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View Full Version : DARN IT!! How do you tell what nation they are??


fastfed
09-15-10, 02:52 PM
I just wasted 4 torps on a "Large merchant"

I have W/A targeting.. I also no longer have ext. cam, so I cannot zoom in on the flag.. I just realized I sunk a AXIS merchant..

Its night and foggy.. How am I to tell what nation the ships are??

THANKS

Draka
09-15-10, 02:57 PM
Welcome to reality .... basic rule of thumb is, if ya can't ID it, hold yer fire. Foggy, stormy and other low-visibility situations are truly frustrating - but that is part of the Great Game.

Weiss Pinguin
09-15-10, 02:57 PM
There's a mod out there that brightens nationality flags to help, or you can just adjust the monitor's brightness like me :lol: I also jack up the brightness and contrast settings on my video card, but that doesn't always help at night (but it looks better than the default settngs IMO)

JokerOfFate
09-15-10, 02:59 PM
I got sunk by an english warship because I though they were axis too stormy to see surfaced *boom* :dead:

Gerald
09-15-10, 03:00 PM
:yep:

JokerOfFate
09-15-10, 03:02 PM
:D No I just need glasses

CherryHarbey
09-15-10, 03:41 PM
I just wasted 4 torps on a "Large merchant"

I have W/A targeting.. I also no longer have ext. cam, so I cannot zoom in on the flag.. I just realized I sunk a AXIS merchant..

Its night and foggy.. How am I to tell what nation the ships are??

THANKS

could be worse, you could be the merchant captain.

ralphnader23
09-15-10, 06:53 PM
Yeah you gotta check the flag. Or just hang out where only British ships hang out...:cool:

Herr-Berbunch
09-15-10, 06:57 PM
Meh, Jan '40 and I've just sunk a neutral parked up in Norwegian fjord, displayed no flag - I even double checked with external cam, no lights, just a couple of guys on some rear guns, now they're paddling back to shore in a life-raft :nope:

Easy done :D

Hans Uberman
09-15-10, 10:30 PM
You'd be amazed at how easy it is to gauge nationality with a carefully aimed torpedo. Things brighten up immediately! :up:

Tessa
09-15-10, 10:38 PM
It's too bad that prize rules can't really be scripted into the game as it was during the days. Pull up next to em, find the contraband and sink a neutral ship and get the right credit for it.

StorageSteve
09-17-10, 12:04 PM
Am patroling off the west coast of Africa. Detect a line of ships, get into perfect intercept position. There are 3 ships in line. Get within 600 meters, its noon, in between 2 ships flying the Portugese flag, is one flying the flag of Brazil. It also has the elevated lights shining on the flag. When I whip out my handy flag chart it ID's Brazil as Allied (GWX 3.0) so she gets 3 eels. Hope the chart was right and the Brazilian ship was just trying to be sneaky.

CherryHarbey
09-17-10, 12:26 PM
GWX models the changing status of the nations, whilst Brazil is an enemy for a short period (when it got fed up with U-boats sinking its neutral ships!) it is neutral most of the time and the fact that it had its flag lit up usually means neutrallity.
that said as others have pointed out the reown system isn't great when it comes to neutral ships, penalising you sinking ships that would have been sunk in the war without question, neutral ships inside convoys etc
so some choose to edit the renown files or even the way the renown is given for neutrals. if want to go that way, there will be plenty of people able to tell you how to do it.

K-61
09-17-10, 01:47 PM
GWX models the changing status of the nations, whilst Brazil is an enemy for a short period (when it got fed up with U-boats sinking its neutral ships!) it is neutral most of the time and the fact that it had its flag lit up usually means neutrallity.
that said as others have pointed out the reown system isn't great when it comes to neutral ships, penalising you sinking ships that would have been sunk in the war without question, neutral ships inside convoys etc
so some choose to edit the renown files or even the way the renown is given for neutrals. if want to go that way, there will be plenty of people able to tell you how to do it.

I do that, but not to "cheat" in the normal sense of the word. I think the decision by the game developers to protect neutral ships by having them sail inside of belligerent convoys is wrong. There's no way any international court of law would look down upon an attacker taking out a "neutral" behaving thus. As well, is it realistic to expect a U-boat captain, often forced to attack in the dark and/or from some distance due to increased convoy protection or operational conditions, to discern nationalities from a mass of shipping and not to attack the privileged "neutrals?" What about when you start firing FAT's or even an errant torpedo that missed its intended target and hits the next ship over? The whole idea is blatantly ridiculous! It would be like a Red Cross ambulance driving in a convoy of panzers in Normandy protesting because it came under fire from Allied fighters and bombers!

