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Krauter
07-25-10, 04:29 PM
Hi all!

After finally hunting down SH3 (IN THE UK.. I'm from Canada..) I got it.

Normally I play SH5 and love the nice graphics and potential. However, after hearing about how much better SH3 is, albeit at lower graphical settings.. I decided to buy it.

Now my question is, what are the MUST HAVE Mods

Ala TMO for SH4, etc

Obviously GWX 3.0 but can someone explain what this Mod does? Also can someone explain what NYGM does too?

Finally, I am looking for some nice graphic Mods such as interiors (I heard that someone modded the diesel room and others) and other little things. Also, I think it was either for SH3 or AOD but there was one of a animated coffee cup on the bridge where the liquid rolls with the ship. Kind of pointless but hey, it adds to the immersion when I'm on my 5th cup of coffee and hunting down those convoys.

Cheers!

Krauter

Sailor Steve
07-25-10, 04:55 PM
Now my question is, what are the MUST HAVE Mods
Depends on how you define "Must Have". I'm currently using on the order of 60 mods. How many of them are truly essential? To me, all of them. To someone else, some or none of them. You have to decide for yourself what "Must Have" means.

Obviously GWX 3.0 but can someone explain what this Mod does? Also can someone explain what NYGM does too?
No. You need to look at their manuals. The GWX manual is 549 pages, plus another 50 or so pages of indexes, and it uses every one of them to explain "what this Mod does". So a general overview is this: It changes virtually everything - AI, graphics, sounds, gameplay, everything.


Finally, I am looking for some nice graphic Mods such as interiors (I heard that someone modded the diesel room and others) and other little things. Also, I think it was either for SH3 or AOD but there was one of a animated coffee cup on the bridge where the liquid rolls with the ship. Kind of pointless but hey, it adds to the immersion when I'm on my 5th cup of coffee and hunting down those convoys.
That comes with Aces' latest Combined Mod, which smoothly joins DD Open Hatch, FM New Interiors and Conning Tower Open Hatch.

Krauter
07-25-10, 05:02 PM
Depends on how you define "Must Have". I'm currently using on the order of 60 mods. How many of them are truly essential? To me, all of them. To someone else, some or none of them. You have to decide for yourself what "Must Have" means.

To me a "Must Have" is something defined by the community as improving the gameplay to a point where it is almost another game (TMO for example or RFB for SH4). As for upwards to 60 mods to improve a game, in my SH5 JGSME I'm running around 54 so I understand what you mean. If you could post the mods that you use, however long the list, that'd be great.


No. You need to look at their manuals. The GWX manual is 549 pages, plus another 50 or so pages of indexes, and it uses every one of them to explain "what this Mod does". So a general overview is this: It changes virtually everything - AI, graphics, sounds, gameplay, everything.

Nicely put, but is there a simple explanation of what it does? I do not have the time to go through 599 pages of explanation of what a Mod does, albeit I will leaf through it while I'm on patrol. But is there a simple to the point explanation of what it does to gameplay? All supermods have some graphical enhancement and sounds, but what does it do to AI and Gameplay?


That comes with Aces' latest Combined Mod, which smoothly joins DD Open Hatch, FM New Interiors and Conning Tower Open Hatch.

Excellent, what is the name of his ID? Just Aces? Also, where is a better list of all SH3 Mods as the Modsworkshop forum is very short ~8 pages if I'm not wrong.

Cheers,

Krauter

Sailor Steve
07-25-10, 09:32 PM
To me a "Must Have" is something defined by the community as improving the gameplay to a point where it is almost another game (TMO for example or RFB for SH4). As for upwards to 60 mods to improve a game, in my SH5 JGSME I'm running around 54 so I understand what you mean. If you could post the mods that you use, however long the list, that'd be great.
GWX changes everything. NYGM changes everything. WAC changes everything. LSH3 Changes everything. Each in different ways.

My current list?

