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Fubar2Niner
07-19-12, 10:57 AM
Do I need to edit EnglishNames.cfg to use this mod?And where to put the files from MFM_v3_Skin_Packs.7z in?


MERCHANT FLEET MOD SKIN PACKS

Extract to JSGME and install, depending on the time period you wish to simulate. Circa 1941-1942 you will see increasing numbers of camoflaged ships.



Re the englishnames.cfg I haven't done so myself and all works fine this end :salute:

zj1985
07-20-12, 05:19 AM
Re the englishnames.cfg I haven't done so myself and all works fine this end :salute:
THX!:yeah:

artao
07-20-12, 09:14 AM
Again I ask, because people seem to be ignoring me for some reason: Do the GWX Lite versions of MFM still exists, and if so where please?
It can't be that difficult to answer that simple question.
Also, if they do NOT exist any longer, then why are they still reference in the original post? sure, it says link removed, but why not remove the entire reference if they don't exist. very annoying. especially since i've asked this several times and the only answer i got is that there's a Lite version for NYGM. great. i didn't ask about NYGM, i asked about GWX. silence is not a 'no', it's an irritating lack of response.

Fubar2Niner
07-20-12, 01:00 PM
Again I ask, because people seem to be ignoring me for some reason: Do the GWX Lite versions of MFM still exists, and if so where please?
It can't be that difficult to answer that simple question.... Edit


I find it difficult to believe people here are actively ignoring you. Has it crossed your mind that others have the same problem as your good self, in that the files are lost somewhere? I myself have searched on your behalf to no avail. I feel I and others would only waste time and b/w to repeatedly post, " Sorry I don't have / can't find them......". Patience dear chap is a virtue, to coin a phrase. I have personally always found this board one of the friendliest and most helpful I have ever had the fortune to call myself a member. You would do well to be a tad more humble and polite.

artao
07-20-12, 01:48 PM
well thank you for answering. no one else had done so, except to say there were lite files available for NYGM.
sorry if I came off poorly. I've been extremely irritable today, and perhaps my post reflected that.
sorry again, but thanks for the response. now i know. ... perhaps someone wouldn't mind removing the reference to those files in the first post then? that's like teasing me with candy and then pulling it away. I can't run MFM as it stands, so the Lite versions would really be nice to have. If they no longer exist ... well .. :/\\!!

HW3
07-20-12, 09:31 PM
I have a file named MFM-Lite-Beta-v4.1. If that is the one, I can upload it.

Fubar2Niner
07-21-12, 03:07 AM
@artao

Surely this ^ proves my point.

@HW3

Well done mate, to the rescue :salute:

HW3
07-21-12, 12:02 PM
Here it is http://www.gamefront.com/files/22015887/MFM_Lite_Beta_v4_1_zip

artao
07-21-12, 08:47 PM
Thank you immensely HW3.
Here's hoping it works! :woot:
My apologies for being abrupt or bitchy or crabby yesterday. very bad mood. much better today.

sublynx
07-22-12, 03:50 AM
Thanks IABL for this great mod! :yeah:

Seems to be working perfectly. (The only thing I'm missing is a pdf I could print instead of flipping through the recognition manual or trying to guesstimate the size of the ship.)

Fubar2Niner
07-22-12, 04:13 AM
Hi mate I do have the pre release ID book if it's any help. I don't think IABL ever finished the final. Here's the link, should you want it;

http://www.mediafire.com/view/?41yo71cpce3jy22

:salute:

sublynx
07-22-12, 04:56 AM
Thanks a lot! The manual looks great and I do hope IABL has the time to finish it.:up:

artao
07-23-12, 02:07 AM
No joy here. oh well.
thanks again!
:salute:

KptLt Lindemann
07-27-12, 12:44 PM
With my 6 year old 2GB rig, I could only load part 1 of the mod, as divided by bigboywooly. That worked from 1939 up to August 1940, now it will CTD when loading my career. I had to disable it in order to proceed with my career and in the meantime my base has changed from Kiel to St Nazaire (I haven't installed the St Naz mod), which should be less crowded so I'll give it one more try. If it fails again I'll just have to live without it till I get a new PC.

Sailor Steve
07-27-12, 12:54 PM
With my 6 year old 2GB rig, I could only load part 1 of the mod, as divided by bigboywooly.
Single or dual core? My seven-year-old machine has 4 GB but is only single core, and 32-bit so I can't use the 4-gig patch. I can't run MFM at all.

KptLt Lindemann
07-27-12, 01:06 PM
Single or dual core? My seven-year-old machine has 4 GB but is only single core, and 32-bit so I can't use the 4-gig patch. I can't run MFM at all.

Single core Athlon64 3700+ and 32-bit OS. I was actually surprised that it managed to run even one part of MFM.

CherryHarbey
07-28-12, 01:20 PM
Just loaded this into my new laptop, as my old one couldn't manage it. It's awesome. Excellent work.

KptLt Lindemann
07-29-12, 02:35 PM
With my 6 year old 2GB rig, I could only load part 1 of the mod, as divided by bigboywooly. That worked from 1939 up to August 1940, now it will CTD when loading my career. I had to disable it in order to proceed with my career and in the meantime my base has changed from Kiel to St Nazaire (I haven't installed the St Naz mod), which should be less crowded so I'll give it one more try. If it fails again I'll just have to live without it till I get a new PC.

Indeed, the mod (or at least part 1 of it) worked again when departing St Nazaire. I'm happy I can encounter (and sink) even a few of the ships in this great mod.

szokol1
09-08-12, 01:58 AM
Hi everybody, first of all I would like to thank IABL for this excellent mod.:salute:

I use the MFM 3.2 version and it works well. I have only one problem with the liberty ship: there is no shipwake (foam) neither in the front, nor in the rear. I've tried to fix it with S3ditor in the .val file, but I haven't found any difference between the shipwake settings of the liberty and the other M-ships. If anybody knows the solution, please let me know.

Thanks

U-SERB
09-15-12, 12:46 PM
I have AMD E5200 dual-core, it works on 3,13Ghz and 2Gb DDR2 RAM, Ati Radeon 4670 512Mb DDR3, and XP (os32) and every time it will CTD when loading my career.
:wah::wah::wah::wah:

VONHARRIS
09-15-12, 02:32 PM
I have AMD E5200 dual-core, it works on 3,13Ghz and 2Gb DDR2 RAM, Ati Radeon 4670 512Mb DDR3, and XP (os32) and every time it will CTD when loading my career.
:wah::wah::wah::wah:

2 GB RAM : this your problem. MFM is very memory demanding.

Insert some ships manually if you want.

U-SERB
09-15-12, 03:43 PM
2 GB RAM : this your problem. MFM is very memory demanding.

Insert some ships manually if you want.

What you think about my chances with 4 GB RAM?

PS.
I just played GWX with MFM, but with type IID and with active mod Black Sea campaign files only...:)

I saw some usually ships, but they looks better than in GWX...
I don't saw any new ships from MFM.

VONHARRIS
09-16-12, 02:05 AM
What you think about my chances with 4 GB RAM?

PS.
I just played GWX with MFM, but with type IID and with active mod Black Sea campaign files only...:)

I saw some usually ships, but they looks better than in GWX...
I don't saw any new ships from MFM.

You have a 32bit OS system so even if you have 4GB RAM only 3 GB is available.
For more RAM you need a 64 bit OS.

Activating Black Sea campaign files only , leaves the rest of the SH3 world empty so memory usage is smaller.

jaxa
09-30-12, 07:48 AM
I have a question about installing skin packs for MFM. In readme it is written about using jsgme for it, but is it possible to use SH3 Commander instead of jsgme?

Sepp von Ch.
09-30-12, 09:05 AM
Yes, this is possible. Folder SH Comm-Date-etc.

Sink´em all!:salute:

jaxa
09-30-12, 11:44 AM
Thanks Josef.
SH3 Commander is the solution for many problems :up:

Sepp von Ch.
09-30-12, 12:50 PM
Check this post jaxa:

http://www.subsim.com/radioroom/showpost.php?p=1417127&postcount=109

BigRich
10-11-12, 11:45 AM
Thank you for contributing this mod, which has done much to enhance the game.
I wonder if you could advise me on how to solve the only problem I have, whicht is to do with the MFM tankers. When encounter a convoy there are always tankers lagging behind and when the convoy detects my presence all the MFM tankers slow down and stop, which means the convoy literally grinds to a stop!
This does not affect any of the additional dry cargo merchants.
Thanks

iambecomelife
11-17-12, 03:51 PM
Thank you for contributing this mod, which has done much to enhance the game.
I wonder if you could advise me on how to solve the only problem I have, whicht is to do with the MFM tankers. When encounter a convoy there are always tankers lagging behind and when the convoy detects my presence all the MFM tankers slow down and stop, which means the convoy literally grinds to a stop!
This does not affect any of the additional dry cargo merchants.
Thanks

Apologies for the delay in answering. This problem is due to experiments with ship weight that I conducted before releasing the mod. To resolve the problem you can download S3ditor, go to the tankers' .sim files, click on the unit_ship tab, and reduce the object weight to about 10,000 tons or something similar.

BigRich
11-20-12, 01:55 PM
Thanks for the tip Iambecomelife. Will give it a go :up:

Albrecht Von Hesse
11-20-12, 02:30 PM
Apologies for the delay in answering. This problem is due to experiments with ship weight that I conducted before releasing the mod. To resolve the problem you can download S3ditor, go to the tankers' .sim files, click on the unit_ship tab, and reduce the object weight to about 10,000 tons or something similar.

Forgive me if this sounds silly, but this would be done to everything in Data/Sea that starts with a "T"?

BigRich
11-20-12, 06:53 PM
That's me sorted with all tankers up and running. Thanks again!

Jimbuna
11-20-12, 06:55 PM
SINK EM ALL!! http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

Hawk U-375
11-21-12, 10:22 AM
Love your Work!!!!!!! Soooooo Life Like!:yeah:

iambecomelife
11-23-12, 07:15 PM
Forgive me if this sounds silly, but this would be done to everything in Data/Sea that starts with a "T"?

All of the MFM vessels that start with "T" - yes. That prefix is for
[T]anker.

For the record, "M" is for "Merchant" and "O" is for "Ore Ship".

Albrecht Von Hesse
11-23-12, 09:57 PM
Danke!

All of the MFM vessels that start with "T" - yes. That prefix is for
[T]anker.

For the record, "M" is for "Merchant" and "O" is for "Ore Ship".

Captain Wreckless
11-25-12, 03:08 PM
Has anyone had any problems unpacking the skin packs? I've tried to unpack the MFM skin pack twice and each file gets an error message similar to this:

C:\Users\Captain James T Kirk\Downloads\SH3\MFM_v3_Skin_Packs.7z: Unknown method in MFM_v3_Skin_Packs\MFM-v3-US+UK_Skins19401101\data\Sea\L01B\L01B_T01.tga.

I've downloaded the pack twice to avoid corrupted files and the same thing happened each time. :/\\!!

Is there another place I can download the skin pack?

CW :Kaleun_Cheers:
Post Script: Fixed it with 7zip. WinRAR was the problem and couldn't handle the .7z files for some reason. Will use 7zip from now on.

HundertzehnGustav
11-26-12, 12:39 AM
what tool are you using to unpack your 7zip file with?
it seems your program does not recognize the packed archive.

Gerald
11-26-12, 12:41 AM
http://www.thefreewindows.com/1639/pack-and-unpack-your-files-with-7-zip-archiver/

HundertzehnGustav
11-26-12, 12:53 AM
HUH? what? never heard of.

http://www.7-zip.org/

the creators if the 7zip format...

CaptainD
11-26-12, 12:59 AM
Hi
Just a word to say that GameFront links are dead but FileFront links are OK.

Stiebler
11-26-12, 04:56 AM
Apologies for the delay in answering. This problem is due to experiments with ship weight that I conducted before releasing the mod. To resolve the problem you can download S3ditor, go to the tankers' .sim files, click on the unit_ship tab, and reduce the object weight to about 10,000 tons or something similar.The tankers, in their .sim files, all seem to have values of 11000 for the ship mass regardless of the displacement stated in their cfg files.
Much more serious is the fact that *some* of the tankers have values of 900000 for their surfaced displacement, in the same .sim file. This value should be set to zero (then the value from the cfg file will be used).

An interesting problem. I too noticed long ago that convoys containing IABL ships often came to a halt when the U-boat appeared on the scene. However, this problem only seemed to occur with ships in generic convoys (where ships are assigned randomly), and did not seem to occur with fully scripted convoys, where every ship in a convoy is exactly described. I had always assumed that this was due to a clash of IDs.

EDIT: In addition, AM01A has mass=0 (change it to 10000), AO01A and AO02A have surfaced displacement = 900000 (change to 0), likewise O01B and O02A have surfaced displacement = 900000. Again change to 0. All these values can be found in the SIM files of the ships.

Stiebler.

Albrecht Von Hesse
11-28-12, 02:13 AM
I decided to go, one-by-one, through every ship in the Sea folder. For each one I checked the displacement documented in the .cfg file, then opened up the .sim file. I set mass to zero, and set surfaced displacement to the same value as given in the .cfg file. Hopefully I haven't just farked it all up.

Assuming I haven't, and this makes sense, I'll upload the revised folder if anyone is interested.

VONHARRIS
11-28-12, 10:37 AM
I decided to go, one-by-one, through every ship in the Sea folder. For each one I checked the displacement documented in the .cfg file, then opened up the .sim file. I set mass to zero, and set surfaced displacement to the same value as given in the .cfg file. Hopefully I haven't just farked it all up.

Assuming I haven't, and this makes sense, I'll upload the revised folder if anyone is interested.

That would be very helpful , Sir.
Thank you.

Albrecht Von Hesse
11-30-12, 03:42 PM
That would be very helpful , Sir.
Thank you.

What's the best way of uploading? The file folders contain just the updated .sim files, to keep it small.

uboot556
12-08-12, 12:09 PM
hi, I can not upload the missions in the campaign dynamic after installing the mod with JSGM (as written in the read me) how can I fix it??
PS: Before this mod I have already installed a number of other ships and aircraft

silver wolf
12-11-12, 02:11 PM
Hello friend, the mod seems great, wanted to ask if it is compatible with GWX 3.0, cause i've had bad experiences in the past trying days to solve crashes with some other mods. Many thanks for your hard work.

HW3
12-11-12, 06:00 PM
if it is compatible with GWX 3.0

Yes it is but, it requires a lot of memory to run it. If you are shy on system ram, it might crash while loading.

:salute:

silver wolf
12-12-12, 07:23 PM
Ok understood i'll certainly try it. Thanks again mate.:rock:

VONHARRIS
12-13-12, 04:30 AM
What's the best way of uploading? The file folders contain just the updated .sim files, to keep it small.

Beats me.
I suppose I single .zip folder containing all the .sim files.
Thank you so much.

VONHARRIS
12-13-12, 04:31 AM
Care for a re-upload? I'd like to try the mod it looks great, and adding variety is always a nice thing.

Does anyone knows if the mod comes with the proper ID in the captain's book?

:salute:

Yes , it does.
All MFM ships are shown in the recognition manual.

Gute Jadg Herr Kaleun

uboot556
12-13-12, 08:41 AM
It is strange ,because the memory run of my computer is very hight :hmmm:
any way i've installed some ships of this fantastic mod but i have a question,
is the file NLL_ in the folder SEA in the DATA folder the file for the new version of the LIBERTY cargo ???
There are also some cargo in the recognition book as a MERCHANT01, MERCHANT 02 ... etc but I did not understand which files match (same for Tanker 01, Tanker 02 .... etc):confused:

Sailor Steve
12-13-12, 01:01 PM
is the file NLL_ in the folder SEA in the DATA folder the file for the new version of the LIBERTY cargo ???
Yes. He revamped the Liberty Ship and replaced the original.

There are also some cargo in the recognition book as a MERCHANT01, MERCHANT 02 ... etc but I did not understand which files match (same for Tanker 01, Tanker 02 .... etc):confused:
That's the way he labeled his different ships. If I ever finish my ship names mod I plan to go back through and reassigne group names to the Recognition Manual based on actual ship names. T09A will be Arrow class tanker and the like.

Albrecht Von Hesse
12-14-12, 12:21 AM
From the readme:

The MFM3.2 dispacement correction mod updates displacement values in iambecomelife's Merchant Fleet Mod Prerelease No. 3.2 for Silent Hunter 3. There were some ships that had incorrect 'mass' and/or 'displacement' values; for instance, the original surface displacement values for AO01A, AO02A, O01B, and O02A were 900,000 [tons].

I decided to go, one-by-one, through every ship in the MFM3.2 Data/Sea folder. For each one I checked the displacement documented in the .cfg file, then opened up the .sim file and set mass to zero and then set surfaced displacement to the same value as given in the .cfg file.

Instead of supplying all of the files contained in the MFM3.2 mod, the MFM3.2 dispacement correction mod only changes the .sim files. This way the mod is much smaller, and so much more quickly downloaded. Because of this you must *first* enable iambecomelife's MFM3.2 (via JSGME) and then enable the MFM3.2 dispacement correction mod.

All credit should go to iambecomelife. All I did was simply make some minor corrections to what is, by any definition, an immense and awesome mod.

~Albrecht von Hesse


http://www.gamefront.com/files/22745450/MFM3.2+displacement+correction+mod.7z

http://www.mediafire.com/?ow70s87rivu7fwm

Anvar1061
12-14-12, 01:10 AM
~Albrecht von Hesse


http://www.gamefront.com/files/22745450/MFM3.2+displacement+correction+mod.7z

SSS
I can't download with the help Google Chrom,Firefox,IE
403 - Forbidden

Robin40
12-14-12, 02:09 AM
SSS
I can't download with the help Google Chrom,Firefox,IE
403 - Forbidden

me too:down:

VONHARRIS
12-14-12, 02:25 AM
~Albrecht von Hesse


http://www.gamefront.com/files/22745450/MFM3.2+displacement+correction+mod.7z

No problem here , Win 7 , IE9
Thank you very much for sharing

jaxa
12-14-12, 04:34 AM
403 forbidden for me

JapLance
12-14-12, 05:09 AM
SSS
I can't download with the help Google Chrom,Firefox,IE
403 - Forbidden

You can add Opera to the list: 403 - Forbidden

HW3
12-14-12, 06:42 AM
Downloaded here with Firefox.

:salute:

Albrecht Von Hesse
12-14-12, 01:15 PM
SSS
I can't download with the help Google Chrom,Firefox,IE
403 - Forbidden

me too:down:

403 forbidden for me

You can add Opera to the list: 403 - Forbidden

Dang. I have no idea what's wrong. :-?:nope:

I don't seem to be able to upload here, so if anyone would suggest a different upload site I'd be grateful.

HW3
12-14-12, 01:29 PM
Mediafire.com

:salute:

Albrecht Von Hesse
12-14-12, 01:39 PM
I've added a MediaFire link.

http://www.mediafire.com/?ow70s87rivu7fwm

jaxa
12-14-12, 05:19 PM
Mediafire works OK.
Thanks Albrecht :up:

JapLance
12-15-12, 02:13 AM
I've added a MediaFire link.

http://www.mediafire.com/?ow70s87rivu7fwm

Excellent, not a single problem now :up:.

depaos
12-15-12, 03:48 PM
hi sorry but i didn't find a valid link to download mfm 3.2 the entire mod

i've reinstall sh3 because sh5 bored me

thanks

Albrecht Von Hesse
12-15-12, 04:38 PM
hi sorry but i didn't find a valid link to download mfm 3.2 the entire mod

i've reinstall sh3 because sh5 bored me

thanks

Try ftp://hartmuthaas.no-ip.org/public/Sharing/SH3COMMUNITYMODS/IAMBECOMELIFE/

Username: Maik
Password: Woelfe

depaos
12-16-12, 02:18 AM
thanks i began downloading

CaptainD
12-18-12, 04:46 AM
Sad to say but my computer is too weak to run SH3+GWX+MFM.
3 attempt with a CTD at the end of each one.
Maybe when I'll got a stronger machine.

Sailor Steve
12-18-12, 11:03 AM
Sad to say but my computer is too weak to run SH3+GWX+MFM.
3 attempt with a CTD at the end of each one.
Maybe when I'll got a stronger machine.
It's the MFM that's doing it. It is a huge, and I mean HUGE, memory hog. Even with a new rig you'll need the 4-Gig Patch.

CaptainD
12-18-12, 11:22 PM
I use win XP SP3 32bits with its 3 GB memory max and my old computer cannot support newer release of windows, maybe Vista 64 bits but that mean reinstall of all apps.
In that case I'll wait for a new machine with the problems of win 8:hmmm:
Thanks for the answer.

HW3
12-19-12, 02:14 AM
Did you try the MFM-Lite-Beta-v4.1?

CaptainD
12-19-12, 12:59 PM
No I didn't
What are the + of this version?
Maybe if it's lighter it will be possible.
I'll look after it
Thanks for the info.

CaptainD
12-21-12, 01:11 PM
Hi!
I began a test after downloading "MFM-Lite-Beta-v4.1"+"MFM-Lite-Beta-v4.1 displacement correction mod" and this time I got no CTD when loading the mission in career mode.
I just launch it yesterday evening after install and save the game when I saw I was in Kiel Harbour.
I'll continue the test later.
I have a question about compatibility between GWX-Fix French and the mod.
When I install it I had to add the data from the "MFM-IMPORTANT.TXT" into Englishnames.cfg "(or its equivalent Germannames.cfg or whatever)"
Because my version of the game is in french I had it into the Frenchnames.cfg too after the line "Schute_M2=Small Coal Tender" which is not the last one.
Is it a mistake or not?
I also be questioned by the fact that when I installed the "Merchant_Fleet_Mod_3.2" and the skin-packs I did'nt add the "MFM3.2 displacement correction mod" and I don't know if this not the origin of the CTD at loading the mission.
If I can finish a patrol in my actual configuration of MFM I'll reinstall the big mod and his corrective add-on for a new test.

Frenchie
01-01-13, 11:58 AM
Hi there,

I've downloaded the skins pack twice now but I'm having corrupt file issues whenever I try and extract it. Is it uploaded anywhere else apart from the link at the start of the thread?

Cheers,

Frenchie

Plissken_04
01-01-13, 08:02 PM
Hi there,

I've downloaded the skins pack twice now but I'm having corrupt file issues whenever I try and extract it. Is it uploaded anywhere else apart from the link at the start of the thread?

Cheers,

Frenchie


ftp://hartmuthaas.no-ip.org/public/Sharing/SH3COMMUNITYMODS/IAMBECOMELIFE/


Username & Password in my Signature!!!