I simply edit the relevant file, [basic.cfg?] to change the "-1" on the neutral line to "1." Having done so, I am no longer penalized for sinking a neutral. In turn, I do not willy nilly sink any neutrals on sight. If a neutral is sailing independently I do not attack it, even if it appears to be headed to Britain. If it is sailing as part of a belligerent convoy, she's a legitimate target. I feel these restrictions are a fair balance on my part, removing the consequences for sinking neutrals acting in a hostile manner but also allowing me to abide by an honourable code of conduct in respect to neutrals in general.

Edit: The file to modify is "basic" and it is found in the data\cfg folder inside your game directory. Near the top of the file you will find the line for neutral; you can edit the file with a basic text editor or word processing file. Don't forget to save the changes before you exit.

Draka
09-17-10, 02:23 PM
I also follow the basic policy that K-61 spoke of.

In addition, I was a tad short to the OP earlier - was rushed. But think about it - normally in any kind of fog there is no wind - or the fog would very shortly be cleared off. In that situation, the flag even if flown is limp and just hanging down - VERY hard to see and ID. Ditto in any strong wind - either they take it down, or it is whipping so hard it again is hard to see, and in addition has a very good chance to be in tatters soon.

Under prize rules, a darkened ship was presumed to be non-neutral as she is obviously trying to be sneaky - a true neutral will be brilliantly lit up with the flag especially lit up whenever she is anywhere near known hostile waters. Act accordingly.

Capt. Teach
09-18-10, 01:50 AM
I follow the same rules that K-61 does as well ... sorta. I'm of the opinion that if they are obviously headed to the UK then they are fair game.

I will not allow anyone to give aid and comfort to the enemy. If they don't want to be fired upon ... they can stay out of the war zone. :nope:


**Edit**
Exception to any hospital ships. They are strictly hands off for me.

JokerOfFate
09-18-10, 05:25 AM
I follow a strict policy:
If it fires at me,
It dies by me.
Also I don't attack unarmed merchants below 1000-3000 tonnes unless its a bad day or their part of a convoy and have escorts

Like Capt. Teach I'd never attack a hospital ship the enemys wounded deserve their rest same as ours.

I run a quick check of all unconfirmed targets:
1. Check the flag, if unable to check flag go to step 2
2. Check ship type
3. Check to see if armed, if not then skip step 4
4. Move to "Blindspot" where they can't hit you(If impossible then not worth the risk as this is a warship/battleship)
5. Surface, man deck gun and fire a shot/SS over the ship, but don't hit it.
6. wait for it to react, if it lights you up its most likly hostile.
7. If armed check to see if it is trying to aim at you.

If it was unarmed surface go over their check the flag from short range.

I run this check every time I cann't see the flag and also never try this or try to attack a warship if you don't know who it belongs too.

Happy Hunting :ping:

Gerald
09-18-10, 07:22 AM
Well, I always check carefully the nationality of the ship is and what action she does, always double check, if there is an emergency, which usually occurs later in the war when ships are equipped with guns.

JokerOfFate
09-18-10, 07:41 AM
Well, I just enjoy the greatest US past time ever with the DG while trying to find uses for it...


...Blowing stuff up! :D

Gargamel
11-07-10, 01:32 AM
If I change the renown modifier to '0', will i not receive any credit, nor get penalized for sinking a neutral? I mean cause like the thread has pointed out, sometimes neutrals gotta be neutralized. (booooo :yawn: :haha:)

frau kaleun
11-07-10, 10:26 AM
If I change the renown modifier to '0', will i not receive any credit, nor get penalized for sinking a neutral? I mean cause like the thread has pointed out, sometimes neutrals gotta be neutralized. (booooo :yawn: :haha:)

Yep, in the game's basic.cfg file:

[RENOWN]
RenownReachGridObjCompleted=500
RenownPatrolGridObjCompleted=200
CompletedPatrol=0
NEUTRAL=-1
ALLIED=1
AXIS=-10
WrongShipSunk=-5000
FirstRankRenown=100
SecondRankRenown=350
EndCampaign=-5000

Change it to NEUTRAL=0 and there should be no reward or penalty for sinking a neutral ship.