Group 1: Permanently installed

GWX 3.0
GWX 3 Wil, St Naz and Schluese and other units - Bigboywooly
GWX Community Units
Das Boot Officers - AIL
Small Moon - AIL
Das Boot Sound Mod SH3
DBSM SH3 Speech Fix
Ultimate Aircraft Sounds
Spirit of Machines - Einbecker
Torpedo Fire (German) v1.02 - Ktl_KUrtz
No Rank Or Medals On Crew - Dertien
Remove GWX Compass - ichso
Simfeeling 6-Dials Mod - FLB_ U-999
Clean Nav Map
Assisted Plotting Mod
English-To-German Names - Phoenix3000
Historically Accurate U-Boat Emblems - Conus
Halo Not Visible Through Body - Anvart
New Compass Graphics U-505 - Hitman
Port People - Pascal
My Favorite Uniforms - New Uniforms and Das Boot Clothes
Realistic Blueprint Damage Screens - Pascal
Remove Station Labels
SH3 Color Icons - Capt. Teach
SH4 Maptools for SH3 - Racerboy (aka TheDarkWraith)
Waterstream+Exhaust Kombimod v2.3 - Rubini/Racerboy/h.sie
Modified Searchlight Beams - OLC
U-Boat Bases Map with New St. Nazaire - meduza
Lifeboats & Debris v4 - Rubini/Privateer
Open Hatch v3.09 - Diving Duck
Open Hatch Conning Deck Cam Fix - Diving Duck
Type VII Real Skin

Group 2: JSGME

SH5 Water for GWX 0.9 20 Km -
GWX Ships Buoyancy and Draft Mod
GWX DFa Flags and Pennants 2010 - Anvart
Clearsky Clouds - Rubini
FM30_UpDown - Anvart
FM New Interior - FlakMonkey
FM NI Fix for FM30 UpDown - FlakMonkey
Conning Tower Open Hatch
Aces Multimod Compatability Fix v1.3 release - Aces
SH4 Effects for SH3 - Racerboy/TheDarkWraith
Torpedo Damage Final -
Seabed Repair Mod
Searchlights Removed
No Continuous "Ship Spotted"
Rick's GWX Rec Manual Final
Sober's 3D Waves

Group 3: Revolving JSGME

Type IIa Tuneup Dark
VIIB Early War Skin -
Type IIa Flags & Pennants - Anvart
Type VIIa Features - Wreford-Brown
Type IIb AI Camo - Sean (changed to IIA)

Tools
SH3 Commander - JScones
SH3 Weather - Sqweetis
SH3 Contacts - Nicolás

Nicely put, but is there a simple explanation of what it does? I do not have the time to go through 599 pages of explanation of what a Mod does, albeit I will leaf through it while I'm on patrol. But is there a simple to the point explanation of what it does to gameplay? All supermods have some graphical enhancement and sounds, but what does it do to AI and Gameplay?
Not really. As I said, dozens of ports have been rewritten, dozens of new units have been added, AI is adjusted in ways I can't comprehend...Pretty much everything has been changed, and the only way to understand it is to read the manual or just load it and try it.

But you don't have to actually read every page. Just skim through it. You'll get a general idea of what's been done.

Excellent, what is the name of his ID? Just Aces? Also, where is a better list of all SH3 Mods as the Modsworkshop forum is very short ~8 pages if I'm not wrong.
Aces' mod is stickied on page 1, and the SH3 Mods Workshop Forum is 300 pages long.

One place you can look is in the Subsim Downloads section. What we have there is actually a fairly small amount, but there are still more than you can think of without an index.

Herr-Berbunch
07-26-10, 08:05 AM
Wow, I thought around two dozen mods that I had might be pushing the risk of CTDs but that list gives me hope... thanks Steve :yeah:

Half of them I've never even stumbled across in this forum so plenty for me to do!

maillemaker
07-26-10, 09:24 AM
Now my question is, what are the MUST HAVE Mods

Ala TMO for SH4, etc

Obviously GWX 3.0 but can someone explain what this Mod does? Also can someone explain what NYGM does too?

