View Full Version : MOD Soup
d3vnu11
03-16-11, 05:44 PM
Generic Mod Enabler - v2.6.0.157
[C:\Program Files (x86)\Steam\steamapps\common\silent hunter 5\MODS]
German U-Boat Crew Language Pack
German U-Boat Hydrophone SFX
Luftwaffe Combat Radio Frequency 88.00 MHz
RAF Bomber Command Radio Frequency 77.00 MHz
Advanced Shift Keys 2.1
No magic skills v1.5 MCCD compatible
MightyFine Crew Mod 1.2.1 Alt faces
More_crew_commands_dialog_v1.04
Lite Campaign with Ice
German U-Boat Internal Routine SFX
sobers realistic hydrophone operator SH5
FX_Update_0_0_15_ByTheDarkWraith
NewUIs_TDC_6_4_0_ByTheDarkWraith
NewUIs_TDC_6_4_0_Real_Navigation
NewUIs_TDC_6_4_0_New_radio_messages_German
NewUIs_TDC_6_3_7_alt_officer_wounded_by_Torpedo
SUB_hyd_fix_SH5
Krauters Automated Scripts (v5_0_0 compatible)
Trevally Automated Scripts v0.5
Trevally Tutorials - All v0.2 (for TDW UI)
Depth_Keeping_Problem_HB_1_0_0_TheDarkWraith
Manos Scopes-Core Files
Manos Scopes-patch for 16x9
Real Environment MOD
U-boat Historical Specifications 1.4
FX_Update_0_0_15_UHS_Fix
sobers base wave mechanics V15 SH5
sobers real trees
sobers smaller water drops
stoianm Atlantic blue water color
sobers base fog mechanics V6 SH5
sobers 3D deck spray mod V7
stoianm EnvWeather V1 SH5
SOAN data Tankers & Troopships & Liners v0.4
NewUIs_TDC_6_4_0_ERM_Reaper7_NightVision
To anyone having a look and are familiar with the mods im using does this list order look right also do you see any redundant mods or possible conflicts ? Having some issues with running decks awash. Wondering if my UHS mod and fixes are in the right place. :)
Best Regards,
Kev
stoianm
03-16-11, 05:54 PM
Generic Mod Enabler - v2.6.0.157
[C:\Program Files (x86)\Steam\steamapps\common\silent hunter 5\MODS]
German U-Boat Crew Language Pack
German U-Boat Hydrophone SFX
Luftwaffe Combat Radio Frequency 88.00 MHz
RAF Bomber Command Radio Frequency 77.00 MHz
Advanced Shift Keys 2.1
No magic skills v1.5 MCCD compatible
MightyFine Crew Mod 1.2.1 Alt faces
More_crew_commands_dialog_v1.04
Lite Campaign with Ice - this mod has not icebergs on it ... you need icebergs 2.4 in the front of this mod and i know it is an german version for this also
German U-Boat Internal Routine SFX
sobers realistic hydrophone operator SH5
FX_Update_0_0_15_ByTheDarkWraith - install after new ui by tdw 6.4
NewUIs_TDC_6_4_0_ByTheDarkWraith
NewUIs_TDC_6_4_0_Real_Navigation
NewUIs_TDC_6_4_0_New_radio_messages_German
NewUIs_TDC_6_3_7_alt_officer_wounded_by_Torpedo
SUB_hyd_fix_SH5
Krauters Automated Scripts (v5_0_0 compatible)
Trevally Automated Scripts v0.5
Trevally Tutorials - All v0.2 (for TDW UI)
Depth_Keeping_Problem_HB_1_0_0_TheDarkWraith
Manos Scopes-Core Files
Manos Scopes-patch for 16x9
Real Environment MOD
U-boat Historical Specifications 1.4 - move this one also if you move the FIX
FX_Update_0_0_15_UHS_Fix - install this one after the new ui 6.4 by tdw
sobers base wave mechanics V15 SH5
sobers real trees
sobers smaller water drops
stoianm Atlantic blue water color - this version must be the one comp with real env
sobers base fog mechanics V6 SH5
sobers 3D deck spray mod V7
stoianm EnvWeather V1 SH5
SOAN data Tankers & Troopships & Liners v0.4
NewUIs_TDC_6_4_0_ERM_Reaper7_NightVision
To anyone having a look and are familiar with the mods im using does this list order look right also do you see any redundant mods or possible conflicts ? Having some issues with running decks awash. Wondering if my UHS mod and fixes are in the right place. :)
Best Regards,
Kev
read in yellow pls...
