Log in

View Full Version : Patch 1.2 Feedback Thread


Pages : 1 [2]

walsh2509
05-13-10, 04:54 AM
Patrol South of Ireland ( Carrier Hunt ) no joy in marked area, so I just plotted a search pattern and way I went , nice single merchant came into view. As it was night and as the rain was heavy it did see me sitting waiting for it, I fired 2 torps 1st hit front mast area the 2nd hit just aft of midships.

It did not go down I had 1 torp left a stern 1 and it was loading as I got a shout from sonar that 2 warships were closing _ distance - long so I sent off in the direction the Mercant was bound. 4-5 hrs later sitting waiting along it came :down: doing 10knts in a heavy sea with 2 large holes in her port side.

I had time to line up my stern , so I went down to pscope depth and waited, I don't know why but I hit the sonar button and got a NO CONTACTS reply BUG:hmmm:
I went below to see for myself , I sat in and turned the dial and sure enough I got the CONTACT I went back to the attack scope and hit the button again just to check and again the reply came back NO CONTACTS.

I had her in my sights in the Attack scope and fired my last torp from the stern into her Starboard side midships and that finished her.


I am reading Battle of The Atlantic just now and most captains or there war diaries say 1 torp did most ships. One 7000tn Merchant Kretschmer hit in a convoy attack was hit with 1 torp and in his diary says that one went down in 40 seconds. Another one he hit again with 1 torp a merchant seaman on another ship says in the book it went up in flames it was carrying sulphur and the flames were burning Green!

Same attack (wolf pack) he says that the Escorts were firing Star Shell but they were of no or little use in a moon lit night. Of that attack in the book BOTA a british sailor was describing his utter dejection about the DD he was on, could hardly do anything for the convoy stating that the Uboat on the surface at night were very hard to spot. Also said about the 4ins guns being not very good as well as only being able to lower them so far that even using them was of little use as shots would fly over and beyond the uboat(s). It was like hunting for a needle in a haystack because the ASDIC hopeless , a better hope and more chance was one of the wolf pack subs torp(s) missing its target and hitting another uboat.

JScones
05-13-10, 04:56 AM
Another few questions for those reporting broken or unworking features:

1. You disabled all mods before installing the patch?
2. You didn't re-enable the same mods until the original modder gave the "all clear" re compatibility with v1.2?

I know this is suck eggs stuff, but I just can't help but think that it's the cause of at least some problems raised here. At least, I hope so anyway.

walsh2509
05-13-10, 05:04 AM
I did a fresh install to 1.02 but I never thought about the mods , I only have 3 on the go, I reinstalled these.

1. Church's SHV 1.01 Keyboard Commands v1.1

2. Grossdeutscher Rundfunk

3. Old Style Explosions V1.1


So far I have seen (don't know if this was a fix in the patch *)

1. *25th Sept 1939 - 03:30am 2 fighters flying over me this went on for about 1hr 30mins.

2. Map Contacts On - Ship Contact(s) Red Box disappears after a while, even though I'm within 1000mts of them and have 1 locked up.

3. Ships Exploding in Port

4. No Contacts - from Sonar (button) even though I have had the ship in my sights attack scope and going down and sitting and finding the sonar contact.

Zedi
05-13-10, 05:50 AM
Since patch the only mods I have is only the AilRain, AilDeckwave and the must have AilClouds. The AI now seems to be as it was before the pacth with mods. Not smart, but not completely dumb. Only the merchant ships are still driven by drunken and retard captains.

I was tracking from long distance a large convoy and accidentally I got in the visual range of one of the escorts. He sounded the alarm and here is what happened in the next few minutes:

http://farm4.static.flickr.com/3306/4603106301_2f56a1c370_o.jpg

This is a huge convoy filled with tankers. No attack, no torpedo shot on them, only the alarm from the escort made these retards to rush all over and eventually get stuck. Again, these are tankers, not some light fishing boats.

Finally, I think I know why the damaged ship are not burning anymore after a reload. It's only a visual bug. Later on I attacked this convoy and shot 2 torpedoes in one of the tanker. She was burning but still floating and sailing. So I saved the game, then exit and reload. The same ship was clean without any visual damage, but she sunk like a rock on the next torpedo hit.

I'm very sure that this is only a visual bug just because I saw few random textures disappearing and appearing for few moments and also my Albrecht camouflage is doing the same after a dive/surface boat command. Like.. I dive black and I surface "clean" few minutes later :D If I dive again, I will surface black with my camo back on. Nasty bug.