I have only used one supermod, GWX, and I would say that that is really the only "must have" mod. :)

GWX does so many things to the stock game that it basically makes it a new game. It makes it better in nearly every way. Better graphics details for u-boats, ships, and aircraft. Better AI. More radio traffic. More accurate equipment options and functionality.

Honestly, I've been using GWX for so long now that I have a hard time remembering what stock SH3 looked like. But I do remember the difference was incredible when I switched.

When you install GWX, there are some mods that come with it that are not enabled by default. If your computer has the chops, I'd go with the 16km mod, which allows things to be rendered out to 16km away from your boat instead of the usual 8km. Likewise the Enhanced Damage mod is spectacular if your computer can handle it.

I also very much enjoy the lifeboats and debris mod. It gives a very human element to the game instead of a purely mechanical feel.

I also have the Torpedo Damage Final mod, which makes big "holes" appear thanks to torpedoes and other damage, both on ships and on your u-boat.

That's about all that I have that I consider "essential".

I also have installed the "realistic depth charge" sound mod. The GWX explosion sound sounds like someone farted and bumped into a box of cutlery. :) Not quite that bad but I do prefer the mod.

Everyone should try out Flak Monkey's VII interior mod at least once, to see his awesome work with the diesel engine room and the crew quarters fore and aft. Fantastic work and detail. Unfortunately I have found that even with my core i7-935 and 6GB of RAM that it is too much to handle with a large convoy.

Steve

Sailor Steve
07-26-10, 12:56 PM
Wow, I thought around two dozen mods that I had might be pushing the risk of CTDs but that list gives me hope... thanks Steve :yeah:

Half of them I've never even stumbled across in this forum so plenty for me to do!
Oh, my list is fairly short. Ask Jimbuna to show his JSGME screen.
:rotfl2:

Jimbuna
07-26-10, 02:22 PM
Oh, my list is fairly short. Ask Jimbuna to show his JSGME screen.
:rotfl2:

I honestly haven't got one atm...I'm currently working on a few small projects :oops:

Here is my sons dating back to December, some of the mods have since been updated.

http://img411.imageshack.us/img411/3950/jsgme201209.jpg (http://img411.imageshack.us/i/jsgme201209.jpg/)

Krauter
07-26-10, 08:21 PM
Thank you all for the quick replies :)

Steve please forgive my ignorance I think I mistook the DL section for 8 pages.. or something idk anyways back to the topic, thanks for all the replies.

The reason why I'm looking at this game now is that going to school next year and having just a laptop instead of a regular home PC means I don't think that I can run SH5.

Since, I think, Sh3 will not tax my computer as much as Sh5 will I chose to fulfill my subsimming needs with Sh3. Thanks for all the help though guys! I will try out GWX 3.0 on this rig and see how it runs.

Cheers,

Krauter

Sailor Steve
07-26-10, 08:26 PM
Oh yeah, the Downloads section is much smaller. And eight pages of downloads is a lot! :rotfl2:

Best of luck running it on your laptop. It's worth it.

Krauter
07-26-10, 08:58 PM
Ja lol..

The laptop I'm looking at has a

Quad i7 core

8GB Ram

160 GB harddrive

Graphics.. idk.

Sailor Steve
07-26-10, 10:43 PM
:o

That's better than my old desktop! It better run it right!

Tessa
07-26-10, 11:43 PM
To get a fair sampling of some of the mods available check out this thread (http://www.subsim.com/radioroom/showthread.php?t=170090), its by no means complete but has a lot of visual images that will save you time in looking through hundreds of posts in the mods section.

For the must have's I'd download the manuals for the supermods where possible, like the GWX for example has a lot of technical information that if/when you use it will become relevant but won't make much difference in deciding whether or not its for you. Just flipping through the manuals should give you the basics and what the mods are built around; then choose one and install. GWX is the most widely used I believe, but that doesn't mean that any of the others are any less polished.

