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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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Hi all!
After finally hunting down SH3 (IN THE UK.. I'm from Canada..) I got it. Normally I play SH5 and love the nice graphics and potential. However, after hearing about how much better SH3 is, albeit at lower graphical settings.. I decided to buy it. Now my question is, what are the MUST HAVE Mods Ala TMO for SH4, etc Obviously GWX 3.0 but can someone explain what this Mod does? Also can someone explain what NYGM does too? Finally, I am looking for some nice graphic Mods such as interiors (I heard that someone modded the diesel room and others) and other little things. Also, I think it was either for SH3 or AOD but there was one of a animated coffee cup on the bridge where the liquid rolls with the ship. Kind of pointless but hey, it adds to the immersion when I'm on my 5th cup of coffee and hunting down those convoys. Cheers! Krauter
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#2 | ||
Eternal Patrol
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Depends on how you define "Must Have". I'm currently using on the order of 60 mods. How many of them are truly essential? To me, all of them. To someone else, some or none of them. You have to decide for yourself what "Must Have" means.
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#3 | ||||
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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Cheers, Krauter
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![]() Last edited by Krauter; 07-25-10 at 07:04 PM. |
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#4 | |||
Eternal Patrol
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My current list? Group 1: Permanently installed GWX 3.0 GWX 3 Wil, St Naz and Schluese and other units - Bigboywooly GWX Community Units Das Boot Officers - AIL Small Moon - AIL Das Boot Sound Mod SH3 DBSM SH3 Speech Fix Ultimate Aircraft Sounds Spirit of Machines - Einbecker Torpedo Fire (German) v1.02 - Ktl_KUrtz No Rank Or Medals On Crew - Dertien Remove GWX Compass - ichso Simfeeling 6-Dials Mod - FLB_ U-999 Clean Nav Map Assisted Plotting Mod English-To-German Names - Phoenix3000 Historically Accurate U-Boat Emblems - Conus Halo Not Visible Through Body - Anvart New Compass Graphics U-505 - Hitman Port People - Pascal My Favorite Uniforms - New Uniforms and Das Boot Clothes Realistic Blueprint Damage Screens - Pascal Remove Station Labels SH3 Color Icons - Capt. Teach SH4 Maptools for SH3 - Racerboy (aka TheDarkWraith) Waterstream+Exhaust Kombimod v2.3 - Rubini/Racerboy/h.sie Modified Searchlight Beams - OLC U-Boat Bases Map with New St. Nazaire - meduza Lifeboats & Debris v4 - Rubini/Privateer Open Hatch v3.09 - Diving Duck Open Hatch Conning Deck Cam Fix - Diving Duck Type VII Real Skin Group 2: JSGME SH5 Water for GWX 0.9 20 Km - GWX Ships Buoyancy and Draft Mod GWX DFa Flags and Pennants 2010 - Anvart Clearsky Clouds - Rubini FM30_UpDown - Anvart FM New Interior - FlakMonkey FM NI Fix for FM30 UpDown - FlakMonkey Conning Tower Open Hatch Aces Multimod Compatability Fix v1.3 release - Aces SH4 Effects for SH3 - Racerboy/TheDarkWraith Torpedo Damage Final - Seabed Repair Mod Searchlights Removed No Continuous "Ship Spotted" Rick's GWX Rec Manual Final Sober's 3D Waves Group 3: Revolving JSGME Type IIa Tuneup Dark VIIB Early War Skin - Type IIa Flags & Pennants - Anvart Type VIIa Features - Wreford-Brown Type IIb AI Camo - Sean (changed to IIA) Tools SH3 Commander - JScones SH3 Weather - Sqweetis SH3 Contacts - Nicolás Quote:
But you don't have to actually read every page. Just skim through it. You'll get a general idea of what's been done. Quote:
One place you can look is in the Subsim Downloads section. What we have there is actually a fairly small amount, but there are still more than you can think of without an index.
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“Never do anything you can't take back.” —Rocky Russo Last edited by Sailor Steve; 07-25-10 at 09:43 PM. |
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#5 |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
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Wow, I thought around two dozen mods that I had might be pushing the risk of CTDs but that list gives me hope... thanks Steve
![]() Half of them I've never even stumbled across in this forum so plenty for me to do!
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#6 | |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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![]() GWX does so many things to the stock game that it basically makes it a new game. It makes it better in nearly every way. Better graphics details for u-boats, ships, and aircraft. Better AI. More radio traffic. More accurate equipment options and functionality. Honestly, I've been using GWX for so long now that I have a hard time remembering what stock SH3 looked like. But I do remember the difference was incredible when I switched. When you install GWX, there are some mods that come with it that are not enabled by default. If your computer has the chops, I'd go with the 16km mod, which allows things to be rendered out to 16km away from your boat instead of the usual 8km. Likewise the Enhanced Damage mod is spectacular if your computer can handle it. I also very much enjoy the lifeboats and debris mod. It gives a very human element to the game instead of a purely mechanical feel. I also have the Torpedo Damage Final mod, which makes big "holes" appear thanks to torpedoes and other damage, both on ships and on your u-boat. That's about all that I have that I consider "essential". I also have installed the "realistic depth charge" sound mod. The GWX explosion sound sounds like someone farted and bumped into a box of cutlery. ![]() Everyone should try out Flak Monkey's VII interior mod at least once, to see his awesome work with the diesel engine room and the crew quarters fore and aft. Fantastic work and detail. Unfortunately I have found that even with my core i7-935 and 6GB of RAM that it is too much to handle with a large convoy. Steve |
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#7 | |
Eternal Patrol
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#8 |
Chief of the Boat
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#9 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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Thank you all for the quick replies
![]() Steve please forgive my ignorance I think I mistook the DL section for 8 pages.. or something idk anyways back to the topic, thanks for all the replies. The reason why I'm looking at this game now is that going to school next year and having just a laptop instead of a regular home PC means I don't think that I can run SH5. Since, I think, Sh3 will not tax my computer as much as Sh5 will I chose to fulfill my subsimming needs with Sh3. Thanks for all the help though guys! I will try out GWX 3.0 on this rig and see how it runs. Cheers, Krauter
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#10 |
Eternal Patrol
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Oh yeah, the Downloads section is much smaller. And eight pages of downloads is a lot!
![]() Best of luck running it on your laptop. It's worth it.
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“Never do anything you can't take back.” —Rocky Russo |
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#11 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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Ja lol..
The laptop I'm looking at has a Quad i7 core 8GB Ram 160 GB harddrive Graphics.. idk.
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#12 |
Eternal Patrol
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![]() ![]() That's better than my old desktop! It better run it right!
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“Never do anything you can't take back.” —Rocky Russo |
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#13 |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
Uploads: 0
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To get a fair sampling of some of the mods available check out this thread, its by no means complete but has a lot of visual images that will save you time in looking through hundreds of posts in the mods section.
For the must have's I'd download the manuals for the supermods where possible, like the GWX for example has a lot of technical information that if/when you use it will become relevant but won't make much difference in deciding whether or not its for you. Just flipping through the manuals should give you the basics and what the mods are built around; then choose one and install. GWX is the most widely used I believe, but that doesn't mean that any of the others are any less polished. You're comp will run the game like a champ, wouldn't worry about anything there unless you do manage to pick mods that are incompatible (or in the process discover ones that are). In a nutshell here's a generic list that you can find which type fits your style and can then further specialize:
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#14 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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just tried downloading GWX 3.0 and the filefront page is down.. also it seems to be an 8 part download?.. will I have to enable each of these 8 part on my JGSME?
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#15 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Try downloading from Jimbunas filefront page (at the bottom of his sig)
And no, you don't have to enable it via JSGME. It is an installer. Just make sure you have all 8 parts in one place then run the exe. It installs GWX, and JSGME, and a whole load of optional GWX mods for you. It's aces ![]() |
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