been having a lot of issues with FireFox lately. Thx for the heads up.

heh, interesting. Make sure your java/flash/firefox are updated, cause I haven't had a problem downloading with firefox.

steel shadow
08-24-12, 09:17 PM
I'm having problems downloading this file as well -- I've tried IE, Firefox, and Chrome with no success. Tried updating java -- didn't help. Are there any mirrors for this file?

nauticalwheeler
08-25-12, 06:33 PM
Also currently unable to download the mod through firefox or explorer. Get this error in firefox:

File not found

Firefox can't find the file at http://media1.gamefront.com/guploads/201105/18/03/Dynamic Environment SH5-V2.1.rar?b17f4b620c6cf1393ffa644d11eea151ee12995c6 f2461e126e601ef5a3f0f0569ff16138594a2f1b165ec34369 665246886bad947e7bbd9031439239ed959702ea9994ffb6d2 c2deb0602effa09ad1aaeceb9ac93f43e2be88e742ce487aa8 a3a38d2ac329707cbda94fb2a49b8d04687d3241f557300.

gap
08-25-12, 06:57 PM
Just tried with chrome, and the download link worked as supposed :hmmm:

Sorkova
08-26-12, 12:01 AM
Its fantastic that a lot of you can download the file but there is an obvious problem with the download links since more than one or two can't. Telling us how well you can download it does absolutely nothing to answer the question that has been repeatedly asked. Is there another download link or can someone post the file else where so the people having problems can get it? I'm not trying to be rude but damn....telling me how well you can get it is helping what? Absolutely nothing as far as I can see. Like ok...I can be shortsighted too. Thanks for nothing....you comments were noted but still useless. Now move aside so someone that can actually help can answer. Yeah yeah....that was harsh and if you take a moment to remember back when you were stuck and someone gave the kind of reply you did then you will understand our position and comments.

Trevally.
08-26-12, 05:11 AM
Just tried with chrome, and the download link worked as supposed :hmmm:


Works for me also:D

gap
08-26-12, 05:57 AM
Its fantastic that a lot of you can download the file but there is an obvious problem with the download links since more than one or two can't. Telling us how well you can download it does absolutely nothing to answer the question that has been repeatedly asked. Is there another download link or can someone post the file else where so the people having problems can get it? I'm not trying to be rude but damn....telling me how well you can get it is helping what? Absolutely nothing as far as I can see. Like ok...I can be shortsighted too. Thanks for nothing....you comments were noted but still useless. Now move aside so someone that can actually help can answer. Yeah yeah....that was harsh and if you take a moment to remember back when you were stuck and someone gave the kind of reply you did then you will understand our position and comments.

LOL :o :haha:

thank you for your philippic, Sorkova, though a simple "I haven't been able to download this mod yet" would have been enough ;)

Today I checked again the link at gamefront, and this time it didn't work for me either. It could be a temporary problem, since according to gamefront statistics the mod has been downloaded 230 times in the last two weeks. Anyway if the problem will persist during the next hours, I will get in touch with stoianm and see what can be done to sort it out.

Keep calm and stay tuned in the meanwhile :up:

gap
08-26-12, 06:05 AM
Works for me also:D

Thank you Trev :up:
...but be careful when you say that that link is working: someone can get nervous :D

By the way: were you actually able to start the download? The first download page loads correctly, but when I tried to click on the "Download Now" button today, my browser displayed the "webpage not found" message. Weird because yesterday it was working :hmmm:

Trevally.
08-26-12, 06:48 AM
Thank you Trev :up:
...but be careful when you say that that link is working: someone can get nervous :D

By the way: were you actually able to start the download? The first download page loads correctly, but when I tried to click on the "Download Now" button today, my browser displayed the "webpage not found" message. Weird because yesterday it was working :hmmm:

Ah yes sorry - It is not working when I click download:oops:

arnahud2
08-27-12, 07:24 AM
Don't work for me too :wah:

gap
08-27-12, 07:35 AM
Don't work for me too :wah:

Leter today I will upload it again :)

gap
08-27-12, 06:49 PM
Reuploaded Dynamic Environment v 2.1 at this link: :up:

http://www.4shared.com/rar/Xkjw2ket/Dynamic_Environment_SH5-V21.html

Tomorrow I will ask stoianm to update the first page with the new link, and with the sky color fixes.
Thank you for your patience guys. :)

gap
08-28-12, 08:52 AM
LOL, old link working again :doh:

