View Full Version : [WIP] MaGui for SH5
DrJones
01-24-11, 03:46 PM
Whats New !!!
The first Part is nearly finished now...
http://www.mediafire.com/imgbnc.php/53b2be4d9cb0ea5e0506db19bdd438d40fa29742105b1c1d2d b1ff14e57f954a6g.jpg
I maybe release a beta for testing tommorow.
Still have to make some debugging.
It ist just working as a stand alone with the stock version v1.2.
If anyone interested in using the ideas in his own creation feel free to do so. Please give some credits.
I treid to create a Console wich looks like the one we have in SH3 in the MaGui Mod.
I created an Panel wich is toggable in wich you have a look to all the dials at once.
Also importet the Huge Compass from MaGui Interface wich is also toggleable an you can drag it.
In the Console in the lower left you have all important informations you need without looking at the dials.
The Options Box in the upper right will also be transported in toggable panel to activate the Options you need.
In the Console in the lower left you also find the Location Indicator from the upper right.
By using Checkbox it is possible to toggle silent running.
It is possible to Teleport to al lot of station using the shortcut bar.
Included Mods:
- Skwas Digital Clock
reaper7
01-24-11, 04:46 PM
Good luck with you conversion DrJones, its a lovely UI - I use the widescreen version in SH3 :DL.
You could have a look at my Ui-Boat v2.2 mod, Most of what you will need to do for the MaGui Mod is done in mine (Same principles etc).
Mine is also based on achiving a Sh3 type user interface. The only difference you will have to account for is that SH5 is a walkabout environment, so you won't have one static page that changes depending on the station you wish two switch too.
Best of luck DrJones :yeah:.
pascal4541
01-24-11, 04:48 PM
A good news :yeah: Thanks :salute:
SashaKA001
01-24-11, 06:03 PM
its a lovely UI - I use the widescreen version in SH3
and where you can download the widescreen devices?and where you can download the widescreen devices? and then I play on 1920x1080:oops:
reaper7
01-24-11, 07:03 PM
and where you can download the widescreen devices?and where you can download the widescreen devices? and then I play on 1920x1080:oops:
Here's the thread. The widesreen (1360*768) is an addon to the standard version.
http://www.subsim.com/radioroom/showthread.php?t=175278
makman94
01-25-11, 08:14 AM
ahoy.....DrJones :up:
you are ...really...''brave'' ! the amount of the work that is needed is very huge....i am wishing you ...good luck !
but ,i believe that it is not possible to be done...anyway i wish to be me the one that is...wrong !
good luck :yeah:
...
...anyway i wish to be me the one who is...doing this !
...
Fixed :D
makman94
01-25-11, 08:28 AM
Fixed :D
:D...you really don't give up Magnum !!!
(but....this joke was ....a good one :up:)
bye
TheDarkWraith
01-25-11, 08:34 AM
post #1 of my UIs thread (at the top) states very clearly what can and can't be done with the mod or any of it's files :yep:
DrJones
01-26-11, 01:26 AM
post #1 of my UIs thread (at the top) states very clearly what can and can't be done with the mod or any of it's files :yep:
Hi TDW
My Idea is not to steal any of your mod and release it in my name.
Oh my goodniss no, I dont.
My Intention is to learn, and then, when there is any success you really have my permission to add into yours if you want.
My Idea is not to make a stand alone Interface. Therefor i still don't have the time.
In my first post i told, that i try to implement some parts of MaGui which can be integratet. I think many people will be happy, when it is possible to do.
I will just have some fun to transport something into sh5 what i and other really love in sh3.
You still make a great work. Go on like this.:rock:
reaper7
01-26-11, 01:05 PM
I will just have some fun to transport something into sh5 what i and other really love in sh3.
You still make a great work. Go on like this.:rock:
Hi DrJones, The MaGui can be created as a stadalone mod very easily.
It does not need the use of other peoples Mods like mine or TDW to create.
My own Ui would use 100% the same methods to create as a version of the MaGui one for SH3.
Again most of the work would be done already - All the graphics and page.ini files are basically created for you.
Sh5 is pretty similar to sh3 in how you get things working. The advantage of SH5 is the new menu editor that allows you to visually see items on screen (1024x768) without having to run the game every time you move something to confirm its works ;).
