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View Full Version : [needed] better TBF-1 Avenger model and allied planes


keltos01
08-21-10, 02:42 AM
I need a better TBF-1 Avenger3d model than the stock one :

real deal :
http://a.imageshack.us/img594/3340/grummantbfavenger.jpg (http://img594.imageshack.us/i/grummantbfavenger.jpg/)

http://upload.wikimedia.org/wikipedia/commons/d/d8/Grumman_TBF_Avenger.jpg

http://upload.wikimedia.org/wikipedia/commons/thumb/d/d6/TBF_early1942.jpg/220px-TBF_early1942.jpg (http://en.wikipedia.org/wiki/File:TBF_early1942.jpg) http://bits.wikimedia.org/skins-1.5/common/images/magnify-clip.png (http://en.wikipedia.org/wiki/File:TBF_early1942.jpg)
TBF-1 Avenger early in 1942. Note the red spot centered in the US national insignia, which was removed just before the Battle of Midway (http://en.wikipedia.org/wiki/Battle_of_Midway)

http://a.imageshack.us/img825/2248/avenger.jpg (http://img825.imageshack.us/i/avenger.jpg/)

Never saw the TBF/TBM in game before.

It's terrible if it's actually supposed to be a TBF (wings and H stab are wrong, as is fuselage... Oh, the gear are in the wrong place, too ;) )

Looks like the roundels have the Star with a red circle in the middle. That was eliminated before TBFs ever saw combat (for fear of what happened in this thread, misidentification with japanese aircraft :) )

Anyone got a better 3d model of an Avenger ? with the rear belly gun ?

this also goes for any and all US planes one is likely to encounter in the PTO.

we should make a new plane, IJN for instance, and set up a US 3d model to simulate "friendly fire" ?

keltos

Madox58
08-21-10, 02:57 AM
You could talk to Alex.
:yep:
Check his model out.
http://img31.imageshack.us/img31/3875/avenger.gif

keltos01
08-21-10, 03:57 AM
You could talk to Alex.
:yep:
Check his model out.
http://img31.imageshack.us/img31/3875/avenger.gif

definetely !!!! wow a beaut !

we'll need to add that belly gun too !

keltos

Madox58
08-21-10, 09:48 AM
:DL
Yes Alex is becomeing quite the 3D modeler.
Now he just needs to get the models to someone to do the imports.
Or get busy and do it himself.
:yep:

tomoose
08-21-10, 11:45 AM
I'm running TMO 2.0 and I think I've only seen Helldivers and Buffaloes on the US flattops. A bit of an immersion killer as I don't think Buffaloes were ever a carrier aircraft (but I'm not sure on that) whereas the Helldiver wasn't introduced until a bit later.

It would definitely be nice to see the appropriate aircraft on the flattops (as well as in the air).

Nice work Alex! There's hope yet, LOL.:salute:

AOTD_MadMax
08-23-10, 04:55 AM
Hi Keltos,

in FOTRS i got an Avenger !

http://www.aotd-flottille.de/FOTRS/Bilder2/TBFAvenger.jpg

There is also an Dauntless !

http://www.aotd-flottille.de/FOTRS/Bilder5/Dauntless03.jpg

You can use them if you want !

Regards

Maddy

keltos01
08-23-10, 08:35 AM
we definetely will use them !!!

thanks Maddy glad to see you're still around :)

k

tater
08-23-10, 08:40 AM
The torpedo should be internal on the TBF. As should the bomb load.

Since the models don't care, the B nodes can simply be bumped inside.

Madox58
08-23-10, 05:30 PM
Once the nodes are moved inside.
Do some fancy work and make the Bomb doors open.
;)
It can be done if you really want it to happen.

tater
08-23-10, 05:38 PM
Not sure anyone dumb enough to stay on the surface in the face of a TBF should be rewarded with something as cool as that ;)

Alex
08-23-10, 06:13 PM
@ Privateer : :DL

definetely !!!! wow a beaut !
Thank you Sir. :|\\

:up:

peabody
08-23-10, 06:41 PM
Once the nodes are moved inside.
Do some fancy work and make the Bomb doors open.
;)
It can be done if you really want it to happen.

