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View Full Version : Anyone has 'Hitman U-505 Compass Graphics v1.0'?


themrwho
08-05-10, 09:40 AM
Hello,

Back to SH3, reading a zillion forum messages re mini-mods and trying to improve my SH 3 + GWX 3.0 setup. My goal is to get a stable, good looking, realistic and functional setup. Then I would like to go manual targetting route...

So far I was able to find most minimod files either here or on google, but cannot find this one:

Hitman U-505 Compass Graphics v1.0

Anyone cares to share?

Thanks

Gerald
08-05-10, 10:00 AM
Hello,

Back to SH3, reading a zillion forum messages re mini-mods and trying to improve my SH 3 + GWX 3.0 setup. My goal is to get a stable, good looking, realistic and functional setup. Then I would like to go manual targetting route...

So far I was able to find most minimod files either here or on google, but cannot find this one:

Hitman U-505 Compass Graphics v1.0

Anyone cares to share?

Thanks This is it, and it includes what you searched.. and welcome :salute:

http://www.subsim.com/radioroom/showthread.php?t=165633

themrwho
08-06-10, 04:23 PM
This is it, and it includes what you searched.. and welcome :salute:

http://www.subsim.com/radioroom/showthread.php?t=165633

Vendor,

Thanks for the reply. I was swimming deep in various MODs here and on people's filefront pages for the last few days - I think now I have a better idea of how and why things work (or break) and am restarting to create my 'stable' build now.

The diversity of choices is really amazing, SH3 modding community here surely have done a great job over the years! A big thank you to all modders and anyone who contributed to this ocean of choices!

The only problem is the usual compatibility issues which comes with virtually all community modding planet. Having no central authority is both the strength and weakness of various different modders I guess.

Anyway thanks again I'm off to mod installing and compatibility fixing :)

PS beware of my nickname, a million modding questions pouring in soon :up:

Gerald
08-06-10, 04:31 PM
Vendor,

Thanks for the reply. I was swimming deep in various MODs here and on people's filefront pages for the last few days - I think now I have a better idea of how and why things work (or break) and am restarting to create my 'stable' build now.

The diversity of choices is really amazing, SH3 modding community here surely have done a great job over the years! A big thank you to all modders and anyone who contributed to this ocean of choices!

The only problem is the usual compatibility issues which comes with virtually all community modding planet. Having no central authority is both the strength and weakness of various different modders I guess.

Anyway thanks again I'm off to mod installing and compatibility fixing :)

PS beware of my nickname, a million modding questions pouring in soon :up: and with additional modders Welcome, and good luck hunting :yep:

Sailor Steve
08-06-10, 06:39 PM
This is it, and it includes what you searched.. and welcome :salute:

http://www.subsim.com/radioroom/showthread.php?t=165633
Or you could just go directly to the source.
http://www.subsim.com/radioroom/downloads.php?do=file&id=320

themrwho
08-07-10, 06:31 PM
Or you could just go directly to the source.
http://www.subsim.com/radioroom/downloads.php?do=file&id=320

Hey Steve,

Thanks for the source URL, I was unable to locate it before hence the thread.

Good to see you are so helpful, no wonder why SH3 has a million mods with everyone helping each other.

BTW this stable mod building thing takes longer than I expected. I have played net 5 hours and mod-tested for 35 hours net in the last week.

I'll freeze my mod search and just 'go playing' soon :)

Thanks again

Sailor Steve
08-07-10, 11:42 PM
I have a long record of not playing for that very reason. Five years ago I bought the game on release. Every time anybody comes up with a new mod that affects the home bases I feel compelled to start over at the beginning of the war. Every time anybody creates a new mod that affects the Type II I feel compelled to try it out in 1939.

In five years I've completed maybe 10 patrols, and have never finished a career (well, the one where I died early on counts, I guess).

I just started a new career in August '39, and I'm once again waiting for the war to start. Someday I might actually make it into 1940.

themrwho
08-09-10, 06:22 AM
I am following your footsteps for the time being but I am determined to get a 'nice enough and stable' pack at some point and stop adding new stuff. Otherwise SH10 will be out before I finish first career.

So far it's going good, already released my own merged mods pack v.0.2-BETA. It's only for personal use for now, if I feel this has matured enough I may put a torrent to share with new players who don't want to spend 50 hours reading READMEs and testing.

This is a different type of a 'release' BTW, packing from C: drive to D: drive :)

Do you have a similar pack available somewhere? Or are you aware of any such packs?

If I can find some to base my small modifications on, maybe I will save the next 30 hours...

Thanks

P.S.: Also celebrating each release with tea.

dfscott
08-09-10, 08:31 AM
I have a long record of not playing for that very reason. Five years ago I bought the game on release. Every time anybody comes up with a new mod that affects the home bases I feel compelled to start over at the beginning of the war. Every time anybody creates a new mod that affects the Type II I feel compelled to try it out in 1939.

I'm glad to hear I'm not the only one! I kept restarting my patrols to try new things. I finally joined Enigma Flotilla just so I would have a reason *not* to restart!

