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Feuer Frei!
03-17-11, 11:04 AM
Kaleuns,
i checked the Real Environment mod thread, couldn't find the answer, googled, couldn't find the answer.
To this:
I'm running patch 1.2, with mod loadout of Real Env Mod (update) and want to load No dam Halo No dam Bubbles on top of that, and it brings up conflict.
I can see why, but what is the quick turnaround for this?
stoianm was kind enough to point me in the direction of a mod which unfortunately also conflicts with Real Env Mod.
I understand the bubble and halo mod is on MO?
Which would also conflict with Real Env Mod i am assuming.
I don't want to lose the Real Env Mod.
Error in question is the "Lightscfg" conflict, when enabling one or the other over the top.

TheDarkWraith
03-17-11, 11:11 AM
use winmerge to view the similarities/differences between the two lightscfg files and adjust accordingly :up:

Feuer Frei!
03-17-11, 11:20 AM
so i get this now:

http://i56.tinypic.com/53o0nr.jpg

so you are saying make both the spread and the blend the same numbers?
Does it matter which ones i change to/from?
Edit:
and the differences further down as well.

TheDarkWraith
03-17-11, 11:23 AM
by making the spread and blend 0 you remove the highlighting from the objects

Feuer Frei!
03-17-11, 11:25 AM
aha, so basically with any files like this, any changes that are highlighted i need to change to 0's to remove highlighting, ie make compatible?
or make the values exactly the same as the file on the left?
Sorry for my ignorance, never used this program before.

TheDarkWraith
03-17-11, 11:37 AM
aha, so basically with any files like this, any changes that are highlighted i need to change to 0's to remove highlighting, ie make compatible?
or make the values exactly the same as the file on the left?
Sorry for my ignorance, never used this program before.

Yes and no. You have to understand/know what you're changing. In this example I know the blend and spread control the object highlighting so setting them to 0 is ok (will remove it). So you want to set those to 0 and then save and exit the file.

Krauter
03-17-11, 11:47 AM
I believe if you are running SteelVikings InteriorMod 1.2 then it has NDHNDB included in it and its compatible with Env. x.0

Feuer Frei!
03-17-11, 11:51 AM
ok, before i let you go, and stop annoying you what about these in the same lightcfg file?

http://i55.tinypic.com/24bubys.jpg

http://i56.tinypic.com/2i3ht.jpg

http://i53.tinypic.com/21oahz6.jpg

TheDarkWraith
03-17-11, 11:52 AM
I believe if you are running SteelVikings InteriorMod 1.2 then it has NDHNDB included in it and its compatible with Env. x.0

I think W_clear made some changes in the lightscfg file in his recent release so that's why there are conflicts (since he had to include the file in his recent release)

Feuer Frei!
03-17-11, 11:52 AM
I believe if you are running SteelVikings InteriorMod 1.2 then it has NDHNDB included in it and its compatible with Env. x.0

SteelViking's mod throws up the same error with jsgme,
lightscfg.

TheDarkWraith
03-17-11, 11:53 AM
ok, before i let you go, and stop annoying you what about these in the same lightcfg file?

Those I don't know. You'll have to ask the individuals that modified them what they do and why they changed them.

Feuer Frei!
03-17-11, 11:56 AM
Thanks for your help and time, TDW.
Appreciate it.

Feuer Frei!
03-17-11, 07:01 PM
Found a old post in the Env Mod thread where it is suggested we can run No Dam Halo No Dam Bubbles mod without the lightscfg file.
Will test this when i get home from work

THE_MASK
03-17-11, 07:25 PM
Forget the no damn halo mod and change the Lights cfg in the real env mod .
[InteractiveObjectsHighlight]
Spread=2
Blend=0.5

Change to

[InteractiveObjectsHighlight]
Spread=0
Blend=0

Feuer Frei!
03-18-11, 12:21 AM
Forget the no damn halo mod and change the Lights cfg in the real env mod .
[InteractiveObjectsHighlight]
Spread=2
Blend=0.5

Change to

[InteractiveObjectsHighlight]
Spread=0
Blend=0

Ah thank you, will do this. :salute:

This will do what exactly? Forgive my ignorance.

stoianm
03-18-11, 12:28 AM
Ah thank you, will do this. :salute:

This will do what exactly? Forgive my ignorance.this will fix your problem... will remove the halo's around objects...read the light.cfg file edited by tdw in his MO:

[InteractiveObjectsHighlight]
;Spread=2
;Blend=0.5
; edited by TheDarkWraith to remove the halo's around objects
Spread=0
Blend=0
ColorR=0.58
ColorG=0.47
ColorB=0.23

regards

Feuer Frei!
03-18-11, 12:30 AM
this will fix your problem... will remove the halo's around objects...read the light.cfg file edited by tdw in his MO:

[InteractiveObjectsHighlight]
;Spread=2
;Blend=0.5
; edited by TheDarkWraith to remove the halo's around objects
Spread=0
Blend=0
ColorR=0.58
ColorG=0.47
ColorB=0.23

regards

Thank you Kaleun :salute:
what about the speech bubbles?

stoianm
03-18-11, 12:37 AM
Thank you Kaleun :salute:
what about the speech bubbles?
if you are refering at no dialog indicator then you must to replace the HumanDialogIndicator.dds... just use the one from No_Damn_Bubbles,_No_Damn_Halo_Mod

Feuer Frei!
03-18-11, 12:38 AM
if you are refering at no dialog indicator then you must to replace the HumanDialogIndicator.dds... just use the one from No_Damn_Bubbles,_No_Damn_Halo_Mod
Yes, i just had a quick look in the files, will do that.
Thank you for your time.