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Onkel Neal
03-30-10, 07:25 AM
It appears patch 2 is actually in the pipe and should address such things as crewmen on deck will change clothes during bad weather, fixes for crew morale, for weather being reset to clear weather after load, for ships exploding in ports or hitting the shore, morale reaching 0 bug, fix for performance problems inside submarine, shadow optimizations, improvements on particle performance on single core processors and environmental lighting and effects, no more crewmen strolling about on burning ships, fixes several dials that were not working inside the submarine, among other things.

As you know, I am always willing to work with players and developers who put forth an honest effort. I would like to say that this continued support by Ubisoft is exactly what Silent Hunter 5 needs, and what the players who buy it deserve. For those on the fence, this makes buying SH5 worth a serious second look.

Neal

*Please don't hijack this thread with DRM posts.




EDIT to add more info to the thread:

Not sure if this has been posted already but here it is from the UBI forums, the content of the new patch (4/12/2010)


Fix for CO2 not being saved correctly
•Fix for crew morale.
•Fix for weather being reset to clear weather after load.
•Fixes for crewmen showing under water under certain conditions
•Fixes for ships exploding in ports for unapparent reasons or hitting the shore
•Now waypoint tools are not accessible in bunker anymore
•Compass added
•Return to course added
•Several fixes to ship recognition manual
•Depth under keel added
•Morale reaching 0 bug fixed
•Several crew abilities (like man the deck gun and man the flack gun don’t cost morale anymore)
•Several crew animation and interaction fixes
•Fixed performance problems inside submarine
•Shadow optimizations
•Fixed very slow eye light adaptation after a lost device (alt-tab)
•Fixed selection contour being visible when a character was already selected
•Fixed a bug where the moon was closer than it should
•Fixed a bug where the sun disk would be visible underneath thick cloud cover
•Environmental lighting and effects improvements
•Improvements on particle performance on single core processors
•Fixed torpedo doors
•Fixed torpedo propeller (not turning)
•Fixed electric torpedoes trail
•Fixed spawn radius for some convoys (previously spawned on the shore)
•Fixed several dials that were not working inside the submarine
•Ports in the north Africa in the German territory are under enemy occupation
•South Africa supplies: The existence of another ship that looks identically with the targeted one may generate confusion
•No more crewmen on burning ships
•Fixed a bug where the player can get stuck in the sub's outer hatch geometry
•Crewmen on deck change clothes during bad weather
•German language localization fixes

urfisch
03-30-10, 07:30 AM
thanks a lot for this info!!! this is nice to read...finally my hope raises, to be playing a career in the game. only started the game to test mods so far...

:D

ReallyDedPoet
03-30-10, 07:31 AM
Nice, thanks for the news Neal :yep::up:

Although I was and still am disappointed with the initial state of SH5, I gotta be honest, I am having fun with it. There are some great mods here already and with this news things should only improve :)

McBeck
03-30-10, 07:36 AM
Thanks for the update Neal :)

gutted
03-30-10, 07:37 AM
Sweet! Thanks for the info Neal.

I know im being an impatient bastard... .but only thing missing is a general ETA. :wah:

Topo65
03-30-10, 07:42 AM
Good to know, Neal! Thanks! :yeah:

& Thanks Devs! :up:

tonschk
03-30-10, 07:42 AM
:up: I am very very happy with Silent Hunter 5 :yeah:, already deleted SH4 , I will keep for a while SH3+GWX because GWX have very intresting sounds like the GWX sound of released torpedo , GWX Ausblasen ( emergency surface ) sound , GWX diesel engine sounds ( :rock:very good may be the best :rock: ) etc etc , the noise of the diesel SH5 engine must be as soon as possible swapped with the correspondent GWX diesel engine sound , the Dynamic Shadows of SH5 need some tweaks to become perfect :up:

horsa
03-30-10, 07:45 AM
It appears patch 2 is actually in the pipe ... continued support by Ubisoft is exactly what Silent Hunter 5 needs,

Neal

*Please don't hijack this thread with DRM posts.


That's a relief. Best news in ages :up:

Feuer Frei!
03-30-10, 07:46 AM
Keep the support and patches coming (Ubisoft) and i may, i may indeed purchase this game and join most of you in playing it.
Great news! Thanks for the update. :up:

Turbografx
03-30-10, 07:47 AM
I would like to say that this continued support by Ubisoft is exactly what Silent Hunter 5 needs, and what the players who buy it deserve.

Absolutely.



For those on the fence, this makes buiying SH5 worth a serious second look.

Neal

*Please don't hijack this thread with DRM posts.


Nice to have performance/stability issues addressed, now the design/execution just needs to be re-done.
I would say "come on mods!" but they don't owe us anything, and I'm certainly not contributing, so I'll wait and see.

Nico09
03-30-10, 07:53 AM
Great news :-)............Soz if this is a silly question, but waht happens to the mods installed when the patch is released? Will tehy still work?

SabreHawk
03-30-10, 08:05 AM
Yes thanks Neal, and I never had any doubts and have been happily enjoying SH5 even with it's faults, knowing they will be solved.

And for those who want an ETA, thats easy. When ever it's done.:03:
I wouldnt want it any sooner.

Topo65
03-30-10, 08:06 AM
@Nico09

Before patch, Ubi launcher always question if you want to update. This way you have time to disable all mods before aply the patch!

Gammelpreusse
03-30-10, 08:06 AM
It appears patch 2 is actually in the pipe and should address such things as crewmen on deck will change clothes during bad weather, fixes for crew morale, for weather being reset to clear weather after load, for ships exploding in ports or hitting the shore, morale reaching 0 bug, fix for performance problems inside submarine, shadow optimizations, improvements on particle performance on single core processors and environmental lighting and effects, no more crewmen strolling about on burning ships, fixes several dials that were not working inside the submarine, among other things.

As you know, I am always willing to work with players and developers who put forth an honest effort. I would like to say that this continued support by Ubisoft is exactly what Silent Hunter 5 needs, and what the players who buy it deserve. For those on the fence, this makes buiying SH5 worth a serious second look.

Neal

*Please don't hijack this thread with DRM posts.

Not a bad start, I'd say. At least some work is done and players not left out in the cold.
Do you know if mast heights and torpedo speeds are adressed in this patch? so far these two have bene the greatest killers for me. There are workarounds and some mods adressing the problems, at least hwne it comes to torpedo speeds, but all of them require procedures I can't exactly call immsersive.

Friedl9te
03-30-10, 08:16 AM
This is great news for all subsimmers. Will there be an offline option for offline games as well ?
If so, I will take a second look and think about bying the game !

oscar19681
03-30-10, 08:20 AM
Does this mean they actually started working on the patch just now?

darkfin
03-30-10, 08:22 AM
Thanks for the good news Neal. We appreciate it!!

mr chris
03-30-10, 08:26 AM
That's very good news. Gods speed to its arrival.

himlaviz
03-30-10, 08:27 AM
:yeah:
Great news.
Thanks.

kriller2
03-30-10, 08:28 AM
yes finaly that's what I needed to know...! :rock: now where is that SH5 for 12 pounds... :hmmm:

mookiemookie
03-30-10, 08:29 AM
:yeah: Any word on fixing some of the more egregious AI problems like we saw in your video?

Coldcall
03-30-10, 08:33 AM
Great news! Thanks for keeping up the pressure, looks like it worked :-)

It appears patch 2 is actually in the pipe and should address such things as crewmen on deck will change clothes during bad weather, fixes for crew morale, for weather being reset to clear weather after load, for ships exploding in ports or hitting the shore, morale reaching 0 bug, fix for performance problems inside submarine, shadow optimizations, improvements on particle performance on single core processors and environmental lighting and effects, no more crewmen strolling about on burning ships, fixes several dials that were not working inside the submarine, among other things.

As you know, I am always willing to work with players and developers who put forth an honest effort. I would like to say that this continued support by Ubisoft is exactly what Silent Hunter 5 needs, and what the players who buy it deserve. For those on the fence, this makes buiying SH5 worth a serious second look.

Neal

*Please don't hijack this thread with DRM posts.

Lanzfeld
03-30-10, 08:34 AM
This is good news.:yeah:

IF the patches keep comming (obviously still many many many bugs) and IF they drop DRM I may buy this game (for about $5.00 USD).:up:

Mud
03-30-10, 08:34 AM
Thanks for heads up Neal, haven´t played SHV for 2 weeks.
All those little bugs were getting annoying.


Mud

Onkel Neal
03-30-10, 08:41 AM
:yeah: Any word on fixing some of the more egregious AI problems like we saw in your video?

Yes, the issues my video illustrated were not actually AI oriented. There seemed to be some dynamic campaign waypoints put on land and, when the AI has patrol waypoints it just follows them and does not use its automatic land detection routines (the AI trusts the level designer and expects him not to ask it to go on shore :O:). They are aware of this issue and I think (but it has not been confirmed) they will fix it.


This is good news.:yeah:

IF the patches keep comming (obviously still many many many bugs) and IF they drop DRM I may buy this game (for about $5.00 USD).:up:

:yawn: Yay. If everyone adopted your attitude, support for the game would stop right now. Way to go.

doomlordis
03-30-10, 08:42 AM
Great news about the single core issues, i am getting sick of changing the games priority to high every time i load it!

robbo180265
03-30-10, 08:47 AM
Absolutly brilliant news - just what I was talking about last night. Now we can all relax , let them take their time and get it right:up:

Thanks Neal

Bilge_Rat
03-30-10, 08:48 AM
sweet, greet news Neal. :up:

Able72
03-30-10, 08:56 AM
Great news. Where did you get word of this though? I'm just looking to read the original article, or do you have some friends inside Ubi that talked to you?

Pandion
03-30-10, 08:58 AM
Gracias Neal :yeah:

Barso
03-30-10, 09:00 AM
Thanks Neal.
This news will keep SH5 installed and sitting on
my games shelf.
So glad that the game is being worked on.

Sailor Steve
03-30-10, 09:03 AM
This is great news!:yep:

I'm all the more determined to buy the game now.

Just as soon as they'll let me play it.:D

Angelis
03-30-10, 09:04 AM
Hi Gentlemen,
found this in the official german Ubi-Forums:
http://forums-de.ubi.com/eve/forums/a/tpc/f/3431013487/m/6481068648

Am 12. April werden wir einen Patch für Silent Hunter 5 veröffentlichen. Hier der geplante Inhalt:
(Release: 04-12-2010)

•Fix for CO2 not being saved correctly
•Fix for crew morale.
•Fix for weather being reset to clear weather after load.
•Fixes for crewmen showing under water under certain conditions
•Fixes for ships exploding in ports for unapparent reasons or hitting the shore
•Now waypoint tools are not accessible in bunker anymore
•Compass added
•Return to course added
•Several fixes to ship recognition manual
•Depth under keel added
•Morale reaching 0 bug fixed
•Several crew abilities (like man the deck gun and man the flack gun don’t cost morale anymore)
•Several crew animation and interaction fixes
•Fixed performance problems inside submarine
•Shadow optimizations
•Fixed very slow eye light adaptation after a lost device (alt-tab)
•Fixed selection contour being visible when a character was already selected
•Fixed a bug where the moon was closer than it should
•Fixed a bug where the sun disk would be visible underneath thick cloud cover
•Environmental lighting and effects improvements
•Improvements on particle performance on single core processors
•Fixed torpedo doors
•Fixed torpedo propeller (not turning)
•Fixed electric torpedoes trail
•Fixed spawn radius for some convoys (previously spawned on the shore)
•Fixed several dials that were not working inside the submarine
•Ports in the north Africa in the German territory are under enemy occupation
•South Africa supplies: The existence of another ship that looks identically with the targeted one may generate confusion
•No more crewmen on burning ships
•Fixed a bug where the player can get stuck in the sub's outer hatch geometry
•Crewmen on deck change clothes during bad weather
•German language localization fixes

mookiemookie
03-30-10, 09:14 AM
Nice list. Now if we could only bring back the level of uncertainty by having our watch crew spot neutral shipping. :hmmm:

dberladyn
03-30-10, 09:18 AM
You know what I would like fixed?

1). The U-boat pen. When you start out there the sub mysteriously floats up from a submerged position with crew on the deck.

2.) The Uboat pen. While in the Pen or leaving the pen the crew calls out various sightings of ships that are not in visible range.

3.) The Crew on Deck, they keep doing that stupid animation over and over. They shouldn't point unless there is something to point at.

4.) That stupid eye patch! Get rid of it!

5.) Crew Profiles. Man these need work... Who cares if these guys where National Socialists (Nazi's or not). I find the write ups are terrible.

6.) The voices... I don't know about the rest of you but I find them terrible as well. Why didn't they hire German voice actors? They should speak English with a heavy German accent.

7.) Return to Waypoint. Is that ever frustrating not having that!

There's lots more, glad to see somethings I was going to type out are getting fixed. Anyways the few things here I did type out where things I immediately noticed from the first time I played and to me they ruin the immersion factor.

SteamWake
03-30-10, 09:20 AM
Looks like a pretty comprehensive list. :up:

gutted
03-30-10, 09:21 AM
Awesome list.

Hopefully i'll be surprised and see these two fixed.. as they are currently my biggest headaches:

Stadimeter - bogus ranges
Hydrophone - can't hear a single thing unless you come to a complete stop.

shmall
03-30-10, 09:24 AM
Great news :-)............Soz if this is a silly question, but waht happens to the mods installed when the patch is released? Will tehy still work?

yeah I'm wondering the same, as I have loads of mods installed?

mookiemookie
03-30-10, 09:25 AM
You know what I would like fixed?

1). The U-boat pen. When you start out there the sub mysteriously floats up from a submerged position with crew on the deck.

2.) The Uboat pen. While in the Pen or leaving the pen the crew calls out various sightings of ships that are not in visible range.

3.) The Crew on Deck, they keep doing that stupid animation over and over. They shouldn't point unless there is something to point at.

4.) That stupid eye patch! Get rid of it!

5.) Crew Profiles. Man these need work... Who cares if these guys where National Socialists (Nazi's or not). I find the write ups are terrible.

6.) The voices... I don't know about the rest of you but I find them terrible as well. Why didn't they hire German voice actors? They should speak English with a heavy German accent.

7.) Return to Waypoint. Is that ever frustrating not having that!

There's lots more, glad to see somethings I was going to type out are getting fixed. Anyways the few things here I did type out where things I immediately noticed from the first time I played and to me they ruin the immersion factor.

Pretty much all of that is fixed with the Command Keys mods and the Mighty Fine crew mod.

EAF274 Johan
03-30-10, 09:27 AM
A good start. If they follow up with more fixes, I think this could be the beginning of a beautiful friendship :)

Immacolata
03-30-10, 09:33 AM
I am interested. I hope this patch fixes enough problems that those of us who enjoy sub-sims, even those with problems, can try it out and have more fun than non-fun.

Heretic
03-30-10, 09:39 AM
Great news :-)............Soz if this is a silly question, but waht happens to the mods installed when the patch is released? Will tehy still work?

yeah I'm wondering the same, as I have loads of mods installed?

Any game that has mods has the same issue with patches. All mod authors need to recheck their mods and update accordingly. Failure to do so can result in mods no longer working or patch fixes getting un-fixed by older files in mods.

This game is no different in that regard.

BlackSpot
03-30-10, 09:40 AM
Rreverend!

http://img707.imageshack.us/img707/756/rrevrand.jpg (http://img707.imageshack.us/i/rrevrand.jpg/)

alexradu89
03-30-10, 09:41 AM
Great news!:salute: About freaking time too, though it's gonna take a while before they implement it in-game. :shifty:

SabreHawk
03-30-10, 09:46 AM
Yes Heritic is right, and why I've kept any mods to it at a minimum, and a log of what I've done so I can undo it easily.
Yes JSMGE is a friend in this regaurd though I have yet to use it. Since I have only done three mods, two of which were only simple cfg entries for just one command each, the other one just the halo/bubble mod.

And have a back up of all original files.

Always be prepared to undo what you do, before you do.;)

java`s revenge
03-30-10, 09:56 AM
Thank you Neal for the great news :yeah:

longam
03-30-10, 10:02 AM
This is great news, thanks Neal.

SubV
03-30-10, 10:02 AM
They should fix the issues with non-working magnetic detonators asap.

And I don't see this in the list of 1.2 fixes...

janh
03-30-10, 10:11 AM
It appears patch 2 is actually in the pipe and... For those on the fence, this makes buiying SH5 worth a serious second look.

Thanks Neal, good that some information finally reaches the public. Ubisoft should be more open and work on its announcement politics. That would really avoid a lot of speculation and disappointment.

Unfortunately I must say SHV was worth the first look already before patch two, and surely is even more interesting after the next patch. Pretty much like ACII or Settlers 7 may be great games. But there remains one "bug" that doesn't seem to be patched out. So patience remains the virtue of the time.

kylania
03-30-10, 10:18 AM
Any game that has mods has the same issue with patches. All mod authors need to recheck their mods and update accordingly. Failure to do so can result in mods no longer working or patch fixes getting un-fixed by older files in mods.

This game is no different in that regard.

One note about the mods, you'll need to uninstall ALL mods before applying the patch (you'll have time to do this, it won't auto-patch, just auto-download the patch). And as Heretic said, some might break. Just be patient for them to be fixed. :)

•Now waypoint tools are not accessible in bunker anymore

That's bad, what ever for? This causes two problems, firstly I can't just set waypoints and sail away anymore and second, combined with the lack of search patterns, a "auto Kiel canal" path seems dead in the water?


•Fixed torpedo doors
•Crewmen on deck change clothes during bad weather


I'm totally giddy about these two things. YAY! :woot:

gutted
03-30-10, 10:28 AM
O
That's bad, what ever for? This causes two problems, firstly I can't just set waypoints and sail away anymore and second, combined with the lack of search patterns, a "auto Kiel canal" path seems dead in the water?

what they mean is that you can no longer plot a course out while talking to the admiral (.ie the briefing map).

That little snafu got me on day 1 of release. I chose my mission and while still at the briefing map plotted my course out through the canal etc. Got in the ship... and the course was gone. This just removes the ability to do that so you dont waste your time.

kylania
03-30-10, 10:30 AM
what they mean is that you can no longer plot a course out while talking to the admiral (.ie the briefing map).

That little snafu got me on day 1 of release. I chose my mission and while still at the briefing map plotted my course out through the canal etc. Got in the ship... and the course was gone. This just removes the ability to do that so you dont waste your time.

Oh crazy!!

ERPP8
03-30-10, 10:34 AM
Thanks, I with their server would be up!!!:damn::damn::damn::damn::damn:

ddrgn
03-30-10, 10:38 AM
My wish list, mods or patches:

1) Remove the ability to see ships wakes through high swells
2) Remove the ships reflections seen on the water for 15 km
3) Fix the hydrophone, we want to add contacts and hear contacts much closer, range is off
4) Bring sub nets and mines back, even land ordnance would be nice
5) The radar works like crap, the range is off as well
6) Enemy ship AI improved, increase depth charge damage radius
7) Fix ships steering into land and running aground
8) Better aircraft AI, more aggressive.
9) To be able to actually sit on the bottom of the ocean, dead stop.

alexradu89
03-30-10, 10:47 AM
9) To be able to actually sit on the bottom of the ocean, dead stop.
Sit on the bottom of the sea, hear the fishies and play the gramophone! this is the submariner's life :up:

badaboom
03-30-10, 11:06 AM
:up:Wonderful to hear that SHV will receive proper support.I think that this can be a fantastic sim with a little work and some great mods.

karamazovnew
03-30-10, 11:23 AM
That's quite a fix list :D But there's something missing:
1 - target damage resetting when loading a game
2 - ships respawning when loading a game
3 - escorts resetting when loading a game

Buddahaid
03-30-10, 11:48 AM
Thanks, I with their server would be up!!!:damn::damn::damn::damn::damn:

Works for me as I just tried it at 9:47 PST.

ddrgn
03-30-10, 11:57 AM
That's quite a fix list :D But there's something missing:
1 - target damage resetting when loading a game
2 - ships respawning when loading a game
3 - escorts resetting when loading a game

Sorry should have noted that I never play the campaign, simply active gameplay fixes.

dangrey
03-30-10, 12:01 PM
From : http://forums.ubi.com/eve/forums/a/tpc/f/1121062387/m/8261009648

The second SH5 patch will be released on April 12th.

Below you can find the list of fixes/changes:

•Fix for CO2 not being saved correctly
•Fix for crew morale.
•Fix for weather being reset to clear weather after load.
•Fixes for crewmen showing under water under certain conditions
•Fixes for ships exploding in ports for unapparent reasons or hitting the shore
•Now waypoint tools are not accessible in bunker anymore
•Compass added
•Return to course added
•Several fixes to ship recognition manual
•Depth under keel added
•Morale reaching 0 bug fixed
•Several crew abilities (like man the deck gun and man the flack gun don’t cost morale anymore)
•Several crew animation and interaction fixes
•Fixed performance problems inside submarine
•Shadow optimizations
•Fixed very slow eye light adaptation after a lost device (alt-tab)
•Fixed selection contour being visible when a character was already selected
•Fixed a bug where the moon was closer than it should
•Fixed a bug where the sun disk would be visible underneath thick cloud cover
•Environmental lighting and effects improvements
•Improvements on particle performance on single core processors
•Fixed torpedo doors
•Fixed torpedo propeller (not turning)
•Fixed electric torpedoes trail
•Fixed spawn radius for some convoys (previously spawned on the shore)
•Fixed several dials that were not working inside the submarine
•Ports in the north Africa in the German territory are under enemy occupation
•South Africa supplies: The existence of another ship that looks identically with the targeted one may generate confusion
•No more crewmen on burning ships
•Fixed a bug where the player can get stuck in the sub's outer hatch geometry
•Crewmen on deck change clothes during bad weather
•German language localization fixes

And of course NO hydrophone fix, argh!

Nisgeis
03-30-10, 12:02 PM
FFFFUUUUUUUU.... Oh! It's not a joke thread. Thanks for the info. :yeah:

tiger shark
03-30-10, 12:10 PM
great news but there are 2 bugs that MUST be solved!!!! and that is
annoying too fast foot steps that drive me crazy and non stop ticking clock,there is a long list of bugs,but this 2 is must

oscar19681
03-30-10, 12:10 PM
Is it the final list? I mean will the camouflage still not be usable.

Hackerspy
03-30-10, 12:11 PM
I am glad to see, that UBI is working in this game in order to improve it !!!! Exceptional work!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :yeah::yeah::yeah::yeah::yeah::yeah::yeah::yeah::y eah::yeah::yeah: :DL:DL:DL:DL:DL:DL:DL:DL:sunny::sunny:

KiwiVenge
03-30-10, 12:11 PM
FFFFUUUUUUUU.... Oh! It's not a joke thread. Thanks for the info. :yeah:

:haha:
Is what i thought at first too.
Awesome news though :)

PL_Andrev
03-30-10, 12:11 PM
I hope that after patch 1.2 release date the new thread will be open:

Patch 1.2: Bugs, glitches, and issues thread
:rock:

thyro
03-30-10, 12:13 PM
Is UBI with this patch making SH5 game for MULTI-PLAYER ONLINE like EVE-ONLINE?

Look at the link http://forums.ubi.com/eve

ReallyDedPoet
03-30-10, 12:18 PM
Is it the final list? I mean will the camouflage still not be usable.

It may be, but I bet it is not the final patch, at least judging from previous releases. The game is just to new at this point.

baffa
03-30-10, 12:29 PM
That's it? Hope that list will grow exponentially the next few days!

kylania
03-30-10, 12:31 PM
Is UBI with this patch making SH5 game for MULTI-PLAYER ONLINE like EVE-ONLINE?

Look at the link http://forums.ubi.com/eve

Nope, "Eve" is just the forum software they are using.

Heretic
03-30-10, 12:34 PM
Usually when pre-patch fix lists are published, they're not all inclusive. They may just hit the highlights or cover only those they know for sure will be in it. We'll have to wait for the readme when the patch is released for the full list. And even then it's possible some things are fixed with no mention.

mcarlsonus
03-30-10, 12:38 PM
guess I wonder why Ubi couldn't have postponed the original release by a month or so to address these issues BEFORE they put it on the market...

Like they didn't know from their beta testers that the AI sucked (Kiel) canal water, for example? Like no one else plotted a course in the mission assignment map, only to find it gone when starting the actual mission?

BUT, of course, Ubi should be forgiven for EVERYTHING ! After all, the NEW definition of Subsim modders is, "Those who not only enhance the gameplaying experience, but (...new part coming up...) make an unplayable, unenjoyable prematurely-released game acceptable - at NO COST to Ubi - but you, the buyer, are STILL expected to pay Ubi for the privilege!"

kylania
03-30-10, 12:42 PM
incoherent rage

A month ago this anger might have made sense. But now, after a patch announcement of fixes for things that are currently fixed via mods, it just seems a little... off. :hmmm:

Athlonic
03-30-10, 12:43 PM
And of course NO hydrophone fix, argh!

Hi,

what's the problem with the hydrophone ?

And thanks for the info by the way :salute:

TDK1044
03-30-10, 12:45 PM
Is there a patch to fix the fact that the game was Beta Tested by Stevie Wonder!?

robbo180265
03-30-10, 12:50 PM
Is there a patch to fix the fact that the game was Beta Tested by Stevie Wonder!?

Wish there was a patch to fix smart alec comments....:rotfl2:

Fattysbox
03-30-10, 12:55 PM
:nope:

Not one thing on this list mentions the broke-a$$ AI. You figure that DDs and planes attacking you might be a priority.

:nope:

kylania
03-30-10, 12:59 PM
:nope:

Not one thing on this list mentions the broke-a$$ AI. You figure that DDs and planes attacking you might be a priority.

:nope:

Finish the first campaign, or use one of the many AI mods out there already.

Sharkfin
03-30-10, 01:00 PM
guess I wonder why Ubi couldn't have postponed the original release by a month or so to address these issues BEFORE they put it on the market...

Like they didn't know from their beta testers that the AI sucked (Kiel) canal water, for example? Like no one else plotted a course in the mission assignment map, only to find it gone when starting the actual mission?

BUT, of course, Ubi should be forgiven for EVERYTHING ! After all, the NEW definition of Subsim modders is, "Those who not only enhance the gameplaying experience, but (...new part coming up...) make an unplayable, unenjoyable prematurely-released game acceptable - at NO COST to Ubi - but you, the buyer, are STILL expected to pay Ubi for the privilege!"

Of course Ubi knew about the bugs but my guess is that Ubisoft wanted that game out in March because Ubis fiscal year for 2009 ends March 2010. A later release would have been bad for their balance sheet. Today shareholder value is more important for Ubi than bugfree games. Just check the value of their shares which dropped big time in the last 12 months:
http://www.finanzen.net/aktien/Ubisoft_Entertainment-Aktie

Either way I am happy to hear they release a new patch. Perhaps I will buy it then.

THM
03-30-10, 01:08 PM
Hm, where's the 'attacked-ship-undamaged-after-loading-a-save' fix?

Oarso
03-30-10, 01:11 PM
Excellent news

kylania
03-30-10, 01:26 PM
Hm, where's the 'attacked-ship-undamaged-after-loading-a-save' fix?

Been in game since SH3, so doubtful it'll get fixed. Then again, the CO2 bug was unfixed from SH4 and apparently is being fixed.. sooo keep the faith!

rcjonessnp175
03-30-10, 01:28 PM
where is the eyefinity or non standard higher resolution fix come on pretty please this game would rock in eyefinity. :o

simsurfer
03-30-10, 01:35 PM
Cant wait for the 12th :-)

The General
03-30-10, 01:44 PM
April 12th is rumoured to be the release date of Patch 1.2. To be confirmed...

Hartmann
03-30-10, 01:47 PM
Interesting list of fixes but IA must be on the list

*Improvements on particle performance on single core processors , interesting because i tried SHV in a 2400 single core with 1 gb of ram and a 2600 ati pro and it works surprisingly well.

Faamecanic
03-30-10, 01:49 PM
Is there a patch to fix the fact that the game was Beta Tested by Stevie Wonder!?

This Sim was Beta Tested ?? :o :doh: :/\\!!


I hope there is a TDC fix in there (so we can use our torpedo man's abilities).

Juliano
03-30-10, 01:59 PM
Whoot??? :o
They fixed the issue with ships going ashore???
EXELENT! :up:
Guess I´ll reinstall and give it another try

dangrey
03-30-10, 02:02 PM
Hi,

what's the problem with the hydrophone ?

And thanks for the info by the way :salute:

There's no info on the "notepad" when using the hydrophone. This worked fine before patch 1.

kylania
03-30-10, 02:19 PM
There's no info on the "notepad" when using the hydrophone. This worked fine before patch 1.

Oh it did? Never saw that since my game auto-patched to 1.1 when I first ran it.

PyRRhUs
03-30-10, 02:26 PM
Well this is a step in the right direction. :salute:

Bilge_Rat
03-30-10, 02:29 PM
From : http://forums.ubi.com/eve/forums/a/tpc/f/1121062387/m/8261009648

The second SH5 patch will be released on April 12th.

Below you can find the list of fixes/changes:

•Fix for CO2 not being saved correctly
•Fix for crew morale.
•Fix for weather being reset to clear weather after load.
•Fixes for crewmen showing under water under certain conditions
•Fixes for ships exploding in ports for unapparent reasons or hitting the shore
•Now waypoint tools are not accessible in bunker anymore
•Compass added
•Return to course added
•Several fixes to ship recognition manual
•Depth under keel added
•Morale reaching 0 bug fixed
•Several crew abilities (like man the deck gun and man the flack gun don’t cost morale anymore)
•Several crew animation and interaction fixes
•Fixed performance problems inside submarine
•Shadow optimizations
•Fixed very slow eye light adaptation after a lost device (alt-tab)
•Fixed selection contour being visible when a character was already selected
•Fixed a bug where the moon was closer than it should
•Fixed a bug where the sun disk would be visible underneath thick cloud cover
•Environmental lighting and effects improvements
•Improvements on particle performance on single core processors
•Fixed torpedo doors
•Fixed torpedo propeller (not turning)
•Fixed electric torpedoes trail
•Fixed spawn radius for some convoys (previously spawned on the shore)
•Fixed several dials that were not working inside the submarine
•Ports in the north Africa in the German territory are under enemy occupation
•South Africa supplies: The existence of another ship that looks identically with the targeted one may generate confusion
•No more crewmen on burning ships
•Fixed a bug where the player can get stuck in the sub's outer hatch geometry
•Crewmen on deck change clothes during bad weather
•German language localization fixes



impressive list, looking better all the time...:sunny:

Athlonic
03-30-10, 02:38 PM
There's no info on the "notepad" when using the hydrophone. This worked fine before patch 1.

Oh! Didn't notice this one :-?
You are right.

My sonar man didn't report me this ... he will be reprimanded !
Giving report is the N°1 priority in the army...

:stare:

pythos
03-30-10, 02:38 PM
Engine frequency. No mention of incorrect volume verse frequency change of the engine and motor sounds when changing power settings.

But this list is promising.

piri_reis
03-30-10, 03:11 PM
Thanks for the support Ubi :up:
I'm predicting sales will pick up again.

kraznyi_oktjabr
03-30-10, 03:59 PM
Thanks for the support Ubi :up:
I'm predicting sales will pick up again.
In my opinion only if some popular reviewers/magazines give SH5 second chance with 1.2 patch. How many potential buyer checks forums instead of relying only to reviews?

Paajtor
03-30-10, 04:22 PM
some good news indeed, thx Sir :()1:

..but still I'll just watch this board, and see how it arrives, u know.
And see how it holds up with the mods.
I sure hope I will want to buy it soon.

(oh, wait..there was this other thingy....:O: Nevermind! Carry on pls)

Stormfly
03-30-10, 04:24 PM
there is also a fix missing regarding SB Audigy 2 ZS direct X sound or EAX support using XP 32bit SP3, as my system is crashing after some minutes including an abnormal loud and high constant tone, until i press the reset knob.

...preventing as a current workaround by setting direct X HW acceleration to minimum (using "dxdiag"), of course all 3d sounds are only stereo then.

u1950
03-30-10, 04:42 PM
Best news I have heard all week!:salute:

Reaves
03-30-10, 05:28 PM
A month ago this anger might have made sense. But now, after a patch announcement of fixes for things that are currently fixed via mods, it just seems a little... off. :hmmm:

Not true. It is completely unacceptable and detrimental to the silent hunter series that a game was released in this state.

How many new commers would have purchased only to return or shelve it? Unfortunately this is how many games are released nowadays though.

I expect it's caused by purse tightening and not enough funds placed in development. They may have required some extra staff to meet release data expectations. It's UBI corporate at fault, not developers.

Sub Marauder
03-30-10, 05:39 PM
I've tried the game on my system and it has serious framerate issues. I have a Q9550, ATI 5870, and 8GB RAM.

Vreith
03-30-10, 05:42 PM
awsome news, will have to deactivate mods before the 12th see how it plays,

1 thing i did not notice is that depth charges need to have a bit more radius on there damage even when pretty close to the sub they don't do much....

or at least cause some more bad internal problems for the sub....

and of coarse get depth charged more often by lousy ai escorts :D

I've tried the game on my system and it has serious framerate issues. I have a Q9550, ATI 5870, and 8GB RAM.

everyone gets these issues man, read the patch list of fixes, its also at the silent hunter ubi forums, stated they are fixing lag issues in the command room etc and fixing shadow issues....

hopefully this will solve problems for all

if your refereing to speed up time issue going laggy, that's when a taskforce/convoy is in your area and have loaded on the map incase you decide to kill them, just like the lag in port when ure trying to time compression your way out, there's ship on your team guarding the port and still loaded on the map. agreed it shouldn't be that laggy there just ships following a coarse when out at see but hey! thats the way it is it seems, the price of eye candy...

THE_MASK
03-30-10, 05:44 PM
Great news , two more patches to go though . 1.3 to fix the stuff they accidentally broke with 1.2 and more fixes . Then the 1.4 tidy up never to be seen again last patch . Then the mega mods may begin . Seriously though , keep up the great work .

ndvsky
03-30-10, 05:45 PM
Good News!!!

