View Full Version : Future of Operation Monsun
etheberge
03-08-11, 07:21 PM
Now that it seems likely that Lurker_hlb3 has quit modding for good (see among others http://www.subsim.com/radioroom/showpost.php?p=1606445&postcount=3003 and http://www.subsim.com/radioroom/showpost.php?p=1578095&postcount=2807) perhaps we should have a thread to discuss how we can improve and build on the amazing work that he did with OM/OMEGU.
What would you like added to OM? What if anything are people working on? Are there issues with the last OM/OMEGU version that we can try to fix ourselves?
For my part I'm working on adding lots of timed radio events in messages.txt, based on the BdU War Diaries and Standing Orders. It's a long process and it's slow going because I don't have much time but it's getting there. I'm also thinking of revisiting my rec manual mod, specifically changing the red night filter cause the current one is bugging me.
It'd be nice if we could also improve the Nav map, especially adding air bases like --->http://www.subsim.com/radioroom/showthread.php?t=166264.
Flags on U-boats would also be awesome, I believe Ducimus has made progress on that front on the fleet boat side so he might be willing to port that over to ATO.
Any thoughts? Suggestions? Is it even worth it to continue working on SH4 ATO now that we have SH5?
drakkhen20
03-09-11, 12:52 AM
well i could tell you one thing. in the periscope views at night the lights arent red or dimmed and it can be very distracting while trying to figure out shots at night and it throws the feel of the game off. i'll keep an eye out for improvments. i'm not a heavy modder but i do look for stuff and if it bothers me that bad i usually try to do something about it or get advice. shame he stopped modding it though.
i love it.
:salute:
Nbjackso
03-09-11, 02:21 AM
. . . It'd be nice if we could also improve the Nav map, especially adding air bases like --->http://www.subsim.com/radioroom/showthread.php?t=166264. . . Is it even worth it to continue working on SH4 ATO now that we have SH5?
I have put some thought into making a OM/ATO version of NMMO. I've done some experiments to see if it is doable, and I think I could probably come up with something. I'm also wondering if there are enough people out there still playing SH4 w/OM/OMEGU to make it worthwhile. I will monitor this thread to see if any interest is generated.
etheberge
03-09-11, 03:56 AM
well i could tell you one thing. in the periscope views at night the lights arent red or dimmed and it can be very distracting while trying to figure out shots at night and it throws the feel of the game off.
Drakkhen20 - I imported the toolbar from I think TMO on my personnal install and it helps a bit. I might release it if I can remember what I did and if it's ok with Ducimus or whoever made it originally. Like I said I also want to tweak my rec manual mod, I think the red background on it is still too light. Were you talking about some other lights specifically?
http://www.subsim.com/radioroom/picture.php?albumid=103&pictureid=3749
I have put some thought into making a OM/ATO version of NMMO. I've done some experiments to see if it is doable, and I think I could probably come up with something. I'm also wondering if there are enough people out there still playing SH4 w/OM/OMEGU to make it worthwhile. I will monitor this thread to see if any interest is generated.
That would be great Nbjackso. I'm using your navmap mod with RFB on the pacific side and I love it. Let's see what happens.
drakkhen20
03-09-11, 09:56 AM
around the scope. the background, the periscope itself doesnt reflect red its just a regular white light.
MaddogK
03-09-11, 11:33 AM
I've added a few specific encounters to the campaign from U-47's career and have a few custom charts and am adding the engine room to the VII, but I don't feel OM screams for much improvement. It's pretty freekin awesome as-is tho a bit more comms from fellow u-boats would be cool.
Sailor Steve
03-09-11, 11:52 AM
I'd like to see the immersive details, like the harbors and bridges from LSH3 and all the different ships, especially IABL's merchant fleet. I would also like to see something akin to SH3 Commander.
Just my personal wish-list.
It would be great if h.sie could spare some time on sh4.exe. He's done wonders to SH3.
Maybe he could fix the underwater ranges, battery recharge time and the O2 consumption.
This is my wish-list.
Madox58
03-09-11, 07:56 PM
I would also like to see something akin to SH3 Commander.
I've been experimenting with some 'hacks' to SH3 Commander to see if it can be 'persuaded' to work with SH4 and SH5.
It's not a top priority with me but I'm messing with it which should get me in enuff trouble.
:haha:
iambecomelife
03-09-11, 11:28 PM
I'd like to see the immersive details, like the harbors and bridges from LSH3 and all the different ships, especially IABL's merchant fleet. I would also like to see something akin to SH3 Commander.
Just my personal wish-list.
I would like to see some improvements to the unit roster. The way it stands now it's impressive, but causes Museum to crash. There are also quite a few of my old merchant ships that just don't look very good.:nope:
My personal beef with SH4 (not just OM) is weather. SH4 being initially designed for the Pacific, weather stays rather good everywhere, Atlantic included. The most frequent weather here is clear sky and 15m waves, with very few rainy days. And to sail the whole December in Northern Atlantic without seeing a cloud or a drop of rain is an immersion killer IMO.
Jan Kyster
03-10-11, 05:01 AM
I would like to see some improvements to the unit roster. The way it stands now it's impressive, but causes Museum to crash...No, the CTD is caused by SH4 running out of memory.
For a solution apply the LAA-patch to your SH4.exe (see post #14 and #15): http://www.subsim.com/radioroom/showthread.php?t=177503
Nbjackso
03-10-11, 08:59 PM
Here's some samples of the colorscheme used on KriegsMarine maps:
In this folder I've uploaded two packs of KM-Maps (jpg_I and jpg_II): http://www.mediafire.com/?ieb1bzob4xg1f
Close to 400MB, but if you only wants a few maps, let me know and I'll upload them...
Thanks Jan. I'll check them out and see what I can come up with.
Slyguy3129
03-10-11, 09:10 PM
My suggestions would be to add a in and out of the Kiel canal order that would be most useful.
Then I would find a way to fix the map screen where you get your orders. It's just a pet peev but when I'm getting orders to sail the Atlantic I want to the the atlantic not the Indian.
Of course any way to get real sinking mechanics would be very nice. To me there seems a lot left undone to complete the mod regardless of how lurker felt. Plus I would rather lose a testical than buy SH V.
To make things easier I would suggest getting with the old GWX boys. Would seem pretty stiff of them not to allow us to use some of thief stuff since one the have disbanded and two they are no longer working on SHIII or a GWX for SH IV
Madox58
03-10-11, 10:19 PM
I may be old, but I'm not a boy.
:haha:
Asking permissions never hurts and asking for help can yield amazing results also!
If no answer is found to posts?
Send a PM.
I for one don't read every forum or every post.
But I do try to answer every PM I get.
(When I check them)
Diablo2
03-10-11, 10:38 PM
So much of this mods been done it would be a shame to see it sputter off like this.. Im all for seeing someone take the rains and see that this reaches its full potential. :yeah: :salute:
Ducimus
03-10-11, 11:31 PM
Flags on U-boats would also be awesome, I believe Ducimus has made progress on that front on the fleet boat side so he might be willing to port that over to ATO.
Only because Privateer made the flag model. Which, by the way, is alot better then existing conning tower flag mods from SH3/5 in my opinion. Porting it over isn't hard. It's all about node placement. I described how to implement the mod in a thread "I need a much smaller flag" in the fleetboat mod forum. (im too lazy to search and link it)
Asking permissions never hurts and asking for help can yield amazing results also!
If no answer is found to posts?
Send a PM.
I for one don't read every forum or every post.
But I do try to answer every PM I get.
(When I check them)
Privateer is correct. Lurker will be upset if his work is used without his permission. And i think he does check in from time to time. He simply doesn't post - at all.
I would strongly advise a politely worded PM informing him of your intentions and asking permission to use/continue his work. If he doesn't reply, assume the answer is "No". If he does reply, do not expect more then a yes or no response.
etheberge
03-10-11, 11:35 PM
There are also quite a few of my old merchant ships that just don't look very good.:nope:
What do you mean iambecomelife? Texturing work?
Then I would find a way to fix the map screen where you get your orders. It's just a pet peev but when I'm getting orders to sail the Atlantic I want to the the atlantic not the Indian.
I don't remember seeing anything like that but then again I never got past 1940 :-) Always restarting for one reason or another.
You're saying that sometimes you get orders to ship out to Atlantic Ocean but when the game loads your patrol area is in the Indian Ocean? Or that the grid coordinates don't match?
Slyguy3129
03-11-11, 07:31 AM
I don't remember seeing anything like that but then again I never got past 1940 :-) Always restarting for one reason or another.
You're saying that sometimes you get orders to ship out to Atlantic Ocean but when the game loads your patrol area is in the Indian Ocean? Or that the grid coordinates don't match?
No no, I mean when I go to the HQ screen where I can select game options select my crew torpedo load out whatever. The giant map that you click on in order to get your mission and the piece of paper on the left that types out your mission. The map that normally shows where your patrol grid is at shows the Indian Ocean not the Atlantic. Once I start the mission I'm obvioulsy in the Atlantic Ocean. Just something small that truly does annoy the snot out of me. Breaks the immersion and all.
iambecomelife
03-11-11, 06:40 PM
No, the CTD is caused by SH4 running out of memory.
For a solution apply the LAA-patch to your SH4.exe (see post #14 and #15): http://www.subsim.com/radioroom/showthread.php?t=177503
I tried it and it says it can't patch the exe because I have an "unknown version" of the game.
