View Full Version : Mods needed for Silent hunter 4 please
Veteran
02-12-11, 10:09 AM
Hello everyone,im new here.
Can somebody please link me to some recommended mods for silent hunter 4 please.
Thankyou
I'm goin' down
02-12-11, 11:45 AM
There are many mods. It depends in part on how skilled you are as a captain. By way of examples, are you playing at full realism with map contacts off? Do you know how to attack use manual targeting? Do you know how to activate mods using JGSME? Do you know how to using the compass tool and plot a target's course? And if you are really nuts, do you want to learn to navigate using the stars? Many questions can be answered using the search feature, as this and many other posts deal cover answers to your question.
For starters, download the 3,000 meter bearing tool. If you do not want to load a supermod, then visit Webster's page and he has lots of individual mod fixes to the vanilla game (i.e. SH4 1.5.) If you do not know how to attack, see the Skipper's Bag of Tricks sticky in this forum. There are lots of turtorials there.
A list of mods can be found in the Mod forum under Neal Steven's sticky. It is not complete, but is a good start. Other mods are listed in the Subsim Download section, a link to which can be found in that sticky or contained in threads in the mod forum.
Welocme aboard, captain.:salute:
WernherVonTrapp
02-12-11, 12:45 PM
Welcome abroad Veteran.:D Hmmm, :hmmm:something just doesn't fit when looking at your screen name and avatar. Oh well, I'm goin' down is right. There's just too much involved to explain. Especially considering that we have no idea what you're already familiar with. Don't get me wrong, there's nothing wrong with diving in head-first (:hmmm:if you're into that sort of thing) but, it might be best to familiarize yourself with the game and this forum. I'd recommend a mod but, I don't know what you like, if you see what I mean.
So, gander about, put your feet up and make yourself at home. I believe that, before long, you won't be needing any recommendations.:salute:
reignofdeath
02-12-11, 07:16 PM
There are many mods. It depends in part on how skilled you are as a captain. By way of examples, are you playing at full realism with map contacts off? Do you know how to attack use manual targeting? Do you know how to activate mods using JGSME? Do you know how to using the compass tool and plot a target's course? And if you are really nuts, do you want to learn to navigate using the stars? Many questions can be answered using the search feature, as this and many other posts deal cover answers to your question.
For starters, download the 3,000 meter bearing tool. If you do not want to load a supermod, then visit Webster's page and he has lots of individual mod fixes to the vanilla game (i.e. SH4 1.5.) If you do not know how to attack, see the Skipper's Bag of Tricks sticky in this forum. There are lots of turtorials there.
A list of mods can be found in the Mod forum under Neal Steven's sticky. It is not complete, but is a good start. Other mods are listed in the Subsim Download section, a link to which can be found in that sticky or contained in threads in the mod forum.
Welocme aboard, captain.:salute:
2 questions, first, is navigation using the sun and stars really tough?? Ive always wanted to do so but kept away because I thought it would be completely to tough. Secondly, Whats the 3000 meter bearing mod?
Schwieger
02-12-11, 07:24 PM
2 questions, first, is navigation using the sun and stars really tough?? Ive always wanted to do so but kept away because I thought it would be completely to tough. Secondly, Whats the 3000 meter bearing mod?
I've always been in favour of navigating using the ocean itself; memorizing what each patch of ocean looks like and use that as a map :yep:
I'm goin' down
02-12-11, 08:26 PM
2 questions, first, is navigation using the sun and stars really tough?? Ive always wanted to do so but kept away because I thought it would be completely to tough. Secondly, Whats the 3000 meter bearing mod?
re Celestial Navigation - I haven't been able to figure it out.
re the 3,000 meter bearing tool - its bigger than than the 2,000 meter tool. If you have plot angles, it makes the job easier; same for plotting course. You have to load it to see it. It is a 3,000 meter compass tool. If you know how to load mods, it can be deactivated very simply.
Hello everyone,im new here.
Can somebody please link me to some recommended mods for silent hunter 4 please.
Thankyou
Welcome aboard :DL,
Most SH4 players go with either RFB+RSRDC or TMO+RSRDC. They fix/improve many elements in the game. Very few people stick with vanilla for long. Download JSGME (a mod installer), it will make your life easier, as far as mods are concerned. All these can be found in the downloads section.
