View Full Version : I love the Silent Hunter Series
jsmerwin
11-15-10, 06:36 PM
I love these games, the ultimate game of chess is a submarine sim. Why did they have to change the interface so much in SH5, without MODS, I would be going back to SH3 and SH4. Hope they go back to quick stations like in SH3 and 4 while giving the opiton of walking your avatar around.
Dunno, but in the real life the captains had no dials attached to their hats or head to have in visual range the sub status. Also looking in to the scope you were able to see only the sea and the targets, no dials. Also teleportation is available only in the SciFi movies, not in real life.. but I think this is not a breaking news.
I play the game with the UI hidden and voice command only, is what makes me feel like a real captain, not the dials and teleport to stations.
PL_Andrev
11-16-10, 04:59 AM
I play the game with the UI hidden and voice command only, is what makes me feel like a real captain, not the dials and teleport to stations.
Lol...but in the real life the captains had no time copression panel attached to their hats...
:D
Lol...but in the real life the captains had no time copression panel attached to their hats...
:D
True, but nobody stop nor force you to play the game in real time. Wonder what will be the tonnage in 3 years with the realism set to 100% :D
Jimbuna
11-16-10, 06:34 AM
The more options/choices the better...then hopefully everyone will be able to play the way they prefer.
Madox58
11-16-10, 05:47 PM
Also teleportation is available only in the SciFi movies, not in real life..
Are you sure?
:hmmm:
In my younger days I can remember being at a few Bars and next thing I know?
I'm wakeing up in a closet somewhere.
:o
Did you know that when you teleport like that, your clothing sometimes vanishes!
:har:
Takeda Shingen
11-16-10, 06:33 PM
The more options/choices the better...then hopefully everyone will be able to play the way they prefer.
Absolutely. The mulitude of options and levels of realism exist so that each can play as it suits them. I prefer very realistic, but if someone wants to play with auto TDC and unlimited fuel, more power to them. :up:
TheDarkWraith
11-16-10, 07:13 PM
I love options. The more the better. Somedays I'm in hardcore mode, somedays I'm in let's just blow something up mode. I despise having anything dictated to me as 'this is the only way it can be done'. If someone presents those situations to me then I will find a way to circumvent it just for spite (and because I can) :D
Madox58
11-16-10, 07:14 PM
Ya, I know the feeling.
Takeda Shingen
11-16-10, 07:19 PM
I love options. The more the better. Somedays I'm in hardcore mode, somedays I'm in let's just blow something up mode. I despise having anything dicated to me as 'this is the only way it can be done'. If someone presents those situations to me then I will find a way to circumvent it just for spite (and because I can) :D
Yeah, I have those days too. Sometimes when I am in a bad mood I just want to blow stuff up, so I turn down the realism and watch the fireworks. Does wonders for your mood.
...Also teleportation is available only in the SciFi movies, not in real life.. but I think this is not a breaking news.
...
+1
I am also against teleportation. Everyone wants to make the game more realistic, but nobody wants to go on a boat, all Give teleportation. All they want realism, but why criticize the need of walking on a boat. This is absurd!
But this is realism, not something that teleportation.
IMHO
TheDarkWraith
11-16-10, 08:41 PM
all of you that slam my teleportation that I included in the mod are forgetting one thing: you don't have to use it if you don't want to. It's there for those that do want to use it. Options people, it's all about having options.
Takeda Shingen
11-16-10, 08:52 PM
It's not like TheThirdWraith is placing a gun to your head and telling you to use his mod or he'll shoot. Like he said, if you don't like the feature, don't use it. And if you really can't stand it, don't use his mod. Make your own.
Personally, I like his work. The walking interface is too clunky to be truly realistic.
FIREWALL
11-16-10, 08:57 PM
The more options/choices the better...then hopefully everyone will be able to play the way they prefer.
Absolutely. The mulitude of options and levels of realism exist so that each can play as it suits them. I prefer very realistic, but if someone wants to play with auto TDC and unlimited fuel, more power to them. :up:
I love options. The more the better. Somedays I'm in hardcore mode, somedays I'm in let's just blow something up mode. I despise having anything dictated to me as 'this is the only way it can be done'. If someone presents those situations to me then I will find a way to circumvent it just for spite (and because I can) :D
all of you that slam my teleportation that I included in the mod are forgetting one thing: you don't have to use it if you don't want to. It's there for those that do want to use it. Options people, it's all about having options.