The end of beta 1.1.5 version is near, maybe a retail version finally!

reaper7
03-30-10, 06:26 PM
Thats great news, at least there will be some support for SH5.
With all the flaming at release its not great they didn't just close up shop on the sub sim scene.
Glad to see there fixing some of the problems, hope they get to the ranges not sending to stadimeter in the near future though.

Looking forward to the 12th. :yeah:

Vreith
03-30-10, 07:03 PM
Thats great news, at least there will be some support for SH5.
With all the flaming at release its not great they didn't just close up shop on the sub sim scene.
Glad to see there fixing some of the problems, hope they get to the ranges not sending to stadimeter in the near future though.

Looking forward to the 12th. :yeah:


You can be sure it's the subsim community on here and others that let them know there effort to the subsim world is valued, and like all the releases of SH series, there have been bugs.

Plus if they fix the game and people on here recognize it, they will let others know whom haven't bought the game with world of mouth, recommending it in the patched final product. cause then it will actually be an awesome experience. that and the mod community is still around, and more old schoolers will join in once it's fixed im sure.

only remaining issue then is the internet all the time DRM, needs an offline feature... (not that i have had problems, 1 hang up so far, and i don't seem to join when theres these "down time" issues...)

Sub Marauder
03-30-10, 07:21 PM
awsome news, will have to deactivate mods before the 12th see how it plays,

1 thing i did not notice is that depth charges need to have a bit more radius on there damage even when pretty close to the sub they don't do much....

or at least cause some more bad internal problems for the sub....

and of coarse get depth charged more often by lousy ai escorts :D



everyone gets these issues man, read the patch list of fixes, its also at the silent hunter ubi forums, stated they are fixing lag issues in the command room etc and fixing shadow issues....

hopefully this will solve problems for all

if your refereing to speed up time issue going laggy, that's when a taskforce/convoy is in your area and have loaded on the map incase you decide to kill them, just like the lag in port when ure trying to time compression your way out, there's ship on your team guarding the port and still loaded on the map. agreed it shouldn't be that laggy there just ships following a coarse when out at see but hey! thats the way it is it seems, the price of eye candy...

I noticed those fixes and the performance problem I was having is inside the sub. This was a surprise because my system runs Crysis quite well.

shmall
03-30-10, 08:07 PM
and of coarse get depth charged more often by lousy ai escorts :D



you want to try and sneek upto malta harbour and then sink and ship....I had 3 destroyers and a Corvette on me for quite some time, got some damage (forward torp room flooding, looks cool) but just managed to sneak away, loads of DC dropped mind, but they are only slightly on target, thank god lol, was a great hour, trying to sneak away.....not sure if its because we are in 1941 now and they are better, or just lucky, as the ones in the Alantic were bad, but then I guess thats why the uboats men called it "the Happy time"?

Simon

Vreith
03-30-10, 11:32 PM
you want to try and sneek upto malta harbour and then sink and ship....I had 3 destroyers and a Corvette on me for quite some time, got some damage (forward torp room flooding, looks cool) but just managed to sneak away, loads of DC dropped mind, but they are only slightly on target, thank god lol, was a great hour, trying to sneak away.....not sure if its because we are in 1941 now and they are better, or just lucky, as the ones in the Alantic were bad, but then I guess thats why the uboats men called it "the Happy time"?

Simon

True ile pay that, the malta ones in 41 are harder, IF they decide to go at you, ive had two corvettes almost hit me, just missed on there runs, but they gave up after 15min after evasiveM.
but its more the situations where u sink stuff and they just keep on cruising forward ignoring im tlaking about, thought that would be a bug more than ai there for ai for situations needs a look so its no longer a bug.

how you find the air support near Alexandria on a clear day? that was hectic, spent half a day of game time trying to get in the clear...

so they game works somtimes, but it need to work all the time....

Arclight
03-31-10, 02:13 AM
Thank you Dan, and all your colleagues. :salute:

Nordmann
03-31-10, 05:48 AM
Thanks for the update Neal, hopefully we'll see a release soon, goodness knows the game needs it!

tonschk
03-31-10, 08:04 AM
The Dynamic Shadows of SH5 have some errors and need to be fixed

http://img190.imageshack.us/img190/6304/shadowwn.png (http://img190.imageshack.us/i/shadowwn.png/)

Bungmiester
03-31-10, 08:30 AM
Its good to know theres a patch in the pipe line,I was beginning to wonder, would have been nice to have a fix for the aircraft though.
Hopefully in next patch, :up:

http://www.pandbartworks.co.uk/images%20small/Sig%20copy.jpg

visit my website, www.pandbartworks.co.uk (http://www.pandbartworks.co.uk)

Junglist
03-31-10, 09:23 AM
Shadow fixes, crew clothes fixes looks nice, but god damn, how can i use your stadimeter???

Therion_Prime
03-31-10, 09:41 AM
Other things not on the list:

- All 20mm Flak guns completely miss when used by AI crew
- Radar is completely borked

kylania
03-31-10, 09:51 AM
Shadow fixes, crew clothes fixes looks nice, but god damn, how can i use your stadimeter???

My innocent faith is hoping the "rec manual" changes means the standimeter will be fixed!

walsh2509
03-31-10, 09:53 AM
Are the rudders fixed ? as in being able to turn 1 / 2 / 3 /4 / 5 degrees to Port and Starboard and so on.

Hitman
03-31-10, 09:57 AM
The second SH5 patch will be released on April 12th.

Below you can find the list of fixes/changes:

•Fix for CO2 not being saved correctly
•Fix for crew morale.
•Fix for weather being reset to clear weather after load.
•Fixes for crewmen showing under water under certain conditions
•Fixes for ships exploding in ports for unapparent reasons or hitting the shore
•Now waypoint tools are not accessible in bunker anymore
•Compass added
•Return to course added
•Several fixes to ship recognition manual
•Depth under keel added
•Morale reaching 0 bug fixed
•Several crew abilities (like man the deck gun and man the flack gun don’t cost morale anymore)
•Several crew animation and interaction fixes
•Fixed performance problems inside submarine
•Shadow optimizations
•Fixed very slow eye light adaptation after a lost device (alt-tab)
•Fixed selection contour being visible when a character was already selected
•Fixed a bug where the moon was closer than it should
•Fixed a bug where the sun disk would be visible underneath thick cloud cover
•Environmental lighting and effects improvements
•Improvements on particle performance on single core processors
•Fixed torpedo doors
•Fixed torpedo propeller (not turning)
•Fixed electric torpedoes trail
•Fixed spawn radius for some convoys (previously spawned on the shore)
•Fixed several dials that were not working inside the submarine
•Ports in the north Africa in the German territory are under enemy occupation
•South Africa supplies: The existence of another ship that looks identically with the targeted one may generate confusion
•No more crewmen on burning ships
•Fixed a bug where the player can get stuck in the sub's outer hatch geometry
•Crewmen on deck change clothes during bad weather
•German language localization fixes

Jesus was all that really broken? :o And this is the second patch??? :o:oI don't dare imagine what the status of the game was when released :damn:

Let's see how far they go with patching and where they do stop. Hopefully they reach the customary four patches, and if the remaining two ones are as loaded with content as these, the game is definitively looking much better in perspective. Cross fingers that UBI allows the Devs to do their job and does not cut the patching short :88)

SabreHawk
03-31-10, 10:12 AM
Well there are some things that aren't in that list that are rather important, but my hopes are that it isn't all that will be in the final release.

One thing that to me is very important is losing all the map plotting(with the exception of your plotted course.) And any maps contacts that were showing when you left. But perhaps this will be part of the save fix reguarding weather.

But it is a good list of stuff I must say.:DL

BigBANGtheory
03-31-10, 10:15 AM
Thanks for the update, sounds like a serious patch.

My new SH5 discbox arrived this morning so I'll be mucking about with the current release not taking it too seriously until the patch is out.

St. Cobra
03-31-10, 12:31 PM
Great news! I hope this means they are getting some sales with the game and this is not the end of the Silent Hunter series.:yeah:

Winders
03-31-10, 12:32 PM
Excellent - and my copy is in the post....

McHub532
03-31-10, 01:24 PM
Excellent - and my copy is in the post....

I think my copy arrives today (post tracking # says it's in town now). :)

edu
03-31-10, 01:59 PM
I have a theory; We are UBI, then ...

If making a game costs 100, making a half costs 50 and we are saving the time too.
Well, we release the half-game, no matter what happens, the hardcore gamers, who loves the game, impulse purchase that product. Subsimmers are very tough gamers. Money is coming...
There are, too, a well trained comunity capable of modding the game and make it works. Of couse, this people works for free, they love the game too. And Ubi loves them.
We, UBI, are "supporting" the game, of course. we´ll make patches that fix all those bugs, found by gamers(now testers
too). No need beta-testers at all.

Time passing...

Subsimmers comunity modding...

Money still arriving guys. .!

Comunity effors eventually gets the game works properly... Who cares! we are already thinking about the next game...

Here it comes..... All hail Silent Hunter ? !!!

:cry:

Michal788
03-31-10, 03:07 PM
After the patch I reinstall the game.
And play of it my first time SH5. :88)

Arclight
03-31-10, 03:27 PM
All hail Silent Hunter ? !!!
All hail Silent Hunter! :woot:

But yeah, a good part of SH sales is due to the great community that gives it it's longevity. And without players finding and reporting bugs, no game would ever get proper support, you can't find 'em all in testing.

AVGWarhawk
03-31-10, 03:41 PM
Great! Repair on some issues. That she needs to sail properly. :03:

Lord Justice
03-31-10, 03:54 PM
Come About!! Patch 2 Gentlemen, hip hip hoorah. Such sober sense i now observe. Dare i be so sanguine as to hope every possible measure into said patch be of 1st order, and attended with good favour amongst our community. Good stuff :up:

rsslcs
03-31-10, 04:18 PM
This would be the ultimate irony if the patch turned out to be an april fool's. :O:

McHub532
03-31-10, 04:35 PM
I think my copy arrives today (post tracking # says it's in town now). :)

WooHoo!

http://farm3.static.flickr.com/2737/4480160010_ecb82b2157.jpg

It is installing right this moment. :salute:

doomlordis
03-31-10, 04:38 PM
Good luck! what spec is your laptop?, i am running on a lappy as well.

Bilge_Rat
03-31-10, 04:43 PM
WooHoo!
It is installing right this moment. :salute:

enjoy..:ping:

Keef Kavannah
03-31-10, 07:00 PM
WooHoo!

http://farm3.static.flickr.com/2737/4480160010_ecb82b2157.jpg

It is installing right this moment. :salute:

jesus! is that VISTA!!!?

Reece
03-31-10, 07:15 PM
When the patch is released I'm going to watch the " SH5: Bugs, glitches, and issues thread" grow!!;)

Heretic
03-31-10, 07:31 PM
When the patch is released I'm going to watch the " SH5: Bugs, glitches, and issues thread" grow!!;)

http://abster.files.wordpress.com/2007/10/eeyore.jpg

jazman
03-31-10, 08:06 PM
Well there are some things that aren't in that list that are rather important, but my hopes are that it isn't all that will be in the final release.

One thing that to me is very important is losing all the map plotting(with the exception of your plotted course.) And any maps contacts that were showing when you left. But perhaps this will be part of the save fix reguarding weather.

But it is a good list of stuff I must say.:DL

There's probably already a list and work being done for patch 1.3, and a list for 1.4. You can only get so much done for an April 12 release. Basic software development.

mcarlsonus
04-01-10, 12:47 AM
"A month ago this anger might have made sense. But now, after a patch announcement of fixes for things that are currently fixed via mods, it just seems a little... off. "

Guess, "kylania" wasn't around when SH4 went through four patches and then a fifth that was partially an extra-cost item containing a U-Boat extension to the original game - and still remained sluggish and prone to failure until the end!

