View Full Version : A question for ADD SAILORS.
Tomi_099
10-11-10, 05:04 AM
A question for add sailors.
How can I add the Sailor in SH4 ?? - Type II ?? , :damn:
Without Manu (Ignored Menu)
These Sailor are always Present on Boat (Interior) :06:
Madox58
10-11-10, 07:59 PM
Hi Tomi,
You want to place more Crew?
Or move original positions?
Ducimus
10-11-10, 08:55 PM
Since it's a new interior, im guessing he wants to know how to place crew... period. I know how to as amply demonstrated here (http://www.subsim.com/radioroom/showpost.php?p=1448920&postcount=121), i just can't explain it very well without having the files in front of me. I'll try and write up a quick tutorial here if i remember to when I get home from work if someone hasn't already by then. it's really not that hard, you just have to pay attention to detail.
Ducimus
10-12-10, 03:12 AM
Here.
http://www.subsim.com/radioroom/showthread.php?p=1513272
I wont be writing another one for awhile.
Tomi_099
10-12-10, 01:42 PM
Since it's a new interior, im guessing he wants to know how to place crew... period. I know how to as amply demonstrated here (http://www.subsim.com/radioroom/showpost.php?p=1448920&postcount=121), i just can't explain it very well without having the files in front of me. I'll try and write up a quick tutorial here if i remember to when I get home from work if someone hasn't already by then. it's really not that hard, you just have to pay attention to detail.
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http://www.betasom.it/pics/medaglie/ValorMarinaOro.gifhttp://www.betasom.it/pics/medaglie/ValorMarinaOro.gifhhttp://www.betasom.it/pics/Nastrini/Comunicazioni.jpg (http://www.betasom.it/pics/Nastrini/Comunicazioni.jpg):up::up:
http://www.betasom.it/pics/medaglie/ValorMarinaBronzo.gifhttp://www.betasom.it/pics/medaglie/ValorMarinaBronzo.gif
Peoples Republic of Cantaffordya
Ducimus you're my hero! :salute:
It's nice that it so People such as yourself are here.
For me, you still deserve a star. :rock:
I thank you very much for this work you've done for us all.
It is important that you stay with us forever.
Thank you my friend, that's exactly what I need.
I will do it step by step. :arrgh!:
http://www.betasom.it/pics/forum/gradi/tv_ms.png
Tomi_099
10-12-10, 03:15 PM
Here.
http://www.subsim.com/radioroom/showthread.php?p=1513272
I wont be writing another one for awhile.
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What do you think we do it: :hmmm:
http://img153.imageshack.us/img153/1203/israel8bz5.jpg
OUPS !!! NO, NO, THE NEXT PICTURE ...SORRY !!
What do you think I would like to build such a character and then leave in addition to the diesel engine bolts.
That should work yet? or?
http://img68.imageshack.us/img68/4508/030808n0000x0019cu.jpg
Tomi_099
10-16-10, 05:39 AM
Here.
http://www.subsim.com/radioroom/showthread.php?p=1513272
I wont be writing another one for awhile.
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Looks Good !! :up:
How can I make it that a sailor the gang runs (going) forth and back ?
Can you please help ??
http://img140.imageshack.us/img140/5743/sh41.jpg
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http://img825.imageshack.us/img825/2028/sh42.jpg
Tomi_099
10-18-10, 07:28 AM
ENGIN ROOM !!
I could only assign 2Seiler the room,
how can I assign more sailors.
Still to come that my U-boat did not want to drive,:damn:
because ignore all commands....
What can I do?:wah:
Tomi_099
10-19-10, 06:24 AM
:hmmm:
How should a NSS***.upc looks for - TYP II ( Submarine ) - where I have a machine room,
and where have the position from CAPT or ..( position to a Petty Officer ), and the Crew are so that this boat is moving forward.
..it is in /Data/Submarine/NSS***.upc ..., Crewmembers.upc
Do you have experience there.
I would like to add as many men as it goes and makes the NSS***.upc
.....to me worse!:damn:
Have you as an optimal setting:06:
Ducimus
10-20-10, 11:02 PM
Adding crew to engine room:
Where do you mean? In the crew configuration screen? Or in 3d? Or both?
