View Full Version : Mods Status after patch 1.2
bert8for3
05-11-10, 11:28 AM
It may be in order to have a convenient place (whether here or elsewhere as mods decide) to post on the status of various mods after patch 1.2 , namely:
A. the patch "fixed" something and which makes the mod redundant.
B. the mod is still "necessary" and works as-is over patch 1.2
C. the mod is still "necessary" but needs revision to be compatible with patch 1.2
My categories may not be "watertight", so feel free to improve them.
edit/add 06/01/10: most recent recap list will be the one closest end of thread.
EgoApocalypse
05-11-10, 11:36 AM
Alot of them dont work, Thats all I wil say, Because I hope its something simple.
oscar19681
05-11-10, 11:59 AM
what about the •SH4 ships can now be imported (useful for modders).
mr chris
05-11-10, 12:02 PM
what about the •SH4 ships can now be imported (useful for modders).
You are going to have to wait a little while to see if that is indeed included, In the patch and UBI just forgot to put it in on the changelog .
Give the mods a week at least and see if any new units turn up, not holding my breath though.
reaper7
05-11-10, 12:10 PM
:haha:Need to create a Fix to fix the Fix that Ubi Fixed in the Recognition Manual Mod.:haha:
Ahhh. Just checked and the Patch has broken My Recognition Manual V2.0 Mod
There addition to the Rec Man chrash My Mod when ID Target.
Working Ok now:
TheDarkWraith
05-11-10, 01:44 PM
Ahhh. Just checked and the Patch has broken My Recognition Manual V2.0 Mod
There addition to the Rec Man chrash My Mod when ID Target.
that's why I didn't dive into that area yet. I had a sneaky suspicion that when they finally released a patch it was going to break and change many things. I concentrated on adding new items so that they couldn't 'break' them.
bert8for3
05-11-10, 07:41 PM
After patching, I'm running with no problems on the following mods:
http://i126.photobucket.com/albums/p109/bert8for3/jsgmepriorpatch1pt2051110large.jpg
Please note
1. only played for a few minutes
2. DarkWraith UI compass bar only shows 10deg compass marks, but note I'm still using an old ver of the mod
3. I have no clue if any mods overwrote any patch files such that something "fixed" by the patch isn't working; haven't checked this out at all
And note that I loaded pre-patch saved game, with both patch without mods and patch plus mods; no problem at all.
TheDarkWraith
05-11-10, 08:00 PM
After patching, I'm running with no problems on the following mods:
2. DarkWraith UI compass bar only shows 10deg compass marks, but note I'm still using an old ver of the mod
we are on v2.2.1 with v2.3.0 in the works of the UIs mod. You are missing out big time on many new features :yep:
I'm just about finished with the menu items of the UIs mod for compatibility with patch 1.2. Next will be the code part.
bert8for3
05-11-10, 09:06 PM
we are on v2.2.1 with v2.3.0 in the works of the UIs mod. You are missing out big time on many new features :yep:
I'm just about finished with the menu items of the UIs mod for compatibility with patch 1.2. Next will be the code part.
Tks TDW, I know, just been too lazy update it. But I'll do so now. :up:
panosrxo
05-11-10, 09:20 PM
After patching, I'm running with no problems on the following mods:
http://i126.photobucket.com/albums/p109/bert8for3/jsgmepriorpatch1pt2051110large.jpg
Please note
1. only played for a few minutes
2. DarkWraith UI compass bar only shows 10deg compass marks, but note I'm still using an old ver of the mod
3. I have no clue if any mods overwrote any patch files such that something "fixed" by the patch isn't working; haven't checked this out at all
And note that I loaded pre-patch saved game, with both patch without mods and patch plus mods; no problem at all.
no halo mod is outdated, as lights.cfg has been altered. Use winmerge
SabreHawk
05-11-10, 09:36 PM
Yes the lights cfg file has changed in 1.2 so I just altered the only two things that were done with the no halo mod so as to not change anything else that the patch changed, and then swapped out the human dialog DDS manually.
It all works fine like that.
TheDarkWraith
05-12-10, 02:47 AM
my UIs mod is compatible with patch 1.2. You have to be using v2.2.2 or greater though :D
So far these works with patch 1.2. I checked the files (except for NewUIs obviously) and they are not updated by 1.2. Still going through mods so i might extend the list later on :)
Grossdeutscher Rundfunk
AilWhiteInterior 1.0
Conus' Graphic Mod 1.0
AilSmoke 1.7
Free Cam Tweak 1.1 - Regular
AilRain 1.0
Critical hits 1.1 Torpedos
NewUIs_TDC_2_2_2_ByTheDarkWraith
brandtryan
05-12-10, 08:58 AM
Thanks for creating/maintaining this list!
This is what i have
1 TDC 2_2_2 bythe darkwraith ahc spreadangleon
2 Mightyfine crew 1.2.1
3 mfch 1.2.1 crash dive workaround
4 Grossdeutscher Rundfunk
5 5sc glasgow
6 ailclounds 3
7 ail smoke1.7
8 critical hits 1.1 torpedos
9 improvedwaves and pitch&roll
10 enhanced funelsmoke
11 radio paris
All ok playing for 2hrs now but i had to start a new campain
fps outside 40 to 50
inside sub 30 to 40
all set on full
-------------------
fps outside 65 to 70
inside the sub 30 to 40
with shadow and water quality off
system:
Intel core 2 233
DDr2 800Mhz ballistix men
gtx 260 192 core
windows xp
Heretic
05-12-10, 11:40 AM
MFCM 1.2.1 is 1.2 compatable.
reaper7
05-12-10, 11:48 AM
that's why I didn't dive into that area yet. I had a sneaky suspicion that when they finally released a patch it was going to break and change many things. I concentrated on adding new items so that they couldn't 'break' them.
