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View Full Version : How to apply the occlusion map in 3ds max?


Abyssinian
04-01-10, 08:46 PM
Hey guys,

How do I apply the occlusion map in 3ds max? I have the Iowa in max but without the blue stripes on the side and I really want them on it. Any idea how I do that? I've tried some stuff myself already but I can't seem to get it to work.

Thanks in advance!

Ciao,
Abyssinian

keltos01
04-02-10, 01:14 AM
like any bitmap texture, the thingie to the upper right with the 4 colors

keltos

Abyssinian
04-02-10, 08:22 AM
Well yeah okay, I know that, but how do I apply it similtaniously with the standard texture? I made a standard material, and applied the standard texture to the diffuse map. Now what do I do? I can't apply two materials to one object, can I?

Abyssinian
04-03-10, 09:21 AM
Anyone??? Please!!!

skwasjer
04-05-10, 11:20 PM
You can add more than one material to one object, just not more than one material 'per face'. That said, you need to make a multi-material so you can assign different textures. AO-map should be added as self-illumination map. It's been over a year since I looked at Max, so I can't really step-by-step you...

Abyssinian
04-07-10, 08:06 AM
Awesome, that sorta did it. Just have a small problem. It now looks like this:
http://i279.photobucket.com/albums/kk122/Abyssinian02/Iowa.jpg

skwasjer
04-07-10, 05:54 PM
Did you import the second uvw channel data? (UVW file) If you did, do not forget to assign that channel to the selfillumination map.

See tutorial in my sig...

Abyssinian
04-08-10, 05:36 AM
I had followed that tutorial, still have the same problem. As you can see from the blue parts, both textures are placed good, its just way too bright.

keltos01
04-12-10, 01:40 AM
I use dark gray and light gray as dark/light for my AO maps otherwise they prove too shiny, like if you use Black/white


keltos