:up: Thx Guys :salute: The few that DON'T like the idea of CHOICES have size 8 shoe size and an IQ to match. They could play PeeWee football and play without a helmet. :haha:
all of you that slam my teleportation that I included in the mod are forgetting one thing: you don't have to use it if you don't want to. It's there for those that do want to use it. Options people, it's all about having options.
That's what I'm doing. I'm not asking you to remove teleportation from your mod. I like it and the availability of teleportation do not bother me:woot:
I just expressed my opinion about teleportation.
Krauter
11-17-10, 12:19 AM
In my opinion I really enjoy the "walking around aspect" of SH5 as it gives the good feeling of immersion (in reality I spend most of my patrols either in the Control Room, Forward Captains Bunk, Conning Tower or Bridge..)
Although I do not necessarily use TDWs teleportation function I think it is a great addition to those that are used to it/enjoy it more. I will say however that the time when I most truly enjoy teleportation is in times like when I'm crash diving and I dont want to fully get into the Tower before issuing the command. With teleportation its one click im in, two click im submerging.
Are you sure?
:hmmm:
In my younger days I can remember being at a few Bars and next thing I know?
I'm wakeing up in a closet somewhere.
:o
Did you know that when you teleport like that, your clothing sometimes vanishes!
:har:
The teleport from the pubs into bushes or other weird places followed by a long blackout .. rofl, yeah had few of those but as far as I remember, got no activation button on "my screen" .. just happened :haha:
Anyway, using teleport in SH5 is a blasphemy. For years we were crying for the days when we will finally break the chains that kept us prisoners in the sub compartments and be able to walk inside the sub. And now people dream about teleporting :nope:
Anyway, I respect the multiple choices and ofc everyone should play a game as they like, I have no problem with that. What I hate are those who claim that SH5 is "gamey, arcadish" &stuff but they still use dials and teleport functions. If your really into the sim part of SH5, then play it right and dont cry for dials, teleport, lock on target and all kinda automatism. Use mods that fix SH5, not alter it. And teleporting is not a fix, at least not in a sub sim.
Axeman3d
11-17-10, 04:50 AM
The technical name for someone who experiences drink induced teleporting is actually a 'Beerwolf'. It's rather similar to a Werewolf, in that you wake up the next day in a hedge with your clothing in tatters, the taste of blood in your mouth and no memory of the previous night except fo the occasional horrifying flashback.
Jimbuna
11-17-10, 09:31 AM
The Beerwolf
http://farm5.static.flickr.com/4069/4278928925_be1cd36ffd.jpg
Tamed
http://image09.webshots.com/9/5/54/87/127555487llRqxh_fs.jpg
FIREWALL
11-17-10, 10:46 AM
The technical name for someone who experiences drink induced teleporting is actually a 'Beerwolf'. It's rather similar to a Werewolf, in that you wake up the next day in a hedge with your clothing in tatters, the taste of blood in your mouth and no memory of the previous night except fo the occasional horrifying flashback.
The technical term is... One got ones arse kicked for drunkingly shooting off their mouth. :haha:
And there ain't nothing technical about it.:-?
Iron Budokan
11-17-10, 12:15 PM
I agree with the OP. It was a fun series while it lasted. And some of the games still have awesome re-playability. That's pretty cool. :)
Trevally.
11-17-10, 01:10 PM
I use teleporting at times :oops:
(slap myself in face - man up)
I use TELEPORTING:stare:
BigBANGtheory
11-17-10, 01:32 PM
Absolutely. The mulitude of options and levels of realism exist so that each can play as it suits them. I prefer very realistic, but if someone wants to play with auto TDC and unlimited fuel, more power to them. :up:
I have always thought of auto TDC as an excuse for not having enough tutorial from the manual and in game myself. I'm not giving peeps a hard time for using it I do too sometimes its just not as fun IMHO...
I wish there was a submarine school option, kind of like the opening chapters of Iron Coffins.
You have to hand SH credit though as a sub sim it is the best.