Kromus
05-13-10, 05:57 AM
Is the 1.2 patch installed automatically when you intiate the game -or is there a way to play the game without having this patch install itself ?


Yes, just run "SH5.exe" from Silent hunter 5 directory. Log in will pop-in w/o check for update.

krashkart
05-13-10, 06:00 AM
http://farm4.static.flickr.com/3306/4603106301_2f56a1c370_o.jpg

Them ships oughta be zig-zagging instead of trying to merge with each other. If nothing else, laugh hysterically. :DL

theluckyone17
05-13-10, 08:10 AM
Them ships oughta be zig-zagging instead of trying to merge with each other. If nothing else, laugh hysterically. :DL

Heh. Fire a fish into the middle of 'em, and you're bound to hit something.

SabreHawk
05-13-10, 08:24 AM
Well I can report that the morale bug is fixed. I got my crew's morale up quite high after a good meal and a deck gun attack/sinking. Then saved and later after dinner(the real dinner, LOL) went back to that save and morale was still where it was so good on that.
Weather looks to be saved also.
Still losing map info like sunk ships, plotted suff you've drawn on it.

krashkart
05-13-10, 08:25 AM
Heh. Fire a fish into the middle of 'em, and you're bound to hit something.

It's likely. Take advantage of it while it's still unpatched. :DL

I've seen that kind of disarray happen in SH3 a few times, but not immediately after an alarm was raised - I had been on the attack for a while. There were a lot of ships, too, so that must have helped disrupt the collision avoidance enough to cause the confusing mess. So, I wonder if what Magnum shows us in his screenshot is a carry-over from the previous releases? It's almost a dead ringer for what I've seen, but sounds like it happened much sooner.

Magnum, when you stumble across this post could you confirm the amount of time it took for those ships to go all bugspit like that? Was it immediately after you were detected or did some time go by?

Ducimus
05-13-10, 03:15 PM
If i remember correctly, Ships in the convoys are probably spaced too close together. If like 550 meters or something like that its too close. Increasing spacing between ships to 700-800 meters may help to reduce this behavior.

Sardaukar67
05-13-10, 04:21 PM
I think I can only say this about UBI:

http://www.tlzone.net/forums/attachments/open-forum/27457d1244675809-ok-wheres-facepalm-emoticon-double-facepalm.jpg

Moeceefus
05-13-10, 05:04 PM
post your feedback here as well. its official. http://forums.ubi.com/eve/forums/a/tpc/f/1121062387/m/2781006168

Peni
05-13-10, 05:11 PM
The magnetic pistol is still broken. That was the only fix I was looking for.
http://static.funnyjunk.com/pictures/third_party_facepalm.jpg

krashkart
05-13-10, 08:33 PM
If i remember correctly, Ships in the convoys are probably spaced too close together. If like 550 meters or something like that its too close. Increasing spacing between ships to 700-800 meters may help to reduce this behavior.

That makes perfect sense. I put a huge convoy into my local copy of SpySat mod and observed that same behavior every time I attacked it. I had them spaced at the default 500 meters.

From what Magnum posted earlier though I'm wondering if the convoy tried to zig-zag and ended up that way, or if they just started wigging out as soon as the escorts detected him.

Sub Marauder
05-13-10, 09:26 PM
Right now I'm thinking about the other uses for my Silent Hunter V disc. I was working on a Silent Storm cheat mod but this patch just pisses me off. Mod on hold until Ubi pulls the snorkel from their asses and decides to surface with the rest of us.

Spartan
05-13-10, 11:19 PM
Read ms-kleaneasy (http://javascript%3Cb%3E%3C/b%3E:void%280%29)'s post here,
http://forums.ubi.com/eve/forums/a/tpc/f/1121062387/m/8371057958?r=8471079068#8471079068
apparently NOTHING has been removed from the patch since the first revision of the change log was released.


Man, that thread reads like an epic train wreck for Ubi. :har:
Ubi should really give the license to another company and stick to only publishing games.

Los
05-13-10, 11:23 PM
Thanks to all for the informative posts... I cancelled the patch install. I'll live with the few things that the mods don't fix until UBI does something right... for once.

jwilliams
05-13-10, 11:41 PM
I removed all Mods, launched game and download of patch completed.
I started a new career.

