View Full Version : Patch 1.2 Feedback Thread
gouldjg
05-11-10, 11:05 AM
Can we report the new / the fixes / and the bugs in here.
Here are the change lists for 1.1 & 1.2
################################################## ##############################
SILENT HUNTER 5 - Battle of the Atlantic v1.2
################################################## ##############################
9.1 Patch 1.1 change list
===================
Bugs and issues
- Update the leader boards data security
- Now torpedo Officer's abilities upgrades work properly
- Fixed the promotion points issue for crew in multiplayer
- Fixed a bug where the player will lose the flak gun & hydrophone upgrades if he upgrades the conning tower
- The depth control is now working properly
- Corrected an angle readout when the user manually adjust the angle
- Add visual feedback when the user uses a crew ability
- Now difficulty settings is kept in campaign after the game has been restarted
- Fix a bug where the shortcuts for the abilities are not working when using some keyboard models
- Fix a bug where the camouflage of the submarine didn't apply to the conning tower
- Fix a bug where only 1 Flak gun was upgraded
- Now submarines have the correct icon representation on map
- Fix a bug where the user will receive the defeat screen after completing the campaign with major victory
- Now the external camera works on the realistic mode.
- Fix a bug when talking to the Watch Officer
- Fix a bug when Macro objective can no longer be completed.
- Fix a bug when having the hull integrity below 20% at the end of the campaign will destroy the submarine rather than complete the campaign
- Fix a bug when the user cannot use the attack/observation periscope in certain conditions
- Fix a bug on Windows Vista when installing the game under a standard user account
Game play and others
- Fix a bug when the U-boat does not take damage from AMCs
- Now ships sunk in an area specified by the shape will update the specific Macro objective
- Fix a bug related to the objective condition on the mission The Fate of U-110
- The direction of the enemy locked ships no longer appear in the TAI
- Fix a bug where the texts on the map were overlapping
- On the mission The Cornered Giant the user can no longer complete the mission without sinking any ship
- Fix a bug with German voices and voice over subtitles
- Frame rating improvements when the user enters the bunker
- Fix a bug on load/save where some objectives will not be completed
Online
- Fix a bug when long freeze occurs when a client tries to join a session
- Fix a bug when title remains stuck on synchronizing saved games menu
- Error message appears after redeeming the wallpaper reward.
- Fix a but when there was a significant delay regarding the availability of redeemed rewards in game
- Now Uplay window and taskbar tab have specific icons
- Fix a bug when the user gets a confirmation message instead of notification one
- Incorrect mouse behavior when returning to Main Menu from Uplay
- Several errors appear after buying the two historical missions.
- Error message appears after redeeming the wallpaper reward.
- Fix a bug on German version when value is not translated in the Uplay achievement window.
- Fix a bug when improper message displayed when another user logs in on the same account
9.2 Patch 1.2 change list
===================
Bugs and issues
- Fix for CO2 not being saved correctly
-Fix for crew morale
- Fix for weather being reset to clear weather after load
- Fixes for crewmen showing under water under certain conditions
- Fixes for ships exploding in ports or hitting the shore
- Now plot course tool is no longer accessible in the bunker
- Several fixes to ship recognition manual
- Man the deck gun / flak gun orders doesn’t cost morale anymore
- No more crewmen on burning ships
- Several crew animation and interaction fixes
- Fixed some performance problems inside submarine
- Fixed selection contour being visible when a character was already selected
- Fixed a bug where the moon was closer than it should
- Fixed a bug where the sun disk would be visible underneath thick cloud cover
- Fixed torpedo doors
- Fixed torpedo propeller not turning
- Fixed electric torpedoes trail
- Fixed several dials that were not working inside the submarine
- Fixed a bug where the player can get stuck in the sub's outer hatch geometry
- Fixed a problem with magnetic detonators didn't work properly
- Fixed several localization problems on the German version
Features
- Compass added to the game interface
- Return to course order added
- Depth under keel order added
Improvements
- Environmental lighting and effects improvements
- Improvements on particle performance on single core processors
- All multiplayer maps will display the same map info as the map on the solo campaign
Campaign
- Ports in the north Africa in the German territory are under enemy occupation
- South Africa supplies: The existence of another ship that looks identically with the targeted one may generate confusion
- Fixed spawn radius for some convoys (previously spawned on the shore)
################################################## ##############################
KarlKoch
05-11-10, 11:09 AM
anyone found the changelog, yet?
Sonarman
05-11-10, 11:15 AM
see post 1 for change log
reaper7
05-11-10, 11:18 AM
No ship Import mentioned on the changelog :nope:
Need to check if fixes to recognition manual Is a fix for the stadimeter.
cherbert
05-11-10, 11:22 AM
Clocks in sub still not working / missing hands.
Periscope was up when I started a new campaign.
Footstep sounds still speed up when walking through the sub.
robbo180265
05-11-10, 11:23 AM
Thanks for posting that Sonarman. Will be waiting to see what everyone thinks before I bother to re-instal the game.
Looks like no new ships:nope:
No ship Import mentioned on the changelog :nope:
Need to check if fixes to recognition manual Is a fix for the stadimeter.
Read ms-kleaneasy (javascript:void(0))'s post here,
http://forums.ubi.com/eve/forums/a/tpc/f/1121062387/m/8371057958?r=8471079068#8471079068
apparently NOTHING has been removed from the patch since the first revision of the change log was released.
iron heart
05-11-10, 11:31 AM
still getting **** fps inside the sub no dif from before as far as i can see but i did see extra hand on clock inside the controll room patch fail :down:
reaper7
05-11-10, 11:32 AM
Read ms-kleaneasy (http://javascript<b></b>:void(0))'s post here,
http://forums.ubi.com/eve/forums/a/tpc/f/1121062387/m/8371057958?r=8471079068#8471079068
apparently NOTHING has been removed from the patch since the first revision of the change log was released.
Thanks for the heads up JU_88 :rock:
Bah.. Looks like improments to Recognition Manual is just the addition of Draft, Speed and Tonnage.
Ha... my Mod adds more than that. (Mast Height and Lenght are more important than Tonnage)
Moeceefus
05-11-10, 11:34 AM
let the moaning begin again, not that it ever ended :woot:
Cap.Palla
05-11-10, 11:35 AM
First 10 minutes of game with 1.2 patch:
http://i39.tinypic.com/25a0u8o.jpg
Ships AI decreased , on board clocks still shows only hours .
I really don't want to spend other words for these crackers gang called UBI!!
oscar19681
05-11-10, 11:36 AM
So its official!! They dropped the most important things from the orginal patch list!
•Shadow optimizations
•Fixed very slow eye light adaptation after a lost device (alt-tab
•Crewmen on deck change clothes during bad weather
•SH4 ships can now be imported (useful for modders).
•Improvements in the reward system for U-boats in the dynamic campaign
•Improvements to the AI
•Changes to accommodate RU localization will therefore be present in patch 1.2, but will not affect players in a visible form
Call me a moron but i was under the impression that if you delay a game or a patch you are actually adding or fine-tuning stuff but insted Ubi removed the most important features.:o
I have to be honoust i have to try the patch out for myself. But the feedback seems to confirm my bad feeling about this patch.
It would be totally complete if they deside that this will be the last patch. But hey it seems not fair to conclude anything untill i try the patch myself.
piri_reis
05-11-10, 11:37 AM
still getting **** fps inside the sub no dif from before as far as i can see but i did see extra hand on clock inside the controll room patch fail :down:
On the contrary, my fps in the interiors is better even with shadows.
I think the shadow performance is now better w/ nvidia cards.
doomlordis
05-11-10, 11:40 AM
Cant seem to get guys on deck after surfacing after a dive, anyone else?
Cap.Palla
05-11-10, 11:42 AM
On the contrary, my fps in the interiors is better even with shadows.
I think the shadow performance is now better w/ nvidia cards.
ATI card here and fps is exacly the same as 1.1.5 patch....
another mockery....thanks!
oscar19681
05-11-10, 11:42 AM
Read ms-kleaneasy (http://javascript<b></b>:void(0))'s post here,
http://forums.ubi.com/eve/forums/a/tpc/f/1121062387/m/8371057958?r=8471079068#8471079068
apparently NOTHING has been removed from the patch since the first revision of the change log was released.
If that is so why do they give us an Incomplete patch list?
reaper7
05-11-10, 11:46 AM
aaaaah, come on Ubi WTF, Stadimeter is still broken - What was the point of putting Speed, Draft and Tonnage on the Recognition Manual and NOT fix the stadimeter. :damn:
Linavitch
05-11-10, 11:49 AM
http://i39.tinypic.com/25a0u8o.jpg
! ! !
Depth Under Keel ! !
(under X5) Return to Course Compass
We've been spoilt by TDW UI mods but I do like the way these orders are integrated into the UI.
Edit: Tried to point to the icons but it didn't seem to work.
iron heart
05-11-10, 11:53 AM
yep fps inside the sub is still same and on my laptop were it was runing smoth as silk it is now jerking all over the place. what have they done its worse not better omg ?
oscar19681
05-11-10, 11:54 AM
OMG ! this is NOT looking good at all. Please let it not be so (still downloading patch.
mangaroca
05-11-10, 11:55 AM
Sorry to say it but this patch is a joke... The first thing I did was pressing the "Depth Under Keel" readout. What I got in return was:
"...unddreißig, sieben...":o:o:o
Germans say "seven and thirty" - in this order so it should be "siebenunddreißig" but i guess someone that was doing the translation didn't know the language... or he/she did but the patch was not tested AT ALL... (obviously the audio is played accordingly to the ENGLISH pattern)...
Pathetic...
oscar19681
05-11-10, 11:57 AM
Maybe what they need to give us in 2 months is a patch for the patch?:har:
SteamWake
05-11-10, 11:58 AM
OMG ! this is NOT looking good at all. Please let it not be so (still downloading patch.
Ha ha ha... I think it's horrible.. I dont have it but its horrible... :rotfl2:
reaper7
05-11-10, 12:01 PM
No, haven't seen anything in this patch that hasn't been Modded better.
Just checked My Recognition Manual Mod, and now I need to create a fix to fix the fix they fixed :har:.
oscar19681
05-11-10, 12:01 PM
I didnt expect the patch to be what it promissed to be , but the feedback is catastophical. Are there any possitive worth mentioning as it is now?
trotter
05-11-10, 12:05 PM
So. Is there any way we can NOT install the patch? I'd rather just keep playing with mods, thank you very much, than submit to this "patch" that really just did a poorer job of fixing ONLY SOME of the issues that were fixed in my game already.
Seems like Ubi just picked what items we be the easiest on their end to fix, and did a poor job of fixing even those.
reaper7
05-11-10, 12:05 PM
I didnt expect the patch to be what it promissed to be , but the feedback is catastophical. Are there any possitive worth mentioning as it is now?
Ummmm. There's a return to course button. Ahhh.... anything else...... :zzz:
Cap.Palla
05-11-10, 12:07 PM
I really can't smile at this... I hope all these """""programmers""""""" will be fired!! Go to till the soil !!
subdragoon
05-11-10, 12:11 PM
does ANYTHING work that was mentioned in the changelog? i see ships are still running into eachother, clocks dont work, fps are the same, depth under keel doesn't work right, stadimeter still broken. did anything they promise get changed?
copper01
05-11-10, 12:11 PM
Well it seems the mods I have wont work:wah: Wish I would have left it as it was, this really sucks. Now do I have to uninstall game to go back to old patch? :salute:
Stronghold
05-11-10, 12:12 PM
After all this "positive" feedback I won't even bother to download that so called "patch". RIP SH5! By the way, it's time to play a game, a playable one, SH3 GWX 3.0 in multiplayer ...
oscar19681
05-11-10, 12:13 PM
what about the missing features?
•Shadow optimizations
•Fixed very slow eye light adaptation after a lost device (alt-tab)
•Crewmen on deck change clothes during bad weather
•SH4 ships can now be imported (useful for modders).