In short, putting TOTAL, BLIND faith into thinking Ubi's patches will ALWAYS solve BASIC shortcomings has proven silly!

Trublion
04-01-10, 01:48 AM
Not sure if this has been posted already but here it is from the UBI forums, the content of the new patch (4/12/2010)


Fix for CO2 not being saved correctly
•Fix for crew morale.
•Fix for weather being reset to clear weather after load.
•Fixes for crewmen showing under water under certain conditions
•Fixes for ships exploding in ports for unapparent reasons or hitting the shore
•Now waypoint tools are not accessible in bunker anymore
•Compass added
•Return to course added
•Several fixes to ship recognition manual
•Depth under keel added
•Morale reaching 0 bug fixed
•Several crew abilities (like man the deck gun and man the flack gun don’t cost morale anymore)
•Several crew animation and interaction fixes
•Fixed performance problems inside submarine
•Shadow optimizations
•Fixed very slow eye light adaptation after a lost device (alt-tab)
•Fixed selection contour being visible when a character was already selected
•Fixed a bug where the moon was closer than it should
•Fixed a bug where the sun disk would be visible underneath thick cloud cover
•Environmental lighting and effects improvements
•Improvements on particle performance on single core processors
•Fixed torpedo doors
•Fixed torpedo propeller (not turning)
•Fixed electric torpedoes trail
•Fixed spawn radius for some convoys (previously spawned on the shore)
•Fixed several dials that were not working inside the submarine
•Ports in the north Africa in the German territory are under enemy occupation
•South Africa supplies: The existence of another ship that looks identically with the targeted one may generate confusion
•No more crewmen on burning ships
•Fixed a bug where the player can get stuck in the sub's outer hatch geometry
•Crewmen on deck change clothes during bad weather
•German language localization fixes

Subwolf
04-01-10, 06:57 AM
People must think it's another joke :D

Im a little worried about this patch on top of the mods, I smell conflicts. Not possible to stop the patch since the game patches itself, and I like my game now with the mods. Hopefully Im wrong, or we may have to reinstall everything.

Subwolf
04-01-10, 07:19 AM
@Nico09

Before patch, Ubi launcher always question if you want to update. This way you have time to disable all mods before aply the patch!

I didn't see any question if I want to update when the first patch was installed, are you sure? My game just patched itself. So I better not forget to deactivate all the mods before April 12th.

captainprid
04-01-10, 07:25 AM
No mention about AI which is my top fix I wanted.
No mention of more or varied traffic, currnetly there appears to be only Large Cargo, an American oiler and a Hog islander, and very few of these, this is not acceptable.

IanC
04-01-10, 07:32 AM
No mention about AI which is my top fix I wanted.
No mention of more or varied traffic, currnetly there appears to be only Large Cargo, an American oiler and a Hog islander, and very few of these, this is not acceptable.

Hmm mm... looks like this patch is 90% for graphics.

tonschk
04-01-10, 03:09 PM
The Dynamic Shadows have a few errors and need to be fixed sooner or later

http://img717.imageshack.us/img717/4999/sunnydaytwo.png (http://img717.imageshack.us/i/sunnydaytwo.png/)

Iron Budokan
04-01-10, 04:46 PM
Hmm mm... looks like this patch is 90% for graphics.

Imagine that.

mcarlsonus
04-01-10, 05:55 PM
...great...graphics are FINE! How about a patch for, "Challenge?"

OH! Just as I thought! Ubi's expecting their unpaid/Ubi-unappreciated labor pool (a.k.a., "modders") to take care of that AI problem we're all having...silly me...

Sabre
04-01-10, 08:33 PM
Very good news! :yep:

Ark
04-01-10, 11:11 PM
I'm hoping UBI releases a "Cold War" expansion pack so I can finally captain a VIIB.

kylania
04-02-10, 01:31 AM
Hmm mm... looks like this patch is 90% for graphics.

If by "graphics" you mean "UI/controls" then yes. Which is desperately needed for those who haven't modded their UI yet. Once that's fixed modders can move on to improving the game rather than fixing missing core commands.

KarlSteiner
04-02-10, 09:04 AM
Hi Neal,

I hope you will bring this post on the way to the programmer::up:

Since SH3 AI_ships do not do that what the sim-option in the MissionEditor
is showing.
The crux is, that it is not possible to design a smal trawler with a simple passing a 100meter space of a antisubnet with looping wps as a guide for my sub. This was usual practice in the WWII, you certainly know.

Testet in the region of the Kiel_Kanal Germany (Kaiser_Wilhelm-Kanal)
See the photos in SH5 below:


http://i6.photobucket.com/albums/y235/Karlsteiner/SIM_and_ME_AI_WP_BUG.jpg


Best regards

Karl:)

P.S.:
The reason was they patched the WP-mangement so that AI-ships do nomore collide, or sails on land.
But this is o.k. on the hight seas and not in narrow regions.

I think it is better to accept some collisions as in the real life on sea happends, otherwise we can forget a functonaly traffig near land and precoast-regions.

The best way will be to design the WP-management as correct as the WM-management of the player sub.
And collisions should depend of the good or bad practice of the modder, only.


Here more of bugs:

http://i6.photobucket.com/albums/y235/Karlsteiner/depth20m.jpg

Trawler stopps and is fixed to the ground.

walsh2509
04-02-10, 11:39 AM
Anything on coming out of Fast Forward Time ? I was heading to my patrol area I was at 1500x or there abouts.


BANG! came out of x time to be sitting rigth in the middle of a patrol of 6 DD and got blasted out the water.

Will this be fixed and will the rudder be fixed so you can pick through the degrees of rudder Port and Starboard.

gutted
04-02-10, 01:00 PM
10 more days....

kylania
04-02-10, 01:00 PM
Anything on coming out of Fast Forward Time ? I was heading to my patrol area I was at 1500x or there abouts.


BANG! came out of x time to be sitting rigth in the middle of a patrol of 6 DD and got blasted out the water.

Will this be fixed and will the rudder be fixed so you can pick through the degrees of rudder Port and Starboard.

The TC thing can be easily fixed by simply not running at 1500x in your patrol area.

The rudder thing is already fixed in TheDarkWraith's MultiUI for SH5 mod. They are adding a compass in the next patch, I assume that'll include the rudder as well, but no way to know till it's too late. :)

walsh2509
04-02-10, 01:13 PM
Thanks for the reply.

But running at x times is part of the game , our would be spending hours just getting to a patrol area. Could go fast than 1500x in older SH game and be pulled out of it when near enemy ships.

Phantom453
04-02-10, 10:36 PM
I didn't see any question if I want to update when the first patch was installed, are you sure? My game just patched itself. So I better not forget to deactivate all the mods before April 12th.

I have to agree on this. I'm almost positive that my game auto installed the first patch immediately after I installed the game. I don't recall any option/ user input to either confirm or reject the installation of the patch. The "launcher" certainly auto updates about once per week on average without any input from me.

I guess the safest way is to check the forums befor each game session to see if the patch has been released, and if it has, unistall all my current mods before launching the game?

Great news about the patch though - best news this week. :yeah: Like many others, I too hope they fix the stadimeter ...... and I really hope I don't have to see any more liberty cargo ships with a German flags on them....... Can't wait for the 12th.

jdkbph
04-03-10, 11:04 AM
It's a nice long list... easily passes the document weight test. But much of that stuff the modders have either already fixed, or could fix if they chose to (why remove the map tools in dock?). The rest is mostly fluff.

I shelved this game when it became obvious it's just not playable (for me) in it's current state. Unfortunately, there's nothing on the list that indicates they've addressed any of the reasons for that.

JD

SabreHawk
04-03-10, 12:12 PM
Well I've heard this "unplayable" thing here a little too much, it certainly is playable as there are thousands and thousands who are playing it and playing the heck out of it. The online logs prove that, even if the tonnages are totally over the top.
Too bad Donitz didn't have SH5 captains working for him, the war would have been won by Germany in a month, and Britain wouldnt have a navy left, and the ocean would have an iron bottom.:o

Bugged and missing a bunch-o-stuff yes indeed, but unplayable? No.

ssn724
04-03-10, 07:18 PM
Good news. Keep the patches coming Ubi.

jdkbph
04-03-10, 11:31 PM
Well I've heard this "unplayable" thing here a little too much, it certainly is playable as there are thousands and thousands who are playing it and playing the heck out of it.

You missed the (for me) part.

What I look for in this kind of game is not necessarily the same thing you, or the thousands and thousands who are playing it, look for. What I am after in a game like this is immersion and verisimilitude (sorry about the $5 word, but it's an exact description). I want a game experience that aligns, as closely as possible, with what I have read about the subject. I want to feel like I'm re-enacting history.

The more you know about the subject, obviously, the harder it is to meet that standard. But I got that from SH3, and was hoping that SH5 would improve upon it's predecessor.

Instead, what I found was a game full of bugs, omissions, and questionable design choices, that - from an historical perspective - delivers what can only be described as ridiculous results.

So (FOR ME)... yes, it is unplayable.

JD

John Channing
04-04-10, 07:49 AM
You missed the (for me) part.

What I look for in this kind of game is not necessarily the same thing you, or the thousands and thousands who are playing it, look for. What I am after in a game like this is immersion and verisimilitude (sorry about the $5 word, but it's an exact description). I want a game experience that aligns, as closely as possible, with what I have read about the subject. I want to feel like I'm re-enacting history.

The more you know about the subject, obviously, the harder it is to meet that standard. But I got that from SH3, and was hoping that SH5 would improve upon it's predecessor.

Instead, what I found was a game full of bugs, omissions, and questionable design choices, that - from an historical perspective - delivers what can only be described as ridiculous results.

So (FOR ME)... yes, it is unplayable.

JD

You got that from Sh3 out of the box?

JCC

tonschk
04-04-10, 08:37 AM
You got that from Sh3 out of the box?

JCC


Obviously after a few patches and some modifications , :yeah: Silent Hunter 5 :rock: will become without a doubt the :rock: BEST :up: Submarine Simulator of the :woot: Silent Hunter Series
:salute:

kylania
04-04-10, 08:43 AM
Obviously after a few patches and some modifications , :yeah: Silent Hunter 5 :rock: will become without a doubt the :rock: BEST :up: Submarine Simulator of the :woot: Silent Hunter Series :salute:

That's the truth, you can already see it happening. But there's so many people comparing 5 years worth of GWX-ish improvements to SH5 Vanilla and declaring SH5 a horrible game, which it totally isn't nor will it be.

The General
04-04-10, 09:46 AM
That's the truth, you can already see it happening. But there's so many people comparing 5 years worth of GWX-ish improvements to SH5 Vanilla and declaring SH5 a horrible game, which it totally isn't nor will it be.The truth is that some diehard GWX fans will never admit SH5 is better. I know alot of work went into GWX, I personally made a rather generous donation :03:, with the hopes that the team would continue to do great work. Sadly they dispanded and nothing was put out for SH4 :cry: (It's not too late guys :yeah:). I only hope a strong leader (Kpt.Lehmann I'm looking at you!) comes forth and recruits a new team to take on SH5. Then my prophecy can be fufilled and the Silent Hunter 3 Forum can be closed one year after the release of SH5 :O:

gouldjg
04-04-10, 12:26 PM
Good news. I am sure after the basic bugs are removed, this game will no doubt evolve into a cool experience.

jdkbph
04-04-10, 02:58 PM
No I didn't get that from SH3 out of the box. Yes, it took many patches and mods to make it so. However, I don't think it was really all the unreasonable of me to expect that after 5 years, two and a half subsequent releases (SH4, SH4 Uboat add-on, SH5), and a large body of excellent work by fans/modders/amateurs to show them how it should be done, they would have at least been able to match the level of game play, detail and authenticity of the earlier game.

