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kvbrock82
02-25-11, 09:18 AM
Ive recently decided to come back to SHIII seeing as im not overly overwhelmed by the immersion factor of SHV. In the past I always used to just install GWX 3.0 and leave it at that but this time im seeing what else I can throw in to spice things up a little.

Heres what i went for:

-GWX 3.0
-Lifeboats&debris
-Torpedo Explosion
-Fubar Skins Pt1-4
-TMT v2
-OLC 'Gold' MKII - Env with EDE and GUI with LRT

Im not even sure if these go together or if im missing any must have mods, so any help will be most appreciated. I've always used Manual Targeting too, so learning the techniques used in the OLC mod are going to prove a big challenge.

Anyone else care to list their mod loadout or provide some feedback so i can milk the most out of SHIII for the last time?

Cheers.

Tom
02-25-11, 09:57 AM
- GWX 3.0
- h.sie's Realism fixes, V15D
- GWX 16 km environment
- GWX enhanced damage effects
- Torpedo damage final v2.0
- Thomsen's Sound pack v3
- LifeBoat&Debris v4
- Wooden Lifeboats Mod
- OLC's modified searchlight beams
- OLC GUI 1.2.7 (customized version, see below)*
- SH5 water
- Custom crew skins mod (combined from several skin mods)
- Waterstream & Exhaust combi v2.3
- KJF small moon hires
- MFM 3.2 (with skin packs loaded via SH3 Commander)
- TMT v2 + Thomsen's Ships v4.2
- Bad weather fix
- skin mod for sub (I change this whenever I change boats)
- small personal tweaks (minor language and keyboard changes - I want to have english menus and messages but a german gui (all the tdc labels etc.). I also use a finnish/swedish keyboard, so I moved a few commands around.)

* Because the latest OLC GUI locks the periscope zoom levels (I think), I use an older version (1.2.7). That version, however, required doubling of ship mast heights to work, so I made new periscope and uzo backgrounds for OLC v 1.2.7 that work with the real mast heights. Obviously, I too use manual targeting.

kvbrock82
02-25-11, 10:25 AM
A lot of mods there that i have missed out on. Defo gonna be looking into them :)

Sailor Steve
02-25-11, 11:08 AM
http://www.subsim.com/radioroom/showthread.php?t=173193&page=7
http://www.subsim.com/radioroom/showthread.php?t=170090&page=3

STEED
02-25-11, 01:15 PM
List your SHIII mod loadout

No, already done it so many times now I draw the line.

Unless you slip me £1000 then I will. ;)

Sailor Steve
02-25-11, 08:33 PM
http://www.subsim.com/radioroom/showpost.php?p=1592209&postcount=4

frau kaleun
02-25-11, 08:56 PM
Generic Mod Enabler - v2.6.0.157
[D:\Silent Hunter 3\GWX3\Silent Hunter III\MODS]

GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
Extras for the Wilhelmshaven campaign v2.4c [Modified]
TMT v2 + ThomsensShips V4.2
Add TMT ThomsonsShips fix
LB&Dv4 Standing Man In Boat
Wac Animated Sub Pens interior start for GWX
Aces' Combined SH3.SDL Files v2 [Modified Diesel Sound]
GWX - Alternate Loadscreen - Full Circle
GWX - Captain America's Officer Icons
GWX - Enhanced Damage Effects
GWX - Integrated Orders
GWX3.0 Contact Color
b25_SF_Grass_1024_V2
electric torpedo trail fix
FK's Sound Mod
Flags_enlighten
Rapt0r's Unis V2.0 Grey [All Leather No Medals Modified]
FK's Valkyrie Cap Emblem
OLC's Modified Searchlight Beams for GWX3
Pascal_Port_People
Scirč-Tikigod- repeated order
sobers real smoke darker and a brown tint1.1
Torpedo damage Final
Waterstream+Exhaust Combi V2.3 for GWX3
Waterstream+Exhaust Combi - Single Exhaust for TypeII
Merchant_Fleet_Mod_3.2 [Modified]
MFM 3.2 EnglishNames.cfg


Generic Mod Enabler - v2.6.0.157
[D:\Silent Hunter 3\GWX3\SH3 Commander\MODS]

My StaticSettings
Nightclub
Ship Names
WB's Warning Orders (SH3 Cmdr) v1.3
MFM-v3-Neutral-Skins-1940
MFM-v3-US+UK_Skins19390901
MFM-v3-US+UK_Skins19391101
MFM-v3-US+UK_Skins19400201
MFM-v3-US+UK_Skins19400501
MFM-v3-US+UK_Skins19400801
MFM-v3-US+UK_Skins19401101
MFM-v3-US+UK_Skins19410201
MFM-v3-US+UK_Skins19410801
MFM-v3-US+UK_Skins19420201
DD_OpenHatch_v3.09_w_CDC_Fix_&_Int_Orders
FM_NI_V1.0 [no sdl file] w Blue Int & Int Orders
GWX - Open Hatch Mod
Random Dockside Music
Mutant 20km Env Mod For GWX3 & SH3 Cmdr
7B Turms Your Way