TheDarkWraith
11-17-10, 02:05 PM
I have always thought of auto TDC as an excuse for not having enough tutorial from the manual and in game myself. I'm not giving peeps a hard time for using it I do too sometimes its just not as fun IMHO...
I wish there was a submarine school option, kind of like the opening chapters of Iron Coffins.
You have to hand SH credit though as a sub sim it is the best.
the new tutorial feature I included in my UIs mod allows for such 'submarine schools'. People just have to design the tutorials now. I gave you the means to do it now you all have to make the 'schools'.
Trevally.
11-17-10, 02:21 PM
the new tutorial feature I included in my UIs mod allows for such 'submarine schools'. People just have to design the tutorials now. I gave you the means to do it now you all have to make the 'schools'.
I am still using this feature. At the moment it is hard to find the time (very busy at work) to spend more then 2 hrs per day.
So far I am sticking to the different features within the UI (teleporting etc), but hope to get to tactics soon.
If anyone else would like to help, that would be great.
FIREWALL
11-17-10, 02:31 PM
Do I thank UBI for SH Series ? I did with my money for 3 unfinished products.
Do I thank the Devs for something they get payed to do ? :hmmm:
Do I thank the SubSim Modders for fixing all 3 Sims and makeing them enjoyable to play for years to come without a Penny in compensation ?
HELL YES !!! :salute:
The other person I like to Thank is Neal Stevens :salute:
Do I thank UBI for SH Series ? I did with my money for 3 unfinished products.
Do I thank the Devs for something they get payed to do ? :hmmm:
Do I thank the SubSim Modders for fixing all 3 Sims and makeing them enjoyable to play for years to come without a Penny in compensation ?
HELL YES !!! :salute:
The other person I like to Thank is Neal Stevens :salute:
Hear! Hear! :rock:
BigBANGtheory
11-17-10, 04:09 PM
the new tutorial feature I included in my UIs mod allows for such 'submarine schools'. People just have to design the tutorials now. I gave you the means to do it now you all have to make the 'schools'.
Now all you have to do is teach me to make the schools, without saying here is the goblin editor there you go... :salute:
...or better still teach me to teach others :know:, it has to be said your mods (along with Privateers dev tools for modders are the eels testicles)
(humble applogies in advance if I missed the point or caused offence, this Belguim beer is wicked stuff and I do tend to ramble on :shucks:)
TheDarkWraith
11-17-10, 04:15 PM
Now all you have to do is teach me to make the schools, without saying here is the goblin editor there you go... :salute:
...or better still teach me to teach others :know:, it has to be said your mods (along with Privateers dev tools for modders are the eels testicles)
(humble applogies in advance if I missed the point or caused offence, this Belguim beer is wicked stuff and I do tend to ramble on :shucks:)
Goblin editor is not needed for the new tutorial feature. All you need is the menu editor so you can reference the menu items.
I made the new tutorial feature easy to use. See the \data\Tutorials\TDW_Tutorial.txt file for all commands available. I would also look over my included tutorials to see how I did what I did.
Sailor Steve
11-17-10, 06:03 PM
If your really into the sim part of SH5, then play it right and dont cry for dials, teleport, lock on target and all kinda automatism. Use mods that fix SH5, not alter it. And teleporting is not a fix, at least not in a sub sim.
I will take a couple of small exceptions to that.
Teleport: In reality, if the captain is on the bridge and gives the order to dive, the crew goes down the hatch first, and the captain or senior officer goes last and dogs the hatch behind him. The crew does not tell the captain they can't dive because he is still on the bridge. The best compromise I can think of is a hotkey that walks you to the selected compartment. If you click the dive button it should run the crew down the hatch automatically, and then take you after them. Fix that and I'll agree with you.
Dials: In reality the captain gives an order and it is carried out. I agree, having the dials, or anything else for that matter, onscreen all the time is not realistic. The best compromise I've seen so far is the "6-Dials Simfeeling" mod for SH3, which has the screen empty at all times but the dials are there as slide-outs when you need them. Fix that and I'll agree with you.
Lock On Target: In reality the captain has these two handles on the periscope that let him keep the target centered at all times. It's hard to use the mouse to keep the target centered at the same time you're trying to use it to dial in torpedo settings. Fix that and I'll agree with you.