Anyway the first page was updated with both the links. Thanks to stoianm :up:

arnahud2
08-29-12, 05:09 AM
Leter today I will upload it again :)

Thank you, mate :salute:

Malikiel
10-26-12, 10:07 AM
Hi
I am sorry to ask again, but could you please upload a new link ?
This one is dead right now. Even on first page.
And it seems this mod is not available in the download section :(
Thanks

gap
10-26-12, 12:32 PM
Hi
I am sorry to ask again, but could you please upload a new link ?
This one is dead right now. Even on first page.
And it seems this mod is not available in the download section :(
Thanks

The link is working for me. Are you using IE? If so try again with another browser, like chrome or firefox. :03:

Malikiel
10-26-12, 07:51 PM
oh, gap !
I understand U own that file

have a look :

http://www.electrocypher.com/Private/Pictures/subana.png

it is not a navigator issue...

I can play anyway.

++

Silent Steel
10-27-12, 01:50 AM
Hi
I am sorry to ask again, but could you please upload a new link ?
This one is dead right now. Even on first page.
And it seems this mod is not available in the download section :(
Thanks

Hi Malikiel,

If you try these links and they don't work I agree with gap - you should try Firefox


http://www.gamefront.com/files/20342745/Dynamic+Environment+SH5-V2.1.rar

http://www.gamefront.com/files/22172672/Dynamic+Environment+SH5+Shallow+Waters+V2.1+Patch. rar

Malikiel
10-27-12, 05:12 AM
This one is ok
thank you very much.

Il will create a torrent file if it's ok for the author.

++

gap
10-27-12, 07:44 AM
Hi Malikiel,

if you look closely, the links posted by Silent Steel are already in the first post of this thread. The one you have tried (4sync) was an alternative link that is no longer working.

As for your kind offer to create a torrent of Dynamic Environment, :up:
personally I have no problem with it but you should also wait for permission by stoianm, coauthor of the mod.

Malikiel
10-27-12, 10:26 AM
yes you are right, the links in the first page are now functionnal. I don't understand why it wasn't yesterday. :shifty: Weird...

Of course i will wait for stoianm approval before creating any torrent.
++

gap
10-27-12, 10:54 AM
yes you are right, the links in the first page are now functionnal. I don't understand why it wasn't yesterday. :shifty: Weird...

sometimes filefront can be down for a short wile, even though everything seems normal (the download page opens up, but the download fails to start). Nonetheless, when I wrote yesterday that the link was okay, I had managed to start the download at my first attempt.
Maybe when you tried, their server was congested, and/or you are too far from it :hmmm:

Of course i will wait for stoianm approval before creating any torrent.
++

:up:

Szepy
11-08-12, 04:39 AM
Gamefront is not working for me for 2 days.
I got the donwload screen, but from different browsers I got the same result after clicking on download button: "404 Forbidden" or "unreachable".
Any other sites for downloading?

Thanks,

Peter

Silent Steel
11-08-12, 09:47 AM
Gamefront is not working for me for 2 days.
I got the donwload screen, but from different browsers I got the same result after clicking on download button: "404 Forbidden" or "unreachable".
Any other sites for downloading?

Thanks,

Peter

Hi Peter,

Please tell me what browser you have tried.

In the mean time you can try these;

Dynamic Environment - 4shared (http://www.4shared.com/rar/Xkjw2ket/Dynamic_Environment_SH5-V21.html)

Dynamic Environmnet - gamefront (http://www.gamefront.com/files/20342745/Dynamic+Environment+SH5-V2.1.rar)

Regards



(http://www.4shared.com/rar/Xkjw2ket/Dynamic_Environment_SH5-V21.html)

Targor Avelany
11-08-12, 11:15 AM
Hi Peter,

Please tell me what browser you have tried.

In the mean time you can try these;

Dynamic Environment - 4shared (http://www.4shared.com/rar/Xkjw2ket/Dynamic_Environment_SH5-V21.html)

Dynamic Environmnet - gamefront (http://www.gamefront.com/files/20342745/Dynamic+Environment+SH5-V2.1.rar)

Regards



(http://www.4shared.com/rar/Xkjw2ket/Dynamic_Environment_SH5-V21.html)

For me both links are dead.
Various computers, various networks, various browsers.

With gamfront in particular it doesn't matter what file i'm trying to download, it's not working at all.

Silent Steel
11-08-12, 12:04 PM
For me both links are dead.
Various computers, various networks, various browsers.