•Improvements in the reward system for U-boats in the dynamic campaign
•Improvements to the AI
•Changes to accommodate RU localization will therefore be present in patch 1.2, but will not affect players in a visible form.
http://forums.ubi.com/groupee_common/ver1.3.5.2147483647/platform_images/blank.gif (http://forums.ubi.com/eve/forums/a/tpc/f/1121062387/m/8371057958?r=8471079068#8471079068)Posted Tue May 11 2010 08:54 Hide Post (javascript:void(0);)
"Guys I never gave a precise time for release so nothing is late http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif
On another note, I've looked into the concerns over the list. Apparently nothing has been removed so it’s just the list I was given was not as comprehensive as the one you were given by Gabe "
If nothing was removed why did they include the "incomplete" patch list in the readme file?
iron heart
05-11-10, 12:16 PM
sorry guys not lookig good at all my desk top is still a no go at running it is no difrent on fps inside the sub as before the patch clocks still showing missing hands in sound room in short no change. and on my supper duper laptop were i have been playing this sim from the start it was running smoth as silk but not anymore its jurky on outside fps and the fps is still the same inside as before the patch but outside is worse i have had to turn vertical sync off on my laptop to get it to stop jerking about it was runing smoth before the patch wtf happend with this patch its a fail:down:
aergistal
05-11-10, 12:16 PM
After seeing the rising levels of excitement and anticipation of the last days I was pretty damn sure you're in for a cold shower. But it's the same excitement and anticipation that made you buy an unfinished product in the first place so don't complain.
I hope to see some positive reviews in here. SH is a great series and I look forward to buying SH5 someday, after a few more patches.
Cap.Palla
05-11-10, 12:16 PM
After all this "positive" feedback I won't even bother to download that so called "patch". RIP SH5! By the way, it's time to play a game, a playable one, SH3 GWX 3.0 in multiplayer ...
this time i'm totally agree with you!
habe fertig :down:
back to vers.1.1.5 with all the stunning mods!
Placoderm
05-11-10, 12:20 PM
First 10 minutes of game with 1.2 patch:
http://i39.tinypic.com/25a0u8o.jpg
Ships AI decreased , on board clocks still shows only hours .
I really don't want to spend other words for these crackers gang called UBI!!
:haha::har::haha::har:...
:haha::har::haha:... ...
...:haha::har::haha:
Anyone here STILL wanna defend the devs? I think it is glaringly obvious why the game was shipped in the condition it was...complete incompetence. :nope:
You can't blame the 'suits' on this one, folks. :nope:
It would be sad if it wasn't so freakin' hilarious! (or would it be hilarious if it wasn't so freakin' sad....?)
:har::har::har::har:....:hmmm::wah::wah:
bigboywooly
05-11-10, 12:21 PM
The date on the exe is the 15th March
So has been sitting around for nearly two months
Still no mines or subnets or land units
bamzors
05-11-10, 12:25 PM
honestly, to listen to some of you guys you'd think this game was a steaming pile of poo.
All I can say is you're in a very different world than me - I've been roaming around the SH5 world for several hours, out in mid ocean looking for tonnage to sink both in daylight and at night, and through the more detailed coastal waters around Kiel. The graphics are truly stunning, and the game is perfectly capable of providing an enjoyable cat-and-mouse game with merchant ships protected by the odd warship. So the recognition manual not having mast heights might be "dumb" but that shouldn't be presented as if the firm is corrupt and the dev team are morons.
I guess it's a positive thing you guys feel passionate about the sim, and thanks for those that contribute with really great add-ons.
Bamzors
honestly, to listen to some of you guys you'd think this game was a steaming pile of poo.
All I can say is you're in a very different world than me - I've been roaming around the SH5 world for several hours, out in mid ocean looking for tonnage to sink both in daylight and at night, and through the more detailed coastal waters around Kiel. The graphics are truly stunning, and the game is perfectly capable of providing an enjoyable cat-and-mouse game with merchant ships protected by the odd warship. So the recognition manual not having mast heights might be "dumb" but that shouldn't be presented as if the firm is corrupt and the dev team are morons.
I guess it's a positive thing you guys feel passionate about the sim, and thanks for those that contribute with really great add-ons.
Bamzors
It's a graphically stunning pile of poo. :yep:
reaper7
05-11-10, 12:36 PM
So the recognition manual not having mast heights might be "dumb" but that shouldn't be presented as if the firm is corrupt and the dev team are morons.
Bamzors
It's not the fact they didn't add Mast heights to the Recon Manual. My Mod does that already, in fact I've just created a Mod Patch to remove what they've added to it.
Its the Fact they bothered to add it in the first place and not do the critical part and fix the Stadimeter. It was prob one line of code to fix.
All they had to do was send the Mast height from cfg file (Same way as Draft is sent) instead of sending 20M as Mast height no matter what ship is selected.
That was such a simple fix and so critical. This Patch is an Epic Fail.
If it wasn't for the Modders fixing everything, SH5 would have no redeeming features bar the Graphics.
I'm just so disappointed with this patch. But I'll stick with and Mod what I can on my side at least, won't wait for the Dev's to do anything. :nope:
Hmm Im not liking what im hearing. Not one little bit :hmmm:
PL_Andrev
05-11-10, 12:39 PM
The date on the exe is the 15th March
So has been sitting around for nearly two months
Still no mines or subnets or land units
WTF?
:timeout:
OK, it is not for me.
I will be back to perfect multi SH3 and climatic japan campain mod in SH4.
If its true this patch has been sitting around since mid March and that the missing listed features are truly 'missing'.
Then this Patch is nothing short of a farce......
And one that kinda reads as Ubisoft saying "we dont really giva toss guys!" :down:
- Deutche Bucht, Iverness, Rümänien, Sweden , ....
- Engine sound louder than faster :damn:
:down::down::down:
Its not a patch, it's a disaster
Disaster 1.02 .....
Enraged,
Paco.
oscar19681
05-11-10, 12:48 PM
Indeed if its true. Then Ubi would have to be listed as and organized crime syndycate.
orangehat44
05-11-10, 12:48 PM
At this point if this is the patches we get, id just as soon have the support dropped so the modders who want to make the game better dont have to go back through their work to make their mods compatable with the new patches. Its a shame they have to do it in the first place. Modding should be to add new and exciting content rather than fix what the devs and ubi F up. And i dont what to hear the crutch "sh3 and sh4 were released in the same state" that doesnt make it right. UBI has essentially stolen from us 3 times with hyped up games that failed to deliver and only do deliver from countless hours of selfless volunteer work.
And sure the graphics are beautiful but its a sub sim. your in the ocean... not much else too it. it doesnt have to be a phezzazy block buster beautiful game. Flight sims need it more than sub sims as there is more to the enviornment. And in SH you spend more time in the nav map then most other things. A sub sim is about the game play. the flashy graphics dont make it fun, they make it pretty. the game play makes it fun.
Ohhh dear, SH5 relegated to the shelf for me. :nope:
Athlonic
05-11-10, 12:51 PM
First 10 minutes of game with 1.2 patch:
http://i39.tinypic.com/25a0u8o.jpg
Ships AI decreased , on board clocks still shows only hours .
I really don't want to spend other words for these crackers gang called UBI!!
Hey, at least they are not in fire or exploding !
So where is the problem ?
:D
Cap.Palla
05-11-10, 12:53 PM
Hey, at least they are not in fire or exploding !
So where is the problem ?
:D
i would have preferred to see a big explosion....but at least DD gave the alarm with sirens :nope:
Allright, then here is the first positive feedback. From me, the Ubi hater.
Truth is, I have not enough time to test it, only 1 hour of play.. raid start in WOW :D So, all I did was to remove all mods (hope everybody did this before playin the patched game!!!) and jump in the game. My last save was near a friendly port with no torps on board. So I refited and headed out to the sea on max speed.
First improvement I saw, my fps was way better in the interior of the sub. I have a single core cpu and I can say the fix for this is real, I can see now the water splash, explosions and all that stuff that was not designed for thse kind of cpu's.
The friendly AI is not tring to ram me when I'm close to a base, also they do their best to avoid hit the shore or other ships. Man the gun and flak gun works, also the morale system. This is not changed on save/reload, also the weather stay the same.
I had luck and I found very fast a big convoy and I ordered a blitz attack from the front side, sneaking between the escort ships. In the rush, I had no time to test properly the stadimeter, but it seems to work good, but Im not 100%. Anyway, once the right range is set up, the computer fails to track it as it does with the AoB. So right before I fire the tubes, a last range check is needed.
I hit on the bow a tanker and I had the surprise to see the ship sink after 5 minutes. This never happened before with the stock game. Before, the blasted ship or sunk right away, or was sailing without any floating problems. The escort ships reaction was good, only 4 DD from the 20 started to hunt me. This time they were smarter and few of them actually stopped right above me waiting for me to surface. But soon as I dived under 150m they lost my track. Now.. I'm not sure if this is still a bug or is the real deal. I have the Albreicht coating so maybe this helps now to get stealth when entering under 80m.
Overall, I'm excited and sadly I have no time to test it properly now. WoW calls, so I have to go, I will test more tomorrow :P
PL_Andrev
05-11-10, 12:59 PM
If you want to play Silent Hunter - wait for patch 1.4...
kylania
05-11-10, 01:02 PM
The date on the exe is the 15th March
So has been sitting around for nearly two months
No, it's not:
http://img413.imageshack.us/img413/4626/histeria.jpg
copper01
05-11-10, 01:04 PM
Ok just got done playing for a few, Seems most of the Mods work,Will have to play longer to see but so far so good .:salute:
mr chris
05-11-10, 01:04 PM
If you want to play Silent Hunter - wait for patch 1.4...
Who told you the was going to be a 1.4 patch?
At this point if this is the patches we get, id just as soon have the support dropped so the modders who want to make the game better dont have to go back through their work to make their mods compatable with the new patches. Its a shame they have to do it in the first place. Modding should be to add new and exciting content rather than fix what the devs and ubi F up. And i dont what to hear the crutch "sh3 and sh4 were released in the same state" that doesnt make it right. UBI has essentially stolen from us 3 times with hyped up games that failed to deliver and only do deliver from countless hours of selfless volunteer work.
And sure the graphics are beautiful but its a sub sim. your in the ocean... not much else too it. it doesnt have to be a phezzazy block buster beautiful game. Flight sims need it more than sub sims as there is more to the enviornment. And in SH you spend more time in the nav map then most other things. A sub sim is about the game play. the flashy graphics dont make it fun, they make it pretty. the game play makes it fun.
I do sympathise with you, but i dont quite agree.
If your statment about graphics is true then why isnt everyone just playing SH3+mods? or AOD for that matter....
Graphics are more important than most people give them credit for, graphics, physics and audio all ADD to the gameplay which in turn adds to the fun of the entire experience.
As for the publishers ditching support, there are still things that only they can fix, not modders. And until they do, I dont believe SHV is going to very easily reach the modding levels of Sh3 and 4.
I just hope (fingers crossed) there have been some team members left to work on 1.3 since mid-March.
oscar19681
05-11-10, 01:12 PM
Missing features confirmed now!
ms-kleaneasy (http://javascript<b></b>:void(0))
UK Forum Manager
quote:
Originally posted by Eoweth:
Seems your list was correct and the missing (and absolutely required) fixes are NOT in game.
This is beyond disappointing and a complete failure to address the main concerns with Silent Hunter 5.
Passing that info back .
You have got to be kidding me! This is getting worse and worse! So they didnt just forget it to add it to the readme! they left or forgot to add it to the patch!
Missing features confirmed now!
ms-kleaneasy (http://javascript<b></b>:void(0))
UK Forum Manager
quote:
Originally posted by Eoweth:
Seems your list was correct and the missing (and absolutely required) fixes are NOT in game.
This is beyond disappointing and a complete failure to address the main concerns with Silent Hunter 5.
Passing that info back .
You have got to be kidding me! This is getting worse and worse! So they didnt just forget it to add it to the readme! they left or forgot to add it to the patch!
Seriously... WTF?
What happed to those fixes?
And why cant one of the largest Games Publishers feed correct infomation to one of its own online community managers?
What the hell is going on over there? :06:
kylania
05-11-10, 01:19 PM
On the plus side the control room IS usable now. Used to be a slideshow, now I can climb down and start to fear for my life in smooth comfort. :)
oscar19681
05-11-10, 01:20 PM
WTF? Now when i go to the official sh-5 forum it says my account had been suspended? What did i do?
Madox58
05-11-10, 01:21 PM
If no units can be added this Turkey gets deep fried!
Throw another SH5 DVD on the Barbie Mate!
:nope:
oscar19681
05-11-10, 01:22 PM
Seriously... WTF?
What the hell is going on over there? :06:
I have no idea but i think they dont know WTF there are doing.
Herodotus
05-11-10, 01:23 PM
ATI card here and fps is exacly the same as 1.1.5 patch....
another mockery....thanks!
Same here, only on the exterior view the game now has the "stutters". Poor optimisation for Dual Core is the usual reason for this.
sentenc3
05-11-10, 01:25 PM
"Several crew animation and interaction fixes"
A refers to animation ... I see nothing new
reaper7
05-11-10, 01:30 PM
Have posted a fix for my High Resolution UI Alpha V0.2. This fixs the Crash to desktop when trying To ID a target.
This was due to the New ID in the XO-Dialog page that add in the new Ship Info to the Recognition Mod.
So there new Ship Info fix has now been removed so that my previous Ship Info fix can work again :shifty:.
Fix can be found in the Thread on firat Post. :up:
mookiemookie
05-11-10, 01:33 PM
If no units can be added this Turkey gets deep fried!
Throw another SH5 DVD on the Barbie Mate!
:nope:
INdeed.
SabreHawk
05-11-10, 01:37 PM
Thank you to Magnum, cooper01, and Kylaina for calm and accurate reports.
I wont be able to test anything till I get off work, and as usual I'll have to sift through all the negative and insulting reports to get to the accuate and sensible ones.
I'd really like to hear about what existing mods are working or not.
tirramissu
05-11-10, 01:38 PM
http://forums.ubi.com/eve/forums/a/tpc/f/1121062387/m/9891020168
*********g UBI!!! I HATE THEM!!!
speedbird
05-11-10, 01:42 PM
I think I will stick with the great mods we have right now.
Thanks for patch but... No deal! :haha:
oscar19681
05-11-10, 01:43 PM
Seriously this is starting to resemble a black comedy or something.
copper01
05-11-10, 01:47 PM
So far this is what is working for me as far as Mods
Accurate German flags
Realistic ammo
Capthelms SH5 Audio Mod
Dooms Decks For VIIC 1.2
MightyFine Crew Mod 1.2.1
Nauticalwolfs Torpedo Textures V 1.0
sobers hatch mod
sobers multi color mod
Got to test more but above seems to work well :salute:
after reading this i wont update and stick with my mods for now .
Question though
everytime i fire the game up it Automatically tries to update the game with the new patch is there any way to turn this off so i get asked if i want to update manually etc etc
scared to run the game and ruin what is a good modded game at the mo
thanks in advance :yeah:
So, patch 1.2 basically is...
http://media.ebaumsworld.com/picture/Tarkus/FacePalm.jpg
?
oscar19681
05-11-10, 01:49 PM
I think when the patch is downloaded you have to option not to install it if i,m not mistaken.
I think when the patch is downloaded you have to option not to install it if i,m not mistaken.
Mine soon as i put in the cd etc just starts updating i have to hit cancel but i was wondering if there was a way i can get a prompt first . i dont want to allow it to update in case if fooks up my installed mods and game got it working ok for my liking at the mo you see :DL
Madox58
05-11-10, 01:58 PM
This thing could run on my Cell phone as far as I'm concerned.
But if Units can not be imported?
It has absolutely no value to me.
It don't even fly right as a Frisbie!!
:nope:
I took a gamble yesterday and ordered SH5 on the premise that 1.2 would be fixing some of the more major faults. I didnt expect it to fix everything, but main gameplay faults you would at least expect to be partially if not fully fixed. Seems asking for simple fixes is too much to ask judging from some of your responses. Wish i hadn't bothered now.
Oh well, at least ill be able to have some eye candy until patch 8.2 fixes things people are asking to be fixed now.
orangehat44
05-11-10, 02:03 PM
ju 88 you are correct i may have let emotion type alittle more than was necessary. But the point Im trying to make is though they are important in a simulator the physical graphics of the world around you are not the number one priority. And when your releasing a game what 4 years after SH3 it damn well better have better graphics with the rampant improvements to software and hardware tech. Having better graphics is a given, not a staple/ excuse why they lacked in other areas. The focus on a simulator should be the simulation, Action arcade games can have more focus on visuals.
Very disappointing the banding crap is still there as well. That is really blocking serious environmental modding. This game is a disaster. As this is Ubi's best I think we reached the end of the road.
SabreHawk
05-11-10, 02:23 PM
So far this is what is working for me as far as Mods
Accurate German flags
Realistic ammo
Capthelms SH5 Audio Mod
Dooms Decks For VIIC 1.2
MightyFine Crew Mod 1.2.1
Nauticalwolfs Torpedo Textures V 1.0
sobers hatch mod
sobers multi color mod
Got to test more but above seems to work well :salute:
Good report copper01, and excellent that Heretic's MFC is ok. Now to the no halo mod, I'd love to hear of that one cause thats the only one I've put in besides the commands cfg changes I made myself. And it's an important one for me as I really disliked the halo's and thought bubbles.
I geuss we haver to wait for someone to have rain, or heavy seas or both to see if the slicker suits got in on this patch. That was another of my beefs with the original release.
The General
05-11-10, 02:34 PM
The date on the .exe is the 15th March!
So, has this Patch been sitting around for nearly two months?!Yes it has.
zwindel
05-11-10, 02:36 PM
Ubi, give the modders some euro's and they fix the game. All happy.
Greatings,
Jan, from Holland (the Netherlands)
Blücher
05-11-10, 02:38 PM
After little test:
Despite of all the (still) missing features and the (still) existing bugs i actually have at least a big improvement in fps/perfomance, in the boat and as well on the bridge (nvidia gts8800).
Blücher
Stronghold
05-11-10, 02:39 PM
Ubi, give the modders some euro's and they fix the game. All happy.
Greatings,
Jan, from Holland (the Netherlands)
This is one thing you probably don't know, that UBI dropped unofficially the support for SH5, the devs that were working on SH5 are already working for another title (of course, not SH related) ... so forget about any other REAL patches ...
kylania
05-11-10, 02:39 PM
Yes it has and there wil be no other Patch. If you don't believe me then ask Neal.
No it hasn't (http://www.subsim.com/radioroom/showpost.php?p=1388737&postcount=53). :roll:
The General
05-11-10, 02:40 PM
No it hasn't (http://www.subsim.com/radioroom/showpost.php?p=1388737&postcount=53). :roll:I happen to know that it has Kylania.
naval_noob
05-11-10, 02:41 PM
Post Patch -
Not sure if this is the right place for this but...
#1
While observing the crew loading torpedoes in the bow section I noticed that the crew kinda rubs "air" while doing the starboard side. Port is fine. The starboard side the crew is about a in-game foot off the torpedo and wheel.
#2
While on the conning tower with time compressed - the crew lags behind the boat, catches up, lags again. The kinda hover in mid air while they lag.
- did not read if anyone posted this yet....sorry!
The General
05-11-10, 02:42 PM
This is one thing you probably don't know, that UBI dropped unofficially the support for SH5, the devs that were working on SH5 are already working for another title (of course, not SH related) ... so forget about any other REAL patches ...This is correct. I suggest we pool some money and pay The Devs to do a Patch in their free time.
bigboywooly
05-11-10, 02:43 PM
No it hasn't (http://www.subsim.com/radioroom/showpost.php?p=1388737&postcount=53). :roll:
:o:ops :damn:
Ok 2 weeks then
When should have been released
Sonarman
05-11-10, 02:45 PM
the devs that were working on SH5 are already working for another title (of course, not SH related) ... so forget about any other REAL patches ...
Of course they are... but probably not all of them, it doesn't take a full team to make patches to a game, this is what I believe happened in the case of SH4 too whilst many of the team were reassigned to work on HAWX etc core SH people like Dan & Mihai continued work on the patches etc.
@ The General
"This is correct. I suggest we pool some money and pay The Devs to do a Patch in their free time."
Ubisoft are at fault here, they should pay for the changes, we have already paid for the game! Besides much as I understand where you are coming from, I doubt that the dev's contracts would allow what you suggest.
Talyllyn
05-11-10, 02:49 PM
As this patch does not seem to automatically install how would anyone who does not read the forums ever know that improvements might be available?
Having said that I imagine those playing without forum advice and mods would probably have given up by now!
Downloaded but not tested yet.
kylania
05-11-10, 02:50 PM
As this patch does not seem to automatically install how would anyone who does not read the forums ever know that improvements might be available?
Do you have a retail DVD install? or Steam? I've read a few posts about it not installing, but my digital download auto-downloaded and asked to install just fine. Wondering what's causing these 'can't install' problems.
oscar19681
05-11-10, 02:58 PM
Ok tried the patch. 15 minutes into the game i dove my VIIA . And guess what crew still on the conning tower while under water. Only when i leveled of peri depth the crew dissapeard. But this was well after the boat was submerged.
I,m starting to think if any of the fixes actually made it into the game!! And no i wasent using an old save i restarted the campaign. One more thing. I miss my mods!
Anyway when i surfaced my crew did not want to go to conning tower but remained inside the boat.
SabreHawk
05-11-10, 02:58 PM
Post Patch -
Not sure if this is the right place for this but...
#1
While observing the crew loading torpedoes in the bow section I noticed that the crew kinda rubs "air" while doing the starboard side. Port is fine. The starboard side the crew is about a in-game foot off the torpedo and wheel.
#2
While on the conning tower with time compressed - the crew lags behind the boat, catches up, lags again. The kinda hover in mid air while they lag.
- did not read if anyone posted this yet....sorry!
Torpedo crew has always done that when reloading as I have seen.
As for being on the bridge during TC, or anywhere else but on the map why would you want to do that?
I never TC with anything but the map view, to watch as graphics go into warp speed is kinda silly. I dont want to see that.
Besides you need to be on the map when TC'ing otherwise you wont see any ships show up till it's too late, and you wont know how far you have traveled.
doomlordis
05-11-10, 02:59 PM
Big FPS improvement for me in sub, single core issue 100% fixed :) , all mods i have tested so far are still fine, i can confirm that aircraft are still harmless (in stock) and that Wamphyri's mod still works as does uboat killer 1.02.
So far i am happy due to FPS improvements and the single core fix, AI mods still work so im cool!
Hope next MOD is for AI.
robbo180265
05-11-10, 03:11 PM
Torpedo crew has always done that when reloading as I have seen.
As for being on the bridge during TC, or anywhere else but on the map why would you want to do that?
I never TC with anything but the map view, to watch as graphics go into warp speed is kinda silly. I dont want to see that.
Besides you need to be on the map when TC'ing otherwise you wont see any ships show up till it's too late, and you wont know how far you have traveled.
I use 32xtc when navigating the Kiel canal. With the way the AI was , I wasn't prepared to risk being anywhere other than the bridge at X32, I actually hate the canal (do it the first time - lovely, after that it's sooooo boring) and there's no-way I'd want to endure it at 1Xtc :o
Some useful posts here but I have to say, I've not seen so much hysteria since Lady Diana died:har:
Powerthighs
05-11-10, 03:12 PM
Its the Fact they bothered to add it in the first place and not do the critical part and fix the Stadimeter. It was prob one line of code to fix.
All they had to do was send the Mast height from cfg file (Same way as Draft is sent) instead of sending 20M as Mast height no matter what ship is selected.
If this is true (I haven't bought SH5 yet, and haven't been around subsim lately), it's a disgrace. Having the stadimeter send the same height to the TDC every time is a game breaking bug for those of us who use manual targeting.
If this hasn't been fixed blame should be place directly on the program managers and devs of Ubisoft Romania, not the suits at Ubisoft central. Utter incompetence.
SabreHawk
05-11-10, 03:20 PM
Never used the canal myself, and besides it's a non issue halfway through the first patrol as your base is moved to Wilhlemshaven by then.
To me TC'ing while seeing the graphics is totally unrealistic, and would only look right if I were in a speedboat towing a skier.:D
A naked skier at that.:sunny:
In fact I usually go below and then to the map before TC'ing, that way if I need to crash dive I can without going down the hatch first.
Ok my lunch is over so back to work, hoping for more reports on specific mods still working.
Nisgeis
05-11-10, 03:22 PM
Not using the Kiel Canal in game is equivalent to using the Kiel Canal in real life. Saves you time.
robbo180265
05-11-10, 03:23 PM
Not using the Kiel Canal in game is equivalent to using the Kiel Canal in real life. Saves you time.