Also sh5 now creates a seperate page.ini for each sub page
ie: navigationmap.ini, UZO.ini and attackperiscope.ini
whereas 3h3/4 had all the enteries in one file menu_1024_768.ini.
So to start you could split the menu_1024_768.ini file from the MaGui mod into all its relevant (subpage).ini files [You can find all the relevant subpage in the SH5 Menu Editor] Then point all the graphice from within the Menu Editor to The relevant graphics that you took from the MaGui mod. (Remember to place the files within the Data/Menu folder of sh5 - or you'll CTD.
I would recomend you to look at this tread for some good info:
http://www.subsim.com/radioroom/showthread.php?t=162702
Also Karamazovew did a great Tutorial on the Menu Editor - You'll defo need this http://www.subsim.com/radioroom/showthread.php?t=163118, it explains the methods need to place items properly with in sh3/4/5 for scalling etc. :up:
With some practice You'll have no problem getting this working - but you'll need to delve into scripting a bit (In order to get Dials etc to display) but once you have the basics it will be no bother to you (I can help with the scripts to get you going if you wish.
Actually I created a Tutorial here on subsim to show how this is done.
Will find it and post a link:
Here you go: http://www.subsim.com/radioroom/showthread.php?t=165968
As I said with a bit of practice The MaGui Mod is pretty much 95% achivabe within SH5 (No difference to my own - I just based mine on Karamazovew sh4 User Interface that he created).
DrJones
01-27-11, 05:00 AM
Hi DrJones, The MaGui can be created as a stadalone mod very easily.
It does not need the use of other peoples Mods like mine or TDW to create.
My own Ui would use 100% the same methods to create as a version of the MaGui one for SH3.
Again most of the work would be done already - All the graphics and page.ini files are basically created for you.
Sh5 is pretty similar to sh3 in how you get things working. The advantage of SH5 is the new menu editor that allows you to visually see items on screen (1024x768) without having to run the game every time you move something to confirm its works ;).
Also sh5 now creates a seperate page.ini for each sub page
ie: navigationmap.ini, UZO.ini and attackperiscope.ini
whereas 3h3/4 had all the enteries in one file menu_1024_768.ini.
So to start you could split the menu_1024_768.ini file from the MaGui mod into all its relevant (subpage).ini files [You can find all the relevant subpage in the SH5 Menu Editor] Then point all the graphice from within the Menu Editor to The relevant graphics that you took from the MaGui mod. (Remember to place the files within the Data/Menu folder of sh5 - or you'll CTD.
I would recomend you to look at this tread for some good info:
http://www.subsim.com/radioroom/showthread.php?t=162702
Also Karamazovew did a great Tutorial on the Menu Editor - You'll defo need this http://www.subsim.com/radioroom/showthread.php?t=163118, it explains the methods need to place items properly with in sh3/4/5 for scalling etc. :up:
With some practice You'll have no problem getting this working - but you'll need to delve into scripting a bit (In order to get Dials etc to display) but once you have the basics it will be no bother to you (I can help with the scripts to get you going if you wish.
Actually I created a Tutorial here on subsim to show how this is done.
Will find it and post a link:
Here you go: http://www.subsim.com/radioroom/showthread.php?t=165968
As I said with a bit of practice The MaGui Mod is pretty much 95% achivabe within SH5 (No difference to my own - I just based mine on Karamazovew sh4 User Interface that he created).
Thank you for your offer and the help you'll give me to get it work :salute:
I know the links you've given to me and i'am still study them to create some basics.
If I've got some questions about scripting i will ask you. :yeah:
Thanks
Captain Can
02-26-11, 07:56 AM
hello Drjones
are there any uptades with this GUI ? :salute:
DrJones
02-26-11, 11:23 AM
hello Drjones
are there any uptades with this GUI ? :salute:
Yes there is,
i am still working on it. I hope I get the first part of it finished next week.
It's still a construction area.
Because of lack of time it's getting finished very slow.
Look at the first post...
Greets....
DrJones
02-27-11, 05:10 PM
A little step of the work in post 1
Magic1111
02-27-11, 05:13 PM
A little step of the work in post 1
Looks nice ! :up:
DrJones
03-05-11, 05:40 PM
Watch Post 1 for news.