With gamfront in particular it doesn't matter what file i'm trying to download, it's not working at all.

Weird,
Both work for me (Firefox or Chrome) :doh:

silentmichal
11-08-12, 12:54 PM
Link isn't working.

gap
11-08-12, 08:51 PM
For me both links are dead.
Various computers, various networks, various browsers.

With gamfront in particular it doesn't matter what file i'm trying to download, it's not working at all.

Not working for me either.

Gamefront servers are probably out of order. If the probem will not solve by itself in the next few days I'll reupload the mod. :salute:

tonschk
11-09-12, 12:31 AM
Thank you :sunny: Gap, your big help to improve the Silent hunter 5 Simulator is very much appreciated, :yeah: thank you :up:

Szepy
11-09-12, 09:00 AM
Hi!

I tried from IE8, IE9 and Chrome with the same results, but I know someone who had no problem with this at the same time.
Maybe it's some internet-uplink problem with various providers.

Peter

Hi Peter,

Please tell me what browser you have tried.

In the mean time you can try these;

Dynamic Environment - 4shared (http://www.4shared.com/rar/Xkjw2ket/Dynamic_Environment_SH5-V21.html)

Dynamic Environmnet - gamefront (http://www.gamefront.com/files/20342745/Dynamic+Environment+SH5-V2.1.rar)

Regards



(http://www.4shared.com/rar/Xkjw2ket/Dynamic_Environment_SH5-V21.html)

lmy76128
11-15-12, 09:02 AM
i was fixed my computer recently and then installed sh5
i need many materials
but i cant download

Silent Steel
11-15-12, 10:51 AM
i was fixed my computer recently and then installed sh5
i need many materials
but i cant download

Please describe more in detail why you can't download :hmmm:

lmy76128
11-15-12, 12:32 PM
Please describe more in detail why you can't download :hmmm:
it just 403 forbidden Error
filefront has some problems

gap
11-15-12, 02:03 PM
it just 403 forbidden Error
filefront has some problems

New link:

http://www.mediafire.com/?c97khltzoi598ef

Silent Steel
11-16-12, 05:00 AM
Hi!

I tried from IE8, IE9 and Chrome with the same results, but I know someone who had no problem with this at the same time.
Maybe it's some internet-uplink problem with various providers.

Peter

Just to check optional browsers you could try Firefox (http://www.mozilla.org/en-US/firefox/new/)
At least I have no problems downloading with it.

Or even the Comodo Dragon Internet Browser (http://www.comodo.com/home/browsers-toolbars/browser.php)

gap
11-16-12, 06:02 AM
Just to check optional browsers you could try Firefox (http://www.mozilla.org/en-US/firefox/new/)
At least I have no problems downloading with it.

Or even the Comodo Dragon Internet Browser (http://www.comodo.com/home/browsers-toolbars/browser.php)

Hi SSteel,

I think gamefront doesn't longer support several countries, including a big part of Latin America, Eastern and Southern Europe and Asia:

http://www.subsim.com/radioroom/showpost.php?p=1958983&postcount=7.

Curiously, after a black out wich endured several days, I am now able to download from it, even though my country is in their not supported list :06:

volodya61
11-16-12, 06:38 AM
Unfortunately it's still not support the Eastern Europe countries and Russia..

Silent Steel
11-16-12, 11:25 AM
Seems like Gamefront should be avoided

gap
11-16-12, 11:42 AM
Seems like Gamefront should be avoided

Yes, it gives a lot of problems, but on the other hand there are not many cloud storage sites allowing for free uploads of huge files. :-?

Silent Steel
11-16-12, 12:11 PM
Yes, it gives a lot of problems, but on the other hand there are not many cloud storage sites allowing for free uploads of huge files. :-?


True.
But, for example Mediafire offers 50GB free and I haven't seen any problems about having multiple accounts.

Could multiple accounts be a way? :hmmm:

gap
11-16-12, 01:11 PM
True.
But, for example Mediafire offers 50GB free and I haven't seen any problems about having multiple accounts.

Could multiple accounts be a way? :hmmm:

The problem is not the total available space per account, but the limitation to the size of the files that can be uploaded. For a free account on mediafire, this limit is 200MB:

http://www.mediafire.com/faq.php#faq7

Reasonably high, but not enough for some mega mods, sound collections and graphical reworks. With Dynamic Environment we are at 170 MB, but I am currently working at some new features (:D) that as I foresee will greatly increase its size :doh: