TH0R
04-24-10, 10:57 AM
Referencing:
http://www.subsim.com/radioroom/showthread.php?t=168389
README:
This mod is JSGME ready. It calibrates all ship draught values so that their water line now matches water surface on 0 m/s winds perfectly. The ship draught values were tested on clean install of Silent Hunter 4 with only the following mods: RFB2.0 (Patch 23April2010) with RSRDCv575 (V5xx_Patch1). I have included few BEFORE & AFTER screenshots from this testing to show you how much some ships have been sitting too deep or too high. This might not be so obvious in stock game, but with much calmer seas in RE included with RFB this becomes very noticeable. There are two versions of this mod, each compatible with:
RFB2.0 (Patch 23April2010) + RSRDCv575 (V5xx_Patch1)
Game Fixes Only Mod v1.1
I haven’t tested this on RFB2.0 alone install, but I do believe it should work without any problems as RSRDC mainly adds more ships and changes campaign game play. This mod can easily be incorporated into any other super mod – for this purpose I have written down draught changes for every ship in the game (and ones added by RSRDC).
Every ship in game has received the correct draught change except two ships that have received deliberate dunking. Those ships are KingGeorgeV class BB and Deutchland class CA. When you look at their pictures from WW2 it is clear that they are sitting too high in water. Unfortunately, their waterline will now be blow the water surface. Until someone can re-skin them correctly this is the only solution. If you don’t like the changes to those two ships simply delete folders NBB_KGeorgeV and NCA_Deutschland from the Draft Fix/Data/Sea folder. They have the correct draught and don’t need to be corrected else way.
The procedure for editing ship’s draft is very simple. Open the .sim file of the desired vessel and simply edit the following line unit_Ship/obj_Hydro/Surfaced/draught= to the correct value from SH4 Draft Fix - correct draught values for all ships by TH0R excel file included with this mod. To save you from messing things up, it is best to create a new JSGME ready mod and copy the .sim files of the ships you would like to edit to the according ship / submarine folder and make the desired changes there. After you’re done – just enable the mod with JSGME and you are good to go.
NOTE: Because this was tested on RFB with RSRDC, few ships have different correct draught values in stock and moded game: Javelin and V&W class DD’s and Fiji class CL. Reason for this probably lies in moded .sim files of each ship in question. I have included the correct draught values for both RFB and GFO.
INSTALL INSTRUCTIONS: Enable with JSGME after RFB/RSRDC or GFOv1.1 mods have been installed, depending on the version.
You have my full permission to use this in any mod you want, as this is basically a fix not a mod. Just give me credit for finding the correct values.
April 2010
TH0R
DOWNLOAD (http://thebombercommand.info/SILENT_HUNTER_4/SH4_Draft_Fix_for_all_ships_by_TH0R.rar) (right click & save as)
http://www.subsim.com/radioroom/showthread.php?t=168389
README:
This mod is JSGME ready. It calibrates all ship draught values so that their water line now matches water surface on 0 m/s winds perfectly. The ship draught values were tested on clean install of Silent Hunter 4 with only the following mods: RFB2.0 (Patch 23April2010) with RSRDCv575 (V5xx_Patch1). I have included few BEFORE & AFTER screenshots from this testing to show you how much some ships have been sitting too deep or too high. This might not be so obvious in stock game, but with much calmer seas in RE included with RFB this becomes very noticeable. There are two versions of this mod, each compatible with:
RFB2.0 (Patch 23April2010) + RSRDCv575 (V5xx_Patch1)
Game Fixes Only Mod v1.1
I haven’t tested this on RFB2.0 alone install, but I do believe it should work without any problems as RSRDC mainly adds more ships and changes campaign game play. This mod can easily be incorporated into any other super mod – for this purpose I have written down draught changes for every ship in the game (and ones added by RSRDC).
Every ship in game has received the correct draught change except two ships that have received deliberate dunking. Those ships are KingGeorgeV class BB and Deutchland class CA. When you look at their pictures from WW2 it is clear that they are sitting too high in water. Unfortunately, their waterline will now be blow the water surface. Until someone can re-skin them correctly this is the only solution. If you don’t like the changes to those two ships simply delete folders NBB_KGeorgeV and NCA_Deutschland from the Draft Fix/Data/Sea folder. They have the correct draught and don’t need to be corrected else way.
The procedure for editing ship’s draft is very simple. Open the .sim file of the desired vessel and simply edit the following line unit_Ship/obj_Hydro/Surfaced/draught= to the correct value from SH4 Draft Fix - correct draught values for all ships by TH0R excel file included with this mod. To save you from messing things up, it is best to create a new JSGME ready mod and copy the .sim files of the ships you would like to edit to the according ship / submarine folder and make the desired changes there. After you’re done – just enable the mod with JSGME and you are good to go.
NOTE: Because this was tested on RFB with RSRDC, few ships have different correct draught values in stock and moded game: Javelin and V&W class DD’s and Fiji class CL. Reason for this probably lies in moded .sim files of each ship in question. I have included the correct draught values for both RFB and GFO.
INSTALL INSTRUCTIONS: Enable with JSGME after RFB/RSRDC or GFOv1.1 mods have been installed, depending on the version.
You have my full permission to use this in any mod you want, as this is basically a fix not a mod. Just give me credit for finding the correct values.
April 2010
TH0R
DOWNLOAD (http://thebombercommand.info/SILENT_HUNTER_4/SH4_Draft_Fix_for_all_ships_by_TH0R.rar) (right click & save as)