I used to get over 60 fps. Now i have less the 20 fps.
I have a Radeon HD4870 (1gb gddr5).
So it looks like they fixed it for Nvidia cards, but made it worse for ATI. :nope:

Rudder does not work as well as before, and the text is wrong now.
The rudder midships button [Ins] no longer works. :nope:

Used to be
Press left/right arrow keys "1 degree to port/starboard" or
Hold shift and press arrow key "hard to port/starboard".

Now its
Press arrow key "5 degrees to port/starboard" or
Hold shift and press arrow key " hard to port/starboard" "180 degrees to port/starboard"
Dont know why its got the added 180 degrees, but it does. :06:

And I've seen many ships still explode in port for no reason. Thought they had fixed this. At least in the patch notes it says they fixed it. :nope:

But they did fix the issues with single core CPU's :up:

BadSeed
05-14-10, 01:11 AM
Localization issues wasn't it? Does this all mean someone misinterpreted the release date as MARCH instead of MAY?

Zedi
05-14-10, 01:23 AM
If i remember correctly, Ships in the convoys are probably spaced too close together. If like 550 meters or something like that its too close. Increasing spacing between ships to 700-800 meters may help to reduce this behavior.

I just measured the distance last night, is around 1km, minimum 800m. I know because I usually love to fit myself in the middle of the convoy between 2 columns of merchants. And there usually I have 500m to the target, perfect for a blitz attack then I get lost in the deep. The convoy posted here ended up in the stuck position after about an hour from the moment I was spotted and the escort sounded the alarm.

First they reduce the speed and start the standard evasive maneuvers, then (and this happens all the time) one of the ships (usually a DD) start to sail through the convoy. So this is the moment when the chaos start. The rest of the ships have to stop or turn hard to avoid a collision so at one point they got completely stuck. I have to mention that this happens since the patch, never saw a completely stuck convoy before. As I said before, I don't use any mod, except 1 for clouds improvements and I plan to stay "clean" and play only with the stock game without any alteration.

Another bug is the ships damage that disappear after a save/load. More than that, even ships tend to disappear. Yesterday I atacked a single merchant, fired 2 torps and finished her. Right before she was about to completly sink, I did a save/load. After loading the sea was clear, not even debris or something around. But the sink was recorded in the log book.

Thank's Moeceefus for the link, I'm really surprised to see that somebody from Ubi is interested in bug report, this is really a good news. I will make some time later to get over there and post these things, maybe something has changed there and Ubi start to listen our bug reports. Just hope the thread will not be take over by the "I will not buy this game, sh3 rox" guys :nope:

krashkart
05-14-10, 01:38 AM
First they reduce the speed and start the standard evasive maneuvers, then (and this happens all the time) one of the ships (usually a DD) start to sail through the convoy. So this is the moment when the chaos start. The rest of the ships have to stop or turn hard to avoid a collision so at one point they got completely stuck. I have to mention that this happens since the patch, never saw a completely stuck convoy before. As I said before, I don't use any mod, except 1 for clouds improvements and I plan to stay "clean" and play only with the stock game without any alteration.


Okay, yes, that happens in SH3 all the time. An escort will try to make its way to the rear of the convoy by heading directly into the formation. Doesn't work out so well, but the cargo haulers do eventually find their way back into formation. So, from what I gather in reading your post, they had that issue solved in SH5? Might be one of those things I look forward to. :DL

Monte
05-14-10, 12:23 PM
here is one positive feedback:

I stopped the campaign (with V1.1.5) because the last patrol wasn´t documented when finishing the first campaign (Total war); second I didn´t get the medals and points to put into the abilities of my crew.

The developers have fixed it :up:; even it isn´t shown in the changelog of V1.2, now. They showed it before releasing of the patch on the UBI support page.

Now all my patrols are documented.

adrianebrown
05-14-10, 12:56 PM
not impressed! same issues as before, mouse lag, when surfaced water is still up to neck of submariners when on deck.

:damn:

what a waste of money, the DRM still sucks and so do UBISOFT. this product was released unfinished.

not buying any ubisoft product again.

General Tso
05-14-10, 01:14 PM
I can't get the new patch to install. The game doesn't automatically load the patch. So I tried to run gu.exe
(located in the Support/GameUpdater folder). It looked like it download the patch then it locked up with a message saying that sh5.exe stopped working. Now whenever I run gu.exe it locks up almost immediately. I can still run the game by opening it normally, but the opening screen shows version 1.15. I bought the game from the Impulse download service, if that make any difference. Does anybody have any idea what I need to do?

