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Tessa
07-18-10, 02:16 AM
You're patrolling around AN11 (quite the dangerous assignment) and it's you're lucky day: In looking over to Scapa Flow you can see the Hood and another batteship moored there; then you see the Murmansk convoy incoming with the escorts The Ark Royal and The Illustrious, plus a 5 column convoy with what you can easily make out to be 3 or 4 large tankers.

Though the problem didn't get fixed till years later, lets assume that the magnetic detonators work correctly in case you want to test your skill in hitting the sweet spot. So which would you go for?

GoDeep
07-18-10, 03:28 AM
I'd go for the carrier, because in all my years of playing SHIII, I've never managed to actually sink one... :oops:

sergei
07-18-10, 03:35 AM
I'd go for the flat-tops too.

HW3
07-18-10, 04:11 AM
The flat tops, I would hate to deprive the Bismark of her great victory over the Hood.:up:

raymond6751
07-18-10, 04:39 AM
This many years later we all know the aircraft made the battleship obsolete. Back then, hmmm. Air power was yet to prove itself.

Whatever you pick, don't get greedy. Take down one major one and then try to survive. You want that party back home! :woot:

sergei
07-18-10, 05:57 AM
This many years later we all know the aircraft made the battleship obsolete. Back then, hmmm. Air power was yet to prove itself.

Valid point raymond6751.

I would be concerned about hitting the moored battlecruiser and it not sinking deep enough for me to get the credit.
But that's an SH3 issue, not a realism issue :DL

papa_smurf
07-18-10, 06:16 AM
I'd go for the tankers:D

Synthfg
07-18-10, 06:38 AM
Be more Aggressive
Sink em all

Arctic wolf
07-18-10, 07:05 AM
I think I'll be greedy and try to take as many as I can :arrgh!:

Jimbuna
07-18-10, 07:21 AM
Go for the carriers.....but pinch yersel first and ensure your not dreaming :DL

STEED
07-18-10, 09:37 AM
Go for the tankers, without fuel the RN is stuck in port, are what the heck, sink what you want and nuts to the rest of us. :rotfl2:

Melonfish
07-19-10, 08:31 AM
Tankers, not as armoured so you should easily be able to crack all 3.
maybe get a magnetic shot under the turret of a BB just for kicks, you never know you may hit his magazine.

sharkbit
07-19-10, 08:57 AM
I'd go for one or both carriers. Evade and reload, and try to sneak into Scapa for the Hood and/or battleship. They probably aren't gonna go anywhere. :arrgh!:

Medals all around when we return home. :woot:

:)

PaulH513
07-19-10, 09:02 AM
Be more Aggressive
Sink em all


Jimbuna

Plagiarism.....Bloody Plagiarism I say :nope:

Melonfish
07-19-10, 10:41 AM
Actually the hit and duck sounds good. hit your prefered target then sit in the basin next to a big ship so the dd's can't get you.

Jimbuna
07-19-10, 02:00 PM
Jimbuna

Plagiarism.....Bloody Plagiarism I say :nope:


Off with his head!! http://www.psionguild.org/forums/images/smilies/wolfsmilies/pissedoff.gif

Snestorm
07-19-10, 05:14 PM
All available tubes on the most vulnerable carrier.

Should I survive the day (unlikely), he has the best chance of bringing an abrupt end to my carreer.

TabbyHunter
07-19-10, 06:11 PM
Tubes one and two on the first carrier, 3 and 4 on the second...Deep, and finish em off....Stalk the tankers, sink em with deck gun...Then aim for the battleship with reloaded tubes, saving tube 5 (assumeing your in a VII) for any pesky DD's that want to take you from behind.

Melonfish
07-20-10, 05:46 AM
here's a question, if you fire 1 deck gun round into a tanker yet an allied ship sinks it do you get the kill?
i'm thinking you could pop up next to a tanker and have the BB's do your work for you ;)

Jimbuna
07-20-10, 06:53 AM
You only get the the kill if the final hit point causing the destruction is yours.

maillemaker
07-20-10, 09:27 AM
I'd put two magnetics in each warship.

Steve

Jimbuna
07-20-10, 09:39 AM
I'd put two magnetics in each warship.

Steve

Wouldn't matter if the previous detail did not commute with the game engine.

Look at it this way....you see a ship approach, it has suffered heavy damage from an earlier attack from an AI sub and is ablaze, the weather is heavy and she is floundering, slowly but surely.

All damage points have yet to be expended otherwise she would not be underway, she would have sunk.

You come across her and give her the last rights with a few deck gun rounds or perhaps an eel.

The damage you have inflicted tips the balance ie: no more damage points....you get the credit for the kill.

Herr-Berbunch
07-20-10, 10:15 AM
I'm not sure, in my careers so far I've only gone after merchants and the odd armed trawler, notwithstanding my early/pre-war forays into Blyth/Dover to catch the warships on the quay. It would be nice to claim some warships, and the bigger the better, so the carrier it'd be.

But I'd miss, and then get hunted down in the shallows and DC'd with no sign of remorse :nope:

Tessa
07-21-10, 05:16 AM
Go for the carriers.....but pinch yersel first and ensure your not dreaming :DL

Sadly I've lost all my archives of old screenshots :wah: Have gone into Scapa a time or two and the fleet that was moored there just 1 day before Prien made it into there was all there: the Hood, a flat top, couple of London Class ships and a floating dock or two for easy tonnage. Was one of two times that I managed to sink the Hood with just 2 eels, both magnetic right under the #2 and 3 turrets. Some of the ships that the Brits just leave parked out in the open have blown my mind :haha:

Though the flat tops are undoubtedly the best strategic targets to go after, sinking the Hood, Rodney or Nelson is just satisfying knowing that the morale hit taken when a big like that sinks is enormously devastating to the enemy. Even before wwii had began Billy Mitchell proved that a battleship (actually a Dreadnaught at the time) could be sunk by a handfull of planes; too bad only ones that really took notice were the Japanese of this accomplishment and its signifigance. After Jutland there was only 1 more major naval engagement in conventional warfare where the big ships were the ones that duked it out (the Bismark withstanding).

Personally I think anything bigger than a DD or anti-submarine ship was gravely missued. Using naval artillery was a whole lot safer being able to fire salvo's 15-25 miles offshore than having to risk an entire artillery company when the targets were well within the ship's main battery's range.

Sailor Steve
07-21-10, 11:25 AM
Normally I'd say merchants first, because that's the job description. In this particular case I'd say warships, because in real life returning convoys are 'in ballast', i.e. they're technically empty, so you're not preventing anyone from getting anything.