Sailor Steve
11-07-10, 12:34 PM
Unlike the others, that is the pattern I follow. Neutrals are '0'. If I sink one in a convoy or out of it I get no credit, but neither do I get penalized. In a like fashion I changed the 'Friendly' credit from -10 to -1. Several friendly ships were sunk by u-boats, and invariably the ensuing court-martial decreed that the sunken ship was outside the prescribed areas, or disguised as an Allied ship.

I have to admit, though, that the reason for labeling a neutral as +1 is just as good as my reasons for making them '0'.

Jimbuna
11-07-10, 04:46 PM
Yep, in the game's basic.cfg file:

[RENOWN]
RenownReachGridObjCompleted=500
RenownPatrolGridObjCompleted=200
CompletedPatrol=0
NEUTRAL=-1
ALLIED=1
AXIS=-10
WrongShipSunk=-5000
FirstRankRenown=100
SecondRankRenown=350
EndCampaign=-5000

Change it to NEUTRAL=0 and there should be no reward or penalty for sinking a neutral ship.

Cheat! :DL

frau kaleun
11-07-10, 05:21 PM
Cheat! :DL

I studied at the feet of masters. :O:

Jimbuna
11-08-10, 08:28 AM
I studied at the feet of masters. :O:

I sincerely hope whoever they were washed them first :DL

Tigershark624
11-08-10, 06:25 PM
OK, this question kind of fits here. Do you get spanked by BdU for sinking British ships before the official start of the war? I left port on 1 August 1939, sailed through the Channel to my patrol grid and patrolled for 24 hours. I'm now making my way to the Western Approaches to await the start of the war, but I've got a lone merchant poking it's way westward and the temptation to try out Hitman's realistic targeting system is getting a might hard to resist. Also, is there a &%$^& calendar on this boat? I can't seem to find out what the date is.

Thanks,
Tigershark624

frau kaleun
11-08-10, 07:05 PM
@ Tigershark: if you a sink a ship at any time when her country is not at war with Germany it will register as a neutral ship, unless it's actually an Axis ship, in which case you sank a friendly. Bad kaleun! BdU spank!

How badly you get spanked depends on whether or not you've edited the RENOWN reward/penalty for sinkings. In GWX (without any editing), when you sink a neutral ship you lose the same amount of renown you would've been awarded if she'd actually been an Alllied vessel. If you sink an Axis vessel, you lose that amount x10.

Some people edit the reward/penalty modifiers for various reasons. As discussed above, some people change the modifier for neutrals to 0, and so they don't gain or lose renown if they sink one. That seems like a good way to go, as it means that there is nothing to be gained by making a point of sinking a known neutral just for the heck of it, but no loss of renown if one is sunk by accident (while traveling in convoy with enemy shipping, for instance).

As Sailor Steve has noted, he changes the modifer for Axis vessels from a minus 10 to a minus 1, which means there is some loss of renown but not enough (in most cases) to set you back enough to finish a patrol with negative renown and thus find your career ended. His reasoning for this seems sound enough, as there were a few cases of u-boats sinking Axis ships during the war but no commander was ever severely penalized for it as it was usually determined that the misidentification was the fault of the vessel that was sunk and not the guy who sank it.

Whether or not you choose to edit the modifiers is up to you, but in answer to the original question: absolutely, if you sink a British vessel prior to receiving notification that you are officially at war with Britain, it will count as a neutral ship.

Tigershark624
11-08-10, 07:25 PM
Thanks for answering. I did edit the neutral renown value to 0, but I'll save my torpedoes for when I get the radio message that hostilities have actually started.

frau kaleun
11-08-10, 07:58 PM
Thanks for answering. I did edit the neutral renown value to 0, but I'll save my torpedoes for when I get the radio message that hostilities have actually started.

If you reset it to 0 there would be no point in getting a headstart - no renown and as you've already figured out, just a waste of eels. Save 'em til they mean something! :yep:

As a side note, just in case you don't know - if you do attack a neutral or friendly vessel at any time during the game, that vessel's nation will consider you - not Germany, but you personally - an enemy combatant for the following 24 hours of game time. You will be subject to attack without warning by any and all armed units from that nation that you encounter during that time. So why make trouble for yourself when it gets you nothing in return?

Madox58
11-08-10, 08:42 PM
I'm just going to guess here but,
I'd think the Dev's set the renown loss as they did to TRY to say,
DON'T SINK NEUTRAL OR ALLIED UNITS!
If you know your only loseing 1 point?
What IS the point?
:hmmm:
Sure We don't have a 'REAL' BDU to trounce your Arse.
(Much like War with Columbia over an 'OOPS! U-505 WTF?)

Sailor Steve
11-08-10, 09:51 PM
The point is that they then place neutral ships inside enemy convoys, and kaleuns who sunk ships in convoys were given credit, no matter who the ships belonged to.

Setting neutrals to '0' still means you wasted torpedoes for no gain, so it's still a good idea not to do it if it can be avoided; but if they're in a convoy you shouldn't have to worry about losing credit for doing your job properly.

Gargamel
11-08-10, 11:57 PM
(Much like War with Columbia over an 'OOPS! U-505 WTF?)

Please explain... I looked up 505, and while an interesting read, it didn't mention much about colombia, just a single patrol of SA where they got bombed and survived.

Best nugget i found on wikipedia was this: While the boarding party secured U-505, Pillsbury attempted to take it in tow, but collided repeatedly with it and had to leave the area with three compartments flooded.
I kept thinking of the dough boy repeatedly getting poked in the belly by a u-boat.

Draka
11-09-10, 08:42 AM
From http://www.century-of-flight.net/Aviation%20history/WW2/involved.htm

Colombia
After the attack on Pearl Harbour, Colombia broke diplomatic relations with the Axis powers. Then, in 1943, the U-505 German submarine destroyed a Colombian schooner, which caused Colombia to declare a "status of belligerency" against Germany. The German ambassador left the country and measures of control were implemented, including concentration of German citizens in designated areas.

From http://www.historynet.com/german-submarine-u-505-crewmember-hans-goebeler-recalls-being-captured-during-world-war-ii.htm/1

U-505's double success seemed to have frightened away all other shipping in the area. For the next month, the sub spotted nothing but Allied aircraft. She had to crash-dive an average of more than once per day to avoid attack. Then, on July 22, a seemingly insignificant incident spelled the end of Axel Loewe's tenure as captain of U-505. 'We spotted a three-masted schooner flying no flag that was making violent zigzags back and forth,' Goebeler remembers. 'Not the kind of zigzags a sailing ship makes to move across the wind, but the kind a ship makes to avoid torpedoes. This made us suspicious, so we surfaced, and the Kapitän ordered a shot to be fired across her bow. Well, the deck officer must have misunderstood his order because the first shot took off the ship's mainmast, and that ship wasn't a sailing ship any more! We couldn't leave the evidence floating around, so we sank her with the deck gun.
'The boat turned out to be the property of a Colombian diplomat, and the incident caused Colombia to declare war against Germany! Well, at that point in the war, having Colombia declare war against Germany was like a dog howling at the moon; it doesn't matter to the moon at all. But Kapitän Loewe blamed himself. We finally had to stop our patrol and return to Lorient earlier than planned. Loewe was having very bad trouble with his appendix, but I think his worry over the sailing ship was the main problem.'
Admiral Donitz's comment in U-505's war diary was that the sinking of the schooner 'had better been left undone.' Loewe was relieved of his command and assigned to shore duty as a member of Donitz's staff. U-505's second war patrol, which had begun so auspiciously, had ended in frustration.




Oops! indeed.

Sailor Steve
11-09-10, 09:42 AM
"status of belligerency"
"Well, we're not officially at war, but we sure don't like you anymore!" :O:

Missing Name
11-09-10, 11:52 AM
Is it bad that I regularly FlaK all allied schooners I come across? (At least I check for neutrality!)

Tigershark624
11-09-10, 11:59 AM
Very quickly, does GWX count the actual date of the sinking, or does it credit (or discredit) you when you return to port? I remember previous campaigns on my old system in which I had a British ship list as a neutral target sunk then later change to an Allied loss. How does GWX handle this?

frau kaleun
11-09-10, 12:42 PM
Very quickly, does GWX count the actual date of the sinking, or does it credit (or discredit) you when you return to port? I remember previous campaigns on my old system in which I had a British ship list as a neutral target sunk then later change to an Allied loss. How does GWX handle this?

I'm pretty sure what counts is the date of the sinking - not the date you returned to base.

Is it bad that I regularly FlaK all allied schooners I come across? (At least I check for neutrality!)

