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View Full Version : Large red glow around damaged ships


muppet
04-01-11, 02:13 AM
Gettin a large red glow that circles the ships when hit.Mod conflict maybe?

Zedi
04-01-11, 02:59 AM
Feature included in FX Update mod which is also included in MO. Is from the red glare fired by the damaged ships.

TheDarkWraith
04-01-11, 07:07 AM
look high up in the sky and see if a red flare isn't burning. The ship probably fired off a red flare due to the damage incurred.

muppet
04-01-11, 09:12 AM
So will a fx mod fix this?Oh ok i think i get it ...the fx update causes this ?If so is there a fix?

SashaKA001
04-01-11, 09:36 AM
:yeah::yeah::yeah:
http://i1.imageban.ru/out/2011/04/01/8afac6b3df46ba1b92419621418c4fce.jpg (http://imageban.ru)
:yeah::yeah::yeah:

TheDarkWraith
04-01-11, 09:40 AM
@SashaKA001: looks like blood pools in the water from the bodies. I think he's talking about a different red glow. The red glow from the red flare fired by the ship.

SashaKA001
04-01-11, 09:48 AM
@SashaKA001: looks like blood pools in the water from the bodies. I think he's talking about a different red glow. The red glow from the red flare fired by the ship.

I realized what was going on, a 5 ship training mission. red glow was not.:wah: can be after having.:yeah:

muppet
04-01-11, 09:57 AM
:damn: What?

Zedi
04-01-11, 10:06 AM
rofl... entertaining chat here :haha:

TDW, can you ease on that glow a bit? Is a pretty big fps sucker when is triggered...

Stormfly
04-01-11, 10:13 AM
rofl... entertaining chat here :haha:

TDW, can you ease on that glow a bit? Is a pretty big fps sucker when is triggered...

yea a pity...

but the new reworked cloud textures from w clears ENV revision helped much against bad fps if using 3D clouds... maybe this new uncompressed texture "strategy" help also with other FX elements ???