You're comp will run the game like a champ, wouldn't worry about anything there unless you do manage to pick mods that are incompatible (or in the process discover ones that are). In a nutshell here's a generic list that you can find which type fits your style and can then further specialize:



Pick your prefered Supermod
Crew Uniforms
Officer Icons & Pictures
Sub Skins
Damage Effects (some supermods have some included by default, though others like the Torpedo Damage v 2.0 is a must imo)
Sub Interior
(additional) Sound effects

Along the way you'll probably find references to mods that are missing or scattered across the whole site, sometimes best to just ask if someone has a file front page with x's.... mods for skins (which can be hard to track down since there was no real repository for them made that was kept up) for example. Good luck and happy hunting :)

Krauter
07-27-10, 11:08 AM
just tried downloading GWX 3.0 and the filefront page is down.. also it seems to be an 8 part download?.. will I have to enable each of these 8 part on my JGSME?

sergei
07-27-10, 11:31 AM
Try downloading from Jimbunas filefront page (at the bottom of his sig)
And no, you don't have to enable it via JSGME. It is an installer.
Just make sure you have all 8 parts in one place then run the exe.
It installs GWX, and JSGME, and a whole load of optional GWX mods for you.
It's aces :up:

Krauter
07-27-10, 12:33 PM
thanks a bunch :D

Jimbuna
07-27-10, 03:10 PM
There are also two torrent versions....one gives you the eight files and the other a single file exe.

Hangman
07-27-10, 03:22 PM
He posted a list here (http://www.subsim.com/radioroom/showpost.php?p=1450778&postcount=5561) for GWX3.0. These are downloadable.

I'm curious as I am also loading on a laptop and have just come across the list. If it installs JSGME, does it have the v2.5 ?? I wouldn't think so, but then again, the way these mods are rolling ... Or does it find the exe for JSGME and install it that way ??

Another question regarding such; I have read several posts mentioning GWX3.0 Gold. Is there a difference or is it one and the same ??

Thanks.

Jimbuna
07-28-10, 11:15 AM
He posted a list here (http://www.subsim.com/radioroom/showpost.php?p=1450778&postcount=5561) for GWX3.0. These are downloadable.

I'm curious as I am also loading on a laptop and have just come across the list. If it installs JSGME, does it have the v2.5 ?? I wouldn't think so, but then again, the way these mods are rolling ... Or does it find the exe for JSGME and install it that way ??

Another question regarding such; I have read several posts mentioning GWX3.0 Gold. Is there a difference or is it one and the same ??

Thanks.

All the files are now working again from my FF account (link above my sig) and are the only official GWX source that I can attest to as being uncorrupted.

GWX3.0 and Gold are both the same just different people referring to them by different names.

The JSGME version that comes with GWX3.0 is old but once you have installed FWX3.o, simply go to the link below and you can upgrade your version to the newest/latest one:

http://www.users.on.net/~jscones/software/products-jsgme.html

twblackeagle
07-30-10, 11:28 PM
What if we created a way to redesign Uboats based on the technology available during the war?



To me a "Must Have" is something defined by the community as improving the gameplay to a point where it is almost another game (TMO for example or RFB for SH4). As for upwards to 60 mods to improve a game, in my SH5 JGSME I'm running around 54 so I understand what you mean. If you could post the mods that you use, however long the list, that'd be great.




Nicely put, but is there a simple explanation of what it does? I do not have the time to go through 599 pages of explanation of what a Mod does, albeit I will leaf through it while I'm on patrol. But is there a simple to the point explanation of what it does to gameplay? All supermods have some graphical enhancement and sounds, but what does it do to AI and Gameplay?




Excellent, what is the name of his ID? Just Aces? Also, where is a better list of all SH3 Mods as the Modsworkshop forum is very short ~8 pages if I'm not wrong.

