PDA

View Full Version : What IJN asset do you dread the most?


Bubblehead1980
10-07-10, 12:54 AM
What escort/plane etc do you dread dealing with the most?

I dread the Type A/B escorts and the Akizuki Destroyer(Later War) Dread Bettys the most as far as planes go, they are fast.

NorthBeach
10-07-10, 01:06 AM
The expert Type A/Bs that lie in wait in the Formosa Strait late in the war provide some tension. If my dog farts in the other room they come running.

KriegsMarine
10-07-10, 01:07 AM
for me, i fear nothing cuz the whole IJN ASW assets are just a piece of cake

Bubblehead1980
10-07-10, 02:07 AM
for me, i fear nothing cuz the whole IJN ASW assets are just a piece of cake


Not fear, just you lnow certain types are top notch and have plenty of charges.I mean an aux subchaser with its one charge rack is and seemingly crappy sonar is nothing to worry about compared to a type AB with its many y guns and racks.

WernherVonTrapp
10-07-10, 03:34 AM
I guess, for me, it would be the Akizukis. They always seem to be manned by experienced crewmen and their sound detection seems to be higher grade than the others. The only thing about those pesky aux subchasers is, those little buggers are exceptionally hard to sink, with DG or torps.:o

the_tyrant
10-07-10, 07:03 AM
somehow i fear zeros
they inflict the most damage if your on the surface
and they are fast

Diopos
10-07-10, 07:15 AM
...
i fear zeros
...

I fear the aces. :DL


.

Armistead
10-07-10, 11:25 AM
Probably the Matsu, late war with an elite crew, 4 K guns, 2 Y guns and double roll offs. Hope you're in deep water.

Totally agree, any of the Type A-C boats that have the 6 Y guns, seems every convoy late war in Formosa has 4-6 of these as escorts. Having just two of these pounce on you and the charges sound like machine guns going off. They carry 120 charges, where they put em on that small boat....

Bubblehead1980
10-07-10, 03:07 PM
Probably the Matsu, late war with an elite crew, 4 K guns, 2 Y guns and double roll offs. Hope you're in deep water.

Totally agree, any of the Type A-C boats that have the 6 Y guns, seems every convoy late war in Formosa has 4-6 of these as escorts. Having just two of these pounce on you and the charges sound like machine guns going off. They carry 120 charges, where they put em on that small boat....


Dont think I have actually dealt with the Matsu, then again I havent used RSRD a lot(but will continue to with some modification of course) so sure I will encounter it.

Armistead
10-07-10, 03:30 PM
I still don't see it alot, maybe a few times per career, seems more late war.

WarlordATF
10-09-10, 01:06 AM
I have TMO's Akikazi DD setup to show up as a regular escort in my install and that thing is a nightmare! It seems to detect me alot further away than the other DDs and its loaded with so many DCs that when it drops a pattern you had better be well out of the area. The Type A/B is a close second, but the Akikazi owns the seas.

Bubblehead1980
10-09-10, 03:46 AM
Akikazes are tough....howd you change it where its a regular escort?

Armistead
10-09-10, 04:32 AM
You talking about Bungo Pete....I know it has an elite crew, lot's of charges, ect...not sure if it throws as many as Type AB. I never see it since playing RSRD, I assume it's gone.

Come to think of it, another ship I've never seen in RSRD is the Conte Verde..think that's how it's spelled, large pass. ship.

WarlordATF
10-09-10, 10:14 AM
I took parts of TMO,RFB,OM and alot of smaller mods to build my install so i'm not sure what impact this would have on a TMO install. It would probably break the Bungo Pete Mission.

But its simple to change it back. Just open the Data\Sea\NDE_Akikaze folder and open the NDE_Akikaze.cfg and change the unit type from 17 to 4.

Then Open the Data\Roster\Japan\Sea folder and open the DEAkikaze.cfg there and change its unit type to 4 also.

This changes it from a DE to a DD and it will appear like the other DDs. If it breaks the bungo pete mission just change both files back to 17.

Thrair
10-09-10, 03:26 PM
You talking about Bungo Pete....I know it has an elite crew, lot's of charges, ect...not sure if it throws as many as Type AB. I never see it since playing RSRD, I assume it's gone.

Come to think of it, another ship I've never seen in RSRD is the Conte Verde..think that's how it's spelled, large pass. ship.


I think you've mentioned that you run TMO and RSRD, and while I can't speak for RSRD, I can confirm the Conte Verde appears in TMO. I ran into one a while back. Surprisingly well armed bastard. I underestimated it's guns.

As for it's disappearance in RSRD, I can only guess it's because the Conte Verde had only one ship used as a troop ship (iirc), and that was near Italy. No where near the pacific.

It may have be taken out by the auther of RSRD for that reason.



Really, I've noticed quite a few ships that seem out of place in the pacific. My guess it they're from earlier in development. Perhaps they were considering an atlantic campaign and finished a few models that they felt it'd be a shame to waste? Just a guess, btw.


P.S. There's a damn fly that's been buzzing around my head and PC screen while I've been typing this. It needs to die. In a fire.

Armistead
10-09-10, 05:19 PM
You're probably right about the Conte, Lurker being historical as he is would've left em out.

Still, the Conte looks like the Taiyo Maru. I read a great book years ago, wish I could remember the title that told how it was used by the IJN to scout for attack on Pearl

"On 22 Oct 1941 she departed Yokohama for Hawaii with three IJN officers aboard to scout out the route the Japanese striking force would follow one month later on the way to Pearl Harbor. Also collected intelligence assembled by Japanese consulate in Honolulu. Sailed for Japan 5 Nov, arriving 17 Nov just in time for briefing of Japanese midget submarine crews. Sunk by American submarine Grenadier in the China Sea, 8 May 1942"

I bet those 3 had one heck of a time...Would make a good movie...

http://i651.photobucket.com/albums/uu235/Armistead1424/MarineArt124.jpg

Thrair
10-10-10, 10:38 PM
I've decided what I dread the most:

Planes. Don't care which type. Just planes in general.



Against destroyers, I can attack sneakily or only in favourable conditions. I can also fight back against them if need be.


Planes.... not so much. You can't really fight back against them, and if you use time compression, you will lose more boats to planes than anything else, as you get bombed and sunk before time compression drops and you get to yell "wtf?" :x

Vaux
10-13-10, 10:57 AM
*snip* If my dog farts in the other room they come running.

:haha: You nearly cost me a laptop with that comment. I was taking a big swig out of my bottle of water when I read that. It took a supreme effort to keep from spraying that water all over my laptop.

Gibus
10-14-10, 03:15 PM
.... It seems to detect me alot further away than the other DDs and its loaded with so many DCs that when it drops a pattern you had better be well out of the area. The Type A/B is a close second, but the Akikazi owns the seas.
In my opinion it is a misconception to believe that some destroyers detect better than others. Their sensors are configured in a single file: Data \ Cfg \ Sim.cfg
Despite this, the detection capabilities are influenced by:
a) their speed. At 25 knots, they are deaf like snakes,
b) the wind speed. For 0 m / sec, you can be detected several miles,
c) the noise made by your sub and your crew,
d) the profile that shows your figure,
e) the drag of your periscope.
The destroyers are then classified poor to elite. This affects their response to aggression.

Gibus

tater
10-14-10, 03:22 PM
sim.cfg is not the only file that controls escorts.

AI_sensors.dat (or additional AI_sensors_ files) also configures sensors, which controls AI. All the specifics of given sensors are in one of those dats.

WarlordATF
10-14-10, 06:16 PM
Also i believe the .sns file in each ships folder specifies different types of sensors that are used.

For example the Akikazi uses...

[Sensor 1]
NodeName=O01
LinkName=AI_Visual
StartDate=19380101
EndDate=19451231

[Sensor 2]
NodeName=H01
LinkName=Type3-1P
StartDate=19380101
EndDate=19421231

[Sensor 3]
NodeName=H01
LinkName=Type3-2P
StartDate=19430101
EndDate=19451201


[Sensor 4]
NodeName=N01
LinkName=Type3-1A
StartDate=19380101
EndDate=19421231

[Sensor 5]
NodeName=N01
LinkName=Type3-2A
StartDate=19430101
EndDate=19451231


While the Akizuki uses...

[Sensor 1]
NodeName=O01
LinkName=AI_Visual
StartDate=19380101
EndDate=19451231

[Sensor 2]
NodeName=H01
LinkName=Type93-1P
StartDate=19380101
EndDate=19430901

[Sensor 3]
NodeName=H01
LinkName=Type93-5P
StartDate=19430901
EndDate=19451231

[Sensor 4]
NodeName=N01
LinkName=Type93-1A
StartDate=19380101
EndDate=19421001

[Sensor 5]
NodeName=N01
LinkName=Type93-3A
StartDate=19421001
EndDate=19430901

[Sensor 6]
NodeName=N01
LinkName=Type3-1A
StartDate=19430901
EndDate=19441101

[Sensor 7]
NodeName=N01
LinkName=Type3-2A
StartDate=19441101
EndDate=19451231

So i would assume the different sensors have different abilitys.

tater
10-14-10, 08:45 PM
Yes, the sns file merely tells the game what sensors to use for a given cfgdate of vessel. The LinkName points at the name within a dat. The specifics of the sensor are all in that dat.