So Long

Maik

Spectre-63
01-03-13, 02:22 PM
ttt

Jimbuna
01-03-13, 04:27 PM
ttt

:hmm2::hmm2::hmm2:

Spectre-63
01-03-13, 10:16 PM
:hmm2::hmm2::hmm2:

Hope it's not a problem...just was tagging the thread while I was at work so I could come back and download tonight

Frenchie
01-04-13, 11:50 AM
ftp://hartmuthaas.no-ip.org/public/Sharing/SH3COMMUNITYMODS/IAMBECOMELIFE/


Username & Password in my Signature!!!


So Long

Maik

Hi there,

I've tried accessing that. Whenever I click on the link or copy and paste the link it merely opens a new blank tab? Using Firefox 17.0.1.

Frenchie

Spectre-63
01-04-13, 11:54 AM
Hi there,

I've tried accessing that. Whenever I click on the link or copy and paste the link it merely opens a new blank tab? Using Firefox 17.0.1.

Frenchie

Frenchie -

Try this: ftp://hartmuthaas.no-ip.org/public/Sharing/SH3COMMUNITYMODS/

same username and password

Be aware that the server is limited to 5 concurrent connections and I'm unable to connect myself right now. :(

HW3
01-04-13, 12:44 PM
Frenchie, I was getting that too. Go to Firefox properties, and select to run as administrator, that fixed it for me.

:salute:

Fubar2Niner
01-04-13, 12:49 PM
Hi there,

I've tried accessing that. Whenever I click on the link or copy and paste the link it merely opens a new blank tab? Using Firefox 17.0.1.

Frenchie

Can also be found here:

http://www.gamefront.com/files/20845300/MFM_v3_Skin_Packs_2_7z

and here:

http://www.mediafire.com/?pq6fesgls2il0

Best of luck shipmate.

Fubar2Niner

Frenchie
01-05-13, 07:12 AM
Got there in the end. Was using Winrar and it was having none of it. Downloaded 7zip and problem solved. Although Winrar should be able to open 7zip files.....but never mind, just glad it works. Thanks for all the help folks. =)

Frenchie

matti95
01-05-13, 08:19 AM
My winrar is not responding every time I'm trying to drag the skin folder to mods :hmmm:

Frenchie
01-05-13, 08:12 PM
My winrar is not responding every time I'm trying to drag the skin folder to mods :hmmm:

Dl 7zip programme pal - fixed the issues I was having with this.

http://www.7-zip.org/

Frenchie

Chisum
01-10-13, 04:05 PM
Another :up: for your fantastic job iambecomelife and also happy new year !

Thank you man.

Uboatman
01-12-13, 04:59 AM
Hi, can someone please tell me how I install the skin packs to SH3 Commander please?

Fubar2Niner
01-12-13, 06:46 AM
Hi, can someone please tell me how I install the skin packs to SH3 Commander please?

Look here mate;

http://www.subsim.com/radioroom/showpost.php?p=1417127&postcount=109

Best regards.

Fubar2Niner

Uboatman
01-12-13, 09:04 AM
Look here mate;

http://www.subsim.com/radioroom/showpost.php?p=1417127&postcount=109

Best regards.

Fubar2Niner

Thank you Sir :up:

seaplate hitman
01-31-13, 11:23 PM
Sorry. I can not download this mod.
But I am desired for getting it. Can some one give me some workable ways?
Thanks in advance.

Sailor Steve
02-01-13, 12:12 AM
Sorry. I can not download this mod.
But I am desired for getting it. Can some one give me some workable ways?
Thanks in advance.
Where do you live? One thing about Subsim, there's always someone who will put a copy on disc and mail it to you. :sunny:

Singed
02-08-13, 10:18 AM
Installed this a few days ago concurrent with a new career and at first didn't notice many changes, just some new ship types while cruising off of Northern Ireland (I like the area around AM51).

Found a nice large convoy on my 4th patrol and as I'm looking through the scope, all I could think was WOW and marvel at the variety. I wound up flying around in F12 view for a while checking out the different ships. Awesome mod and well worth installing all of the skins in Commander.

Question:

This convoy had a few (apparently) neutral ships mixed in with the Tommies. Are they legitimate targets since they are running with an enemy convoy?

frau kaleun
02-08-13, 10:32 AM
This convoy had a few (apparently) neutral ships mixed in with the Tommies. Are they legitimate targets since they are running with an enemy convoy?

No, they still count as neutral. You can sink them of course (and might by accident in a convoy attack) but any penalties the game dishes out for sinking neutral shipping will still apply.

In addition I'm pretty sure that if you attack a neutral ship, the country whose flag it flies under will consider you an enemy (even though they are not at war with Germany) and any and all of their forces will be hostile to you on sight for 24 hours of in-game time.

Singed
02-08-13, 11:29 AM
Wow an answer all the way from Skyrim!

Thanks for clearing that up.

uboot556
02-10-13, 06:03 PM
Hi!!! is it possible to make a simmilar mod for SH4??? i belive that there are a very limited number of japanese merchant ships and in this web site there are many interesting ships for the game
http://www.shipmodels.info/mws_forum/viewtopic.php?f=51&t=39282&start=340
(there are about 40 pages here and there is an almost complete list of real japaneses merchant ship :) )
good nigth!!

iambecomelife
02-10-13, 07:32 PM
No, they still count as neutral. You can sink them of course (and might by accident in a convoy attack) but any penalties the game dishes out for sinking neutral shipping will still apply.

In addition I'm pretty sure that if you attack a neutral ship, the country whose flag it flies under will consider you an enemy (even though they are not at war with Germany) and any and all of their forces will be hostile to you on sight for 24 hours of in-game time.

You can actually get full credit for some MFM neutrals. If a ship has hull flags but is not flying a flag it can be sunk for full renown. If you can't see the flag staff, check for things like tanks/trucks/planes on deck. Or zigzagging when they sight you.

These ships were my way of representing the neutrals that illegally carried cargo to Britain. And the Allied ships that were re-registered to Ireland, Panama, etc because of the war. In real life sometimes re-registering worked; other times they got torpedoed anyway.

Fishers of Men
02-11-13, 06:15 PM
I am still struggling to use the MFM_v3_Skin_packs. I have tried to drag the skin files to their correct SEA folder for the correct year they appear in SH3, but the result is a "0" kb file being moved. How do I extract these skin files to the right folders? I would really like to use these beautiful skins and see those ships in future patrols.

iambecomelife
02-19-13, 10:53 PM
I am still struggling to use the MFM_v3_Skin_packs. I have tried to drag the skin files to their correct SEA folder for the correct year they appear in SH3, but the result is a "0" kb file being moved. How do I extract these skin files to the right folders? I would really like to use these beautiful skins and see those ships in future patrols.

I recommend that you enable them using JSGME instead of the method you described. With JSGME you can add or disable skins, depending on what year your career is in, very easily.

http://www.fileplanet.com/179601/download/Jonesoft-Generic-Mod-Enabler-v1.7.0

Fishers of Men
02-23-13, 12:11 PM
Thanks for your reply.

I can extract the MFM_Skin_Pack.7z to its own folder with all files intact, but I can not extract the MFM_v3_Skin_Packs.7z to any folders. I tried a completely new download from the Gamefront web site with was unable to extract it anywhere successfully. I can visually see the skin files in their various ship type folders viewed in the Winrar program but can't use any of them:/\\!!.

Is there any other download location or maybe a WinZip format that you can direct me to that I can try? Then I can install them into JSCME and apply them to the game, as you suggested.

Plissken_04
02-24-13, 03:42 AM
Thanks for your reply.


Is there any other download location or maybe a WinZip format that you can direct me to that I can try? Then I can install them into JSCME and apply them to the game, as you suggested.


ftp://hartmuthaas.no-ip.org/public/Sharing/SH3COMMUNITYMODS/IAMBECOMELIFE/MFM_v3_Skin_Packs.7z

Username & Password in my Signature!!!


So Long

Maik

HW3
02-24-13, 10:38 AM
I would try using the free unzipping program 7-Zip, Winrar seems to have problems sometimes, and 7-Zip will unzip most any type of zip file there is.

:subsim:

SubTroll
02-25-13, 01:29 PM
Hey guys, this looks like an awesome mod. I don't have SH3, but is it possible to port any of these ships to SH4? I always love having new targets!:D

Fishers of Men
02-25-13, 04:06 PM
Thank you gentlemen, for your kind assistance. I switched to using 7-Zip to unpack the skins files and it worked perfectly. Now I can really enjoy sinking these awesome ships.:up:

Jimbuna
02-25-13, 04:47 PM
Thank you gentlemen, for your kind assistance. I switched to using 7-Zip to unpack the skins files and it worked perfectly. Now I can really enjoy sinking these awesome ships.:up:

SINK EM ALL!! http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

HW3
02-25-13, 11:18 PM
Your welcome Fishers of Men, always glad to help out when I can.:salute:

:subsim:

iambecomelife
02-26-13, 12:59 PM
Hey guys, this looks like an awesome mod. I don't have SH3, but is it possible to port any of these ships to SH4? I always love having new targets!:D

Sorry. Right now I am working on my WWI mod only and I have no plans to make major changes to the MFM. However, if you check the descriptions for several SH4 supermods you will notice that some of my ships are included.

Singed
02-26-13, 11:55 PM
Sorry. Right now I am working on my WWI mod only and I have no plans to make major changes to the MFM. However, if you check the descriptions for several SH4 supermods you will notice that some of my ships are included.

LOL that is nothing to be sorry for, I'm absolutely drooling at the prospect of a WWI mod. Especially after this mod made me think "wow" the first time I saw a convoy through the scope with all the new ships.

CaptainCruise
03-02-13, 03:11 AM
OK, I guess it's my turn. :D

I've also been having a problem trying to use the MFM 3.2 mod with either of my SH3 installs. (GWX and NYGM Tonnage) I also tried to use the Skin Packs and the Displacement Fix mod. The games will get as far as loading a single mission and then CTD. I've tried different combinations of mods, but mostly I try to keep it simple with just using mods specific for GWX or NYGM.

My computr specs are solid. I'm on a ASUS G74SX Core I7 laptop that I've beefed up with 16GB memory, and a Seagate hybrid HDD for the Windows 7 64bit OS system. It's faster than most desktop rigs. I can run modded versions of SH 3-4-5 maxed out at 60 FPS or close to it.

I've been trying to find some answers for this on my own, but I'm looking at this one thread going back several years and just over 1100 posts and I'm wondering if my ticker has that much tome left to read them all!! I'll keep reading on my own but any help is appreciated. I'm pretty sure my problem is a conflict of code somewhere and not a computer issue, such as lack of memory, etc. I'll see what happens.

One last thing I just found a few hours ago. One of the folders in the Skins Pack is empty.....zero files in it. It is folder MFM-v3-US+UK_Skins19400601. Is this suppose to be empty or did I do something to mess it up?

Thanks troops...
Tom "CC"

KpnKardif
03-02-13, 03:50 AM
Cruise, have you patched your .exe for 4gb? I've been having the same problem as you and ran across an old post regarding sh3.exe. In it's default (up to 1.4) state, it is only able to access 2gb of memory. You can patch it so it uses 4gb using this tool:

http://www.gamefront.com/files/21775767/4gb_patch_7z

I just did this and now I can actually load a mission with MFM.

CaptainCruise
03-02-13, 05:24 PM
Cruise, have you patched your .exe for 4gb? I've been having the same problem as you and ran across an old post regarding sh3.exe. In it's default (up to 1.4) state, it is only able to access 2gb of memory. You can patch it so it uses 4gb using this tool:

http://www.gamefront.com/files/21775767/4gb_patch_7z

I just did this and now I can actually load a mission with MFM.


See what I missed in 5 years? :haha: I didn't know there was a memory situation with the game sh3.exe file. I do remember that Windows XP in it's 32bit form was unable to recognize or use large amounts of memory above what we're talking about here. That was one of the big attractions with making the switch over to 64bit OS's and games....the ability to utilize large amounts of ram.

I'll try that memory patch within the hour and post my results later. One more piece of info....I loaded the MFM mod and the skins mod into my STOCK version of the game that is on my C:/ drive and patched to v1.4, and that worked fine. Loaded up the "Malta" single mission to have some merchants to look at. I didn't see any with writing on the hulls, or flags, etc...but the ship models look awesome.

I'll let ya know how the patch goes. Thanks again...
"CC"

:subsim:

CaptainCruise
03-04-13, 12:13 AM
OK, crisis averted!! :up:

The memory .exe patch worked like a charm. I can now run SH3with all mods enabled and not a hiccup. GWX3 and the MFM Fleet mod ran fine together, and I saw some of the awesome new merchants we talked about.

If I can figure out how to post some pics, I'll try to upload a screenshot or two of some strange sea-keeping tactics I saw. I "think" I have a photobucket account but I never got around to using it. If there is a better option for uploading pics and screenshots, let me know.

Thanks...
"CC"

CaptainCruise
03-04-13, 02:51 AM
If I can figure out how to post some pics, I'll try to upload a screenshot or two of some strange sea-keeping tactics I saw.



Lets see if this works...

http://i1101.photobucket.com/albums/g434/captaincruise/th_SH3Img2-3-2013_222318_200-1.jpg

a bit smaller than I wanted. I'll have to figure out resizing. Anyway, bit of a traffic jam there.

igorlikespike
03-12-13, 06:11 AM
Hello!
Can anyone help me please? I have a problem with souds of MFM ships - instead of common propeller sounds before being torpedoed I get sinking sounds (like ones from Das boot),even if ships are sailing normally.
Thanks!

Barrabhoy
06-28-13, 04:47 AM
Im really not sure if I have this working.

I have the Silent Hunter 3 GWX running with just the MFM mod and the prewar skin pack. Game loads fine but I have never seen a non stock ship :(

Tupolev
06-28-13, 10:44 AM
You could check the museum.

The added ships should show up under merchants for the US and British fleets.

T

Barrabhoy
06-28-13, 11:55 AM
Ok thank you


It hasnt then :hmmm:

HW3
06-28-13, 12:24 PM
If you used JSGME to enable it, double check the file structure to make sure it mirrors the sims file structure. Another possibility is if you are using Win 7 or 8, and installed SH3 in the default location program files x86, those operating systems do not like changes to files. You either turn the file protection off (not recommended), or install SH3 in separate folder you create outside of the program files folder.

:subsim:

Barrabhoy
07-02-13, 07:25 AM
Hi, I am using Steam so when I tried to move the folder the game would not run. I have checked the structure is the same for JSGME and it seems to be. No mods seem to be taking effect though through JSGME so it may be the file protection thing

desertstriker
07-02-13, 02:46 PM
with steam leave the folder where it is and no problems will arise all mods will work on the steam version and i know this for a fact as i used to run the steam version and had it heavily modded.

Barrabhoy
07-02-13, 04:35 PM
Ok, I have the game set up through steam with GWX installed. I have reinstalled JSGME and the Mod folder is in the Silent Hunter folder, not the JSGME folder. Also have Silent Hunter Commander.

Going to try a single ship and see if it appears in the Museum.

Thanks for the help so far

Barrabhoy
07-02-13, 05:34 PM
Ok, tried HMS Terror with no other mods and couldn't see it in the museum, I take it would appear under the British ships

desertstriker
07-02-13, 05:41 PM
would not know sorry rarely look at the museum since i have many more ships than that in MFM so load times can be... long ,10-15 minutes long at times.

Barrabhoy
07-02-13, 07:15 PM
Got it :)

Took half an hour to load, i sailed across the North Sea to London and on the way saw a Mw 12 I think it was called. Had a Norwegian flag painted on the side :)

CTD in the Channel though but its a start. :yeah:

desertstriker
07-02-13, 07:35 PM
might need the 4 gig patch.

Fubar2Niner
07-03-13, 01:57 PM
Will need the 4GB patch ;)

Good luck mate.

Best regards.

Fubar2Niner

Kptlt. Jurgen Stumpff
08-19-13, 05:38 AM
Hello there,
I installed MFM some time ago, but not the skin pack, and have never been able to get it to work. All the ships added appear in the mission editor and the manual but whenever i try to load the Museum or a mission where i have added the ships my game always crashes. I run sh3 up to date along with Gwx with sh3 commander and a few other mods (Das boot clothes, torpedo damage and lifeboats). Any suggestions?

Fubar2Niner
08-19-13, 07:39 AM
Hello there,
I installed MFM some time ago, but not the skin pack, and have never been able to get it to work. All the ships added appear in the mission editor and the manual but whenever i try to load the Museum or a mission where i have added the ships my game always crashes. I run sh3 up to date along with Gwx with sh3 commander and a few other mods (Das boot clothes, torpedo damage and lifeboats). Any suggestions?

Hi mate. If you have a 64bit OS and 3 GB or more ram try the 4GB patch. The MGM is a wonderful but heavy mod. Hope this helps.

Best regards.
Fubar2Niner

Kptlt. Jurgen Stumpff
08-19-13, 08:00 AM
Hello, it's working!, can't thank you enough:)

Fubar2Niner
08-19-13, 08:33 AM
Hello, it's working!, can't thank you enough:)

Most welcome kaleun :salute:

Best regards.

Fubar2Niner

Kptlt. Jurgen Stumpff
08-23-13, 03:23 PM
Sorry to bother you all again, but unfortunately MFM does not work with my careers (loaded via sh3 commander). It will get to the loading screen and just before 'Not so long ago' the game CTD's. All ships work on Mission editor and can be loaded in a single mission, but alas not on a career.
Any Suggestions Kaluens?

Red Heat
08-25-13, 03:55 AM
Outstanding mod i just love the ships skins! :D

Txema
10-03-13, 11:46 AM
The links seem to be broken now:

GET IT HERE [UPDATE: REUPLOADED 1/03/2012]:

http://www.gamefront.com/files/21149818/Merchant_Fleet_Mod_3_2_rar

SKIN PACKS (Not required but recommended)

http://www.gamefront.com/files/21149864/MFM_v3_Skin_Packs_7z

Could you please check it??


Txema

Fubar2Niner
10-03-13, 12:44 PM
@Txema

The files can be gathered from my mediafile acct in my sig. :salute:

Hope this helps shipmate.

HW3
10-03-13, 05:34 PM
They are both working now for me.:hmmm:

Txema
10-04-13, 04:56 AM
Thank you very much, Fubar2Niner, downloading now !!!

:)

Txema

Fubar2Niner
10-04-13, 08:11 AM
My pleasure matey:sunny:

Bayonet_87
10-24-13, 02:37 AM
Hi!
The links seem to be broken again. And I really want these beautiful ships
Please tell me how i can download it?
Thank you!

Fubar2Niner
10-24-13, 04:38 AM
Hi!
The links seem to be broken again. And I really want these beautiful ships
Please tell me how i can download it?
Thank you!

Files are available from my mediafire/filefront accounts in my sig :salute:

Oh and welcome aboard Bayonet_87 :)

Jimbuna
10-24-13, 08:27 AM
Welcome to SubSim Bayonet :salute:

HW3
10-24-13, 09:00 AM
Welcome Aboard!

Bayonet_87
10-25-13, 12:13 PM
Thank you! glad to be among you.:salute:

GailOx
11-10-13, 06:22 PM
Hi! I'm having trouble with running this mod with GWX until Windows 8.1 - SH3 crashes to desktop when it gets to trying to start a mission.

I have applied the RAM .exe fix (and have also tried prior to affixing this fix).

All mods were installed using JSGME. Has anybody else encountered this problem?

Cheers!

badwolf
11-10-13, 11:56 PM
You say All mods were installed using JSGME.
If your running more than just this one, can you put the list up please.

navalpatato
01-02-14, 06:35 AM
will it work with gwx mod

Sepp von Ch.
01-02-14, 08:50 AM
If it is a question, so is the answer yes.

Add man
08-14-14, 02:11 PM
Having some nasty CTDs with this mod, unfortunately. I've installed the 4GB patch, and even though I have a 64bit operating system, it hasn't solved anything. :/\\!! :/\\!!

Really want to see these gorgeous ships, any advice? On a side note, if there is anyone with an existing link to an older beta version of MFM i'd take that to see if that would help.

Thanks.

Tigershark624
08-29-14, 05:37 PM
Will this mod conflict with or in any way adversely interact with MEP4.3? I'm not sure if I should ask this here or in Makman's thread.

HW3
08-29-14, 05:59 PM
They work fine together.

P.S. Just be aware that your loading times will increase a lot.

Tigershark624
08-29-14, 09:39 PM
I'm running Win7 64 bit on a ROG built system. Load times won't bother me.
Thanks for the info.

HW3
08-30-14, 05:16 AM
My load times went from 10-15 min to 70-80 min. I run Win 7 64bit 8GB ram.

glassbottom
08-31-14, 10:22 AM
I have a couple questions concerning the adding of ships to SH3.

First off, are the MFM mod, and USAM mod mutually exclusive, or will they run concurrently?

Which of these 2 new ship mods is better with regards to load times?

Can I use the skins from the MFM mod without adding the boats?

U110
09-29-14, 06:54 AM
Hallo Kaleuns i'm a long time lurker on these forums and sorry to bump the thread but i was wondering if there's another way of getting this mod since the original link seems to not work anymore.

Regards. U-110.

ReallyDedPoet
09-29-14, 07:01 AM
Make sure you get 3.2, that link and it's skin-pack are working in the first post. Just answer the survey
questions and the download will appear.

Here (http://www.gamefront.com/files/21149818/Merchant_Fleet_Mod_3_2_rar)

Welcome to SUBSIM :sunny:

U110
09-29-14, 08:48 AM
Make sure you get 3.2, that link and it's skin-pack are working in the first post. Just answer the survey
questions and the download will appear.

Here (http://www.gamefront.com/files/21149818/Merchant_Fleet_Mod_3_2_rar)

Welcome to SUBSIM :sunny:

There must be something not right since i click the download and then it says file not found

ReallyDedPoet
09-29-14, 08:56 AM
There must be something not right since i click the download and then it says file not found

Strange, comes up fine on this end. Just tried it.

Here (http://www.gamefront.com/files/service/thankyou?id=21149818)

If that link does not work then it can be found under Maik's Archives, a stickied thread in the SH3 Mods Forum. Look for the name of the
mod author :yep:

Jimbuna
09-29-14, 09:09 AM
Link appears to be working just fine :yep:

U110
09-30-14, 05:18 AM
Strange, comes up fine on this end. Just tried it.

Here (http://www.gamefront.com/files/service/thankyou?id=21149818)

If that link does not work then it can be found under Maik's Archives, a stickied thread in the SH3 Mods Forum. Look for the name of the
mod author :yep:

I click the download link and then this appears
http://s3.postimg.org/cqhi5orab/untitled_2333.png

Very bizarre...i dont know, maybe its my firefox browser

Edit.

Nevermind, i found the mod in the arhive you mentioned above, and now i download it.
Thanks for the help :salute:

ReallyDedPoet
09-30-14, 06:46 AM
Thanks for the help :salute:

:up:

BigWalleye
11-18-14, 08:15 AM
The NYGM dowload page contains a link to a file called MSM-Interim-Beta_NYGM. The notes on the webpage regarding this file say:

File (8) contains a small patch to improve IABL's large new MSM-interim-beta merchant fleet for use with NYGM. The fleet itself must be downloaded from IABL directly. Then install this mod (8) afterwards.

I am unable to locate MFM-Interim-Beta. I have found MFM-Lite-Beta. I currently am using Merchant_Fleet_Mod_3.2 with NYGM 3.6D and have experienced no problems so far. (Man falls off ten-story building. As he falls past the fifth floor, he calls out: “OK so far!”:D)

Should I be using MSM-Interim-Beta_NYGM with MFM 3.2? Should I be using MFM-Lite-Beta instead? Should MSM-Interim-Beta_NYGM be used with MFM-Lite-Beta? Is MSM-Interim-Beta_NYGM no longer needed?

Stiebler
11-21-14, 04:57 AM
@BigWalleye:
I've posted the reply to your query on the NYGM page.

Stiebler.

BigWalleye
11-21-14, 07:47 AM
@BigWalleye:
I've posted the reply to your query on the NYGM page.

Stiebler.

Yes, got it. Thanks! Double posted because I wasn't sure where I was most likely to catch someone's eye and get an answer.

Akula17024
01-02-15, 11:47 AM
MERCHANT FLEET MOD - INITIAL RELEASE INFO

This mod's designed to replace Stock SH3's paltry merchant roster with a huge variety of surface craft, from motor launches to tramp steamers to fleet oilers. It has its roots back in the early days of Silent Hunter 3, when I noticed that the existing merchant ships were sometimes crudely detailed, or were types that would rarely have been encountered during the Battle of the Atlantic.

The mod uses about 60-70 base models and over 3,000 skins to create profuse variety amongst shipping in both convoys and random merchant encounters. Skins from dozens if not hundreds of historical companies are represented. Nations featured in this initial release are as follows:

United Kingdom
United States of America
Denmark
Norway
Sweden
The Netherlands
Belgium
Ireland
Argentina
Brazil
Panama
Canada

Whereas before you encountered a monotonous selection of C-2's and coastal merchants in all nations' rosters, now almost anything is possible. That speck on the horizon could be a brand-new, 10,000 ton tanker or a rusty old tramp making its rounds from coast to coast. It could be a bulk freighter loaded down with minerals, a tiny steam launch, or a fast freighter-transport, carrying troops and war materiel for an Allied invasion.

Neutral ships will be common, and they may or may not be carrying cargo to the enemy. As commander, it will be up to you to decide based on vessel location, paint scheme, deck cargo, and behavior whether or not a target is legitimate. This mod is intended for serious players - sink anything that moves and you may well end your patrol with a huge renown hit.

Installation is quick and easy, using Jonesoft's Generic Mod Enabler.

PRIMARY FEATURES:

1) Dozens of ship models inspired by photographs of typical ships constructed between 1900 and 1945

http://i33.photobucket.com/albums/d54/iambecomelife/Billboard3.jpg
http://i33.photobucket.com/albums/d54/iambecomelife/Billboard2.jpg

2) Tremendous paint scheme variations, based on hundreds of historical shipping companies and wartime camoflage patterns

http://i33.photobucket.com/albums/d54/iambecomelife/Billboard1.jpg
http://i33.photobucket.com/albums/d54/iambecomelife/General12.jpg
http://i33.photobucket.com/albums/d54/iambecomelife/General5.jpg
3) Neutral ships, which may or may not be legitimate targets. Hull flags, lettering, and shipping company names printed on the sides of vessels.

http://i33.photobucket.com/albums/d54/iambecomelife/General13.jpg

http://i33.photobucket.com/albums/d54/iambecomelife/Neutral2.jpg

http://i33.photobucket.com/albums/d54/iambecomelife/Neutral1.jpg

http://i33.photobucket.com/albums/d54/iambecomelife/Neutral3.jpg

4) Different amounts of smoke affect ship visibility. Particle effects for coal-burning steamers and modern motorships.

http://i33.photobucket.com/albums/d54/iambecomelife/Smoke2.jpg

http://i33.photobucket.com/albums/d54/iambecomelife/Smoke4.jpg

4) Changes in armament and coloring as the war goes on. Weapons range from light AA guns to Hurricane fighters. By 1942, expect most ships to be camoflaged and armed.

http://i33.photobucket.com/albums/d54/iambecomelife/Smoke1.jpg

5) Varied damage resistance depending on vessel size and age.

http://i33.photobucket.com/albums/d54/iambecomelife/Damage1.jpg

http://i33.photobucket.com/albums/d54/iambecomelife/Damage3.jpg

http://i33.photobucket.com/albums/d54/iambecomelife/Damage2.jpg

6) Easy installation/uninstallation with the click of a mouse (JSGME required).

7) Compatibility with existing Silent Hunter 3 supermods.

************************************

GET IT HERE [UPDATE: REUPLOADED 1/03/2012]:

http://www.gamefront.com/files/21149818/Merchant_Fleet_Mod_3_2_rar (http://www.gamefront.com/files/21149818/Merchant_Fleet_Mod_3_2_rar)

SKIN PACKS (Not required but recommended)

http://www.gamefront.com/files/21149864/MFM_v3_Skin_Packs_7z (http://www.gamefront.com/files/21149864/MFM_v3_Skin_Packs_7z)

Version 3.2 (improved ships removed to prevent crashes with supermods. Changed eqp file to tanker T14B. Recompressed due to error messages following downloads.)

SKIN PACKS as of 6/09/10 (~ 3,000 skins, with hundreds of variations):

[LINKS REMOVED]

LIGHT VERSION (IMPROVED STABILITY FOR GWX INSTALLS & OLDER MACHINES. NO NEUTRAL SHIPS EXCEPT AMERICAN VESSELS.)

[LINK REMOVED]

Version: 3.1 (improved stability to prevent career & museum crashes, especially with GWX. Added tanker T19A.)

[LINK REMOVED]

************************************

Skin Packs:

Great Mod. I installed this mod over GWX via JSGME but Im not sure if it is working. None of the mercahnts have the hull marking like I see in the pic posted. Am I doing something wrong? Any help would be appreciated thanks!

Akula17024
01-02-15, 12:16 PM
Great Mod. I installed this mod over GWX via JSGME but Im not sure if it is working. None of the mercahnts have the hull marking like I see in the pic posted. Am I doing something wrong? Any help would be appreciated thanks!


Also when I go tho the museum SH3 crashed after about 2 mins into the loading process.

fitzcarraldo
01-02-15, 06:59 PM
Akula:

You need to add this in your data\sea\englishnames.cfg:

;Iambecomes MF mod
L01B=Heavy Merchant 01
L02B=Heavy Merchant 02
L03B=Heavy Merchant 03
M01B=Medium Merchant 01
M02B=Medium Merchant 02
M03B=Medium Merchant 03
M04B=Medium Merchant 04
M06B=Medium Merchant 06
M07B=Medium Merchant 07
M08B=Medium Merchant 08
M09B=Medium Merchant 09
M10B=Medium Merchant 10
M11B=Medium Merchant 11
M12B=Medium Merchant 12
M13B=Medium Merchant 13
M14B=Medium Merchant 14
M15B=Medium Merchant 15
M16B=Medium Merchant 16
M17B=Medium Merchant 17
M18B=Medium Merchant 18
M19B=Medium Merchant 19
M20B=Medium Merchant 20
M21B=CAM-Ship 02
M22B=Medium Merchant 22
M23B=Medium Merchant 23
M24B=Medium Merchant 24
M25B=Medium Merchant 25
M26B=Medium Merchant 26
M27B=Medium Merchant 27
M28B=Medium Merchant 28
M29B=Medium Merchant 29
M30B=Medium Merchant 30
M31B=Medium Merchant 31
M32B=Medium Merchant 32
M33B=Medium Merchant 33
M34B=Medium Merchant 34
M37B=Medium Merchant 37
M38B=Medium Merchant 38
M39B=Medium Merchant 39
M40B=Medium Merchant 40
S01B=Light Merchant 01
S02B=Light Merchant 02
S03B=Light Merchant 03
S04B=Light Merchant 04
O01B=Ore Freighter 01
O02A=Ore Freighter 02
Q01B=Medium Merchant 17
T01B=Tanker 01
T02B=Tanker 02
T03B=Tanker 03
T05B=Tanker 05
T06B=Tanker 06
T07B=Tanker 07
T08B=Tanker 08
T11B=Tanker 11
T12B=Tanker 12
T13B=Tanker 13
T14B=Tanker CAM-Ship
T16B=Tanker 16
T18B=Tanker 18
P01B=Converted Transport 01
P02B=Converted Transport 02
P03B=Converted Transport 03
L02A=Heavy Merchant 02
L03A=Heavy Merchant 03
M01A=Medium Merchant 01
M03A=Medium Merchant 03
M05A=Medium Merchant 05
M06A=Medium Merchant 06
M07A=Medium Merchant 07
M09A=Medium Merchant 09
M10A=Medium Merchant 10
M13A=Medium Merchant 13
M15A=Medium Merchant 15
M16A=Medium Merchant 16
M17A=Medium Merchant 17
M18A=Medium Merchant 18
M19A=Medium Merchant 19
M20A=Medium Merchant 20
M22A=Medium Merchant 22
M25A=Medium Merchant 25
M30A=Medium Merchant 30
M34A=Medium Merchant 34
M39A=Medium Merchant 39
M40A=Medium Merchant 40
S01A=Light Merchant 01
S02A=Light Merchant 02
S03A=Light Merchant 03
S04A=Light Merchant 04
M01X=Medium Merchant 01
M02X=Medium Merchant 02
M03X=Medium Merchant 03
M06X=Medium Merchant 06
M07X=Medium Merchant 07
M08X=Medium Merchant 08
M09X=Medium Merchant 09
M10X=Medium Merchant 10
M11X=Medium Merchant 11
M12X=Medium Merchant 12
M13X=Medium Merchant 13
M14X=Medium Merchant 14
M15X=Medium Merchant 15
M16X=Medium Merchant 16
M17X=Medium Merchant 17
M18X=Medium Merchant 18
M19X=Medium Merchant 19
M20X=Medium Merchant 20
M22X=Medium Merchant 22
M24X=Medium Merchant 24
M25X=Medium Merchant 25
M26X=Medium Merchant 26
M30X=Medium Merchant 30
M31X=Medium Merchant 31
M32X=Medium Merchant 32
M33X=Medium Merchant 33
M34X=Medium Merchant 34
M37X=Medium Merchant 37
M39X=Medium Merchant 39
T01A=Tanker 01
T03A=Tanker 03
T09A=Tanker 09
T10A=Tanker 10
T11A=Tanker 11
T13A=Tanker 13
T16A=Tanker 16
T17A=Tanker 17
T18A=Tanker 18
T19A=Tanker 19
RP01A=Repair Ship
AK01A=Naval Cargo Ship 01
AK02A=Naval Cargo Ship 02
AK03A=Naval Cargo Ship 03
AM01A=Ammunition Ship 01
T01X=Tanker 01
T02X=Tanker 02
T03X=Tanker 03
T04X=Tanker 04
T05X=Tanker 05
T08X=Tanker 08
T10X=Tanker 10
T16X=Tanker 16
T17X=Tanker 17
T18X=Tanker 18
AO01A=US Oiler 01
AO02A=US Oiler 02
O01A=Naval Oiler 01
P01A=Converted Transport 01
P02A=Converted Transport 02
P03A=Converted Transport 03
F01B=Steam Trawler 01
F02B=Steam Trawler 02
F03B=Steam Trawler 03
F04B=Steam Trawler 04

Copy these lines and add they with a text editor and save.

Also, you need the 4GB Patch for run this mod.

Regards.

Fitzcarraldo :salute:

Akula17024
01-03-15, 06:31 AM
Akula:

You need to add this in your data\sea\englishnames.cfg:

;Iambecomes MF mod
L01B=Heavy Merchant 01
L02B=Heavy Merchant 02
L03B=Heavy Merchant 03
M01B=Medium Merchant 01
M02B=Medium Merchant 02
M03B=Medium Merchant 03
M04B=Medium Merchant 04
M06B=Medium Merchant 06
M07B=Medium Merchant 07
M08B=Medium Merchant 08
M09B=Medium Merchant 09
M10B=Medium Merchant 10
M11B=Medium Merchant 11
M12B=Medium Merchant 12
M13B=Medium Merchant 13
M14B=Medium Merchant 14
M15B=Medium Merchant 15
M16B=Medium Merchant 16
M17B=Medium Merchant 17
M18B=Medium Merchant 18
M19B=Medium Merchant 19
M20B=Medium Merchant 20
M21B=CAM-Ship 02
M22B=Medium Merchant 22
M23B=Medium Merchant 23
M24B=Medium Merchant 24
M25B=Medium Merchant 25
M26B=Medium Merchant 26
M27B=Medium Merchant 27
M28B=Medium Merchant 28
M29B=Medium Merchant 29
M30B=Medium Merchant 30
M31B=Medium Merchant 31
M32B=Medium Merchant 32
M33B=Medium Merchant 33
M34B=Medium Merchant 34
M37B=Medium Merchant 37
M38B=Medium Merchant 38
M39B=Medium Merchant 39
M40B=Medium Merchant 40
S01B=Light Merchant 01
S02B=Light Merchant 02
S03B=Light Merchant 03
S04B=Light Merchant 04
O01B=Ore Freighter 01
O02A=Ore Freighter 02
Q01B=Medium Merchant 17
T01B=Tanker 01
T02B=Tanker 02
T03B=Tanker 03
T05B=Tanker 05
T06B=Tanker 06
T07B=Tanker 07
T08B=Tanker 08
T11B=Tanker 11
T12B=Tanker 12
T13B=Tanker 13
T14B=Tanker CAM-Ship
T16B=Tanker 16
T18B=Tanker 18
P01B=Converted Transport 01
P02B=Converted Transport 02
P03B=Converted Transport 03
L02A=Heavy Merchant 02
L03A=Heavy Merchant 03
M01A=Medium Merchant 01
M03A=Medium Merchant 03
M05A=Medium Merchant 05
M06A=Medium Merchant 06
M07A=Medium Merchant 07
M09A=Medium Merchant 09
M10A=Medium Merchant 10
M13A=Medium Merchant 13
M15A=Medium Merchant 15
M16A=Medium Merchant 16
M17A=Medium Merchant 17
M18A=Medium Merchant 18
M19A=Medium Merchant 19
M20A=Medium Merchant 20
M22A=Medium Merchant 22
M25A=Medium Merchant 25
M30A=Medium Merchant 30
M34A=Medium Merchant 34
M39A=Medium Merchant 39
M40A=Medium Merchant 40
S01A=Light Merchant 01
S02A=Light Merchant 02
S03A=Light Merchant 03
S04A=Light Merchant 04
M01X=Medium Merchant 01
M02X=Medium Merchant 02
M03X=Medium Merchant 03
M06X=Medium Merchant 06
M07X=Medium Merchant 07
M08X=Medium Merchant 08
M09X=Medium Merchant 09
M10X=Medium Merchant 10
M11X=Medium Merchant 11
M12X=Medium Merchant 12
M13X=Medium Merchant 13
M14X=Medium Merchant 14
M15X=Medium Merchant 15
M16X=Medium Merchant 16
M17X=Medium Merchant 17
M18X=Medium Merchant 18
M19X=Medium Merchant 19
M20X=Medium Merchant 20
M22X=Medium Merchant 22
M24X=Medium Merchant 24
M25X=Medium Merchant 25
M26X=Medium Merchant 26
M30X=Medium Merchant 30
M31X=Medium Merchant 31
M32X=Medium Merchant 32
M33X=Medium Merchant 33
M34X=Medium Merchant 34
M37X=Medium Merchant 37
M39X=Medium Merchant 39
T01A=Tanker 01
T03A=Tanker 03
T09A=Tanker 09
T10A=Tanker 10
T11A=Tanker 11
T13A=Tanker 13
T16A=Tanker 16
T17A=Tanker 17
T18A=Tanker 18
T19A=Tanker 19
RP01A=Repair Ship
AK01A=Naval Cargo Ship 01
AK02A=Naval Cargo Ship 02
AK03A=Naval Cargo Ship 03
AM01A=Ammunition Ship 01
T01X=Tanker 01
T02X=Tanker 02
T03X=Tanker 03
T04X=Tanker 04
T05X=Tanker 05
T08X=Tanker 08
T10X=Tanker 10
T16X=Tanker 16
T17X=Tanker 17
T18X=Tanker 18
AO01A=US Oiler 01
AO02A=US Oiler 02
O01A=Naval Oiler 01
P01A=Converted Transport 01
P02A=Converted Transport 02
P03A=Converted Transport 03
F01B=Steam Trawler 01
F02B=Steam Trawler 02
F03B=Steam Trawler 03
F04B=Steam Trawler 04

Copy these lines and add they with a text editor and save.

Also, you need the 4GB Patch for run this mod.

Regards.

Fitzcarraldo :salute:

Hey thanks for the help. the only 4gb patch I can find is for SH4. Any idea where it is?

Akula17024
01-03-15, 06:49 AM
[QUOTE=Akula17024;2274463]Hey thanks for the help. the only 4gb patch I can find is for SH4. Any idea where it is?

also I have never used a text editor???? Will it work with Magui widescreen do you know??

jaxa
01-04-15, 12:39 PM
Open englishnames.cfg file using any text editor, for instance from Total Commander (F4 button), copy and paste MFM names at the end of list from that file. That's all.

Install hsie v16b1 patch kit - it includes 4gb patch and is absolutely must have addon for SH3.

Good luck mate.

fitzcarraldo
01-04-15, 09:57 PM
Text editors: Wordpad or Word from Office.

As wrote by Jaxa use a text editor for add the ships: copy and paste.

4gb patch is the same for SH3 and SH4.

Regards.

Fitzcarraldo :salute:

HW3
01-04-15, 11:10 PM
For simple copy/paste operations like adding the names to your englishnames.cfg, Notepad, which comes already installed in Windows, works just fine.

Akula17024
01-05-15, 11:28 AM
Open englishnames.cfg file using any text editor, for instance from Total Commander (F4 button), copy and paste MFM names at the end of list from that file. That's all.

Install hsie v16b1 patch kit - it includes 4gb patch and is absolutely must have addon for SH3.

Good luck mate.

OK thanks for the help. i have the 4gb patch and it seem to be working....no CTD. Does the v16 work better?

Akula17024
01-05-15, 01:37 PM
OK thanks for the help. i have the 4gb patch and it seem to be working....no CTD. Does the v16b1 work better?

Duh!!! I should have been able to figure that out! What was throwing me off was I was trying to open the English names file with note pad when I needed note pad plus! Seems to be working great! No CTD. Thanks so much for the guys! I have been out of the gaming community for about 10 years or so now, so a lot has changed. I using the 4gb patch, should I still go ahead and use the v16b1?

This might be a stupid question but....when I go into the museum and click on British merchants, why are their ships with other countries hull markings ie. the Stockholm Sweden ship is just one of them?

Thanks again for the help!

ReallyDedPoet
01-05-15, 02:52 PM
I using the 4gb patch, should I still go ahead and use the v16b1?


V16b1 contains in it the 4gb Patch and many other additions and fixes. The read-me is quite easy to follow as far as installation.

I think Blitzkrieg Automated Script for this is completed, so also check out his thread as it makes the process of using hsie's v16b1 that much easier.

Akula17024
01-05-15, 03:00 PM
V16b1 contains in it the 4gb Patch and many other additions and fixes. The read-me is quite easy to follow as far as installation.

I think Blitzkrieg Automated Script for this is completed, so also check out his thread as it makes the process of using hsie's v16b1 that much easier.


To clarify it is hsie v16b1 patch not the stieblers patch....I am a little confused here. The stiebler readme is what I was just looking at and it looks a little complicated. Like I said the 4gb patch is working as is.

ReallyDedPoet
01-05-15, 03:12 PM
To clarify it is hsie v16b1 patch not the stieblers patch....I am a little confused here. The stiebler readme is what I was just looking at and it looks a little complicated. Like I said the 4gb patch is working as is.

I just use the hsie one: Here (ftp://Maik:Woelfe@hartmuthaas.no-ip.org/public/Sharing/SH3COMMUNITYMODS/H.SIE/V16B1-Patch-Kit.7z)

Stiebler's is an additional add-on for hsie's.

For now you can stay with the standalone patch you are using if you want. The above just adds some nice stuff to the game and
fixes a bunch of bugs.

Akula17024
01-05-15, 03:30 PM
I just use the hsie one: Here (ftp://Maik:Woelfe@hartmuthaas.no-ip.org/public/Sharing/SH3COMMUNITYMODS/H.SIE/V16B1-Patch-Kit.7z)

Stiebler's is an additional add-on for hsie's.

For now you can stay with the standalone patch you are using if you want. The above just adds some nice stuff to the game and
fixes a bunch of bugs.

OK Ill check it out Thanks for the Link!

iambecomelife
01-05-15, 05:35 PM
Just messaged you Akula but now I see you got help...thanks guys

fitzcarraldo
01-05-15, 07:27 PM
Duh!!! I should have been able to figure that out! What was throwing me off was I was trying to open the English names file with note pad when I needed note pad plus! Seems to be working great! No CTD. Thanks so much for the guys! I have been out of the gaming community for about 10 years or so now, so a lot has changed. I using the 4gb patch, should I still go ahead and use the v16b1?

This might be a stupid question but....when I go into the museum and click on British merchants, why are their ships with other countries hull markings ie. the Stockholm Sweden ship is just one of them?

Thanks again for the help!

Hi Akula. Glad to see you can play now with MFM!

The ships with other country marks in allies roster, are ships transporting for those countries, but are swedish or brazilian, etc. Sink'em all!!!!! They will appear in allies convoys!!! But if you see a merchant with a swedish flag, it is neurtral...Not sink it!!! Observe those ships with swedish markings don´t have flag...

Best regards.

