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View Full Version : The Kriegsmarine add on for OM.


drakkhen20
03-28-11, 10:12 AM
Ok theres been some lurking around the forums and some people feel that there should be more to Operation Monsun. Due to the respects of the forum and the aurther not being around there most likely will never be another Operation Monsun. So a team is being put together to make an "Add-on" mod for OM. OM will be the basis for this mod and each mod made will be at best compatible as possible for OM. We do need some modders for some areas so if your intrested and would like the challenge to improve upon OM please pm me. We need modelers and script/campaign modders and someone that works with GUIs and someone with a vast knowledge of Environment files. I've gotten various permissions from some big modders to use their mods and we are using them. These projects were not fully developed due to the release of sh5, but i feel that this mod add-on would be great and most would benefit from it being that some can not run sh5 or choose not to. if i don't get anymore support than what i have i'll keep posting until i do:D as i can be persistant. this mod should start to take off after the end of march as some of us are not organized just yet. we are still collecting names and mod suggestions from this forum. screenshots will be posted periodicly to show the community progress and hopefully opinions. This addon is aimed towards adding more of a Kriegsmarine feel to the game and as one said in a forum we would like to add "grittiness" to it. so come one come all and support.

Regards,
drakkhen20

nemo7
03-28-11, 11:22 AM
All the best matey..:yep:

drakkhen20
03-28-11, 11:11 PM
thanks, hopefully theres still life in the old girl.:03:

Diablo2
03-29-11, 12:03 AM
Wish ya luck :salute: Hope this can lure some ato fans to sh4 and give it a chance.

drakkhen20
03-29-11, 12:32 AM
Thanks.

drakkhen20
03-29-11, 07:51 PM
Come on seriously guys. I need support on this. I got one taker and a possible. We need more.

Sledgehammer427
03-29-11, 10:15 PM
I'd offer my help, but as I'm working on the Surface Warfare Mod, I really shouldn't offer to extend help when I may not be able to.

MaddogK
03-29-11, 11:00 PM
I think to begin with, we need to understand what we're going to add to. The current patched OM, or OM with OMEGU ? It makes a BIG difference when trying to integrate items into the existing campaign files.

etheberge
03-30-11, 01:28 AM
I think to begin with, we need to understand what we're going to add to. The current patched OM, or OM with OMEGU ? It makes a BIG difference when trying to integrate items into the existing campaign files.

I can't see how it could be anything other than OM+OMEGU as a base. OMEGU adds important stuff like environment, the KiUB mod by Karamazov, more icons on the command bar, etc.

Also Drakkhen, assuming you guys have a list of specific things that you intend to change you should consider posting it. This way people could easily see if there's something specific they could do to contribute.

Just my two cents.

Sailor Steve
03-30-11, 02:10 AM
I can't see how it could be anything other than OM+OMEGU as a base. OMEGU adds important stuff like environment, the KiUB mod by Karamazov, more icons on the command bar, etc.
There you will immediately run into a problem for those of us who don't like the KIUB mod.

etheberge
03-30-11, 04:28 AM
There you will immediately run into a problem for those of us who don't like the KIUB mod.

Ah, I see, to each his own:salute:.

Honestly I don't even remember playing without it cause it's been so long. The only thing that bugs me a little with it is that the locked target ship's name isn't displayed anywhere except on the attack scope.

Out of curiosity what don't you like about KIUB?

drakkhen20
03-30-11, 05:39 AM
ok this would seem to be a good idea to post what we are offering...so...
being that i have no one that has any experience in gampeplay files such as scripts and campaigns at the moment i cant say anything about that, but this is basicly a mod thats going to be a bunch of little mods put together and made sure they are compatible with om to addon. some are adding new stuff. i have to make a list but off the top of my head theres going to be the sound mod which incorperates the GWX speech files and a mix of sh5 and 3 wav files. hitman is offering his improved background for scopes. um maddogk is working on some improvements and fixes to the subs them selves. now as far as ideas that i would like to see in here that have been discussed in other posts is wet suits for bad weather, bigger compasses, more radio traffic, and a big one everyone is wanting is wolfpacks in the sense of either your given these mission orders to join a wolfpack in a designated area or you are on patrol and get a radio message directing you to a certain area, also more frequantly bad weather. being that i'm the one stirring all this up it becomes overwhelming at times as i cant do jack except texturing and some file swappage here and there. therefore i posted this as a cry for help based on a thread that was posted here and i feel that this could be a great thing, a single grain of rice can tip the scale kinda thing. im not doing this for myself. i'm doing this to get modders in this community to band back together and do something awsome for sh4 ato. if you have a v8 in your garage that never ran right because of some bad heads you don't scrap the whole engine, you take it apart and find out what you can do to make it better. please modders come and give your support. geeze i got all worked up.:har: seriously though. we are not organized because i feel that we don't have enough modders and i havent sat down yet to make a list of everything. but its coming.....

Regards,
drakkhen20

drakkhen20
03-30-11, 10:33 AM
ok peoples. i got the regular internet. its on. let the modding begin. mmuuuhahahahahaha.

MaddogK
03-30-11, 12:13 PM
I can't see how it could be anything other than OM+OMEGU as a base. OMEGU adds important stuff like environment, the KiUB mod by Karamazov, more icons on the command bar, etc.

Also Drakkhen, assuming you guys have a list of specific things that you intend to change you should consider posting it. This way people could easily see if there's something specific they could do to contribute.

Just my two cents.

Good idea, we should know what were going to address, and what mod set this mod will apply to. We're likely going to need to compile 2 different mods- 1 for OM and a second for OM+OMEGU.

Sailor Steve
03-30-11, 12:38 PM
Out of curiosity what don't you like about KIUB?
Nothing about the mod itself. I'm just a fan of having as little on the screen as possible, and I'm awful at manual targetting even with all possible help. It's really just a question of taste. Nobody's fault I don't have any. :D

etheberge
03-30-11, 06:11 PM
Nothing about the mod itself. I'm just a fan of having as little on the screen as possible, and I'm awful at manual targetting even with all possible help. It's really just a question of taste. Nobody's fault I don't have any. :D

Haha, I see. I suck at manual targeting too (just use fast 90 most of the time) BUT I like having the extra dials on screen for the eye candy, even if I'm not 100% sure what a third of them do :)

etheberge
03-30-11, 07:37 PM
I've been thinking about this wolfpack idea and radio chatter. Radio chatter prolly wouldn't be that difficult but I'd think we need to run a campaign, stop it every couple of game days, and pick a couple of locations where ships are located (as well as the historical position of a reporting u-boat) and write a radio report that will be broadcast. (quite time consuming)

Or just compile a file with random position reports and let those be reported by the game (basically fill the airwaves with mounds of BS)

Or force the game to run any unselected sub as an AI unit that can report actual convoy traffic generated by the game. (talk about massive overhead)

How are the current map updates/contact reports generated ?

Thoughts ?


I'm working on adding radio chatter based on the BdU KTBs (available here: http://www.uboatarchive.net/BDUKTB.htm) but it's time consuming and I'm only up to December 1939.

I'm picking and choosing stuff from the logs that makes sense game wise to add more ambiance and make it so you don't feel so alone at sea anymore. However all the messages are just fluff, they don't relate to anything in game. For ex if BdU is sending boats to investigate a specific area because it thinks it's full of ships, if you the user actually goes there it will of course be empty.

I you want to see the type of messages I have so far: http://www.box.net/shared/qvcvttifse

In the file my stuff begins after

############################
BEGIN ADDITIONS BY ETHEBERGE
############################


I was also toying with the idea of associating these new text messages with a new radio station (Combat Frequency?) that would contain either

a) actual morse code versions of the message that would be received at the same time as the text message, perhaps even encrypted with the Enigma cipher. That would be cool to listen too I think.

or

b) to save time just reuse a few dozens generic radio messages that would play randomly whenever a text transmission is received.


Razark did something very similar for the Pacific side http://www.subsim.com/radioroom/downloads.php?do=file&id=3078 and I think it's a great idea.

This radio station could be integrated easily in other stations that the user already has or just used on its own.

Anyway this is the sort of stuff that could easily be delegated to a couple different people, it's basically just assigning each other different years/months and following the same format.

drakkhen20
03-30-11, 11:13 PM
ok tell me what you all think. my opinion i tried but it looks alittle cheesy.


http://img687.imageshack.us/img687/5643/thekm.png
By drakkhen20 (http://profile.imageshack.us/user/drakkhen20) at 2011-03-30

Hitman
04-01-11, 11:13 AM
:hmmm:
















You need a graphics artist in the team ;)

I'm goin' down
04-01-11, 04:01 PM
I have been trying to hit a target using the Kiub mod. It is really tough. I am not sure where the problem is. The torpedo angle is leading the target by a few or several degrees. Also, if you set a solution and activate the TC, and then change one component such as speed, you must reenter the other components (i.e. Aob and range). Arrggh.:hmmm:

Waves at Hitman

Madox58
04-01-11, 06:11 PM
ok tell me what you all think. my opinion i tried but it looks alittle cheesy.


And appears to much like a GWX screen.
Worry about things like that later down the road.

You have a Good Name now and that's enuff at this point.
Get a good list of what is needed and go from there.
As far as Models, or maybe even new SH4 Units released?
Check the threads and ask the Modders themselves by PM.

You'd be amazed at who actually will help when PMed.
The worst they can do is not respond.

drakkhen20
04-01-11, 10:18 PM
actually i googled german wolves and found this particular pic and layerd it over a screenshot i took ingame and added the text which makes it cheesy looking, but yes the insperation came from that little GWX mod you all made for sh3.:D

hey hitman......coughs and looks the other way and mumbles " you could be the artistic one if you want". hell your throughing your new work in here right?:yep:

Hitman
04-02-11, 02:37 PM
Drakken I might be able to help you later in that regard, don't worry, but as Privateer says, do first the main bulk and worry later about details :up:

etheberge
04-02-11, 08:32 PM
1- Text radio messages done up to Jan 15th 1940.

2- How do you guys upload stuff to the gamefront account? All I seem to be able to find is the "Submit a file to Gamefront" button. Doesn't that just make the file public? And even then, in the select a file drop down box, I doesn't let me select a file a file on my machine. I must be missing something...

drakkhen20
04-02-11, 10:49 PM
ssshhhhhhh, other people arent supposed to know about that....:D

i left you a pm about it. if that don't work we will figure something else out.:up:

drakkhen20
04-02-11, 10:55 PM
well i'm not saying anytime soon, but hopefully we could get some screen shots of our new models of the uboats that moaddogK is working on. i know i cant wait. :D

MaddogK
04-03-11, 01:08 AM
Sorry guys, didn't have much time to play with models, was playing with ammo most of the day. I can't for the life of me get the starshells to explode on impact, at least not with the effect i'm after (think napalm)
;)

drakkhen20
04-03-11, 09:55 PM
ok we have our first progressive screenshot from maddogK. here it is.
http://img197.imageshack.us/img197/2674/typeviia.png so this is one of the models that will be playable in our upcoming mod for OM. its a type7A. we wanted this model in there not only for its actual free flowing vents but also because niether sh3 or OM provide a proper model. they generally use a type7B thats been modified to use only one torp for the stern. so we look at this as an upgrade.:yeah:

I'm goin' down
04-04-11, 12:55 AM
I think he the design was unlawfully appropriated from the sub in my kid's bathtub....:D

drakkhen20
04-05-11, 10:34 PM
here is another update on our model done by maddogK. excellant work.:D

http://img863.imageshack.us/img863/4717/viia2.png

drakkhen20
04-06-11, 06:29 PM
Well its quiet in this thread and that means only one thing.... We are working. Ive got half the mods we are putting in this mod together and sorting the other half out. Moaddogk has the 7a almost converted and sailor steve is lingering in research here and there. Slyguys modem blew up so havent heard much from him. Etheberge is working on the messages and hopefully later the wolfpack mod. So you all keep an eye out. We'll keep you all updated as we get more completed.

Regards,
Drakkhen20

I'm goin' down
04-06-11, 06:56 PM
If you don't mind, I would prefer to keep my eye in. I need it to look through the periscope, and I do not own a spitoon to catch it when it pops out.

MaddogK
04-06-11, 11:59 PM
Just a quick shout-out for a good pic or drawing of the rear rudder/dive plane bracing and guards. I want to make sure that I get it right as there weren't too many examples of the 7A boats and drawing are difficult to come by, so post one if you have one, please.

Hitman
04-07-11, 10:18 AM
Usually scale models are a good place to find pictures and diagrams :up:

http://www.ipmsdeutschland.de/FirstLook/Hobby_Boss/HB_U-Boot_Typ_VIIA_350/HB_U-Boot_Typ_VIIA.html

Not much detailed but might be useful: http://3.bp.blogspot.com/_Tlv1FMdnyG8/SIhqNe_f32I/AAAAAAAAAqQ/t1_sa3mQRB0/s1600-h/Type+VIIA+plans.png

http://www.dubm.de/typ_vii.html

MaddogK
04-07-11, 11:52 AM
Usually scale models are a good place to find pictures and diagrams :up:

http://www.ipmsdeutschland.de/FirstLook/Hobby_Boss/HB_U-Boot_Typ_VIIA_350/HB_U-Boot_Typ_VIIA.html

Not much detailed but might be useful: http://3.bp.blogspot.com/_Tlv1FMdnyG8/SIhqNe_f32I/AAAAAAAAAqQ/t1_sa3mQRB0/s1600-h/Type+VIIA+plans.png

http://www.dubm.de/typ_vii.html

That was the problem I ran into- scale model builder sites had numerous builders complain of models labeled as one thing but contained models of different items in the box, usually the VIIB's pictured, and the VIIC's in the box. A casual modeller wouldn't notice the difference, but some of the 'historians' went nutz when they opened the box and saw a turm IV with a decal set for U-47.

BTW, thanks. The first link is typical of what I'm talking about- the parts tree shows 2 rudders tho the box is labelled Type 7A.
:)

The second link is what I'm after, but it's not nearly as detailed as I really need- but a terrific start.

Fish In The Water
04-07-11, 01:02 PM
This addon is aimed towards adding more of a Kriegsmarine feel to the game and as one said in a forum we would like to add "grittiness" to it.

Good to see you took the "grittiness" to heart...

Hope the project goes well! :sunny:

drakkhen20
04-07-11, 09:02 PM
yes we all hope this mod is awsome. but we still need support. we actualy still need someone good in scripting and in how to manipulate the env files such as the weather as i do feel this would help bring some grit to the mod with more bad weather. i do have it in mind to include diffrent env mods as some people like diffrent settings and prefrences when it comes to how the water looks and such.

dcb
04-08-11, 12:07 AM
how to manipulate the env files such as the weather as i do feel this would help bring some grit to the mod with more bad weather

I see this as the main showstopper of the SH4 engine, when it comes to an Atlantic campaign. Unfortunately, AFAIK, the solution is hardcoded, like in SH3. Check this thread, and you'll understand what I mean:

http://www.subsim.com/radioroom/showthread.php?t=177507

drakkhen20
04-10-11, 09:00 AM
well that sucks. i'm getting permissions from some other people for using other enviros as options. i'm doing this as to apease others that prefer diffrent look in their game. some prefer pacific env and some prefer om stock enviro. i would include real env but they are made by the same people. well maddogK almost has the type7A done and i know i keep stating this but we will eventually have screenshots of that and other mods included running at the same time.

regards,
drakkhen20

drakkhen20
04-10-11, 11:28 AM
did anyone create a fix for that mission map eagle offset problem? like when you click on the map in your office and it brings you to that screen with the sheet of paper that types out your patrol orders and behind that is the map with the German Eagle thats stuck in the upper left hand corner. has anyone made a fix yet???

MaddogK
04-10-11, 11:27 PM
We have a playable VIIA ingame- at least part of one. A few more tweeks and I'll start on the term.
http://img862.imageshack.us/img862/7392/7ahull1.png

dcb
04-11-11, 12:12 AM
at least part of one:haha:

It's is a good start:up:

iambecomelife
04-11-11, 08:36 PM
ok tell me what you all think. my opinion i tried but it looks alittle cheesy.


http://img687.imageshack.us/img687/5643/thekm.png
By drakkhen20 (http://profile.imageshack.us/user/drakkhen20) at 2011-03-30

I can help with interface screens, among other things. Please check your PM.

drakkhen20
04-11-11, 09:51 PM
excellant, welcome to the team.:D

drakkhen20
04-12-11, 02:56 PM
ok its official. we are haveing wolfpacks in our mod. also we have fixed the type7A sub to look and react in its enviroment as it really is, more subs are on the way.:yeah:

iambecomelife
04-12-11, 10:25 PM
A new Atlantic-themed introduction montage has been completed, with new photos and theme music. A new loading screen is almost done.

dcb
04-13-11, 12:31 AM
ok its official. we are haveing wolfpacks in our mod. also we have fixed the type7A sub to look and react in its enviroment as it really is, more subs are on the way.:yeah:

Great news:rock:

drakkhen20
04-13-11, 12:51 AM
hey does anyone know how to make a thread a sticky?

Hitman
04-13-11, 09:18 AM
hey does anyone know how to make a thread a sticky?

Only the forum moderator can, send him a PM and wait to see if he considers it worth doing :up:

Fish In The Water
04-13-11, 01:07 PM
ok its official. we are haveing wolfpacks in our mod.

Very interesting...

Thanks for the update! :yep:

drakkhen20
04-15-11, 10:03 PM
ok guys i guess i pmed the right person but i asked if they could sticky it but no response so.....

I'm goin' down
04-16-11, 02:02 AM
Huh? You don't have a mod yet! Get the mod first, as right now it is a mod wannabe.

Hitman
04-16-11, 02:38 AM
hey does anyone know how to make a thread a sticky?

Don't worry, he'll eventually reply sooner or later :)

Meanwhile we can keep bumping the thread :up:

drakkhen20
04-16-11, 09:35 AM
yeah i guess we'll keep doing that. @im going down, we have the mod but we are working on it and still gathering bits and pieces here and there i havent come out with a list of things cuz every time i decide to theres another idea or mod that pops up and some things i would rather keep as suprises,but now that we have something going right now this is what we got so far....

- german sounds updated from GWX from sh3 and some from SH5
- type7s converted from SH5
- typeIIA converted from SH5
-new random messages radio messages before 1943 where you originaly start in SH4 with the IXD2
- type7D mine issues are being fixed
- Wolfpack operations
- some updated backgrounds and diffrent loading screens
- diffrent enivroment options

...... and thats just off the top off my head. we still have other stuff coming in or just hasn't been finished yet. ofcoarse this is an addon for OM so its only fixing and adding some things here and there so it may or may not be a large mod.

regards,
drakkhen20

I'm goin' down
04-16-11, 12:11 PM
OM has feature that allows aircraft to patrol. If they pass over a target, then its silouette shows up on the Nav Map, even if it is out of radar range. I like that. You activate the patrol by highlighting the airbase by and dragging a "line" in the direction you want the patrol aircraft to start its patrol.

iambecomelife
04-16-11, 05:52 PM
Note to MaddogK and the others: My inbox has been cleaned; you can message me. And I will look into creating a sig for the mod.

drakkhen20
04-16-11, 11:24 PM
Wow, I just got a pm from lurker. he said he has wolfpacks in OM. I dont know what they consist of though. Hhhmmm... Also he feels that we are trashing his work. I dont know what to say to all this. I explained we are not trying to trash it but add to it what some of the community feels that some areas need improvement or fixing. So hopefuly I didn't stir up nothing. Ive been treading through this as politly as possible. We'll wait and see I guess...:nope::damn:

I'm goin' down
04-16-11, 11:36 PM
Yea for lurker!!!! (DO NOT TRASH HIS MASTERPIECE PLEASE.)

MaddogK
04-16-11, 11:56 PM
Trashing eh ?

We havent done anything yet, but I'd be glad to submit our work to Lurker for approval before we post anything. Like I said, Lurker did an awesome job with OM and most things shouldn't be touched, but there are a couple things that need a little 'adjustment' IMHO.
:salute:

markdenny
04-17-11, 04:40 AM
Will there be any improvement to the crews uniforms in this new mod/upgrade ie proper wet weather gear/cold weather gear as shirt sleeves in the mid atlantic in winter not very real.All the other upgrades/mods look fantastic cant wait and it would'nt be trashing LURKERS FINE OM/OMEGU just enhansing it.Keep up the good work looking forward to the new VII A. :arrgh!:

jaxa
04-17-11, 07:55 AM
I've tried to play SH5 some times, but couldn't find atmosphere similar to SHIII/GWX, even in small part (this game, apart of graphic, is one big mistake for me). On the opposed side SHIII/GWX has, unfortunately, outdated graphic (very important thing in all kinds of simulators). Only choice is, basing on lurker's OM/OMEGU, try to make megamod compared to GWX, but with better graphic. I hope you guys do it as well as you can :up:

drakkhen20
04-17-11, 08:01 AM
thnaks guys. i hope we won't disapoint anybody.

iambecomelife
04-17-11, 09:56 AM
Will there be any improvement to the crews uniforms in this new mod/upgrade ie proper wet weather gear/cold weather gear as shirt sleeves in the mid atlantic in winter not very real.All the other upgrades/mods look fantastic cant wait and it would'nt be trashing LURKERS FINE OM/OMEGU just enhansing it.Keep up the good work looking forward to the new VII A. :arrgh!:

This is easy to mod; there are files for selecting crew clothing based on weather and other conditions. I can take care of it.

jaxa
04-17-11, 10:26 AM
Nice to see that old guard from SHIII modding community start with making SHIV more playable for Uboot fans :up:

MaddogK
04-17-11, 06:30 PM
Wow, I just got a pm from lurker. he said he has wolfpacks in OM. I dont know what they consist of though. Hhhmmm... Also he feels that we are trashing his work. I dont know what to say to all this. I explained we are not trying to trash it but add to it what some of the community feels that some areas need improvement or fixing. So hopefuly I didn't stir up nothing. Ive been treading through this as politly as possible. We'll wait and see I guess...:nope::damn:

This is why I asked for someone to go thru the campaign files, the OM 7A is an AI boat and I suspect at the heart of any OM Wolfpack action. I'll make adjustments to the playable 7A to ensure it's won't kill the AI boat, but the human playable 7A will have to be written into the OM campaign.

nemo7
04-18-11, 12:59 AM
This is easy to mod; there are files for selecting crew clothing based on weather and other conditions. I can take care of it.