(But now I want to see if I can get Longer Repair Times working with Enhanced Damage and Lifeboats and it's driving me crazy not being about to port and try it out :nope:)

Sailor Steve
08-09-10, 09:53 AM
(But now I want to see if I can get Longer Repair Times working with Enhanced Damage and Lifeboats and it's driving me crazy not being about to port and try it out :nope:)
Try the 'Happy Times' single mission. It has you close and attack a convoy, so Lifeboats, Enhanced Damage and LRT should be operable and observable without waiting out a long patrol to see if they work together.

I've never used LRT because of the way it has to change the crew themselves to work properly, so I don't know how well it works with the other mods I have installed.

dfscott
08-09-10, 10:17 AM
Try the 'Happy Times' single mission. It has you close and attack a convoy, so Lifeboats, Enhanced Damage and LRT should be operable and observable without waiting out a long patrol to see if they work together.

Thanks for the tip -- that's good idea!

I've never used LRT because of the way it has to change the crew themselves to work properly, so I don't know how well it works with the other mods I have installed.

I'm not familiar with that issue -- are you saying it causes problems with crew experience or something or is it a different issue?

themrwho
08-09-10, 02:26 PM
@dfscott

If this helps at all re LRT;

I am running this setup below, so far it has been OK (=no CTDs at startup). However I surely have not tested extensively being new to this mod merging...

GWX - Captain America's Officer Icons
GWX - Enhanced Damage Effects
GWX - Late War Sensors Snorkel Antennas
GWX - No Medals on Crew
GWX - Open Hatch Mod
GWX - VIIC41 Player Sub
GWX - Integrated Orders
Hitman U-505 Compass Graphics v1.0
GWX3.0 All_Weather_Guns
LifeBoats&Debris_v4
LRT v2.04 Full
LRT v2.04.EDE- LRT 2.04 Full patch
LRT v2.04.Integrated Orders- LRT 2.04 Full patch
LRT v2.04.Open Hatch - LRT 2.04 Full patch
b25_SF_Grass_Full_V2
KJF_Moon_v1.1
OLC's Modified Searchlight Beams for GWX3
Searchlights_Removed
Torpedo damage Final ver2.0
Torpedo explosion
Conus' Historically Accurate U-boat Emblems 1.3 [1.0-1.1-1.2_combined]
Improved Malloy's Ruler - modified by themrwho
Ultimate Aircraft Soundmod
WBNN Mission Orders - modified by themrwho 2merge GWX orders
IIA U-Boat Skin {1}
Elite U-boat Uniform - Black
M.E.P v3
M.E.P v3-Patch
M.E.Pv3 VisualSensors-GWX3
WB's Patrol Orders - Type II, Typ II, Type II
WB's Deck Gun Range

Sailor Steve
08-09-10, 08:42 PM
I'm not familiar with that issue -- are you saying it causes problems with crew experience or something or is it a different issue?
No, the problem is different. Nvdrifter couldn't make things take longer to repair so he was forced to reduce the crew's ability to make repairs, which in turn forced him to reduce the speed at which the boat flooded. All of these are good things, and he did a special version just for GWX3, and I don't recall hearing any reports of bad things happening, but I do recall reading speculations that it might interfere with other GWX operations.

All of this led to a vague fear on my part which has kept me from ever using it. I could be way off base, so take what I said as a speculation, nothing more.

themrwho
08-10-10, 04:12 PM
yeah something is wrong with the mod merge I pasted above. however I cannot say one, several or mixing of those mods created this. I also have some manual modifications, so I'm restarting testing. I will post if I can find anything unusual with LRT but again so far there is nothing points to LRT...

EDIT: ok I have re-installed carefully and these listed below activated with this order works good & stable [I'm on patrol 3 and no CTDs etc.]

Generic Mod Enabler - v2.6.0.157
[..\SH3_System\Silent_Hunter_III\MODS]

GWX - Captain America's Officer Icons
GWX - Enhanced Damage Effects
GWX - Late War Sensors Snorkel Antennas
GWX - No Medals on Crew
GWX - Open Hatch Mod
GWX - VIIC41 Player Sub
GWX - Integrated Orders
Hitman U-505 Compass Graphics v1.0
GWX3.0 All_Weather_Guns
LifeBoats&Debris_v4
LRT v2.04 Full
LRT v2.04.EDE- LRT 2.04 Full patch
LRT v2.04.Integrated Orders- LRT 2.04 Full patch
LRT v2.04.Open Hatch - LRT 2.04 Full patch
b25_SF_Grass_Full_V2
KJF_Moon_v1.1
OLC's Modified Searchlight Beams for GWX3
Searchlights Removed mod
Torpedo damage Mod Final version
Torpedo explosion
Historically Accurate U-boat Emblems Mod
Improved Malloy's Ruler - modified by themrwho
Ultimate Aircraft Soundmod
IIA U-Boat Skin {1}
Elite U-boat Uniform - Black
M.E.P v3
M.E.P v3-Patch
M.E.Pv3 VisualSensors-GWX3
WB's Deck Gun Range




Generic Mod Enabler - v2.6.0.157
[..\SH3_System\SH3 Commander\MODS]

WB's Mid-Patrol Radio Orders GWX (SH3 Cmdr) v1.0
WB's Patrol Orders - Type II, Typ II, Type II