Soundman
05-14-10, 02:00 PM
I'm just glad to have made the decision not to buy this game. DRM was the reason, but now there appear to be MANY more. What a damn shame, I was really looking forward to a new sub sim. Oh well, I'm still pretty happy with SH4 anyway.

kylania
05-14-10, 02:13 PM
I'm just glad to have made the decision not to buy this game. DRM was the reason, but now there appear to be MANY more. What a damn shame, I was really looking forward to a new sub sim. Oh well, I'm still pretty happy with SH4 anyway.

I think I'm gonna go into the SH4 forums and post in some feedback thread about how I've uninstalled the game and ground up my DVDs to make into marbles and how much happier I am with SH5.

Oh wait, no, I'm not going to do that. That would just be silly.

The General
05-14-10, 02:14 PM
I have only a handful of Mods now (prior to v1.2 the list was long!) and I am enjoying SH5 very much. I recommend some radio Mods to make it all the more immersive :up:

You guys who are flat-out not buying SH5 because of the DRM need to get with the programme. DRM is here to stay and protesting its existence is like insisting that the Earth is flat. If you like Subsims, then SH5 is essential and it's only 20 bucks for chrissakes!

mr chris
05-14-10, 02:21 PM
I recommend some radio Mods to make it all the more immersive :up:

Is the one for the BBC?
I am using Grossdeutscher Rundfunk and enjoying it alot adds to the immersion. But would love to have a English one also so I could listen to a station that I fully understand. The wife is half German and speaks the language fluently she gets real pissed with me constantly saying "what is he saying / what does this mean?"

The General
05-14-10, 02:28 PM
Is the one for the BBC?
I am using Grossdeutscher Rundfunk and enjoying it alot adds to the immersion. But would love to have a English one also so I could listen to a station that I fully understand. The wife is half German and speaks the language fluently she gets real pissed with me constantly saying "what is he saying / what does this mean?"
Yeah, I am missing the BBC one too. I had it, but accidentally deleted it when I did a reinstall and now it's nowhere to be found on this forum :cry:. The Rundfunk Radio Mod is an awesome start though :up:

mr chris
05-14-10, 02:37 PM
Yeah, I am missing the BBC one too. I had it, but accidentally deleted it when I did a reinstall and now it's nowhere to be found on this forum :cry:. The Rundfunk Radio Mod is an awesome start though :up:

Ah I see Carotio has a BBC one as part of his Intercontinental Radio mod. But im not going to download a 5Gb mod just for one radio station.
Also I remember the was a guy who had a mod for the gramophone in SH3 that has news items and songs for each year of the war. In English and German. Might have that hiding around on my external H/D somewhere.
I'm sure a BBC radio station will turn up at some point in the future.

SabreHawk
05-14-10, 03:07 PM
The gramaphone, and the radio are two differnt things. The gramaphone is a record player, the radio is well.... a radio.

But both of them can be used, and only takes one little line in their commands in the commands.cfg.
Yes the devs should have done this but by now Im beginning to see whats happening in those labs.
And that is that too much is being attempted all at once and simple little things like this are getting lost in the shuffle.

An old saying that I've heard is, "He who tries to do too much too soon, accomplishes too little too late."
And I know all too well how little stuff can get ignored in leu of bigger things crowding in. It's easy to get lost and not see the forest for the trees. And then there is the pressure which adds to it.

I have a cousin who works at microsoft, and when I listen to the stuff he tells about, it's a wonder to me that any software gets out the door that works at all with the extreme pressure that developers are under, and the snafu situations that develop as a result.

ERPP8
05-15-10, 07:51 AM
Way too many of the thing that were said to be "fixed" aren't

ReFaN
05-15-10, 08:30 AM
Installed the patch, game crashes when trying to run.

reinstal, clean all files.

Run without update, works well, update the game.

crash on start. Thanks =p

Moeceefus
05-15-10, 11:50 AM
there is 284 posts in this thread and only 27 in the official thread. please folks, post your issues here as well http://forums.ubi.com/eve/forums/a/tpc/f/1121062387/m/2781006168 :yeah:

KarlSteiner
05-15-10, 12:52 PM
http://img13.imageshack.us/img13/9320/newuielements.jpg

I hope some modders will change theses digital scales to analogues ones.

krashkart
05-15-10, 01:58 PM
They want armchair Kaleuns to get by with that? Ribbons?? Good God man, you gotta be kidding me! That's the most ridiculous thing I've seen all day. :har::har::rotfl2:

kylania
05-15-10, 02:05 PM
I hope some modders will change theses digital scales to analogues ones.

