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DVAFP
04-06-10, 11:54 PM
seems to me that after you hit 2 or 3 sometimes even 4 torpedos, if the ship doesnt sink it just carries on as if nothing happened but completly on fire, maybe its destroyed 99% but until you give it the final blow it wont sink. If i remember correctly in previous SH games the ships would slowly deteriorate until they sank or were repaired.

can someone confirm this for me?

another thing, i never saw a ship capsize or break apart, whats with that?

Other bugs that bug me are that destroyers ram you and dont do any damage and depth charges dont really hurt that much.

kylania
04-07-10, 12:15 AM
In the stock game no, it's entirely HP, if you don't outright kill the ship it's gonna keep on keeping on as if nothing happened, while entirely on fire.

You can install a mod like Better And Realistic Flotation (http://www.subsim.com/radioroom/showthread.php?t=164953) to fix this issue though, where ships will list, slow down, sink slowly and flood.

Nisgeis
04-07-10, 01:21 AM
Sorry Kylania, not wanting to directly contradict you, but I have seen some ships sink from flooding, rather than having their HP at zero in stock. The trend seems to be if the blue bar (flooding) is lower than the white bar (HP) then the ship will slowly sink, e.g. it's doomed, but it won't show up as a ship sunk icon until it goes under. If the blue bar is more full than the white bar, then you'll need to get its HP to zero.

kylania
04-07-10, 01:26 AM
That's good to hear! In the 13 days or so that I played with health bars on and without the BRF mod I never saw the blue bar move once. :) Though, come to think of it a lot of my early kills were tankers and those suckers are tough to sink even after all the mods! I've twice now nearly been sunk by armed merchants trying to deck gun down a stubborn tanker that I felt should have sunk by the two torpedoes I'd already hit him with! :O:

mcarlsonus
04-07-10, 01:34 AM
but, GEE, "kylania," in another thread you're trying to convince everyone that Ubi's upcoming patch'll take care of everything, but, over here, you're saying one needs a mod made by an, "oppressed modder" to make everything work properly? I'm CONFUSED!! (do you work for Ubi, by any chance? You kind of strike me as someone who posts whatever seems to fit the bill, veracity not being a factor...)

DVAFP
04-07-10, 05:20 AM
im going to give that mod along with damage assessment a try, thanks

Bilge_Rat
04-07-10, 06:01 AM
elainaba did mention that flooding is taken into account in SH5, it is not just a straight HP calculation.

Temujin
04-07-10, 06:08 AM
You can install a mod like Better And Realistic Flotation (http://www.subsim.com/radioroom/showthread.php?t=164953) to fix this issue though, where ships will list, slow down, sink slowly and flood.

I just installed tThat BRF mod (full version) and went back to one of my recent kills to see if she'll go down all by herself from her floodings...


Hmmm..



Sorry to say, but I can't detect any change from playing with that mod or without.

Maybe there is a something else that I missed? :hmmm:



Temujin

robbo180265
04-07-10, 06:11 AM
I just installed tThat BRF mod (full version) and went back to one of my recent kills to see if she'll go down all by herself from her floodings...


Hmmm..



Sorry to say, but I can't detect any change from playing with that mod or without.

Maybe there is a something else that I missed? :hmmm:

Temujin

I could be wrong....

But isn't there a bug where if you save and reload near a damaged ship, the ship regains all its hitpoints?

I'm sure I read about that somewhere. If that is the case maybe you should head out and kill something new, or just kill it again?

senjorlossi
04-07-10, 06:54 AM
Hi there,

The game doesen´t save the damage condition of a ship. If you save and re-load, the ship will appear undamaged. Happened to me when I crippeled 3 ships in a convoy and had to quit playing before I could finish them off. After re-loading the stricken ships just went on undamaged.:wah:

For now I make sure that I have enought time to finish a battle before I engage...

scl
04-07-10, 07:31 AM
On a slightly different tack.... has anyone managed to cripple a target, i.e. damage its steering or propulsion and to actually see the results in game? I've repeatedly hit and nether regions of merchants with a deck gun just to see them maintain course almost regardless - unless my aiming is really bad (probably! :oops:). I've seen targets change direction but I thought it was more to avoid my sub than results of damage.

Back on topic, I've just downloaded the critical hit mod in the d/l which supposed to change flooding values of tagets. No tried it yet tho.

IanC
04-07-10, 08:01 AM
The game doesen´t save the damage condition of a ship. If you save and re-load, the ship will appear undamaged.

Wonderful.

kylania
04-07-10, 08:27 AM
Wonderful.

Been that way since SH3...

IanC
04-07-10, 08:29 AM
Been that way since SH3...

Exactly.

Aufklarer
04-07-10, 08:33 AM
The morale of the story is, torpedo it some more, if you run out of torpedoes them deck gun it if you run out of ammo for that then flak gun it and if that dont do the job then im afraid its 'all ahead full, ramming speed! and some brace for impact!'

