View Full Version : Anything changed while I've been away?
PoorOldSpike
02-14-11, 08:38 PM
Hi guys, i've had DW 1.04 for a couple of years but haven't played it for quite a while because it was a chore having to unrealistically allocate and fire individual SAMs at individual incoming sea skimmers.(think "crazy clickfest")
I mean, the CIWS was fully automatic so it was a pity SAM's couldn't be automated too.
I don't suppose a mod has come out to fix it by any chance?
Molon Labe
02-14-11, 11:16 PM
Okay, I'm interested. What is the name of this automated system on the FFG-7 and what are its capabilities? Can you provide a link?
keltos01
02-15-11, 04:45 AM
http://img522.imageshack.us/img522/3229/300pxstandardmissile.jpg (http://img522.imageshack.us/i/300pxstandardmissile.jpg/)
A RIM-66 Standard MR on an Mk-26 launcher
The Mark 13 is equipped to fire the RIM-66 Standard, RGM-84 Harpoon, and RIM-24 Tartar missiles for anti-air and anti-ship defense, and is capable of firing the Standard at a rate of one every eight seconds.
Its 40-round magazine consists of two concentric rings of vertically-stored missiles, 24 in the outer ring and 16 in the inner. In case of a fire, the system is equipped with magazine sprinkling, CO2 (http://en.wikipedia.org/wiki/Carbon_dioxide) suppression and booster suppression.
http://en.wikipedia.org/wiki/Mk_13_missile_launcher
In the middle 1980s, the SM-2MR was deployed via Mk 41 Vertical Launch System (VLS) aboard the USS Bunker Hill, the first U.S. Navy ship to deploy a vertical launcher. VLS has, since 2003, been the only launcher used for the Standard missile in the U.S. Navy aboard Ticonderoga-class cruisers and Arleigh Burke-class destroyers.
http://en.wikipedia.org/wiki/RIM-66_Standard
one Mk 13 Mod 4 single-arm launcher for Harpoon anti-ship missiles and SM-1MR Standard anti-ship/air missiles (40 round magazine)
In mid-2000, the Navy removed the frigates' Mk 13 single-arm missile launchers and magazines because the primary missile, the Standard SM-1MR (http://en.wikipedia.org/wiki/RIM-66_Standard), became outmoded.
Note: As of 2004, Mk13 systems removed from all active US vessels of this class.
http://upload.wikimedia.org/wikipedia/commons/thumb/4/40/USS_Rodney_M._Davis_%28FFG_60%29_Full.jpg/220px-USS_Rodney_M._Davis_%28FFG_60%29_Full.jpg (http://en.wikipedia.org/wiki/File:USS_Rodney_M._Davis_%28FFG_60%29_Full.jpg)
USS Rodney M. Davis (FFG-60) (http://en.wikipedia.org/wiki/USS_Rodney_M._Davis_%28FFG-60%29) after the removal of her foredeck Mk 13 missile launcher (http://en.wikipedia.org/wiki/Mk_13_missile_launcher).
The "zone-defense" anti-aircraft warfare (AAW) capability has vanished, and all that remains is a "point-defense" type of AAW armament. It would supposedly have been too costly to refit the Standard Missile SM-1MR missiles, which had little ability to bring down sea-skimming missiles. Another reason is to allow more SM-1MRs to go to American allies that operate Perrys, such as Poland, Spain, Australia, Turkey, and the Republic of China (Taiwan).
The loss of the launchers also strips the frigates of their Harpoon anti-ship missiles. However, their Seahawk helicopters can carry the much shorter-range Penguin anti-ship missile.
blueprint of FFG-60 :
http://img404.imageshack.us/img404/6936/800pxffg60schematic.jpg (http://img404.imageshack.us/i/800pxffg60schematic.jpg/)
http://upload.wikimedia.org/wikipedia/commons/5/5c/FFG-60_schematic.jpg
Data :
http://en.wikipedia.org/wiki/USS_Oliver_Hazard_Perry_%28FFG-7%29
CIWS :
http://en.wikipedia.org/wiki/Close-in_weapon_system
PoorOldSpike
02-15-11, 10:16 AM
Let me clarify- in real life, surely captains don't have to micro-manage everything on their ships?
For example suppose several enemy sea-skimming missiles are incoming, surely he leaves it to his weapons officer (or an automated system) to engage them with the ships SAMs?
But in DW (as far as I know) we have no power to delegate things; we have to personally do it hands-on ourselves.
Like I said, our CIWS is wonderfully automatic, all we have to do is make sure it's switched on and it's a pity we can't automate our SAM's the same way.
I mean, our place as captain is on the bridge, not having to go down to the weapons centre to take over everything down there.
So in that respect DW is not realistic unless a mod exists to automate all the weapon systems (SAMs/Gun/torpedoes etc)
OneShot
02-15-11, 11:27 AM
Actually in real life the CO is in the CIC during battlestations (at least on surface ships) and directing the fight from there. While he might not be the one pushing the buttons he surely will give the go or no go on any action, especially when that action involves shooting at something.
Still you are right ... even if he doesn't have a sophisticated system like AEGIS at his fingertips he will at least have a TAO and therefore just has to say "destroy this" ... instead of pushing the buttons himself.
Molon Labe
02-15-11, 01:06 PM
DW isn't an RPG where the role is the captain.
EDIT: You might want to try using the right click menu to engage if you'd rather not play at fire control. You won't get two missiles in the air at once with this, but it can still get the job done without you having to do it yourself. And since there are no presets with the missile, the right click engage option works better for this than any other weapon.
ASWnut101
02-15-11, 02:08 PM
Let me clarify- in real life, surely captains don't have to micro-manage everything on their ships?
For example suppose several enemy sea-skimming missiles are incoming, surely he leaves it to his weapons officer (or an automated system) to engage them with the ships SAMs?
But in DW (as far as I know) we have no power to delegate things; we have to personally do it hands-on ourselves.
Like I said, our CIWS is wonderfully automatic, all we have to do is make sure it's switched on and it's a pity we can't automate our SAM's the same way.
I mean, our place as captain is on the bridge, not having to go down to the weapons centre to take over everything down there.
So in that respect DW is not realistic unless a mod exists to automate all the weapon systems (SAMs/Gun/torpedoes etc)
The CWIS is automagic in Dangerous Waters because it (essentially) is in real life. That is, when set properly, the thing will (attempt to) down any incoming missile with no input from the operator.
The Mk-92 system is not automated beyond what is already implemented in DW (or at least the major weapon subsystems aren't). It may be able to fire 7 missiles per minute, but it still requires somebody to tell it to load, ready, aim, and fire the weapon, which the CWIS does not.
Finally, kinda going on what Molon said, you can play DW as a "captain," so to speak. Simply turn on all of the auto crews and play the entire game from the Navmap. But I doubt that sounds very appealing, especially for a mission that may take hours to do with an auto crew as drunk as they come.
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