The only problem I would have with that is what to link the animation to. I could animate them to open but how would I link the animation so they open when the bomb drops or open when they detect your sub and attack?

There are a lot of things like that and I have no idea how they do it. For example: When a DD detects you he flashes a signal, drops DCs, Fires guns, turns his rudder and races toward you. I always thought these things were hardcoded and not accessible to use to trigger other events.
I have an Ohka Kamikaze rocket/bomb that is dropped from a heavy bomber, but I have no idea how to activate the "rocket" after it is dropped, so I have the rocket "On" all the time. It's not noticeable at altitude but it is not what I wanted. But have no idea how to use the "drop event" to trigger the rocket.
On a player's sub I could link to the dive planes, or the opening of a torpedo door to trigger an event, since I could link to the animation. But I have no clue how to link to a bomb dropping.

Peabody

tater
08-23-10, 07:52 PM
IMHO any effort to do this would be wasted. Eye candy is only as good as the least pretty part of whatever the eyecandy is. The planes behave so little like actual aircraft, seeing the door open is sort of overkill.

YMMV.

keltos01
08-24-10, 01:07 AM
nice accurate models even with bomb doors closed would do .

The hardest part is that IMO there isn't a real dynamic campaign : if you sink those US carriers early in the war there should be repercussions, there should be something happening because of your actions.. but there isn't, this is most frustrating...

keltos

AOTD_MadMax
08-24-10, 04:19 AM
I know that the TBF got the Torpedo inside but i have tested it out with the Betty in FOTRS.
When you put the Torps inside the Hull of an Plane the Torpedo will not run to the target.
They all gone lost on the seaground.
Torpedos must be outside of the Hull if they should work.

You will make me happy when you find out a way to make that run !

Regards

Maddy

tater
08-24-10, 07:02 AM
nice accurate models even with bomb doors closed would do .

The hardest part is that IMO there isn't a real dynamic campaign : if you sink those US carriers early in the war there should be repercussions, there should be something happening because of your actions.. but there isn't, this is most frustrating...

keltos

Unlike the IJN, the USN will never run out. Sinking all the US CVs would have changed very little.

There is no way to have the campaign dynamic in that way, though. heck, there is no way to have a finite number of any kind of target. Too bad the roster stuff doesn't actually work at all.

keltos01
08-24-10, 07:25 AM
maybe someday they'll make a real submarine simulation which will take into account what you achieve to steer the course of the war..

like a separate peace with the british for the germans if ou manage to starve their island etc..

keltos

Fish40
08-24-10, 03:23 PM
Another plane I'd like to see, and I suggested it a while back as well, is the PB4Y2 Privateer. Since we have a Liberator, can't the tail be re-worked, and side gun blister turrets be added somehow? I've read some action reports of Privateer squadrons, and they were involved in some convoy bombing attacks amongst other things. My Grandfather's WWII photos show some PB4Ys on an airfield on Palawan Isl where he was stationed.

Madox58
08-24-10, 03:46 PM
I think JU_88 had one at one time?
:hmmm:

I'm all for ANYTHING privateer!
:har:

Madox58
08-24-10, 08:48 PM
IMHO any effort to do this would be wasted. Eye candy is only as good as the least pretty part of whatever the eyecandy is. The planes behave so little like actual aircraft, seeing the door open is sort of overkill.

YMMV.

It's always going to be perspective.
Do We need the doors to open?
Not really.
Can We do it for whatever reason?
Yes.
Why would We want to know how to do it?
Because it leads to an understanding of somethings that could be used elsewhere.
Animations have nothing to do with the solution.
:03:

peabody
08-25-10, 08:43 AM
Because it leads to an understanding of somethings that could be used elsewhere.


I agree 100% with that comment. That is why I try a lot of thing that never work. :hmmm: A lot of the stuff I do not understand, and I have found a lot of stuff that is there, but not implemented.

