View Full Version : injured repair officer
kakemann
03-20-11, 09:56 AM
Hi guys,
I'm trying to make my repair oficer to fix a flooding in my sub, but the "option" for repairing items is greyed when talking to him.
How will I know that the crew are working to stop the floodin of the sub?
Thanks :)
stoianm
03-20-11, 10:03 AM
Hi guys,
I'm trying to make my repair oficer to fix a flooding in my sub, but the "option" for repairing items is greyed when talking to him.
How will I know that the crew are working to stop the floodin of the sub?
Thanks :)if the engineer is wounded tha he will not do any order that you will try to command for him untill he will heal... you can see an icon on the top right on the screen who will show you that you have crew that are working to repair flooding after you give the order to stop flooding
kakemann
03-20-11, 10:12 AM
ok, thanks.
He is injured, but I can't find a way to assign the crew to repair the flooding.
There is no icon on the top showing that anyone are working on the flooding.
How can I do this when the officer is injured?
stoianm
03-20-11, 10:21 AM
ok, thanks.
He is injured, but I can't find a way to assign the crew to repair the flooding.
There is no icon on the top showing that anyone are working on the flooding.
How can I do this when the officer is injured?
you can not do that.. i explained to you how you can know if your crew is working at flood... you must to wait that the engineer is healed to send crew to fix the flood
kakemann
03-20-11, 10:28 AM
OK, I get it now :yep:
Not good :cry: I will probably sink. The flooding level is rising, and my officer is injured.
Too bad It's not possible to do this if other officers are injure
stoianm
03-20-11, 10:35 AM
OK, I get it now :yep:
Not good :cry: I will probably sink. The flooding level is rising, and my officer is injured.
Too bad It's not possible to do this if other officers are injure
Seems immersive to me
Surely there is a mod somewhere that fixes this. I think it's silly that your crew won't repair damage if the CE is injured. Anyone know if there is a fix? This happened to me too
stoianm
03-22-11, 06:48 PM
Surely there is a mod somewhere that fixes this. I think it's silly that your crew won't repair damage if the CE is injured. Anyone know if there is a fix? This happened to me too
:DL - i am positive it is not a mod for this.. can be done but it takes out the immersivity from game... if cheef is injured you can think like the hole repair crew is injured:DL
oscar19681
03-22-11, 07:42 PM
Surely there is a mod somewhere that fixes this. I think it's silly that your crew won't repair damage if the CE is injured. Anyone know if there is a fix? This happened to me too
I dont have a fix but i might be willing to offer you an alternative?
Check this thread.
http://www.subsim.com/radioroom/showthread.php?t=181485
stoianm
03-22-11, 07:45 PM
I dont have a fix but i might be willing to offer you an alternative?
Check this thread.
http://www.subsim.com/radioroom/showthread.php?t=181485
:haha:
I dont have a fix but i might be willing to offer you an alternative?
Check this thread.
http://www.subsim.com/radioroom/showthread.php?t=181485
Entertaining indeed but not the answer I was looking for. With all the great modding on this forum I have to believe someone can make it so this doesn't happen. I'm sorry, I just don't buy it. If the CE is injured and everyone is in danger from a sinking sub, I'm pretty sure they wouldn't stand there waiting for orders from the CE.
Just thought....is it possible to assign an Fkey to the "repair order"?
mookiemookie
03-23-11, 12:01 PM
"Sorry, cap. I stubbed my toe so I can't fix any leaks."
Jester_UK
03-23-11, 12:11 PM
Install TDW's UI mod. It includes the "old style" officer icons at the bottom of the screen. If your officers are injured and won't carry out orders when you go to their SH5 dialog boxes, you can still give orders via the officer icons as you could in previous versions of the game (consider it bypassing the injured officer and giving orders direct to the crew instead).
Entertaining indeed but not the answer I was looking for.
...
There is a mod, its MCCD (http://www.subsim.com/radioroom/showthread.php?t=166236).
