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#1 |
Swabbie
![]() Join Date: Jul 2007
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When you get a radio message and they give a ship or convoy lacation with 4 #'s, for example AL3214, what do the 4 numbers mean? I realize the AL32 but what do the other 2 designate?
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#2 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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The same idea, each number is a subdivision of the number previous to it. It's like the numberkeypad on a phone on top of a button of a bigger numberkeypad, ... on top of a button of a bigger numberkeypad.
But the game doesn't do anything with those 2 extra numbers. The radiomessage is actually not even real. It's just for immersion. Supposedly something that was transmitted during the real WW2. If you go there in the game then you are likely not able to find what the message is all about.
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#3 |
Rear Admiral
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Pics and explanations here http://www.uboat.net/maps/grid.html as well.
Basically the area designated AL32 on the map would still be a huge chunk of space, one that might take 2-3 days for a ship to traverse from top to bottom and end to end. In order to indicate a more precise location, you'd need to identify and indicate smaller subsections of that larger area. This was done by a further division of each section into 9 more subsections, also designated as 11, 12, and so on within a particular section (32) of a particular square (AL). |
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#4 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
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Those immersion messages confuse a lot of new players. I dislike them because they keep knocking me out of time compression and have no bearing on my patrol. I disable them by installing the "lite" orders mod so that the only messages I receive are actually relevant to me. Other players who play at low time compression settings actually enjoy them as they help to break up the monotony of patrols.
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#5 |
SUBSIM Newsman
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These immersion messages, you can reduce by taking a comfortable home that reduces the number of messages, from the D / L bar
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#6 | |
Chief of the Boat
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#7 | |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
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