Wasn't to bad had a fix 5mins after updating to V1.2
Fix basicaly removed what there Patch had added. Anyways no big loss as there fixes to the stock Recognition were a Joke, they only added an Txt ID that added Speed, Draft and Tonnage to the Ship.dds files (No Mast or Lenght - 2 of the most Important).
Madox58
05-12-10, 11:49 AM
You are going to have to wait a little while to see if that is indeed included, In the patch and UBI just forgot to put it in on the changelog .
Give the mods a week at least and see if any new units turn up, not holding my breath though.
So far it looks good on importing new Units.
Sure controllers need swapped and such but that's a given.
Was the same putting SH3 Units in SH4 properly.
Zones need adjusted a bit,
the normals .dds files need swizzled to the blue look,
some adjustments to the sim and val of course.
Some of it, if not all of it,
can be done by running a converter program.
It's in the process now.
mr chris
05-12-10, 12:42 PM
So far it looks good on importing new Units.
Sure controllers need swapped and such but that's a given.
Was the same putting SH3 Units in SH4 properly.
Zones need adjusted a bit,
the normals .dds files need swizzled to the blue look,
some adjustments to the sim and val of course.
Some of it, if not all of it,
can be done by running a converter program.
It's in the process now.
That great news indeed. :rock:
java`s revenge
05-12-10, 04:00 PM
This subject is great for everyone.
I will follow this thread because i want to know which mods are still
useable.
bert8for3
05-15-10, 06:32 AM
Thought I'd run a recap from this and other threads based on what people have said. I may not catch everything.
Compatible with patch 1.2 (whether as-is or revised):
MFCM 1.2.1
Grossdeutscher Rundfunk
AilWhiteInterior 1.0
Conus' Graphic Mod 1.0
AilSmoke 1.7
Free Cam Tweak 1.1 - Regular
AilRain 1.0
Critical hits 1.1 Torpedos
NewUIs_TDC_2.3.0 ByTheDarkWraith
mfch 1.2.1 crash dive workaround
Grossdeutscher Rundfunk
sc glasgow
ailclounds 3
ail smoke1.7
critical hits 1.1 torpedos
improvedwaves and pitch&roll
enhanced funelsmoke
radio paris
Advanced Shift Keys 1.9 - by ddrgn
More realistic periscope v1.3
Damage assessment v1.1
Latest version of Better And Realistic Flotation v1.3 and it's stand-alone modules "BRF HP Balance" and "Damage Assessment" confirmed 100% compatible with SH5 1.2
SH5EnvModV3.4Multi
U-boat Historic Specifications 1.3 (UHS) by ddrgn
Athlonic's MCCD "More Crew Commands by Dialog" MOD (for Silent Hunter 5 v1.2.0 Ready)
Digital UI Clock for SH5 – v1.1 - by skwas
Athlonic's TSAF Mod : Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v1.2.0
[dang, have to run out; will come back to this later today]
java`s revenge
05-15-10, 08:22 AM
Here is my list so far,
AilRain 1.0
Critical hits 1.1 Torpedos
Critical hits v 1.2
Das Boot Crew Mod For SH5
DBSM_Speech_1_0_4
Deck`s awash, Bad Weather Guns V1.0
Drifter's Damage Control Screen v1.02
Enhanced FunelSmoke_by HanSolo78
Goodbye Pac-Man v1.01
GWX Compass Rose Grid for SH5
ImprovedWaves_Improved Pitch&Roll
jimimadrids_Tools PatchV1.2
Menu - Das Boot Alarm Theme
Menu - Das Boot Underwater Theme
MightyFine Less Annoying Footsteps 1.0
MoraleMod
More Deck Gun Ammo
MRP 1.2+OPCF
Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1
Nauticalwolf's Interior Mod V1.0
Nauticalwolf's Torpedo Textures V1.0
No Damn Bubbles, No Damn Halo Mod
no green
No Ship Reflections incl EFS 1.0
Pacos_Sound_Mod_1.0
Reboot's Hot Soup 1.0
SH3_to_SH5_sub_physics
SH5 No Chronometer Ticking Sound
Sub_Exhaust_1_0_0_byTheDarkWraith
timecompression
Wordeees' Actual Footage Menu
NewUIs_TDC_2_3_0_AllDials_TDC
NewUIs_TDC_2_3_0_ByTheDarkWraith
NewUIs_TDC_2_3_0_jimimadrids_map_tools
NewUIs_TDC_2_3_0_Twisty_periscope_thingies
bert8for3
05-15-10, 09:00 AM
...
