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StorageSteve
09-24-10, 05:38 AM
When you get a radio message and they give a ship or convoy lacation with 4 #'s, for example AL3214, what do the 4 numbers mean? I realize the AL32 but what do the other 2 designate?
The same idea, each number is a subdivision of the number previous to it. It's like the numberkeypad on a phone on top of a button of a bigger numberkeypad, ... on top of a button of a bigger numberkeypad.
But the game doesn't do anything with those 2 extra numbers. The radiomessage is actually not even real. It's just for immersion. Supposedly something that was transmitted during the real WW2. If you go there in the game then you are likely not able to find what the message is all about.
frau kaleun
09-24-10, 08:38 AM
Pics and explanations here http://www.uboat.net/maps/grid.html as well.
Basically the area designated AL32 on the map would still be a huge chunk of space, one that might take 2-3 days for a ship to traverse from top to bottom and end to end. In order to indicate a more precise location, you'd need to identify and indicate smaller subsections of that larger area. This was done by a further division of each section into 9 more subsections, also designated as 11, 12, and so on within a particular section (32) of a particular square (AL).
Those immersion messages confuse a lot of new players. I dislike them because they keep knocking me out of time compression and have no bearing on my patrol. I disable them by installing the "lite" orders mod so that the only messages I receive are actually relevant to me. Other players who play at low time compression settings actually enjoy them as they help to break up the monotony of patrols.
These immersion messages, you can reduce by taking a comfortable home that reduces the number of messages, from the D / L bar
Jimbuna
09-27-10, 07:23 AM
Those immersion messages confuse a lot of new players. I dislike them because they keep knocking me out of time compression and have no bearing on my patrol. I disable them by installing the "lite" orders mod so that the only messages I receive are actually relevant to me. Other players who play at low time compression settings actually enjoy them as they help to break up the monotony of patrols.
Agreed...there are also one or two 'Lite' radio mod versions which only give messages that are pertinent to what is actually scripted ingame.
Those immersion messages confuse a lot of new players. I dislike them because they keep knocking me out of time compression and have no bearing on my patrol. I disable them by installing the "lite" orders mod so that the only messages I receive are actually relevant to me. Other players who play at low time compression settings actually enjoy them as they help to break up the monotony of patrols.
It's cool to play a career with all the immersion messages once, they're an extremely accurate re-creation of nearly all the radio traffic that was sent during the war. Agreed its annoying when OKM keeps asking 5 times for a status report on a certain u-boat to no answer, but that's how it really happened. Unless the ship came crawling in a few days later with heavy damage it was one of the ways that they determined if ships had gotten sunk or not. Even with the full radio traffic it really tapers off in 1941 when it is figured out that the British have most likely broken the Enigma cyper (all thanks to Lemp and U-110 which handed it over all encryption materials on a silver platter) and radio traffic gets majorly reduced when ships can no longer find any convoys and all the supply ships get sunk in a single month.
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