In essence sink the ship at all costs then go ahead and save your game :P

Aufklarer
04-07-10, 08:35 AM
On a slightly different tack.... has anyone managed to cripple a target, i.e. damage its steering or propulsion and to actually see the results in game? I've repeatedly hit and nether regions of merchants with a deck gun just to see them maintain course almost regardless - unless my aiming is really bad (probably! :oops:). I've seen targets change direction but I thought it was more to avoid my sub than results of damage.

Back on topic, I've just downloaded the critical hit mod in the d/l which supposed to change flooding values of tagets. No tried it yet tho.


I am running BARF and damage assessment which is working ok, i have crippled ships and made some loose propulsion but have yet to see one of my targets go down due to flooding, having waited up to 3 hours for some.

doomlordis
04-07-10, 09:26 AM
I have , i hit a BB with 1 topedo and shadowed it , 7 hrs later it sunk!
I do use Barf and realistic torpedo damage mods.
I have also seen merchants list over time then sink , before the mod it did not work like that, thats why i installed barf.

Sea state seems to have an effect.

SteamWake
04-07-10, 09:51 AM
Attacked a convoy the other night spent all my torpedoes and the DD's were closing in.

One merchant was down at the stern with only the bow above water. Totally engulfed in flames.

I decided to slink away deep at slow speed but watched the 'sinking' burning ship.

It was totally submerged save the foredeck yet it continued to bob around for several hours showing no signs of slowly sinking. Oh and the crew was still walking around on deck in the underwater fire.

Frustrated with the absurdity I just saved and quit playing for the night.

kryton
04-07-10, 10:10 AM
Hi All

I've seen you guys comment about the barf Mod here in this topic but where can I get more info on this mod?

And what about this blue bar and white bar thing? is the mod for SH3????

thanks!

trotter
04-07-10, 10:14 AM
I just installed tThat BRF mod (full version) and went back to one of my recent kills to see if she'll go down all by herself from her floodings...


Hmmm..



Sorry to say, but I can't detect any change from playing with that mod or without.

Maybe there is a something else that I missed? :hmmm:



Temujin


I concur with this. I've been using BRF mod for a while and have not seen any change whatsoever, unfortunately.

McBeck
04-07-10, 10:14 AM
On a slightly different tack.... has anyone managed to cripple a target, i.e. damage its steering or propulsion and to actually see the results in game? I've repeatedly hit and nether regions of merchants with a deck gun just to see them maintain course almost regardless - unless my aiming is really bad (probably! :oops:). I've seen targets change direction but I thought it was more to avoid my sub than results of damage.

Back on topic, I've just downloaded the critical hit mod in the d/l which supposed to change flooding values of tagets. No tried it yet tho.
I have hit merchants near the end and seen propulsion stop.
I have seen ships showly sinking.
I have seen ships listing.
:)

robbo180265
04-07-10, 10:28 AM
Pre barf I used to see ships take a hit and sail on quite happily without losing speed.

Post barf the ships may not sink , but they do slow down / stop.

From memory GWX made ships sink over a long period of time too (though I may be wrong)

I tend to wound ships in a convoy - one torp per ship, then I let the convoy sail on (assuming it has protection) and pick the ships off with the deck gun when its safe to do so. If there is no protection then I just surface and shoot.

If it's not working for you then maybe something is wrong with the mod? A conflict with another mod perhaps?

kylania
04-07-10, 10:50 AM
Using BRF 1.2. Here's a stubborn ship, listing to port, bow down, on fire. Didn't sink for over an hour till I finally put four deck gun shots into her.

http://img31.imageshack.us/img31/2096/listingz.jpg

robbo180265
04-07-10, 11:15 AM
Hi All

I've seen you guys comment about the barf Mod here in this topic but where can I get more info on this mod?

And what about this blue bar and white bar thing? is the mod for SH3????

thanks!

Hi matey,

A simple search of the SHV mods forum should suffice - look for "better and realistic floatation"

The health bars are in game - I switch them off:03:

SteamWake
04-07-10, 11:23 AM
Using BRF 1.2. Here's a stubborn ship, listing to port, bow down, on fire. Didn't sink for over an hour till I finally put four deck gun shots into her.



and probably would not have ever sunk untill you finished the last few 'hit points'. A silly system.

trotter
04-07-10, 11:49 AM
Using BRF 1.2. Here's a stubborn ship, listing to port, bow down, on fire. Didn't sink for over an hour till I finally put four deck gun shots into her.

http://img31.imageshack.us/img31/2096/listingz.jpg

Yeah I'm using BRF and have never seen anything like this at all. Maybe it is a conflict with another mod, although JSGME is not picking up any conflicts.

Faamecanic
06-27-10, 02:39 PM
Not to dredge up an old conversation.... but I had not ONE but TWO ships that had no "white bar" and Blue bar was down to 25% NOT SINK. Playing stock with no mods right now (always like to play them with no mods for awhile, then load mods...allows me to better eval what I like and dont like).

Does BARF fix this? EDIT: meant to say BRF....but BARF is funny :)