Krauter
11-17-10, 06:27 PM
^ Agreed with all points
However, this game, as well as all "simulator" games are just that, games.
It's an exercise in compromise. Unless you can actually develop a game with realistic AI crew, and officers that do their respective jobs where you, as captain, only have options to give orders and set waypoints (let's be realistic, no listening to hydrophone, looking at radar, etc) then that kind of takes the 'fun' aspect out of the game of doing some of the work yourself.
As TDW said, the more options we have, the better the game becomes and the wider the audience it becomes available to; from the arcadey blow things skyhigh (we have yet to develop a turkey shoot mod though :haha:) to the (semi)-realistic no map contacts, little to no dials, etc.
Just my two cents.
Krauter
Madox58
11-17-10, 09:47 PM
along with Privateers dev tools for modders are the eels testicles
I want to keep the Tools as simple as possible.
Kind of like an Eels testicles.
:haha:
I will take a couple of small exceptions to that.
Teleport: In reality, if the captain is on the bridge and gives the order to dive, the crew goes down the hatch first, and the captain or senior officer goes last and dogs the hatch behind him. The crew does not tell the captain they can't dive because he is still on the bridge. The best compromise I can think of is a hotkey that walks you to the selected compartment. If you click the dive button it should run the crew down the hatch automatically, and then take you after them. Fix that and I'll agree with you.
Dials: In reality the captain gives an order and it is carried out. I agree, having the dials, or anything else for that matter, onscreen all the time is not realistic. The best compromise I've seen so far is the "6-Dials Simfeeling" mod for SH3, which has the screen empty at all times but the dials are there as slide-outs when you need them. Fix that and I'll agree with you.
Lock On Target: In reality the captain has these two handles on the periscope that let him keep the target centered at all times. It's hard to use the mouse to keep the target centered at the same time you're trying to use it to dial in torpedo settings. Fix that and I'll agree with you.
This is because you played way to much SH3. Time to move on and start using voice command nor keyboards shortcuts only. The UI should be completely clear except the chat box that is required time by time for the interaction with the crew, world events and such. If your addicted to dials, there is plenty of it on the sub, just move your avatar and take a look by yourself. Most important dials are in the command room, so all you need to do is just to look around.
I never had any problem to move my periscope and I dont use any fancy game mouse. I just move the scope by myself and give out orders by voice, what's so hard in it? And I'm doing many map drawings on a real paper with a real pencil. Is faster and more precise than with a mouse. Im sure the real captains did the same, so I don't call it a cheat.
And regarding the dive problem that the SH3 players keep pointing out again and again, I'm sure is not a big deal to mod it out and some day, somebody will do it. The dive time is the same, no matter who goes down the hatch first, the crew or the captain. I think many cry for the automatism on the dive sequence just because they have hard time to find and use the hatch.. was the biggest problem for all old sh3 players: "omg how I supose to get inside/outside the boat or use the ladders" :| The 3D environment seems to be a pain for some people.
GertFroebe_neu
11-18-10, 05:50 AM
I startet with SH2, then SH3, skipped SH4.
When SHV was released I had to buy it immediatly. Then I only played like one hour. After that I did not touch SHV for more than half a year. Now I finally tried it again and I have to say that I am starting to like it. Of course there are still some issues like the end of the game is set in 1943, but besides the known problems I like it. Even the UI makes sense to me.
I hope I will like it even more the more I play and the more cool MODs I install.
GertFroebe_neu
11-19-10, 06:30 PM
I startet with SH2, then SH3, skipped SH4.
When SHV was released I had to buy it immediatly. Then I only played like one hour. After that I did not touch SHV for more than half a year. Now I finally tried it again and I have to say that I am starting to like it. Of course there are still some issues like the end of the game is set in 1943, but besides the known problems I like it. Even the UI makes sense to me.
I hope I will like it even more the more I play and the more cool MODs I install.
Sorry I did not know what I was dealing with. SH5 is weird, and I try to fight my way thru it with MODs. :down:
Sailor Steve
11-19-10, 06:58 PM
This is because you played way to much SH3. Time to move on and start using voice command nor keyboards shortcuts only.