Good stuff. Putting the two together [edit: added a few more]:
Advanced Shift Keys 1.9 - by ddrgn
ailclounds 3
AilRain 1.0
AilSmoke 1.7
AilWhiteInterior 1.0
Better And Realistic Flotation v1.3 and modules "BRF HP Balance"
Conus' Graphic Mod 1.0
Critical hits 1.1 Torpedos
Critical hits v 1.2
Damage assessment v1.1
Danevang's Paint Shop 1.0 (skin pack)
Das Boot Crew Mod For SH5
DBSM_Speech_1_0_4
Deck`s awash, Bad Weather Guns V1.0
Digital UI Clock for SH5 – v1.1 - by skwas
Drifter's Damage Control Screen v1.02
Enhanced FunelSmoke_by HanSolo78
Feared Hunters 2.1
Free Cam Tweak 1.1 - Regular
Goodbye Pac-Man v1.01
Grossdeutscher Rundfunk
GWX Compass Rose Grid for SH5
Higher Detail Light Refraction / Caustic Effects
ImprovedWaves_Improved Pitch&Roll
jimimadrids_Tools PatchV1.2
Lite campaign LC 1.2 / 1.21 - German Edition
MCCD "More Crew Commands by Dialog"
Menu - Das Boot Alarm Theme
Menu - Das Boot Underwater Theme
mfch 1.2.1 crash dive workaround
MightyFine Less Annoying Footsteps 1.0
MFCM 1.2.1
MoraleMod
More Deck Gun Ammo
MRP 1.2+OPCF
More realistic periscope v1.3
Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1
Nauticalwolf's Interior Mod V1.0
Nauticalwolf's Torpedo Textures V1.0
No Damn Bubbles, No Damn Halo Mod
no green
No Ship Reflections incl EFS 1.0
No Ship Wakes 1.1
Pacos_Sound_Mod_1.0
radio paris
Reaper7's High resolution UI Alpha
Reboot's Hot Soup 1.0
Removed binocular crossair
sc glasgow
SH3_to_SH5_sub_physics
SH5EnvModV3.4Multi
SH5 No Chronometer Ticking Sound
Sub_Exhaust_1_0_0_byTheDarkWraith
TSAF Mod
Torpedo_Speed_Abilitie_Fix_for_TDC
timecompression
Wordeees' Actual Footage Menu
NewUIs_TDC_2_3_0_AllDials_TDC
NewUIs_TDC_2_3_0_ByTheDarkWraith
NewUIs_TDC_2_3_0_jimimadrids_map_tools
NewUIs_TDC_2_3_0_Twisty_periscope_thingies
U-boat Historic Specifications 1.3 (UHS) by ddrgn
Great work lads:salute:
Just one question...have you enabled the No Damn Bubbles, No Damn Halo mod as it is, or have you edited as SabreHawk suggests here?: http://www.subsim.com/radioroom/showthread.php?p=1392234#post1392234
doomlordis
05-15-10, 11:14 AM
Dooms decks 1.2 works fine also.
http://www.subsim.com/radioroom/showthread.php?t=167944&highlight=decks
SabreHawk
05-15-10, 12:45 PM
Great work lads:salute:
Just one question...have you enabled the No Damn Bubbles, No Damn Halo mod as it is, or have you edited as SabreHawk suggests here?: http://www.subsim.com/radioroom/showthread.php?p=1392234#post1392234
Yes that would be my question as well, because according to the list of files changed by the patch, the lights.cfg file was changed.
So it would seem logical that although the mod if installed through JSGME may well work, but since it swaps out a modded original lights cfg file with what's in the patched game it would undo something that the patch does, and also logical that one may not see what the patch did exactly since it has to do with lighting and evironmental effects. Which may not be readily obvious.
bert8for3
05-15-10, 01:01 PM
[edit 05/17/10 0930 ET added some more I've spotted] Revised list:
Advanced Shift Keys 1.9 - by ddrgn
ailclounds 3
AilRain 1.0
AilSmoke 1.7
AilWhiteInterior 1.0
Better And Realistic Flotation v1.3 and modules "BRF HP Balance"
Conus' Graphic Mod 1.0
Critical hits 1.1 Torpedos
Critical hits v 1.2
Damage assessment v1.1
Danevang's Paint Shop 1.0 (skin pack)
Das Boot Crew Mod For SH5
DBSM_Speech_1_0_4
Deck`s awash, Bad Weather Guns V1.0
Digital UI Clock for SH5 – v1.1 - by skwas
Dooms decks 1.2
Dooms New deck wood with a bit of algae 1.3
Drifter's Damage Control Screen v1.02
Enhanced FunelSmoke_by HanSolo78
Feared Hunters 2.1
Fistful of Emblems
Free Cam Tweak 1.1 - Regular
Goodbye Pac-Man v1.01
Gouldjg's Crew Ability Balancing Mods
Grossdeutscher Rundfunk
GWX Compass Rose Grid for SH5
Higher Detail Light Refraction / Caustic Effects
ImprovedWaves_Improved Pitch&Roll
jimimadrids_Tools PatchV1.2
Lite campaign LC 1.2 / 1.21 - German Edition
MCCD "More Crew Commands by Dialog"
Menu - Das Boot Alarm Theme
Menu - Das Boot Underwater Theme
mfch 1.2.1 crash dive workaround
MightyFine Less Annoying Footsteps 1.0
MFCM 1.2.1
MoraleMod
More Deck Gun Ammo
MRP 1.2+OPCF
More realistic periscope v1.3
Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1
Nauticalwolf's Interior Mod V1.0
Nauticalwolf's Torpedo Textures V1.0 no green
No Damn Bubbles, No Damn Halo
No Ship Reflections incl EFS 1.0
No Ship Wakes 1.1
Pacos_Sound_Mod_1.0
radio paris
Reaper7's High resolution UI Alpha
Reboot's Hot Soup 1.0
Removed binocular crossair
sc glasgow
SH3_to_SH5_sub_physics
SH5EnvModV3.4Multi
SH5EnvModGold
SH5 No Chronometer Ticking Sound
Sub_Exhaust_1_0_0_byTheDarkWraith
TSAF Mod
Torpedo_Speed_Abilitie_Fix_for_TDC
timecompression
Wordeees' Actual Footage Menu
NewUIs_TDC_2_3_0_AllDials_TDC ; now 2.4.0
NewUIs_TDC_2_3_0_ByTheDarkWraith ; now 2.4.0
NewUIs_TDC_2_3_0_jimimadrids_map_tools ; now 2.4.0
NewUIs_TDC_2_3_0_Twisty_periscope_thingies ; now 2.4.0
U-boat Historic Specifications 1.3 (UHS) by ddrgn
bert8for3
05-17-10, 08:23 AM
added a couple more
added a couple more
Hi Bert, get Advanced Shift Keys 2.0, 1.9 needed to be fixed.
No Ship Reflections updated to version 1.2, and No Ship Wakes 1.2 as well.
reaper7
05-17-10, 02:33 PM
[edit 05/17/10 0930 ET added some more I've spotted] Revised list:
Reaper7's High resolution UI Alpha
New Version out:
Reaper7 HiRes UI Beta V1.0 and Recognition Manual V2.0 :up:
bert8for3
05-18-10, 04:38 AM
Tks and updated:
Advanced Shift Keys 2.0 - by ddrgn
ailclounds 3
AilRain 1.0
AilSmoke 1.7
AilWhiteInterior 1.0
Better And Realistic Flotation v1.3 and modules "BRF HP Balance"
Capthelm's Audio Mod
Conus' Graphic Mod 1.0
Critical hits 1.1 Torpedos
Critical hits v 1.2
Damage assessment v1.1
Danevang's Paint Shop 1.0 (skin pack)
Das Boot Crew Mod For SH5
DBSM_Speech_1_0_4
Deck`s awash, Bad Weather Guns V1.0
Digital UI Clock for SH5 – v1.1 - by skwas
Dooms decks 1.2
Dooms New deck wood with a bit of algae 1.3
Drifter's Damage Control Screen v1.02
Enhanced FunelSmoke_by HanSolo78
Feared Hunters 2.1
Fistful of Emblems
Free Cam Tweak 1.1 - Regular
Goodbye Pac-Man v1.01
Gouldjg's Crew Ability Balancing Mods
Grossdeutscher Rundfunk
GWX Compass Rose Grid for SH5
Higher Detail Light Refraction / Caustic Effects
ImprovedWaves_Improved Pitch&Roll
jimimadrids_Tools PatchV1.2
Lite campaign LC 1.2 / 1.21 - German Edition
MCCD "More Crew Commands by Dialog"
Menu - Das Boot Alarm Theme
Menu - Das Boot Underwater Theme
mfch 1.2.1 crash dive workaround
MightyFine Less Annoying Footsteps 1.0
MFCM 1.2.1
MoraleMod
More Deck Gun Ammo
MRP 1.2+OPCF
More realistic periscope v1.3
Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1
Nauticalwolf's Interior Mod V1.0
Nauticalwolf's Torpedo Textures V1.0 no green
No Damn Bubbles, No Damn Halo
No Ship Reflections incl EFS 1.2
No Ship Wakes 1.2
Old Style Explosions (should be ok)
Pacos_Sound_Mod_1.0
radio paris
Reaper7 HiRes UI Beta V1.0
Reboot's Hot Soup 1.0
Recognition Manual V2.0
Removed binocular crossair
sc glasgow
SH3_to_SH5_sub_physics
SH5EnvModV3.4Multi
SH5EnvModGold
SH5 No Chronometer Ticking Sound
Sub_Exhaust_1_0_0_byTheDarkWraith
TSAF Mod
Torpedo_Speed_Abilitie_Fix_for_TDC
timecompression
Wordeees' Actual Footage Menu
NewUIs_TDC_2_3_0_AllDials_TDC ; now 2.5.0
NewUIs_TDC_2_3_0_ByTheDarkWraith ; now 2.5.0
NewUIs_TDC_2_3_0_jimimadrids_map_tools ; now 2.5.0
NewUIs_TDC_2_3_0_Twisty_periscope_thingies ; now 2.5.0
U-boat Historic Specifications 1.3 (UHS) by ddrgn
Super helpful thread, thanks for keeping it updates.
bert8for3
05-22-10, 01:52 PM
1 or 2 updated or added:
Advanced Shift Keys 2.0 - by ddrgn
ailclounds 3
AilRain 1.0
AilSmoke 1.7
AilWhiteInterior 1.0
Better And Realistic Flotation v1.3 and modules "BRF HP Balance"
Capthelm's Audio Mod
Conus' Graphic Mod 1.0
Critical hits 1.1 Torpedos
Critical hits v 1.2
Damage assessment v1.1
Danevang's Paint Shop 1.0 (skin pack)
Das Boot Crew Mod For SH5
DBSM_Speech_1_0_4
Deck`s awash, Bad Weather Guns V1.0
Digital UI Clock for SH5 – v1.2 - by skwas
Dooms decks 1.2
Dooms New deck wood with a bit of algae 1.3
Drifter's Damage Control Screen v1.02
Enhanced FunelSmoke_by HanSolo78
Environment 2.0
Feared Hunters 2.1
Fistful of Emblems
Free Cam Tweak 1.1 - Regular
Goodbye Pac-Man v1.01
Gouldjg's Crew Ability Balancing Mods
Grossdeutscher Rundfunk
GWX Compass Rose Grid for SH5
Higher Detail Light Refraction / Caustic Effects
ImprovedWaves_Improved Pitch&Roll
jimimadrids_Tools PatchV1.2
Lite campaign LC 1.2 / 1.21 - German Edition
MCCD "More Crew Commands by Dialog"
Menu - Das Boot Alarm Theme
Menu - Das Boot Underwater Theme
mfch 1.2.1 crash dive workaround
MightyFine Less Annoying Footsteps 1.0
MFCM 1.2.1
MoraleMod
More Deck Gun Ammo
MRP 1.2+OPCF
More realistic periscope v1.3
Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1
Nauticalwolf's Interior Mod V1.0
Nauticalwolf's Torpedo Textures V1.0 no green
No Damn Bubbles, No Damn Halo
No Ship Reflections incl EFS 1.2
No Ship Wakes 1.2
Old Style Explosions (should be ok)
Pacos_Sound_Mod_1.0
radio paris
Reaper7 HiRes UI Beta V1.1 with Enhanced Recognition Manual 2.1
Reboot's Hot Soup 1.0
Recognition Manual V2.0
Removed binocular crossair
sc glasgow
SH3_to_SH5_sub_physics
SH5EnvModV3.4Multi
SH5EnvModGold
SH5 No Chronometer Ticking Sound
Sub_Exhaust_1_0_0_byTheDarkWraith
TSAF Mod
Torpedo_Speed_Abilitie_Fix_for_TDC
timecompression
Wordeees' Actual Footage Menu
NewUIs_TDC_2_3_0_AllDials_TDC ; now 2.5.0
NewUIs_TDC_2_3_0_ByTheDarkWraith ; now 2.5.0
NewUIs_TDC_2_3_0_jimimadrids_map_tools ; now 2.5.0
NewUIs_TDC_2_3_0_Twisty_periscope_thingies ; now 2.5.0
U-boat Historic Specifications 1.3 (UHS) by ddrgn
mr chris
05-23-10, 04:27 AM
Just to let you know that my Loading screens mod is compatible with the 1.2 patch.
http://www.subsim.com/radioroom/showthread.php?t=169406
bert8for3
05-25-10, 01:29 PM
...
:up: updated:
Advanced Shift Keys 2.0 - by ddrgn
ailclounds 3
AilRain 1.0
AilSmoke 1.7
AilWhiteInterior 1.0
Better And Realistic Flotation v1.3 and modules "BRF HP Balance"
Capthelm's Audio Mod
Conus' Graphic Mod 1.0
Critical hits 1.1 Torpedos
Critical hits v 1.2
Damage assessment v1.1
Danevang's Paint Shop 1.0 (skin pack)
Das Boot Crew Mod For SH5
DBSM_Speech_1_0_4
Deck`s awash, Bad Weather Guns V1.0
Digital UI Clock for SH5 – v1.2 - by skwas
Dooms decks 1.2
Dooms New deck wood with a bit of algae 1.3
Drifter's Damage Control Screen v1.02
Enhanced FunelSmoke_by HanSolo78
Environment 2.0
Feared Hunters 2.1
Fistful of Emblems
Free Cam Tweak 1.1 - Regular
Goodbye Pac-Man v1.01
Gouldjg's Crew Ability Balancing Mods
Grossdeutscher Rundfunk
GWX Compass Rose Grid for SH5
Higher Detail Light Refraction / Caustic Effects
ImprovedWaves_Improved Pitch&Roll
jimimadrids_Tools PatchV1.2
Lite campaign LC 1.2 / 1.21 - German Edition
Loading Screens Mod
MCCD "More Crew Commands by Dialog"
Menu - Das Boot Alarm Theme
Menu - Das Boot Underwater Theme
mfch 1.2.1 crash dive workaround
MightyFine Less Annoying Footsteps 1.0
MFCM 1.2.1
MoraleMod
More Deck Gun Ammo
MRP 1.2+OPCF
More realistic periscope v1.3
Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1
Nauticalwolf's Interior Mod V1.0
Nauticalwolf's Torpedo Textures V1.0 no green
No Damn Bubbles, No Damn Halo
No Ship Reflections incl EFS 1.2
No Ship Wakes 1.2
Old Style Explosions (should be ok)
Pacos_Sound_Mod_1.0
radio paris
Reaper7 HiRes UI Beta V1.1 with Enhanced Recognition Manual 2.1
Reboot's Hot Soup 1.0
Recognition Manual V2.0
Removed binocular crossair
sc glasgow
SH3_to_SH5_sub_physics
SH5EnvModV3.4Multi
SH5EnvModGold
SH5 No Chronometer Ticking Sound
Sub_Exhaust_1_0_2_byTheDarkWraith
TSAF Mod
Torpedo_Speed_Abilitie_Fix_for_TDC
timecompression
Wordeees' Actual Footage Menu
NewUIs_TDC_2_3_0_AllDials_TDC ; now 2.7.1
NewUIs_TDC_2_3_0_ByTheDarkWraith ; now 2.7.1
NewUIs_TDC_2_3_0_jimimadrids_map_tools ; now 2.7.1
NewUIs_TDC_2_3_0_Twisty_periscope_thingies ; now 2.7.1
U-boat Historic Specifications 1.3 (UHS) by ddrgn
bert8for3
06-01-10, 11:43 AM
updated, just a few tweaks to the list:
Advanced Shift Keys 2.0 - by ddrgn
ailclounds 3
AilRain 1.0
AilSmoke 1.7
AilWhiteInterior 1.0
Better And Realistic Flotation v1.3 and modules "BRF HP Balance"
Capthelm's Audio Mod
Conus' Graphic Mod 1.0
Critical hits 1.1 Torpedos
Critical hits v 1.2
Damage assessment v1.1
Danevang's Paint Shop 1.0 (skin pack)
Das Boot Crew Mod For SH5
DBSM_Speech_1_0_4
Deck`s awash, Bad Weather Guns V1.0
Digital UI Clock for SH5 – v1.2 - by skwas
Dooms decks 1.2
Dooms New deck wood with a bit of algae 1.3
Drifter's Damage Control Screen v1.02
Enhanced FunelSmoke_by HanSolo78
Environment 2.2
Feared Hunters 2.1
Fistful of Emblems
Free Cam Tweak 1.1 - Regular
Goodbye Pac-Man v1.01
Gouldjg's Crew Ability Balancing Mods
Grossdeutscher Rundfunk
GWX Compass Rose Grid for SH5
Higher Detail Light Refraction / Caustic Effects
ImprovedWaves_Improved Pitch&Roll
jimimadrids_Tools PatchV1.2
Lite campaign LC 1.2 / 1.21 - German Edition
Loading Screens Mod
Map Course Lines by Seeadler
MCCD "More Crew Commands by Dialog"
Menu - Das Boot Alarm Theme
Menu - Das Boot Underwater Theme
mfch 1.2.1 crash dive workaround
MightyFine Less Annoying Footsteps 1.0
MFCM 1.2.1
MoraleMod
More Deck Gun Ammo
MRP 1.2+OPCF
More realistic periscope v1.3
Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1
Nauticalwolf's Interior Mod V1.0
Nauticalwolf's Torpedo Textures V1.0 no green
No Damn Bubbles, No Damn Halo
No Ship Reflections incl EFS 1.2
No Ship Wakes 1.2
Old Style Explosions (should be ok)
Pacos_Sound_Mod_1.0
radio paris
Reaper7 HiRes UI Beta V1.1 with Enhanced Recognition Manual 2.1
Reboot's Hot Soup 1.0
Recognition Manual V2.0
Removed binocular crossair
sc glasgow
SH3_to_SH5_sub_physics
SH5EnvModV3.4Multi
SH5EnvModGold
SH5 No Chronometer Ticking Sound
Sub_Exhaust_1_0_2_byTheDarkWraith
TSAF Mod
Torpedo_Speed_Abilitie_Fix_for_TDC
timecompression
Wordeees' Actual Footage Menu
NewUIs_TDC_2_3_0_AllDials_TDC ; now 2.7.1
NewUIs_TDC_2_3_0_ByTheDarkWraith ; now 2.9.1
NewUIs_TDC_2_3_0_jimimadrids_map_tools ; now 2.9.1
NewUIs_TDC_2_3_0_Twisty_periscope_thingies ; now 2.9.1
U-boat Historic Specifications 1.4 (UHS) by ddrgn
ReallyDedPoet
06-01-10, 12:40 PM
Nice work on the updates :yep:
Yskonyn
07-13-10, 04:22 PM
I know this is a little late, but could you update the entries in the list with links to the relevant threads just like the previous thread, please?
For people who haven't kept up with all the mods its a pain to go look for all the seperate mods, especially as there are quite a lot now. :salute: :yeah:
THE_MASK
07-13-10, 05:33 PM
Generic Mod Enabler - v2.5.0.150
[C:\Ubisoft\Silent Hunter 5\MODS]
Accurate German Flags
Grossdeutscher Rundfunk
sobers no footstep sound mod
Shadow Improvement Mod
Capthelms audio mod
SD_MapCourseLine_big_arrows_ocred
sobers silent hud
RemoveLogoIntroTheDarkWraith
Loading Screens Mod
sobers talking conning crew mod
Lite Campaign LC 1.2
MightyFine Crew Mod 1.2.1 Alt w beards
Naights Submarine Textures (internal)
Environment 3.0 MOD (removed the subs folder and tweaked fog)
sobers base wave mechanics for SH5 v3
AilClouds 3.0
AilMoon 1.5
AilSmoke 1.7
U-boat Historical Specifications 1.4
NewUIs_TDC_3_3_1_ByTheDarkWraith
MRP 1.3+OPCF light
No magic skills v1.5
No Ship Wakes 1.2
North Atlantic Green 1.1
sobers darker ship bow spray
IRAI_0_0_7_ByTheDarkWraith
bert8for3
07-15-10, 12:29 PM
Here's a consolidated list from my last plus Sober's, for which thanks to Sober btw. I've also included as many with links as I've collected. This isn't meant to be an "official" mod list, for which see the stickied list; it was just a running list post-patch to track things which were compatible with the patch. It doesn't necessarily list latest mod versions (eg TDW's UI mod), but at least you know that any version since will be ok with the patch. It does not purport to list all mods. At any rate, here it is:
Accurate German Flags
Advanced Shift Keys 2.0 - by ddrgn
ailclouds 3
AilClouds 3.0
AilMoon 1.5
AilRain 1.0
AilSmoke 1.7
AilWhiteInterior 1.0
Better And Realistic Flotation v1.3 and modules "BRF HP Balance"
Capthelm's Audio Mod - http://www.subsim.com/radioroom/showthread.php?t=163530 (http://www.subsim.com/radioroom/showthread.php?t=163530)
Conus' Graphic Mod 1.0
Critical hits 1.1 Torpedos - http://www.subsim.com/radioroom/showthread.php?t=163930 (http://www.subsim.com/radioroom/showthread.php?t=163930)
Critical hits v 1.2 - http://www.subsim.com/radioroom/showthread.php?t=163930 (http://www.subsim.com/radioroom/showthread.php?t=163930)
Damage assessment v1.1
Danevang's Paint Shop 1.0 (skin pack)
Das Boot Crew Mod For SH5
DBSM_Speech_1_0_4 - http://www.subsim.com/radioroom/showthread.php?t=164552 (http://www.subsim.com/radioroom/showthread.php?t=164552)
Deck`s awash, Bad Weather Guns V1.0
Digital UI Clock for SH5 – v1.2 - by skwas - http://www.subsim.com/radioroom/showthread.php?t=165545 (http://www.subsim.com/radioroom/showthread.php?t=165545)
Dooms decks 1.2
Dooms New deck wood with a bit of algae 1.3
Drifter's Damage Control Screen v1.02
Enhanced FunelSmoke_by HanSolo78
Environment 2.3 - http://www.subsim.com/radioroom/showthread.php?t=166178 (http://www.subsim.com/radioroom/showthread.php?t=166178)
Feared Hunters 2.1
Fistful of Emblems
Free Cam Tweak 1.1 - Regular
Generic Mod Enabler - v2.5.0.150
Goodbye Pac-Man v1.01
Gouldjg's Crew Ability Balancing Mods
Grossdeutscher Rundfunk - http://www.subsim.com/radioroom/showthread.php?t=165053 (http://www.subsim.com/radioroom/showthread.php?t=165053)
GWX Compass Rose Grid for SH5
Higher Detail Light Refraction / Caustic Effects
ImprovedWaves_Improved Pitch&Roll
IRAI_0_0_7_ByTheDarkWraith
jimimadrids_Tools PatchV1.2
Lite campaign LC 1.2 / 1.21 - German Edition
Loading Screens Mod
Map Course Lines by Seeadler - http://www.subsim.com/radioroom/showthread.php?t=170463 (http://www.subsim.com/radioroom/showthread.php?t=170463)
MCCD "More Crew Commands by Athlonic" - http://www.subsim.com/radioroom/showthread.php?t=166236 (http://www.subsim.com/radioroom/showthread.php?t=166236)
Menu - Das Boot Alarm Theme
Menu - Das Boot Underwater Theme
mfch 1.2.1 crash dive workaround
MightyFine Less Annoying Footsteps 1.0
Mighty Fine Crew Mod 1.2.1 - http://www.subsim.com/radioroom/showthread.php?t=163591 (http://www.subsim.com/radioroom/showthread.php?t=163591)
MoraleMod
More Deck Gun Ammo
MRP 1.3+OPCF
More realistic periscope v1.3 - http://www.subsim.com/radioroom/showthread.php?t=165408 (http://www.subsim.com/radioroom/showthread.php?t=165408)
Naights Submarine Textures (internal)
Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1
Nauticalwolf's Interior Mod V1.0
Nauticalwolf's Torpedo Textures V1.0 no green
No Damn Bubbles, No Damn Halo
No magic skills v1.5
No Ship Reflections incl EFS 1.2
No Ship Wakes 1.2
North Atlantic Green 1.1
Old Style Explosions (should be ok)
Pacos_Sound_Mod_1.0
radio paris
Reaper7's High Resolution UI Beta V1.4 with Enhanced Ship Recognition Manual V2.1 - http://www.subsim.com/radioroom/showthread.php?t=169119 (http://www.subsim.com/radioroom/showthread.php?t=169119)
Reboot's Hot Soup 1.0
Reboot's Water Drips 1.1 - http://www.subsim.com/radioroom/showthread.php?t=166551 (http://www.subsim.com/radioroom/showthread.php?t=166551)
Recognition Manual V2.0
RemoveLogoIntroTheDarkWraith
Removed binocular crossair
sc glasgow
SD_MapCourseLine_big_arrows_ocred
SH3_to_SH5_sub_physics
SH5EnvModV3.4Multi
SH5EnvModGold
SH5 No Chronometer Ticking Sound
Shadow Improvement Mod
sobers base wave mechanics for SH5 v3
sobers darker ship bow spray
sobers no footstep sound mod
sobers silent hud
sobers talking conning crew mod
Sub_Exhaust_1_0_2_byTheDarkWraith
TSAF Mod
Torpedo_Speed_Abilitie_Fix_for_TDC
timecompression
Wordeees' Actual Footage Menu
NewUIs_TDC_2_3_0_AllDials_TDC ; now 2.9.1 - http://www.subsim.com/radioroom/showthread.php?t=166093 (http://www.subsim.com/radioroom/showthread.php?t=166093)
NewUIs_TDC_2_3_0_ByTheDarkWraith ; now 2.9.1 - http://www.subsim.com/radioroom/showthread.php?t=166093 (http://www.subsim.com/radioroom/showthread.php?t=166093)
NewUIs_TDC_2_3_0_jimimadrids_map_tools ; now 2.9.1 - http://www.subsim.com/radioroom/showthread.php?t=166093 (http://www.subsim.com/radioroom/showthread.php?t=166093)
NewUIs_TDC_2_3_0_Twisty_periscope_thingies ; now 2.9.1 - http://www.subsim.com/radioroom/showthread.php?t=166093 (http://www.subsim.com/radioroom/showthread.php?t=166093)
U-boat Historic Specifications 1.4 (UHS) by ddrgn - http://www.subsim.com/radioroom/showthread.php?t=168012
WoGaDi Mod - http://www.subsim.com/radioroom/showthread.php?t=170421
Here's a consolidated list from my last plus Sober's, for which thanks to Sober btw. I've also included as many with links as I've collected. This isn't meant to be an "official" mod list, for which see the stickied list; it was just a running list post-patch to track things which were compatible with the patch. It doesn't necessarily list latest mod versions (eg TDW's UI mod), but at least you know that any version since will be ok with the patch. It does not purport to list all mods. At any rate, here it is:
Accurate German Flags
Advanced Shift Keys 2.0 - by ddrgn
ailclouds 3
AilClouds 3.0
AilMoon 1.5
AilRain 1.0
AilSmoke 1.7
AilWhiteInterior 1.0
Better And Realistic Flotation v1.3 and modules "BRF HP Balance"
Capthelm's Audio Mod - http://www.subsim.com/radioroom/showthread.php?t=163530 (http://www.subsim.com/radioroom/showthread.php?t=163530)
Conus' Graphic Mod 1.0
Critical hits 1.1 Torpedos - http://www.subsim.com/radioroom/showthread.php?t=163930 (http://www.subsim.com/radioroom/showthread.php?t=163930)
Critical hits v 1.2 - http://www.subsim.com/radioroom/showthread.php?t=163930 (http://www.subsim.com/radioroom/showthread.php?t=163930)
Damage assessment v1.1
Danevang's Paint Shop 1.0 (skin pack)
Das Boot Crew Mod For SH5
DBSM_Speech_1_0_4 - http://www.subsim.com/radioroom/showthread.php?t=164552 (http://www.subsim.com/radioroom/showthread.php?t=164552)
Deck`s awash, Bad Weather Guns V1.0
Digital UI Clock for SH5 – v1.2 - by skwas - http://www.subsim.com/radioroom/showthread.php?t=165545 (http://www.subsim.com/radioroom/showthread.php?t=165545)
Dooms decks 1.2
Dooms New deck wood with a bit of algae 1.3
Drifter's Damage Control Screen v1.02
Enhanced FunelSmoke_by HanSolo78
Environment 2.3 - http://www.subsim.com/radioroom/showthread.php?t=166178 (http://www.subsim.com/radioroom/showthread.php?t=166178)
Feared Hunters 2.1
Fistful of Emblems
Free Cam Tweak 1.1 - Regular
Generic Mod Enabler - v2.5.0.150
Goodbye Pac-Man v1.01
Gouldjg's Crew Ability Balancing Mods
Grossdeutscher Rundfunk - http://www.subsim.com/radioroom/showthread.php?t=165053 (http://www.subsim.com/radioroom/showthread.php?t=165053)
GWX Compass Rose Grid for SH5
Higher Detail Light Refraction / Caustic Effects
ImprovedWaves_Improved Pitch&Roll
IRAI_0_0_7_ByTheDarkWraith
jimimadrids_Tools PatchV1.2
Lite campaign LC 1.2 / 1.21 - German Edition
Loading Screens Mod
Map Course Lines by Seeadler - http://www.subsim.com/radioroom/showthread.php?t=170463 (http://www.subsim.com/radioroom/showthread.php?t=170463)
MCCD "More Crew Commands by Athlonic" - http://www.subsim.com/radioroom/showthread.php?t=166236 (http://www.subsim.com/radioroom/showthread.php?t=166236)
Menu - Das Boot Alarm Theme
Menu - Das Boot Underwater Theme
mfch 1.2.1 crash dive workaround
MightyFine Less Annoying Footsteps 1.0
Mighty Fine Crew Mod 1.2.1 - http://www.subsim.com/radioroom/showthread.php?t=163591 (http://www.subsim.com/radioroom/showthread.php?t=163591)
MoraleMod
More Deck Gun Ammo
MRP 1.3+OPCF
More realistic periscope v1.3 - http://www.subsim.com/radioroom/showthread.php?t=165408 (http://www.subsim.com/radioroom/showthread.php?t=165408)
Naights Submarine Textures (internal)
Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1
Nauticalwolf's Interior Mod V1.0
Nauticalwolf's Torpedo Textures V1.0 no green
No Damn Bubbles, No Damn Halo
No magic skills v1.5
No Ship Reflections incl EFS 1.2
No Ship Wakes 1.2
North Atlantic Green 1.1
Old Style Explosions (should be ok)
Pacos_Sound_Mod_1.0
radio paris
Reaper7's High Resolution UI Beta V1.4 with Enhanced Ship Recognition Manual V2.1 - http://www.subsim.com/radioroom/showthread.php?t=169119 (http://www.subsim.com/radioroom/showthread.php?t=169119)
Reboot's Hot Soup 1.0
Reboot's Water Drips 1.1 - http://www.subsim.com/radioroom/showthread.php?t=166551 (http://www.subsim.com/radioroom/showthread.php?t=166551)
Recognition Manual V2.0
RemoveLogoIntroTheDarkWraith
Removed binocular crossair
sc glasgow
SD_MapCourseLine_big_arrows_ocred
SH3_to_SH5_sub_physics
SH5EnvModV3.4Multi
SH5EnvModGold
SH5 No Chronometer Ticking Sound
Shadow Improvement Mod
sobers base wave mechanics for SH5 v3
sobers darker ship bow spray
sobers no footstep sound mod
sobers silent hud
sobers talking conning crew mod
Sub_Exhaust_1_0_2_byTheDarkWraith
TSAF Mod
Torpedo_Speed_Abilitie_Fix_for_TDC
timecompression
Wordeees' Actual Footage Menu
NewUIs_TDC_2_3_0_AllDials_TDC ; now 2.9.1 - http://www.subsim.com/radioroom/showthread.php?t=166093 (http://www.subsim.com/radioroom/showthread.php?t=166093)
NewUIs_TDC_2_3_0_ByTheDarkWraith ; now 2.9.1 - http://www.subsim.com/radioroom/showthread.php?t=166093 (http://www.subsim.com/radioroom/showthread.php?t=166093)
NewUIs_TDC_2_3_0_jimimadrids_map_tools ; now 2.9.1 - http://www.subsim.com/radioroom/showthread.php?t=166093 (http://www.subsim.com/radioroom/showthread.php?t=166093)
NewUIs_TDC_2_3_0_Twisty_periscope_thingies ; now 2.9.1 - http://www.subsim.com/radioroom/showthread.php?t=166093 (http://www.subsim.com/radioroom/showthread.php?t=166093)
U-boat Historic Specifications 1.4 (UHS) by ddrgn - http://www.subsim.com/radioroom/showthread.php?t=168012
WoGaDi Mod - http://www.subsim.com/radioroom/showthread.php?t=170421
This is terrific! Thanks! :salute:
Looks like I'll need to do a little more shopping... :D
Hi guys, I don't think that the "ImprovedWaves_Improved pitch&rol V1.1" works with 1.2 as it makes the crew stay on the deck when the sub dives... Clearly we can see this issue fixed in the patch-notes :(
hey guys i cant belive the devs are done with patching this game they have never stopped at 1.2 before so i have tryed to install as few mods as possibal and mods that dont touch game play
here is my list might be usefull to someone and the seem to all be 1.2 compatibal
capthelms SH5 Audio Mod
Churches SHV 1.o1 Keyboard Commands
Conus Graphic Mod 1.1
Electric torp wake removal-wamphyri
Environmental 2.5Mod
Interior Working Dials v1_21
Map Chart Coulour Scheme 3
No Surface Hydraphone v2
Raido paris
Radio KNZI
WoGaDi Mod Beta Six
hope this helps
Yskonyn
07-17-10, 02:07 PM
Great stuff! Thanks for the effort.
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