Great news matey...:yep:

Wolfstriked
04-18-11, 07:17 PM
Something that could use improving in OM.:D

When you press to go to control room you are looking at your bed in the IIB.This makes it feel non-fluid in that your constantly having to turn around everytime you leave the nav map.When your on bridge and you click Rmouse button twice your placed in sub in perfect spot.....you can see the dials,you can click on nav map,you can click on observation scope(maybe change it to attack)and you can click on conning tower to head back up.I do not know if other uboats are like this.....

Madox58
04-18-11, 07:48 PM
Wow, I just got a pm from lurker. he said he has wolfpacks in OM. I dont know what they consist of though. Hhhmmm... Also he feels that we are trashing his work. I dont know what to say to all this. I explained we are not trying to trash it but add to it what some of the community feels that some areas need improvement or fixing. So hopefuly I didn't stir up nothing. Ive been treading through this as politly as possible. We'll wait and see I guess...:nope::damn:

Well I do not see you touching his original works.
You are createing an add-on.
GWX has many people creating add-ons and such and no one is stopping them.
As long as Your not useing his files, And You are overwriting his files with Custom stuff?
You need no permissions.

jaxa
04-19-11, 12:30 PM
Privateer is absolutely right, there is no need to wait for permission from lurker to create addon for OM/OMEGU. Lurker has done fantastic job with OM, but he is, IMHO, too jealous about it. He can't prohibit creating addons for OM - more, in my opinion he should be happy that other people use his work as a base, solid base.

BTW, is it chance to make facelifting for TDC instruments? Maybe Karamazov could do it? TDC panels looks like coloured pencils drawings now, is it chance to make them more photorealistic, like in addons for SH5? Recognition manual is the same - looks ugly for me, RM from GWX looks better. Maybe talented modders from GWX team or modders from SHIII & SH5 workshop forums would find time for help with it? Maybe it would be good to announce an appeal at SHIII & SH5 workshop forums with requesting for help?

Wolfstriked
04-19-11, 01:19 PM
I also agree that OM could use tweaking.When using the recognition manual it covers the periscope screen,its too bright and the surrounding dials are also too bright so that night attacks in OM seems impossible to me. I do not have OMEGU installed so that may cure it though.

drakkhen20
04-19-11, 03:53 PM
@wolfstriked,
no i agree with you. i made a request to darken the background and such and we actually have it where its red nightlighting but it doesn't cycle from day or night. i've been told it is hard coded in the exe file itself which noone can modify because of knowledge and time. but we are working on it and i'm making notes.:salute:

markdenny
04-20-11, 03:07 AM
Would it be possible to have the interior of the uboat i.e from the 9d2 project extra compartments ans sleeping crew ? :hmmm:

nemo7
04-20-11, 04:59 AM
Privateer is absolutely right, there is no need to wait for permission from lurker to create addon for OM/OMEGU. Lurker has done fantastic job with OM, but he is, IMHO, too jealous about it. He can't prohibit creating addons for OM - more, in my opinion he should be happy that other people use his work as a base, solid base.

BTW, is it chance to make facelifting for TDC instruments? Maybe Karamazov could do it? TDC panels looks like coloured pencils drawings now, is it chance to make them more photorealistic, like in addons for SH5? Recognition manual is the same - looks ugly for me, RM from GWX looks better. Maybe talented modders from GWX team or modders from SHIII & SH5 workshop forums would find time for help with it? Maybe it would be good to announce an appeal at SHIII & SH5 workshop forums with requesting for help?

TOTALLY AGREE

drakkhen20
04-20-11, 02:50 PM
@markdenny,
i've pmed ducimas about using it, but i havent got a response back from him. so i don't really know if he will let us use it or not. it would be a great addition to our mod though.

drakkhen20
04-20-11, 02:53 PM
also if we could find someone to redo the GUI we might consider it. i for one don't mind any of the GUIs in OM, there 10 times better than stock sh4. but once we find someone that has that knowledge we'll look into. hitman is doing a new background but thats as far as it goes. i might talk to him about seeing if its possible to convert sh5 GUIs into sh4.

Wolfstriked
04-20-11, 07:20 PM
@wolfstriked,
no i agree with you. i made a request to darken the background and such and we actually have it where its red nightlighting but it doesn't cycle from day or night. i've been told it is hard coded in the exe file itself which noone can modify because of knowledge and time. but we are working on it and i'm making notes.:salute:

Karamazov's TDc.......salute.:salute:

Karamazov stated that you should bump up gamma to be able to see better.I did and I now its pretty good.I lightened it just enough so it looks still very dark but ships can be seen now.Also the big panels on each side of the scope really add to the feel and the kool heading bar with the audible click are sweet!!!!!

Would a slight darkening of the whole image surrounding the scope view and including the TDC panels work better instead of redlight?It would first contrast and make it look brighter outside when viewing in daylight and its kinda realistic considering that sub interiors are not super bright...... and it will cause a bit less annoyance when night viewing.Also the dials themselves are backlit and this could be removed to look like the new SH5 TDC UI by Darkwraight.

http://www.ducimus.net/sh415/ubm/preview_05.jpg

http://img189.imageshack.us/f/sh5img20100531172328.png/

Maybe more realism for sub behavior.The IIB does 10kts on surface and 7kts submerged while the Wiki states 13 and 7kts respectively.They were also nicknamed "dugout canoes" due to their small size and being thrown around out at sea while the larger VIIB in the game seems worse in this regards.And then the diving and surfacing seems off.Especially the surfacing where the sub seems to rise out of the water and then submerge just below water line for a bit and coming back up.This causes you to hit the bridge and get thrown back to the control room when it dips back under.Just ranting here I guess.......maybe Ducimus or the RFB crew could rework the sub behaviors?

Hitman
04-21-11, 04:07 AM
also if we could find someone to redo the GUI we might consider it. i for one don't mind any of the GUIs in OM, there 10 times better than stock sh4. but once we find someone that has that knowledge we'll look into. hitman is doing a new background but thats as far as it goes. i might talk to him about seeing if its possible to convert sh5 GUIs into sh4.


Karamazovnew is your man, the SH4 menu is quite different from Sh3 and I have never been able to fully understand it. However, Vanjast also mentioned that he had started doing an automated editor that could solve all problems by allowing to reposition items via an interface :up:

jaxa
04-21-11, 11:21 AM
Darkwraight GUI from SH5 looks better IMHO than existed one.

I try to familiarise with OM better and play single missions now. I've noticed one graphic bug - when I sail submerged at periscope depth with extended snorkel and periscope there are no waves and foam on surface from these masts. Is it possible to fix it?

PS. Is it chance for adding draggable time/range charts to navigation map? There are very useful for plotting engage course.

iambecomelife
04-23-11, 01:44 AM
FYI I am building new cargo ships and deck cargo for the mod. The Merchant Fleet Mod contained ships that were derived from the SH3 Liberty Ship, which was not a very detailed model. These ships are being built from scratch with a higher level of detail in mind. In the end I want to delete all of my ships from OM that date from 2008-2009, because these models have pretty bad proportions & paint schemes.

I hope to have some screenshots later.

drakkhen20
04-23-11, 11:00 PM
sounds awsome iambecomelife. cant wait and see. well i've dicussed alittle with Karamazovnew and he nolonger has the game or the files so no updates from him on the GUI but i do have permission to use it and he sees no problems updating if needed. i don't feel that his mod needs to be in our mod because it is already apart of OM unless ofcoarse i can find someone brave and knowledgable to update GUIs then we would include the new updated version. so on that rather large note. We REALLY need someone that knows what to do with GUIs so we can update them.

regards,
drakkhen20:salute:

markdenny
04-26-11, 06:15 AM
How is this mod progressing ?

Hitman
04-26-11, 08:14 AM
We REALLY need someone that knows what to do with GUIs so we can update them.

Tease Vanjast a bit, he had a GUI editor in progress that should simplify a lot working with menus. :D

drakkhen20
04-29-11, 10:19 PM
well i would hope its coming along, i've been busy here in the real world working the nightshift and i havent heard a peep out of the team so as far as that goes i guess it means the team is busy working on something. just waiting right now.:yeah:

karamazovnew
05-02-11, 03:54 AM
Why would you need another tool? Use SH5's gui editor. You'll have to copy paste the page into a new file, load it up in the editor, and off you go. You'll only be able to see the interface at 1024x768 resolution but if you're careful and read my "how to" tutorials (just search for threads started by me) you should be ok.

The big problem is not editing the visuals of the interface, it's adding functionality. The periscope screen is pretty much closed, you can't do anything more with it. I've said it before that even I dread changing anything in it, it's THAT complicated and twisted. I'm amazed it worked in the first place :) And if you read my interface thread you'll see that I was tempted at first to change other screens only to find that impossible. Sure, you can add as many draggable items as you want, but show/hide items or even simple buttons are out of our reach in SH4.

Hitman
05-02-11, 09:41 AM
Why would you need another tool? Use SH5's gui editor. You'll have to copy paste the page into a new file, load it up in the editor, and off you go. You'll only be able to see the interface at 1024x768 resolution but if you're careful and read my "how to" tutorials (just search for threads started by me) you should be ok.

The big problem is not editing the visuals of the interface, it's adding functionality. The periscope screen is pretty much closed, you can't do anything more with it. I've said it before that even I dread changing anything in it, it's THAT complicated and twisted. I'm amazed it worked in the first place :) And if you read my interface thread you'll see that I was tempted at first to change other screens only to find that impossible. Sure, you can add as many draggable items as you want, but show/hide items or even simple buttons are out of our reach in SH4.

Oh I didn't know that SH5's editor worked with SH4 :DL (Since I absolutely do ot follow SH5 forums)

Anyway, the only other thing I would like to modify in the SH4 interface after your periscope and adding the slide out panels to UZO and Obs Scope (Which I already did) is to replace the useless, crappy "tactical map" TDC screen with a full screen TDC. I guess that's easily possible as it only involves putting a background and moving the existing dials around, right? :D Or even better, will it be possible to port Reaper7's version for SH5 to SH4 with minor tweaks?:D:D

drakkhen20
05-02-11, 09:33 PM
@hitman,
From what I just read it seems u could do that being that its a copy and paste thing and some tweaking as you stated. Where can you find the textures at for all the GUIs?

Hitman
05-03-11, 09:11 AM
Textures are at data/menu/GUI and at skins folder, but the most important thing is where the code lines in the menu.ini tell the game to look for them (Which might be a different folder or a newly created subfolder).

drakkhen20
05-03-11, 07:57 PM
ah, very nice. i think i will touch some up. :D

markdenny
05-07-11, 01:42 PM
Will KURFUSTS Schneltauchback type 9 be included in this mod ? :arrgh!:

drakkhen20
05-08-11, 09:32 PM
I dont think, atleast not yet. We are taking notes and contacting people about permissions and add ins they want to put in our mod. We are focusing on the type7s at this moment but I do believe we might have something in store later on for the type9 fans. The type9c as it is in this mod youve stated would be a great add on as it is historicly correct, which is what we are thriving at. I know im long winded with answers, but it will be discussed and sorted out.

drakkhen20
05-11-11, 08:59 PM
ok i would give you all an update but unfortunatly i have heard nothing from everyone. i've pmed a few and no response. so i've dibbled here and there with the GUIs, really just looking right now into what i could touch up. but as far as the rest of the team i don't know whats going on. as soon as i hear something i'll let you all know or maybe one of the team members will post something.

regards,
drakkhen20

urfisch
05-12-11, 05:24 AM
any news on that?

joegrundman
05-13-11, 08:53 AM
I'm not sure i would recommend making a gui mod part of this.

you have karamazovnew's gui already

gui mods are themselves not a trivial amount of work. why get hung up on it?

focus on other issues.

jaxa
05-13-11, 12:33 PM
I'm agree. It's really hard work to create new gui and imho time wasting. Better to polish karamazov's gui and make it more good-looking.

drakkhen20
05-14-11, 10:41 PM
thats what i was talking about.

joegrundman
05-15-11, 04:41 AM
i don't even recommend touching it up. that also requires learning a substantial number of gui skills that are of no real use in other aspects of SH4.