It's not "bad" like attacking a neutral or friendly, but I'm guessing the renown award probably isn't worth the ammo. Altho if you don't make a habit of duking it out with aircraft, maybe giving up some of your AA ammo for even a little renown is better than not using it all. Personally, I've actually finished off bigger targets with the flak guns when I was out of rounds for the 88 and didn't want to use another eel (or didn't have one of those left either). So I'd probably save it for bigger prey either way.

Hans Uberman
11-09-10, 01:09 PM
I remember one time, I was south of Florida, and spotted a schooner. I was probably within visual of him, but still a good distance away. I decided to let the fellow be, as it was probably just some foolhardy person out for a cruise.

By the time he was out of sight, aircraft came storming my way. I dove, waited two to three hours, and then surfaced. Who was back in sight, and heading the opposite direction of his original heading? (In the direction I last was headed) The schooner! I proceeded on my way again, and was attacked by more aircraft. Again, I dove and later, checked with a periscope before surfacing. Who was there? You guessed it. I proceeded to fill the boat with 20mm rounds and wasn't bothered by aircraft again.

The moral of the story? Some schooners are just stupid joes out for a joyride, during time of war, and others are overly-patriotic fellows who will rat you out, and make it their mission in life to hound you. They need to be dealt with! :arrgh!:

frau kaleun
11-09-10, 01:44 PM
When was this (date in-game)?

After the success of Paukenschlag and the offensive that followed, when losses to u-boats in US coastal waters really started to pile up, the USN finally began accepting offers of assistance from civilians who wanted to volunteer themselves and their boats (usually relatively small pleasure craft) for ASW duty. And not just for reconnaissance only, some were even fitted out with anti-sub weaponry.

It's entirely possible that your "foolhardy person out for a cruise" was actually out there looking for you with training and equipment provided by good ol' Uncle Sam. :D

Hans Uberman
11-09-10, 02:44 PM
August 30th, 1943. This is back when I was using a Type IXC/40 sub. Just one more reason to admire the efforts of the GWX team!

Gargamel
11-09-10, 03:27 PM
OK, your opinions....

Unlit ships in know Allied high traffic shipping routes, where there are frequently lit up neutral ships, are totally fair game yes?

Just sank my 3rd consecutive unlit ships that was neutral.

frau kaleun
11-09-10, 03:47 PM
OK, your opinions....

Unlit ships in know Allied high traffic shipping routes, where there are frequently lit up neutral ships, are totally fair game yes?

Just sank my 3rd consecutive unlit ships that was neutral.

In real life I think that a commander who attacked a ship that behaved like a legitimate potential target during wartime would not catch a lot of flak for it. The behavior of the other ship is the responsibility of its commanding officer, if they are neutral and he chooses to sail a zigzag course and/or not set runnings lights at night, while traveling in the shipping lanes where belligerent nations are duking it out on a daily basis, then IMO he is tempting fate in a mighty big way. He is making his ship look like a valid target and by not being lit up making it harder to ID as anything else.

In fact I just read an account of something like that, can't remember the details (names, etc.) but a u-boat spotted a ship that was zigzagging and didn't set its lights when night fell, the commander attacked and the ship was sunk. The crew and captain got off and when the u-boat approached the life-rafts it turned out they were American and still neutral as this was prior to Dec 1941. But BdU determined that the commander was not at fault for the misidentification due to the actions/appearance of the other ship and he was not penalized.

The game, on the other hand, does not take those kinds of things into account AFAIK.

Jimbuna
11-09-10, 03:51 PM
Very quickly, does GWX count the actual date of the sinking, or does it credit (or discredit) you when you return to port? I remember previous campaigns on my old system in which I had a British ship list as a neutral target sunk then later change to an Allied loss. How does GWX handle this?

Date of sinking.

Jimbuna
11-09-10, 03:52 PM
OK, your opinions....

Unlit ships in know Allied high traffic shipping routes, where there are frequently lit up neutral ships, are totally fair game yes?

Just sank my 3rd consecutive unlit ships that was neutral.

A small tip....if they are lit they are neutral....the rest you'll come to learn through experience (perhaps all neutrals are not lit but then perhaps they are).

Sailor Steve
11-09-10, 06:13 PM
OK, your opinions....

Unlit ships in know Allied high traffic shipping routes, where there are frequently lit up neutral ships, are totally fair game yes?

Just sank my 3rd consecutive unlit ships that was neutral.
SH3 has no lit ships, period. GWX adds lit neutrals. All lit ships are neutral. Not all neutrals are lit, even in GWX. If you sink a neutral you will be awarded (or punished) for sinking a neutral. There is no "fair game" in SH3 - there is only what the game recognizes.