Think of what you see in 3d, and what you see in the crew configuration screen, two completely different things. The reason is, where a crewman is displayed is not dictated by the compartment (though it can be if you want it to). You can have a crewman from the torpedo room appear in the engine room if you wanted to. So 3d, is not the same as what you see in the crew configuration screen in 2d.
I would recommend that you add in crew positions to the engine room in the UPC files first. How? Study the type 9D2 UPC file. Follow its example. But, one item i need to point out to you, is the VERY BOTTOM of the UPC file. The last few blocks there that set up systems and such. This is very important.
The UPC file is picky on syntax and attention to detail, you must be careful, and through.
RE getting crewman to respond to commands:
This is would require another tutorial write up. The best answer i can give you right now, is to study the cheif engineer graph file. It mightl take a couple days of study before you fully comprehend them. But, in short, study a crewman's graph file that responds to orders, create a new graph file, and experiment. Your welcome to reverse engineer any graph files i have worked on in mods "Nine Delta Two" and "Trigger Maru Overhauled". Once you understand them, its really not that hard to work with, but it is hard to explain.
RE Engine animations:
I never could figure that out. Privateer would know more then i.
Tomi_099
10-21-10, 03:16 PM
Adding crew to engine room:
Where do you mean? In the crew configuration screen? Or in 3d? Or both?
Think of what you see in 3d, and what you see in the crew configuration screen, two completely different things. The reason is, where a crewman is displayed is not dictated by the compartment (though it can be if you want it to). You can have a crewman from the torpedo room appear in the engine room if you wanted to. So 3d, is not the same as what you see in the crew configuration screen in 2d.
I would recommend that you add in crew positions to the engine room in the UPC files first. How? Study the type 9D2 UPC file. Follow its example. But, one item i need to point out to you, is the VERY BOTTOM of the UPC file. The last few blocks there that set up systems and such. This is very important.
The UPC file is picky on syntax and attention to detail, you must be careful, and through.
RE getting crewman to respond to commands:
This is would require another tutorial write up. The best answer i can give you right now, is to study the cheif engineer graph file. It mightl take a couple days of study before you fully comprehend them. But, in short, study a crewman's graph file that responds to orders, create a new graph file, and experiment. Your welcome to reverse engineer any graph files i have worked on in mods "Nine Delta Two" and "Trigger Maru Overhauled". Once you understand them, its really not that hard to work with, but it is hard to explain.
RE Engine animations:
I never could figure that out. Privateer would know more then i.
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I'll thanks Ducimus, I'm going to find it! :shucks:
Madox58
10-21-10, 05:09 PM
@ Ducimus,
Thanks for the Tutorial you did!
I never was an 'Inside' guy so that helped me a bunch!
:salute:
@ Tomi,
When I get a better system?
I'll gladly play with the Engine Room.
:up:
Tomi_099
10-27-10, 08:09 PM
@ Ducimus,
Thanks for the Tutorial you did!
I never was an 'Inside' guy so that helped me a bunch!
:salute:
@ Tomi,
When I get a better system?
I'll gladly play with the Engine Room.
:up:
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Thanks all !!! :salute:
I know not only why men are so dark? :06:
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http://img257.imageshack.us/img257/3262/typiiengin1.jpg
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http://img529.imageshack.us/img529/631/typiiengin2.jpg
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LOOK THIS !! the man is to dark !!
http://img89.imageshack.us/img89/7264/typiiengin4.jpg
Tomi_099
10-27-10, 08:20 PM
Or hire !! :hmmm:
http://img263.imageshack.us/img263/9278/typiiengin6.jpg
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http://img408.imageshack.us/img408/5378/typiiengin8.jpg
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http://img169.imageshack.us/img169/3104/typiiengin10.jpg
Tomi_099
10-27-10, 08:33 PM
If I have meny sailers on board , so thets problem for the memory !!!
an i have the cresh !! :damn:
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http://img199.imageshack.us/img199/9008/sh4img20101023135634548.png
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http://img194.imageshack.us/img194/4244/typiiengin12.jpg
Ducimus
10-27-10, 08:44 PM
I know not only why men are so dark?
Omni light nodes. You need to add more of them, or reposition the ones you have, or adjust their properties to allow for more illumniation. Or all of the above.
As an experiment, remove all the omni light nodes in a stock sub interior, and watch what happens. :O:
What's the name this amazing mod?:rock::dead:
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