i think you missing some imp mods: IRAI v30, BARF and BARF FIX v15, and the stormys sound mod collection
oscar19681
03-16-11, 05:58 PM
Tip . Remove all mods. Install Magnum opus mod . Ad 4 to 5 other mods which are compatible with Magnum opus and you have a clean mod list , more fun and no headaches. Actually some of the mods in yours list are allready in MO
d3vnu11
03-16-11, 06:06 PM
Tip . Remove all mods. Install Magnum opus mod . Ad 4 to 5 other mods which are compatible with Magnum opus and you have a clean mod list , more fun and no headaches. Actually some of the mods in yours list are allready in MO
Hrm yes this sounds like the easier option question do you think adding TDWs test mods after the Magnum Opus mod will work ?
TheDarkWraith
03-16-11, 06:13 PM
Hrm yes this sounds like the easier option question do you think adding TDWs test mods after the Magnum Opus mod will work ?
As I'm the creator of all of them I make them compatible with each other. Yes, you can install my UIs test version x over MO :up: You can install the latest version of FX_Update and IRAI over MO also.
d3vnu11
03-16-11, 06:18 PM
As I'm the creator of all of them I make them compatible with each other. Yes, you can install my UIs test version x over MO :up: You can install the latest version of FX_Update and IRAI over MO also.
Sweet ! Thanks for making SH5 usable :) Why ubi doesn't employ those in the modder community is beyond logic .. :)
oscar19681
03-17-11, 12:33 AM
Sweet ! Thanks for making SH5 usable :) Why ubi doesn't employ those in the modder community is beyond logic .. :)
Well it really is not beyond logic. Its actually very clear here in the subsim community. The developers wanted to make a beatifull project but the Ubi nazi,s wanted money. The community desided that sh-5 was not done out of the box and fixed what could be fixed!!
d3vnu11
03-17-11, 04:02 PM
To your advice Oscar must say I'm glad I did runs great. I did have some frame rate issues that perplexed me but realized my ati HD 9870 drivers where real old quick update fixed that. The only other issue I have is minor with AA on runs perfect unless I task out of SH5 when I come back Framerates are unplayable again. But as I said that minor just not using AA anymore still looks great at 1920x1080. Thanks for the advice ! And all those that took the time to respond :). Now the only thing on my wish list is an extended nomograph I find using real navigation at cruising speeds with navigation legs of 100KM or more always extend past the 200 minutes mark.
Best Regards,
Kevin
Trevally.
03-17-11, 04:06 PM
Now the only thing on my wish list is an extended nomograph I find using real navigation at cruising speeds with navigation legs of 100KM or more always extend past the 200 minutes mark.
Best Regards,
Kevin
Yes, this would be good:up: At the moment we can use the speed chart.
d3vnu11
03-17-11, 05:22 PM
Yes, this would be good:up: At the moment we can use the speed chart.
Yes completely forgot about those :) I like to draw lines lol. It's funny I started researching graphic calculators and how to program them for the Four Bearings Method. Loved your Tutorial man ! Thank you! One reason why SH series was cool because the math they used actually works in game but rarely without the help of other fans.
Trevally.
03-17-11, 05:34 PM
Yes completely forgot about those :) I like to draw lines lol. It's funny I started researching graphic calculators and how to program them for the Four Bearings Method. Loved your Tutorial man ! Thank you! One reason why SH series was cool because the math they used actually works in game but rarely without the help of other fans.
Thanks:up:
I too get a lot of enjoyment from this approach to the game:yep:
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