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View Full Version : Is there something i can edit to get realistic crash dive times?


oscar19681
08-25-10, 01:38 PM
Is there? I mean it sucks that the u-boat can dive within 10 seconds even though i have not even upgraded the navigator (which i dont intend to do) Isnt there something to make the boat crash dive in 25 to 30 secs?

TheDarkWraith
08-25-10, 01:43 PM
Is there? I mean it sucks that the u-boat can dive within 10 seconds even though i have not even upgraded the navigator (which i dont intend to do) Isnt there something to make the boat crash dive in 25 to 30 secs?

my UIs mod gives you the ability to set the crash dive time.

oscar19681
08-25-10, 04:39 PM
Oh really ? How do i do that since i have you ui mod.

THE_MASK
08-25-10, 04:48 PM
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_4_0_3_ByTheDarkWraith\data\Scrip ts\Menu\TheDarkWraithUserOptions

##################################### Crash Dive (SH3/4/5 Modes) #####################################
# the hotkey used for crash dive
# Format:
#
# CrashDiveKey = [ False, None, False ]
# False = enabled
# None = key used
# False = shift key required
#
# so if you wanted the teleport to obs scope hot key to be shift + C:
# CrashDiveKey = [ True, MenuKeyManagerWrapper.Keys.P, True ]
#
# if you didn't want to assign a hotkey for teleport to obs scope:
# CrashDiveKey = [ False, MenuKeyManagerWrapper.Keys.P, False ]
CrashDiveKey = [ False, MenuKeyManagerWrapper.Keys.P, True ]
# teleport on crash dive? If enabled and you are currently submerged then no teleporting will take place
# change below to either True or False
TeleportOnCrashDive = True
# time interval to wait before giving the crash dive command (simulates crew clearing the topside deck) (this value is in seconds - i.e. 5.5 would be 5 and a half seconds). If submerged then there is no delay
TeleportOnCrashDiveWaitTime = 20

oscar19681
08-25-10, 05:02 PM
Yeah but i dont think that has anything to do how fast the boat goes under right? Isnt that only the delay before the boat actually crash dives? Im not talking about a delay before the boat dives but i want the boat to actually take about 30 seconds before its inderwater.

Ducimus
08-25-10, 05:08 PM
It's a combination of Up down drag, displacement, and flood rate settings in the sub's sim file.

Edit: Displacement plays a fairly large role. Your first inclination may be to put the displacment at the historical settings, but that will not help you. These numbers are internal, and the player never see's them. What makes a boat dive slower is the difference between the surfaced and submerged displacement. An increment of 5 to 10 in the difference between the two can result in a second or so more, or less, in the dive time. IMO, It's generally unwise to rely on just one setting, as up down drag and floodrate also play a role.

oscar19681
08-25-10, 05:17 PM
So basicly we,re back to square one?

Ducimus
08-25-10, 05:32 PM
So basicly we,re back to square one?


Phhht. Would take 10 to 30 minutes to get it in the ballpark. Start with displacement. Try increasing the submerged displacement by about 500 for starters and see how that effects your dive time. (edit: Although you may have to zero out mass ) Now go forth and play with the editor!

oscar19681
08-25-10, 05:37 PM
I would if i knew where to look for the stuff you mentioned.

Ducimus
08-25-10, 05:43 PM
I told you. Sub's sim file. The way the goblin editor works, (like a project workspace) you'll have to load that dat/sim/zon simultaniously. Edit the sub's controllers. It's in there, and it's not hard.

edit: Be sure to copy said files into their own subdirectory on your desktop or something as sort of a working copy. Then copy your altered files into a JSGME test modlet.

Madox58
08-25-10, 06:20 PM
Be aware of one thing though when editing files!
IF you are useing TDW's or SteelVikings modded sim files?
(Smoke by TDW and/or external effects stuff by SteelViking)
You CAN NOT use Goblin!
It will trash the files!

Capt Jack Harkness
08-26-10, 12:53 AM
Phhht. Would take 10 to 30 minutes to get it in the ballpark. Start with displacement. Try increasing the submerged displacement by about 500 for starters and see how that effects your dive time. (edit: Although you may have to zero out mass ) Now go forth and play with the editor!

Does zero mass mean the game uses displacement as mass? And does the boat maintain depth better if it is set to zero?