Fitzcarraldo :salute:

radiator
02-17-15, 05:52 PM
Master Iambecomelife, please tell, where I can download this amazing ship?
In the final version of Merchant Fleet Mod this unit is not detected...
I'm a big fan of the whaling factory ships, tenders and other support vessels.
I'd really like to have this splendid ship in my SH3 collection!

http://images.vfl.ru/ii/1424213213/91a8c681/7820050.jpg

Norwegian whale factory ship "Cosmos II" in WWII:

http://images.vfl.ru/ii/1424213349/a9eae034/7820052.jpg

iambecomelife
02-18-15, 05:02 PM
Master Iambecomelife, please tell, where I can download this amazing ship?
In the final version of Merchant Fleet Mod this unit is not detected...
I'm a big fan of the whaling factory ships, tenders and other support vessels.
I'd really like to have this splendid ship in my SH3 collection!

http://images.vfl.ru/ii/1424213213/91a8c681/7820050.jpg

Norwegian whale factory ship "Cosmos II" in WWII:

http://images.vfl.ru/ii/1424213349/a9eae034/7820052.jpg

Lol...I never thought anyone noticed. This was actually one ship that I built for the mod but never released. I will check my hard drive and see if I can find it.

radiator
02-18-15, 06:46 PM
Lol...I never thought anyone noticed. This was actually one ship that I built for the mod but never released. I will check my hard drive and see if I can find it.

I found a lot more of your ships than you might guess =) :Kaleun_Binocular:

My collection is much more complete than standart MFM, you have done
a few publications, some ships were different... I collected everything
your ships which I could, including the rarest =)

Thanks for the answer, I'll wait with impatience! :Kaleun_Salute:

radiator
02-25-15, 05:40 PM
Master Iambecomelife, there is no news about this ship? Could not find?

Maybe you can find some other ships, which are also not included in the MFM? It would be great :yeah:

iambecomelife
02-26-15, 06:56 AM
I searched my HD, and unfortunately I have not found it yet. I will try again this weekend.

sik1977
02-27-15, 11:16 PM
Akula:

You need to add this in your data\sea\englishnames.cfg:

;Iambecomes MF mod
L02B=Heavy Merchant 02
L02A=Heavy Merchant 02
L03A=Heavy Merchant 03

Copy these lines and add they with a text editor and save.

Also, you need the 4GB Patch for run this mod.

Regards.

Fitzcarraldo :salute:


Thanks for this. I was wondering how to integrate this amazing mod into my game with proper names showing for types of ships added.

I found two tanker names missing in the list, a T04B and another, and I didn't find the three heavy merchants mentioned above in your list. There is only one Heavy merchant in the mod files, i.e., L01B. Should I remove these extra lines from my Englishnames.cfg and where I can get these other heavy merchants?

Thanks.

Sailor Steve
02-28-15, 06:00 PM
I have an odd question: I'm not a fan of the 'X' for Neutrals concept. I know I can just delete them from the Sea and Roster folders, but I suspect I'll start getting "Item Not Found" notices. What else to I have to delete to get rid of them altogether?

Sailor Steve
02-28-15, 06:24 PM
Second, and much more important question: Does the data\sea\englishnames.cfg have any other purpose than to give names to ship types in the Rec Manual and the Captain's Log? I'm asking because I have a plan and am wondering what will happen if I change the name after the '='. :shifty:

BigWalleye
02-28-15, 08:00 PM
Second, and much more important question: Does the data\sea\englishnames.cfg have any other purpose than to give names to ship types in the Rec Manual and the Captain's Log? I'm asking because I have a plan and am wondering what will happen if I change the name after the '='. :shifty:

EnglishNames.cfg is not the source of names used in either the Rec Manual or the Captain's Log. I use an edited version of EnglishNames.cfg in conjunction with SH3 Log. SH3 Log definitely DOES use EnglishNames.cfg It cross-references the type name in the Captain's Log with the type name used in the SH3 Log patrol report. I have grouped all the MFM numbered types and listed them in EnglishNames as Medium Merchant. Small Merchant, and so on. (Sample entry: "M01A=Medium Cargo") The numbered type designation shows up in the Rec Manual and in the (saved copy of the) Captain's Log. SH3 Log uses my declared type name in preparing its Patrol Report. So, if I sank a Type M01A, I claim a Medium Cargo, and the Patrol Report just says Medium Cargo. I doubt that BdU got more accurate information than that.

IAC, EnglishNames.cfg doesn't affect what shows up in the Rec Manual or the Captain's Log. AFAIK, nothing is affected if you change the names in EnglishNames.cfg.

Sailor Steve
02-28-15, 09:16 PM
Thanks for that. What does control the names given in the Rec Manual?

BigWalleye
02-28-15, 09:52 PM
Thanks for that. What does control the names given in the Rec Manual?

Good question.

radiator
03-01-15, 03:40 AM
I have an odd question: I'm not a fan of the 'X' for Neutrals concept. I know I can just delete them from the Sea and Roster folders, but I suspect I'll start getting "Item Not Found" notices. What else to I have to delete to get rid of them altogether?

What about neutral ships, you can delete any ship with his roster, because MFM mod doesn't contain changed files of Campaigns in which these vessels are registered, so you can just remove them. These ships appear in the game as freely generated, so you can do with them what you want (add, delete, change the nation, etc).

Sailor Steve
03-01-15, 11:23 AM
Cool. Thanks for the answers. :sunny:

dimonuses
03-02-15, 05:19 PM
Big thanks for this mod!

Jimbuna
03-02-15, 05:32 PM
Welcome to SubSim dimonuses :sunny:

EmeAzul
03-02-15, 07:19 PM
Jim, in my case I've used the EnglishNames file to single out all of different ships in the game. I've also put them in alphabetic order within type, using the "=" sign, so I can find them in the recognition manual a lot faster. The names might be considered a bit "cheesy", but it gets the job done. Here are the EnglishNames I use in the game.

"[Names]
LST=Assault Transport
P01B=Brave P01 Transport
CHT=Chatham Transport
NPTB=Flagship Transport
TR=Garrison Transport
PTR=Invasion Transport
PTL=Leading Transport
HSL=Neat Hospital Liner
NLOL=Older LOL Liner
PPL=Rapid PPL Liner
LPL=Ready LPL Liner
LUS=Stylish LUS Liner
NWP=Able Small Tanker
SJT=Alert Oil Tanker
OTSF=Bantam T1 Tanker
LTSF=Bearing T1 Tanker
T18B=Choice T18 Tanker
T05B=Cipher T05 Tanker
T10B=Clamp T10 Tanker
T02B=Coarse T02 Tanker
T07B=Coral T07 Tanker
T14B=Damp T14 Tanker
T09A=Dicey T09 Tanker
T01B=Dodgy T01 Tanker
NECT=Empire Oil Tanker
T06B=Factor T06 Tanker
T03B=Great T03 Tanker
T04B=Hammer T04 Tanker
OTMST2=Medium T2 Tanker
T17A=Option T17 Tanker
T13A=Panel T13 Tanker
OTMS=Salient T3 Tanker
LTMS=Superior T3 Tanker
T16B=Quad T16 Tanker
T19A=Tackle T19 Tanker
AO02A=Upbeat A02 Tanker
AO01A=Value A01 Tanker
NOTCW=Whale Factory Ship
T08B=Yukon T08 Tanker
KLAKE=Aegis Lake Steamer
NSCT=Basic Sea Steamer
KSQ=Cape Tramp Steamer
LSQ=Coal Tramp Steamer
KBL=Dated Belize Steamer
KCA=Duty Caribou Steamer
KSS=Faded Small Freighter
LSS=Flared Small Freighter
M09B=Fleet M09 Freighter
M32B=Float M32 Freighter
M33B=Fluid M33 Freighter
M39B=Flyer M39 Freighter
M03B=Foam M03 Freighter
M13B=Force M13 Freighter
M34B=Free M34 Freighter
M31B=Front M31 Freighter
M37B=Fussy M37 Freighter
M11B=Gage M11 Freighter
M40B=Galley M40 Freighter
M38B=Gamut M38 Freighter
M16B=Genial M16 Freighter
Q01B=Ghost Q01 Freighter
M17B=Gifted M17 Freighter
M22B=Glazed M22 Freighter
M25B=Globe M25 Freighter
M02B=Golden M02 Freighter
M19B=Grace M19 Freighter
GRA=Granville Freighter
M29B=Halo M29 Freighter
KLS=Imperial C2 Freighter
LLS=Inbound C2 Freighter
M07B=Incite M07 Freighter
M24B=Index M24 Freighter
M01B=Inflow M01 Merchant
M06B=Inlaid M06 Merchant
M12B=Inner M12 Merchant
M18B=Inside M18 Merchant
M10B=Intact M10 Merchant
RP01A=Invoke RP1 Merchant
M08B=Iron M08 Merchant
M23B=Island M23 Merchant
M26B=Ivory M26 Merchant
M14B=Jacked M14 Merchant
M04B=Jaded M04 Merchant
O01B=Jangle O01 Merchant
M15B=Jaunty M15 Merchant
M20B=Jersey M20 Cargo
M27B=Jetty M27 Cargo
M28B=Jingle M28 Cargo
M05A=Jockey M05 Cargo
M30B=Karma M30 Cargo
M35B=Keel M35 Cargo
M21B=King M21 Cargo
L02A=Knot L02 Cargo
LL=Liberty Ship Cargo
L03A=Maestro L03 Cargo
AK02A=Nation AK2 Cargo
AK01A=Oasis AK1 Cargo
AK03A=Palm AK3 Cargo
AM01A=Queen AM1 Cargo
NRC=Rose Castle Cargo
C3Cargo=Titanic C3 Cargo
O02A=Tussle O02 Cargo
L01B=Ultra L01 Cargo
KGN=Unique Old Cargo
VV=Victory Ship Cargo
AC4=Worn Collier Cargo
NKSEF=Coal Supply Freighter
M36B=Depot M36 Cargo
AMM=Harbor Ammo Cargo
PRT=Naval Coal Tender
NFAD=Ordnance Tender
Sloop=Active Sail Sloop
JunkS=Ageing Small Junk
JunkM=Asiatic Large Junk
SCHO=Boomer Schooner
FishingBoat3=Canal Fishing Boat
FishingBoat3L=Crab Fishing Boat
FishingBoat=Delta Fishing Boat
FishingBoat2=Flakey Coastal Boat
FishingBoat1=Grain Coastal Boat
FishBoatL=Grubby Coastal Boat
NF_boat_5=Hardy Sailing Boat
Schute_M2=Inland Coal Tender
HarbourTugBoat=Oily Harbor Tugboat
DST=Pilothouse Trawler
LGH=Quayside LightShip
NF_boat_4=Seagoing Trawler
TugBoat=Tenured Tugboat
LTgBoat=Traction Tugboat
COT=Utility Coast Tanker
BBNevadaA=Nevada class BB
BBRevenge=Revenge Class BB
BBDukeOfYork=Duke of York BB
BBHowe=Howe Class BB
BBAnson=Anson Class BB
BBKingGeorgeV=King GeorgeV BB
BBPrinceOfWales=Prince of Wales BB
BBNelson=Nelson Class BB
BBRodney=Rodney Class BB
BBGneisenau=Gneisenau Class BB
BBScharnhorst=Scharnhorst BB
BBVittorio=Vittorio Class BB
BBItalia=Italia Class BB
BBLittorio=Littorio Class BB
BBRoma=Roma Class BB
BCHood=Hood Class BB
BCRepulse=Repulse Class BB
BBBismarck=Bismarck Class BB
BBUSSIowa=Iowa class BB
BBTirpitz=Tirpitz Class BB
CACumberland=Cumberland CA
CADevonshire=Devonshire CA
CANorfolk=Norfolk Class CA
BrAuxCruiser=British Auxiliary CA
CALutzow=Lutzow Class CA
BCDeutschland=Deutschland CA
CAFiume=Fiume Class CA
CAGorizia=Gorizia Class CA
CAPola=Pola Class CA
CAZara=Zara Class CA
CAScheer=Admiral Scheer CA
BCGrafSpee=Graf Spee Class CA
GeAuxCruiser=Commerce Raider CA
CABlucher=Blucher Class CA
CAHipper=Admiral Hipper CA
CAPEugen=Prinz Eugen CA
CLDido=Dido Class CL
SD=Small DepotShip CL
CLKclass=K Class CL
DS=Large DepotShip CL
CAPr26=Kirov Class CL
CAPr26bis=Max Gorki Class CL
CA_Averof=Averof Class CL
CLSouthampton=Southampton CL
CLFiji=Fiji Class CL
CLGaribaldi=Garibaldi Class CL
CLAbruzzi=Abruzzi Class CL
CLBrooklyn=Brooklyn Class CL
CLNOrleans=Tuscaloosa Class CL
CVECasablanca=Casablanca Class CVE
CVEBogue=Bogue Class CVE
CVIllustrious=Illustrious Class CV
CVUSSEssexCV9=Essex Class CV
CVGrafZeppelin=Graf Zeppelin CV
DDHuntI=Hunt I Class DD
TB1937=Type 37 Class DD
DDHuntII=Hunt II Class DD
DDV&W=V&W Class DD
DDClemson=Clemson Class DD
DDTown=Town Class DD
DDHuntIII=Hunt III Class DD
NDD_SU1=Novik SU1 Class DD
TB1924=Type 24 Class DD
DDA&B=A&B Class DD
DDCClass=C&D Class DD
DDBourrasque=Bourrasque DD
DDSoldati=Soldati Class DD
DDJClass=J&K Class DD
DDNClass=N Class DD
DDQClass=Q&R Class DD
DDSClass=S&T Class DD
DDLClass=L Class DD
DDSomers=Somers Class DD
DDTribal=Tribal Class DD
DDType34=Type 34 Class DD
DDFletcher=Fletcher Class DD
DDType7y=Storozhevoy 7y DD
NMSS=Sperrbrecher DD
DDType36A=Type 36A Class DD
COBathurst=Bathurst Class DE
COFlower=Flower Class DE
PCTrawler=ASW Trawler Class DE
Ftboot=Flottenbegleiter DE
FFCaptainI=Captain I Class FF
DEEvarts=Evarts Class DE
FFRiverClass=River Class FF
FFBlackSwan=Black Swan Class FF
ATug=Armed Tugboat DE
DEJCButler=JC Butler Class DE
DEBuckley=Buckley Class DE
FFCaptainII=Captain II Class FF
FFColony=Colony Class FF
FFTacoma=Tacoma Class FF
NLCVP=Higgins Supply Boat
RAFHSL=RAF Air Sea Rescue
MAS=MAS Torpedo Boat
MTBVos=Motor Torpedo Boat
PTElco=Elco Torpedo Boat
Smallhunter=Small Sub Hunter
PTSchnellboot=Schnellboot PB
NPTV_KFK=Small K-fischkutter
NPTV=Small Vorpostenboot
NMSR=Raeumboot MSR PB
LCMTL=Navy Transport Barge
HDSubCT13=Sub Chaser Boat
PBTrawler=Armed Trawler PB
LCMAL=Navy Artillery Barge
MSTrawler=Isles MSTR Trawler
MSTrawler1=Isles NAMS Trawler
DEBPS=Uragan Torpedo Boat
MS1935=Type 35 Minesweeper
NHPB=Vorpostenboot PB
BuV_Dock1=Medium Floating Dock
BuV_Dock2=Large Floating Dock
Buoy_D2_FL=Buoy D2
Buoy_G1_FL=Buoy G1
Buoy_G2_FL=Buoy G2
Buoy_o1_FL=Buoy O1
Buoy_R1_FL=Buoy R1
Buoy_R2_FL=Buoy R2
Iceberg=Large Iceberg
IcebergM1=Medium M1 Iceberg
IcebergM2=Medium M2 Iceberg
IcebergM3=Medium M3 Iceberg
IcebergS1=Small S1 Iceberg
IcebergS2=Small S2 Iceberg
IcebergS3=Small S3 Iceberg



Jim, in my case I've used the EnglishNames file to single out all of different ships in the game. I've also put them in alphabetic order within type, using the "=" sign, so I can find them in the recognition manual a lot faster.

Jimbuna
03-03-15, 09:47 AM
Good idea, if it works for you then that is all that matters :cool:

RushTheBus
03-03-15, 10:05 AM
Does this have GWX comparability? I'm feeling a bit confused as i've heard it does and then it does not...

Sailor Steve
03-03-15, 10:14 AM
Yes, absolutely. I don't know where you heard that it doesn't. :-?

BigWalleye
03-03-15, 10:37 AM
Does this have GWX comparability? I'm feeling a bit confused as i've heard it does and then it does not...

MFM should be completely mod agnostic. It adds a large number of ship types, bur doesn't change anything. It should work with any megamod.

If you are using NYGM, there is a mod, MFM-Interim-Beta_NYGM, which IIRC adjusts some parameters of MFM ships for compatibility with NYGM's damage mod. It's recommended but not necessary, if you don't mind "Boom!" "Plop!":D

RushTheBus
03-03-15, 10:49 AM
Thanks for the replies guys. I'm sorry if i sound stupid. Making sense of all this mod stuff is a bit complicated (what works with what, hunting down mods, running into dead ends, etc).

ReallyDedPoet
03-03-15, 10:53 AM
Thanks for the replies guys. I'm sorry if i sound stupid. Making sense of all this mod stuff is a bit complicated (what works with what, hunting down mods, running into dead ends, etc).

It gets easier. You just have to jump in and do it. And don't be afraid to make mistakes.

And as you know folks here are always willing to help :yep::up:

Sailor Steve
03-03-15, 10:54 AM
I'm sorry if i sound stupid.
Not at all. You can't find stuff out if you don't ask questions.

sik1977
03-04-15, 01:28 AM
Not at all. You can't find stuff out if you don't ask questions.

True.

Can someone please help me with my query at post number 1184? Thanks.

http://www.subsim.com/radioroom/showpost.php?p=2291977&postcount=1184

BigWalleye
03-04-15, 07:21 AM
True.

Can someone please help me with my query at post number 1184? Thanks.

http://www.subsim.com/radioroom/showpost.php?p=2291977&postcount=1184

MFM should run just fine as downloaded and shouldn't harm anything else. Not clear that EnglishNames.cfg serves any purpose unless you are using SH3 Log.

RushTheBus
03-05-15, 05:24 PM
Does this include additions to the ship reference book for targeting? Was playing and came across a merchant named "001B" and i couldn't find it under the British section of the booklet.

jakjack
03-05-15, 06:45 PM
Check the Merchants section. Maybe it's in there? :ping:

RushTheBus
03-05-15, 09:38 PM
Yeah, it is, im a moron. I didn't realize that section is not divided via nation.

jakjack
03-05-15, 10:43 PM
Yeah, it is, im a moron. I didn't realize that section is not divided via nation.
Hey, not to worry. It took me an embarrassing amount of time to realize this myself!

sik1977
03-06-15, 12:14 AM
MFM should run just fine as downloaded and shouldn't harm anything else. Not clear that EnglishNames.cfg serves any purpose unless you are using SH3 Log.

Well without adding the names to the EnglishNames.cfg, the ships in game and in the museum show up as L01B, or whatever their file names are. Only when i added the names to the .cfg file, I got the Heavy Merchant 01 or similar in game and in museum. The ships show up of course in game and in museum whether or not you add their names to the .cfg file, but its not pleasing looking at T04B and sinking it...

BigWalleye
03-06-15, 07:14 AM
Well without adding the names to the EnglishNames.cfg, the ships in game and in the museum show up as L01B, or whatever their file names are. Only when i added the names to the .cfg file, I got the Heavy Merchant 01 or similar in game and in museum. The ships show up of course in game and in museum whether or not you add their names to the .cfg file, but its not pleasing looking at T04B and sinking it...


Oh, those names can be found in the Museum? Never looked.:o

Other than that, where "in game" do the MFM names fail to appear? They show up in the Captain's Log in my setup, regardless of what is in the EnglishNames.cfg file.

RushTheBus
03-06-15, 09:08 AM
I couldn't find the cfg in the "sea folder" of the main mod so I just created it. I'm not sure it's working though. Can anyone give me the exact directory path and exact format (I copied one from a number of posts back but I'm not sure I have the nomenclature correct). As always I do appreciate the help guys, I really do!

danasan
03-06-15, 10:13 AM
Sorry, that is not the correct way.

Do not create a new cfg in the mods folder!

1. Navigate to your game's folder \data\sea\ that is where you'll find your EnglishNames.cfg

2. Open that file (back it up, first!) with notepad.

3. Copy those entries you want to add (http://www.subsim.com/radioroom/showpost.php?p=2274378&postcount=1165) and paste them into your existing .cfg at the end of it.

4. Save that file and you are fine.

RushTheBus
03-06-15, 10:28 AM
Thanks for detailing it out for me. My only other question is am i ADDING the list of names into the cfg or am i replacing everything with the list found here:

http://www.subsim.com/radioroom/showpost.php?p=2293069&postcount=1194

Thanks for further clarification.

BigWalleye
03-06-15, 10:37 AM
Sorry, that is not the correct way.

Do not create a new cfg in the mods folder!

1. Navigate to your game's folder \data\sea\ that is where you'll find your EnglishNames.cfg

2. Open that file (back it up, first!) with notepad.

3. Copy those entries you want to add (http://www.subsim.com/radioroom/showpost.php?p=2274378&postcount=1165) and paste them into your existing .cfg

4. Save that file and you are fine.

Alternatively, you could create a mod that you could add and remove with JSGME. It's hardly more work.

1. On the desktop, create a folder called Sea.

2. Drag and drop your edited EnglishNames.cfg file into the Sea folder.

3. On the desktop, create a folder called Data. Drag and drop the Sea folder into the Data folder.

4. On the desktop, create a folder called <my mod>. (Name it what ever you like.) Drag and drop the Data folder into the <my mod> folder.

5. Launch JSGME

6. Drag and drop the <my mod> folder into the left pane of JSGME.

7. Activate <my mod> with JSGME. Put it after any other mods you have active.

Now JSGME will take care of backing up and restoring files. You will have a safe copy of <my mod> in the JSGME MODS folder. And <my mod> will show up on your JSGME mods list and remind you of the change you have made.

Sooner or later, you will find yourself removing and reinstalling SH3. If you have made your changes into mods, it will be much easier to restore them.

RushTheBus
03-06-15, 10:43 AM
Thanks Blitz, thats what i ended up doing :)

kvbrock82
03-09-15, 11:56 AM
Not 100% sure im doing this correctly lads..

I downloaded the main file and the skin packs, and extracted them to the mods directory in SHIII. Then I simply used JSGME to activate the mod so that the files Merchant_Fleet_Mod_3.2 and MFM_v3_Skin_Packs moved to the right side.. is that correct?

I noticed 10 or so directories were created in my main SHIII directory which are MFM-v3-Neutral-Skins-1940 and MFM-v3-US+UK_Skins19390901 as well as other with varying numbers. Do i have to do something with these directories individually or have i installed it correctly?