Gargamel
11-11-10, 10:49 PM
Yep, in the game's basic.cfg file:

[RENOWN]
RenownReachGridObjCompleted=500
RenownPatrolGridObjCompleted=200
CompletedPatrol=0
NEUTRAL=-1
ALLIED=1
AXIS=-10
WrongShipSunk=-5000
FirstRankRenown=100
SecondRankRenown=350
EndCampaign=-5000

Change it to NEUTRAL=0 and there should be no reward or penalty for sinking a neutral ship.

SH3C keeps rolling this back to original settings?

Where can I find the basic.cfg that SH3C uses?

Arnold
11-11-10, 10:54 PM
I remember one time, I was south of Florida, and spotted a schooner. I was probably within visual of him, but still a good distance away. I decided to let the fellow be, as it was probably just some foolhardy person out for a cruise.

By the time he was out of sight, aircraft came storming my way. I dove, waited two to three hours, and then surfaced. Who was back in sight, and heading the opposite direction of his original heading? (In the direction I last was headed) The schooner! I proceeded on my way again, and was attacked by more aircraft. Again, I dove and later, checked with a periscope before surfacing. Who was there? You guessed it. I proceeded to fill the boat with 20mm rounds and wasn't bothered by aircraft again.

The moral of the story? Some schooners are just stupid joes out for a joyride, during time of war, and others are overly-patriotic fellows who will rat you out, and make it their mission in life to hound you. They need to be dealt with! :arrgh!:
^
It was author Ernest Hemingway in the schooner! The Civil Air Patrol was also employed to hunt U-Boats along the U.S. coastline. Can you imagine dropping a bomb out the side door of a Piper Cub onto a U-Boat?

frau kaleun
11-12-10, 09:30 AM
SH3C keeps rolling this back to original settings?

Where can I find the basic.cfg that SH3C uses?

AFAIK SH3 Commander makes no changes to this part of the basic.cfg unless you've set it up to do so.

GWX alters some things in that section of the basic.cfg, for instance the renown for reaching your patrol grid and then completing 24 hours there is changed to 0 by GWX, but I've manually edited the stock values for those back in.

What I posted above was copy/pasted from my edited version, an unedited GWX version would be different. Commander has never overwritten that part of my basic.cfg, only the parts I've told it to overwrite. So if you've made edits and something else is undoing them I'm not sure how that's happening.

Heibges
11-12-10, 07:27 PM
I remember one time, I was south of Florida, and spotted a schooner. I was probably within visual of him, but still a good distance away. I decided to let the fellow be, as it was probably just some foolhardy person out for a cruise.

By the time he was out of sight, aircraft came storming my way. I dove, waited two to three hours, and then surfaced. Who was back in sight, and heading the opposite direction of his original heading? (In the direction I last was headed) The schooner! I proceeded on my way again, and was attacked by more aircraft. Again, I dove and later, checked with a periscope before surfacing. Who was there? You guessed it. I proceeded to fill the boat with 20mm rounds and wasn't bothered by aircraft again.

The moral of the story? Some schooners are just stupid joes out for a joyride, during time of war, and others are overly-patriotic fellows who will rat you out, and make it their mission in life to hound you. They need to be dealt with! :arrgh!:

Ernest Hemingway got the US Government to subsidize his fishing trips in the Carribean by calling them Uboat Hunting Expiditions.

Gargamel
11-12-10, 08:22 PM
AFAIK SH3 Commander makes no changes to this part of the basic.cfg unless you've set it up to do so.

GWX alters some things in that section of the basic.cfg, for instance the renown for reaching your patrol grid and then completing 24 hours there is changed to 0 by GWX, but I've manually edited the stock values for those back in.

What I posted above was copy/pasted from my edited version, an unedited GWX version would be different. Commander has never overwritten that part of my basic.cfg, only the parts I've told it to overwrite. So if you've made edits and something else is undoing them I'm not sure how that's happening.

Think I fixed it, wasn't hitting rollback before exiting SH3C. But I wont know till I end this patrol, but the file i edited still exists, which is an improvement! TY again

frau kaleun
11-12-10, 09:53 PM
Think I fixed it, wasn't hitting rollback before exiting SH3C. But I wont know till I end this patrol, but the file i edited still exists, which is an improvement! TY again

If you want to make selected "manual" edits to certain files but not overwrite them completely, you might take a look at the "static settings.cfg" file included in your SH3 Commander install.

IIRC there are instructions for how to use it at the top of the file - it's not that complicated, I know because I figured it out. :D

Basically it will let you tell Commander to overwrite selected sections of various files each time you load the game through Commander, without overwriting the entire files in question. You can also specify date ranges for the overwrites to take effect (or not).

It's a very cool tool, I'm starting to use it to make all my "manual" edits since they all get rolled back when I exit the game (and reloaded when I restart the game) and it keeps them all in one easy to find place when I want to look at them or change something.

Gargamel
11-12-10, 10:38 PM
O.O

Awesome. TYVM. Again.

frau kaleun
11-12-10, 10:49 PM
O.O

Awesome. TYVM. Again.

Seriously, SH3 Commander is your friend. The amount of "grunt work" you can set it up to do for you is amazing once you really start to look at all the possibilities. :yeah:

Also in case you haven't used it yet, there is an Automatic Rollback option in Commander so you don't have to roll anything back manually when you exit. I recommend using it especially if you're going to be playing around with enabling/disabling mods in JSGME. It can eliminate a whole host of problems you might run into if you forget to roll things back and then start modding/editing files in between playing sessions.

Hangman
11-13-10, 09:40 PM
Seriously, SH3 Commander is your friend. The amount of "grunt work" you can set it up to do for you is amazing once you really start to look at all the possibilities. :yeah:

Also in case you haven't used it yet, there is an Automatic Rollback option in Commander so you don't have to roll anything back manually when you exit. I recommend using it especially if you're going to be playing around with enabling/disabling mods in JSGME. It can eliminate a whole host of problems you might run into if you forget to roll things back and then start modding/editing files in between playing sessions.

Is it advisable to do a rollback and uninstall all the JSGME mods to edit this basic.cfg file for the renoun ?

frau kaleun
11-14-10, 09:50 AM
Is it advisable to do a rollback and uninstall all the JSGME mods to edit this basic.cfg file for the renoun ?

As far as adding the renown awards back into the game - you can do that manual edit any time. AFAIK the edit will not conflict with any other mods you may have installed.

BUT if you do the manual edit to the game file and then enable a mod that overwrites your edited basic.cfg file, you will lose the renown rewards you put back in UNLESS the version of the basic.cfg that the mod puts into the game also includes them.

And if you have something set up in Commander to overwrite the game's basic.cfg file each time you load the game, and it doesn't include the edited renown awards, they won't be in effect when you are playing. But I don't think there's anything in Commander that overwrites the basic.cfg in that way unless you have gone in and set it up to do that.

You just have to remember that if you manually edit the basic.cfg currently in your game folder, and then let another mod you use overwrite your edited version, you will lose the manual edits you made unless the mod also includes them.

danexpat
01-19-11, 04:25 PM
The U.S. supply of munitions to Britain was definitely "sketch" prior to official DoW in December 1941. As far as I'm concerned, at least following passage of Lend-Lease in March 1941, American shipping en route to Britain should be fair game with normal renown points awarded.

But that still leaves U.S. shipping during the "Cash & Carry" period of early war, i.e., 11/39 to 3/41. According to U.S. law prior to Lend-Lease, American civilians were not permitted in "war zones," as defined by Roosevelt's office. The "neutrality zone" originally consisted of 200 miles (~ 320 km) off the U.S. coast but expanded in 1940 to 300 miles (~480 km). Hitler extended the German definition of the "War Zone" in the Atlantic to the east coast of Greenland in 1940. So the whole thing was very sketch, as Roosevelt wanted.

But it is not for us, mere kaleuns, to question the Fuhrer's strict and clear directives in 1939 and repeated through mid-1940 to the Kriegsmarine forbidding U-boat attacks on American shipping in the Atlantic. While Roosevelt was scheming to fight an undeclared hot war in the Atlantic, Germany did not wish to repeat the mistakes of the Great War and mobilize American public opinion to intervention. We must assume that our Leader would greatly frown on sinking of American shipping, at least prior to May 1940 or so.

A very key date is 8/17/1940, when Germany declared a total blockade of Britain and formally warned off all neutral shipping and air travel. Using this date is trickier if you're going to modify the .cfg file because you're getting into geographically-defined belligerence/neutrality.

Maybe easier to stick with timeline-based tweaks to the .cfg file! -1 penalty until May 1940, then 0, then +1 after March 1941.:know: