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oscar19681
03-01-11, 06:33 PM
Did you ever have a circle runner in sh-5? I had one in sh-4 before and i nearly **** my pants, Litteralty! I was just wondering if anyone had one since they took so many good stuff from sh-3/4 out of stock sh-5 that i was wondering if the circle runner feature met the same fate as the crew management , mines and u-boat nets , the band at the port etc etc.

Ducimus
03-01-11, 06:42 PM
I'm sure the SIM file controller for torpedo's has the same variables as the one from SH4. Circle runners were primarily a problem with US torpedo's though. They really were that crappy, and the German torpedo's really were that much better. Ive never heard of a Uboat having a problem with circle runners. :hmmm:

danurve
03-01-11, 06:49 PM
Off the top of my head I can't remember the U-# but in this documentary;

http://movies.netflix.com/WiMovie/Hitler_s_Lost_Sub_Nova/70016493?trkid=2361637#height36

They determined the cause a result of such a circle runner.

Bilge_Rat
03-02-11, 06:25 AM
Early war German torpedoes had all the same flaws as American ones.

All the same variables exist in sh5 as in 3/4. The issue is more that the stock games keep the chances of duds very low. Someone would have to create a torpedo dud mod for sh5 as had been done for 3/4.