I tried starting a new career in Sept 1939 and i came across a couple of merchants. They appear to have new skins however i noticed most targets appear to be stationary :hmmm:

Have i dont something wrong? I tried searching for the problem but havent come up with anything..

Thanks for any help :)

BigWalleye
03-09-15, 01:18 PM
Not 100% sure im doing this correctly lads..

I downloaded the main file and the skin packs, and extracted them to the mods directory in SHIII. Then I simply used JSGME to activate the mod so that the files Merchant_Fleet_Mod_3.2 and MFM_v3_Skin_Packs moved to the right side.. is that correct?

I noticed 10 or so directories were created in my main SHIII directory which are MFM-v3-Neutral-Skins-1940 and MFM-v3-US+UK_Skins19390901 as well as other with varying numbers. Do i have to do something with these directories individually or have i installed it correctly?

I tried starting a new career in Sept 1939 and i came across a couple of merchants. They appear to have new skins however i noticed most targets appear to be stationary :hmmm:

Have i dont something wrong? I tried searching for the problem but havent come up with anything..

Thanks for any help :)

In order to install properly with JSGME, any mod folder must have the following structure:

<mod name>\Data\....

If you open a folder with Explorer, and it does not contain a folder named Data, then it is not a mod ready to be installed with JSGME.

Merchant Fleet Mod v3.2 contains a folder named Data on the next level down (Open Merchant Fleet Mod v3.2 with Explorer and you will see the Data folder.) MFM 3.2 installs just fine with JSGME. Since you have already activated it, leave it alone.

MFM_v3_Skin_Packs, as the name implies, is NOT a single mod, but a bunch of skin pack mods, each for a different time period and owners. Open MFM_v3_Skin_Packs in Explorer, and you will see a bunch of other folders - MFM-v3-Neutral-Skins-1940 and MFM-v3-US+UK_Skins19390901 are just 2 of them. And you won't see a folder named Data. So you know that MFM_v3_Skin_Packs is not a mod at all.

Now open MFM-v3-Neutral-Skins-1940. The only item in the folder MFM-v3-Neutral-Skins-1940 is another folder named Data. So you know that MFM-v3-Neutral-Skins-1940 is a mod ready to be installed with JSGME.

If you check the other folders in MFM_v3_Skin_packs, you will see that each one is a JSGME-ready mod. Each must be installed separately. And, of course, it is up to you to install them at the appropriate in-game time. You don't want to install MFM-v3-Neutral-Skins-1940 when the game time is 1939! Nothing bad will happen, but the effect of the ships changing with time will be lost. Only the last skins you activate will be displayed.

Fortunately, JSGME makes it easy to correct the situation. First, deactivate MFM_v3_Skin_packs using JSGME. Now delete that folder from the left-hand JSGME panel. Go to your Downloads folder and unzip MFM_v3_Skin_packs to your desktop. (You did keep the zipped download file, didn't you?) Open MFM_v3_Skin_packs in Explorer. Drag each of the folders in MFM_v3_Skin_packs to the left pane of JSGME. Now activate the skins packs you want to use. This will give you what you want.

Enjoy!

kvbrock82
03-09-15, 02:01 PM
In order to install properly with JSGME, any mod folder must have the following structure:

<mod name>\Data\....

If you open a folder with Explorer, and it does not contain a folder named Data, then it is not a mod ready to be installed with JSGME.

Merchant Fleet Mod v3.2 contains a folder named Data on the next level down (Open Merchant Fleet Mod v3.2 with Explorer and you will see the Data folder.) MFM 3.2 installs just fine with JSGME. Since you have already activated it, leave it alone.

MFM_v3_Skin_Packs, as the name implies, is NOT a single mod, but a bunch of skin pack mods, each for a different time period and owners. Open MFM_v3_Skin_Packs in Explorer, and you will see a bunch of other folders - MFM-v3-Neutral-Skins-1940 and MFM-v3-US+UK_Skins19390901 are just 2 of them. And you won't see a folder named Data. So you know that MFM_v3_Skin_Packs is not a mod at all.

Now open MFM-v3-Neutral-Skins-1940. The only item in the folder MFM-v3-Neutral-Skins-1940 is another folder named Data. So you know that MFM-v3-Neutral-Skins-1940 is a mod ready to be installed with JSGME.

If you check the other folders in MFM_v3_Skin_packs, you will see that each one is a JSGME-ready mod. Each must be installed separately. And, of course, it is up to you to install them at the appropriate in-game time. You don't want to install MFM-v3-Neutral-Skins-1940 when the game time is 1939! Nothing bad will happen, but the effect of the ships changing with time will be lost. Only the last skins you activate will be displayed.

Fortunately, JSGME makes it easy to correct the situation. First, deactivate MFM_v3_Skin_packs using JSGME. Now delete that folder from the left-hand JSGME panel. Go to your Downloads folder and unzip MFM_v3_Skin_packs to your desktop. (You did keep the zipped download file, didn't you?) Open MFM_v3_Skin_packs in Explorer. Drag each of the folders in MFM_v3_Skin_packs to the left pane of JSGME. Now activate the skins packs you want to use. This will give you what you want.

Enjoy!

Thank you for the detailed reply! :up:

Do you think the problem with the stationary ships could be related or is it normal to have some stationary ships off the scottish coast in sept 1939?

BigWalleye
03-09-15, 03:16 PM
Thank you for the detailed reply! :up:

Do you think the problem with the stationary ships could be related or is it normal to have some stationary ships off the scottish coast in sept 1939?

Can't say as I've ever seen that.

kvbrock82
03-13-15, 06:11 PM
Could you recommend a recognition manual mod that will fit this? I downloaded the rick final version one and im not sure if contains all the ships required? :hmm2:

BigWalleye
03-13-15, 06:32 PM
Could you recommend a recognition manual mod that will fit this? I downloaded the rick final version one and im not sure if contains all the ships required? :hmm2:

http://www.subsim.com/radioroom/downloads.php?do=file&id=1201

It may not have absolutely all of the MFM ships, but it certainly covers most of them.

kvbrock82
03-13-15, 07:19 PM
Cheers buddy :subsim:

U-1295
04-23-15, 03:02 PM
sorry for my bad English,what is system requirement to install this mod ? i have core2duo 2.2 GHz with 2GB ram and 64 bit VGA card 1 GB,it's can be work ? :06:

Sailor Steve
04-23-15, 03:56 PM
I'm sorry, but the answer is "no". You need at least 6 Gigs of RAM, because to make it work you have to use a 4-Gig Patch, also known as Large Address Aware. This makes Windows use 4 Gigs for the game. Otherwise it just crashes.

Narf
06-23-15, 09:18 PM
So, I recently decided to reinstall SH3 and it only took me two patrols to get tired of encountering only the same half dozen of merchies again and again. So I went ahead and installed your mod. So far, so good. No problems installing and running the game with the mod, the ships show up just fine (although I wish the recog manual had a search function - scrolling through all the ships takes quite long, so I have to tab out and look in the actual mod files to find out what running depth I should set my eels to) and they certainly are one amazing sight to behold. Great work, really!

However, it didn't take to long to notice that the mod also granted all ships an armor plating that is beyond silly. Before installing it, I was able to sink C2's with 7000+ tons in one or two good torpedo hits, in the worst case I had to add another ~20 keel line shots with the 88mm after I screwed up my first eel. Now even a measly 5000 ton freighter will eat 3-4 torpedos (no duds) midships before it even considers sinking, which is a tad too unrealistic for my taste. The cannon has become a pea shooter, too - after hitting one of said freighters with two eels I decided to end it with the cannon, and it took me over 100 shots(!), nearly all water line, before it was destroyed. And even then it just stayed afloat despite being "destroyed". I could understand if it was a hulk after being burned out,the deck shot to pieces and the ship abandoned, but after the hull at and below the water line is turned into swiss cheese?

The critical hit rate has also turned (close to) zero - where I before encountered the occasional nice surprise explosion and breaking-apart of a ship after a single lucky eel or a few shots, now I don't see any of that anymore.

Lastly, the engines are now either made of wet papers, or the AI decides to stop the ship instantly after getting hit. Because any hit now results in the ship stopping in over 90% of the encounters. In one of them I actually hit the bow with the 88mm three times and the ship stopped.

It cannot be an interference of another mod, since it also occurs when this one is the only one active. All of the above is sadly impacting the game to such a degree that I had to turn it off again - I'd rather only encounter the same ships again and again than having all the great ships of the mod but being able to sink only 3-5 of them before the ammunition runs out.
I was a bit surprised to see nobody else noticing this while browsing the thread. Granted, I did not read everything, but at least on the first and last dozen pages I saw nothing of the sort. Is it just me? Perhaps just very odd coincidences? If not and the problems persist, is there a way for me to fix it? Like tuning down the ship's armor or hp, or increasing the damage of my weapons if the the armor changes are across the board?

bstanko6
06-23-15, 09:42 PM
Narf,
Sorry to hear you are disappointed with this mod. I did not create it, I just use it. This mod creates ships in a variety of scenarios.

1) I use 100% realism, and turn on the weapons officer as can identify ships for me very quickly.

2) MFM ships that look like rust buckets (old skin from stock sh3 game) will sink easier with a one shot torpedo. Other ships are spawned like a newly built ship straight out of the shipbuilders and may take more shots... Don't forget too that some ships may take a long time to sink!

3) as far as engine stoppage. That is a new one. I never gave this problem. My mod soup is quite large, and I use NYGM. I have no answer for that!

Narf
06-23-15, 10:15 PM
Narf,
Sorry to hear you are disappointed with this mod. I did not create it, I just use it. This mod creates ships in a variety of scenarios.

1) I use 100% realism, and turn on the weapons officer as can identify ships for me very quickly.

2) MFM ships that look like rust buckets (old skin from stock sh3 game) will sink easier with a one shot torpedo. Other ships are spawned like a newly built ship straight out of the shipbuilders and may take more shots... Don't forget too that some ships may take a long time to sink!

3) as far as engine stoppage. That is a new one. I never gave this problem. My mod soup is quite large, and I use NYGM. I have no answer for that!
Thanks for the answer! Your feedback is highly appreciated.

1) I made a number of runs with realism between 25% and 100%. The changes are very significant on any realism degree. I edited the time multiplicator file so it now runs up to 4096x in all situations so I can test extensively without much RL waiting time.

2) I know, and I loved reading about that feature, as well as the point about neutrals now only being valid targets when they carried "konterbande". Which is why I am asking if I can edit the mod myself instead of just downloading another ship mod - I'll download others anyway because I still want more war ships to hunt, but I'd loved to have these two features. But even a brand-new-out-of-the-wharf 5000 ton freighter shouldn't be able to take 3 torpedoes midships (if 3 hit only the bow or stern it is another matter, but scattered hits midships?), or 2 eels and 100+ water line shots respectively. Oh, and I waited for 4 hours next to ships of that size after 3 good hits. No sign of sinking after comparing screenshots for my tests. That's an armor/hp level I'd expect from a battlecruiser, not a 5000ton bulk hauler! Heck, I actually sunk the Illustrious with a full set of 4 eels in one lucky unmodded test run, it shouldn't take me the same amount of firepower for a civilian freighter.

3) Yeah, I don't know either. I was pretty dumbfounded seeing a M12B stop short after three shots to the bow water line - after all I aimed there so the water pressure increases flooding! That was either the smartest captain I've ever encountered or the ship has a very oddly placed engine room. :huh:

Sailor Steve
06-23-15, 10:53 PM
(although I wish the recog manual had a search function
I use the WE Assistance to identify the target. After that I just click 'Ship' up on the clipboard and the manual turns to the right page.

Before installing it, I was able to sink C2's with 7000+ tons in one or two good torpedo hits, in the worst case I had to add another ~20 keel line shots with the 88mm after I screwed up my first eel.
This surprises me, because 10 years ago when the game was new one of the bigger complaints was how hard the C2 was to sink. Mods like GWX and NYGM fixed that.

Now even a measly 5000 ton freighter will eat 3-4 torpedos (no duds) midships before it even considers sinking, which is a tad too unrealistic for my taste.
From a patrol log I posted on May 3:
0057: Freighter, Clan Allen class - 6300 tons.
0113: Racing to get into position. Can see his flag - British.
0122: Fired tube 1. Torpedo exploded before reaching target.
0123: Fired tube 2, set to run deeper. This one hit!
0125: Target slowing.
0134: Target stopped. Crew abandoning ship.
0514: After 4 hours target still not sinking. Sky growing light. Patrol boats may be about. Going for second shot.
0523: Fired tube 3. Nice big explosion.
0558: Target sank. BF2444.
6300 tons. Two torpedoes.

The cannon has become a pea shooter, too - after hitting one of said freighters with two eels I decided to end it with the cannon, and it took me over 100 shots(!), nearly all water line, before it was destroyed.
From the same patrol log:
0900: Anshun class - 3400 tons.
0901: He's seen us! Trying to run!
0930: Range 1600 meters. Time for some deck gun practice.
0935: Target already listing, coming to stop.
0938: Ceased fire. 29 rounds expended. 2 missed. 27 hits. Congratulated Bootsmann August Möller on his good shooting.
1000: Interrogated captain. SS Amiénois, 3494 tons. Despite the shelling all his crew are safe.
1217: SS Amiénois sank.
3400 tons, 27 shells.
http://www.subsim.com/radioroom/showpost.php?p=2311371&postcount=13

I'm not sure why you're having these problems and I'm not. There has to be a reason somewhere, but I'm not sure what it is.

Narf
06-23-15, 11:27 PM
I use the WE Assistance to identify the target. After that I just click 'Ship' up on the clipboard and the manual turns to the right page.
Oh dang, I thought I remembered the game had such a feature, but I'd forgotten how and didn't get the idea that "ship" on the clipboard was clickable. Thanks a bunch!

This surprises me, because 10 years ago when the game was new one of the bigger complaints was how hard the C2 was to sink. Mods like GWX and NYGM fixed that.
I don't remember how it was back then, but I know that yesterday, in my vanilla runs, I sank more than a dozen C2's with either 1 torpedo (said critical hits which now don't occur anymore), 1 torpedo and no more than 35 shells, 2 torpedoes, or in the single worst case, 2 torpedoes (one of them a bad shot barely hitting the bow) and a few shells.

From a patrol log I posted on May 3:

6300 tons. Two torpedoes.

From the same patrol log:

3400 tons, 27 shells.
http://www.subsim.com/radioroom/showpost.php?p=2311371&postcount=13
Were they old rustbuckets or new ships? Did you have other mods enabled which might have changed things? As bstanko6 already said that might been a big game changer in how much firepower you needed. Did you have critical hits that I don't seem to get anymore (the first encounter log, if you didn't exaggerate things, seems to indicate so)?

I'm not sure why you're having these problems and I'm not. There has to be a reason somewhere, but I'm not sure what it is.
Believe me, I'd love to know, too! The features and models are way too good for me to not try solving this puzzle.

bstanko6
06-24-15, 01:21 AM
Are you using the 4gb patch? Not saying this would help or hurt, but just trying to get an idea. The first thing I needed was this patch to use this mod.

Narf
06-24-15, 07:24 AM
Are you using the 4gb patch? Not saying this would help or hurt, but just trying to get an idea. The first thing I needed was this patch to use this mod.
No, I don't. Not that I seemed to need it thus far. Game's running just fine for me, no CTDs. Maybe the steam version I rebought a while ago doesn't need it?

jaxa
06-24-15, 07:53 AM
4GB Patch is absolutely necessary for Merchant Fleet Mod, of course with minimum 4GB RAM onboard.

Sailor Steve
06-24-15, 08:43 AM
Were they old rustbuckets or new ships? Did you have other mods enabled which might have changed things? As bstanko6 already said that might been a big game changer in how much firepower you needed. Did you have critical hits that I don't seem to get anymore (the first encounter log, if you didn't exaggerate things, seems to indicate so)?
Now I'm embarrassed. I don't know the answer to either of those, even though it was me who set my game up. I didn't pay attention to the apparent age of the ships, and the only screenshot I took is too far away to tell.

As for critical hits, I don't know how to change that, so I don't have an answer there either.


On your comment about the 4-Gig Patch, I don't know how you're running the MFM without it. My brand-new PC continually crashed until I installed the patch.

Narf
06-24-15, 09:18 AM
4GB Patch is absolutely necessary for Merchant Fleet Mod, of course with minimum 4GB RAM onboard.


On your comment about the 4-Gig Patch, I don't know how you're running the MFM without it. My brand-new PC continually crashed until I installed the patch.
Well, somehow, I can do without, evidently. Magic?
http://www.reactiongifs.com/r/mgc.gif

But really, I don't know WHY it works, but it does. The PC is on the old side, but it does have 8 gigs of RAM, so it shouldn't actually work. I have no explanation besides the above.

jaxa
06-24-15, 10:05 AM
Car with 3 wheels can drive, but why do it if with all 4 wheels drives faster and better?
With 4GB Patch your gameplay will be faster, loading time will be faster and probably it will be less possible CTDs than without it.
It's your choice.

hauangua
06-24-15, 10:25 AM
i narf and welcome in subsim

I am puzzled by what you said but what are the characteristics of your PC? and what Operating System ... 32 or 64 bit

Narf
06-24-15, 10:27 AM
Car with 3 wheels can drive, but why do it if with all 4 wheels drives faster and better?
With 4GB Patch your gameplay will be faster, loading time will be faster and probably it will be less possible CTDs than without it.
It's your choice.
I have no CTDs at all, my loading times are short (for HDD-based game, short meaning under a minute) and my game is running smoothly even at more than 1024x. So really, when I say everything runs perfectly fine, I mean perfectly fine and not some makeshift BS on crutches.

i narf and welcome in subsim

I am puzzled by what you said but what are the characteristics of your PC? and what Operating System ... 32 or 64 bit
Thank you!

The short version of my PC's characteristics:
AMD Phenom II x4 965 BE
8GB RAM
Win 7 64bit
Radeon HD 5770

In case you need more data that I didn't mention here's the full dxdiag:
------------------
System Information
------------------
Time of this report: 6/24/2015, 17:30:15
Machine name: GLN7
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.150525-0603)
Language: German (Regional Setting: German)
System Manufacturer: MICRO-STAR INTERNATIONAL CO.,LTD
System Model: MS-7599
BIOS: Default System BIOS
Processor: AMD Phenom(tm) II X4 965 Processor (4 CPUs), ~3.4GHz
Memory: 8192MB RAM
Available OS Memory: 8192MB RAM
Page File: 3401MB used, 12978MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 64bit Unicode

------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: The file ctaud2k.sys is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer.
Sound Tab 2: No problems found.
Sound Tab 3: The file ctaud2k.sys is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer.
Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: AMD Radeon HD 5700 Series
Manufacturer: Advanced Micro Devices, Inc.
Chip type: AMD Radeon Graphics Processor (0x68B8)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_68B8&SUBSYS_22881787&REV_00
Display Memory: 754 MB
Dedicated Memory: 1010 MB
Shared Memory: 3839 MB
Current Mode: 1600 x 900 (32 bit) (60Hz)
Monitor Name: PnP-Monitor (Standard)
Monitor Model: L20T-1 ECO
Monitor Id: FUS07DF
Native Mode: 1600 x 900(p) (59.978Hz)
Output Type: HD15
Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,at icfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64 .dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a. cap,atitmm64.dll
Driver File Version: 8.17.0010.1333 (English)
Driver Version: 14.501.1003.0
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 11/21/2014 04:44:20, 1348928 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71EE2-2BF8-11CF-0271-8202BEC2C535}
Vendor ID: 0x1002
Device ID: 0x68B8
SubSys ID: 0x22881787
Revision ID: 0x0000
Driver Strong Name: oem96.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_Evergreen:1 4.501.1003.0:pci\ven_1002&dev_68b8
Rank Of Driver: 00E62001
Video Accel: ModeMPEG2_A ModeMPEG2_C
Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Not Supported
DXVA-HD: Not Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled

-------------
Sound Devices
-------------
Description: Lautsprecher (Creative SB X-Fi)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_1102&DEV_0005&SUBSYS_00311102&REV_00
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: ctaud2k.sys
Driver Version: 6.00.0230.0004 (English)
Driver Attributes: Final Retail
WHQL Logo'd: No
Date and Size: 3/1/2014 03:55:20, 689048 bytes
Other Files:
Driver Provider: Creative
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

Description: Realtek Digital Output (Realtek High Definition Audio)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_14627599&REV_1002
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.6873 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 3/29/2013 21:42:42, 3379272 bytes
Other Files:
Driver Provider: Realtek Semiconductor Corp.
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

Description: SPDIF-Out (Creative SB X-Fi)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: PCI\VEN_1102&DEV_0005&SUBSYS_00311102&REV_00
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: ctaud2k.sys
Driver Version: 6.00.0230.0004 (English)
Driver Attributes: Final Retail
WHQL Logo'd: No
Date and Size: 3/1/2014 03:55:20, 689048 bytes
Other Files:
Driver Provider: Creative
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

---------------------
Sound Capture Devices
---------------------
Description: Mikrofon (Creative SB X-Fi)
Default Sound Capture: Yes
Default Voice Capture: Yes
Driver Name: ctaud2k.sys
Driver Version: 6.00.0230.0004 (English)
Driver Attributes: Final Retail
Date and Size: 3/1/2014 03:55:20, 689048 bytes
Cap Flags: 0x1
Format Flags: 0xFFFFF

Description: "Was Sie hören" (Creative SB X-Fi)
Default Sound Capture: No
Default Voice Capture: No
Driver Name: ctaud2k.sys
Driver Version: 6.00.0230.0004 (English)
Driver Attributes: Final Retail
Date and Size: 3/1/2014 03:55:20, 689048 bytes
Cap Flags: 0x1
Format Flags: 0xFFFFF

Description: S/PDIF-In (Creative SB X-Fi)
Default Sound Capture: No
Default Voice Capture: No
Driver Name: ctaud2k.sys
Driver Version: 6.00.0230.0004 (English)
Driver Attributes: Final Retail
Date and Size: 3/1/2014 03:55:20, 689048 bytes
Cap Flags: 0x1
Format Flags: 0xFFFFF

Description: Auxiliary (Creative SB X-Fi)
Default Sound Capture: No
Default Voice Capture: No
Driver Name: ctaud2k.sys
Driver Version: 6.00.0230.0004 (English)
Driver Attributes: Final Retail
Date and Size: 3/1/2014 03:55:20, 689048 bytes
Cap Flags: 0x1
Format Flags: 0xFFFFF

Description: Line-In (Creative SB X-Fi)
Default Sound Capture: No
Default Voice Capture: No
Driver Name: ctaud2k.sys
Driver Version: 6.00.0230.0004 (English)
Driver Attributes: Final Retail
Date and Size: 3/1/2014 03:55:20, 689048 bytes
Cap Flags: 0x1
Format Flags: 0xFFFFF

-------------------
DirectInput Devices
-------------------
Device Name: Maus
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a

Device Name: Tastatur
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a

Device Name: Virtual XInput Device
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0xBEEF, 0xFEED
FF Driver: n/a

Device Name: ROCCAT Tyon White
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x1E7D, 0x2E4B
FF Driver: n/a

Device Name: ROCCAT Tyon White
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x1E7D, 0x2E4B
FF Driver: n/a

Device Name: ROCCAT Tyon White
Attached: 1
Controller ID: 0x1
Vendor/Product ID: 0x1E7D, 0x2E4B
FF Driver: n/a

Device Name: ROCCAT Tyon White
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x1E7D, 0x2E4B
FF Driver: n/a

Device Name: ROCCAT Ryos MK Glow
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x1E7D, 0x31CE
FF Driver: n/a

Device Name: ROCCAT Ryos MK Glow
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x1E7D, 0x31CE
FF Driver: n/a

Device Name: ROCCAT Ryos MK Glow
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x1E7D, 0x31CE
FF Driver: n/a

Device Name: ROCCAT Ryos MK Glow
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x1E7D, 0x31CE
FF Driver: n/a

Poll w/ Interrupt: No

-----------
USB Devices
-----------
+ USB-Root-Hub
| Vendor/Product ID: 0x1002, 0x4398
| Matching Device ID: usb\root_hub
| Service: usbhub
| Driver: usbhub.sys, 11/27/2013 03:41:37, 343040 bytes
| Driver: usbd.sys, 11/27/2013 03:41:03, 7808 bytes

----------------
Gameport Devices
----------------

------------
PS/2 Devices
------------
+ HID-Tastatur
| Vendor/Product ID: 0x046D, 0xC232
| Matching Device ID: hid_device_system_keyboard
| Service: kbdhid
| Driver: kbdhid.sys, 11/20/2010 12:33:25, 33280 bytes
| Driver: kbdclass.sys, 7/14/2009 03:48:04, 50768 bytes
|
+ HID-Tastatur
| Vendor/Product ID: 0x1E7D, 0x2E4B
| Matching Device ID: hid_device_system_keyboard
| Service: kbdhid
| OEMData: 03 00 08 10 0C 00 00 00
| Driver: kbdhid.sys, 11/20/2010 12:33:25, 33280 bytes
| Driver: kbdclass.sys, 7/14/2009 03:48:04, 50768 bytes
|
+ HID-Tastatur
| Vendor/Product ID: 0x1E7D, 0x31CE
| Matching Device ID: hid_device_system_keyboard
| Service: kbdhid
| Driver: kbdhid.sys, 11/20/2010 12:33:25, 33280 bytes
| Driver: kbdclass.sys, 7/14/2009 03:48:04, 50768 bytes
|
+ Terminalserver-Tastaturtreiber
| Matching Device ID: root\rdp_kbd
| Upper Filters: kbdclass
| Service: TermDD
| Driver: i8042prt.sys, 7/14/2009 01:19:57, 105472 bytes
| Driver: kbdclass.sys, 7/14/2009 03:48:04, 50768 bytes
|
+ HID-konforme Maus
| Vendor/Product ID: 0x046D, 0xC231
| Matching Device ID: hid_device_system_mouse
| Service: mouhid
| Driver: mouhid.sys, 7/14/2009 02:00:20, 31232 bytes
| Driver: mouclass.sys, 7/14/2009 03:48:27, 49216 bytes
|
+ HID-konforme Maus
| Vendor/Product ID: 0x1E7D, 0x2E4B
| Matching Device ID: hid_device_system_mouse
| Service: mouhid
| OEMData: 03 00 08 10 0C 00 00 00
| Driver: mouhid.sys, 7/14/2009 02:00:20, 31232 bytes
| Driver: mouclass.sys, 7/14/2009 03:48:27, 49216 bytes
|
+ HID-konforme Maus
| Vendor/Product ID: 0x1E7D, 0x31CE
| Matching Device ID: hid_device_system_mouse
| Service: mouhid
| Driver: mouhid.sys, 7/14/2009 02:00:20, 31232 bytes
| Driver: mouclass.sys, 7/14/2009 03:48:27, 49216 bytes
|
+ Terminalserver-Maustreiber
| Matching Device ID: root\rdp_mou
| Upper Filters: mouclass
| Service: TermDD
| Driver: termdd.sys, 11/20/2010 15:33:57, 63360 bytes
| Driver: sermouse.sys, 7/14/2009 02:00:20, 26624 bytes
| Driver: mouclass.sys, 7/14/2009 03:48:27, 49216 bytes

------------------------
Disk & DVD/CD-ROM Drives
------------------------
Drive: C:
Free Space: 143.5 GB
Total Space: 476.8 GB
File System: NTFS
Model: WDC WD5000AAKS-00V1A0 ATA Device

Drive: E:
Model: ELBY CLONEDRIVE SCSI CdRom Device
Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7601.17514 (German), 11/20/2010 11:19:21, 147456 bytes

Drive: F:
Model: CWID USB SCSI CD-ROM USB Device
Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7601.17514 (German), 11/20/2010 11:19:21, 147456 bytes

Drive: D:
Model: Optiarc DVD RW AD-7240S ATA Device
Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7601.17514 (German), 11/20/2010 11:19:21, 147456 bytes

--------------
System Devices
--------------
Name: PCI Standard-Host-CPU-Brücke
Device ID: PCI\VEN_1022&DEV_1203&SUBSYS_00000000&REV_00\3&267A616A&0&C3
Driver: n/a

Name: PCI Standard-Host-CPU-Brücke
Device ID: PCI\VEN_1002&DEV_5957&SUBSYS_59571002&REV_00\3&267A616A&0&00
Driver: n/a

Name: Standard PCI-zu-USB erweiterter Hostcontroller
Device ID: PCI\VEN_1002&DEV_4396&SUBSYS_75991462&REV_00\3&267A616A&0&92
Driver: C:\Windows\system32\drivers\usbehci.sys, 6.01.7601.18328 (English), 11/27/2013 03:41:11, 53248 bytes
Driver: C:\Windows\system32\drivers\usbport.sys, 6.01.7601.18328 (German), 11/27/2013 03:41:11, 325120 bytes
Driver: C:\Windows\system32\drivers\usbhub.sys, 6.01.7601.18328 (German), 11/27/2013 03:41:37, 343040 bytes

Name: PCI Standard-Host-CPU-Brücke
Device ID: PCI\VEN_1022&DEV_1202&SUBSYS_00000000&REV_00\3&267A616A&0&C2
Driver: n/a

Name: PCI Standard-ISA-Brücke
Device ID: PCI\VEN_1002&DEV_439D&SUBSYS_43831002&REV_00\3&267A616A&0&A3
Driver: C:\Windows\system32\DRIVERS\msisadrv.sys, 6.01.7600.16385 (English), 7/14/2009 03:48:27, 15424 bytes

Name: Standard PCI-zu-USB erweiterter Hostcontroller
Device ID: PCI\VEN_1002&DEV_4396&SUBSYS_43961002&REV_00\3&267A616A&0&9A
Driver: C:\Windows\system32\drivers\usbehci.sys, 6.01.7601.18328 (English), 11/27/2013 03:41:11, 53248 bytes
Driver: C:\Windows\system32\drivers\usbport.sys, 6.01.7601.18328 (German), 11/27/2013 03:41:11, 325120 bytes
Driver: C:\Windows\system32\drivers\usbhub.sys, 6.01.7601.18328 (German), 11/27/2013 03:41:37, 343040 bytes

Name: PCI Standard-Host-CPU-Brücke
Device ID: PCI\VEN_1022&DEV_1201&SUBSYS_00000000&REV_00\3&267A616A&0&C1
Driver: n/a

Name: Standard-Zweikanal-PCI-IDE-Controller
Device ID: PCI\VEN_1002&DEV_439C&SUBSYS_75991462&REV_00\3&267A616A&0&A1
Driver: C:\Windows\system32\DRIVERS\pciide.sys, 6.01.7600.16385 (English), 7/14/2009 03:45:45, 12352 bytes
Driver: C:\Windows\system32\DRIVERS\pciidex.sys, 6.01.7600.16385 (German), 7/14/2009 03:45:46, 48720 bytes
Driver: C:\Windows\system32\DRIVERS\atapi.sys, 6.01.7600.16385 (English), 7/14/2009 03:52:21, 24128 bytes
Driver: C:\Windows\system32\DRIVERS\ataport.sys, 6.01.7601.18231 (German), 8/5/2013 04:25:45, 155584 bytes

Name: Standard-Zweikanal-PCI-IDE-Controller
Device ID: PCI\VEN_1002&DEV_4390&SUBSYS_75991462&REV_00\3&267A616A&0&88
Driver: C:\Windows\system32\DRIVERS\pciide.sys, 6.01.7600.16385 (English), 7/14/2009 03:45:45, 12352 bytes
Driver: C:\Windows\system32\DRIVERS\pciidex.sys, 6.01.7600.16385 (German), 7/14/2009 03:45:46, 48720 bytes
Driver: C:\Windows\system32\DRIVERS\atapi.sys, 6.01.7600.16385 (English), 7/14/2009 03:52:21, 24128 bytes
Driver: C:\Windows\system32\DRIVERS\ataport.sys, 6.01.7601.18231 (German), 8/5/2013 04:25:45, 155584 bytes

Name: PCI Standard-Host-CPU-Brücke
Device ID: PCI\VEN_1022&DEV_1200&SUBSYS_00000000&REV_00\3&267A616A&0&C0
Driver: n/a

Name: Standard OpenHCD USB-Hostcontroller
Device ID: PCI\VEN_1002&DEV_4399&SUBSYS_43961002&REV_00\3&267A616A&0&A5
Driver: C:\Windows\system32\drivers\usbohci.sys, 6.01.7601.18328 (English), 11/27/2013 03:41:09, 25600 bytes
Driver: C:\Windows\system32\drivers\usbport.sys, 6.01.7601.18328 (German), 11/27/2013 03:41:11, 325120 bytes
Driver: C:\Windows\system32\drivers\usbhub.sys, 6.01.7601.18328 (German), 11/27/2013 03:41:37, 343040 bytes

Name: ATI E/A-Kommunikationsprozessor-SMBus-Controller
Device ID: PCI\VEN_1002&DEV_4385&SUBSYS_75991462&REV_3C\3&267A616A&0&A0
Driver: n/a

Name: High Definition Audio-Controller
Device ID: PCI\VEN_1002&DEV_AA58&SUBSYS_AA581787&REV_00\4&7E682FB&0&0110
Driver: C:\Windows\system32\DRIVERS\hdaudbus.sys, 6.01.7601.17514 (German), 11/20/2010 12:43:43, 122368 bytes

Name: Standard OpenHCD USB-Hostcontroller
Device ID: PCI\VEN_1002&DEV_4398&SUBSYS_75991462&REV_00\3&267A616A&0&99
Driver: C:\Windows\system32\drivers\usbohci.sys, 6.01.7601.18328 (English), 11/27/2013 03:41:09, 25600 bytes
Driver: C:\Windows\system32\drivers\usbport.sys, 6.01.7601.18328 (German), 11/27/2013 03:41:11, 325120 bytes
Driver: C:\Windows\system32\drivers\usbhub.sys, 6.01.7601.18328 (German), 11/27/2013 03:41:37, 343040 bytes

Name: ATI E/A-Kommunikationsprozessor-PCI-Buscontroller
Device ID: PCI\VEN_1002&DEV_4384&SUBSYS_00000000&REV_00\3&267A616A&0&A4
Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.01.7601.17514 (German), 11/20/2010 15:33:48, 184704 bytes

Name: Creative SB X-Fi
Device ID: PCI\VEN_1102&DEV_0005&SUBSYS_00311102&REV_00\4&2966AB86&0&30A4
Driver: C:\Windows\system32\drivers\ctac32k.sys, 6.00.0001.1361 (English), 3/1/2014 03:55:08, 582936 bytes
Driver: C:\Windows\system32\drivers\ctaud2k.sys, 6.00.0230.0004 (English), 3/1/2014 03:55:20, 689048 bytes
Driver: C:\Windows\system32\drivers\ctoss2k.sys, 6.00.0230.0004 (English), 3/1/2014 03:55:34, 181528 bytes
Driver: C:\Windows\system32\drivers\ctprxy2k.sys, 6.00.0230.0004 (English), 3/1/2014 03:55:46, 18200 bytes
Driver: C:\Windows\system32\drivers\ctsfm2k.sys, 6.00.0230.0004 (English), 3/1/2014 03:55:58, 215320 bytes
Driver: C:\Windows\system32\drivers\emupia2k.sys, 6.00.0230.0004 (English), 3/1/2014 03:56:10, 120600 bytes
Driver: C:\Windows\system32\drivers\ha20x2k.sys, 6.00.0230.0004 (English), 3/1/2014 03:56:24, 1564440 bytes
Driver: C:\Windows\system32\drivers\pfmodnt.sys, 3.00.0000.0012 (English), 3/1/2014 03:56:42, 18712 bytes
Driver: C:\Windows\system32\drivers\CTEXFIFX.sys, 6.00.0230.0004 (English), 3/1/2014 03:54:56, 1419544 bytes
Driver: C:\Windows\system32\drivers\CT20XUT.sys, 6.00.0230.0004 (English), 3/1/2014 03:54:34, 205080 bytes
Driver: C:\Windows\system32\drivers\CTHWIUT.sys, 6.00.0230.0004 (English), 3/1/2014 03:54:44, 97048 bytes
Driver: C:\Windows\system32\ctdlang.dat, 3/1/2014 01:06:00, 321512 bytes
Driver: C:\Windows\system32\ctdnlstr.dat, 3/1/2014 01:06:00, 56509 bytes
Driver: C:\Windows\system32\CtxfiRes.dll, 6.00.0230.0004 (English), 3/1/2014 01:20:56, 2560 bytes
Driver: C:\Windows\system32\ctzapxx.ini, 3/1/2014 02:39:34, 54 bytes
Driver: C:\Windows\system32\instwdm.ini, 3/1/2014 02:39:40, 27116 bytes
Driver: C:\Windows\system32\CT1MGM.ROM, 2/25/2000 06:49:35, 1048576 bytes
Driver: C:\Windows\system32\CT2MGM.SF2, 9/22/1999 23:18:38, 2167684 bytes
Driver: C:\Windows\system32\default4.sfm, 1/3/2002 09:44:16, 59 bytes
Driver: C:\Windows\system32\default8.sfm, 1/3/2002 09:44:16, 59 bytes
Driver: C:\Windows\system32\default.sfm, 1/3/2002 09:44:16, 59 bytes
Driver: C:\Windows\Temp\ctpxst32.exe, 1.01.0000.0059 (English), , 0 bytes
Driver: C:\Windows\Temp\cttele32.dll, 1.00.0011.0000 (English), , 0 bytes
Driver: C:\Windows\Temp\ctpxst64.exe, 1.01.0009.0059 (English), , 0 bytes
Driver: C:\Windows\Temp\cttele64.dll, 1.00.0011.0000 (English), , 0 bytes
Driver: C:\Windows\system32\regplib.exe, 3/1/2014 03:18:04, 18432 bytes
Driver: C:\Windows\system32\ctpxst64.exe, 1.01.0009.0059 (English), 3/13/2007 04:33:30, 99064 bytes
Driver: C:\Windows\system32\ctasio64.dll, 6.00.0230.0004 (English), 3/1/2014 03:20:46, 55808 bytes
Driver: C:\Windows\system32\ctdpxy64.dll, 6.00.0230.0004 (English), 3/1/2014 03:20:42, 67584 bytes
Driver: C:\Windows\system32\ctosur64.dll, 6.00.0230.0004 (English), 3/1/2014 03:18:32, 89600 bytes
Driver: C:\Windows\SysWOW64\sfman32.dll, 6.00.0230.0004 (English), 3/1/2014 00:54:30, 10240 bytes
Driver: C:\Windows\SysWOW64\sfms32.dll, 6.00.0230.0004 (English), 3/1/2014 00:54:28, 113152 bytes
Driver: C:\Windows\system32\data\cts20x.dat, 3/1/2014 00:48:30, 2091 bytes
Driver: C:\Windows\system32\data\ctd20x.dat, 3/1/2014 00:48:30, 26919 bytes
Driver: C:\Windows\system32\data\CTP0460W.DAT, 3/1/2014 00:52:40, 276702 bytes
Driver: C:\Windows\system32\data\CTP0466W.DAT, 3/1/2014 00:52:42, 276702 bytes
Driver: C:\Windows\system32\data\CTP0463W.DAT, 3/1/2014 00:52:44, 277148 bytes
Driver: C:\Windows\system32\data\CTP0550W.DAT, 3/1/2014 00:52:44, 276960 bytes
Driver: C:\Windows\system32\data\CTP0678W.DAT, 3/1/2014 00:53:02, 358849 bytes
Driver: C:\Windows\system32\data\CTP0679W.DAT, 3/1/2014 00:52:42, 358849 bytes
Driver: C:\Windows\system32\data\CTP0464W.DAT, 3/1/2014 00:52:46, 276702 bytes
Driver: C:\Windows\system32\data\CTP0468W.DAT, 3/1/2014 00:52:48, 276702 bytes
Driver: C:\Windows\system32\data\CTP0465W.DAT, 3/1/2014 00:52:48, 276702 bytes
Driver: C:\Windows\system32\data\CTP0469W.DAT, 3/1/2014 00:52:50, 276702 bytes
Driver: C:\Windows\system32\data\CTP0730W.DAT, 3/1/2014 00:52:50, 278554 bytes
Driver: C:\Windows\system32\data\CTP0760W.DAT, 3/1/2014 00:52:52, 276123 bytes
Driver: C:\Windows\system32\data\CTP046AW.DAT, 3/1/2014 00:52:52, 276374 bytes
Driver: C:\Windows\system32\data\CTP046BW.DAT, 3/1/2014 00:52:54, 276374 bytes
Driver: C:\Windows\system32\data\CTP046CW.DAT, 3/1/2014 00:52:56, 276374 bytes
Driver: C:\Windows\system32\data\CTP0462W.DAT, 3/1/2014 00:52:58, 276702 bytes
Driver: C:\Windows\system32\data\CTP055AW.DAT, 3/1/2014 00:52:56, 276632 bytes
Driver: C:\Windows\system32\data\CTP073AW.DAT, 3/1/2014 00:52:58, 278554 bytes
Driver: C:\Windows\system32\data\CTP0773W.DAT, 3/1/2014 00:53:02, 278616 bytes
Driver: C:\Windows\system32\data\CTP0779W.DAT, 3/1/2014 00:53:04, 278616 bytes
Driver: C:\Windows\system32\data\CTP0776W.DAT, 3/1/2014 00:53:06, 278616 bytes
Driver: C:\Windows\system32\data\CTP0772W.DAT, 3/1/2014 00:53:08, 278616 bytes
Driver: C:\Windows\system32\data\CTP0775W.DAT, 3/1/2014 00:53:08, 278616 bytes
Driver: C:\Windows\system32\data\CTP0460V.DAT, 3/1/2014 00:53:12, 362615 bytes
Driver: C:\Windows\system32\data\CTP0466V.DAT, 3/1/2014 00:53:14, 362615 bytes
Driver: C:\Windows\system32\data\CTP0463V.DAT, 3/1/2014 00:53:18, 363061 bytes
Driver: C:\Windows\system32\data\CTP0550V.DAT, 3/1/2014 00:53:20, 362873 bytes
Driver: C:\Windows\system32\data\CTP0678V.DAT, 3/1/2014 00:53:44, 360757 bytes
Driver: C:\Windows\system32\data\CTP0679V.DAT, 3/1/2014 00:53:16, 444762 bytes
Driver: C:\Windows\system32\data\CTP0464V.DAT, 3/1/2014 00:53:20, 362615 bytes
Driver: C:\Windows\system32\data\CTP0468V.DAT, 3/1/2014 00:53:22, 362615 bytes
Driver: C:\Windows\system32\data\CTP0465V.DAT, 3/1/2014 00:53:24, 362615 bytes
Driver: C:\Windows\system32\data\CTP0469V.DAT, 3/1/2014 00:53:26, 362615 bytes
Driver: C:\Windows\system32\data\CTP0730V.DAT, 3/1/2014 00:53:28, 364467 bytes
Driver: C:\Windows\system32\data\CTP0760V.DAT, 3/1/2014 00:53:28, 362753 bytes
Driver: C:\Windows\system32\data\CTP046AV.DAT, 3/1/2014 00:53:30, 362287 bytes
Driver: C:\Windows\system32\data\CTP046BV.DAT, 3/1/2014 00:53:32, 362287 bytes
Driver: C:\Windows\system32\data\CTP046CV.DAT, 3/1/2014 00:53:34, 362287 bytes
Driver: C:\Windows\system32\data\CTP0462V.DAT, 3/1/2014 00:53:38, 362615 bytes
Driver: C:\Windows\system32\data\CTP055AV.DAT, 3/1/2014 00:53:34, 362545 bytes
Driver: C:\Windows\system32\data\CTP073AV.DAT, 3/1/2014 00:53:36, 364467 bytes
Driver: C:\Windows\system32\data\CTP0773V.DAT, 3/1/2014 00:53:44, 369410 bytes
Driver: C:\Windows\system32\data\CTP0779V.DAT, 3/1/2014 00:53:48, 369410 bytes
Driver: C:\Windows\system32\data\CTP0776V.DAT, 3/1/2014 00:53:50, 369410 bytes
Driver: C:\Windows\system32\data\CTP0772V.DAT, 3/1/2014 00:53:54, 369410 bytes
Driver: C:\Windows\system32\data\CTP0775V.DAT, 3/1/2014 00:53:58, 369410 bytes
Driver: C:\Windows\system32\data\CTXFIGM.RFX, 7/28/2006 04:31:43, 41320 bytes
Driver: C:\Windows\system32\data\CTXFIEM.RFX, 7/28/2006 04:31:41, 41788 bytes
Driver: C:\Windows\system32\data\CTXFICM.RFX, 7/28/2006 04:31:39, 41624 bytes
Driver: C:\Windows\system32\data\CTXFICBM.RFX, 6/23/2005 08:58:50, 7352 bytes
Driver: C:\Windows\system32\SBXFi.ico, 2/7/2005 11:45:22, 766 bytes
Driver: C:\Windows\system32\XFi.bmp, 2/7/2005 11:45:21, 3128 bytes
Driver: C:\Windows\system32\ctcoinst.dll, 3.09.0002.0060 (English), 3/1/2014 03:44:58, 73728 bytes
Driver: C:\Windows\system32\ctdvinst.dll, 0.05.0009.0060 (English), 3/1/2014 03:45:00, 218112 bytes
Driver: C:\Windows\system32\UDAAPO64.dll, 1.00.0022.0001 (English), 11/19/2013 09:57:02, 853784 bytes
Driver: C:\Windows\system32\UDAPLD64.dll, 1.00.0022.0001 (English), 11/19/2013 09:57:24, 57856 bytes
Driver: C:\Windows\SysWOW64\ctdlang.dat, 3/1/2014 01:06:00, 321512 bytes
Driver: C:\Windows\SysWOW64\ctdnlstr.dat, 3/1/2014 01:06:00, 56509 bytes
Driver: C:\Windows\SysWOW64\CtxfiRes.dll, 6.00.0230.0004 (English), 3/1/2014 01:20:56, 2560 bytes
Driver: C:\Windows\SysWOW64\ctzapxx.ini, 12/29/2008 15:44:44, 54 bytes
Driver: C:\Windows\SysWOW64\instwdm.ini, 3/1/2014 02:39:40, 27116 bytes
Driver: C:\Windows\SysWOW64\CT1MGM.ROM, 2/25/2000 06:49:35, 1048576 bytes
Driver: C:\Windows\SysWOW64\CT2MGM.SF2, 9/22/1999 23:18:38, 2167684 bytes
Driver: C:\Windows\SysWOW64\default4.sfm, 1/3/2002 09:44:16, 59 bytes
Driver: C:\Windows\SysWOW64\default8.sfm, 1/3/2002 09:44:16, 59 bytes
Driver: C:\Windows\SysWOW64\default.sfm, 1/3/2002 09:44:16, 59 bytes
Driver: C:\Windows\SysWOW64\a3d.dll, 80.00.0000.0003 (English), 3/1/2014 01:23:32, 60928 bytes
Driver: C:\Windows\SysWOW64\ac3api.dll, 6.00.0001.1376 (English), 3/1/2014 01:22:16, 48640 bytes
Driver: C:\Windows\SysWOW64\eaxac3.dll, 1.01.0002.0000 (English), 7/11/2001 04:51:00, 77824 bytes
Driver: C:\Windows\SysWOW64\ctosuser.dll, 6.00.0230.0004 (English), 3/1/2014 00:54:34, 74752 bytes
Driver: C:\Windows\SysWOW64\ctemupia.dll, 6.00.0230.0004 (English), 3/1/2014 01:04:20, 114688 bytes
Driver: C:\Windows\SysWOW64\piaproxy.dll, 6.00.0230.0004 (English), 3/1/2014 00:54:08, 80896 bytes
Driver: C:\Windows\SysWOW64\ctdproxy.dll, 6.00.0230.0004 (English), 3/1/2014 00:55:28, 61952 bytes
Driver: C:\Windows\SysWOW64\devreg.dll, 6.00.0230.0004 (English), 3/1/2014 00:47:28, 36864 bytes
Driver: C:\Windows\SysWOW64\ctasio.dll, 6.00.0230.0004 (English), 3/1/2014 00:55:34, 51712 bytes
Driver: C:\Windows\SysWOW64\ct_oal.dll, 6.00.0230.0004 (English), 3/1/2014 00:55:36, 193024 bytes
Driver: C:\Windows\SysWOW64\oalinst.exe, 2.01.0000.0000 (English), 11/19/2009 03:20:36, 809560 bytes
Driver: C:\Windows\SysWOW64\ctpxst32.exe, 1.01.0000.0059 (English), 3/13/2007 04:32:14, 89336 bytes
Driver: C:\Windows\SysWOW64\AddCat.exe, 1.00.0000.0001 (English), 4/18/2012 11:39:36, 42496 bytes
Driver: C:\Windows\SysWOW64\UDAAPO64.UDA, 11/19/2013 09:55:54, 11017 bytes
Driver: C:\Windows\SysWOW64\CTMLFX64.UDA, 6/2/2008 05:11:29, 5530 bytes
Driver: C:\Windows\SysWOW64\CTMLFX32.UDA, 6/2/2008 11:10:06, 5458 bytes
Driver: C:\Windows\SysWOW64\UDAAIM64.exe, 2.47.0000.0000 (English), 3/26/2009 16:10:04, 600211 bytes
Driver: C:\Windows\SysWOW64\AppSetup.exe, 1.00.0022.0028 (English), 10/30/2012 11:44:54, 27474632 bytes
Driver: C:\Windows\SysWOW64\UDAAPO32.dll, 1.00.0022.0001 (English), 11/19/2013 09:56:16, 716056 bytes
Driver: C:\Windows\SysWOW64\CTMLFX32.dll, 1.00.0004.0000 (English), 6/2/2008 09:40:22, 62976 bytes
Driver: C:\Windows\SysWOW64\CTxfiBtn.dll, 6.00.0230.0004 (English), 3/1/2014 01:20:54, 41472 bytes
Driver: C:\Windows\SysWOW64\CTxfiSpk.dll, 6.00.0230.0004 (English), 3/1/2014 01:20:52, 39424 bytes
Driver: C:\Windows\SysWOW64\Ct20xspi.dll, 6.00.0230.0004 (English), 3/1/2014 01:14:12, 15360 bytes
Driver: C:\Windows\SysWOW64\CTxfispi.exe, 6.00.0230.0004 (English), 3/1/2014 01:14:08, 1216512 bytes
Driver: C:\Windows\SysWOW64\Ctxfihlp.exe, 6.00.0230.0004 (English), 3/1/2014 01:20:50, 26112 bytes
Driver: C:\Windows\SysWOW64\CTxfiReg.exe, 6.00.0230.0004 (English), 3/1/2014 01:14:16, 46592 bytes
Driver: C:\Windows\SysWOW64\enlocstr.exe, 3/1/2014 00:48:26, 7680 bytes
Driver: C:\Windows\SysWOW64\killapps.exe, 1.00.0000.0001 (English), 3/1/2014 00:48:16, 12800 bytes
Driver: C:\Windows\SysWOW64\kill.ini, 7/7/2009 13:56:42, 297 bytes
Driver: C:\Windows\SysWOW64\data\CTXFIGM.RFX, 7/28/2006 04:31:43, 41320 bytes
Driver: C:\Windows\SysWOW64\data\CTXFIEM.RFX, 7/28/2006 04:31:41, 41788 bytes
Driver: C:\Windows\SysWOW64\data\CTXFICM.RFX, 7/28/2006 04:31:39, 41624 bytes
Driver: C:\Windows\SysWOW64\data\CTXFICBM.RFX, 6/23/2005 08:58:50, 7352 bytes
Driver: C:\Windows\system32\CTMLFX64.dll, 1.00.0004.0000 (English), 6/2/2008 03:42:46, 72704 bytes
Driver: C:\Windows\system32\drivers\drmk.sys, 6.01.7601.18276 (English), 10/4/2013 04:16:30, 116736 bytes
Driver: C:\Windows\system32\drivers\portcls.sys, 6.01.7601.18276 (German), 10/4/2013 03:36:04, 230400 bytes
Driver: C:\Windows\system32\WMALFXGFXDSP.dll, 6.01.7600.16385 (English), 7/14/2009 03:41:56, 1393152 bytes
Driver: C:\Windows\system32\SysFxUI.dll, 6.01.7600.16385 (German), 7/14/2009 03:41:54, 378880 bytes

Name: AMD Radeon HD 5700 Series
Device ID: PCI\VEN_1002&DEV_68B8&SUBSYS_22881787&REV_00\4&7E682FB&0&0010
Driver: C:\Windows\system32\DRIVERS\atikmdag.sys, 8.01.0001.1443 (English), 11/21/2014 04:40:00, 18959360 bytes
Driver: C:\Windows\system32\DRIVERS\ati2erec.dll, 1.00.0000.0024 (English), 11/21/2014 04:08:54, 43520 bytes
Driver: C:\Windows\system32\DRIVERS\amdacpksd.sys, 2.15.0010.0003 (English), 11/21/2014 04:41:36, 294600 bytes
Driver: C:\Windows\system32\atiumd64.dll, 9.14.0010.1080 (English), 11/21/2014 04:43:38, 8369408 bytes
Driver: C:\Windows\system32\atiumd6a.dll, 8.14.0010.0481 (English), 11/21/2014 04:43:42, 8379720 bytes
Driver: C:\Windows\system32\atitmm64.dll, 6.14.0011.0025 (English), 11/21/2014 04:12:26, 190976 bytes
Driver: C:\Windows\system32\amdicdxx.dat, 9/24/2014 08:36:56, 765851 bytes
Driver: C:\Windows\system32\atiicdxx.dat, 4/1/2014 07:21:18, 734861 bytes
Driver: C:\Windows\system32\amdpcom64.dll, 8.14.0010.0023 (English), 11/21/2014 04:44:42, 78432 bytes
Driver: C:\Windows\system32\atimpc64.dll, 8.14.0010.0023 (English), 11/21/2014 04:44:42, 78432 bytes
Driver: C:\Windows\system32\atiadlxx.dll, 7.14.0040.1301 (English), 11/21/2014 04:09:06, 1214976 bytes
Driver: C:\Windows\system32\atiumd6a.cap, 11/21/2014 04:17:38, 3437632 bytes
Driver: C:\Windows\system32\atimuixx.dll, 6.14.0010.1002 (English), 11/21/2014 04:12:50, 31232 bytes
Driver: C:\Windows\system32\atiapfxx.exe, 6.14.0010.1001 (English), 11/21/2014 04:17:04, 367104 bytes
Driver: C:\Windows\system32\ativvsva.dat, 3/29/2013 03:38:08, 157144 bytes
Driver: C:\Windows\system32\ativvsvl.dat, 3/29/2013 03:38:08, 204952 bytes
Driver: C:\Windows\system32\ativvaxy_cik.dat, 8/20/2014 21:35:16, 234292 bytes
Driver: C:\Windows\system32\ativvaxy_cik_nd.dat, 8/20/2014 21:33:04, 232624 bytes
Driver: C:\Windows\system32\ativce02.dat, 8/14/2014 19:54:30, 83312 bytes
Driver: C:\Windows\system32\amdmmcl6.dll, 1.06.0000.0000 (English), 11/21/2014 04:19:26, 49664 bytes
Driver: C:\Windows\system32\atiesrxx.exe, 6.14.0011.1180 (English), 11/21/2014 04:12:40, 244736 bytes
Driver: C:\Windows\system32\atieclxx.exe, 6.14.0011.1180 (English), 11/21/2014 04:12:48, 774656 bytes
Driver: C:\Windows\system32\atidemgy.dll, 4.05.5437.38185 (German), 11/21/2014 04:12:50, 442368 bytes
Driver: C:\Windows\system32\atio6axx.dll, 6.14.0010.13283 (English), 11/21/2014 04:24:50, 28354560 bytes
Driver: C:\Windows\system32\aticalrt64.dll, 6.14.0010.1848 (English), 11/21/2014 04:17:02, 62464 bytes
Driver: C:\Windows\system32\aticalcl64.dll, 6.14.0010.1848 (English), 11/21/2014 04:16:58, 55808 bytes
Driver: C:\Windows\system32\aticaldd64.dll, 6.14.0010.1848 (English), 11/21/2014 04:16:52, 15716352 bytes
Driver: C:\Windows\system32\atibtmon.exe, 2.00.0000.0000 (English), 5/11/2009 23:35:28, 118784 bytes
Driver: C:\Windows\system32\atiapfxx.blb, 11/21/2014 04:17:10, 631912 bytes
Driver: C:\Windows\system32\amdmantle64.dll, 9.01.0010.0045 (English), 11/21/2014 04:18:36, 5837312 bytes
Driver: C:\Windows\system32\mantle64.dll, 9.01.0010.0045 (English), 11/21/2014 04:18:46, 127488 bytes
Driver: C:\Windows\system32\mantleaxl64.dll, 9.01.0010.0045 (English), 11/21/2014 04:13:12, 91648 bytes
Driver: C:\Windows\system32\ativce03.dat, 8/29/2014 17:43:10, 158944 bytes
Driver: C:\Windows\system32\ativvaxy_vi.dat, 9/3/2014 21:26:44, 323252 bytes
Driver: C:\Windows\system32\ativvaxy_vi_nd.dat, 9/3/2014 20:40:08, 321712 bytes
Driver: C:\Windows\system32\ativvaxy_cz_nd.dat, 9/18/2014 18:22:30, 238144 bytes
Driver: C:\Windows\system32\amde31a.dat, 8/29/2014 16:08:02, 157248 bytes
Driver: C:\Windows\system32\atidxx64.dll, 8.17.0010.0581 (English), 11/21/2014 04:44:10, 11076784 bytes
Driver: C:\Windows\SysWOW64\atiumdag.dll, 9.14.0010.1080 (English), 11/21/2014 04:43:50, 7077776 bytes
Driver: C:\Windows\SysWOW64\atiumdva.dll, 8.14.0010.0481 (English), 11/21/2014 04:43:56, 7558816 bytes
Driver: C:\Windows\SysWOW64\amdpcom32.dll, 8.14.0010.0023 (English), 11/21/2014 04:44:40, 71704 bytes
Driver: C:\Windows\SysWOW64\atimpc32.dll, 8.14.0010.0023 (English), 11/21/2014 04:44:40, 71704 bytes
Driver: C:\Windows\SysWOW64\atiadlxy.dll, 7.14.0040.1301 (English), 11/21/2014 04:09:04, 903168 bytes
Driver: C:\Windows\SysWOW64\atiumdva.cap, 11/21/2014 04:13:14, 3471376 bytes
Driver: C:\Windows\SysWOW64\ativvsva.dat, 3/29/2013 03:38:08, 157144 bytes
Driver: C:\Windows\SysWOW64\ativvsvl.dat, 3/29/2013 03:38:08, 204952 bytes
Driver: C:\Windows\SysWOW64\amdmmcl.dll, 1.06.0000.0000 (English), 11/21/2014 04:19:22, 38912 bytes
Driver: C:\Windows\SysWOW64\atioglxx.dll, 6.14.0010.13283 (English), 11/21/2014 04:19:36, 23621632 bytes
Driver: C:\Windows\SysWOW64\atidxx32.dll, 8.17.0010.0581 (English), 11/21/2014 04:44:04, 9401480 bytes
Driver: C:\Windows\SysWOW64\aticalrt.dll, 6.14.0010.1848 (English), 11/21/2014 04:17:02, 52224 bytes
Driver: C:\Windows\SysWOW64\aticalcl.dll, 6.14.0010.1848 (English), 11/21/2014 04:16:58, 49152 bytes
Driver: C:\Windows\SysWOW64\aticaldd.dll, 6.14.0010.1848 (English), 11/21/2014 04:16:04, 14302208 bytes
Driver: C:\Windows\SysWOW64\atiapfxx.blb, 11/21/2014 04:17:10, 631912 bytes
Driver: C:\Windows\SysWOW64\amdmantle32.dll, 9.01.0010.0045 (English), 11/21/2014 04:15:42, 4590592 bytes
Driver: C:\Windows\SysWOW64\mantle32.dll, 9.01.0010.0045 (English), 11/21/2014 04:18:42, 113664 bytes
Driver: C:\Windows\SysWOW64\mantleaxl32.dll, 9.01.0010.0045 (English), 11/21/2014 04:13:10, 85504 bytes
Driver: C:\Windows\system32\ATIODCLI.exe, 1.00.0000.0001 (English), 6/22/2009 17:34:36, 51200 bytes
Driver: C:\Windows\system32\ATIODE.exe, 1.00.0000.0001 (English), 8/27/2010 20:33:08, 332800 bytes
Driver: C:\Windows\system32\DRIVERS\atikmpag.sys, 8.14.0001.6413 (English), 11/21/2014 04:08:54, 589312 bytes
Driver: C:\Windows\system32\atipblag.dat, 9/13/2011 00:06:16, 3917 bytes
Driver: C:\Windows\system32\atiu9p64.dll, 8.14.0001.6413 (English), 11/21/2014 04:44:24, 118096 bytes
Driver: C:\Windows\system32\atiuxp64.dll, 8.14.0001.6413 (English), 11/21/2014 04:44:28, 144328 bytes
Driver: C:\Windows\system32\atig6txx.dll, 8.14.0001.6413 (English), 11/21/2014 04:08:58, 146944 bytes
Driver: C:\Windows\system32\atiglpxx.dll, 8.14.0001.6413 (English), 11/21/2014 04:09:00, 69632 bytes
Driver: C:\Windows\system32\aticfx64.dll, 8.17.0010.1333 (English), 11/21/2014 04:44:20, 1348928 bytes
Driver: C:\Windows\SysWOW64\aticfx32.dll, 8.17.0010.1333 (English), 11/21/2014 04:44:16, 1127496 bytes
Driver: C:\Windows\system32\OpenCL.dll, 2.00.0001.0000 (English), 11/21/2014 04:31:18, 65024 bytes
Driver: C:\Windows\system32\amdocl64.dll, 10.00.1642.0005 (English), 11/21/2014 04:33:00, 47899136 bytes
Driver: C:\Windows\system32\amdocl_as64.exe, 3/29/2013 04:13:14, 1187342 bytes
Driver: C:\Windows\system32\amdocl_ld64.exe, 3/29/2013 04:13:14, 1061902 bytes
Driver: C:\Windows\system32\OpenVideo64.dll, 10.00.1642.0005 (English), 11/21/2014 04:33:06, 98816 bytes
Driver: C:\Windows\system32\OVDecode64.dll, 10.00.1642.0005 (English), 11/21/2014 04:33:04, 86528 bytes
Driver: C:\Windows\system32\clinfo.exe, 11/21/2014 04:33:12, 235008 bytes
Driver: C:\Windows\SysWOW64\OpenCL.dll, 2.00.0001.0000 (English), 11/21/2014 04:31:16, 58880 bytes
Driver: C:\Windows\SysWOW64\amdocl.dll, 10.00.1642.0005 (English), 11/21/2014 04:32:08, 40987136 bytes
Driver: C:\Windows\SysWOW64\amdocl_as32.exe, 3/29/2013 04:13:12, 995342 bytes
Driver: C:\Windows\SysWOW64\amdocl_ld32.exe, 3/29/2013 04:13:14, 798734 bytes
Driver: C:\Windows\SysWOW64\OpenVideo.dll, 10.00.1642.0005 (English), 11/21/2014 04:33:06, 83456 bytes
Driver: C:\Windows\SysWOW64\OVDecode.dll, 10.00.1642.0005 (English), 11/21/2014 04:33:02, 73216 bytes
Driver: C:\Program Files\AMD\amdkmpfd\amdkmpfd.ssz, 8.14.0001.6027 (English), 10/28/2014 01:46:12, 62152 bytes
Driver: C:\Program Files\AMD\amdkmpfd\amdkmpfd.isz, 10/27/2014 16:48:42, 1988 bytes
Driver: C:\Program Files\AMD\amdkmpfd\amdkmpfd.csz, 11/14/2014 06:14:24, 8060 bytes
Driver: C:\Windows\system32\atig6pxx.dll, 8.14.0001.6413 (English), 11/21/2014 04:09:00, 75264 bytes
Driver: C:\Windows\SysWOW64\atipblag.dat, 9/13/2011 00:06:16, 3917 bytes
Driver: C:\Windows\SysWOW64\atiu9pag.dll, 8.14.0001.6413 (English), 11/21/2014 04:44:22, 100032 bytes
Driver: C:\Windows\SysWOW64\atiuxpag.dll, 8.14.0001.6413 (English), 11/21/2014 04:44:26, 126848 bytes
Driver: C:\Windows\SysWOW64\atigktxx.dll, 8.14.0001.6413 (English), 11/21/2014 04:08:56, 133632 bytes
Driver: C:\Windows\SysWOW64\atiglpxx.dll, 8.14.0001.6413 (English), 11/21/2014 04:09:00, 69632 bytes
Driver: C:\Program Files\Common Files\ATI Technologies\Multimedia\AMDhwDecoder_32.dll, 1.00.0000.0001 (English), 11/21/2014 04:18:02, 208384 bytes
Driver: C:\Program Files\Common Files\ATI Technologies\Multimedia\AMDhwDecoder_64.dll, 1.00.0000.0001 (English), 11/21/2014 04:18:06, 246272 bytes
Driver: C:\Program Files\Common Files\ATI Technologies\Multimedia\AMDMFTDecoder_32.dll, 1.00.25584.2117 (English), 11/21/2014 04:17:56, 97280 bytes
Driver: C:\Program Files\Common Files\ATI Technologies\Multimedia\AMDMFTDecoder_64.dll, 1.00.25584.2117 (English), 11/21/2014 04:17:58, 114688 bytes
Driver: C:\Program Files\Common Files\ATI Technologies\Multimedia\AMDMFTVideoDecoder_32.dll, 11/21/2014 04:43:34, 110880 bytes
Driver: C:\Program Files\Common Files\ATI Technologies\Multimedia\AMDMFTVideoDecoder_64.dll, 11/21/2014 04:43:36, 126360 bytes
Driver: C:\Windows\system32\coinst_14.50.dll, 1.00.0005.0009 (English), 11/21/2014 04:10:02, 843776 bytes

Name: Standard OpenHCD USB-Hostcontroller
Device ID: PCI\VEN_1002&DEV_4398&SUBSYS_75991462&REV_00\3&267A616A&0&91
Driver: C:\Windows\system32\drivers\usbohci.sys, 6.01.7601.18328 (English), 11/27/2013 03:41:09, 25600 bytes
Driver: C:\Windows\system32\drivers\usbport.sys, 6.01.7601.18328 (German), 11/27/2013 03:41:11, 325120 bytes
Driver: C:\Windows\system32\drivers\usbhub.sys, 6.01.7601.18328 (German), 11/27/2013 03:41:37, 343040 bytes

Name: High Definition Audio-Controller
Device ID: PCI\VEN_1002&DEV_4383&SUBSYS_75991462&REV_00\3&267A616A&0&A2
Driver: C:\Windows\system32\DRIVERS\hdaudbus.sys, 6.01.7601.17514 (German), 11/20/2010 12:43:43, 122368 bytes

Name: Realtek PCIe GBE Family Controller
Device ID: PCI\VEN_10EC&DEV_8168&SUBSYS_75991462&REV_03\4&185D2A62&0&0030
Driver: n/a

Name: PCI Standard-PCI-zu-PCI-Brücke
Device ID: PCI\VEN_1002&DEV_597C&SUBSYS_59571002&REV_00\3&267A616A&0&30
Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.01.7601.17514 (German), 11/20/2010 15:33:48, 184704 bytes

Name: Standard OpenHCD USB-Hostcontroller
Device ID: PCI\VEN_1002&DEV_4397&SUBSYS_75991462&REV_00\3&267A616A&0&98
Driver: C:\Windows\system32\drivers\usbohci.sys, 6.01.7601.18328 (English), 11/27/2013 03:41:09, 25600 bytes
Driver: C:\Windows\system32\drivers\usbport.sys, 6.01.7601.18328 (German), 11/27/2013 03:41:11, 325120 bytes
Driver: C:\Windows\system32\drivers\usbhub.sys, 6.01.7601.18328 (German), 11/27/2013 03:41:37, 343040 bytes

Name: PCI Standard-Host-CPU-Brücke
Device ID: PCI\VEN_1022&DEV_1204&SUBSYS_00000000&REV_00\3&267A616A&0&C4
Driver: n/a

Name: PCI Standard-PCI-zu-PCI-Brücke
Device ID: PCI\VEN_1002&DEV_5978&SUBSYS_59571002&REV_00\3&267A616A&0&10
Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.01.7601.17514 (German), 11/20/2010 15:33:48, 184704 bytes

Name: Standard OpenHCD USB-Hostcontroller
Device ID: PCI\VEN_1002&DEV_4397&SUBSYS_75991462&REV_00\3&267A616A&0&90
Driver: C:\Windows\system32\drivers\usbohci.sys, 6.01.7601.18328 (English), 11/27/2013 03:41:09, 25600 bytes
Driver: C:\Windows\system32\drivers\usbport.sys, 6.01.7601.18328 (German), 11/27/2013 03:41:11, 325120 bytes
Driver: C:\Windows\system32\drivers\usbhub.sys, 6.01.7601.18328 (German), 11/27/2013 03:41:37, 343040 bytes

------------------
DirectShow Filters
------------------

DirectShow Filters:
WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7601.17514
WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7601.17514
WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7601.17514
MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7600.16385
Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7600.16385
WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7601.17514
WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7601.18221
Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.01.7600.16385
MS ATC Screen Decoder 1,0x00600800,1,1,scdec.dll,15.00.4703.1000
Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.01.7600.16385
Xiph.Org Theora Decoder,0x00600000,1,1,dsfTheoraDecoder.dll,
Xiph.Org Vorbis Decoder,0x00600000,1,1,dsfVorbisDecoder.dll,
DV Muxer,0x00400000,0,0,qdv.dll,6.06.7601.17514
Color Space Converter,0x00400001,1,1,quartz.dll,6.06.7601.1874 1
WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.7601.17514
Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,12.00.7601.1751 4
AVI Splitter,0x00600000,1,1,quartz.dll,6.06.7601.18741
VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.7601.18741
SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7 601.17528
Xiph.Org Ogg Muxer,0x00200000,1,0,dsfOggMux.dll,
Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,12.00.9200. 17037
AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528
StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.7601. 17528
Microsoft TV Captions Decoder,0x00200001,1,0,MSTVCapn.dll,6.01.7601.1771 5
MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.1 8741
CBVA DMO wrapper filter,0x00200000,1,1,cbva.dll,6.01.7601.17514
MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.7601.18741
Xiph.Org FLAC Decoder,0x00600000,1,1,dsfFLACDecoder.dll,
SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.7601.18741
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514
ATI MPEG File Writer,0x00200000,1,0,atimpenc64.dll,13.30.0000.41 120
AMD Video Decoder,0x00200000,1,2,atimpenc64.dll,13.30.0000.4 1120
MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.7601.1752 8
Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.7601.17514
SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.7601.1752 8
Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17 514
Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.7601.18741
MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.7601.18741
DV Splitter,0x00600000,1,2,qdv.dll,6.06.7601.17514
Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.7601.18741
Xiph.Org Theora Encoder,0x00200000,1,1,dsfTheoraEncoder.dll,
Xiph.Org Vorbis Encoder,0x00200000,1,1,dsfVorbisEncoder.dll,
Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,6.01.7601.17 514
ATI MPEG Audio Encoder,0x00200000,1,1,atimpenc64.dll,13.30.0000.4 1120
AMD MJPEG Decoder,0x00200000,1,1,atimpenc64.dll,13.30.0000.4 1120
ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.7601.18741
Video Renderer,0x00800001,1,0,quartz.dll,6.06.7601.18741
MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.7601.17528
Xiph.Org Native FLAC Decoder,0x00600000,0,1,dsfNativeFLACSource.dll,
Line 21 Decoder,0x00600000,1,1,,
Video Port Manager,0x00600000,2,1,quartz.dll,6.06.7601.18741
Xiph.Org Speex Encoder,0x00200000,1,1,dsfSpeexEncoder.dll,
Video Renderer,0x00400000,1,0,quartz.dll,6.06.7601.18741
AMD Video Encoder,0x00200000,1,1,atimpenc64.dll,13.30.0000.4 1120
Xiph.Org Speex Decoder,0x00600000,1,1,dsfSpeexDecoder.dll,
Xiph.Org FLAC Encoder,0x00200000,1,1,dsfFLACEncoder.dll,
ATI MPEG Multiplexer,0x00200000,2,1,atimpenc64.dll,13.30.00 00.41120
VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.7601.17514
WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.7601.17514
VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.01.7601.1751 4
File writer,0x00200000,1,0,qcap.dll,6.06.7601.17514
iTV Data Sink,0x00600000,1,0,itvdata.dll,6.06.7601.17514
iTV Data Capture filter,0x00600000,1,1,itvdata.dll,6.06.7601.17514
AMD Video Scaler Filter,0x00200000,1,1,atimpenc64.dll,13.30.0000.41 120
DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.7601.18741
Microsoft TV Subtitles Decoder,0x00200001,1,0,MSTVCapn.dll,6.01.7601.1771 5
Overlay Mixer2,0x00200000,1,1,,
RDP DShow Redirection Filter,0xffffffff,1,0,DShowRdpFilter.dll,
Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17 514
WST Pager,0x00200000,1,1,WSTPager.ax,6.06.7601.17514
MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.7601 .17528
DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.7601.17514
SampleGrabber,0x00200000,1,1,qedit.dll,6.06.7601.1 8501
Null Renderer,0x00200000,1,0,qedit.dll,6.06.7601.18501
MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.7601.17514
Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.01.7601.1751 4
Xiph.Org Ogg Demuxer,0x00600000,1,1,dsfOggDemux2.dll,
StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.760 1.17528
Smart Tee,0x00200000,1,2,qcap.dll,6.06.7601.17514
Overlay Mixer,0x00200000,0,0,,
AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.1 8741
NetBridge,0x00200000,2,0,netbridge.dll,6.01.7601.1 7514
AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7601.18741
Wave Parser,0x00400000,1,1,quartz.dll,6.06.7601.18741
MIDI Parser,0x00400000,1,1,quartz.dll,6.06.7601.18741
Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.7601.18741
File stream renderer,0x00400000,1,1,quartz.dll,6.06.7601.18741
AMD Video Rotation Filter,0x00200000,1,1,atimpenc64.dll,13.30.0000.41 120
Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,6.01.7140.0 000
StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.7601 .17528
AVI Mux,0x00200000,1,0,qcap.dll,6.06.7601.17514
Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.7601.18741
File Source (Async.),0x00400000,0,1,quartz.dll,6.06.7601.18741
File Source (URL),0x00400000,0,1,quartz.dll,6.06.7601.18741
Media Center Extender Encryption Filter,0x00200000,2,2,Mcx2Filter.dll,6.01.7601.175 14
AudioRecorder WAV Dest,0x00200000,0,0,WavDest.dll,
AudioRecorder Wave Form,0x00200000,0,0,WavDest.dll,
SoundRecorder Null Renderer,0x00200000,0,0,WavDest.dll,
WebM Muxer Filter,0x00200000,2,1,webmmux.dll,0.09.0012.0000
WebM VP8 Decoder Filter,0x00600000,1,1,vp8decoder.dll,0.09.0012.000 0
WebM VP8 Encoder Filter,0x00200000,1,1,vp8encoder.dll,0.09.0012.000 0
WebM Splitter Filter,0x00600000,1,1,webmsplit.dll,0.09.0012.0000
Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.7601.17514
Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.01.7601.18741
BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.7601.17669
MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.7601.18741

WDM Streaming Tee/Splitter Devices:
Tee/Sink-to-Sink-Konvertierung,0x00200000,1,1,ksproxy.ax,6.01.7601. 17514

Video Compressors:
WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.01.7600.16385
WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.01.7600.16385
MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.01.7600.16385
DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.7601.17514
MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.7601.187 41
Xiph.Org Theora Encoder,0x00200000,1,1,dsfTheoraEncoder.dll,
WebM VP8 Encoder Filter,0x00200000,1,1,vp8encoder.dll,0.09.0012.000 0

Audio Compressors:
WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.01.7600.16385
WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.01.7600.16385
ATI MPEG Audio Encoder,0x00200000,1,1,atimpenc64.dll,13.30.0000.4 1120
Xiph.Org Vorbis Encoder,0x00200000,1,1,dsfVorbisEncoder.dll,
Xiph.Org Speex Encoder,0x00200000,1,1,dsfSpeexEncoder.dll,
Xiph.Org FLAC Encoder,0x00200000,1,1,dsfFLACEncoder.dll,
IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.18741
PCM,0x00200000,1,1,quartz.dll,6.06.7601.18741
Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.18741
GSM 6.10,0x00200000,1,1,quartz.dll,6.06.7601.18741
CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.7601.18741
CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.7601.18741
MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.7601.18741

Audio Capture Sources:
Mikrofon (Creative SB X-Fi),0x00200000,0,0,qcap.dll,6.06.7601.17514
"Was Sie hören" (Creative SB X-,0x00200000,0,0,qcap.dll,6.06.7601.17514
Auxiliary (Creative SB X-Fi),0x00200000,0,0,qcap.dll,6.06.7601.17514
Line-In (Creative SB X-Fi),0x00200000,0,0,qcap.dll,6.06.7601.17514
S/PDIF-In (Creative SB X-Fi),0x00200000,0,0,qcap.dll,6.06.7601.17514

PBDA CP Filters:
PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.7601.17 528
PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17 528
PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17 528

Midi Renderers:
Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.7601.18741
Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.7601.18741
SB X-Fi Synth A [E800],0x00200000,1,0,quartz.dll,6.06.7601.18741
SB X-Fi Synth B [E800],0x00200000,1,0,quartz.dll,6.06.7601.18741

WDM Streaming Capture Devices:
Realtek HD Audio CD input,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
Realtek HD Audio Mic input,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
Realtek HD Audio Stereo input,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
S/PDIF-In,0x00000000,0,0,,
,0x00000000,0,0,,
SB X-Fi Audio [E800],0x00200000,1,1,ksproxy.ax,6.01.7601.17514
SB Live!2K Audio [E800],0x00000000,0,0,,

WDM Streaming Rendering Devices:
Realtek HD Audio output,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
Realtek HDA SPDIF Out,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
,0x00000000,0,0,,
SPDIF-Out,0x00000000,0,0,,
SB X-Fi Synth A [E800],0x00200000,1,1,ksproxy.ax,6.01.7601.17514
SB X-Fi Synth B [E800],0x00200000,1,1,ksproxy.ax,6.01.7601.17514
SB X-Fi Audio [E800],0x00200000,1,1,ksproxy.ax,6.01.7601.17514
,0x00000000,0,0,,

BDA Network Providers:
Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.7601.17514

Multi-Instance Capable VBI Codecs:
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514

BDA Transport Information Renderers:
BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.7601.17669
MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7601.17514

BDA CP/CA Filters:
Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.7601.17708
Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.7601.17708
PTFilter,0x00200000,0,0,EncDec.dll,6.06.7601.17708
XDS Codec,0x00200000,0,0,EncDec.dll,6.06.7601.17708

WDM Streaming Communication Transforms:
Tee/Sink-to-Sink-Konvertierung,0x00200000,1,1,ksproxy.ax,6.01.7601. 17514

Audio Renderers:
Lautsprecher (Creative SB X-Fi),0x00200000,1,0,quartz.dll,6.06.7601.18741
Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.7601.18741
Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.7601.18741
DirectSound: Lautsprecher (Creative SB X-Fi),0x00200000,1,0,quartz.dll,6.06.7601.18741
DirectSound: Realtek Digital Output (Realtek High Definition Audio),0x00200000,1,0,quartz.dll,6.06.7601.18741
DirectSound: SPDIF-Out (Creative SB X-Fi),0x00200000,1,0,quartz.dll,6.06.7601.18741
Realtek Digital Output (Realtek,0x00200000,1,0,quartz.dll,6.06.7601.18741
SPDIF-Out (Creative SB X-Fi),0x00200000,1,0,quartz.dll,6.06.7601.18741

---------------
EVR Power Information
---------------
Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality)
Quality Flags: 2576
Enabled:
Force throttling
Allow half deinterlace
Allow scaling
Decode Power Usage: 100
Balanced Flags: 1424
Enabled:
Force throttling
Allow batching
Force half deinterlace
Force scaling
Decode Power Usage: 50
PowerFlags: 1424
Enabled:
Force throttling
Allow batching
Force half deinterlace
Force scaling
Decode Power Usage: 0

jaxa
06-24-15, 11:55 AM
If everything runs well without 4GB Patch I can say only one - congratulations :)

iambecomelife
06-24-15, 04:50 PM
So, I recently decided to reinstall SH3 and it only took me two patrols to get tired of encountering only the same half dozen of merchies again and again. So I went ahead and installed your mod. So far, so good. No problems installing and running the game with the mod, the ships show up just fine (although I wish the recog manual had a search function - scrolling through all the ships takes quite long, so I have to tab out and look in the actual mod files to find out what running depth I should set my eels to) and they certainly are one amazing sight to behold. Great work, really!

However, it didn't take to long to notice that the mod also granted all ships an armor plating that is beyond silly. Before installing it, I was able to sink C2's with 7000+ tons in one or two good torpedo hits, in the worst case I had to add another ~20 keel line shots with the 88mm after I screwed up my first eel. Now even a measly 5000 ton freighter will eat 3-4 torpedos (no duds) midships before it even considers sinking, which is a tad too unrealistic for my taste. The cannon has become a pea shooter, too - after hitting one of said freighters with two eels I decided to end it with the cannon, and it took me over 100 shots(!), nearly all water line, before it was destroyed. And even then it just stayed afloat despite being "destroyed". I could understand if it was a hulk after being burned out,the deck shot to pieces and the ship abandoned, but after the hull at and below the water line is turned into swiss cheese?

The critical hit rate has also turned (close to) zero - where I before encountered the occasional nice surprise explosion and breaking-apart of a ship after a single lucky eel or a few shots, now I don't see any of that anymore.

Lastly, the engines are now either made of wet papers, or the AI decides to stop the ship instantly after getting hit. Because any hit now results in the ship stopping in over 90% of the encounters. In one of them I actually hit the bow with the 88mm three times and the ship stopped.

It cannot be an interference of another mod, since it also occurs when this one is the only one active. All of the above is sadly impacting the game to such a degree that I had to turn it off again - I'd rather only encounter the same ships again and again than having all the great ships of the mod but being able to sink only 3-5 of them before the ammunition runs out.
I was a bit surprised to see nobody else noticing this while browsing the thread. Granted, I did not read everything, but at least on the first and last dozen pages I saw nothing of the sort. Is it just me? Perhaps just very odd coincidences? If not and the problems persist, is there a way for me to fix it? Like tuning down the ship's armor or hp, or increasing the damage of my weapons if the the armor changes are across the board?

Fair complaints. - The MFM ships are, in part, the "children" of modified vessels from certain supermods in which the sinking model was adjusted. As a result, some may be hard to destroy.

If you open the Torpedo.zon file with S3ditor, you can increase the damage hitpoints and damage radius of the torpedoes as compensation.

As for shell damage, I feel like taking about 50-100 shells to sink a merchant ship is about right - See the following reports:

http://uboat.net/allies/merchants/730.html

http://uboat.net/allies/merchants/1318.html

http://uboat.net/allies/merchants/730.html

http://uboat.net/allies/merchants/2479.html

http://uboat.net/allies/merchants/760.html

Narf
06-24-15, 05:49 PM
As for shell damage, I feel like taking about 50-100 shells to sink a merchant ship is about right
Oh, I totally agree with you there - if we were talking about using only the cannon to sink a ship with non-explosive cargo and without scoring a lucky hit. However, 2 Torpedoes and then 100+ shells is a bit too much for a 5000-tonner.

Thank you for your answer, I will certainly try to find a good balance for the Torpedoes so that they are neither OP nor feel like throwing cheesecake against the bulkhead.

Narf
06-26-15, 08:09 PM
Another question:
I just finished a patrol in which I hit my first convoy, and a big one at that. Half the convoy was marked neutral, but since they were in an ONS, clearly bound for Britain (wasn't far off the coast either) and they started zig-zagging after my first attack hit one of the hostile ships, I considered them valid targets. Since the convoy was only escorted by two ships, a corvette and a destroyer who ran in front and aft of the convoy I was easily able to sneak up from the side and have a field day, sinking most of the large ships after several attack runs - only that one T3 tanker was one hell of a lucky bastard, escaping destruction because everything fired on it turned out to be duds.

Having returned to port after destruction of more than 60k tons of ships, I expected one hell of a reputation boost from that patrol, only to be awarded my lowest rep turnout I have gotten yet. Those neutrals were clearly considered invalid targets and deducted from the rep count by the game.

So are there any other criteria from which I can deduct whether a neutral is valid or invalid prey?

Sailor Steve
06-26-15, 08:21 PM
No, there aren't. Neutrals will always bring a minus to your renown.

You can, however, change that yourself. Open your SH3 folder and select Data/Cfg, and open Basic.cfg. You'll find the following right at the top.

[RENOWN]
RenownReachGridObjCompleted=500
RenownPatrolGridObjCompleted=200
CompletedPatrol=100
NEUTRAL=-1
ALLIED=1
AXIS=-10
WrongShipSunk=-5000
FirstRankRenown=1000
SecondRankRenown=3500
EndCampaign=-5000

You can change those values to anything you want. I changed AXIS to -1, since no U-boat captain was ever convicted of a crime for sinking his own merchants, which were usually disguised as Allied ships. I changed Neutral to 0, because while I didn't think I should be penalized for sinking a neutral I also didn't want to make them easy targets.

Narf
06-26-15, 08:37 PM
No, there aren't. Neutrals will always bring a minus to your renown.

You can, however, change that yourself. Open your SH3 folder and select Data/Cfg, and open Basic.cfg. You'll find the following right at the top.

[RENOWN]
RenownReachGridObjCompleted=500
RenownPatrolGridObjCompleted=200
CompletedPatrol=100
NEUTRAL=-1
ALLIED=1
AXIS=-10
WrongShipSunk=-5000
FirstRankRenown=1000
SecondRankRenown=3500
EndCampaign=-5000

You can change those values to anything you want. I changed AXIS to -1, since no U-boat captain was ever convicted of a crime for sinking his own merchants, which were usually disguised as Allied ships. I changed Neutral to 0, because while I didn't think I should be penalized for sinking a neutral I also didn't want to make them easy targets.
Hm, that sucks :(
When a neutral is Britain-bound and even part of a convoy, it should always be a valid target. Anything carrying contraband to the Island apes has to go to the bottom of the sea! :stare:
I could understand if there was a ban on attacking US vessels to not make them join the war (I'm still in 1940), but anything else should be fair game if encountered in hostile waters.

I guess I'll heed your advise and edit the file. Thank you for the help!

bstanko6
06-26-15, 08:46 PM
Iambecomelife is correct on the many rounds it took to sink ships. Otto Kretchmer was a legend in surface night attacks, it took him over 80 rounds to knock out a tanker that was already torped!

Narf
06-26-15, 08:54 PM
Iambecomelife is correct on the many rounds it took to sink ships. Otto Kretchmer was a legend in surface night attacks, it took him over 80 rounds to knock out a tanker that was already torped!
Somehow I doubt that those were two clean torpedo hits midships, and that the tanker was as small as 5000 tons if it can soak up that many hits. Also one has to differ between a singular exception and a general trend. And the general trend I experienced was, as said above, 3-4 torpedoes per ship or two torpedoes and over 100 shots, all of both the torpedoes and shells very good hits, were needed to get a mere 5000 ton freighter to sink. And that, in my opinion, is too much.

desertstriker
06-27-15, 01:32 AM
I could actually see that for a tanker if only because the way they are designed. After all we are talking about a ship that is designed to carry liquids.

bstanko6
06-27-15, 02:38 AM
Ok, I just read up on the situation, and I owe an apology. The ship was not a tanker but a cargo ship called the "Elmbank". She was carrying timber. Otto actually used every round of ammo on her and still had to bug out before an escort sighted him. He and Prien were attacking convoy HX-72.

Kip336
08-09-15, 06:34 AM
Just installed this mod, and looks great so far! The first contact I had i was actually a bit sad it was just a 'plain' Medium merchant, only to be suprised by a merchant fleet mod ship just 30 minutes later.

Did have some problems unpacking (The UK/US skin packs) gave some errors, and the folders seemed empty. I activated it through JGSME anyways and seems to work fine!


Having just switched to a higher realism setting (Manual torpedo aiming), does anyone have some tips regarding data gathering? With lots of pages added to my recognition manual, it's gonna be a lot harder to find the right ship.

How do you all properly collect data (Such as range using mast height) or set torpedo depth? Magnetic pistols can only go 1m below the keel to work I think?

JCWolf
08-26-15, 08:17 AM
Do anyone know where can I download this ..link doesn't work anymore !:hmmm:

HW3
08-26-15, 02:36 PM
Or you can check Maik's site.
ftp://hartmuthaas.no-ip.org/public/Sharing/SH3COMMUNITYMODS

Note it is a ftp server so it works best with a ftp downloader like FileZilla, which is free.

user name Maik
password Woelfe

Kapt Z
09-08-15, 08:35 PM
When I enable this mod in jsgme I get conflicts with two of my other minor mods.

Lifeboats&debris_v4 and searchlights removed.

If I enable MFM first and then the above mods jsgme gives me the following conflicts-

Lifeboats&debris_v4, "NLL_.val* has already been altered by MFM"

Searchlights removed, "NLL_.eqp has already been altered by MFM"

Will these conflicts prevent MFM from working correctly? I have only tried playing with these conflicts a couple times and no ctds, but I have yet to see any of the new ships in game so I don't know if there is a issue.