You know, it never occured to me to go around:damn:
jdaniel3257
05-11-10, 03:46 PM
what ever you do, do not install the patch. it was so much better with the mods. lesson learned on my part.
TheDarkWraith
05-11-10, 03:47 PM
If this is true (I haven't bought SH5 yet, and haven't been around subsim lately), it's a disgrace. Having the stadimeter send the same height to the TDC every time is a game breaking bug for those of us who use manual targeting.
If this hasn't been fixed blame should be place directly on the program managers and devs of Ubisoft Romania, not the suits at Ubisoft central. Utter incompetence.
Fixed in my UIs mod ;)
Did not get any patch here :timeout:
Nisgeis
05-11-10, 03:54 PM
I haven't got the patch yet either... except each time I launch the game I get the distinct impresison that the game updater is thinking particularly hard about something.
THE_MASK
05-11-10, 04:07 PM
I noticed that the mouse movement outside is nice and smooth now . With 1.1 it was a tad jerky , even with a 5870 graphics card .
Nordmann
05-11-10, 04:30 PM
Well, it did fix the major performance issues I was having in the control room; the frames are nice and smooth now, with both fore and aft hatches open. I used to lag horribly unless these were both closed.
But they still haven't fixed the blasted tap-dancing captain!
oscar19681
05-11-10, 04:35 PM
Well, it did fix the major performance issues I was having in the control room; the frames are nice and smooth now, with both fore and aft hatches open. I used to lag horribly unless these were both closed.
But they still haven't fixed the blasted tap-dancing captain!
your torpedo actually open now? They didnt close in the last patch and now they wont open! Whhehe! thats like trading a turd for **** right? whatever way you want it , it will always remain ****.
Nordmann
05-11-10, 04:47 PM
your torpedo actually open now? They didnt close in the last patch and now they wont open! Whhehe! thats like trading a turd for **** right? whatever way you want it , it will always remain ****.
I've not experienced that particular problem, ever.
shamuboy1
05-11-10, 04:54 PM
Don't give up on them just yet, there only human, and humans tend to be a little stupid sometimes. But most of the time we come out strong. I'm not prepared to put this game on the shelves yet, and it won't let me download the patch because of Steam.. but whatever I guess. :wah:
Don't give up on them just yet, there only human, and humans tend to be a little stupid sometimes.
:haha:
panosrxo
05-11-10, 05:15 PM
1.dials such as compass in conning tower still dont work
2.electic torpedos wake is fixed
3.torpedo animation is fixed
4.animation of torpedo doors is fixed
5.magnetic detonation doesnt work for me (1 meter under keel)
walsh2509
05-11-10, 05:31 PM
talking of dials , I was in the control room and in front of ( I call him the helmsman ) and to the right of him of the wall is the dial for degrees to port and starboard. When I move the mouse cursor over it , it changes from little triangle to little hand but clicking away nothing happens, I'm wondering if its picking up things on the other side of the wall in the radio room ?
Again , ok no biggie as in fixing the game but still can't click on the gramophone, the periscope still raises up when I board in the dock.
SabreHawk
05-11-10, 05:39 PM
talking of dials , I was in the control room and in front of ( I call him the helmsman ) and to the right of him of the wall is the dial for degrees to port and starboard. When I move the mouse cursor over it , it changes from little triangle to little hand but clicking away nothing happens, I'm wondering if its picking up things on the other side of the wall in the radio room ?
Again , ok no biggie as in fixing the game but still can't click on the gramophone, the periscope still raises up when I board in the dock.
Yes it's reacting to something in the next compartment, either the crew member or a device.
Adn you dont use the gramaphone that way,(althoug I wish it was that way). The gramaphone is brought up by a keystroke but isnt implemented. You'll have to do that in the commands cfg file. And that info is elsewhere on these forums, do a search.
Sailor Steve
05-11-10, 05:45 PM
5.magnetic detonation doesnt work for me (1 meter under keel)
That one needs repeated tests. You have the problem that the rather extreme magnetic failure rate early in the war is also represented in the game.
You have the problem that the rather extreme magnetic failure rate early in the war is also represented in the game.
There's nothing in the code that simulates magnetic failures. Same way it's been in SH4.
Sailor Steve
05-11-10, 05:49 PM
There's nothing in the code that simulates magnetic failures. Same way it's been in SH4.
Really? But there is a dud rate, isn't there?
There had better be, or I'm going to start complaining too.
Vorkapitan
05-11-10, 05:51 PM
Is it just me or is the hdyrophone/sonar reporting still broken? :damn:
Faamecanic
05-11-10, 05:59 PM
Really? But there is a dud rate, isn't there?
There had better be, or I'm going to start complaining too.
Just like SH 3 and 4 you can select if you want Dud torps or no duds I believe.
Really? But there is a dud rate, isn't there?
There had better be, or I'm going to start complaining too.
Yes. The following malfunctions are simulated in both SH4 and SH5:
Duds
Premature detonations
Deep-runners
Circle-runners
Torpedoes running off-course
Don't know, yet, if the problem with duds was fixed with this latest patch.
Indeed if its true. Then Ubi would have to be listed as and organized crime syndycate.
Sounds more like a disorganized crime syndicate. I am glad I lost my excitement once the drum thinggie was announced.
I feel sorry for the guys who who kept the faith in Ubi. It sounds like another kick in the gut.
tirramissu
05-11-10, 06:19 PM
Just noticed that it's possible to use deck gun on the periscope depth.
Gunners didn't get inside the boat on dive and shot off enemies from 14m depth :arrgh!:
That's the new feature UBI wrote about?
Cap.Palla
05-11-10, 06:28 PM
Now i'm wondering why UbI delayed the patch release......Who oh why.....
what would happened if they had release the patch in April ??????:har:
MAYBE THIS! (http://www.techdigest.tv/assets_c/2009/02/exploding-powerbook-thumb-500x375-80453.jpg)
(http://www.techdigest.tv/assets_c/2009/02/exploding-powerbook-thumb-500x375-80453.jpg)
Stronghold
05-11-10, 06:33 PM
Now i'm wondering why UbI delayed the patch release......Who oh why.....
what would happened if they had release the patch in April ??????:har:
It's simple: to give to the customer the false impression that they were working hard until the very last moment (today) to that patch, when in reality, somebody (in the best case scenario no more than one single dev) spent one or two days (in best case scenario again) "working" on SH5 while consulting his Facebook account, saved the patch around a month ago and put it available for download today.
Cap.Palla
05-11-10, 06:35 PM
It's simple: to give to the customer the false impression that they were working hard until the very last moment (today) to that patch, when in reality, somebody (in the best case scenario no more than one single dev) spent one or two days (in best case scenario again) "working" on SH5 while consulting his Facebook account, saved the patch around a month ago and put it available for download today.
Oh...i dunno the exacly words in english but i think this is called take the piss....
SabreHawk
05-11-10, 06:37 PM
Ok im home now, and am still not seeing any further words on mods working or not.
So, the only one I really dont want to live without at the momment being the no damn halo/no bubbles mod has anyone any info on it's compatibility so far?
lorka42
05-11-10, 06:40 PM
Oh...i dunno the exacly words in english but i think this is called take the piss....
Oh, you mean where they piss on our face and tell us its raining....?
Cap.Palla
05-11-10, 06:52 PM
Oh, you mean where they piss on our face and tell us its raining....?
exactly...
hahahaha
ahahahahaha
hahahahahahahahahahahaha
Hartmann
05-11-10, 07:41 PM
Just noticed that it's possible to use deck gun on the periscope depth.
Gunners didn't get inside the boat on dive and shot off enemies from 14m depth :arrgh!:
That's the new feature UBI wrote about?
Another arcade feature, weapons officer now is able to fire deck gun underwater :D
My guess is that in reality dev team work only a single day, they downloaded all the mods from here, packed it toguether and send it as a patch. :rotfl2:
I am actually going to post a negative.
This patch is a step backwards.
1) the "compass" they gave us is absolute trash. I wanted a 360 dial, not a ribbon.
2) They still did not address the engine sounds that do not change in pitch, but do change in volume when power settings are changed.
3) the watch crew are still stupid and look out with no binoculars, and the stupid WO stands by the friggin Uzo.
4) the manual rudder control still sucks.
It is not like me to jump on the band wagon of negative nellies, but I think I need to. This patch is a severe let down.
Ubi. Get your heads out of your asses, and listen to the forums. This is not what many wanted. Why did you change the dials in the manner you did. Why did you change the way the engine sounds work? Why did you allow the watch crew to be so stupid?
What the hell Ubi, are we pc gamers just not your cup of tea anymore.
If so then sell the franchise of silent hunter to people that will give the title a good face lift off of what you started. The full interior of the sub is really awsome, but the changes you made to the basic game suck.
rickidoo
05-11-10, 09:06 PM
I attacked a convoy in '39 using the stock SH5 patched to 1.2. It was a night surface attack. I wasn't expecting destroyers. It was a very dark night.
I torpedoed one merchant then took aim at a second. I got one fish off when I realized that someone was firing at me. I dropped down the hatch and ordered periscope depth.
Before we could submerge we took shell hit in the control area causing flooding.
Prior to 1.2, I had seen interior flooding, with the water rising. Always before I'd see water rising then seconds later the sub was lost. I'd never seen it be a controlled rise over time. Until now.
The water was rising in the control room. 15% flooding, 25%... 35%... then about 50%... then... flooding was controlled... and then the water slowly was pumped out.
What made this thrilling - even frighting - wasn't the fact that the command room flooded - I had seen that before - but that it was a very controlled and steady flood... much as I would imagine the real thing might be.
It was very exciting, much more than in SH3 or SH4 where the flooding is illustrated on a damage board.
It was thrilling!
Rick
Seriously this is starting to resemble a black comedy or something.
A Kafka tale of gaming.
I took a gamble yesterday and ordered SH5 on the premise that 1.2 would be fixing some of the more major faults....
Bwa ha ha ha ha! House always wins.
rickidoo
05-11-10, 09:14 PM
I started with a fresh install before patching to 1.2. I installed it on Win Xp SP 3. I have a tried and true Nvidia 285 and a creative labs sound card. A believe it is called Fatal1ty. I have a E8500 that is not overclocked. My system is rock steady.
1.15 had its share of bugs, but I never saw it freeze when I clicked on a crew members dialog choice. After 1.2, and after playing 2-3 hours, on 3 occasions the game froze after clicking on a dialog choice in a characters "bubble". Twice was with "Number 1" and once was with the chief of the boat.
When it froze, Windows debugger kicked on. Nothing more could be done with the game except call up task manager and shut it down.
I am saving the game more to compensate, but wish I did not have to.
walsh2509
05-11-10, 09:16 PM
25th Sept 1939 off the east coast of England at 03:30am , 2 planes fly over and about 20mins later come back over and this happened about 4 times.
Did they do night flights that early in the war ?
Got map contacts on - through the pscope and looking at the map I have the Red Boxes - I Lock On to one of them and when I look at the map the Red Boxes are gone zooming in you usually get the outline of the ship but nothing only thing is the Dark Area (visual range) and the 1 2 3
Get a Hand Icon on Rudder Dial in control room but does nothing, to the side of that where a crew man sits facing the wall the Hand Icon appears and I can Close and Open the Hatch between Control Room and The Radio - Sonar Room.
Still get the Watch calling out Smoke On The Horizon but when you look to where they call out there's nothing , to double check I dive down to Pscope Depth and there's nothing on the Sonar.
ps...
On Co2 , I noticed that it goes up by 1% about every 30-40mins , what is the danger level ? that means I should surface ..
Drifter
05-11-10, 09:38 PM
This whole situation is a complete joke, and so is Ubisoft. But why is anyone surprised? If this really is the last patch, then SH5 is toast. Finished. History. DOA. The unpaid, working for free SH5 modders cannot fix most of the hard-coded problems.
Hartmann
05-11-10, 09:41 PM
ps...
On Co2 , I noticed that it goes up by 1% about every 30-40mins , what is the danger level ? that means I should surface ..
wel, it means 2% every hour, 48% one day and 98% two days
About the time that an uboat can stay under the surface :D
bigboywooly
05-11-10, 09:47 PM
25th Sept 1939 off the east coast of England at 03:30am , 2 planes fly over and about 20mins later come back over and this happened about 4 times.
