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View Full Version : In the name of immersiveness!


nemo7
05-11-10, 10:06 AM
Ahoy mates!
Here, in this forum we all know that this SHIII "game" grows and develops like a living organism (some might say virus :D) since 2005.

Now, I am staring at this fabulous Ace's SuperTurms 4 WIP mod (http://www.subsim.com/radioroom/showthread.php?t=168825) and I think that it deserves a better, more historically accurate crew outfit.

I am aware that we have some great crew uniform mods BUT I mean something real immersive; the standard U-boot packchen (grey/black leather 3/4 length U-boat Battle coat and trousers) and the neckerchief.

http://img218.imageshack.us/img218/5752/095u81.jpghttp://img687.imageshack.us/img687/7374/ym1818.jpg

Any moder interested :D? any ideas?

I wonder if we can make use of the stock bad weather outfit, repaint the color and instead of cloak we use the typical helmet plus the neckerchief.

http://img687.imageshack.us/img687/1632/79575404.png

What's your opinion?

Cheers!

Sailor Steve
05-11-10, 10:33 AM
I'm not much good at modding, but I know that once different clothes are created they can be added to the proper files, so some can be wearing one and some can be wearing the other. The clothes you show would look good out on deck.:rock:

Jimbuna
05-11-10, 10:46 AM
The elements of clothing are held in data\crew\body and are tga files.

You would need a good example/representation to work from and some painstaking work using Photoshop or a similar programme.

Madox58
05-11-10, 01:15 PM
Back when the SchnellBoat mod was in early Development
I worked at adding the Life Vests to the player models.
I still believe it's do able.
May need to look at this again if SH5 patch is a bomb.

Hitman
05-11-10, 01:32 PM
Basically the only thing you can do is change the graphic to represent the long grey coat, but it will not look 100% OK (IABL has done something similar here: http://www.subsim.com/radioroom/showpost.php?p=1212611&postcount=201)

Other than that, you can also give the bridge crew the long rain coat but without the cap and retexture it. Racerboy did a try at my request, but the problem is that in order for this to work you must give the "normal" crew the animation with raingear, and since they have no other animation than for standing in the bridge, they look awful in the control room. So, if we want crew with real 3D longer coats, we need to do a full animation for that, which is a HUGE amount of work.

Madox58
05-11-10, 01:52 PM
The base Models and animations are pretty simple.
It's how they are rotated/adjusted in the actual animations files for crew
that I have not locked down yet.
:hmmm:
But I am getting closer.

nemo7
05-12-10, 01:34 AM
Good morning all! It seems we have the whole Oberkommando der Kriegsmarine here so... I salute you.:salute:

nemo7
05-12-10, 04:06 AM
May need to look at this again if SH5 patch is a bomb.

From the feedback I m hearing bad news mate... SHIII+GWX+Mods still rules the Atlantic:arrgh!:. So, let us make it grittier...

Sailor Steve
05-12-10, 10:48 AM
SHIII+GWX+Mods still rules the Atlantic:arrgh!:.
No, but it comes close. To truly rule you need to add SH3 Commander to the list.:rock:

nemo7
05-12-10, 11:02 AM
No, but it comes close. To truly rule you need to add SH3 Commander to the list.:rock:
You speak the truth SS...:up:

nemo7
05-28-10, 01:04 PM
Come on guys! Think about it; new faces, new hands, historically accurate bodies on these fabulous new lightmaped turms by Aces (http://www.subsim.com/radioroom/showthread.php?t=170203) and FLakmonkey (http://www.subsim.com/radioroom/showthread.php?t=170230)! No one interested?:wah:

http://www.x-jeans.de/Ebay/Ebay%20Uboot/ubootfront.jpghttp://www.planetfigure.com/forums/attachment.php?attachmentid=42628&thumb=1&d=1264540036http://www.planetfigure.com/forums/attachment.php?attachmentid=42629&thumb=1&d=1264540058http://img266.imageshack.us/img266/9742/ebayfrontgrauboot.jpg (http://img266.imageshack.us/i/ebayfrontgrauboot.jpg/)http://img193.imageshack.us/img193/6294/ubootgrauhintengr.jpg (http://img193.imageshack.us/i/ubootgrauhintengr.jpg/)http://img39.imageshack.us/img39/2725/ebayarmubootgrau.jpg (http://img39.imageshack.us/i/ebayarmubootgrau.jpg/)http://www.axishistory.com/fileadmin/user_upload/u/uni-km-uboat-leather1.jpg

http://lh3.ggpht.com/_1luLRXKoJM8/SuUfOv_HIWI/AAAAAAAAcQg/eJHrtcSveI0/crew.jpg

Madox58
05-28-10, 07:23 PM
I have done major attempts at busting the final answers to Crew animations.
I have had some successes.
Not enuff to post about though.

There's a weird twist to the animations stuff I have not figured out yet.
:hmmm:

And then I get side tracked and forget everything.
:nope:

I honestly believe we are mere weeks away from the answer.
(I was going to post 'The Final Solution' then realized that sounded BAD!)
:o

nemo7
05-29-10, 01:06 AM
I have done major attempts at busting the final answers to Crew animations.
I have had some successes.
Not enuff to post about though.

There's a weird twist to the animations stuff I have not figured out yet.
:hmmm:

And then I get side tracked and forget everything.
:nope:

I honestly believe we are mere weeks away from the answer.
(I was going to post 'The Final Solution' then realized that sounded BAD!)
:o

From the moment that YOU 've personally been involved in this case I' m absolutely convinced that you are to give solution matey... I can finally sleep in peace!:yawn:

Ps. 'The final solution' project sounds great to me.:up:

Madox58
05-29-10, 04:05 PM
Well 'The Final Solution' was Hitler's Death Camp thing.
That's why I changed the post to
'from the answer.'
instead of
'from The Final Solution.'
It just did not read right.

nemo7
06-01-10, 10:37 AM
Well 'The Final Solution' was Hitler's Death Camp thing.
That's why I changed the post to
'from the answer.'
instead of
'from The Final Solution.'
It just did not read right.

Gotcha matey. You are right.:yep:

I look forward to hearing from you.:up:

Madox58
06-01-10, 08:06 PM
I started building a new Rig for crew animations.
It has eyes and mouth abilities now.
Along with all the fingers and such.

This will allow me to do test animations to find the final keys I hope.
I'll be able to compare what I am doing to what is already done.
And map out the differences.

Trying to guess at what already exists has been a dead end mostly.
I need the reference point.

nemo7
06-02-10, 11:29 AM
I'm impressed by your inexhaustible patience, insistence and talent matey. If you ever need anything (but modding:D) just whistle!:arrgh!: