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View Full Version : Has anyone had trouble with the chronometer in TMO?


Ducimus
04-05-10, 10:42 PM
Just curious, as ive seen a couple postings here or there (I forget where exactly), indicating their might be some problem with the chronometer.

I am, tempted, to put it back to it's vanilla settings, for the sole reason that it was much easier to read. THough i admit, "big ben" was kinda annoying sometimes. Having said that, if no one has had any trouble with it, then there is no reason to change it.

On this note, if there is some excellent chronometer mod you know of that i might be able to incorporate into TMO, point it out to me if you care to.

etheberge
04-05-10, 11:07 PM
I just use it for plotting with 3 minute rule but I never noticed anything wrong with it.

Jan Kyster
04-06-10, 03:23 AM
Works -and looks! - fine here :up: running @1600x1200

Only wish... can you move it 1/2 inch to the left? so the entire clock is visible?

Not that I use it much anymore since I got the RL stopwatch, but anyway... :D

Zero Niner
04-06-10, 03:47 AM
No issues here. Using TMO 1.90

Immacolata
04-06-10, 05:49 AM
Im with Jan. In it's default it is half-hidden at the right side of the screen. Luckily you can drag it :D

Also it vanishes when you switch screens, not sure if that is stock behaviour but it is kind of annoying.

The clock I find easy to read and use apart from that, don't see a need to change its size or appearance.

irish1958
04-06-10, 07:51 AM
Looks and works OK for me. If you want to make it prettier, that would be OK too.

AVGWarhawk
04-06-10, 09:23 AM
I have no issue with the pocket watch. :up:

Hylander_1314
04-07-10, 01:25 AM
Running resolution 1920 x 1200 and it works fine for me.