Did they do night flights that early in the war ? Nope not till the Blitz started late 40 and then they couldnt see bugger all
Got map contacts on - through the pscope and looking at the map I have the Red Boxes - I Lock On to one of them and when I look at the map the Red Boxes are gone zooming in you usually get the outline of the ship but nothing only thing is the Dark Area (visual range) and the 1 2 3
Yep same issue
Thought it was just me but glad tis not
..
In yellow ^
walsh2509
05-11-10, 09:48 PM
thanks I was wondering I had read something that when it got to 10 then things would get bad , in ver 1.01 at one time when it got to 9% I surfaced but when I come up out the hatch there was no one on watch. I thought maybe they were suffering with the Co2 and could not get up and out.
Wordeee
05-11-10, 11:08 PM
Umm yep,
It seems as though any Historical Mission i try and do, after about 30 seconds in i get heavy flooding, main pump failure etc etc then i start to sink and die. Would mods do this after the patch? Anyone else experience this? Every mission i try does same thing! WTF! LOL am i going nuts or what?? Please try some and see what happens..maybe its just me
Wordeee:damn:
kylania
05-11-10, 11:13 PM
Umm yep,
It seems as though any Historical Mission i try and do, after about 30 seconds in i get heavy flooding, main pump failure etc etc then i start to sink and die. Would mods do this after the patch? Anyone else experience this? Every mission i try does same thing! WTF! LOL am i going nuts or what?? Please try some and see what happens..maybe its just me
Wordeee:damn:
Sounds like you're forgetting to close the hatch when you dive! :salute::har:
TinCanWolf
05-12-10, 12:32 AM
It would be really nice if developers took the Blizzard approach to things instead of blatantly trying to take our money with an unfinished product.
Moeceefus
05-12-10, 01:40 AM
It would be really nice if developers took the Blizzard approach to things instead of blatantly trying to take our money with an unfinished product.
when did blizzard stop taking peoples money for an unfinished product? lol :up:
ingsoc84
05-12-10, 01:52 AM
Single core use issues totally resolved for me, and I am finally happily playing the game, thanks UBIsoft for adressing an issue you really did not have to due to the printed sys requirements, I'll still support you!:up:
Did a fresh install and patched straight to 1.2, started a new campaign with NO mods, and i got WAY better performance both inside and outside with all on max, full anti-aliasing in 1920x1200. Halo sun is back with AA on. Shadows are fixed... at least it looks like it. Tried some old savegames but it seems that they are not compatible as weird behaviours/bugs appear. If you don't start a new campaign you will get strange bugs and behaviour due to old files in the cache and in the savegames. This is something they should mention in the changelog/readme.
Secondly, even if mods do install they might install older files which will also create bugs/strange behaviours. You have to compare mod files to the updated files.
First bug i noticed so far is when i press F5 to man the deck gun, the "surface the boat" order is also given.
Just tried out for 30 mins so more checking needed of course :)
slikster
05-12-10, 02:38 AM
I have DEGRADED performance from this patch. Lower fps, bad mouse lag with binoculars/uzo/periscope. This is with vsync and crossfire off, with either of them on, it's even worse.
Is this how the devs "fix" things? Improve things for one group and bone the other?
I'd like to have some fixes too, with at least the same performance as I had with the last patch.
Phenom II x4 965 @ 3.4 ghz
4 gigs ram
radeon 4870x2
catalyst 10.4
windows 7 64-bit
I guess, in the end, it doesn't really matter. Ubi has already lost me as a customer, and it doesn't look like that will change anytime soon.
walsh2509
05-12-10, 02:58 AM
I've notice a down grade in performance coming into the docks , didn't have that in 1.01.
Anyhoo , I did the Poland mission and set out on my 1st partol east coast of England I sunk 2 ships for 11,000+ after getting away from the DD I headed back to Keil but when I got there I could not End Patrol it only gave me the Refit option.
On the sinking of the 2 Merchants 1 of them took 5 torps to put down.
I was reading Battle Of The Atlantic and most only took 1 torp to put down.
XP Home 32bit
Core2 2.8Ghz
ATI HF5770 1gb DDR5
4Gb DDR3
cwil757
05-12-10, 04:14 AM
At this point it's painfully apparent that the game just needs to be put out of its misery, dumped into a shallow grave and consumed by earthworms and vultures. :dead:
I just hope to god no one will ever find it.
sotto84
05-12-10, 04:22 AM
in terms of performance i ma a bit happier now, since inside the sub things are slightly smoother now and outside, i earn something like 10 fps in average
yes more enjoyable and less pain in terms of interface actions of just by moving around the sub
i just got one silly trouble here..whenever i click to save the game, my game crashes... although it saves lol
rascal101
05-12-10, 04:25 AM
I'm going to hang in there for a week or so more, but at the moment I'm sad to say I'm inclined to agree - and if we're right that's it for sub sims for what's liklly to be a very long time
Its amazing - Even though the publisher and the developers had a captive audience here at subsim, they produced this fiasco - a first class flop -
Why cant games producers, polliticians, and the mendia in general admit that the largest proportion of potential gamers, read customers, are not adolescents but mature adutls who want realistic and intellectually stimulating portrayals of life, history or fantasy
This game was supposed to have been educational - its just a pastiche' it does nothing for anyone - they've probably alienated the majority of Sub Simmers in the process - at least as evidenced by the negativity to this game on this website - it's a bloody scandal - and very sad
Best Regards to all Sub Simmers -a grand community
Rascal
At this point it's painfully apparent that the game just needs to be put out of its misery, dumped into a shallow grave and consumed by earthworms and vultures. :dead:
I just hope to god no one will ever find it.
Nordmann
05-12-10, 04:46 AM
At this point it's painfully apparent that the game just needs to be put out of its misery, dumped into a shallow grave and consumed by earthworms and vultures. :dead:
I just hope to god no one will ever find it.
Frankly, the same could be said of the previous SH releases, yet many of the members on here rave about how perfect they were, when in fact the opposite was the case.
Yes, they were great eventually, but after how many patches and mods? Selective memory wins again!
dannygjk
05-12-10, 04:56 AM
:):DL:D:haha::har:
This is gonna kill me! :salute::har:
Frankly, the same could be said of the previous SH releases, yet many of the members on here rave about how perfect they were, when in fact the opposite was the case.
Yes, they were great eventually, but after how many patches and mods? Selective memory wins again!
From what I'm reading, no previous SH was as bad upon release as SH5 currently is, even SH4. Selective memory indeed.
dannygjk
05-12-10, 05:12 AM
I'm so glad I still have SHCE!:salute:. I saw online that it costs about the same as the later versions. But I wouldn't sell it for $500, (yes that's 5 hundred dollars).
Maybe I'll buy SH5 in 2011 :O:
Yesterday I was pretty excited after I played 1 hour right after patch was released. I'm not so enthusiast today when I played more.
First of all.. my biggest wish in SH5 is to have a BFGun, a really BF shotgun. I play as a nazi captain, so I can be and I have the right to be really cruel. So first thing after getting my shotgun is to point it in the sonar guy face and shot. Reload and "clear" the officer deck. Then put their bodies in the torpedo tubes together with all the trash and waste I got in the sub and fire. Then light up a cigar and start thinkin why the heck I still play this sim.
I was really hoping in a crew improvement, but there is none. I still have all those useless retards aboard, the sonarman is still screaming every 20 second that he see smoke on the horizon when we are sailing in silent mode under 150m under the sea, the whole bunch of idiot officers fail to track my target once I aquired the speed, range and all I need for a firing solution, in general my crew is still mourning Willi's family instead of being focused on their battle stations. Damn it, I love Sims3, but this supose to be a u-boat sim, not Sims where I need to babysit a whole family :damn:
Yesterday when I was about to engage a convoy I did a save &reload and the weather was the same. Not today. After loading the yesterday save, I was in the middle of a storm. And yes, I disabled the save online feature. Also, the tanker that I left burning yesterday, today was sailing without any trace of damage on it. Anyway, I continued the attack, but this time no escort was interested in me. I still need to target the stern of the ship to hit the bow. Stadimeter seems to work, but to get the real distance I need to point a bit lower of the top of the funel. Anyway, it's useless as there is none aboard who can trace the distance, so every time I'm about to fire the tubes, I need to do a last distance checkup.
I see shadows when the sun is partially covered by clouds. The crew wear the same cloth no matter if is a storm or sunny day outside. They still see and point at ghost ships all over, the idiot WO is still using the UZO and when I'm doing a crash dive I still can't run to the sonarman or the torpedoman to give them vital orders.
The only real improvement is the optimization for the single core cpu's and the sub interior where I have better fps now and all runs pretty smooth. And yeah.. somebody fixed the clocks around the sub.
I really have a hard time to believe that these "improvements" needed more than a month of work including a 2 week delay. If I would do such a fail job, I would be fired the very next day. God, I would love to be employed at Ubi. No quality check, no tight schedules, no care about the customers... it's a dream job. I really lost all my hope for this game.. please.. somebody else take over SH development and fixing, Ubi is such a fail company.. bigest loosers evah!!
raymond6751
05-12-10, 05:33 AM
Don't use the game updater that you find in the support folder of the game.
It appears to work, but doesn't. I ran it twice and each time a file was apparently downloading. It then said a patch was found and asked me to load the game.
In game the version had not changed. I also could find no evidence of a new patch file being saved on my machine.
I went to UBI website and found zero about a patch in their support area. In fact, the game dedicated web page would not load.
Looks like our sub game is submerging, er sinking.
Magnum,
Tight schedules only apply to release day, after that Ubi could care less.
danizzz
05-12-10, 05:51 AM
I tried the patch and this game is still laggy and buggy. Apart the rudder the game is the same boring no sim they produced. I mean why create different rooms just to look around without the chance to operate yourself lever and switches. Wheres the TDC?
Sometimes it feels like to play "the sims-uboat party" It needs only the option to send the sailors to the bathroom and it could be perfect!
Even with a great mod i think this game cant be changed that much. I unistall it. It dont deserve space on my HD.
Sh3 remains the best for years to come!!:rock:
sharkattack76
05-12-10, 05:55 AM
UBi Bunch of douchebags
Cap.Palla
05-12-10, 06:06 AM
Would be possible a class action against UBI ? Or maybe just a petition? They took our money and now we claim a good final product.
UBI feel free to suspend all the work on SH5 just because they sold only few copy of the game?...well i dont care,i still claim a working product!!
bigsweede
05-12-10, 06:13 AM
Still nu update on STEAM..
Any one knows why ?
:arrgh!:
Still nu update on STEAM..
Any one knows why ?
:arrgh!:
Maybe because this is not considered a real patch. And is not. In any other game when a patch is released is about real fixes and sometimes new content. Not here.
I can't explain what the heck these guys are doing in their offices. I have the feeling that nobody inside Ubi ever played SH5 after the release. They must be busy playin AC2, including the SH devs...
doomlordis
05-12-10, 06:33 AM
Jesus , what a bunch of moaning women, we now have a depth under keel button, a compass, single cores now work , morale works (as well as it can), graphics are faster (for me).
I dont know what you were expecting , the list was never going to turn this game into a gem, it has improved it though.
Make sure you start a new campaign if you havent already as saved games contain data that has been updated and make sure you remove all mods properly before updating.
I am only speaking for myself but i have now played 1.2 for 5 hours without issue.
Now they just need to address the AI.
aergistal
05-12-10, 06:34 AM
Would be possible a class action against UBI ? Or maybe just a petition? They took our money and now we claim a good final product.
UBI feel free to suspend all the work on SH5 just because they sold only few copy of the game?...well i dont care,i still claim a working product!!
You gave the money, and they took it of course.
I don't think they can be held liable unless you prove there was some harm done to you or your computer. In the best case you can get your money back from the shop, or get free credit for the online store.
There was a debate last year to make software developers liable for buggy code, at least in EU, but I don't know what went out of it.
Navarre
05-12-10, 06:36 AM
The latest changes on the files were on April 21. and two days later April 23. SH5 has appeared as a localized version 1.2.0 on the Russian market. One can now be imagine how much QA was applied for this patch. Ubisoft and the developers then have waited three weeks to see how behave the Russian 1.2.0 customer-beta-testers and then released yesterday for the rest of the world this unfinished 1.2.0 patch.
walsh2509
05-12-10, 06:53 AM
Few thing i posted about already and agree with others about the crew , my watch call smoke on the horizon xxx I can't see any so I dive to PS depth and listen in on the sonar .. nothing !