Sailor Steve
05-15-11, 10:42 AM
On the other hand if you use it at all you're going to lose anyone who doesn't want it.

drakkhen20
05-16-11, 02:15 PM
ok well i guess i'll leave it alone then .

Sailor Steve
05-16-11, 04:09 PM
Or offer your revised version as an option. Or make sure the original works with the new supermod, and make sure everybody knows it does. Or...:sunny:

markdenny
05-22-11, 03:13 AM
any kind of update pictures anything please :D

drakkhen20
05-22-11, 08:47 PM
i'm really sorry guys. i've busted my visiting to subsim from hors to days to now week by week. i've pmed my team mates and still no response. i dont know what to think at this point as i have asked them to post something in this thread to keep the community informed about this mod based on its delicate start. the only one who has said something is sailor. as far as our heavy modders like maddogk and imbecomelife have not heard a peep from. so until next week guys. again i'm very sorry. my deepest apologies to the community.


regards,
drakkhen20

MaddogK
05-25-11, 12:15 PM
Nothing new ATM as RL issues have kept me busy, plus a little burnout from bad attitudes of some long time members in another thread.

drakkhen20
05-27-11, 10:27 AM
sorry to hear that,i think we can all relate about being burnt out though. but welcome back! glad to here from somebody finally.:yeah:i was getting worried that i would have to release a partially done mod to the community :oops:. well let us know something when you can. appreciate the response very much.:salute:

urfisch
06-01-11, 07:05 PM
as to the protest of some guys who feel their worked is beeing touched harmfully...normally all mods are free to use AS LONG you are giving credits. thats the way open source and community work is published and shared.

so, keep on the good work! maybe you need some 2d interface help? or help with textures? let me know. maybe i can give you some backup for these...

:salute:

drakkhen20
06-04-11, 10:22 AM
so i guess work right now is being done at a extra slow rate or nothing is going on right now. i think we have three including myself that are dealing in real life matters right now. i still come in here from time to time checking up on things. so i guess this mod is going to take alot of patience to complete. so til next check in guys.:yeah:

iambecomelife
06-05-11, 07:41 PM
I am studying for a professional exam. Unfortunately, I will not be able to mod until late July or early August.

drakkhen20
06-08-11, 09:09 PM
well guys i guess we're putting it off for awhile,but atleast we all know whats going on:up:. so everybody just hang in there. :D


regards,
drakkhen20

markdenny
08-06-11, 03:13 PM
Any news re this mod ?

iambecomelife
08-11-11, 09:42 AM
I am finished with my exam - is this mod still on?

Sepp von Ch.
08-11-11, 11:00 AM
Any news Kapitäne?

drakkhen20
08-11-11, 09:51 PM
yes this mod is still going. I myself and others have taken a step back to deal with real life issues and other things. I havent really been checking in due to the lack of updated info. I've been kind of disapointed in myself as i know nothing of modeling or anything as to better this mod. I just have all organizing to do and adding people to the team and so forth. Most of all the ideas come from you guys out there and the people on the team. So if we could start kicking off again that would be great. :up: So i'll start checking in again often. Thanks again to all the readers and support from you all and to our team members. :salute:


Regards,
drakkhen20

drakkhen20
08-11-11, 09:57 PM
Update:
I just spoke with Kriller and his Pacific and Real enviroments will be included in this mod. The reason for this is that i know some people prefer diffrent looks for their immersion and such. So this will broaden the options when it come to enviroments. Thanks.



regards,
drakkhen20:salute:

Sepp von Ch.
08-12-11, 04:49 AM
Thank you Männer!:salute:

I have no problems with enviroment (weather) effects in OM and OMEGU-is great.
But I wanted to see in addon for OM+OMEGU better harbor traffic, crew on the deck (http://www.subsim.com/radioroom/showpost.php?p=1651136&postcount=1), pennants (my greatest dream!) http://s2.postimage.org/15ixoewo4/images.jpg (http://postimage.org/image/15ixoewo4/) - http://www.subsim.com/radioroom/showpost.php?p=1250249&postcount=1, better (period and heavy) radio messages traffic, possibility raising/lowering of flags, DF, Metox (Biskayakreuz) FuMo 30 Gema and FuMo 61 Hohentwiel antenna,
Q-ships in SH4, (my dream is SH4commander), realistic crew transfers, randomised number of days spent in base, U-Flak, real ships names in patrol log, better (realistic) removal of damage, water gates in ports, sharks, whales and dolphins, Merchant fleet Mod 3.2 with magnificent skinnpacks for SH4, german translation of radio messages etc.

drakkhen20
08-12-11, 03:47 PM
some of which you speak of is in OM but not most. I can only tell you that we can do our best to our own abilities. As of right now myself is very disorganized with whats going in and permissions and who was doing what. I had a nice stack of papers that had all that info but between my wife and little fingers i have misplaced all that:oops:. but i shall soon find them somewhere and get back on track. :up:

Sepp von Ch.
08-12-11, 04:01 PM
Thank you Drakkhen! I am produ of such people like you and many OM and OMEGU modders!


