Castout
09-30-10, 01:10 AM
http://www.subsim.com/radioroom/downloads.php?do=file&id=2849
As Advertised, littoral AsuW
UPDATED
v1.03(Thanks to Crazy Ivan or GrayOwl for his feedback, I may modify the mission further after I give his modified mission a thorough look)
Mission will end abruptly if player uses anti surface missile instead of torpedo
v1.02
Fixed some scripts that were not being properly executed
Known issue: Some sound files won't play. I think it may hve to do with the bit rate
Sometimes when playing this scenario especially when torpedo struck an AI warship the game will CTD. It
only happens rarely. So save before you attack anything. It must be DWX.
v1.01
Better doctrines, fixed sequence of scripts, taking pictures now requires 3 NM or less for better gameplay, fixed radio message to report message.
You're in patrol in the Yellow Sea when you received an order to intercept a North Korea Frigate and get close enough to take pictures of her hull then sink it(with torpedo only)!
You'll be operating in the littoral waters but then again it's the playground where the USS Texas a Virginia class submarine has been touted for.
Or was that just mere political justification for its existence? Time to find out!
http://img.photobucket.com/albums/v319/roh_kudus/11-4.jpg
The hunter
http://img.photobucket.com/albums/v319/roh_kudus/22.jpg
The prey
Medium length mission.
Save when necessary and don't cheat!
Designed with replayability in mind. The mission made use of scripts, doctrines and I originally designed it with dynamic locations but that would cause freezes and CTDs while trying to load the game :-(. So I improvised instead.
For error reporting or feedback contact me via this forum
Castout :salute:
Edit: I noticed a person already downloaded once, I changed the file because I forgot to add one wav file. But if you already downloaded my other scenario Gibraltar transit then you're good to go as the same file is already there. Sorry about that
PS I'm pretty new to mission designing for DW so if you found error or some sound files never get played pls do contact me so I can fix them(I used scripts to play some audio files and not sure if I had to add .wav or not to the audio file name in editor). You'll be helping the other enjoying the scenario more in return.
As Advertised, littoral AsuW
UPDATED
v1.03(Thanks to Crazy Ivan or GrayOwl for his feedback, I may modify the mission further after I give his modified mission a thorough look)
Mission will end abruptly if player uses anti surface missile instead of torpedo
v1.02
Fixed some scripts that were not being properly executed
Known issue: Some sound files won't play. I think it may hve to do with the bit rate
Sometimes when playing this scenario especially when torpedo struck an AI warship the game will CTD. It
only happens rarely. So save before you attack anything. It must be DWX.
v1.01
Better doctrines, fixed sequence of scripts, taking pictures now requires 3 NM or less for better gameplay, fixed radio message to report message.
You're in patrol in the Yellow Sea when you received an order to intercept a North Korea Frigate and get close enough to take pictures of her hull then sink it(with torpedo only)!
You'll be operating in the littoral waters but then again it's the playground where the USS Texas a Virginia class submarine has been touted for.
Or was that just mere political justification for its existence? Time to find out!
http://img.photobucket.com/albums/v319/roh_kudus/11-4.jpg
The hunter
http://img.photobucket.com/albums/v319/roh_kudus/22.jpg
The prey
Medium length mission.
Save when necessary and don't cheat!
Designed with replayability in mind. The mission made use of scripts, doctrines and I originally designed it with dynamic locations but that would cause freezes and CTDs while trying to load the game :-(. So I improvised instead.
For error reporting or feedback contact me via this forum
Castout :salute:
Edit: I noticed a person already downloaded once, I changed the file because I forgot to add one wav file. But if you already downloaded my other scenario Gibraltar transit then you're good to go as the same file is already there. Sorry about that
PS I'm pretty new to mission designing for DW so if you found error or some sound files never get played pls do contact me so I can fix them(I used scripts to play some audio files and not sure if I had to add .wav or not to the audio file name in editor). You'll be helping the other enjoying the scenario more in return.