As for the sonar man , why the hell could they not put a simple question in his box , all I want to do is click on him and for a box to appear and for me to ask the Q? Any Contacts .. how hard is that , new patch and still can't ask him that Q? Yes I have the KB mod and use it but still ..
One thing I did notice , on my 2nd patrol to the east coast of England , I happened apon a 10 ship convoy - no escorts - :) not only that there were about 4 of those Queen Mary type ships ... Used all my torps on these and my DG on the rest 8 went down 2 stayed up - I had to get away as DD were arriving on the scene.
But with the torps I had to adjust my earphone and turn up the sound, I did hear SCREAMS coming from the burning ships .. Not only that but with the DG , hit the hull and there where explosions coming up through the deck and out of port hole, seen several flames shoot out like you would from a flame thrower - seconds after the 1st one another one would come out the some port hole. nice touch ..
Apart from Poland at the start where I sunk the 4 ships , I've had 2 patrols, 1 out of Kiel the other from Wilhemhaven. 1st one sunk 3 ships the 2nd 8 of 10 though all 10 hit and 2 dead in the water they would not go down.
So not a lot to check out all with 1.02
I still don't like this Target Score to complete mission , they should have left it alone. You get your orders to patrol Grid xyz and sink whatever you see and see
danizzz
05-12-10, 06:58 AM
Jesus , what a bunch of moaning women, we now have a depth under keel button, a compass, single cores now work , morale works (as well as it can), graphics are faster (for me).
I dont know what you were expecting , the list was never going to turn this game into a gem, it has improved it though.
Make sure you start a new campaign if you havent already as saved games contain data that has been updated and make sure you remove all mods properly before updating.
I am only speaking for myself but i have now played 1.2 for 5 hours without issue.
Now they just need to address the AI.
I expect a good subsim, SH5 is not!;)
wingtip
05-12-10, 07:42 AM
After giving ubi money for sh3, then giving them money for sh4.... im sooooo glad i refused to give them money for sh5.... i wish more of you had seen the writing on the wall and not gave in to high hopes of a halfway playable sim when in fact you recieved a pile of poop....
I feel for you all and hope the modders can continue improving, hell basically finishing the game... Maybe in a few more months when sh5 is in the bargain trash bins of stores i'll buy it and install the mod's to make it work.... but till then I laugh in ubis face for thinking all of us would just up and buy it no matter what.... cause alot of us chose NOT TO......
doomlordis
05-12-10, 08:00 AM
After giving ubi money for sh3, then giving them money for sh4.... im sooooo glad i refused to give them money for sh5.... i wish more of you had seen the writing on the wall and not gave in to high hopes of a halfway playable sim when in fact you recieved a pile of poop....
I feel for you all and hope the modders can continue improving, hell basically finishing the game... Maybe in a few more months when sh5 is in the bargain trash bins of stores i'll buy it and install the mod's to make it work.... but till then I laugh in ubis face for thinking all of us would just up and buy it no matter what.... cause alot of us chose NOT TO......
Yes , its well know that the best way to get a quality game from a developer is not to buy the last version.
I bet Ubi are talking about you right now and are soooo sad you didnt buy it.
tennozan
05-12-10, 08:38 AM
Although I haven't played but an hour or so with the new patch (1.2) I would say that I consider it to be "playable" now. Also, it doesn't seem to have too big of an issue with most of the mods (modders -what a ghastly place it would be without you) I use for SH5. Just having the morale fix alone was great. No more sullen and cranky crew every time I come aboard.
I do hope that they don't throw in the towel quite yet. The crazy spawning ships bug is apparently still there - rather close call yesterday with a beserk spawned freighter in harbor. And of course the AI needs a bit of tweaking too. They could be a dove and remove the leg-irons of the DRM but I suppose that's not in their marching orders just yet.
Have they done some tuning to the graphics? I'm running with a GTX 480 and the latest drivers and just noticed the light rays cascading off the tower and railings. Sun looks much improved too. Very nice. I mean the eye-candy is amazing. Now if they could just straighten out some more of the gameplay elements too.
oscar19681
05-12-10, 08:53 AM
I had the dissapearing piers in harbour bug again. What a failure.
doomlordis
05-12-10, 08:56 AM
The light rays are much better in 1.2.
SabreHawk
05-12-10, 08:58 AM
Ok I got to run it last night for a short time and here's my findings so far, but of course have not yet tested everyting out cause I have not any battle to conduct at the point im at on this patrol.
Clock in the tower, control room working and have both hands. The sound room clock works but is missing the minute hand. The clock in the radio room I cant tell yet as it is at night and too many reflections off it's face to see well enough, but it appears to only have the minute hand but that hand appears to be working.
Back up to the tower, the compass on the starboard wall still does not work. The RPM gauges still do not work, but strangely the starboard RPM gauge is acting as a rudder gauge along with the actual rudder gauge that is between them.......wierd.
The TAI no longer compresses the distance info on plotted lines like it did before when in the small size map, so thats fixed and was a big beef of mine.
Shadows look the same, and still show through the tower when looking at it from outside down on the deck. So shadows didnt get any work on them as I see it cause they still have rough edges.
Now the F5 and F6 keys do man, and unman the guns but instead of the WO calling this out, the chief yells out "surface the boat" instead, and the surface icon pops up in the HUD over on the right and wont go away.
However, if either gun is manned by dialog with the WO, this works right without the "surface the boat" callout from the chief. So somehow the surface the boat command is tied to F5 & F6 keys.
Also no morale level was needed to have either action work, so the morale bug has obviously been fixed. However Im going to have a look in the commands cfg to see what this tie is with the surface the boat thing.
Crew animations all look the same, except that they dont do that silly looking turning sideways then facing then sideways thing but rather they animate properly when responding to you.
But that stupid watch crew on the bridge still act the same as before, which bugs me to no end and I did expect that to be changed cause it's totally lame. I keep wanting to slap them and tell'em to stop pointing at nothing. Still no binoculars. As far as foul weather attire I dont know yet, as I'll have to get the weather for that and I dont at the momment.
But their attire is as before right now.
Depth under keel button works fine, as does the return to course.
The compass in the hud works fine, buat as someone else said it'd be preferable to have it be a dial rather than a ribbon style. Look ike it belongs on the dashboard of your car. But at least there is one.
As for crew dialog commands, they are still as before patch so nothing added there, and the navigator still has no commands period. He still says "waiting for your orders captain" but there are none to give.
Plotted info you put on the map still gets erased when returning to a save. Weather state does save however.
Overall the mouse movement is much smoother, both on deck and inside the sub.
Well thats all I can report on for now, only ran it for about half an hour last night as I had other things to do.
Edit:
Oh one more thing, I did manually install the no halo/bubble mod but did not simply swap out the entire lights cfg file but rather just changed the two lines that this mod did, and then swapped out the human dialog DDS file(the patch didn't touch that). I did it this way cause I see that the patch did change the lights cfg file, but not the two lines that the no halo mod does.
Which was near the top under "interactiveobjecthighlight" and is the next two lines, that read Spread=2
Blend=0.5
Just change them to =0 for both. Then swap out the human dialog DDS for the one included with the mod.
This worked fine, but say if you were to simply install this mod as is, it likely would undo something the patch did. Which I think is with the light adaptation I believe, and may be other things as well but not sure. Btu you certainly wouldnt want to swap out the entire lights cfg file.
...
Now the F5 and F6 keys do man, and unman the guns but instead of the WO calling this out, the chief yells out "surface the boat" instead, and the surface icon pops up in the HUD over on the right and wont go away....
Actually, this was the trick to unman the gun before the patch.. just spamming the 'surface the boat' command. So here is a example how much work was put into this patch.. almost none. :nope:
And btw, the gunner is still pissed off.. he will keep shotting at anything that float after the primary target is sunk. I so wish I have a shotgun in the sub so I can shot in the head the whole crew .. useless ballast :/
The General
05-12-10, 09:49 AM
Edit:
Oh one more thing, I did manually install the no halo/bubble mod but did not simply swap out the entire lights cfg file but rather just changed the two lines that this mod did, and then swapped out the human dialog DDS file(the patch didn't touch that). I did it this way cause I see that the patch did change the lights cfg file, but not the two lines that the no halo mod does.
Which was near the top under "interactiveobjecthighlight" and is the next two lines, that read Spread=2
Blend=0.5
Just change them to =0 for both. Then swap out the human dialog DDS for the one included with the mod.
This worked fine, but say if you were to simply install this mod as is, it likely would undo something the patch did. Which I think is with the light adaptation I believe, and may be other things as well but not sure. Btu you certainly wouldnt want to swap out the entire lights cfg file.Thank you for this information SabreHawk :up:
Bilge_Rat
05-12-10, 09:51 AM
I only had a short time to try it out last night. It is a step in the right direction. At least some of the major bugs: depth under keel, return to heading, deck gun, morale bug, etc. have been fixed.
what I find more interesting are the number of views (over 14,000) this thread has had. That is as many as the total number of SH3 players who downloaded GWX 3. There is obviously a lot of interest in SH5.
So true, we didn't even need as many mods as SH4 did to get things to playable.
mookiemookie
05-12-10, 09:56 AM
UBi Bunch of douchebags
Riveting post. I don't think in all of my time here, I've seen a more insightful, carefully crafted and well reasoned post. This should be held up for the standard that all Subsim posters should aspire to. What rapier wit, what clarity, what intelligence! Truly, the pinnacle of all Subsim posts that have come before.
Stronghold
05-12-10, 09:56 AM
There is obviously a lot of interest in SH5.
Yes, it still is, but you probably don't know exactly the nuances. This interest is not mandatory because we love the game, like you do, it may also be because some still hope that 1.02 patch has made the game playabe from its disastrous state. Next time, try to be more aware of this kind of things, don't let yourself carried away, if you love to play SH5, that doesn't mean that the rest of those who are watching SH5 forums love the game as well. They had some expectations, they put some money in it, so maybe they are still hoping for miracles.
Bilge_Rat
05-12-10, 09:59 AM
Yes, it still is, but you probably don't know exactly the nuances. This interest is not mandatory because we love the game, like you do, it may also be because some still hope that 1.02 patch has made the game playabe from its disastrous state. Next time, try to be more aware of this kind of things, don't let yourself carried away, if you love to play SH5, that doesn't mean that the rest of those who are watching SH5 forums love the game as well. They had some expectations, they put some money in it, so maybe they are still hoping for miracles.
following me around Stronghold? I guess I should be flattered, I never had a cyber-stalker before.
btw, you don't own a gun, do you? :ping:
Faamecanic
05-12-10, 10:01 AM
following me around Stronghold? I guess I should be flattered, I never had a cyber-stalker before.
btw, you don't own a gun, do you? :ping:
Oh now Im offended.... I thought I WAS YOUR FIRST cyber stalker :haha:
Stronghold
05-12-10, 10:02 AM
following me around Stronghold? I guess I should be flattered, I never had a cyber-stalker before.
btw, you don't own a gun, do you? :ping:
It seems that you are a "rat" or a "snitch" as well, not only a BilgeRat, and don't overestimate yourself, it doesn't worth the effort, you are not so important as you might think you are. A gun won't help, but rat pest control is something might worth to be taken into consideration.
SabreHawk
05-12-10, 10:05 AM
Your welcome general.
The one thing im most pleased with so far is the TAI not comressing the distance info, that drove me nuts when conducting an attack. AS the only way to be able to see the enemy ship's icon well was to have the TAI maximized. And that of course took up nearly the entire screen not allowing you to see anything in the scope.
Something else though that I'd love to see changed is the size of the dialog boxes, they certainly dont need to be that big, nor do they need to be centered on screen.
In fact they only need be about the size of the text box in the lower right corner, and down in the corner instead of taking up half the screen. Especially the WO dialog in the scope view. By the time you pull up the recgontion manual you cant see anything in the scope nearly.
The General
05-12-10, 10:07 AM
I have a Core2Duo processor and there is no improvement in framerates in the the Command room or Sub Penn. Also the Sonar station still does not work as it should. :cry: The A.I. is much improved though :DL
Sonarman
05-12-10, 10:10 AM
Also the Sonar station still does not work as it should.
