View Full Version : McHub532's Interior Graphics Daydreaming Ideas Thread
McHub532
04-22-10, 12:48 AM
Okay, most of you can just ignore this thread because it is mostly going to be me daydreaming about possible ideas.
Goals:
1. Post screenshots of current interior sub graphics with modifications and/or writings to point out ideas for improvements or additional flavor.
2. Others also encouraged to make additions of their own and to comment on what McHub532 or others have submitted here so we can work together to come up with fantastic ideas as a group.
3. Spark enough great ideas that some modder will pick up one, or two, or a couple dozen of the ideas and bring them to life in a mod.
4. Perhaps by taking this first step, some of us that are utterly dumbfounded on how to mod... will take baby-steps to learning how to implement some of these ideas ourselves... some day.
Format
1. Take a screenshot.
2. Modify the screenshot to try and show what new idea you have.
3. Post screen shot in this thread and include your description and ideas as part of your post.
4. Try and be nice to each other. Realism, flavor, fun all have their place. If someone posts an idea you think is lame, please respect that they might not be exactly like you; but still love this game and have something to contribute. Be nice.
McHub532
04-22-10, 12:55 AM
http://www.subsim.com/radioroom/picture.php?albumid=250&pictureid=1832
My idea here is as such:
When not at Battle Stations:
1. The racks/beds are folded down.
2. Two guys are sitting on the bunks playing cards.
3. 2-3 guys are sleeping, covered in blankets, with pillows.
4. One or two of the wood cupboards are opened up to reveal either tools or personal gear (clothing, boots, shoe polish, books, newspaper rolled up, etc).
When at Battle Stations:
1. The racks/beds are folded up as is Stock version.
2. What about the cork insulation.. or asbestos on the pipes?
McHub532
04-22-10, 01:03 AM
http://www.subsim.com/radioroom/picture.php?albumid=250&pictureid=1833
If not at Battle Stations:
1. 2-3 officers sleeping with blankets and pillows.
2. Where officers sleeping if at table, have table removed and in storage.
3. Have one table opened up with chessboard on it, papers, etc.
4. Have metal bucket with soapy water and a shirt or something, laundry.
5. Put door handles on the cabinets and inside make shelves. Have a door or two partially or fully open to reveal inside personal items, clothing, shoe polish, books, boots, etc.
6. Canvas bags hanging on hooks (dirty laundry).
7. Nazi Propaganda.
8. Pictures from home, girls, a house, Neushwanstien Castle, motorcycle...
9. A dynamic canvas curtain that moves when you walk through it, pushes to the side or can be clicked on to open/close to push it out of the way fully or not.
When not at Battle Stations:
1. No one sleeping or laying in bunks.
2. Cabinet doors all closed up.
3. Bucket gone (put away).
4. Table collapsed down (items gone/put away).
McHub532
04-22-10, 01:07 AM
http://www.subsim.com/radioroom/picture.php?albumid=250&pictureid=1834
1. Reduce size of car hubcap sized gauges to open up more wall space for additional items.
2. Make the desk lamp dynamic (clickable on/off) with light that spills down onto desk under it.
3. Add a flowing/fluid moving cord/wire from the headset on his head to where it plugs into the equipment.
4. Reference to previous picture showing where the dynamic canvas curtain would be sectioning off the officers quarters.
5. Note, the wording on the clipboard is upside down.
McHub532
04-22-10, 01:12 AM
http://www.subsim.com/radioroom/picture.php?albumid=250&pictureid=1835
1. Add Nazi Propaganda where possible.
2. Add shelf on upper left to add radio user manuals, code books, etc.
3. Finish off gauges and dials with needles or other gauge facing and labels.
4. Add storage under the table; boxes of food, equipment, ammunition...
5. Replace enigma device with photo realistic or better rendered item of same.
6. Make desk lamp functional, on/off with light beams.
7. Spice up the dials to give them some life/realism.
8. Make Record player clickable on/off, interactive.
9. Add desk items, paper trays, pencil cups, note pads, code books.
McHub532
04-22-10, 01:24 AM
http://www.subsim.com/radioroom/picture.php?albumid=250&pictureid=1836
1. Add bags of tools or supplies to the metal storage boxes. Replacement gauges, a few pipe wrenches, rags?
2. Bring the gauges to life a bit with labeling.
3. Did only U.S. Subs (on some) install ice cream machines? On a UBoat.. maybe a keg or two? :)
4. Again with the cork insulation on exterior wall surfaces and asbestos coating of pipes?
McHub532
04-22-10, 01:48 AM
http://www.subsim.com/radioroom/picture.php?albumid=250&pictureid=1837
1. Add Dynamic Food Stores throughout the entire ship. Cubby holes and open spaces can be filled with fresh fruit and other food stores when you head out on the mission. 1 week into mission all bananas are gone, 2 weeks into mission all other fruit is gone.. each week that passes more and more food items vanish. Refit and it resets to a full stock.
2. Add asbestos coating to only hot pipes.
3. Smooth out the angular edges to all pipes, gauges and flanges.
4. Add small Nazi propaganda sayings or symbols above every doorway. Everyone looks at these before they duck down and it's a good way to keep your sailors brainwashed.. um.. I mean motivated and focused.
McHub532
04-22-10, 02:19 AM
http://www.subsim.com/radioroom/picture.php?albumid=250&pictureid=1838
1. Make photo on desk so anyone can put their own personal photo there.
2. Make objects on map 3D so they rise up from the map object.
McHub532
04-22-10, 02:25 AM
http://www.subsim.com/radioroom/picture.php?albumid=250&pictureid=1839
1. Maybe a cup of coffee on the table?
2. Give the guy a tattoo maybe?
3. Texture up the place a bit.. ripped seat fixed with duct tape? :)
4. Cork insulation on exterior walls.
Side Note: Where does this big hatch go? Maintenance on Attack Periscope? It seems enormous for the size of the attack periscope. Not saying it's not correct/accurate, I just don't know. Maybe a secret passage to the batteries below for maintenance? ?
http://www.subsim.com/radioroom/picture.php?albumid=250&pictureid=1838
Those "invisible" planesmen show up when the boat submerges.
McHub532
04-22-10, 02:32 AM
http://www.subsim.com/radioroom/picture.php?albumid=250&pictureid=1840
1. 3D surface the items on the map.
2. Make lamp on/off clickable with lighting of desk appropriately.
3. Surface the dials and gauges.
4. Smooth the angular edges of pipes and gauges.
5. Placement of Helmsmen while surfaced?
6. Add torpedo selection, and fire buttons so manual control can be achieved like mods from SH4.
McHub532
04-22-10, 02:33 AM
Those "invisible" planesmen show up when the boat submerges.
Ah, coolness. Thanks Luke!
(raspy voice)
Luke... I am your father.
(/raspy voice)
McHub532
04-22-10, 02:37 AM
http://www.subsim.com/radioroom/picture.php?albumid=250&pictureid=1841
1. Partially fill coffee mug and add steaming animation.
2. Nazi Naval Symbol on Attack Periscope Body.
3. Rubbery type texture on leading/sealing edge of hatch.
4. Clickable on/off desk lamp.
McHub532
04-22-10, 02:47 AM
http://www.subsim.com/radioroom/picture.php?albumid=250&pictureid=1842
1. I'm the Captain darn it.. I want a fluffy pillow.
2. Cabinet can be opened to reveal books. Each book brings up a PDF file on history about WWII and Subs, ship recognition data, even one on Subsim.com. :)
3. Light clickable on/off.
4. Add some bottles of beer.
5. Add some books.
McHub532
04-22-10, 02:51 AM
http://www.subsim.com/radioroom/picture.php?albumid=250&pictureid=1843
1. Clickable curtain you can pull shut for privacy.
2. Added personal photos the user can easily change to what they want.
3. Where is the wheel on the door to secure it from the Command Room side when you pull it closed?
McHub532
04-22-10, 02:56 AM
http://www.subsim.com/radioroom/picture.php?albumid=250&pictureid=1844
This is where the Bosun resides on the way to the kitchen. It's looking back towards/into the Command Room.
1. Facing on dials and gauges.
2. Bolt heads on the bolt hole locations.
3. More strategically placed propaganda.
McHub532
04-22-10, 03:03 AM
http://www.subsim.com/radioroom/picture.php?albumid=250&pictureid=1846
1. Remove all men from this area except the Bosun if at Battle Stations.
2. Have a couple guys playing cards or chess.
3. Add faces to dials.
4. Add 90 degree elbow on pipe that is missing.
5. Add someone sleeping during daytime hours (night shift lookout, etc)
6. During night time hours if not at battle stations, have bunks filled with men sleeping and the lights out or red.
7. Dynamic food stores based on time out of port.
8. Crew member photos on walls.
McHub532
04-22-10, 03:07 AM
http://www.subsim.com/radioroom/picture.php?albumid=250&pictureid=1847
1. Girl pics.
2. Dynamic Food Stores (DFS) :)
3. Sleeping guys as mentioned before.
4. Wheel on inside of door to secure it from Command Room when closed.
McHub532
04-22-10, 03:09 AM
http://www.subsim.com/radioroom/picture.php?albumid=250&pictureid=1849
I have no specific suggestions on this one but wanted to post it for a point of reference if others might.
McHub532
04-22-10, 03:13 AM
http://www.subsim.com/radioroom/picture.php?albumid=250&pictureid=1850
1. Add some cans of oil in different places.
2. How about one of those oil cans you squirt oil with.
3. Bag of tools (like tool belt) handing from the ceiling?
McHub532
04-22-10, 03:14 AM
Whoops.. skipped past Galley.. backtracking to there now.
McHub532
04-22-10, 03:19 AM
http://www.subsim.com/radioroom/picture.php?albumid=250&pictureid=1852
1. Spice Rack
2. Several Dynamic Food Stores Locations
3. Nazi Propaganda
McHub532
04-22-10, 03:22 AM
http://www.subsim.com/radioroom/picture.php?albumid=250&pictureid=1853
1. Dynamic Food Stores
2. Crates and bags of potatoes and things stacked under shelf.
3. Faces on dials and gauges
McHub532
04-22-10, 03:25 AM
I forgot this picture up in the Officer's Quarters between the Sonar Room and the Forward Torpedo Room.
http://www.subsim.com/radioroom/picture.php?albumid=250&pictureid=1854
1. Open/Close door on Head, flushable sound effects.
2. Open/Close door on Shower, water spray if turned on.
3. Use of shower once per day will increase crew moral 1 point.
McHub532
04-22-10, 03:29 AM
http://www.subsim.com/radioroom/picture.php?albumid=250&pictureid=1855
1. Add some color, this place is so darn depressing!
2. Let the guys hit the rack if not at Battle Stations.
3. Face plates on gauges and dials where they are missing.
4. More metal textures/variety ?
McHub532
04-22-10, 03:36 AM
http://www.subsim.com/radioroom/picture.php?albumid=250&pictureid=1856
1. Let a couple guys hit the racks when not at Battle Stations.
2. Cork Insulation on exterior walls.
3. Face plates on gauges.
4. Still for making hooch?
5. Again.. more/different textures/colors.
DonZorro
04-22-10, 03:43 AM
This is VERY NICE and GOOD WORK!!! :up:
But when can I download??? :D
McHub532
04-22-10, 03:45 AM
This is VERY NICE and GOOD WORK!!! :up:
But when can I download??? :D
I just went to:
http://www.subsim.com/radioroom/showthread.php?t=162702
To read up on the Goblin Editor and various mod things.. I keep getting this nagging feeling that I HAVE to be able to do *something* useful.
I keep trying to understand it and I keep feeling stupid.
McHub532
04-22-10, 03:51 AM
Those "invisible" planesmen show up when the boat submerges.
Oh.. I think I understand better now...
The guy remaining in the Command Room facing forward is the helmsman. He directs the Uboat - Port or Starboard. The two guys that leave while on the surface are Planesmen, they direct the Uboat Up or Down. Now I understand. On the surface they are not needed.
So... If on the surface.. the Helmsman isn't really needed in the conning tower and surely not the Planesmen.
Sorry.. just sort of figured all this out just now (heh).
Also noticed on the bridge there is a wheel. Is that linked to the helmsmen controls? What a fantastic idea. Super fast adjustments can be made instead of calling down the hatch.
col_FROST
04-22-10, 05:29 AM
Hi
so interesting !
I am waiting for that with interest
thanks
Yoram777
04-22-10, 05:51 AM
I little thing I would like to see is a more interesting looking sonar dail:
(don't know if it's realistic maybe the U-995 one is not original?, but it looks good)
instead of this:
http://img153.imageshack.us/img153/9301/user243264pic1842127192.jpghttp://img696.imageshack.us/img696/372/user243264pic1834127191.jpg
something more like this (from U-995):
http://img693.imageshack.us/img693/7076/image025k.jpg
thruster
04-22-10, 05:51 AM
awesome thread.
as ive mentioned several times earlier [but never illustrated so well], the panelling at the foot of the captains bunk, i'd like to see my shore uniform tunic hanging on a coat hanger there.
the uniform tunic would dynamically display my current rank insignia and medals awarded, all ready for next in port.
i think this is a much better way to display your achievements, and during the hours of depth charging you can ponder your knights cross.
McHub532
04-22-10, 05:53 AM
I little thing I would like to see is a more interesting looking sonar dail:
something more like this (from U-995):
Oh yeah.. now THAT is an awesome idea and great picture of what you want also. Fantastic!
McHub532
04-22-10, 05:53 AM
awesome thread.
as ive mentioned several times earlier [but never illustrated so well], the panelling at the foot of the captains bunk, i'd like to see my shore uniform tunic hanging on a coat hanger there.
the uniform tunic would dynamically display my current rank insignia and medals awarded, all ready for next in port.
i think this is a much better way to display your achievements, and during the hours of depth charging you can ponder your knights cross.
Incredible idea. I love the idea of your rank changing on the uniform there; awesome thinking!
A few suggestions, if i may.
As far as i know there was no shower on a type VII or IX. They only had a retractable sink. The shower and a freezer room to store food were some of the big features of the type XXI, together with the hydraulic torpedo loading system and other touches of awesomeness all over the place. I'd give just about anything to see a type XXI modeled in this game.
Also, i doubt they made moonshine on u-boats. Maybe i'm wrong but it sounds like all kinds of stupid to get drunk in one of those things :D Instead of a still, maybe they can have a toolbox there, or they could be running maintenance on a battery power cell pulled from beneath the floor. There's also no sign as far as i can remember of the internally stored reserve torpedo, nor are there any loading animations back there, so that might be something to add as well.
2c.
McHub532
04-22-10, 05:56 AM
A few suggestions, if i may.
As far as i know there was no shower on a type VII or IX. They only had a retractable sink. The shower and a freezer room to store food were some of the big features of the type XXI, together with the hydraulic torpedo loading system and other touches of awesomeness all over the place. I'd give just about anything to see a type XXI modeled in this game.
Also, i doubt they made moonshine on u-boats. Maybe i'm wrong but it sounds like all kinds of stupid to get drunk in one of those things :D Instead of a still, maybe they can have a toolbox there, or they could be running maintenance on a battery power cell pulled from beneath the floor. There's also no sign as far as i can remember of the internally stored reserve torpedo, nor are there any loading animations back there, so that might be something to add as well.
2c.
Awesome information about the shower. Cross that idea off my list. :)
The U.S. Subs in WWII had stills quite often. Always hidden from the Captain of course.
McHub532
04-22-10, 06:02 AM
Conus' Graphics Mod 1.1
Wow.. I ran across this mod just now and it does a lot of nice fix ups and improvements all over the ship. This is exactly the type of stuff I was hoping for... some day would love to figure out how to do myself. :)
Look how he jazzed up the gauges. :) There are high quality upgrades all over the boat.
http://www.subsim.com/radioroom/picture.php?albumid=250&pictureid=1860
McHub532
04-22-10, 06:20 AM
http://www.subsim.com/radioroom/picture.php?albumid=250&pictureid=1861
This is EXACTLY what I was talking about with fixing up the dials and gauges to make them look more real.
Fantastic job Conus !!
rocker_lx
04-22-10, 06:28 AM
Conus' Graphics Mod 1.1
Wow.. I ran across this mod just now and it does a lot of nice fix ups and improvements all over the ship. This is exactly the type of stuff I was hoping for... some day would love to figure out how to do myself. :)
Look how he jazzed up the gauges. :) There are high quality upgrades all over the boat.
http://www.subsim.com/radioroom/picture.php?albumid=250&pictureid=1860
If I read correctly they write "Gegnerfahr" under the ampere gauge. I guess it belongs on the Torpedo "computer" and not into the electrical engine room. Perhaps this can be fixed by a modder?
McHub532
04-22-10, 06:29 AM
If I read correctly they write "Gegnerfahr" under the ampere gauge. I guess it belongs on the Torpedo "computer" and not into the electrical engine room. Perhaps this can be fixed by a modder?
I am sure it could be. Drop Conus (that's his name) a PM.
Edit: Sorry.. his name is:
Conus00
McHub532
04-22-10, 11:37 AM
My Very First Mod !
Well, not really a mod.. but sort of.
I downloaded Gimp 2.6 and installed it.. fumbled around feeling horridly lost, read a few tutorials that I still felt lost on.... but plodded forward haphazardly and modified the pinups.dds file in SH5.
This is the result
Angelina Jolie drawing is in my sub!!
http://www.subsim.com/radioroom/picture.php?albumid=250&pictureid=1870
TheDarkWraith
04-22-10, 11:41 AM
My Very First Mod !
Well, not really a mod.. but sort of.
I downloaded Gimp 2.6 and installed it.. fumbled around feeling horridly lost, read a few tutorials that I still felt lost on.... but plodded forward haphazardly and modified the pinups.dds file in SH5.
This is the result
Angelina Jolie drawing is in my sub!!
http://www.subsim.com/radioroom/picture.php?albumid=250&pictureid=1870
:woot: He is no longer a virgin :DL
Congrats. You've taken your first step and it definitely won't be your last....
McHub532
04-22-10, 11:45 AM
:woot: He is no longer a virgin :DL
Congrats. You've taken your first step and it definitely won't be your last....
I'm addicted now... I'm loading up Gimp again and examine every possible dds file in the SH5 directories.
Screw sleep.. I'm Gimpy. :)
McHub532
04-22-10, 12:27 PM
Woot! The Goddess Kelly Monaco - Actress from General Hospital is now on my navigator's desk!!
http://www.subsim.com/radioroom/picture.php?albumid=250&pictureid=1871
McHub532
04-22-10, 12:31 PM
Newbie Alert:
I might have put up two pictures of my own.. but one of the other pictures that is used several other places in the sub.. is now a blank white sheet of paper. Hee-hee.
Okay.. time to get the original file and put it back over top of what I did and figure out what I did wrong. :)
severniae
04-22-10, 01:43 PM
Cool ideas McHub!
I too am thinking of trying my hand at modding soon! (probably will be an epic-fail!)
Agreed with all your pics with suggestions, if I ever get to a position where I'm competent enough I'll see if I can help in any way!
McHub532
04-22-10, 01:44 PM
Cool ideas McHub!
I too am thinking of trying my hand at modding soon! (probably will be an epic-fail!)
Agreed with all your pics with suggestions, if I ever get to a position where I'm competent enough I'll see if I can help in any way!
TheDarkWraith has encouraged me just enough for me to risk epic-failure as well. :) I'm currently in the 2D Editing engine utterly lost and confused. Hee-hee
Regio Sommergibile
04-22-10, 02:34 PM
From screens looks more like a Parade boot for Nazi party members....
How much "nazi propaganda" you think was present on a Uboot ?
McHub532
04-22-10, 02:36 PM
From screens looks more like a Parade boot for Nazi party members....
How much "nazi propaganda" you think was present on a Uboot ?
Enough to make it feel oppressive and that big brother is watching your every move. That if you don't act 'Nazi' enough you might end up on a train to a camp yourself.
Keef Kavannah
04-22-10, 02:40 PM
Enough to make it feel oppressive and that big brother is watching your every move. That if you don't act 'Nazi' enough you might end up on a train to a camp yourself.
we're not talking bout the poor cannon fodder troopers here. their life expetance was too much low o harass 'em all more, plus researchers pointed out that yes, late crews (younger ones, after 1942) were much more fanatical as the older ones (specially ww1):arrgh!:
as for tatooes, i don't think NSDAP was particularly keen on em, except for the SS standard tat under the arm (can't remember which one)
McHub532
04-22-10, 02:42 PM
we're not talking bout the poor cannon fodder troopers here. their life expetance was too much low o harass 'em all more, plus researchers pointed out that yes, late crews (younger ones, after 1942) were much more fanatical as the older ones (specially ww1):arrgh!:
as for tatooes, i don't think NSDAP was particularly keen on em, except for the SS standard tat under the arm (can't remember which one)
Ah.. very good information. Thank you.