PLEASE? PLEASE, don´t forget the pennants!:shucks:

drakkhen20
08-16-11, 07:22 PM
We need to get a kick off again. so if anyone is intrested in contributing to this mod feel free to do so. i have no idea what happened with the team. so i guess we'll start over again. let me know something, drop me line. :shifty:

urfisch
08-23-11, 02:13 AM
what to kick off?

iambecomelife
08-23-11, 08:02 PM
I have been re-learning stuff about how SH4 handles crew clothing so that I can make changes. In the end I plan to change who gets assigned what clothing, mainly to create a more realistic impression of what would have been worn in the North Atlantic. It's a little awkward seeing your crew in summer clothes at high latitudes & near temperate zones.

In addition I told one or two of you guys that I redid the menu background with hundreds of Atlantic-themed paintings & photos, plus an appropriate vid clip; if you want I can post the link publicly.

drakkhen20
08-24-11, 08:56 PM
post whatever you feel you need or want to. its nice to hear from you again. im glad we are back to making progress no matter how slow its taking. we'll all be waiting to see what you have in store. :D


regards,
drakkhen20

drakkhen20
10-10-11, 11:13 AM
well guys. i think im closing this mod out. lack of intrest and emails and people trully not wanting to work on this has made this decision. sorry to bring this back up but im just annoyed at people telling you "yeah lets do this!" and then not doing it. its like hurry up and waiting. Frustrating in essence now then enjoyable. i dont even play sh4 anymore because i analyse and nickpick at the little things that could be changed but i dont have the know how nor the time to figure it out. so i do believe that for some reason if not many that sh4 was forgotten and i check back and back atleast every couple of days in hope that someone would pull sh4 back of the shelf and wipe the dust of her but i guess not for now and time will tell unless they create a sh6 that has ultimate realistic feel and accurate historics but thats just wishful thinking. i do want to thank eveyone for their opinions and some half work that was done and all the people that gave us permissions and for letting me bug you for them. so in the best regards...


Kriegsmarine mod..... so long....:salute:

drakkhen20

dcb
10-11-11, 03:16 PM
Kriegsmarine mod..... so long....:salute:


Sorry to hear about this, drakkhen20. Your mod was a chance to pour new blood into the veins of a game that showed much potential, but was ignored because it came at the wrong time.
However, I understand respect your decision.
Fair winds, mate:salute:

MaddogK
10-13-11, 02:34 PM
Nope, I haven't given up yet. Been very busy with RL issues but with winter right around the corner I'll find time to sit in front of the PC. Still haven't figured out why I spent so much time dinking around with 12 boats that were obsolete at the start of the war, but as were a request at the heArt of this mod I strove to accomodate.
...then there's some re-writing of the campaign files,
...some new weapon tweeks,
...uniforms,
...radio chatter,
...wolfpack AI,
...skin tweeks,
...locations,
... and so much more.

This kinda stuff doesn't happen overnight, but if you decide to kill it Drak at least let me pull my stuff from the projects site before its dead. It may come in pieces eventually, but the scope of this mod are just to big to do overnight, half assed, just because a few lack patience.

drakkhen20
10-16-11, 03:35 AM
well its not the lack of patience and im not all that upset about and im defintly not pointing fingers at any one. it is that i just wanted some feed back from the crew and some screen shots to be posted. i do understand it wont happen over night and i know modding isnt easy, its just the lack of communication. i have not heard nothing from no one at all as to this mod in over 4 months. i sent pms to everyone working on this mod to please keep everyone informed not just me but our community mostly, even if it was as little as "hey still working on some stuff dont have a timeframe at the moment" or whatever thats just an example. im not mad or freaking out or nothing i just felt that no one was working on it is all and so i decided to just drop it. i apologize then to my team mates for lack of knowledge and ask if you read this to please continue and to please keep are community posted as you all have shown me your work so far and it has came along beautifully. i have no right to tell you not to pull your work from the project, if you feel you should do this by all means do so. but if yoiu feel we should continue then let us know also, drop me and the others and each other lines every once in while. we all have real life issues we all deal with, hell me and my wife are getting a divorce as of three days ago, but i still come on here wondering and waiting...


best regards,
drakkhen20:salute:

nemo7
11-10-11, 02:03 AM
Don't give up on it Drak.
Good things come late in life matey. The SH4 anabiosis is a romantic task; needs vission, management, and a lot of patience. I understand your feelings and respect them fully, but for now you have to take a step back and reorganize the entire project. Contact the moders and introduce them and their assigned tasks to us in a new thread, i.e. create the environment of task commitment. See what you have, what you are missing and therefore what you need. Nevertheless, DONT GIVE UP ON IT..:DL

Admiral Von Gerlach
12-17-11, 09:01 PM
I very much hope there is hope for this effort....is your website still active and are there elements that need testing? I would be interested to learn more as the KM is one of my main interests in being here...thank you for trying this and I do hope there is hope.

drakkhen20
01-02-12, 10:36 AM
Ok guys. Heres the thing now. Ive gotten rid of my computer on the grounds of almost getting a divorce.i have to turn this project over to someone who will continue this. I guess pm me(one of the team members) if your intrested and hopefully the guys that were or are still on the team will post whats been going on as I have moved twice and sold my computer and have no notes on who was on the team and what we wanted in this mod and wanted to improve upon. I say this with a heavy heart because I really wanted to see this mod through. I still have the games though so maybe in time I will rebuild another computer and start playing again at which I can hope this mod is complete and I could play it. ill check in from time to time on my phone to see whats going on. See you guys around and good luck with it.
:salute:

iambecomelife
01-02-12, 10:43 PM
@ drakkhen20: Check your PM, please.

jaxa
01-03-12, 10:34 AM
It's a pity to give up such interesting project. Maybe former members of GWX team could be interested in developing of this mod? SH5 is a big mistake, so OM and Kriegsmarine mod can be good ancestor of original GWX. I'm trying to familiarise with OM now, instead of SH5, and can help during tests, if you want.