Cheers,

Krauter

Arctic wolf
08-03-10, 09:19 AM
GWX changes everything. NYGM changes everything. WAC changes everything. LSH3 Changes everything. Each in different ways.

My current list?

Group 1: Permanently installed

GWX 3.0
GWX 3 Wil, St Naz and Schluese and other units - Bigboywooly
GWX Community Units
Das Boot Officers - AIL
Small Moon - AIL
Das Boot Sound Mod SH3
DBSM SH3 Speech Fix
Ultimate Aircraft Sounds
Spirit of Machines - Einbecker
Torpedo Fire (German) v1.02 - Ktl_KUrtz
No Rank Or Medals On Crew - Dertien
Remove GWX Compass - ichso
Simfeeling 6-Dials Mod - FLB_ U-999
Clean Nav Map
Assisted Plotting Mod
English-To-German Names - Phoenix3000
Historically Accurate U-Boat Emblems - Conus
Halo Not Visible Through Body - Anvart
New Compass Graphics U-505 - Hitman
Port People - Pascal
My Favorite Uniforms - New Uniforms and Das Boot Clothes
Realistic Blueprint Damage Screens - Pascal
Remove Station Labels
SH3 Color Icons - Capt. Teach
SH4 Maptools for SH3 - Racerboy (aka TheDarkWraith)
Waterstream+Exhaust Kombimod v2.3 - Rubini/Racerboy/h.sie
Modified Searchlight Beams - OLC
U-Boat Bases Map with New St. Nazaire - meduza
Lifeboats & Debris v4 - Rubini/Privateer
Open Hatch v3.09 - Diving Duck
Open Hatch Conning Deck Cam Fix - Diving Duck
Type VII Real Skin

Group 2: JSGME

SH5 Water for GWX 0.9 20 Km -
GWX Ships Buoyancy and Draft Mod
GWX DFa Flags and Pennants 2010 - Anvart
Clearsky Clouds - Rubini
FM30_UpDown - Anvart
FM New Interior - FlakMonkey
FM NI Fix for FM30 UpDown - FlakMonkey
Conning Tower Open Hatch
Aces Multimod Compatability Fix v1.3 release - Aces
SH4 Effects for SH3 - Racerboy/TheDarkWraith
Torpedo Damage Final -
Seabed Repair Mod
Searchlights Removed
No Continuous "Ship Spotted"
Rick's GWX Rec Manual Final
Sober's 3D Waves

Group 3: Revolving JSGME

Type IIa Tuneup Dark
VIIB Early War Skin -
Type IIa Flags & Pennants - Anvart
Type VIIa Features - Wreford-Brown
Type IIb AI Camo - Sean (changed to IIA)

Tools
SH3 Commander - JScones
SH3 Weather - Sqweetis
SH3 Contacts - Nicolás


Not really. As I said, dozens of ports have been rewritten, dozens of new units have been added, AI is adjusted in ways I can't comprehend...Pretty much everything has been changed, and the only way to understand it is to read the manual or just load it and try it.

But you don't have to actually read every page. Just skim through it. You'll get a general idea of what's been done.


Aces' mod is stickied on page 1, and the SH3 Mods Workshop Forum is 300 pages long.

One place you can look is in the Subsim Downloads section. What we have there is actually a fairly small amount, but there are still more than you can think of without an index.

Hey Steve, could you give me the links of these two mods?
-SH5 Water for GWX 0.9 20 Km
-SH4 Effects for SH3-Racerboy/TheDarkWraith

Herr-Berbunch
08-03-10, 09:21 AM
Hey Steve, could you give me the links of these two mods?
-SH5 Water for GWX 0.9 20 Km
-SH4 Effects for SH3-Racerboy/TheDarkWraith

A simple google search for 'SH5 water' and 'SH4 effects' brings up (for me) the relevent pages as the first responses. :yeah:

Jimbuna
08-03-10, 10:19 AM
Hey Steve, could you give me the links of these two mods?
-SH5 Water for GWX 0.9 20 Km
-SH4 Effects for SH3-Racerboy/TheDarkWraith

You have choices dependant upon what else you are running....the links are at the bottom of the first post.

http://www.subsim.com/radioroom/showthread.php?t=158921

-SH4 Effects for SH3-Racerboy/TheDarkWraith

http://www.subsim.com/radioroom/downloads.php?do=file&id=1420

Arctic wolf
08-04-10, 04:05 AM
You have choices dependant upon what else you are running....the links are at the bottom of the first post.

http://www.subsim.com/radioroom/showthread.php?t=158921

-SH4 Effects for SH3-Racerboy/TheDarkWraith

http://www.subsim.com/radioroom/downloads.php?do=file&id=1420


Thanks a lot for the links jumbuna :salute:

I have a question though. I have the Commander mod installed but I still see no names for the ships in my log files. I read somewhere that I need to update(?) my personal files or something. I didn't really understand what to do. A lil help would be great. ;)

K-61
08-04-10, 06:32 AM
You have to exit the game and view your log with SH3 Commander. SH3 Cmdr. works on the files "outside" of the game.

Jimbuna
08-04-10, 06:50 AM
Thanks a lot for the links jumbuna :salute:

I have a question though. I have the Commander mod installed but I still see no names for the ships in my log files. I read somewhere that I need to update(?) my personal files or something. I didn't really understand what to do. A lil help would be great. ;)

Open Commander and in the left hand side Career Menu click on your save name, now on the right hand bottom of the list (10) 'click for available actions' choose 'update your personnel file' then 'review patrol logs'.

Arctic wolf
08-04-10, 10:54 AM
Open Commander and in the left hand side Career Menu click on your save name, now on the right hand bottom of the list (10) 'click for available actions' choose 'update your personnel file' then 'review patrol logs'.

Thanks a bunch jimbuna! :salute:

One more thing (lol my questions keep coming. Sorry! :oops:) When starting patrol with the 7th flotilla I noticed something confusing with my briefing. In my first patrol, date's august 8, in my briefing it says to destroy target ships and not venture out of the bay. Now it's only august 8, we still haven't gone to war with England and the 'target ships' are English. What am I supposed to do? Also, in the briefing it says "GWX orders". I'm sorry if its a really stupid question. :-?

Hans Uberman
08-04-10, 12:30 PM
This thread has been quite helpful. I must thank you all, especially Sailor Steve for the mammoth list.

Steve, do you have a specific link for the Type VII Real Skin mod that you referred to? I can't seem to locate it with any level of certainty, via the list or search.

I must agree that SH3 (especially with GWX) is an amazing game. I had previously played a lot of SH4 /w U-Boat Missions, but the depth of gameplay in SH3 makes it worth losing a bit of graphical detail. (Plus I find SH3 to be more stable, bug-wise.)

frau kaleun
08-04-10, 12:52 PM
Thanks a bunch jimbuna! :salute:

One more thing (lol my questions keep coming. Sorry! :oops:) When starting patrol with the 7th flotilla I noticed something confusing with my briefing. In my first patrol, date's august 8, in my briefing it says to destroy target ships and not venture out of the bay. Now it's only august 8, we still haven't gone to war with England and the 'target ships' are English. What am I supposed to do? Also, in the briefing it says "GWX orders". I'm sorry if its a really stupid question. :-?

The target ships (and pre-war start date) are there to let you get the hang of using your weapons before you head out on an actual combat patrol. Yes, they are not enemy ships - in fact I think they're actually German - but no nation's ships are in August 1939. Because of that you will lose some renown if you sink them. However when you start out of Konigsberg with the pre-war 7th flotilla, GWX gives you extra renown right off the bat to make up for what you will lose by following your orders.

BUT! Be aware that when you attack non-enemy shipping, that nation will consider you personally to be an enemy for the following 24 hours of game time. If you attack those ships and then sail within range of the naval artillery at Pilau or Konigsberg within that time, the German forces there WILL fire on you. No way around this, I'm afraid, that's the way the game works and it can't be modded out.

So if you do engage in target practice as ordered, you should teleport back to base or at least wait 24 (in-game) hours after your last attack before sailing home. Otherwise, you won't get a very warm welcome.

Arctic wolf
08-05-10, 12:57 AM
I just thanked you in another thread for this info but well, thank you frau! :D

Although I think the 'target' ships had British flags but I might be wrong. Yeah I noticed my starting renown was 2500. However, I got the renown fix mod and now my initial renown is 1000. Hoping it doesn't vanish cuz I intend to sink each one of those ships. Juicy targets aren't easy to let go. :arrgh!:

frau kaleun
08-05-10, 07:33 AM
I just thanked you in another thread for this info but well, thank you frau! :D

Although I think the 'target' ships had British flags but I might be wrong. Yeah I noticed my starting renown was 2500. However, I got the renown fix mod and now my initial renown is 1000. Hoping it doesn't vanish cuz I intend to sink each one of those ships. Juicy targets aren't easy to let go. :arrgh!:

You know, the first time I went through that August 1939 patrol, I didn't really bother to ID the target ships but the "small convoy" I was pretty sure had British flags. Of course I didn't look too closely because I had orders to attack it anyway. Then when the batteries at Pillau opened fire on me, I figured they must have been red German flags and I just wasn't paying attention to the emblem in the corner.

So, I dunno - it's possible that in August 1939 if you open fire on anybody, everybody declares war on you, because you're a rogue kaleun just firing away at whatever crosses your path. :D

Anyway - the principle is the same, everybody then is a neutral so if you fire on someone (even under GWX's "orders" to practice ur skillz) you've declared your own private war on someone and the game's AI reacts accordingly.

Best thing about that 7th flotilla pre-war career start is, if you choose it and then don't sink anyone, you get to keep that little bit of extra renown GWX gives you. ;)

Jimbuna
08-10-10, 10:01 AM
Cheat! http://www.psionguild.org/forums/images/smilies/wolfsmilies/pissedoff.gif


http://www.psionguild.org/forums/images/smilies/wolfsmilies/jawdropper.gif

Sailor Steve
08-10-10, 10:04 AM
That's not cheating, Jim. You offered a gift and we took it.

I also edited my renown so I get 99% no matter how I set it up. On the other hand I never use renown for anything - ever. :|\\

frau kaleun
08-10-10, 10:19 AM
Cheat! http://www.psionguild.org/forums/images/smilies/wolfsmilies/pissedoff.gif


http://www.psionguild.org/forums/images/smilies/wolfsmilies/jawdropper.gif

If I, sir, am a cheat, then you, sir, are an accessory to the crime. :O:

I'm pretty sure I never realized there was extra renown to be had with a 7th flotilla start until you mentioned it in another discussion about this same issue. :D

I also edited my renown so I get 99% no matter how I set it up.

Me too! And once again, I'm pretty sure it were Jimbuna's instructions what showed me the way. He's a veritable font of all knowledge when it comes to cheating, er, I mean, getting the most out of your SH3 experience. :yeah: :O:

Jimbuna
08-10-10, 11:04 AM
If I, sir, am a cheat, then you, sir, are an accessory to the crime. :O:

I'm pretty sure I never realized there was extra renown to be had with a 7th flotilla start until you mentioned it in another discussion about this same issue. :D



Me too! And once again, I'm pretty sure it were Jimbuna's instructions what showed me the way. He's a veritable font of all knowledge when it comes to cheating, er, I mean, getting the most out of your SH3 experience. :yeah: :O:

Couldn't of been me....surely :hmmm:

http://img395.imageshack.us/img395/9501/liarrv1ed9.gif