McHub532
04-22-10, 02:47 PM
Danger Will Robinson Danger !!
Look what toy I found !! Oh Dear.. watch me brake something good now. :)
http://www.subsim.com/radioroom/picture.php?albumid=250&pictureid=1873
McHub532
04-23-10, 05:51 AM
This one is a surprise file that I don't want to give away.
The only place it will affect anything is when you are in the subpen. Take a look around after activating this little file and enjoy a good laugh.
Take the file you download from http://www.mediafire.com/?owtti1wmyyr
After you download it put it in this location:
C:
--Ubisoft
----SH5
------Data
--------Textures
----------TNormal
------------tex
--------------(copy this file into your tex subdirectory)
--------------(might want to back up the original file since this isn't a mod
--------------for JSGME)
TheDarkWraith
04-23-10, 08:25 AM
This one is a surprise file that I don't want to give away.
The only place it will affect anything is when you are in the subpen. Take a look around after activating this little file and enjoy a good laugh.
Take the file you download from http://www.mediafire.com/?owtti1wmyyr
After you download it put it in this location:
C:
--Ubisoft
----SH5
------Data
--------Textures
----------TNormal
------------tex
--------------(copy this file into your tex subdirectory)
--------------(might want to back up the original file since this isn't a mod
--------------for JSGME)
you know the folder structure of where it needs to go so why not make it a JSGME mod?
naights
04-23-10, 10:34 AM
Hi:
I prefer Goblineditor standard lighting than the ingame one.
http://img697.imageshack.us/img697/1857/36794453.jpg
:rock:
McHub532
04-23-10, 10:49 AM
you know the folder structure of where it needs to go so why not make it a JSGME mod?
You are absolutely correct. This was 30 minutes before I got brave enough to make my own mod. :)
robbythesub
04-23-10, 10:52 AM
For me a useful mod if possible would be to see the stored torpedoes disappear as you use them up- they are still there even when you have none left as far as I can see?
Good ideas, and hope it can be made to work.
McHub532
04-23-10, 10:54 AM
For me a useful mod if possible would be to see the stored torpedoes disappear as you use them up- they are still there even when you have none left as far as I can see?
Good ideas, and hope it can be made to work.
That is a fantastic idea!
Scurvy Dog
04-27-10, 08:27 PM
I'm still giggling about the spice rack!:haha:
McHub532
04-27-10, 08:28 PM
I'm still giggling about the spice rack!:haha:
Oh, come on now. That was one of my best ones. :)
THE_MASK
04-27-10, 08:52 PM
The sub just needs to look more cluttered . Great ideas BTW .
McHub532
04-27-10, 09:13 PM
The sub just needs to look more cluttered . Great ideas BTW .
I agree.. it needs to look like dozens of men living in it without mothers or wives to pick up after them. :)
EgoApocalypse
04-28-10, 02:07 PM
Hey McHub lovin the idea's, You should check out the links below to a few SH3 mods that you might not be aware of, The Modders FlakMonkey, Diving Duck and lucagaeta have added in some great stuff into the interior of the sub, Maybe chat to them to help you out, Ya keep it up.:salute:
http://www.subsim.com/radioroom/showthread.php?t=160385
http://www.subsim.com/radioroom/showthread.php?t=159772
McHub532
04-28-10, 04:32 PM
Hey McHub lovin the idea's, You should check out the links below to a few SH3 mods that you might not be aware of, The Modders FlakMonkey, Diving Duck and lucagaeta have added in some great stuff into the interior of the sub, Maybe chat to them to help you out, Ya keep it up.:salute:
http://www.subsim.com/radioroom/showthread.php?t=160385
http://www.subsim.com/radioroom/showthread.php?t=159772
Spectacular.. I'll check them out.
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.