TheDarkWraith
03-05-11, 05:43 PM
How did you implement teleportation? :hmmm:
DrJones
03-05-11, 05:51 PM
How did you implement teleportation? :hmmm:
Trying and testing......
TheDarkWraith
03-05-11, 05:53 PM
Trying and testing......
We'll see what your code looks like then :shifty:
DrJones
03-05-11, 06:11 PM
We'll see what your code looks like then :shifty:
I can't believe it....is the only thing what you care about, that no one is looking at your sricpting?
What about the huge amount on work someone did to improve SH5 as possible.
You wont believe, but i'am also able to read out the class structure of SH5 and to use it.
Python is not the only language i can handle....
TheDarkWraith
03-05-11, 06:13 PM
I can't believe it....is the only thing what you care about, that no one is looking at your sricpting?
What about the huge amount on work someone did to improve SH5 as possible.
You wont believe, but i'am also able to read out the class structure of SH5 and to use it.
Python is not the only language i can handle....
I don't accuse you of anything so calm down. If your code is unique then you have nothing to worry about :up:
DrJones
03-05-11, 06:16 PM
I don't accuse you of anything so calm down. If your code is unique then you have nothing to worry about :up:
No Problem :salute:
What i would ask you what do you think of my ideas....
i think it is important here for everyone, that those who are able to create things should work together und discuss ideas to put them together
TheDarkWraith
03-05-11, 06:23 PM
No Problem :salute:
What i would ask you what do you think of my ideas....
i think it is important here for everyone, that those who are able to create things should work together und discuss ideas to put them together
Honestly from the image it's hard to tell. One would have to interact with it to see what the 'feel' of it is like to make better judgement.
Stormfly
03-05-11, 10:19 PM
wondeferfull, i like what i see and hope we get some of the good old warm MAGui SH3 feelings back. :yeah:
This seams, in combination with TDW UI`s or not, to be a very welcome and admospheric addition for me :up:
(but a combination would be perfect ithink :06:)
Keep up the good work Dr. Jones :salute:
Stevepine
03-06-11, 10:24 AM
We need to remember we are a community who work because of our love of the game and forget about who owns this piece of code or that piece of code.
The sooner we do that, the faster SH5 becomes a really incredible simulation.
Anything else is driven by indivualistic ego. Its SH5 that matters in the end..... I hope.
We all know who the hardest working modders are and which people have contributed the most....
TheDarkWraith
03-06-11, 10:30 AM
We need to remember we are a community who work because of our love of the game and forget about who owns this piece of code or that piece of code.
Sorry, that's not going to happen (at least for me). .dat, .sim, etc. are a different story but code is intellectual property. Many hours, days, and even weeks go into it. Figuring out something or creating something new from nothing is a very hard thing to do. I don't see many developers just giving away their source code to everyone.
Stevepine
03-06-11, 10:47 AM
Sorry, that's not going to happen (at least for me). .dat, .sim, etc. are a different story but code is intellectual property. Many hours, days, and even weeks go into it. Figuring out something or creating something new from nothing is a very hard thing to do. I don't see many developers just giving away their source code to everyone.
Well, 99% of the time, professional developers are trying to make money and profit so of course they are protective of their code -- they have to be.... because they are against competitors.
But our motivation is different isnt it?
If another SH5 modder making a UI asks you for permission about a piece of code... then I hope you won't say no or even worse: see them as some sort of rival or competitor?
Didn't you help reaper 7 with his ? :) I remember he needed help with officer icons or something? I remember being relieved and feeling impressed because suddenly his UI had officers and I thought you must have helped him a lot or given him permission?
Makman agreed and given out his approval to make a MaGui version for SH5. So that means everything what is included in MaGui can be used to build the SH5 version. Any extra features, script, code should have the approval of those who made the code/mod or whatever it is. Its logical, its common sense.
TDW spent months in developing and adding code to the game, so is not nice to just copy his work without asking.
Stevepine
03-06-11, 11:32 AM
Makman agreed and given out his approval to make a MaGui version for SH5. So that means everything what is included in MaGui can be used to build the SH5 version. Any extra features, script, code should have the approval of those who made the code/mod or whatever it is. Its logical, its common sense.
TDW spent months in developing and adding code to the game, so is not nice to just copy his work without asking.