TDW NewUI + TDC includes the traditional compass from SH3 as a toggle. Clicking the little gray tab beneath it switches to the familiar rudder P/S display.

http://img683.imageshack.us/img683/5745/newuitdc.jpg

You could even configure it to use SH3 (three dials) or SH4 (orders bar) UIs as well.

jwilliams
05-15-10, 08:41 PM
I keep getting stuck in the outer hatch.....

I open the hatch (sometimes takes many tries, due to waves). then when i do open the hatch, i get about halfway through and the hatch closes on me. :nope:
Stuck, cant move, have to wait for next break in the waves before i can open hatch again to be able to jump up on deck.:damn:

Also Hydrophone is bugged.
Ask for nearest contact report and hydrophone operator says... "nearest sound contact 136 degrees". But theres nothing there!!!!:damn:
There is however a sound and visual contact at 80 degrees!!!!:nope:

cwil757
05-16-10, 06:01 AM
I genuinely hate to be positive about the game.... but so far since patching it I have not really experienced anything game breaking or annoying. I've noticed a couple things fixed such as the the crew not staying on deck, morale after loading is fixed, manning deck gun etc... doesnt require morale. most of the clocks are fixed in the ship.... though.... the guys still turn in circles when you talk to them, it makes me want to slap them. I havent really seen much as far as AI so far.... when I get there I'll make sure to post more. Some of the more important mods still work. I have accurate german flags, mighty fine crew, no damn bubbles no damn halo, less annoying footsteps, and key commands.

I hate to say the game is now in a playable state.... but I guess it is :'( there is absolutely nothing to complain about now... even the phillies are doing alright :arrgh!:

SabreHawk
05-16-10, 07:14 AM
I hope some modders will change theses digital scales to analogues ones.

I wouldn't call them digital persay, but rather rectangular in shape. They still are analog actually.
But as I see them, the premise seems to me that they designed them like this to keep them out of the viewing area as much as possible taking up as little room as possible and being as far to the edges and corners as can be. Adn I like that aspect, funny thing is though, that they made the dialog boxes so big, especially the WO's dialog in UZO & perscope views, and then by the time you pull up the rec manual it's obscuring your view in the scope big time, which gets away from the idea of keeping the viewing area clear.

What I'd rather they do is fix it so this UI is on or off by my command only, and not come on by some other action like it does now. I find myself constantly turning it off after it comes back when I interact with a crewmember, call up the map, go to external view, ect.
Plus the fact that when it comes on by any other action than shift+Z, the darn info system isnt active yet even though the HUD is on and you have to hit shift+Z to see to it that info is displayed when mousing over something.

Zedi
05-16-10, 07:46 AM
I have to agree, the game is very playable now. I play without mods and I have to say that the AI is pretty smart now.

Just today I played 5 hours and had a great time tracking a convoy through a heavy storm similar to what we saw in Das Boot, joined and formed a mini wolfpack with another AI u-boat (!!!) and had a very long and hard cat-mouse fight with a mad task force after I sunk a battleship. Just when I thought I'm safe and they left me alone, I surfaced right behind a silent destroyer who left behind just to wait for me. I escaped very badly damaged, had to return to base for repairs. I will never surface again without double checking around first. I will post some screen shots tomorrow, the storm and sailing along with the AI u-boat was an awesome experience.

So I don't have anything to complain anymore. Of course, there are small glitches, bugs but nothing major that can ruin a nice game experience. So all "I vill not buy sh5, sh3 rox" guys should stop bashing the game. This patch solved many annoying things, there is no real reason to stay away from SH5 now!.

I increase the SH5 rating to 8/10.

gouldjg
05-16-10, 07:54 AM
Also have to say that despite one or two minor bugs still within the game, this game has caught me more than sh3.

I just hate the stock abilities being too WOW styled and since I corrected that myself and used Darkwaraiths UI mod, I am now having a whale of a time.

I have not got any damage or ai improvement mods yet as I am still going through the stock campaign thus reserve judgement on the ai.

There are a number of mods available now where the player can start to enjoy the game.

Even without mods and so long as you can stand the arcade style ability perks,you can enjoy the game to some degree.

rickidoo
05-16-10, 08:00 AM
Hi All,

With patch 1.2, and with just a few mods, this is the most enjoyable sub simulator I have ever played. I play with all realisms on except I to use the external camera for eye candy... this game has such great eye candy graphics. Almost photo realistic.

I did not like the TDC at first because it had lost that "WW II feel", but now that I am used to it, having it as pure "string text" functionally works very well. For me, the game is about the set up and the speed / angle estimates, and not so much the how it gets entered in.

Well, back to the game... which is already in progress...

Rick

Ackwell
05-16-10, 11:30 AM
1. *25th Sept 1939 - 03:30am 2 fighters flying over me this went on for about 1hr 30mins.


Hmm, the problem is the year. If you check the airbases on the map you see that they only have Hurricane Mk.1:s at that time of the war. Mk.1 only had 8x .303 (7,7mm) Browning machines guns fitted. Shooting a uboat with those is like you attacking HMS King George V with your deck gun. Totally useless. They don't have any usefull weapons to shoot you with so they are only keeping an eye on you and reporting your whereabouts to Royal Navy. (There is actually a word for it, it's "reconnaisance") :)

The airplanes start to attack you later in the war after they get some feasible weapons to do so and also special planes fitted to fight submarines.

So no, that is not a bug.

cwil757
05-16-10, 12:37 PM
hmmmmmmmm I just noticed the same bug still exists where if you are below Periscope depth it will not hold the depth you tell it to.

Frumpkis
05-16-10, 12:38 PM
Originally Posted by walsh2509 http://www.subsim.com/radioroom/smartdark/viewpost.gif (http://www.subsim.com/radioroom/showthread.php?p=1390918#post1390918)
1. *25th Sept 1939 - 03:30am 2 fighters flying over me this went on for about 1hr 30mins.Hmm, the problem is the year. If you check the airbases on the map you see that they only have Hurricane Mk.1:s at that time of the war. Mk.1 only had 8x .303 (7,7mm) Browning machines guns fitted. Shooting a uboat with those is like you attacking HMS King George V with your deck gun. Totally useless. They don't have any usefull weapons to shoot you with so they are only keeping an eye on you and reporting your whereabouts to Royal Navy. (There is actually a word for it, it's "reconnaisance") :)

The airplanes start to attack you later in the war after they get some feasible weapons to do so and also special planes fitted to fight submarines.

So no, that is not a bug.

All good points, but note the time of contact: 3:30am. That's the bug. Aircraft in 1939 were not equipped for night flying and navigation, so we shouldn't see any aircraft at all from dusk to dawn (well, maybe a little before dawn for early morning patrols). Night operations came later in the war, and even then it was mainly for night fighters and strategic bombing, not anti-sub operations (IIRC).

kylania
05-16-10, 12:43 PM
hmmmmmmmm I just noticed the same bug still exists where if you are below Periscope depth it will not hold the depth you tell it to.

The VIIA sucks for depth holding. Which boat were you in?

cwil757
05-16-10, 03:33 PM
The VIIA sucks for depth holding. Which boat were you in?


it would happen to be VIIA but still... it should be able to control and hold some kind of depth... not just sink like a rock right?

Corsair
05-17-10, 03:17 AM
I have only a handful of Mods now (prior to v1.2 the list was long!) and I am enjoying SH5 very much. I recommend some radio Mods to make it all the more immersive :up:

You guys who are flat-out not buying SH5 because of the DRM need to get with the programme. DRM is here to stay and protesting its existence is like insisting that the Earth is flat. If you like Subsims, then SH5 is essential and it's only 20 bucks for chrissakes!

My gaming PC is not connected to internet, so I don't ask myself any question about buying or not. I take a bet that in 6 to 12 months there will be a cheap copy on sale without DRM and in the meantime the modders will have made it a very good game.;)

Furthermore I like the type IX for long cruises like hunting in the Carribean or US Coasts.

THE_MASK
05-17-10, 03:34 AM
I keep getting stuck in the outer hatch.....