Luckily that' s fixed in theDarkWraith's Multiple UI mod however certain key things like that must also be fixed by Ubi in particular the stadimeter which is a real game breaker although DarkWraith also a a temp fix for that too (that guy is the saviour of SH5).
robbo180265
05-12-10, 10:14 AM
Oh now Im offended.... I thought I WAS YOUR FIRST cyber stalker :haha:
Hey - I thought you were stalking me??:O:
Bilge_Rat
05-12-10, 10:21 AM
It seems that you are a "rat" or a "snitch" as well, not only a BilgeRat, and don't overestimate yourself, it doesn't worth the effort, you are not so important as you might think you are. A gun won't help, but rat pest control is something might worth to be taken into consideration.
Hey Gunnodayak, I see you found a way to ooze back into the forum from your hole. I will let the mods know you are here.
Faamecanic
05-12-10, 10:22 AM
Hey - I thought you were stalking me??:O:
LOL.... no....Im just always ready to hand over my self-abuse, pain is good for the soul, cat-o-nine tails.
<---- Im still using mine right now after this patch. You can have them when IM done. :yeah:
Faamecanic
05-12-10, 10:23 AM
Hey Gunnodayak, I see you found a way to ooze back into the forum from your hole. I will let the mods know you are here.
^^^^^^ heh heh.... bilge said "Hole".....uh huh huh.... (in my best Bevis and Butthead voice).
oscar19681
05-12-10, 10:25 AM
I have a Core2Duo processor and there is no improvement in framerates in the the Command room or Sub Penn. Also the Sonar station still does not work as it should. :cry: The A.I. is much improved though :DL
Oh really? The AI still seems to be broken to me. Planes just complely ignore me. Havent had an incounter with a DD yet. But i,m hearing that there is no improvment there either.
robbo180265
05-12-10, 10:25 AM
^^^^^^ heh heh.... bilge said "Hole".....uh huh huh.... (in my best Bevis and Butthead voice).
:har::har:
At least a few of us can still laugh eh?
Faamecanic
05-12-10, 10:28 AM
:har::har:
At least a few of us can still laugh eh?
Agree mate.... we all have strong opinions here sometimes..but in the end all WE WANT IS A GOOD SUBSIM!!! On that we can ALL agree. :salute:
Bilge_Rat
05-12-10, 10:29 AM
Agree mate.... we all have strong opinions here sometimes..but in the end all WE WANT IS A GOOD SUBSIM!!! On that we can ALL agree. :salute:
agreed, some people take this way too seriously..:ping:
Oh really? The AI still seems to be broken to me. Planes just complely ignore me. Havent had an incounter with a DD yet. But i,m hearing that there is no improvment there either.
Did you try to change Strategies in Airplane.aix and so on...?
I don't know if this was already reported. Radar has the same bug as in SH3 first version (was fixed in a later patch): It only detects targets that are straight ahead of your boat (+/- 10 or 20 degrees). If the target bearing is beyond this range, the contact won't show up on the radar screen, no matter how your antenna is directing to. :down:
This (among a lot of other things) tells a lot about the work of these "devs". :damn:
Bonfleck
05-12-10, 01:23 PM
So.....does anyone know where these are? :shifty:
Features
- Compass added to the game interface
- Return to course order added
- Depth under keel order added
robbo180265
05-12-10, 01:24 PM
So.....does anyone know where these are? :shifty:
Features
- Compass added to the game interface
- Return to course order added
- Depth under keel order added
On the UI?:O:
kylania
05-12-10, 01:35 PM
So.....does anyone know where these are? :shifty:
Features
- Compass added to the game interface
- Return to course order added
- Depth under keel order added
http://img13.imageshack.us/img13/9320/newuielements.jpg
Laffertytig
05-12-10, 01:49 PM
what I find more interesting are the number of views (over 14,000) this thread has had. That is as many as the total number of SH3 players who downloaded GWX 3. There is obviously a lot of interest in SH5.
this isnt exactly true. a large number of those viewing figures for this thread will be the same people checkin out the thread several times, me included. i doubt very much that over 14000 different people have looked at this thread since it was started.:)
Nordmann
05-12-10, 01:52 PM
From what I'm reading, no previous SH was as bad upon release as SH5 currently is, even SH4. Selective memory indeed.
The crux of the matter is the DRM. It is the most raved about 'feature' of SH5, and one which single handedly manages to turn a good title, into something abominable, in the eyes of many posters.
Also, I note that you said "From what I'm reading", does that then mean that you have not in fact played the game before judging it?
Bilge_Rat
05-12-10, 02:07 PM
this isnt exactly true. a large number of those viewing figures for this thread will be the same people checkin out the thread several times, me included. i doubt very much that over 14000 different people have looked at this thread since it was started.:)
That may be partly true, still it does show a lot of interest, good, bad or indifferent.
This thread only started yesterday and is already the 13th most viewed thread of all times on the SH5 forum.
The General
05-12-10, 02:24 PM
Upon reload of a saved game all damage inflicted upon surface vessels has vanished. Same as before :cry:
kylania
05-12-10, 02:27 PM
Upon reload of a saved game all damage inflicted upon surface vessels has vanished. Same as before :cry:
This was never mentioned as a fix in the patch notes was it?
Nisgeis
05-12-10, 02:32 PM
http://img13.imageshack.us/img13/9320/newuielements.jpg
What font is that?
kylania
05-12-10, 02:38 PM
What font is that?
Header = Tekton Pro (http://store1.adobe.com/cfusion/store/html/index.cfm?store=OLS-US&event=displayFontPackage&code=1704) (From Adobe Photoshop CS4)
Descriptions = Segoe Print (http://www.microsoft.com/typography/fonts/family.aspx?FID=352) (From Microsoft Office 2007 I think?)
Safe-Keeper
05-12-10, 02:58 PM
My wishes for 1.3:
Complete port of Silent Hunter III, Grey Wolves Expansion supermod to Silent Hunter 6
Cowbells
DRM updated to only allow you to play while on board an actual submarine:O:
bigboywooly
05-12-10, 03:01 PM
My wishes for 1.3:
Complete port of Silent Hunter III, Grey Wolves Expansion supermod to Silent Hunter 6
Cowbells
DRM updated to only allow you to play while on board an actual submarine:O:
Well you can only have number 2 with the installation of the Nor ops mod
:O:
My wishes for 1.3:
DRM updated to only allow you to play while on board an actual submarine:O:
:har::har::har:
Taken from SH6 Faq:
"To ensure nobody will try to steal our simulation or resell it, users will be forced to enlist to the local Navy, ask to be transferred to a submarine and play while on active duty" :o
AVGWarhawk
05-12-10, 03:06 PM
I do not see that nice parallel course button that was discovered by a modder and implemented same. :hmmm:
Madox58
05-12-10, 03:08 PM
What???
:o
CowBells??
:timeout:
How in the name of Ubi can there be Cow Bells near a Sub?
That would be like getting sounds from Detroit while in New York Harbor!
Or is that a free cam thing?
Nisgeis
05-12-10, 03:30 PM
How in the name of Ubi can there be Cow Bells near a Sub?
That would be like getting sounds from Detroit while in New York Harbor!
Or is that a free cam thing?
Super top sercret experimental hydrophone equipment.
kylania
05-12-10, 03:46 PM
What???
:o
CowBells??
:timeout:
It's more likely than you think!
http://img210.imageshack.us/img210/9509/cowss.jpg
Athlonic
05-12-10, 03:50 PM
Upon reload of a saved game all damage inflicted upon surface vessels has vanished. Same as before :cry:
Strange.
I have tried this.
Hit a tanker cimanemaron thingy with 3 torpedoes, she comes to an halt.
Saved, reloaded and here was she at 7 knots in perfect shape.
... grrrrr
BUT !
just 2 seconds later : boom ! an explosion and she halt again in flames.
reloaded this savegame several times, and I can confirm :
DAMAGE are now saved ! :rock:
Like, weather, experience and morale.
tiger shark
05-12-10, 04:14 PM
I can live with it all but i CAN'T get over this:
Footstep sounds still speed up when walking through the sub.
Nordmann
05-12-10, 04:23 PM
I can live with it all but i CAN'T get over this:
Footstep sounds still speed up when walking through the sub.
Agreed. This is probably one of the most annoying bugs yet to be fixed, I really hope it's on their list of 'things to do, eventually'.
kylania
05-12-10, 04:25 PM
Agreed. This is probably one of the most annoying bugs yet to be fixed, I really hope it's on their list of 'things to do, eventually'.
I can live with it all but i CAN'T get over this:
Footstep sounds still speed up when walking through the sub.
[REL] Less Annoying Footsteps (http://www.subsim.com/radioroom/showthread.php?t=162968)
Nordmann
05-12-10, 04:30 PM
[REL] Less Annoying Footsteps (http://www.subsim.com/radioroom/showthread.php?t=162968)
Yes, but that does not actually address the problem, it only replaces the sounds. Whatever is causing the rapid steps, needs to be fixed by Ubi.
commandosolo2009
05-12-10, 04:40 PM
aaaaah, come on Ubi WTF, Stadimeter is still broken - What was the point of putting Speed, Draft and Tonnage on the Recognition Manual and NOT fix the stadimeter. :damn:
they merely optimised nVidia fps... I will cheat the timeline and head straight to 1942, will try the magnetic with homeport ships.. hopefully also morale stays the same..
the cook at the start of 1939 offers a meal every 2.5 hours, I'll see also if the morale is good still after 1942..
commandosolo2009
05-12-10, 04:51 PM
first mission @ east coast and I got 2 destroyers by 88 mm in less than 2 km in both instances and they just stood there.. no zagging, no depth barrels, nothing..
the flamenco still exists. I erased all footstep files and now Im walking barefooted
http://maxgrace.files.wordpress.com/2008/02/barefoot_contessa.jpg
:03:
barefooted? now robert mitchum cant hear me or spot any dots on his PPI :)
krashkart
05-12-10, 04:58 PM
It's more likely than you think!
http://img210.imageshack.us/img210/9509/cowss.jpg
Every Uboat now comes with it's own milkcow? Sweet! :up:
I don't know if this was already reported. Radar has the same bug as in SH3 first version (was fixed in a later patch): It only detects targets that are straight ahead of your boat (+/- 10 or 20 degrees). If the target bearing is beyond this range, the contact won't show up on the radar screen, no matter how your antenna is directing to.
That's the way that radar set was designed. Not a bug.
eon850aye
05-12-10, 06:17 PM
Hi guys n girls, first time poster, looong time lurker :D
Well after spending an hour reading mostly negative views on the latest patch, I went for it, and so far I have the following mods running:
Churchs_SHV_1.01_Keyboard_Commands_v1.1
ImprovedAtlanticWavesSH5
Ali's Clouds,Deckwave,Moon & Smoke
I've still yet to try the "BARF 1.0" mod, but I dont see why it shouldn't work.
Using Dark Wraiths NewUIs_TDC_2_1_0 is causing a CTD when trying to correctly identify a ship in the TDC, which is a shame, I have been using
"All Dials,Enhanced SH5", but I'm sure it wont be long for that to get sorted. :yeah:
kylania
05-12-10, 07:38 PM
Hi guys n girls, first time poster, looong time lurker :D
Well after spending an hour reading mostly negative views on the latest patch, I went for it, and so far I have the following mods running:
Churchs_SHV_1.01_Keyboard_Commands_v1.1
ImprovedAtlanticWavesSH5
Ali's Clouds,Deckwave,Moon & Smoke
I've still yet to try the "BARF 1.0" mod, but I dont see why it shouldn't work.
Using Dark Wraiths NewUIs_TDC_2_1_0 is causing a CTD when trying to correctly identify a ship in the TDC, which is a shame, I have been using
"All Dials,Enhanced SH5", but I'm sure it wont be long for that to get sorted. :yeah:
Welcome aboard! You need to upgrade to NewUI 2.2.2+, that version is 1.2 compatible. It was released late last night.
Nice selection of mods too, I use all of those! You'll really like BARF and it's 1.2 compatible. Be sure you get the latest version and the "Damage Assessment" add-on for it as well.
Hartmann
05-12-10, 07:53 PM
Strange.
I have tried this.
Hit a tanker cimanemaron thingy with 3 torpedoes, she comes to an halt.