Bakkels
02-25-11, 11:24 PM
Well here's my loadout (*In falsetto voice:* "Oh won't you stay... just a little bit longer" :O:)

GWX - 16 km atmosphere
GWX - Contact color
GWX - Enhanced damage effects
GWX - Lite harbor traffic
GWX - Integrated orders
GWX_dFa_flags&pens_2010
Waterstream+Exhaust Combi v2.3 for GWX 3
Aces Hi Res Uniforms and medals Mk2
Seafloor sf v3 final
Torpedo damage final ver2.0
LifeBoats&Debris_v4

Collin Dougherty
02-28-11, 07:17 AM
GWX
GWX-open hatch mod
GWX- Enhanced damage
GWX-Alternative Flotillas
GWX-DFa Flags & pens (Which dosent seem to be working for me)

And After I get the 4GB patch this afternoon im going to be downloading Rapt0rs Leather Watch crew Uniforms & possibly FM_Interior If I can run it.

Collin Dougherty
02-28-11, 07:18 AM
Well here's my loadout (*In falsetto voice:* "Oh won't you stay... just a little bit longer" :O:)

GWX - 16 km atmosphere
GWX - Contact color
GWX - Enhanced damage effects
GWX - Lite harbor traffic
GWX - Integrated orders
GWX_dFa_flags&pens_2010
Waterstream+Exhaust Combi v2.3 for GWX 3
Aces Hi Res Uniforms and medals Mk2
Seafloor sf v3 final
Torpedo damage final ver2.0
LifeBoats&Debris_v4
what does 16km atmosphere & Intergrated orders do?

frau kaleun
02-28-11, 10:07 AM
what does 16km atmosphere & Intergrated orders do?

Full info on them is in the GWX manual, but basically the 16km atmo increases the visible surrounding environment from the stock 8km to 16km... so for instance, when you are standing on the bridge at sea the horizon would be roughly 16km away instead of 8km, and you and your crew will have the potential to spot other units at a much greater distance.

The Integrated Orders rearranges the icons that appear when you click on one of the crewmember icons (Navigator, Chief Engineer, etc.) at the bottom left of the GUI, adding some I think and making more of them readily available in fewer clicks. It also makes them appear directly above the row of crewmember icons which IIRC is another change. I've been using it so long I can't really remember what it was like before.

Bakkels
02-28-11, 11:37 AM
The day before yesterday I installed Makmans Environment Pack v3 and it's amazing.
Didn't think I could run it but it works fine. I wanted to push my pc to the limit, so I also added the High Res fix and even that works. Only when close to harbor frame rate drops to about 27fps, but it's still playable.

So @ColinDougherty; if you find FMInterior is too heavy on your system, try MEP V3. It's a different kind of mod (changes environment graphics instead of the uboats interior) but it makes the game really look beautiful. It also pushes the horizon away even more (20km) and it adds this cool effect that when you see a ship that's about 20km away, you see the smoke first, and the hull later (to reflect the curvature of the earth). And your computer specs are better than mine so you can definately run it.
Also check out the Waterstream+Exhaust mod, it adds water streams to the 'holes' in your U-boat, and exhaust fumes. Really nice.

Damo
02-28-11, 05:46 PM
Here's my current setup, after a LOT of merging and tweaking. A few others are added in with my merges but can't remember exactly what now.

GWX - Wilhemshafen,St Naz,Schluese and xtra ships V5
Community units
Conus' Historically Accurate U-boat Emblems 1.3
DD_OH_V3.09_20091209162038
DFant_subFlag_2010
GWX - Fuel Economy
Rbs1_SH4_Effects_GWX_30_71
LifeBoats&Debris_v4
Waterstream+Exhaust Combi V2.3 for GWX3
SH4StyleFlags_GWX
OLC's Modified Searchlight Beams for GWX3
ANZACMICKS DAMAGE IMMERSION
Sound Pack (Thomsen, EAS, custom)
M.E.P v3
M.E.P v3-Patch
Sober's 3D Waves
MaGui F
optional-ALTERNATIVE SCOPES with speedlines stopwatch for MaGui F
YELLOW Filters on Scopes+Binoculars for MaGui F
LRT v2.04 Full (Merged)
M.E.Pv3 VisualSensors-GWX3
Fubars crew skins4
Torpedo_HAHD_1024_GWX
IXBsplint camo
VIIB Early War Skin
Type IX salvo selector
Merchant_Fleet_Mod_3.2
Ricks_GWX_Rec_Man_Final
b25_SF@Grass_1024
Foam