Peabody

tater
08-25-10, 09:51 AM
It's always going to be perspective.
Do We need the doors to open?
Not really.
Can We do it for whatever reason?
Yes.
Why would We want to know how to do it?
Because it leads to an understanding of somethings that could be used elsewhere.
Animations have nothing to do with the solution.
:03:

I agree, actually. It's partially a matter of what the modder wants to do, and if this motivates peabody (or anyone) to figure out a novel solution, then so much the better. We all learn from it, then when we want to do something similar, the tools are there. So you've convinced me on that level. (heck, I have some oddball ideas like if I can use random axis rotation to have things that look static on ships, but are pointed in random directions...)

I just know that keltos and peabody have so many other things on their plate, that in that context, it's not as important a thing—they are, after all, building an entire campaign entirely from scratch, when I think of the scope of what they are doing, it's amazing. Imagine having to do the entire ATO with nothing supplied by the devs but say, the PTO and one japanese submarine.

<S> to them, it's a huge work.

peabody
08-25-10, 12:21 PM
I agree, actually. It's partially a matter of what the modder wants to do, and if this motivates peabody (or anyone) to figure out a novel solution, then so much the better. We all learn from it, then when we want to do something similar, the tools are there. So you've convinced me on that level. (heck, I have some oddball ideas like if I can use random axis rotation to have things that look static on ships, but are pointed in random directions...)

I just know that keltos and peabody have so many other things on their plate, that in that context, it's not as important a thing—they are, after all, building an entire campaign entirely from scratch, when I think of the scope of what they are doing, it's amazing. Imagine having to do the entire ATO with nothing supplied by the devs but say, the PTO and one japanese submarine.

<S> to them, it's a huge work.

Thanks Tater, my biggest problems were staring from knowing nothing about modding. And then running into real life problems that still exist today that cut my modding time down to almost nothing for a while, and not much more now.

Peabody

Patchman123
08-26-10, 06:17 PM
Hi Keltos,

in FOTRS i got an Avenger !

http://www.aotd-flottille.de/FOTRS/Bilder2/TBFAvenger.jpg

There is also an Dauntless !

http://www.aotd-flottille.de/FOTRS/Bilder5/Dauntless03.jpg

You can use them if you want !

Regards

Maddy




The white and red rudder striping was also removed before the Battle of Midway as well.

http://www.history.navy.mil/faqs/faq2-1.htm

Hydra
08-26-10, 07:00 PM
It's a shame that planes do not appear in the "Next Unit" camera mode so you could appreciate the work you put into them. It would be great to see your sub diving from the viewpoint of an attacking plane. Is this a hard-coded issue or could planes in the vicinity become a unit to be observed like ships?

keltos01
08-27-10, 01:17 AM
It's a shame that planes do not appear in the "Next Unit" camera mode so you could appreciate the work you put into them. It would be great to see your sub diving from the viewpoint of an attacking plane. Is this a hard-coded issue or could planes in the vicinity become a unit to be observed like ships?

when they attack, they get low enough that you can : freeze time, double click on oustide view, move around with the arrows towards the plane (shift + arrow makes for a faster travel) and use printscreen to snap a picture.

keltos

keltos01
08-27-10, 01:41 AM
[QUOTE=tater;1476754]I agree, actually. It's partially a matter of what the modder wants to do, and if this motivates peabody (or anyone) to figure out a novel solution, then so much the better. We all learn from it, then when we want to do something similar, the tools are there. So you've convinced me on that level. (heck, I have some oddball ideas like if I can use random axis rotation to have things that look static on ships, but are pointed in random directions...)
now you got me thinking... ;)

I just know that keltos and peabody have so many other things on their plate,
and just got another goofy idea yesterday, but awesome if we can make it (I'll pm u)

that in that context, it's not as important a thing—they are, after all, building an entire campaign entirely from scratch, when I think of the scope of what they are doing, it's amazing.
thank you :oops:

Imagine having to do the entire ATO with nothing supplied by the devs but say, the PTO and one japanese submarine.
and bugs, plenty of them ! and unfinished items, lots !
<S> to them, it's a huge work.

I concur

keltos