Saved, reloaded and here was she at 7 knots in perfect shape.
... grrrrr
BUT !
just 2 seconds later : boom ! an explosion and she halt again in flames.
reloaded this savegame several times, and I can confirm :
DAMAGE are now saved ! :rock:
Like, weather, experience and morale.
Humm less data in the savegames ? perhaps to save bandwith with Ubi servers.
eon850aye
05-12-10, 09:06 PM
Welcome aboard! You need to upgrade to NewUI 2.2.2+, that version is 1.2 compatible. It was released late last night.
Nice selection of mods too, I use all of those! You'll really like BARF and it's 1.2 compatible. Be sure you get the latest version and the "Damage Assessment" add-on for it as well.
Thanks for the heads up Kylania, going to grab both of those right now. :up:
Madox58
05-12-10, 09:16 PM
It's more likely than you think!
http://img210.imageshack.us/img210/9509/cowss.jpg
Now your all just funning with me.
:haha:
But that picture is priceless!
:up:
Capt_Sluggo
05-12-10, 09:46 PM
One misunderstanding: it is not necessary to start a new campaign or to even return to port before patching. I started the 1.2 version at sea (June 1941) with a game saved when I was NOT in contact with any enemy ships, mods uninstalled of course, and had no trouble whatsoever.
This is a preliminary report, but enemy AI seems much improved.
After patching to 1.2, I left AI alone (no mods) except for "toning down" the effect of thermal layer a bit in the sim.cfg file. Patch 1.2 sets the thermal layer signal attenuation values (sonar and hydrophone) to be affected to the maximum degree by thermal layer, reducing enemy hydrophone effectiveness to 33% (value "3") and sonar to 20% (value "5"). I set my values to "2" and "3" respectively, more or less splitting the difference between the standard (high) thermal layer effect and no effect at all (values set to "1"). Just to spice things up a bit. :yep:
Having just reached the point in Western Approaches where sinking a few destroyers becomes an objective, I happened along a 7-destroyer task force in bad weather and popped one.
http://img685.imageshack.us/img685/5474/sh5aiattack2.jpg
The Brits did not take it kindly. A few of the destroyers stayed more or less in their relative positions, but the others started searching aggressively. They found me when as I was diving through 35 meters and two made fairly accurate DC runs on me for 10 minutes or so until I got deep. One in particular was on a rampage, a couple more seemed intent on listening for me. I lost pings at about 130 meters and skulked away at min speed.
The spooky part is that these guys did not all try some mass attack as seen in SH4 or with some of the AI mods. They remained spread out and always with at least one slowed or stopped "listening." The weather might have saved my ass.
Maybe it was a fluke - it is too early to make any conclusions - but it has me thinking that I'll be hesitant to pull a task force assault stunt like this in calm seas.
As far as I am concerned, all the little crap that 1.2 fixed or did not fix is secondary. Enemy AI is what counts and just maybe they have something worthwhile here.
:rock:
crabpot
05-12-10, 09:56 PM
I have looked for it at UBI and downloads on subsim and cannot find it.
Any help ?
kylania
05-12-10, 10:08 PM
I have looked for it at UBI and downloads on subsim and cannot find it.
Any help ?
Welcome aboard crabpot! :salute:
You should just start your game to update it. If that doesn't work, run gu.exe from C:\Ubisoft\Silent Hunter 5\Support\GameUpdater
If you're using the Steam version, I think you'll just have to wait. Lots of people saying it won't update yet...
walsh2509
05-12-10, 11:13 PM
Went into game could see there was something wrong right away, the main load screen SILENT HUNTER 5 was well off to one side. When I got into the menu screen I got a message that I had no graphics settings, the graphic settings page was off to one side as well.
I loaded the game any way and right away I could tell the Gamma was back at the default setting it was way to dark inside the uboat but when I hit Esc and went into the graphics set up there was no Gamma setting.
I have the radio mod Grossdeutscher Rundfunk when I put the radio on any time I had used it before this the default start up station would be a German one , this time it was the default music of Radio Washington.
I don't know if this has anything to do with the last time I played the game, I came back from my 2nd patrol and after docking and getting a new mission as I had done, the East Coast of England's sink 50,000tns / 10 ships. Anyhoo I completed it. The mission I took next was off Iceland with the added sink an Aircraft carrier as well as an extra add of attack Scapa Flow and sinking a Capital Ship. I saved the game when I was standing in the Conning Tower in the pen just about to set out, I don't know if that has mess up the game settings ?
Fingers crossed I've reset the graphics now and uninstalled and reinstalled the mods, so I hope that's done it.
The game was a complete clean reinstall to which then auto added up to 1.02, it was after this I added in the mods.
bigboywooly
05-12-10, 11:27 PM
One misunderstanding: it is not necessary to start a new campaign or to even return to port before patching.
:rock:
But it IS necessary to start a new campaign to see any changes made to the campaign files
Just not the rest of the stuff in the patch
As there were minimal changes its not a problem I guess
SabreHawk
05-12-10, 11:58 PM
Ok a little more sailing tonite. Not much, but I did get a chance to conduct a deck gun attack.
Looks like they added lens flare effect from fires on an enemy ship, the flash seems better from gun blasts.
Later on after the sinking I was checking out the sound station and they fixed the note pad it appears cause it now has a line labeled "Bearing" and one a few lones below that thats labeled "Type", and there's an arrow over to the right of that. This wasnt there before patch.
http://i23.photobucket.com/albums/b370/SabreHawk1/SH5Img2010-05-12_185924.jpg
The sun does look better with a softer edge and doesn't show sharply through clouds, and the moon seems to look better. The light rays look more pronounced. Will be interesting to see how fog is now but like rain I'll have to wait it out to get some.
Yayyyy I finally went with the MFC mod, wow nice and is working with 1.2 as Heretic said.
Im still anxious to see though if they don full rain suits with hats in rainy weather but I suppose I'll have to wait it out to get that weather.
At least thats what I hope the devs put in, I miss those from SH3 with the full storm hats.
walsh2509
05-13-10, 01:33 AM
Got back from Scapa Flow , in the dock just about to ask for repairs when I heard these massive explsions , air raid ? no ! 1 or 2 , couldn't make it out of the ships in the harbour exploding - 1 went up in the air it came down bow 1st and the bow touched the water it stayed like that for a good few seconds before tipping over and coming down to hit that water landing one its side.
Athlonic
05-13-10, 01:48 AM
Strange.
I have tried this.
Hit a tanker cimanemaron thingy with 3 torpedoes, she comes to an halt.
Saved, reloaded and here was she at 7 knots in perfect shape.
... grrrrr
BUT !
just 2 seconds later : boom ! an explosion and she halt again in flames.
reloaded this savegame several times, and I can confirm :
DAMAGE are now saved ! :rock:
Like, weather, experience and morale.
Humm less data in the savegames ? perhaps to save bandwith with Ubi servers.
Errr, no you didn't get me.
I was saying that all these data ARE SAVED ! :up:
Anyone can confirm this, or was I just lucky ?
(Since The General experienced the opposite.)
Salvo shots are broken after 1.2. Using DW's multi UI i set up a salvo with 2 torps and speed set to fast. After launch first torpedo goes fast while second goes slow. Looks like the speed switch bounces back to slow as soon as i press launch torp.
Anyone else noticed this?
JScones
05-13-10, 03:25 AM
It's simple: to give to the customer the false impression that they were working hard until the very last moment (today) to that patch, when in reality, somebody (in the best case scenario no more than one single dev) spent one or two days (in best case scenario again) "working" on SH5 while consulting his Facebook account, saved the patch around a month ago and put it available for download today.
They were on holidays, remember. The reason for the patch delay was the unforseen closure of many airports as a result of the volcanic ash. This meant the devs couldn't get back home in time to meet the original release deadline. By the time they did get back, they realised they couldn't read Russian, so using the trusty Ubisoft-developed Russian->Romanian language translator, everything posted on the Russian patch beta testing forum was translated to "Patch is perfect. No changes necessary". Thus here we are.
Simple really.
NOTE to the gullible: I made this up. Any relation to the actual facts is purely coincidental and frankly, sad.
I am actually going to post a negative.
Whoever you are, can you pls stop posting under pythos's account name.
That may be partly true, still it does show a lot of interest, good, bad or indifferent.
This thread only started yesterday and is already the 13th most viewed thread of all times on the SH5 forum.
Yes, because it's like a bad car accident. It hurts to look, but you just can't turn away.
agreed, some people take this way too seriously..:ping:
Oh the irony. ;)
BTW, strike me up for about 30 of the 14,000 view count. ;)
Now, getting on to my question, one thing I'm not sure of after reading all 16 pages...did the ability to import SH4 ships make it into the patch?
danlisa
05-13-10, 03:35 AM
...did the ability to import SH4 ships make it into the patch?
Yep, but half a job as usual.
No reflections, No DG damage (shells go right through ships), Wakes are screwy, Buoyancy centres incorrect......etc....
Nothing people haven't encountered before.
JScones
05-13-10, 03:41 AM
Yep, but half a job as usual.
No reflections, No DG damage (shells go right through ships), Wakes are screwy, Buoyancy centres incorrect......etc....
Nothing people haven't encountered before.
Thanks Dan.
I can only imagine how bad it'd be were SH5 not "the most moddable game in the series".
TheSoviet7520
05-13-10, 04:00 AM
i don't get the patch is there a exe file i can download?
danlisa
05-13-10, 04:02 AM
Thanks Dan.
I can only imagine how bad it'd be were SH5 not "the most moddable game in the series".
Don't get me started.:)
Thankfully (I think) they're DAT files which we all know how to manipulate, so that bodes well.
What isn't so good is the SH5 Granny files, which unless the Devs fix them, are off limits to us. If aspects of those remain locked to us, people can port any amount of content but the game will still be broken in parts.:down:
Is the 1.2 patch installed automatically when you intiate the game -or is there a way to play the game without having this patch install itself ?
If not installing the patch is a possibility how exactly should you ensure this is the outcome. I would very much appreciate detailed guidelines re how to play without installing this patch.
Many thanks for any guidance on achieving this if it is indeed possible.
Dronston
05-13-10, 04:24 AM
Just tried to start the game for the first time after a month but it says it can't connect to the Ubi master servers. Obviously my internet connection is just fine.
When I start the GU.exe it says:
"Trying to get update information to C:\Users\Dronston\AppData\Local\Temp\ubiFAA3.tmp.
Found update (Patch, all, all).
Trying to download update file from http://static3.cdn.ubi.com/silent_hunter_5/silent_hunter_5_1.02_eu.exe. Destination: C:\Users\Dronston\AppData\Local\Temp\ubiFBCD.tmp.e xe.
Fatal download error (Connect failed).
Deleting downloaded data."
So now I can't play the game at all. Any suggested fixes or confirmation Ubi has a problem?
danlisa
05-13-10, 04:29 AM
^ Just download the Update file from the link you posted above and run it.:up: Don't bother with the Ubi Downloader.
Dronston
05-13-10, 04:35 AM
^ Just download the Update file from the link you posted above and run it.:up: Don't bother with the Ubi Downloader.
The link won't work either, says page can't be reached. Maybe you can confirm you can't reach it either?
Perhaps the Ubi servers are overloaded? I feel a new compensation game download coming :-)
danlisa
05-13-10, 04:37 AM
Just clicked the link in your post and the 79.9mb patch is downloading fine.
Perhaps there is a problem your end.:hmmm:
Dronston
05-13-10, 04:42 AM
Okay, thanks for trying. I am not experiencing any other problems with my internet connection, perhaps it's a problem at my ISP or some interconnect.
Will try again later.
BTW I have these ports opened in my router for SH5:
80, 13000, 13005, 13200-13999 (all TCP)
JScones
05-13-10, 04:45 AM
The d/l works here.
Curiously though, why is the patch titled 1.02? Shouldn't it be 1.2?
danlisa
05-13-10, 04:49 AM
The d/l works here.
Curiously though, why is the patch titled 1.02? Shouldn't it be 1.2?
When have they ever got Patch designations correct?:haha:
Although I wouldn't put 'hosting the wrong version' out of the question either.
JScones
05-13-10, 04:51 AM
Well, at least they're are consistent, got to give them some credit I guess, LOL!
Dronston
05-13-10, 04:52 AM
:haha:
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