I will admit that, realistically, hoping for an improvement upon earlier work might have been a little over the top. :doh:

That said, I do think that SH5 has a chance, eventually, to be every bit as good as SH3 w/ mods. Even before that happens, it will probably reach a point where I would consider it playable.

It just isn't there yet... IMHO.

JD

TwistedFemur
04-04-10, 05:39 PM
For those on the fence, this makes buying SH5 worth a serious second look.

NOT!:down:

bigboywooly
04-04-10, 06:38 PM
The truth is that some diehard GWX fans will never admit SH5 is better. I know alot of work went into GWX, I personally made a rather generous donation :03:, with the hopes that the team would continue to do great work. Sadly they dispanded and nothing was put out for SH4 :cry: (It's not too late guys :yeah:). I only hope a strong leader (Kpt.Lehmann I'm looking at you!) comes forth and recruits a new team to take on SH5. Then my prophecy can be fufilled and the Silent Hunter 3 Forum can be closed one year after the release of SH5 :O:

Unfortunately not everyone is in a position to play SH5
System specs or constant net connection issues so I see the SH3 forum being open a long time yet
Pop over there and you will see new players installing it daily so its far from dead

Oh its far too late for GWX4
:rotfl2:
Esp when SH5 is here and playable - ish and there is no GWX team
Plenty of good and new modders in here already

John Channing
04-04-10, 07:13 PM
NOT!:down:

Well argued.

JCC

gvogt12000
04-04-10, 07:30 PM
I loved the work you guys did on GWX for SH III.

Reminder, April 12th is the date for the new patch from UBI.

tonschk
04-04-10, 07:42 PM
Please UBISOFT fix the Blurred :wah: Dynamic Shadows of Silent Hunter 5 :wah:, Those Blurred Shadows need to become more sharp and well defined

http://img691.imageshack.us/img691/6303/nvidiaop.png (http://img691.imageshack.us/i/nvidiaop.png/)

PL_Andrev
04-05-10, 02:35 AM
Please UBISOFT fix the Blurred :wah: Dynamic Shadows of Silent Hunter 5 :wah:, Those Blurred Shadows need to become more sharp and well defined

The shadows are good defined and looks better than in other games.
Natural environment generates blurred dynamic shadows.
Bug? NO.

http://img.interia.pl/wiadomosci/nimg/Gra_cieniem_1632503.jpg

tonschk
04-05-10, 04:40 AM
The shadows are good defined and looks better than in other games.
Natural environment generates blurred dynamic shadows.
Bug? NO.




Please Check properly, the edges of the SH5 Dynamic Shadows are excessive blurred and need to become better defined


http://img717.imageshack.us/img717/4999/sunnydaytwo.png (http://img717.imageshack.us/i/sunnydaytwo.png/)

http://img85.imageshack.us/img85/1316/sharpshadowsresize.png (http://img85.imageshack.us/i/sharpshadowsresize.png/)

theluckyone17
04-05-10, 07:26 AM
Not that I want to start a flame war over this, but I think SH5 has bigger issues than blurred shadows...

Shakermaker
04-05-10, 09:04 AM
What version are we on atm, 1.05 right?

mcarlsonus
04-05-10, 04:06 PM
Yeah - like, "...luckyone..." said! I'll take a group of hard-to-evade escorts over a friggin' shadow any day! Further, MANY of us have shut off dynamic shadows as they add little to gameplay and are resource hogs of the HIGHEST MAGNITUDE!

toby66
04-05-10, 04:39 PM
Dynamic shadows? What are they? I want a killer AI, gute Wurst und dazu ein kühles Bier.

Seriously, they should focus on the gameplay issues. I'm sure most of us agree on that.

kylania
04-05-10, 04:54 PM
Considering we can change the AI ourselves, I'd rather the devs fix the things we CAN'T change, like weather after saves and dynamic shadows, then the things we CAN change, like AI. First at least.

PurpleCity
04-05-10, 08:34 PM
It appears patch 2 is actually in the pipe and should address such things as crewmen on deck will change clothes during bad weather, fixes for crew morale, for weather being reset to clear weather after load, for ships exploding in ports or hitting the shore, morale reaching 0 bug, fix for performance problems inside submarine, shadow optimizations, improvements on particle performance on single core processors and environmental lighting and effects, no more crewmen strolling about on burning ships, fixes several dials that were not working inside the submarine, among other things.

That sounds great, but will I be able to play without a ctd?

I haven't been able to get past the campaign selection screen.

subsimlee
04-06-10, 09:23 PM
I hope the references to moral fixes includes ridding the crew of the " refusal response " . There's no place for that in this mans' Navy. ( and yes, I know about the MOD; and I know what was originally intended. I just want Ubi to make like they've grabbed a clue ! )

Pintea
04-07-10, 07:12 AM
The shadows are sometimes blurred in order to hide shadow resolution artifacts. Trust me, you _don't_ want to see the shadows without the blur applied.

However, if your video card can handle the extra memory, shadows with less blur and better resolution can be easily modded.

Cap.Palla
04-07-10, 10:08 AM
I have more or less 15 mods installed now...Do i need to remove them before install 1.2 patch??

DragonRR1
04-07-10, 10:45 AM
I have more or less 15 mods installed now...Do i need to remove them before install 1.2 patch??

Strictly speaking it depends on what files the patch alters and whether you have modded them.. In reality, yes you will need to remove all mods.

gutted
04-07-10, 12:16 PM
Personally what i plan to do is this since i have so many mods i rely on for enjoyement:

A Few days before the patch im going to uninstall all my mods. Then im going to copy the pre-patched SH5 folder to somewhere else. Then re-install my mods and keep playing.

Once the patch is out, i'll uninstall my mods... install the patch.. then use winmerge on the two SH5 folders (real one and backup) to see which files the patch changed.

If a mod doesn't mess with any changed files.. its safe to use. If it does, i'll have to use winmerge on it to see what's different and try to use my noggin' to merge the two... or wait for the author to update the mod.

Athlonic
04-07-10, 12:32 PM
Hey Gutted !

Thanks for the pointing on the winmerge thingy, that will be handy !

:yeah:

tonschk
04-07-10, 01:14 PM
However, if your video card can handle the extra memory, shadows with less blur and better resolution can be easily modded.



Thank you :up:, I try to change the settings of the Shadows , is not easy but I was able to reduce a bit the blurred borders of those Dynamic Shadows , now I think the shadows have a better look

http://img169.imageshack.us/img169/3393/ggggyyy.png (http://img169.imageshack.us/i/ggggyyy.png/)
http://img151.imageshack.us/img151/5097/gwx408.jpg (http://img151.imageshack.us/i/gwx408.jpg/)

gutted
04-07-10, 02:40 PM
Hey Gutted !

Thanks for the pointing on the winmerge thingy, that will be handy !

:yeah:

yeah if you use it on two folders (instead of two files) it will show you which files are "different" or "identical".

On the day of the patch i'll probably post a list of files that were changed by the patch.

Athlonic
04-07-10, 02:41 PM
Thank you :up:, I try to change the settings of the Shadows , is not easy but I was able to reduce a bit the blurred borders of those Dynamic Shadows , now I think the shadows have a better look




Wouahouh !

Now that's nice, great work !

:yeah:

ncorpuz34
04-08-10, 12:57 AM
Thank you :up:, I try to change the settings of the Shadows , is not easy but I was able to reduce a bit the blurred borders of those Dynamic Shadows , now I think the shadows have a better look

http://img169.imageshack.us/img169/3393/ggggyyy.png (http://img169.imageshack.us/i/ggggyyy.png/)
http://img151.imageshack.us/img151/5097/gwx408.jpg (http://img151.imageshack.us/i/gwx408.jpg/)

Looks good~! So when can we expect the release of this "Improved Shadow MOD?" ;) :DL

urfisch
04-08-10, 05:32 AM
any news to the content of the patch?

Ablemaster
04-08-10, 05:45 AM
•Fix for CO2 not being saved correctly
•Fix for crew morale.
•Fix for weather being reset to clear weather after load.
•Fixes for crewmen showing under water under certain conditions
•Fixes for ships exploding in ports for unapparent reasons or hitting the shore
•Now waypoint tools are not accessible in bunker anymore
•Compass added
•Return to course added
•Several fixes to ship recognition manual
•Depth under keel added
•Morale reaching 0 bug fixed
•Several crew abilities (like man the deck gun and man the flack gun don’t cost morale anymore)
•Several crew animation and interaction fixes
•Fixed performance problems inside submarine
•Shadow optimizations
•Fixed very slow eye light adaptation after a lost device (alt-tab)
•Fixed selection contour being visible when a character was already selected
•Fixed a bug where the moon was closer than it should
•Fixed a bug where the sun disk would be visible underneath thick cloud cover
•Environmental lighting and effects improvements
•Improvements on particle performance on single core processors
•Fixed torpedo doors
•Fixed torpedo propeller (not turning)
•Fixed electric torpedoes trail
•Fixed spawn radius for some convoys (previously spawned on the shore)
•Fixed several dials that were not working inside the submarine
•Ports in the north Africa in the German territory are under enemy occupation
•South Africa supplies: The existence of another ship that looks identically with the targeted one may generate confusion
•No more crewmen on burning ships
•Fixed a bug where the player can get stuck in the sub's outer hatch geometry
•Crewmen on deck change clothes during bad weather
•German language localization fixes

urfisch
04-08-10, 05:48 AM
thanks, but i should have asked for "new" infos...these are the old ones.

;)

Ablemaster
04-08-10, 05:50 AM
Not heard anything new mate

Zedi
04-08-10, 05:53 AM
•South Africa supplies: The existence of another ship that looks identically with the targeted one may generate confusion


Can anyone explain this part? Where is a bug in this mission?

captainprid
04-08-10, 06:48 AM
For me the one fix that MUST be done by Ubi is the serious problem with AI. Its all very well having a perfect working sub but when you don't get attacked by destroyers and ships are running aground it just gets really boring.......
Please, please sort this out:salute:

DVAFP
04-08-10, 07:18 AM
For me the one fix that MUST be done by Ubi is the serious problem with AI. Its all very well having a perfect working sub but when you don't get attacked by destroyers and ships are running aground it just gets really boring.......
Please, please sort this out:salute:


i agree, the biggest problem is AI and damage modeling

Ablemaster
04-08-10, 08:55 AM
Ive used SH5 but to be honest hardly ever use it now, lovely graphics wrapped up nicely in pretty bows but that dont make a game. The ai is so bad its rediculous, they attack with guns which have sniper sights on, then they trundle on their merry way and ignore me. If the ai is improved may get into it a bit more, i keep going back from time to time just in case i can have a good game but no chance. Using SH3 and 4 more, and keep hoping for SH5 to improve, its a real shame, could of been so much and who knows may be some day. But until that day will be keeping a wide berth and just picking at it, from time to time. Not expecting too much from the patch, would need a super patch to make this baby work like it should. Hope that when the patch comes out i find a lot of good reading and praise for it, heres hoping.

DragonRR1
04-09-10, 06:12 AM
Ive used SH5 but to be honest hardly ever use it now, lovely graphics wrapped up nicely in pretty bows but that dont make a game. The ai is so bad its rediculous, they attack with guns which have sniper sights on, then they trundle on their merry way and ignore me. If the ai is improved may get into it a bit more, i keep going back from time to time just in case i can have a good game but no chance. Using SH3 and 4 more, and keep hoping for SH5 to improve, its a real shame, could of been so much and who knows may be some day. But until that day will be keeping a wide berth and just picking at it, from time to time. Not expecting too much from the patch, would need a super patch to make this baby work like it should. Hope that when the patch comes out i find a lot of good reading and praise for it, heres hoping.