Really? "Time to move on" sounds rather condescending.
The UI should be completely clear except the chat box that is required time by time for the interaction with the crew, world events and such. If your addicted to dials, there is plenty of it on the sub, just move your avatar and take a look by yourself. Most important dials are in the command room, so all you need to do is just to look around.
That's a valid argument, but is it truly unrealistic to give orders via a pop-up dial, or is that just your preference?
I never had any problem to move my periscope and I dont use any fancy game mouse. I just move the scope by myself and give out orders by voice, what's so hard in it? And I'm doing many map drawings on a real paper with a real pencil. Is faster and more precise than with a mouse. Im sure the real captains did the same, so I don't call it a cheat.
No question, real paper and pencil is much more realistic, and no cheat at all. But I stand by my judgement - having the periscope move with the target is not unrealistic.
And regarding the dive problem that the SH3 players keep pointing out again and again, I'm sure is not a big deal to mod it out and some day, somebody will do it.
I certainly hope so. On the other hand, I think I'm the only "SH3 player" who has said anything. Others who have complained about it are dedicated SH5 players, and I only entered the argument because you made their comments an issue.
The dive time is the same, no matter who goes down the hatch first, the crew or the captain. I think many cry for the automatism on the dive sequence just because they have hard time to find and use the hatch.. was the biggest problem for all old sh3 players: "omg how I supose to get inside/outside the boat or use the ladders" :| The 3D environment seems to be a pain for some people.
Once again you talk down to people who disagree with you. Your opinion is fine, as is theirs, so there is no need to accuse them of "crying" and blame it on their inability to do what you think is the right way. Again, it is unrealistic for the crew to tell you you can't dive because you haven't gone below yet. You argue for your version of realism, then turn around and argue against someone else's, even though that particular point is equally valid.
Jimbuna
11-20-10, 04:48 PM
Everyone is entitled to their opinion and should also be entitled to a certain level of respect and understanding.
Some form opinions on gameplay experience only, others on historical accuracy, some are based upon short periods of game play and some base their opinions on lengthy periods of game play experience and modding involvement.
Each and every one of those opinions is as valid as the other, based on the perception of each individual.
NONE OF US IS AS CLEVER AS ALL OF US
I will take a couple of small exceptions to that.
Teleport: In reality, if the captain is on the bridge and gives the order to dive, the crew goes down the hatch first, and the captain or senior officer goes last and dogs the hatch behind him. The crew does not tell the captain they can't dive because he is still on the bridge. The best compromise I can think of is a hotkey that walks you to the selected compartment. If you click the dive button it should run the crew down the hatch automatically, and then take you after them. Fix that and I'll agree with you.
Dials: In reality the captain gives an order and it is carried out. I agree, having the dials, or anything else for that matter, onscreen all the time is not realistic. The best compromise I've seen so far is the "6-Dials Simfeeling" mod for SH3, which has the screen empty at all times but the dials are there as slide-outs when you need them. Fix that and I'll agree with you.
Lock On Target: In reality the captain has these two handles on the periscope that let him keep the target centered at all times. It's hard to use the mouse to keep the target centered at the same time you're trying to use it to dial in torpedo settings. Fix that and I'll agree with you.
I agree, otherwise the alternative is to be able to talk with the crew
sidslotm
11-21-10, 06:04 PM
there has been much said about SHV over the last year, some good, some bad, for me personaly it's been a step in the right direction as far as uboat sim goes.
we are never going to get sea water rushing down the hatch and making us wet while in front of a screen, heh, but the whole ambient feeling of SHV is better by far than previous versions by a long way (personaly speaking)
there is nothing I like better than starting up SHV and sitting on the bridge with the look outs, put my feet up and read a good book with a cuppa tea by my side, highly recommended and civilized. If the weather is good and I'm feeling like I could cope with anything I put the radio on as well. Yes, even order ahead 2/3s and enjoy the sights and sounds of the sea, admire the wonderfull and glorious sunsets provided by the skilled programmers. No one speaks out of turn unless it's important, what more do you want, a tv on the bridge :yawn: continually keeping you awake, heh.
sid :- creator of fine slots.:sunny:
Subhuman230
11-21-10, 07:09 PM
Well said:salute:
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