I'll try either of these fixes. Thanks.
stoianm
03-23-11, 12:36 PM
I tryed and i would say that is not a solution yet that your repair officer send crew to repair when is injured... with MCCD you can give this order via dialog but is not working if the oficer is injured... by tdw interface i tryied and i remember was not working also... so are you sure that you really sendet your crew and they started the repairs when your cheef was injured?:hmmm:
Sailor Steve
03-23-11, 12:40 PM
Seems immersive to me
Seems weird to me. If an officer is injured, the men can't do anything but pick their noses? They may not have all the expertise, but desperate men can and do try, and often succeed.
stoianm
03-23-11, 12:43 PM
Seems weird to me. If an officer is injured, the men can't do anything but pick their noses? They may not have all the expertise, but desperate men can and do try, and often succeed.
I would say that you are wright maybe but not 100% - i think an good compromise will be if the crew will need more time to repair the destroyed systems when injured - i look at the situation that when the engineer is injured this simulate that not only him is injured... you can not have only the available oficers injured on your uboat... so we came back at crew management wich is so and so in sh5
MCCD worked for me on stock game, never had any injuries on crew since I use tdw ui. Anyway, the crew is working, even if the engineer dude is dead but at slower rate.
stoianm
03-23-11, 01:19 PM
i see .. you say that even you do not give the order and the icons that show you that you sendet the crew to repair the broken systems the sistems are repaired but at a slower rate:hmmm: - you may be wright.... i will check soon... thanks
The officer role is to boost the crew morale and supervise/coordonate the repairs. If he is drunk or injured, the crew will still do the job but a very slow rate. With MCCD you can still give out specific orders to the engineer, but the repair rate will be still slower. If something is broken 100%, pray or load and older save.
stoianm
03-23-11, 03:22 PM
The officer role is to boost the crew morale and supervise/coordonate the repairs. If he is drunk or injured, the crew will still do the job but a very slow rate. With MCCD you can still give out specific orders to the engineer, but the repair rate will be still slower. If something is broken 100%, pray or load and older save.
Install TDW's UI mod. It includes the "old style" officer icons at the bottom of the screen. If your officers are injured and won't carry out orders when you go to their SH5 dialog boxes, you can still give orders via the officer icons as you could in previous versions of the game (consider it bypassing the injured officer and giving orders direct to the crew instead).
You can not give the order to send crew to repair if the cheef is drunk or wounded:DL
see here:
MOVIE (http://www.youtube.com/watch?v=bcXdhuGcvco)
I oberserved that the sistems start to repair even you not give the repair order (probably at a slower rate as you said) but the flood i do not think it can be controled in this case
regards
Jester_UK
03-23-11, 03:27 PM
That's strange it doesn't work with orders to the chief. It definitely works with the 2nd watch officer injured and sending crew to man the guns and with ordering battlestations/ silent running if the XO is injured.
I use both MCCD and TDW's UI and find that between them most orders are replicated somehwere (and expanded by the officer icons in the interface... eg ordering the deckgun to fire a particular range and what part of the ship to target etc.).
Bilge_Rat
03-23-11, 03:54 PM
I have had a chance to test this out recently with all the testing I have been doing on the Depth charge mod.
If your engineer is injured, you cannot issue repair orders.
However, if you check the status screen/messages, you will see repairs are still being carried out, although presumably at a slower rate.
Once your engineer is fit, which usually does not take more than 15-30 minutes, you can start issuing additional repair orders.
Once your engineer is fit, which usually does not take more than 15-30 minutes, you can start issuing additional repair orders.
Unless someone comes up with a mod for this I guess we're stuck. A lot can happen (i.e. go wrong) in 15 minutes.
THE_MASK
03-25-11, 10:49 PM
Try adjusting this file with notepad .
C:\Ubisoft\Silent Hunter 5\data\UPCDataGE\UPCCrewData\CrewMembers
Try adjusting this file with notepad .
C:\Ubisoft\Silent Hunter 5\data\UPCDataGE\UPCCrewData\CrewMembers
You could be on to something. I'm going to try raising Hitpoints and see if that makes a differnce. Maybe it will keep the CE from getting injured in the first place. I know that isn't realistic either but I prefer it to the lack of ability to repair the sub.
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