I am using SH4 with the U-Boat Missions upgrade (legit, no cr@ck), bought online.
Madox58
03-11-11, 06:44 PM
Is it a Steam version?
I found out that Steam puts crap code in the files also.
You can just use the original patching Utility from here:
http://www.ntcore.com/4gb_patch.php
Jan Kyster
03-11-11, 08:06 PM
I tried it and it says it can't patch the exe because I have an "unknown version" of the game...Use the original LAA-patcher instead: http://forums.techpowerup.com/showthread.php?t=112556
Run it, point it to your sh4.exe, click ok. A backup is created before patching btw.
etheberge
03-11-11, 10:06 PM
Only because Privateer made the flag model. Which, by the way, is alot better then existing conning tower flag mods from SH3/5 in my opinion. Porting it over isn't hard. It's all about node placement. I described how to implement the mod in a thread "I need a much smaller flag" in the fleetboat mod forum. (im too lazy to search and link it)
Yes work has already begun on that front. Thanks to Privateer's model and your instructions even a total S3D novice like myself was able to eventually figure it out :-)
http://www.subsim.com/radioroom/picture.php?albumid=103&pictureid=3767
Privateer is correct. Lurker will be upset if his work is used without his permission. And i think he does check in from time to time. He simply doesn't post - at all.
I would strongly advise a politely worded PM informing him of your intentions and asking permission to use/continue his work. If he doesn't reply, assume the answer is "No". If he does reply, do not expect more then a yes or no response.No worries, it's not my (or I hope anyone else's) intention to take over OM or anything like that. I don't have the time or the knowledge needed to do so, even if I wanted to. I'm merely interested in building a few small OM compatible mods around it, mainly for my own sake.
But I do appreciate what you're saying and I will thread lightly regardless.
etheberge
03-11-11, 10:53 PM
No no, I mean when I go to the HQ screen where I can select game options select my crew torpedo load out whatever. The giant map that you click on in order to get your mission and the piece of paper on the left that types out your mission. The map that normally shows where your patrol grid is at shows the Indian Ocean not the Atlantic. Once I start the mission I'm obvioulsy in the Atlantic Ocean. Just something small that truly does annoy the snot out of me. Breaks the immersion and all.
Ah I see then it's a very easy fix :-) A previous mod I worked on with Akula4745 already took care of that and also revamps the office to have a more ATO feel. See ---> http://www.subsim.com/radioroom/showthread.php?t=156502
Slyguy3129
03-12-11, 02:16 AM
Ah cool I suppose I install this last over OM and OMEU?
And in regards to Lurker, he abandoned his work if I recall correctly. Abandon your work and you forfeit it to whom wishes to continue it. I can understand asking for permission but I wouldn't take a non response as a no. That sounds a bit childish to me. If he doesn't respond, then it means he didn't read it. Again It would seem rather stiff of Lurker not to allow someone to continue his work, his work he no longer wants apart of. I mean I don't think Captian Morgan asked permission to modify the RSRD files in order to make them compatible with the new TMO.
The way I see it as long as whoever continues his work as long as they give him credit for it, there should be no problem.
Glad to hear that people are still trying to keep this alive. I am tempted to get into a "which Silent Hunter is the best one" discussion, but all of the different SH games have their own merits. It would be great to have the best of them all in one game....gameplay, graphics, immersion.
I love the way SH4 loads and starts so quickly and runs very stable.
I think that it still has too much of a Pacific feel (just look at the buildings for example). It could do with being a touch more European in the harbours and along the coast. A bit more harbour life would be good.
The map department misses a few more charts like there are in both SH3 and SH5.
I don't seem to have many lifeboats in the water with OM when a ship goes down.
With SH3, you could almost sense the way the war was going by the atmosphere created by the radio messages. I miss that.
After SH5 I feel that the SH4 u-boat is a bit limited. SH3 has open hatches and fire damage. SH5 has flooding. It would be great if these things could be modded in SH4.
When I look at the mods I use with all the SH games, SH4 is the shortest mod list. That shows what a good job Lurker did. It also shows that there is room for more.
Like I said, it's a great initiative you are taking. I appreciate you taking the time to improve the game:yeah:.
markdenny
03-12-11, 12:02 PM
I wish that the crews uniforms could be better suited to the atlantic short sleeves in winter not very real, big coats, furry hats etc.I would also like to see better u boat skins more high rez,more like tomi's v11c/40,Those few upgrades would do me fine :D
Madox58
03-12-11, 03:16 PM
http://www.subsim.com/radioroom/picture.php?albumid=103&pictureid=3767
Looks pretty good.
:up:
One thing that bothers me is the fact that the ropes holding the flag are stable right now.
If I get around to it, I'll animate the whole thing so the ropes get a whipping effect also.
Maybe even a bit of bending on the Pole?
:hmmm:
Slyguy3129
03-13-11, 01:20 AM
While I'm at it we should find a way to move the flags. Why are they attached to the stern of the ship. There isn't any way you can see them until the last possible second and that is incredible annoying.
etheberge
03-13-11, 01:57 AM
Ah cool I suppose I install this last over OM and OMEU?
Yup :up:
With SH3, you could almost sense the way the war was going by the atmosphere created by the radio messages. I miss that.
Yes me too...I'm working on adding radio traffic slowly but surely. I only have the first three months of the war done though. See sample below. Basically I'm reading the BdU daily logs and only picking stuff that makes at least a little sense gamewise. If anyone wants to jump in and take a few months/years off my hands it'd be great.
@OKM@^FORCES AFLOAT^&OP IMMEDIATE TRAFFIC&[X]HOSTILITIES WITH ENGLAND WITH IMMEDIATE EFFECT X
@OKM@^FORCES AFLOAT^&OP IMMEDIATE TRAFFIC&[X]U-BOATS TO MAKE WAR ON MERCHANT SHIPPING IN ACCORDANCE WITH OPERATIONS ORDER X
@BDU@^U-BOATS AFLOAT^&OP IMMEDIATE TRAFFIC&[X]OPEN HOSTILITIES AGAINST ENGLAND IMMEDIATELY, DO NOT WAIT TO BE ATTACKED FIRST X
@OKM@^U-BOATS AFLOAT^&OP IMMEDIATE TRAFFIC&[X]RADIO INTELLIGENCE REPORTS TRANSPORT TRAFFIC FROM PORTLAND X WEYMOUTH IS SAID TO BE A BASE FOR EAST BOUND STEAMERS X
@OKM@^U-BOATS AFLOAT^&OP IMMEDIATE TRAFFIC&[X]FRANCE CONSIDERS HERSELF AT WAR WITH GERMANY FROM 1700 X BOATS ARE TO TAKE NO HOSTILE ACTION AGAINST FRENCH MERCHANT SHIPS FOR THE PRESENT, EXCEPT IN SELF DEFENSE X
@BDU@^U-BOATS AFLOAT^&OP IMMEDIATE TRAFFIC&[X]OPERATIONS ORDERS PARA. VIA REMAINS IN FORCE FOR THE WAR AGAINST MERCHANT SHIPPING X
@OKM@^FORCES AFLOAT^&OP IMMEDIATE TRAFFIC&[X]BY THE FUEHRER'S ORDERS NO HOSTILE ACTION IS TO BE TAKEN FOR THE PRESENT AGAINST PASSENGER SHIPS, EVEN IF IN CONVOY X
@OKM@^FORCES AFLOAT^&OP IMMEDIATE TRAFFIC&[X]THE SITUATION WITH FRANCE IS STILL NOT CLEAR X NO HOSTILE ACTION IS TO BE TAKEN AGAINST FRENCH UNITS, INCLUDING MERCHANT SHIPS, EXCEPT IN SELF DEFENSE X MERCHANT SHIPS IDENTIFIED AS FRENCH ARE NOT TO BE STOPPED X AVOID INCIDENTS WITH FRANCE AT ALL COSTS X
@BDU@^U-BOATS AFLOAT^&OP IMMEDIATE TRAFFIC&[X]U-17 REPORTS ENGLISH CHANNEL IS PASSABLE X U-BOATS ARE PERMITTED TO TRANSIT THROUGH THE CHANNEL ACCORDING TO BEST JUDGMENT X PROVIDE SITREP ON ENEMY ACTIVITY IF ABLE X
@OKM@^FORCES AFLOAT^&OP IMMEDIATE TRAFFIC&[X]ENEMY CONVOYS MAY BE ATTACKED NORTH OF THE LATITUDE OF BREST EVEN IF THEY ARE ESCORTED BY FRENCH OR FRENCH AND ENGLISH FORCES X U-BOATS ARE NOT TO TAKE ACTION AGAINST PASSENGER SHIPS EVEN IF UNDER ESCORT X
@BDU@^U-26^&OP IMMEDIATE TRAFFIC&[X]U-26 REPORT POSITION IMMEDIATELY X
@BDU@^U-30^&OP IMMEDIATE TRAFFIC&[X]U-30 REPORT POSITION IMMEDIATELY X
@U-30@^BDU^&OP IMMEDIATE TRAFFIC&[X]WEATHER AND VISIBILITY CONDITIONS UNFAVORABLE X LITTLE TRAFFIC X SS BLAIRLOGIE SUNK X
@BDU@^U-30^&OP IMMEDIATE TRAFFIC&[X]WHEN FUEL IS USED UP RETURN NORTH OF THE SHETLANDS X CHANCE TO ATTACK WARSHIPS WEST OF THE ORKNEYS X U-30 TO TRANSFER OPERATIONS AREA TO POSITION V IF POSSIBLE X
@U-26@^BDU^&OP IMMEDIATE TRAFFIC&[X]OPERATION CARRIED OUT IN POSITION BF 1828 X HEAVY ANTI-S/M ACTIVITY X
@BDU@^U-26^&OP IMMEDIATE TRAFFIC&[X]WELL DONE X SHIFT OPERATIONS TO AREA F X
@BDU@^U-BOATS AFLOAT^&OP IMMEDIATE TRAFFIC&[X]BE ADVISED OF WARNING TO SHIPPING ALONG THE LINE DUNGENESS/DOWNS AND MINES OFF ST. CATHERINE'S LIGHTSHIP X
@BDU@^U-55^&OP IMMEDIATE TRAFFIC&[X]EXTENSION TO OPERATIONS AREA SEEMS PROMISING AND IS RECOMMENDED X
@U-30@^BDU^&OP IMMEDIATE TRAFFIC&[X]ATTACKED BY A/C, SLIGHT DAMAGE TO BOW, 2 TUBES OUT OF ACTION X 2 CAPTURED RAF OFFICERS ON BOARD X REQUEST DIVERSION TO REYKJAVIK TO LAND SERIOUSLY WOUNDED MAN X
@BDU@^U-30^&OP IMMEDIATE TRAFFIC&[X]PERMISSION GRANTED. GERMAN CONSULATE WILL BE INFORMED SHORTLY BEFORE YOUR ARRIVAL X
@U-32@^BDU^&OP IMMEDIATE TRAFFIC&[X]AS PER YOUR ORDER LETTERED E HAVE FOULED THE BRITISH SWINE HIS SEA X
@U-30@^BDU^&OP IMMEDIATE TRAFFIC&[X]LANDED AT REYKJAVIK SUCESSFULLY ON 9/19 X POSITION NOW SE OF ICELAND X
@BDU@^U-39^&OP IMMEDIATE TRAFFIC&[X]U-39 REPORT POSITION IMMEDIATELY X
@BDU@^U-39^&OP IMMEDIATE TRAFFIC&[X]U-39 REPORT POSITION IMMEDIATELY X
@BDU@^U-BOATS AFLOAT^&OP IMMEDIATE TRAFFIC&[X]FRENCH SHIPS TO BE TREATED SAME WAY AS ENGLISH SHIPS X FOR PASSENGER SHIPS, ORDERS AS ALREADY ISSUED REMAIN IN FORCE X MERCHANT SHIPS USING THEIR RADIO WHEN STOPPED ARE TO BE BROUGHT IN OR SUNK X MINES MAY BE LAID ON THE FRENCH COAST X
@U-30@^BDU^&OP IMMEDIATE TRAFFIC&[X]1 DIESEL UNSERVICEABLE AND OTHER DAMAGED X REQUEST ASSISTANCE X POSITION GRID AN 3840 X
@BDU@^U-30^&OP IMMEDIATE TRAFFIC&[X]HOLD POSITION X NEARBY MINESWEEPER DISPATCHED TO YOUR LOCATION X PROCEED UNDER ESCORT TO BLAU X GOOD LUCK X
@BDU@^U-27^&OP IMMEDIATE TRAFFIC&[X]U-27 REPORT POSITION IMMEDIATELY X
@U-35@^BDU^&OP IMMEDIATE TRAFFIC&[X]ONE WEEK IN AREA PORTLAND/CASQUETS/DIEPPE/HASTINGS X VERY STRONG AIR PATROLS X S/M'S AND SMALL SURFACE CRAFT, NO LARGE WARSHIPS, TRANSPORTS OR CONVOYS X HEAVY SINGLE SHIP TRAFFIC OFF ENGLISH COAST X LITTLE TRAFFIC OFF FRENCH COAST, INCLUDING LE HARVE X IMPOSSIBLE TO ACT ACCORDING TO PRIZE LAW BECAUSE OF PATROL VESSELS X
Like I said, it's a great initiative you are taking. I appreciate you taking the time to improve the game:yeah:.
I'm just trying to add a few things around the edges you know, I don't have the knowledge required to do much more than that. I'm hoping that other modders will be inspired by all the ideas in this thread to work on their own projects too.
As Karl Marx would say "From each according to his abilities, to each according to his needs" :D
Looks pretty good.
:up:
One thing that bothers me is the fact that the ropes holding the flag are stable right now.
If I get around to it, I'll animate the whole thing so the ropes get a whipping effect also.
Maybe even a bit of bending on the Pole?
:hmmm:
Thanks Privateer, check your PMs about the ropes.
I have two Turms done so far...out of about 26 that I can count. (I don't think all those are actually used but not sure exactly how many I have to do yet).
etheberge
03-13-11, 02:01 AM
While I'm at it we should find a way to move the flags. Why are they attached to the stern of the ship. There isn't any way you can see them until the last possible second and that is incredible annoying.
Ah yes good point, that annoys me too.
drakkhen20
03-13-11, 10:42 AM
sweet,guys...
when can we expect any "mods" for om?
drakkhen20
03-13-11, 10:56 AM
oh btw is there any way to incorperate campaigns from sh3 super mods like wac and gwx and maybe better docks? i posted a simular thread in sh3 workshop but it has nothing to do with om just an idea i've been pondering. by no means am i a s3d novice or expert. about the only thing i'm good at is textures. but i do know that sh4 and sh3 share some files that are the same. we need to get a group of modders on this huh to reopen om?
drakkhen20
03-13-11, 11:14 AM
sorry to post three time in a row but,
i think what Slyguy3129 was talking about was the little eagle in the mission map when issueing your order theres a youtube video of it in the same thread you gave him to check out about the ato office. the eagle stays in the upper left hand corner of the screen as the map drifts by. i have this mod also and was wondering if there is a fix to this.
Slyguy3129
03-13-11, 11:28 PM
Yes that was what I was talking about. Bit I've downloaded the mod and am just happy to see the Atlantic rather than the Indian. But maybe something we could work on. I'm guessing we are waiting for Lurker's "permission".
I think the first major change we should do is move the blasted flags. I know I mentioned this before but it is so annoying that it deserves another mention. I have noticed a few ship with flags where they are suppose to be so it is possible. Also for the record I don't care if the stern flags are historically accurate either.
drakkhen20
03-14-11, 01:21 AM
i really think all these ideas it would be nice to have a little team to get together and start improving and modding here and there. not saying start a serious team like gwx did but it would be nice to have a group of people working on stuff to continue this fine mod.
how many screams must be heard before justice is served!:wah::haha:
:salute:
Slyguy3129
03-14-11, 02:07 AM
Well accordingly we have to wait on Lurker. Course if it was up to me I'd just slap his name in the credits of what we think up and that would be the end of it.
Course I'd do that cause I ain't gonna hold my breath on Lurker speakin up bout anything any time soon. He wants no part of it and that's fine. But there isn't any sense in holding things up to wait on someone who said that they were through.
I don't know a thing about modding but I would like to learn because I want to make OM better, cause well if you ain't getting better, you ain't doin nothing. Which is exactly what OM is doin.
Madox58
03-14-11, 07:37 PM
After SH4 was released?
A VERY heated debate went on.
The results are posted in this thread.
http://www.subsim.com/radioroom/showthread.php?t=115983
WHICH is only found in the SH3 Mods Workshop!
Why? Because the Modders in SH3 pretty much demanded it!
(Rape of all mods is going to happen, we attempted a way to stop Wars)
I've seen MOST Modders for SH4 also follow this framework.
(And I've seen many SH5 modders have no Idea it even exists!)
IF you are within the framework of what is posted in that thread?
You are well within the rights as the MAJORITY here agreed upon.
(It was a BLOODY thread thankfully long gone!)
drakkhen20
03-14-11, 09:38 PM
It would be an excellant idea to sticky that post and it looks like we got some pming,emailing,and contact posting to do.
Ducimus
03-14-11, 09:59 PM
And in regards to Lurker, he abandoned his work if I recall correctly. Abandon your work and you forfeit it to whom wishes to continue it.
Clearly you haven't been around subsim very long. :haha:
I love the way SH4 loads and starts so quickly and runs very stable.
It' wonderful.
I think that it still has too much of a Pacific feel (just look at the buildings for example). It could do with being a touch more European in the harbours and along the coast.
All harbor models that existed in SH3, exist in SH4. They simply aren't being used.
A bit more harbour life would be good.
The legacy models from SH3, allow for a drag in drop of missing animations that brought harbors to life. The nodes still exist, the resource files were removed so they don't display.
With SH3, you could almost sense the way the war was going by the atmosphere created by the radio messages. I miss that.
Easy to mod, PITA to research and tedious to write in.
After SH5 I feel that the SH4 u-boat is a bit limited. SH3 has open hatches and fire damage. SH5 has flooding. It would be great if these things could be modded in SH4.
When I look at the mods I use with all the SH games, SH4 is the shortest mod list.
Here's the thing. To the majority of Uboat fans, the Silent hunter series is as follows:
Silent Hunter 3 -> Silent Hunter 5
Silent Hunter 4 simply does not exist in their minds because it was primarily a fleet boat sim. Most simply do not have the desire to open their minds and try out something new. So they write the game off as non existant. What most don't realize is that the "Uboat missions" expansion, opened all the doors in SH4. In truth, it can be as much of a uboat sim, as it is a fleet boat sim. Fully rendered interiors aside, I'd argue it's two sims in one, and twice the value of SH3 or Sh5 on that premise.
But again, since it doesn't exist. Modders who focus on Uboats have either stuck to Sh3, or moved directly to SH5. Realistically, SH4's full potential will never be realized.
drakkhen20
03-14-11, 10:23 PM
This is what i found and is copied and pasted directly from document readme file to here. so this is where we start i guess if we are serious about useing this mod or expanding it.
"Permissions:
Absolutely nothing found within the "Operation Monsun Environmentally & Graphics Upgrade" (OMEGU) may be used for any commercial product of any size, shape or form; also absolutely no mod, concept, or design found within the OM may be used by any one, for any reason, without expressed permission of the author of this mod.
OM is freeware, made by the SH4 moding community. All permissions of individual mods are subject to their author's permissions."
Slyguy3129
03-15-11, 02:03 AM
Good Heavens! I would never take someone else work just to profit from it monetary wise. The only thing I would profit from is adding to and completing Lurker's work and getting further enjoyment out of the game and helping others realize it's potential. That to me is worth more than gold.
I had noticed bouncing between SH3 (I own it as well, my first silent hunter, Silent Service 2 gave the the horrid bug:DL) that there is a level of animosity between the different games. I for on have a hatred of SH5 but only because of the internet requirement(removed or not) and the fact that it's only half the game (ends in 43). But to each there own. Perhaps with the furthering of OM we could collect some of those SH5 players who aren't happy.
In regards to Lurker I meant no disrespect at all. But it does sound rather childish in the sense that "oh thats my old toy and don't play with it anymore nor do I want to, but you can't have it even if you could get enjoyment from it". But I suppose having put so much work into something you could develop a sort of possessive complex.
Hopefully he would be kind enough to give us the green light. I would like to get into and learn modding, and enhancing OM is just the motivation I would need.
Are there any modding tutorials laying around the forums here?
The Silent hunter "wars" seem eerily similar to the problems that HOI3 has in regards to the PTO. In as much as most everyone plays in the ETO and hardly plays the PTO so the developers spend more time on the ETO leaving the PTO broken.
PS to Duci. Have you happened upon my PM regarding the scene dat files in TMO 2 and and 2.1?
Silent Hunter 4 simply does not exist in their minds because it was primarily a fleet boat sim. Most simply do not have the desire to open their minds and try out something new. So they write the game off as non existant. What most don't realize is that the "Uboat missions" expansion, opened all the doors in SH4. In truth, it can be as much of a uboat sim, as it is a fleet boat sim. Fully rendered interiors aside, I'd argue it's two sims in one, and twice the value of SH3 or Sh5 on that premise.
But again, since it doesn't exist. Modders who focus on Uboats have either stuck to Sh3, or moved directly to SH5. Realistically, SH4's full potential will never be realized.
+1.:yep:
drakkhen20
03-16-11, 04:28 PM
So does anyone have an update on this. Has anyone made contact with said auther? Has anybody had any more ideas?<thats alot a questions lol>
My personal beef with SH4 (not just OM) is weather. SH4 being initially designed for the Pacific, weather stays rather good everywhere, Atlantic included. The most frequent weather here is clear sky and 15m waves, with very few rainy days. And to sail the whole December in Northern Atlantic without seeing a cloud or a drop of rain is an immersion killer IMO.
Totally agree
A bigger compass (like the one below) would make a handy addition..
And oil skins for the bridge crew too..:yep:
http://img144.imageshack.us/img144/4531/sh3img45201017106376.png
Sailor Steve
03-17-11, 10:10 AM
A bigger compass (like the one below) would make a handy addition..
I partly agree. That compass is actually taken from an older mod that removes everything from the screen unless you pass the cursor over it, and the original had all three dials do that:
http://i14.photobucket.com/albums/a325/SailorSteve/mymod2.jpg
http://i14.photobucket.com/albums/a325/SailorSteve/mymod3.jpg
It's not really a must-have, but something like that would be nice.
iambecomelife
03-19-11, 02:45 PM
Sorry to interrupt again but I am still getting crashes in Museum after applying the patch. This is very frustrating! I'd happily spend more time on Monsun if only it was more stable on my setup. Any other ideas about what's wrong?
MaddogK
03-19-11, 02:59 PM
Don't go there.
;)
IIRC the OM docs state that the museum will die. I've read a few have good luck with the memory patch for windows. Its in the library, under game patches.
Jan Kyster
03-19-11, 04:11 PM
Unpatched my SH4.exe crashes in OM every time and often when starting patrol from inside harbour. Both issues are warned against by Lurker.
The patched SH4.exe never crashes under any circumstances...
Using Win 7 64-bit, 6 GB RAM, 5970, non-OC.
@iambecomelife:
If you run your Window's Reliability and Trouble Log, what do you see?
Have a look here, may be helpful with a hint: http://www.subsim.com/radioroom/showpost.php?p=1621247&postcount=11
Sorry for the OT... :D
GlobalExplorer
03-24-11, 03:26 PM
For the guys working on the radio mod, I uploaded the Sh3Gen Standing Orders. If you're interested that is.
link (http://www.global-explorer.de/20110324/orders.zip)
These operational orders were made from Hans Abbadons Aotd U-Boaters Guide, with additional research by Brad Golding, he put a lot of work in this.
Every file in the subfolders conatins a single operational order, german and english versions, with year and date. It may be a bit of work to copy the text, but doable. I don't know if I will find time to put them into a flat file.
Of course you have my "permission" to use them :)
Credits should go to Hans Abbadon (original version), Brad Golding (Sh3Gen updated version), and Georg Unterberg (german translator).
Ducimus
03-24-11, 04:30 PM
RE museum crash:
Three guesses:
1.) The game is trying to instantiate two objects that have the same node ID's.
2.) A ship is missing a rec manual page.
3.) Risidual/empty directory left over from a previous mod installation.
MaddogK
03-24-11, 04:38 PM
RE museum crash:
Three guesses:
1.) The game is trying to instantiate two objects that have the same node ID's.
2.) A ship is missing a rec manual page.
3.) Risidual/empty directory left over from a previous mod installation.
No kiddin, the rec manual will do that ? Will it also crash the museum if a page exists in the manual for a ship but the ship doesn't exist ?
etheberge
03-24-11, 05:30 PM
RE museum crash:
Three guesses:
1.) The game is trying to instantiate two objects that have the same node ID's.
2.) A ship is missing a rec manual page.
3.) Risidual/empty directory left over from a previous mod installation.
Mmm...nice guess Ducimus. There was indeed an empty folder in \Data\Sea on my install, NFF_RiverClass.
The museum was crashing for me (Win7, x64, 5gigs ram) so I took out that empty folder and pasted it somewhere else. I then tried to launch the museum and low and behold it worked!
But...as a test I pasted the empty NFF_RiverClass back to \Data\Sea, fully expecting the museum to start crashing again and strangely it still worked.
So now I'm confused. No matter what I do I can't get it to crash again. Oh well...
If you have the same empty folder in your install and your museum is crashing, try the same thing I did and see what happens. It's worth a shot.
themrwho
03-31-12, 12:48 AM
Just noticed this thread -- kinda old, is anyone still working on improving OM?
Or improving OM & releasing updates idea completely dead now?
Traveller
04-15-12, 06:23 PM
Just noticed this thread -- kinda old, is anyone still working on improving OM?
Or improving OM & releasing updates idea completely dead now?
Hi. I plan on releasing a Traveller Mod version for OM, including a few special other features. I really think the U-boat side of SH4 has been badly neglected. :nope:
Sailor Steve
04-15-12, 10:19 PM
Hi. I plan on releasing a Traveller Mod version for OM, including a few special other features. I really think the U-boat side of SH4 has been badly neglected. :nope:
Oh yeah. :yep:
I have a long list of things from all the SH3 supermods plus other things I would love to see in SH4. I've said so many times, including this thread.
I'm goin' down
04-16-12, 02:05 AM
Hi. I plan on releasing a Traveller Mod version for OM, including a few special other features. I really think the U-boat side of SH4 has been badly neglected. :nope:
This better be good, because OM/OMEGU is a very good supermod. Because it is in the SH4 game, I believe it is underplayed and under appreciated. It will be interesting to see your mods.
Sepp von Ch.
04-17-12, 11:51 AM
My personal beef with SH4 (not just OM) is weather. SH4 being initially designed for the Pacific, weather stays rather good everywhere, Atlantic included. The most frequent weather here is clear sky and 15m waves, with very few rainy days. And to sail the whole December in Northern Atlantic without seeing a cloud or a drop of rain is an immersion killer IMO.
Yes, I like OM+OMEGU very much, but the weather is for me an immersion killer too.
Traveller
04-23-12, 05:31 PM
:nope:
Nbjackso
04-23-12, 07:48 PM
I know the fix for this. Learned about it reading through an old thread. Will upload the mod soon. :)
Traveller, do you sleep/work? You have been pumping out (quality) mods about every other day for the past several weeks. I just wanted to say "BRAVO ZUZU", your efforts are appreciated.
Traveller
04-23-12, 11:22 PM
:nope:
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