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View Full Version : Can someone explain this to me......


wingtip
03-09-11, 09:43 PM
Looking at the photos below there is an obvious flaw in the game or ive been playing wrong for A VERYYYYYY long time in sub sims and I doubt that is the problem... Is DW is flawed??

I just downloaded DW last week after being bored and fed up with the SH series...(and many older games like janes 688, sub command, etc)

As you can see by my circle marker and the indicated heading im on a course of 283. With the truth option on (trying to debug my confusion) you can clearly see an enemy sub to the north of me, to my right... So to me i would assumbe this to be a bearing of 090 (or there abouts).....

Why does the Broadband display show the contact (s29) near zero on the waterfall yet the indicated bearing on the right of the screen clearly is accurate at 084?
So to me the waterfall is saying the contact is in front of the boat (bearing 000 or there abouts) yet the indicated bearing on the right says its on the right side of the boat, which is correct.... so im confused on why or what are the numbers on the waterfall if they arent bearing?
So since the indicated bearing on the right of screen is the obvious accurate bearing why is there no noise in the waterfall in that area???

Im confused...

http://www.indyhelis.com/junk/DW1.jpg

http://www.indyhelis.com/junk/DW2.jpg

TLAM Strike
03-09-11, 10:21 PM
The contact bearing is true bearing, meaning its bearing from you as measured on a compass. The SH games use relative bearing which is based on its bearing as measured from your bow.

wingtip
03-09-11, 10:35 PM
well to me thats stupid... I thought thats the whole purpose of relative bearing so any joe schmo on the boat could quickly understand the position of something no matter what heading or direction the ship is pointed...

is there a mod to convert that to relative bearing for the waterfall?

Rip
03-09-11, 10:43 PM
well to me thats stupid... I thought thats the whole purpose of relative bearing so any joe schmo on the boat could quickly understand the position of something no matter what heading or direction the ship is pointed...

is there a mod to convert that to relative bearing for the waterfall?

To change it to relative would be stupid....not the other way around. Modern submarine warfare is MUCH different than WW2 was. I would suggest reading a couple of the tactics guides and the many reasons will become clear. The simulation reports data just as the real life counterpart does. There are reasons that it changed in real life, it isn't just about the game.

Molon Labe
03-09-11, 10:50 PM
Not to mention you can see Ownship's course on that very same display, so you can easily visualize relative bearing should you choose to.

SwordfishCrew
03-12-11, 12:19 PM
Wingtip.

Perhaps this is not a true bearing vs relative issue at all. The Crsr Brg readout on the right panel displays the true bearing of where the cursor is currently located. It appears your cursor is sitting around 090 on the broadband display on the left.

If you were to left click, on the broadband display on the left, on the contact it should show the correct true bearing.

As far as I know all bearings in Broadband and Narrow band are true bearings.