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View Full Version : Sonar Station View...


Chubster
05-14-10, 06:07 AM
Is it possible to change it....ie move the camera back a bit. Would be nice to see all the controls and dials without having to keep clicking the mouse and moving view.

Chubster
05-14-10, 01:29 PM
Obviously not.....tis a real pain in the bum :-?

BillBam
05-14-10, 01:33 PM
I agree it is way too close in TMO...I believe stock has it further back so you can see both and the dials all in one view.

Chubster
05-15-10, 01:40 PM
None of the great modders out there have any advice....I dont mind dabbling myself just havent a clue where to start. Would it be the camera.dat?

Just need to move it back a tad

peabody
05-15-10, 02:58 PM
None of the great modders out there have any advice....I dont mind dabbling myself just havent a clue where to start. Would it be the camera.dat?

Just need to move it back a tad

I haven't touched that, but there is a reference in the Cameras.dat and also in the Interior folder files.

Peabody

Chubster
05-15-10, 07:50 PM
OK...well I downloaded s3 editor and had a look but I havent a clue what I am doing. :doh:

Seems I will have to put up with it

Chubster
05-16-10, 10:52 AM
Ok...is it only me with this problem. I now have functioning radar and the view is too close to both of these too.

After reading this quote from Ducimus

"Use the mouse wheel to fine tune the rotation. Once you have the targeted painted, stop moving it. By using the range switch you can get a general idea on the PPI, but the A scope is a bit more accurate. The bearing indicator is on the bulkhead above the A scope."

Well when I am at that station the camera posistion is such that I can not move it high enough to see the whole dial.

So is something screwy with my installation or is this as it should be?

Running in a Sargo class sub and have the TMO interior3d Salmon overhaul running - would this effect it ?

Admiral8Q
05-16-10, 04:20 PM
My guess would be that the camera would have to be unlocked at the stations the same was it was done for the control room. Maybe that would be a good place to look:hmmm: