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Harmsway!
06-30-10, 08:24 PM
So its been out a few months now. SH5 has had its shake down cruise. It's been brutalized and glorified in reviews. But mostly brutalized and still leaves many disappointed. So I ask. What's left undone?

Not having it myself and while trying to be an informed buyer I gleaned out what I know of it so far. That is removing all the gripes, wishes, moans and groans I came up with a short list of game breakers. You know the stuff that would make it unplayable as a true sim. That is I looked for answer to; can you do basic navigation, give commands from wherever you're at, dive, turn, come to heading, heading to view and all that stuff. Fire off the fish by imputing information into the TDC, automatic or manual. So after looking into this here is the list as I gather from all of you.1- No "depth under keel" and "return to course" commands.
(Mod - Command Keys 1.03 )

2- Give orders to your crew without running around the boat
(Mod - Command Keys 1.03 )

3- No UI compass to input heading
(Mod - Command Keys 1.03 , using heading to view)

4- Automatic TDC isn't automatic.
(you can use manual TDC where you have to input the info instead of line up the dots. There is also a mod)

5- Low crew morale stops them from working at all.
(Morale Mod NEW VERSION!)

6- Tubes, whatever i do, my tubes stay open

7- No aiming commands for the guns, I'd like to tell my guys to aim for the waterline, bridge, engines etc, not just in the general direction of the target. And I'd like to be able to order them to STOP firing.

8- The ship recognition manual seems laking

9- WO and crew stay on deck when submerged.

10 - Game saves are broken

11- Observation periscope is raising to full when loading or entering a mission or career.


You can see I found mods that fix numbers 1-5. Maybe you can help identify mods that fix the rest. If so this looks to me as an outstanding subsim. I'm still waiting for them to drop DRM though.

Faamecanic
06-30-10, 09:49 PM
More Issues (most fixed with mods):

Type VIIB (and some say all subs) sinking when you go below 75m or so unless using at least half speed ahead (not good when trying to run silent with angry DD's above). (havent tested for sure if any mods fix this for sure).

Grammaphone and radio buttons missing. (Mods fix this...but also change your key commands...not sure I want to do this).

Navigation sucks (trying to manuver while in Reverse is a challenge) due to lack of a "clickable" 360 degree compass (fixed with UI mods).

AI DD's still pretty dumb (mods to fix this)

Campaign requirements are very unrealistic. For example having to sink 5 warships a 1 carrier as a goal. A Uboat would rarely engage a battlegroup (no real mods to fix this).

So it seems MODS fix a good deal already (OUTSTANDING JOB MODDERS!!). Cant wait to see what SH5 will be like a year from now :rock: I still refuse to give UBI a bye on this.

Harmsway!
06-30-10, 10:08 PM
Does SH5 have a bathythermograph?

Moeceefus
06-30-10, 10:29 PM
Does SH5 have a bathythermograph?






no, but it does have a fully functional whatchamacallit :yeah:

krashkart
06-30-10, 10:49 PM
Campaign requirements are very unrealistic. For example having to sink 5 warships a 1 carrier as a goal. A Uboat would rarely engage a battlegroup (no real mods to fix this).

How many torps does it take to knock out a large warship/carrier in this game? :hmmm:

Moeceefus
06-30-10, 10:56 PM
How many torps does it take to knock out a large warship/carrier in this game? :hmmm:


quite a few. luckily the majority of the missions do not have to be completed on one patrol. they can be completed over the course of many patrols spanning many months.

Reece
06-30-10, 11:41 PM
I assume there is no Torpedo.zon file!:hmmm:

Moeceefus
07-01-10, 12:08 AM
I assume there is no Torpedo.zon file!:hmmm:


thats cheating! :timeout: :haha:

Reece
07-01-10, 02:02 AM
Not at all, most ships would sink with just one torpedo, check history, Otto Kretschmer had a "one ship, one torpedo" philosophy!:yep: Sounds like the zon file needs an adjustment to make it closer to the real thing!

Moeceefus
07-01-10, 03:05 AM
well there is the critical hits mod.

Reece
07-01-10, 06:18 AM
That will help with the various ship zones but adjusting the Torpedo file makes more sense, could some modder reading this try modding the file and give some tests, I'm sure there would be plenty of volunteers!:yep:
S3D won't work I believe so the file would have to be edited with a hex editor.

Sailor Steve
07-01-10, 09:44 AM
Not at all, most ships would sink with just one torpedo, check history, Otto Kretschmer had a "one ship, one torpedo" philosophy!:yep: Sounds like the zon file needs an adjustment to make it closer to the real thing!
The question was how many torpedoes does it take to sink a large warship or carrier. I think a careful reading will show that those took a lot more than one.

Sailor Steve
07-01-10, 09:45 AM
Does SH5 have a bathythermograph?



German u-boats never had them, so it would be wrong if the game did have one.

Reece
07-01-10, 10:00 AM
German u-boats never had them, so it would be wrong if the game did have one.Gotta admit it sounded cool!!:yep:

Sailor Steve
07-01-10, 10:02 AM
Gotta admit it sounded cool!!:yep:
Yeah. The first time I hear the word I wondered if it was an instrument to test bath water. Decided not to waste my money, as fingers work just fine. :88)

Faamecanic
07-01-10, 10:15 AM
well there is the critical hits mod.


Critical hits mod adjusts the damage done by torp. Search the Mods forum because I forgot by how much....

I use it and the average cargo ship now goes down with 2 torps. Sometimes one, most of the time 2, and rarely 3....