2 questions, first, is navigation using the sun and stars really tough?? Ive always wanted to do so but kept away because I thought it would be completely to tough.
I tried it (in the game, not real life).
IMO, it is not for the faint of heart. It can be done, but absorbs a lot of time and energy, making taking on the IJN almost an afterthought. There is a thread for Celestial Navigation in the forum. It is well worth reading if you want to try it.
Veteran
02-24-11, 08:31 AM
thanks everyone
Veteran
08-08-11, 03:47 PM
i downloaded the Trigger Maru Overhauled and put it through jsgme and i then launched the game,the problem is when the screen comes up of the "galloping ghost of japanese coast" the bar loads up to around 90^ and just freezes,then when i use the windows key ti get back to desktop it says error "file menu not found data/menu/data/black 80 tga.
does anybody know how to fix this please i have uninstalled 3 times and still same error,game works fine as stock.
Sailor Steve
08-08-11, 04:02 PM
I'm not sure how to fix that. I just wanted to add my WELCOME ABOARD to the others. :sunny:
Veteran
08-08-11, 04:29 PM
Im using the 1.3 patch do i need to upgrade to the 1.4 patch or should it work with 1.3?
Only very old versions would work with 1.3 or 1.4. Anything more recent would require the 1.5 version uboat missions upgrade.
AJ94CAP
08-08-11, 05:42 PM
Welcome!
Well, these are the mods I use currently and I like them very much...
Fall of the Rising Sun Version 1.3
Slow Smoke Version 3
Webster's Ship Manuevering Fix for v.1.4 and v.1.5
Hull Numbers
no trembling water
NEW Real Environment Mod
#1 PE4 Install Main
#2d PE4 Special Effects for TMO 152
#3 PE4 TM Submarine Stock Caustics Rollpitch Deeper
#4 PE4 Ship Debris SH4 w/ Bodies
#5 PE4 Real Reflections for harbour and objects
PE4 High quality bow and stern wakes
PhotoRec Fix TMOall&Stock
Eye Patch for TMO Version 1.7
OPCF v1.2 Green TMO v1.52 (with some personal tweeking)
SH4 Authentic Flags Mod
Extra allied naval bases for SH4 + UMB + TMO v1.7 (v1.0)
TMO+RSRDC missions pack
I'd encourage all of these mods.:rock:
Veteran
08-08-11, 05:55 PM
Cheers,ill check out thise mods,i just installed silent hunter 5,which game do you people prefer?Thanks
Armistead
08-08-11, 07:11 PM
Welcome!
Well, these are the mods I use currently and I like them very much...
Fall of the Rising Sun Version 1.3
Slow Smoke Version 3
Webster's Ship Manuevering Fix for v.1.4 and v.1.5
Hull Numbers
no trembling water
NEW Real Environment Mod
#1 PE4 Install Main
#2d PE4 Special Effects for TMO 152
#3 PE4 TM Submarine Stock Caustics Rollpitch Deeper
#4 PE4 Ship Debris SH4 w/ Bodies
#5 PE4 Real Reflections for harbour and objects
PE4 High quality bow and stern wakes
PhotoRec Fix TMOall&Stock
Eye Patch for TMO Version 1.7
OPCF v1.2 Green TMO v1.52 (with some personal tweeking)
SH4 Authentic Flags Mod
Extra allied naval bases for SH4 + UMB + TMO v1.7 (v1.0)
TMO+RSRDC missions pack
I'd encourage all of these mods.:rock:
You only need one env. mod, either PE or Real env, if you run PE after Real Env it's simply overwriting it. Also, I thought FORS itself had it's own env mod. Since it's based off TMO, it would be tweaked to work with it. I assume it uses Env. 5, so you probably have 3 env. mods, one overwriting the other. Try FORS by itself, probably look better, PE is great, but it's the older of the env. mods.
Sepp von Ch.
11-12-12, 01:22 PM
Who can I download please the Ship & Debris SH4 with bodies mod?
I'm goin' down
11-12-12, 09:15 PM
I have the mod, but cannot remember exactly where I got it from. It is part of the one of the Environment Mods, like PE4. You download the mod, and open it. You will see subsidiary (like that term?) files. it is one of them.
Sepp von Ch.
11-14-12, 05:50 PM
Yep, thank you, helpful advice.
I'm goin' down
11-14-12, 06:06 PM
If sharks could have been modded in with the dead bodies....
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