Ok, yes, we should always ask, I absolutely agree with you. I just feel like we need to help each other and not be immediately / automatically suspicious... and think of each other as competitors.
reaper7
03-06-11, 11:38 AM
TDW helped me at the in the initial stages to get started. By looking over my code for the TDC import into the attack scope.
He pointed out my errors and helped me to understand how the code works. (Any of my code our UI is available to you)
At that stage I had never coded :). And my UI would never have been made without his help, so again thank you TDW.
As for the officer orders that was all my own work - my coding is no-way near as compact as TDW's (his is prod 20 - 30 lines, mine is about 500 lines :haha:)
But it works :up:.
While I agree that the whole community should be working together, alas in the real world that will never happen. And I appreciate that if an individual wants to protect there work that is there choice :yep:.
Alas this is one of the reasons (Not the Main reason) I have gone back to SH3 and have now become involved in the U-Boot_HAHD Megamod that is in progress.
You can check this out at www.u-boot-hahd.com :|\\
I will finally be able to reskin the Ships the way I've always wanted too :up:
Church SUBSIM
03-06-11, 02:00 PM
Alas this is one of the reasons (Not the Main reason) I have gone back to SH3 and have now become involved in the U-Boot_HAHD Megamod that is in progress.
You can check this out at www.u-boot-hahd.com (http://www.u-boot-hahd.com) :|\\
I had no idea this mod was going on. Thanks for sharing and I really do wish you all the best with it.
After the release of SHV (and IV), there was such negativity in regards to the feedback, I can partly understand why the developers (more likely the suits) decided to pull back. Sure, we all get it to some degree, software development has changed a lot of the past decade and it's become common for products to be forced out before their time in order to generate revenue. It is a niche market, it's not WoW.
Given the evident abandonment of the SH franchise, work like this and the rest of the modding community clearly shows that there is a demand for the franchise. With that much demand, perhaps a developer will realize that there is a way to make a buck developing the line. Perhaps someone from within the community it's self.
Without work like this, it's just an old, dated game that sits in the back of the closet.
Thanks!
DrJones
03-14-11, 05:55 AM
Some news in post 1.
Sepp von Ch.
03-14-11, 06:35 AM
Nice!:03:
mobucks
03-14-11, 10:47 AM
lookin very tidy! Love the lower left "at a glance" sub controls!
Captain Can
03-14-11, 11:49 AM
Some news in post 1.
yay! :yeah:
Magic1111
03-14-11, 03:09 PM
Some news in post 1.
Wonderful, looks really nice !!! :yeah:
Please bring your work to end, because I play SH3 only with MaGUI and in my opinion that is for SH3 (and then maybe for SH5 too?) the best Gui I´ve ever seen !!! :up:
Best regards,
Magic:salute:
pascal4541
03-14-11, 03:39 PM
:up: Geat! Wonderful!
DrJones
03-14-11, 04:30 PM
Wonderful, looks really nice !!! :yeah:
Please bring your work to end, because I play SH3 only with MaGUI and in my opinion that is for SH3 (and then maybe for SH5 too?) the best Gui I´ve ever seen !!! :up:
Best regards,
Magic:salute:
This is what i want to do...it's still a lot of work and al lot of the scripting has to be discovered to learn about it...
i will do my very best for this one and the community...
Regards
DrJones
Magic1111
03-14-11, 05:09 PM
This is what i want to do...it's still a lot of work and al lot of the scripting has to be discovered to learn about it...
i will do my very best for this one and the community...
Regards
DrJones
Wonderful, wish you all the best for your work ! :up:
marcelg
01-06-24, 05:37 PM
I am a new player and am using the "all in one" install of this one:
https://www.subsim.com/radioroom/showthread.php?t=210703
Is it possible to use this UI with that mod without messing much up?
This is just so much more accessible.
Aktungbby
01-06-24, 05:43 PM
marcelg! :Kaleun_Salute:...back on the :subsim:er surface after 12 years...and a fortnight!:up:
marcelg
01-07-24, 12:02 AM
Wow, it is too. How time flies. :D
I never got into it, as ubisoft required an online connection at the time, and SH3 was scratching that itch.
I found this mod here : https://www.youtube.com/watch?v=4Wlbr25ghkM
I am trying to figure it all out again, seem to have forgotten everything..
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