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Meldric
03-19-11, 10:23 AM
Hi everyone!

I have the following issue which seems to be quite strange... First of all, my list of mods:

Generic Mod Enabler - v2.6.0.157
[C:\Spiele\Silent Hunter 5\MODS]

000_00_sh5.exe patch (hydro) v0.0.1(german version)
001_00_RemoveLogoIntroTheDarkWraith
001_02_SD_MapLocationNameFix_v1_2
002_00_Real Environment MOD
002_02_EnhancedFunnelSmoke1.2_SH5
002_03_ShadowImprovement LR
002_04_Detailed Caustics v1.0
002_04_OldStyleExplosions V1.1
002_05_ConusGraphicMod v1.1
002_06_SH3_to_SH5_sub_physics
002_07_NoDamnBubblesNoDamnHalo
002_08_Dooms Decks for VIIABC41 1.4
002_20_AilRain 1.0
002_21_AilClouds 3.0
002_99_CustomEmblem - Wolf
003_00_MightyFineCrewMod v1.2.1 - Alt w beards
003_03_LiteCampaign v1.21
003_05_CriticalhitsTorpedos v1.1
004_00_CapthelmsAudioMod
004_03_Stormys DBSM SH5 v1.3 Basemod
004_04_Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
004_05_Stormys DBSM SH5 v1.3 optional NavMap babelling
004_06_Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
004_07_Stormys DBSM SH5 v1.3 HOTFIX 3
004_08_DBSM Music 1_0_5
004_10_MightyFineLessAnnoyingFootsteps v1.0
004_12_GrossdeutscherRundfunk
005_10_BRF 1.3 full
006_00_NewUIs_TDC_6_4_0_ByTheDarkWraith
006_01_NewUIs_TDC_6_4_0_Das_Boot_Crew_Mod_by_Illyu strator
006_03_NewUIs_TDC_6_4_0_Manos Scopes-patch for 5x4
006_05_NewUIs_TDC_6_4_0_ERM_Reaper7_NightVision
006_06_NewUIs_TDC_6_4_0_ERM_Reaper7_NightVision_Bl ack_Skin
006_07_NewUIs_TDC_6_4_0_New_radio_messages_German
006_08_Trevally Automated Scripts v0.5
006_15_Krauters Automated Scripts (v5_0_0 compatible)
006_20_IRAI_0_0_30_ByTheDarkWraith
006_21_IRAI_0_0_30_No_Aircraft_Spotting_At_Depth
006_23_SUB_hyd_fix_SH5
006_24_AirTorpedoes
006_50_Sub_Exhaust_1_0_5_byTheDarkWraith
006_51_SubFlags_0_0_5_byTheDarkWraith
006_52_Sobers_3D_DeckSpray Mod V7
007_00_IO_StrategicMap_4_0_for_TDWv640&MO
007_01_IO_MapCourseLine_sharp pencil_mod
007_03_IO_ShapeTexturesColor
007_04_EQuaTool 01.01 by AvM - double set - Large plus Flat Style
007_10_Trevally Harbour & Kiel Canal Pilot v2.4
020_00_Stoianm EnvNights compatible blue Atlantic water for MO (low)v1
020_03_Stoianm Color (Gray)

I have good FPS as long as I am not underwater and not near the coast. If I am and I move the camera under water and the sea floor is visible, frames drop to around 10 (which is quite annoying).

I think that this might be related to the many sunrays under water and maybe the caustics. If the water is more deep (ground not visible) the problem is gone.

Here 2 screens to demonstrate

Above the surface:
http://www.wolfshalle.de/screenshots/2.png

Under water (5 seconds later):
http://www.wolfshalle.de/screenshots/1.png

Any ideas?

EDIT: Seems to be connected to the sunrays going through the water surface. If I underwater look away from them, FPS recovers...

Meldric

THE_MASK
03-19-11, 06:48 PM
Is your shadow slider on halfway . Put it on halfway in the graphic options .
Try turning sun rays off in graphic options as a last resort .
Do you have any mods that alter the shader files ?

Meldric
04-23-11, 02:02 PM
I think the problem is related to the sea floor... when the floor is not visible, fps is fine. When the floor comes in sight, it starts to get really bad. I have tried to reduce shadows, but that only gives me 2-5 frames back. I have also disabled the "Detailed Caustics Mod", as I suspected it to cause this...
:(

I also have high AA, but its not a problem at all as long as the camera stays over the water. I can't get my head around the question what makes the FPS so much worse under water. It doesn't even look like it!!!
Where can I disable sun rays? I'd like to try that.
Thank you!

It is really frustrating! My computer should be able to handle much more with no problems! Hell, I am running ARMAII with around 40 Frames without any problem!
:(