I'm all for the AI being fixed by the devs however there was a post in the modding forums that the AI was a lot more moddable than in previous games. It sounded pretty hopeful about the possibility of a really good AI mod if we don't get it in a patch.

Ablemaster
04-09-10, 06:33 AM
@Dragon
I'm all for the AI being fixed by the devs however there was a post in the modding forums that the AI was a lot more moddable than in previous games. It sounded pretty hopeful about the possibility of a really good AI mod if we don't get it in a patch.

Hope your right mate, dont want to keep banging on about the AI but its the only thing that spoils it for me now, here's hoping.

schurem
04-09-10, 06:53 AM
perhaps, if its such a big deal to you, you could start digging and poking around in the AI files yourself, ablemaster :know:

Like the Man said: "If you want it done right, do it yourself"

Ablemaster
04-09-10, 08:01 AM
Im thinking it should be a big deal to everyone, the ai at best is terrible, ive looked into the files and changed many things, i can get them to search more realisticaly now but it still leaves a lot to be desired, others have tried also, but the results are only a small improvement, and certainly not as it should be. Mabye just mabye there may be something in the upcoming patch but im not counting on it. It needs to be realisticaly challenging at least that much. Nice graphics shame about the rest of it. Ive used all of the sh's so far and want sh5 to be all it can be, but without decent ai it sinks faster than my type VIIB.

Athlonic
04-09-10, 08:14 AM
Right,

AI Tactics are scripted and so "easily" moddable.

and as mentionned in the script file :


Ship Tactics:
This is work-in-progress; Operation Plaster, OperationSpiralSearch and OperationSinglePlaster are the only tactics implemented.

WIP:
OperationPineapple,
OperationRaspberry


The real problem is that AI escorts uses those tacticts ONLY if they have detected you.
If you are not detected, you can destroy any single ship they "are" escorting without any risk.

Hopefully the devs had time to fix this AI escort beavour and implement those 2 missing tactics in the bloody 1.2 patch.

Monday ... monday .... MONDAY !!!

:DL

Runnybabbit
04-09-10, 11:09 AM
Is there a patch to fix the fact that the game was Beta Tested by Stevie Wonder!?



There is, when they choose to release it... it's called "completing the quality control BEFORE releasing the game as a finished product.."..:haha:

Sgtmonkeynads
04-09-10, 11:16 AM
Patch Theme Song ?

http://www.youtube.com/watch?v=mY007InPQhw

Yes it's Stevie Wonder.

Zedi
04-09-10, 11:48 AM
Patch Theme Song ?

http://www.youtube.com/watch?v=mY007InPQhw

Yes it's Stevie Wonder.

So he was and is the beta tester. That explains a lot...

jcmemphis
04-10-10, 09:00 AM
•Fix for CO2 not being saved correctly
•Fix for crew morale.
•Fix for weather being reset to clear weather after load.
•Fixes for crewmen showing under water under certain conditions
•Fixes for ships exploding in ports for unapparent reasons or hitting the shore
•Now waypoint tools are not accessible in bunker anymore
•Compass added
•Return to course added
•Several fixes to ship recognition manual
•Depth under keel added
•Morale reaching 0 bug fixed
•Several crew abilities (like man the deck gun and man the flack gun don’t cost morale anymore)
•Several crew animation and interaction fixes
•Fixed performance problems inside submarine
•Shadow optimizations
•Fixed very slow eye light adaptation after a lost device (alt-tab)
•Fixed selection contour being visible when a character was already selected
•Fixed a bug where the moon was closer than it should
•Fixed a bug where the sun disk would be visible underneath thick cloud cover
•Environmental lighting and effects improvements
•Improvements on particle performance on single core processors
•Fixed torpedo doors
•Fixed torpedo propeller (not turning)
•Fixed electric torpedoes trail
•Fixed spawn radius for some convoys (previously spawned on the shore)
•Fixed several dials that were not working inside the submarine
•Ports in the north Africa in the German territory are under enemy occupation
•South Africa supplies: The existence of another ship that looks identically with the targeted one may generate confusion
•No more crewmen on burning ships
•Fixed a bug where the player can get stuck in the sub's outer hatch geometry
•Crewmen on deck change clothes during bad weather
•German language localization fixes

Where is this?
"Fixed performance problems inside submarine"

THanks for any help!

SabreHawk
04-10-10, 09:52 AM
Put yer glasses on there JC, it's the 14th item from the top.;)

jcmemphis
04-10-10, 10:28 AM
Put yer glasses on there JC, it's the 14th item from the top.;)

Ya I thought that was a list of things that were fixed by mods, but on further reading appears to be the list of potential fix items.

Never mind me, diving to 200M now. :O:

Don_D_Dwain
04-10-10, 01:43 PM
Correct me if I am wrong please. It does seem to me that while running the engines (Submerged), I can hear the clatter of Diesel, not the whine of electric. If this has been posted already, please excuse this submittal. But although this is not important, it does have a twist that takes away from the realsim (very slightly). Thanks.

The General
04-11-10, 03:49 AM
Correct me if I am wrong please. It does seem to me that while running the engines (Submerged), I can hear the clatter of Diesel, not the whine of electric. If this has been posted already, please excuse this submittal. But although this is not important, it does have a twist that takes away from the realsim (very slightly). Thanks.Yeah, I have noticed something not quite right about this too. It does seem a little noisy for electrics. There just needs to be more of a distinction between the noise of electric and diesel engines inside the Sub. :hmmm: It should be pretty easy to Mod, I think I'll have a go at it myself.

Edit: Somebody has already done this for SH3 and it works like a charm for SH5:

http://www.subsim.com/radioroom/showthread.php?t=162778&highlight=sound

McHub532
04-11-10, 09:08 AM
There is, when they choose to release it... it's called "completing the quality control BEFORE releasing the game as a finished product.."..:haha:

This morning while getting dressed for work it suddenly occured to me.

We are all Beta Testers. Sure.. we paid to be Beta Testers; but that's what we are. :salute:

Placoderm
04-11-10, 12:53 PM
Correct me if I am wrong please. It does seem to me that while running the engines (Submerged), I can hear the clatter of Diesel, not the whine of electric. If this has been posted already, please excuse this submittal. But although this is not important, it does have a twist that takes away from the realsim (very slightly). Thanks.

Yet another oddity that I have not heard reported so far is that when accessing the Navigation Map from anywhere on the sub, whether on the surface on diesels or submerged with electric propulsion...the background sound is exactly the same.

I can be IN the Engine Room deafened by the loud rumble of diesels at Full Speed, hit the Nav Map, ...and get the instant whirr of electric motors to calm me down. Exit the map and I am again hearing the diesels. :o

Odd...



:doh:

Einsman
04-11-10, 05:49 PM
I hope the next patch fix Kriegsmarine grid map. Is it so difficult, or too much to ask?

Arclight
04-11-10, 06:51 PM
Dunno about difficult, but painstaking for sure. ;)

More important stuff at the moment imho, but yeah, something they should implement again.

ingsoc84
04-11-10, 09:02 PM
Is Monday (tomorrow the 12th) the anticipated release date for this patch? :)

Arclight
04-11-10, 09:48 PM
It is. :yep:

Keep in mind Ubisoft is a French company; I'd expect it somewhere between 12:00 and 17:00 CEST.

ingsoc84
04-12-10, 12:06 AM
Many thanks Arclight! :):woot::woot::woot::woot:

Athlonic
04-12-10, 02:04 AM
A thing that would be funny :


The 1.2 patch is delayed


Reason :

Ubisoft:
After many customers complains about Silent Hunter 5 been released too early and unfinished, we have decided to delay the 1.2 patch to have time to polish it correctly.
We are always listening to our fellow costumers, you see ?


Yes that would be hillarous !
:haha:

ingsoc84
04-12-10, 02:31 AM
Hopefully just a joke ;)

Athlonic
04-12-10, 03:35 AM
Hopefully just a joke ;)

Seem's not a joke.

Delayed : 19 or 20 april 2010 !

:cry:

Also this was added in the fix list :

•Fixed promotion points not awarded after finishing a campaign without End Patrol.
•SH4 ships can now be imported in SH5 – useful for modders
•Some tweaks with how the submarines are awarded in the dynamic campaign
•Some tweaks to AI
•Changes to accommodate RU localization will also be present in Patch 1.2, but will not affect players in a visible form.


:03:

ingsoc84
04-12-10, 03:50 AM
Darn, well, so much for getting my hopes up, I guess I'll just lay low, and bide my time...what else to do? :) thanks for the update!

loerelau
04-12-10, 04:06 AM
Sorry for the stupid question, but I never played SH4.

Does SH4 have a lot of ships (that can be imported after the patch). The amount of ships in SH5 is very disappointing.

Athlonic
04-12-10, 04:19 AM
Sorry for the stupid question, but I never played SH4.

Does SH4 have a lot of ships (that can be imported after the patch). The amount of ships in SH5 is very disappointing.

Tons of ships.

But like fishermen says : too many ships kill the ships ! :D

And we will be able to see Japanese ships in the atlantic now, how sweet!

:har:

Yoram777
04-12-10, 05:06 AM
Also this was added in the fix list :
•Fixed promotion points not awarded after finishing a campaign without End Patrol.
•SH4 ships can now be imported in SH5 – useful for modders
•Some tweaks with how the submarines are awarded in the dynamic campaign
•Some tweaks to AI
•Changes to accommodate RU localization will also be present in Patch 1.2, but will not affect players in a visible form.

Nice, but what I really REALLY hope for is that they've finished the crew animations :D like in the latest video on the SH5 website.
It looks absolutely awesome in that video, people running around and everything!

The General
04-12-10, 05:41 AM
Nice, but what I really REALLY hope for is that they've finished the crew animations :D like in the latest video on the SH5 website.
It looks absolutely awesome in that video, people running around and everything!Yeah, that video is using the game engine, so those models and animations do exist somewhere (Probably on the Devs computers). I don't see that having the proper amount of crew (48 - 52) would slow the game down, the game only needs to generate the crew for the compartment your in and the one next door right? :hmmm:

loerelau
04-12-10, 05:49 AM
I really thought it was only the intro... Would be nice to see these animations in the real game.

kylania
04-12-10, 08:32 AM
It is. :yep:

Keep in mind Ubisoft is Ubisoft; I'd expect it somewhere between next week and Christmas.

Fixed. :cry:

Arclight
04-12-10, 09:29 AM
Aye, patience is wearing thin. :-?

Still rather have them do it right than do it fast though.

Westbroek
04-12-10, 01:06 PM
Hang in there Arclight. It'll be worth it... I hope...
:salute:

Arclight
04-12-10, 11:15 PM
Oh, it's alright. ;)

It's just that they rushed the game, something we could have waited a bit longer for. But now it's here and needs a patch, but that gets delayed... little contradictory. :-?

Meanwhile their "star" title SC Conviction kept getting pushed back... just would be nice if they didn't treat SH as some bastard child, trying shove it into the background so they can focus on more "promising" (ie profitable) ventures.

Athlonic
04-13-10, 02:03 AM
A thing that would be funny :

The 1.2 patch is delayed

Reason :

Ubisoft:
After many customers complains about Silent Hunter 5 been released too early and unfinished, we have decided to delay the 1.2 patch to have time to polish it correctly.
We are always listening to our fellow costumers, you see ?
Yes that would be hillarous !
:haha:




Sorry guys it's all my fault ...
I was just joking about a patch delay monday morning and here we are...

I just better have shut the f..... up.

:cry:

Ablecommand
04-13-10, 08:08 AM
Never mind, get there in the end, as long as the devs sort sh5 out thats all that matters.

havoc01
04-13-10, 11:43 AM
well lets face it, the list of bugs in SH5 is long , i mean very long and to wait a few more days (Weeks):wah: should be worth it .
Lets hope we all get the game they promised !:up:

i can't wait too see what the modding community will have done with the game a year from now the potentual for this game in mind blowing really ..:rock:

The General
04-13-10, 11:51 AM
Well, lets face it, the list of bugs in SH5 is long , very long.You think that list is long, you should see the list of Mods I've got :03:. There is alot of very cool stuff done by the Community out there. Some of those Mods are compulsary, even with Patch 1.2 :yep:

Baleur
04-13-10, 04:59 PM
You think that list is long, you should see the list of Mods I've got :03:. There is alot of very cool stuff done by the Community out there. Some of those Mods are compulsary, even with Patch 1.2 :yep:

And i say it again.. :yeah:

Unpaid modders doing this stuff as a hobby on their spare time = 100's of essential enhancements to the game since release.

Paid developers doing it 6 or 8 hrs a day as their job (to pay for that shiny new Porche) = around 15 bugfixes, minor and a few major since release.

If i was president of the world, they'd all be fired and every single modder would be hired instead.
And its the same with the Total War games / mod community.
And before you think that the number of modders are greater than the number of developers because of how many ppl buy the game, think again. I can count the most crucial mods authors on this forum on my fingers, not even having to use my toes ;)

Less ppl on their free time accomplish more than a huge paid development team. Why did we pay them?

John Channing
04-13-10, 05:50 PM
You are new here so you probably aren't aware that the developers are friends of a lot of ours and we don't appreciate people insulting them.

If you want to see how little they accomplished try downloading every mod you can find without the game installed and see how far you get.

JCC

Athlonic
04-14-10, 05:49 AM
Every person has right to give his/hers opinion.
and
Also the game is failure and nothing will change that.
are two statements that doesn't fit together...



All this story remind me of the release of Grand Theft Auto 4 on PC.
Several peoples complained about bugs and the game being unplayable, whereas I was actually enjoying and playing it without ANY problems.
And so I am again with SH5...

Maybe I am lucky, who knows ... :D

John Channing
04-14-10, 10:32 AM
So the game is bugfest **** and people still have to kiss devs ass?? Every person has right to give his/hers opinion.

Also the game is failure and nothing will change that. What it will tell about SH5, that it will need truck load of mods to be even playable?

You are partially right when you say that everyone is allowed to express their opinion. Where you are wrong is in how you express your opinion. If you want to express an opinion here you do it in a respectful manner... respectful to the other posters, the developers and to Neal. No one is asking you to kiss anyone's ass but you have to remember that this is Neal's forum and his rules apply. If you want to know what thos rules are I suggest you spend a little time with the FAQ at the top of this page.

If you can't live with that then perhaps this is not the place for you.

JCC

daft
04-14-10, 04:26 PM
All this story remind me of the release of Grand Theft Auto 4 on PC.
Several peoples complained about bugs and the game being unplayable, whereas I was actually enjoying and playing it without ANY problems.
And so I am again with SH5...

Maybe I am lucky, who knows ... :D

You are not alone. I'm loving the game and haven't even installed a single mod. :)

bilgepump
04-14-10, 05:27 PM
You are not alone. I'm loving the game and haven't even installed a single mod. :)

There are a few issues with it( I can't walk inside the sub without my fans racing into overdrive, there are ghosts stuck to the side of my boat, etc ) but overall I still think it's playable. I have had only one hiccup with the DRM( I did not buy this game, it was a gift, I was holding out for a DRM free version ) and it only lasted for a few seconds. The graphics really make a huge difference, IMHO, and make the bugs tolerable.

I can understand the opposing point of view that the game should of have been perfect out of the box, but the reality is, those days of gaming are gone. I say that gaming is now a business that only shoots for center of the road as far as player expectations go, and spend most of their resources on graphics. I would even go so far as to argue that the modding community had something to do with this. The main example that I can relate this argument to is the automobile aftermarket business. This industry brings in $257 billion yearly ( Estimated *1 ), and the logic behind that and other accessory businesses(computer,RC models,etc) is longer product viability, thus future sales on existing work.

It sucks that so many loyal silent hunter fans feel let down by Ubisoft this go around, but I guarantee that in a years time, this game will become more and more appealing to a large majority of the silent hunter fanbase because of both Ubisofts participation, and the modding community.

*1
http://en.wikipedia.org/wiki/Aftermarket_%28automotive%29
(I know its wikipedia, but all of the other resources I could find wanted a fee for the information)

robbo180265
04-14-10, 11:53 PM
There are a few issues with it( I can't walk inside the sub without my fans racing into overdrive, there are ghosts stuck to the side of my boat, etc ) but overall I still think it's playable. I have had only one hiccup with the DRM( I did not buy this game, it was a gift, I was holding out for a DRM free version ) and it only lasted for a few seconds. The graphics really make a huge difference, IMHO, and make the bugs tolerable.

I can understand the opposing point of view that the game should of have been perfect out of the box, but the reality is, those days of gaming are gone. I say that gaming is now a business that only shoots for center of the road as far as player expectations go, and spend most of their resources on graphics. I would even go so far as to argue that the modding community had something to do with this. The main example that I can relate this argument to is the automobile aftermarket business. This industry brings in $257 billion yearly ( Estimated *1 ), and the logic behind that and other accessory businesses(computer,RC models,etc) is longer product viability, thus future sales on existing work.

It sucks that so many loyal silent hunter fans feel let down by Ubisoft this go around, but I guarantee that in a years time, this game will become more and more appealing to a large majority of the silent hunter fanbase because of both Ubisofts participation, and the modding community.

*1
http://en.wikipedia.org/wiki/Aftermarket_%28automotive%29
(I know its wikipedia, but all of the other resources I could find wanted a fee for the information)

+1:up:

ingsoc84
04-15-10, 07:41 PM
Since the advent of the net, no game is perfect out of the box, some just come closer, I still think SH5 is on the way to being a gamn good dame given the modders once he initial bugs are fixed, mine plays fine on a single core but with the graphical explosion issues, that Ubisoft is even willing to address this issue for single core users when they certainly don't have to given the duo core min requirements is really to their credit, that other people have issues when they far exceed minimum specs is troubling, but still others play the game just fine, its the pitfall of designing a system to run with a gazillion different types of rigs/cpu/ram/driver/vcard/sound cards out there, and also given the also people who may be not so computer literate who don't know how even to update drivers, I'm sure there are more than a few who have issues and they could easily sort them out if they had some rudimentary knowledge. I've *itched about games before, I just realize now ONE its just a game, LIFE is more important, and EVENTUALLY the do get around to sorting out MOST the issues, and in the end, EVERYONE moves on to a new game, and all the time and effort spent on complaining about "this" or "that" game is kind of just wasted energy. Like everything in life, one must keep things in perspective.

SteelViking
04-15-10, 09:00 PM
:timeout: You know, if anyone is going to be mad at someone for the problems with SH5, you should be mad at Ubi's administration/financial people, not the members of the actual development team. I think the devs did a pretty darn good job considering they are not the ones who decide release times. Plus give them a chance to get some patches out, is SHIII not version 1.4b.

rascal101
04-16-10, 12:47 AM
Goodness so many posts - so little said!

Can any one provide a usable heads-up re when new patch release thats usful information the rest is waffle -

Seems modding has slowed down a tad till we have the new patch - which is when we can all get back into making the game what it could be

Just for the record - cant stand DRM - but living with it - Thought SH5 was crap - till I got it - discovered it was less crap than I thought, though not a patch on SH3 gameplay, but give it time - Rome wasnt built in a day!

But here's the thing people - it's improving every single day with new mods and tweaks - it is definatly worth sticking with - and in this it's no different than any other incarnation of this series

So good hunting to one and all

Rascal

kylania
04-16-10, 12:52 AM
The latest word, of course from the German Ubi forums, is that the patch was pushed back till Monday or Tuesday of next week (http://forums-de.ubi.com/eve/forums/a/tpc/f/3431013487/m/9711094158?r=2311029158#2311029158). Nothing else has been said by Ubisoft that I've seen.

There's also this little hint (http://forums-de.ubi.com/eve/forums/a/tpc/f/3431013487/m/9711094158?r=9911040258#9911040258) about other boats, but the Google translation is pretty crude, so I'll let our German speaking friends try to make sense of it. :)

Rip
04-16-10, 04:06 AM
The latest word, of course from the German Ubi forums, is that the patch was pushed back till Monday or Tuesday of next week (http://forums-de.ubi.com/eve/forums/a/tpc/f/3431013487/m/9711094158?r=2311029158#2311029158). Nothing else has been said by Ubisoft that I've seen.

There's also this little hint (http://forums-de.ubi.com/eve/forums/a/tpc/f/3431013487/m/9711094158?r=9911040258#9911040258) about other boats, but the Google translation is pretty crude, so I'll let our German speaking friends try to make sense of it. :)


WOW, originally intended boats. that sounds awesome. I took it to mean it would be in the next patch if it makes it, not this one. Is that what you got from it?


Man oh man, II or a IX, maybe both and a XXI. Heck give me a minelayer or even a tanker. I could have fun trying to refuel boats and not get my ass blown off. Of course it would be better in the later years.

Of course that is how you suck them into the ADD-ON. :D

H-street
04-16-10, 09:30 AM
Does anyone know if this will be simultaneously available for the Steam version of the game?

ArmaA2 held off on a patch for months before they put it on steam.


I hope UBIsoft doesn't pull the same thing.

Don_D_Dwain
04-19-10, 03:35 AM
I like the game as it is. There are some things that I personally would like to see, but in general, its good the way it is. That being said, the DRM issue seems to have had some advantages that I did not consider previously. I do not use any mods, and some Modders will most likely not want to provide some of the excellent mods out there too UBIsoft. However, there will most likely be some mods, that make it into a patch. This would be welcome, if the community supports it. For example, I do not particularly care for the bubbles over the crewmans head, to indicate he has something to say. This could be done in other ways. For example, Battle stations could be all RED interior lights (night could be one Red, one white, and alternating. Silent running could be blue. When the Watch Officer is ordered to Man the Deck Gun, he should face the captain, and stand at attention, each time the Captain approaches him, as if he is waiting for the order to secure the stations he controls, little things like that would be much better than the bubble heads, I think. Just thoughts for future patches.

SabreHawk
04-19-10, 10:37 AM
Now I know I should undo any mods I have before the patch, but im wondering if like in the past with SH3 if one should return to port also and not patch while in a mission?

PL_Andrev
04-19-10, 10:41 AM
Are you ready to find bugs for patch 1.3?
:03:

Arclight
04-19-10, 11:20 AM
Now I know I should undo any mods I have before the patch, but im wondering if like in the past with SH3 if one should return to port also and not patch while in a mission?
Probably a good idea, maybe even better to start a new career after patching. :hmmm:

SabreHawk
04-19-10, 11:39 AM
Probably a good idea, maybe even better to start a new career after patching. :hmmm:

Yes I was thinking of doing just that, starting over with clean slate. Specially since I already took the offer of a new boat and it wound up being a VIIC and I wanted a VIIB. Was at least thinking of reverting back to the begining of the current mission, and in port.