I open the hatch (sometimes takes many tries, due to waves). then when i do open the hatch, i get about halfway through and the hatch closes on me. :nope:
Stuck, cant move, have to wait for next break in the waves before i can open hatch again to be able to jump up on deck.:damn:

Also Hydrophone is bugged.
Ask for nearest contact report and hydrophone operator says... "nearest sound contact 136 degrees". But theres nothing there!!!!:damn:
There is however a sound and visual contact at 80 degrees!!!!:nope:Just look down then open the hatch , then climb up . Time your hatch opening and exit in between the waves LOL .

reaper7
05-17-10, 05:31 AM
I hope some modders will change theses digital scales to analogues ones.

Thats exactly what I'm aiming for in my High Resolution UI Mod, I have an Alpha version released for testing.

Thread and Downloads here:
http://www.subsim.com/radioroom/showthread.php?t=169119

Some screenshots:

http://i236.photobucket.com/albums/ff240/reaper7_bucket/High%20Resolution%20UI/Image1.jpg

http://i236.photobucket.com/albums/ff240/reaper7_bucket/High%20Resolution%20UI/Image2.jpg

http://i236.photobucket.com/albums/ff240/reaper7_bucket/High%20Resolution%20UI/Image3.jpg


http://i1004.photobucket.com/albums/af168/reaper7_SH5/Mods%20in%20Progress/AttackNight.jpg

http://i1004.photobucket.com/albums/af168/reaper7_SH5/Mods%20in%20Progress/ObsNight.jpg

http://i1004.photobucket.com/albums/af168/reaper7_SH5/Mods%20in%20Progress/RECMAN.jpg

Should hopefully be releasing a new version in the next few days. :up:

kvbrock82
05-17-10, 07:46 AM
I do hope everyone learns their lesson. PLEASE do not pre-order or buy Ubi games until you have tried them beforehand or at least done your research. This is not the first time they have cheated their customers and certainly wont be the last! :nope:

Peni
05-17-10, 07:55 AM
Didn't they fix the issue with upgraded torpedoes not calculated correctly by tdc? It seems that after disabling Krupp's morale+torp fix my torpedoes tends to miss the target from the front. I can't believe if they didn't fix this + the magnetic detonator. I'm not worried about my crewmen not changing their clothes by the weather or if some clock misses its minute hand. But these things are absolutely breaking the simulation.

rkk01
05-19-10, 03:18 AM
That Tribal illustrates one of my frustrations with SH5 - more detail, but less accuracy.

RN Tribals only ever had the QF 4" HA on X turret as a mid war mod to try and improve AA capability. The original twin 4.7" guns were retained on A, B and Y. I think some of the late war RCN Tribals had 4" twins on A and B.

R Class destroyer also has totally wrong bridge structure - more like the pre war A-H classes

Moeceefus
05-19-10, 03:20 PM
Mr_Shade (http://javascript<b></b>:void(0))
UK Forum Manager
http://forums.ubi.com/evefiles/avatars/1/6/4/1641055708/avatar.png
http://forums.ubi.com/groupee_common/ver1.3.5.2147483647/platform_images/blank.gif (http://forums.ubi.com/eve/forums/a/tpc/f/1121062387/m/2781006168?r=4651056268#4651056268)Posted Tue May 18 2010 08:08 Hide Post (http://javascript<b></b>:void(0);)FYI.

I have sent a compiled report of the issues and bugs that people are still experiencing in the game.

I can't give you a firm idea of when or how this information will be used, but rest assured they have been passed on.

E.G. I have no details of the timescale to the next patch - so please do not get upset about the lack of info over the next few days.

I would like to thank everyone for taking the time and effort to post here, as I am sure Lisa would.

Thanks once again.

http://card.mygamercard.net/nxe/mini/shade360.png
Ubisoft Support (http://ubisoft-en.custhelp.com/cgi-bin/ubisoft_en.cfg/php/enduser/home.php?p_sid=rEnh5btj&p_accessibility=0&p_redirect=&p_sp=cF9zcmNoPSZwX3NvcnRfYnk9JnBfZ3JpZHNvcnQ9JnBfc m93X2NudD0xNTQ5LDE1NDkmcF9wcm9kcz0mcF9jYXRzPSZwX3B 2PSZwX2N2PSZwX3NlYXJjaF90eXBlPWFuc3dlcnMuc2VhcmNoX 25sJnBfcGFnZT0x)






i hope everyone is taking the time to post at the official feedback thread as they claim to be listening, its a good time to speak up. :up:
http://forums.ubi.com/eve/forums/a/tpc/f/1121062387/m/2781006168

Smartcom5
05-23-10, 04:12 PM
I have to agree, the game is very playable now. I play without mods and I have to say that the AI is pretty smart now.
[…]

How can you state or say that ?

It's technical impossible that the AI [especially of the DD‘s] has changed , due to the simple reason that there were no changes.
Because none of the AI-revelant files were changed since Patch 1.15, even back then most of the particular files were left untouched.

Besides that, the whole patch is nothing else but a cheat, as you already know.
They said and delayed the patch several times cause of localization related or other pretended problems - what a barefaced lie …

But they changed virtually [I]nothing, cause almost all files has [U]the 21. April as the last modification date.
And what happens two days later on 23. April !? :arrgh!:
Right, the russian release of SHIV in version 1.2.0!

What does this tell us?
Since the former [russian] release - the russians or the russian market as a whole probably act as premium beta-testers or pre-release-beta-testers … :yeah:

… and since then, they changed virtually nothing - especially anything AI-related …
They let test the russians the stuff and probably just observed those forums for any huge abnormality before they decided to unleash the patch onto the crowd … ehm … i meant, for the rest of us … of course! :up:

It can't be described with words, how amateurish Ubi acts all the time - and how freakin‘ successful they are - every time again …
They get by with their ways - and there‘s noone who stops those companies like Ubishaft, ConMasters and so on, who act criminal and make felonies to the costumers …

Just unbelievable … :nope:


In this sense

Smartcom

cappy70
05-28-10, 08:07 PM
The word "probably" is assuming.

This is just a repeat of previouse release complains, so,so,so, we'll get there with modding.

I.E.,,,have any sub game so far been released to perfection from get-go since day one???

Devil Dog
05-31-10, 08:54 PM
I need assistance or guidance with Silent Hunter 5 video. Being a lover of SH 3, 4, & 5 it is disappointing to have a bug interference with a patrol. <smile>
I can play without any problems: Historical Missions, & New Campaign.
But when I save the game and return I lose the video image of the submarine as well as surrounding ships.
I have had the problem with the first patch and figured the upgrade of v1.20 would correct any errors, not so!!!! Ran the game with MOD’S and without MOD’S! Save problem each time.
The “Detection Tool” displays my CPU and card is a-ok.
My Computer Information:
Win7, HP Pavilion, x64-base, Intel Core i7, 860
Physical Memory (RAM)8.00GB
Hard Drive: 1.5 T
NVIDIA GeForce GT 230, 1.5G, v197.45, Resolution 1920x1080x60 Hertz
When I rush back to port, end Patrol, save the game, then restart the video is perfect until I SAVE it.
I may go to Best Buy and purchase another video card. But what I don’t understand why does the game work in Historical Missions perfectly?
Any assistance would be appreciated. Thank you . . .
tshirtman1@netzero.net (tshirtman1@netzero.net)
Devil Dog (USMC)
San Diego, CA USA

THE_MASK
05-31-10, 09:36 PM
I need assistance or guidance with Silent Hunter 5 video. Being a lover of SH 3, 4, & 5 it is disappointing to have a bug interference with a patrol. <smile>
I can play without any problems: Historical Missions, & New Campaign.
But when I save the game and return I lose the video image of the submarine as well as surrounding ships.
I have had the problem with the first patch and figured the upgrade of v1.20 would correct any errors, not so!!!! Ran the game with MOD’S and without MOD’S! Save problem each time.
The “Detection Tool” displays my CPU and card is a-ok.
My Computer Information:
Win7, HP Pavilion, x64-base, Intel Core i7, 860
Physical Memory (RAM)8.00GB
Hard Drive: 1.5 T
NVIDIA GeForce GT 230, 1.5G, v197.45, Resolution 1920x1080x60 Hertz
When I rush back to port, end Patrol, save the game, then restart the video is perfect until I SAVE it.
I may go to Best Buy and purchase another video card. But what I don’t understand why does the game work in Historical Missions perfectly?
Any assistance would be appreciated. Thank you . . .
tshirtman1@netzero.net (tshirtman1@netzero.net)
Devil Dog (USMC)
San Diego, CA USA
Do you have the online stored save games turned off ?
Do you use the continue campaign feature in the main screen ?
Do you ever load with the Auto_Save_Ingame ?
Do you overwrite save files ?
Do you create your own save profile and override each time you save ?
Do you create a new save profile everytime you save ?