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UdiHrant
05-20-10, 10:30 AM
1 - on the depth meter - what does the red needle represent?
2 - on the heading guage - i can barely see the intended heading needle - any way to enhance that?
3 - when I use the dial manually to set the distance to target, the numbers on the dial are SO small! Any way to enlarge them?
4 - on the nav-map - when I alter my course but preserve my set course, there is no indication of my current 'vector', (no heading or wake marker). Any way to get one?
5 - when feeding the TDC data - I send the distance to target, angle on the bow, and speed of target - got that. How do I send the 'bearing' of the target? Is it based on the direction of the periscope or when I 'lock' the periscope?
6- my graphics are not bad during the day but I get all kinds of purple blotches at night. Withing going all Nvidia on ya, does anyone have general settings advice on this?

Thanks much for answers to any of the above...

tomoose
05-20-10, 11:48 AM
1 - on the depth meter - what does the red needle represent?one is for periscope depth indication and the other deeper one is supposed to be your max (crush) depth although many have gone beyond that and survived.2 - on the heading guage - i can barely see the intended heading needle - any way to enhance that?3 - when I use the dial manually to set the distance to target, the numbers on the dial are SO small! Any way to enlarge them?I believe there's a mod out there that enhances the dials etc. You'll have to do a search.4 - on the nav-map - when I alter my course but preserve my set course, there is no indication of my current 'vector', (no heading or wake marker). Any way to get one? I'm not sure if there's a mod for getting around this. If you zoom all the way in you will see your sub's direction. What I usually do is use the map tool compass and draw an indicator for my direction then zoom back out.5 - when feeding the TDC data - I send the distance to target, angle on the bow, and speed of target - got that. How do I send the 'bearing' of the target? Is it based on the direction of the periscope or when I 'lock' the periscope?

Bearing is indicated by the scope but I'm not exactly sure how the bearing actually gets into the TDC. My guess would be that whatever the bearing of the scope is when you click on the red TDC 'enter' button is the bearing used. An easy way to test that would be to point the scope in a completely arbitrary direction and hit the red TDC button and see if the PK reacts or not. The 'lock' AFAIK doesn't do anything to the TDC it simply keeps your view on the target.
6- my graphics are not bad during the day but I get all kinds of purple blotches at night. Withing going all Nvidia on ya, does anyone have general settings advice on this?
Haven't experienced this myself (I use an nVidia GeForce AGP card with no probs) but I'm sure someone will have some info on this. Have you updated your graphic drivers?

Nisgeis
05-20-10, 01:59 PM
Bearing is sent when you send the range.

Diopos
05-20-10, 02:36 PM
....
one is for periscope depth indication and the other deeper one is supposed to be your max (crush) depth although many have gone beyond that and survived.
...


Not maximum depth. It's the test depth.
From wikipedia (sorry about that :)):
"Test depth is the maximum depth at which a submarine is permitted to operate under normal peacetime circumstances, and is tested during sea trials (http://www.subsim.com/wiki/Sea_trial). The test depth is set at two-thirds of the design depth for United States Navy (http://www.subsim.com/wiki/United_States_Navy) submarines, while the Royal Navy (http://www.subsim.com/wiki/Royal_Navy) sets test depth slightly deeper than half (4/7ths) of the design depth, and the German Navy (http://www.subsim.com/wiki/German_Navy) sets it at exactly one-half of design depth."


.

rein1705
05-23-10, 02:39 PM
so... my S-Boat can operate just under 300 feet if it absolutely had to? deepest ive ever ventured was 250 except once i sank to 300 before the ballast i blew finally rose me back to 200 and i had to stay at ahead full to maintain my 200ft ... ahh i was being charged by a pack of angry dd's after sinking an escort carrier. yay me. Oh and i got away but when i got back they told me my boat was too badly damaged to be repaired ! ended my game because i wanted another s boat and they wanted to give me a wore out Salmon class...

Admiral8Q
05-23-10, 03:45 PM
so... my S-Boat can operate just under 300 feet if it absolutely had to? deepest ive ever ventured was 250 except once i sank to 300 before the ballast i blew finally rose me back to 200 and i had to stay at ahead full to maintain my 200ft ... ahh i was being charged by a pack of angry dd's after sinking an escort carrier. yay me. Oh and i got away but when i got back they told me my boat was too badly damaged to be repaired ! ended my game because i wanted another s boat and they wanted to give me a wore out Salmon class...
Wow, I never knew that they could refuse to repair your boat!:o That's not very nice!:O:

Chubster
05-23-10, 05:31 PM
Nvidia settings.

Not sure what driver version you are using, do you have nvidia control panel...if so try this settings, it is what I am currently using on my gt220 and all looks good

Under manage 3d settings. Click Program settings and add SH4.exe. Then

AF - Apllication Controlled
Antialiasing - Gamma Correction - Off
Antialiasing - Mode - Override
Antialiasing - Setting - 4x
Antialiasing- Transparency - 4x supersample
Extension limit - off
Maximum pre rendered - 3
Multi display - Single
Texture Filtering - Anisotropic - Off
Texture filtering - Negative LOD - Clamp
Texture filtering - Quality - High Quality
Texture filtering - Trilinear - Off
Threaded opt. - Auto
Triple buffering - off
Vertical Sync - Used 3d application

I have shortened some of the descriptions but if you have control panel you will get the drift.

I have played around with this myself for too many hours and this seems to give me the best results.

Give it a try

rein1705
05-24-10, 05:35 AM
its true i promise it! :salute: