View Full Version : The MaGui mod - Final version
andycts
09-17-14, 06:49 AM
Cheers for the link banryu.Have got the files now just need some time off work to play with them and to end current patrol.
sink em all
a.c:)
Plissken_04
09-21-14, 05:58 AM
There are 3 files, none of them matches the filename Makman mentioned. Which is the latest version?
This is the latest Version
ftp://hartmuthaas.no-ip.org/public/Sharing/SH3COMMUNITYMODS/JOE%20GRUNDMAN/U-jagd1.3.1.7z
So Long
Maik
goofeyfoot
09-22-14, 07:34 PM
Where Do You Get Magui Mod for Silent Hunter III? I don't see the link.
Thanks.
Michael
ReallyDedPoet
09-22-14, 08:08 PM
It's in his signature: Here (http://www.mediafire.com/folder/da50hb8kchto1/Makman94_Mods#ssc3tnx7fus5y)
Look in Mano's Gui(s).
Welcome to SUBSIM :sunny:
goofeyfoot
09-24-14, 12:10 PM
To download you have to pay somebody or have some sort of account?
Aktungbby
09-24-14, 12:31 PM
goofeyfoot! :Kaleun_Salute:After a long silent run!
goofeyfoot
09-24-14, 06:23 PM
I put all the Mano mods into SHIII via Jones mod installer. But nothing happened. What did I do wrong?
ReallyDedPoet
09-24-14, 09:29 PM
Once in JSGME did you activate? Also what mods did you install?
Jimbuna
09-25-14, 07:08 AM
Welcome Aboard goofey :sunny:
Akula17024
12-28-14, 10:56 AM
I'm not sure if its me or not. I might be completely blind but I cant seem to find the link for Magui 3.4. Went to filefront and no Joy? Any help wouldbe greatly appreciated. Thanks!
ReallyDedPoet
12-28-14, 11:03 AM
It can be found here along with a ton of other stuff: ftp://Maik:Woelfe@hartmuthaas.no-ip.org/public/Sharing/SH3COMMUNITYMODS/MAKMAN94/MaGui-V3.4.rar
makman94
12-28-14, 01:12 PM
I'm not sure if its me or not. I might be completely blind but I cant seem to find the link for Magui 3.4. Went to filefront and no Joy? Any help wouldbe greatly appreciated. Thanks!
hello Akula,
why filefront ? this site was ruined long time ago.
try my mediafire page or Maik's page as RDP suggested
pm sent
BigWalleye
12-28-14, 01:54 PM
Any time you know the modder's name, it pays to look first at Plissken's FTP site. He has darned near everything that has ever been released for SH3, and he keeps it current.
ftp://hartmuthaas.no-ip.org/public/Sharing/SH3COMMUNITYMODS
Username and passworda are here.
http://www.subsim.com/radioroom/showthread.php?t=171019&page=19
Akula17024
01-03-15, 11:27 AM
The MaGui mod (Manos Gui mod) - Final version
-----------------------------------------------------------
UPDATED: 20/11/2010
MaGui F
----------
This is the final version of MaGui.After about two years working on the Olc's gui (Olc gui 127 was the base) i ,gladly, presenting you now the final version of MaGui.
scroll down and read the change log to learn (and 'meet' with MaGui)about the work that is putted on this mod all these two years.
-------------------------------------------
addings-changes(to previous version v3.4)
-------------------------------------------
1. Removed the scope filter(was introduced at version 3.3),now the filters will be installed permanetely before the game's launch.
from now on, the scope filter's button is toggling the back side of attack disc ,so now the three buttons that are on main console are for toggling i)the dials , ii) the front side of attack disc and iii) the back side of attack disc .
2. The 3-bearing aob tool is now attached to NAVIGATOR OFFICER's orders (was attached to weapon officer's orders at previous versions) .
3. Removed the sextant as i seriously doubt that can has any use in sh3.for the players that ,may (???) use the sextant here is a tip for them : the sextant is 'hiding' behind the main console at the left bottom of screen.go to the message page or captain's log page (where the main console is not vissible) and you will find the sextant at the left bottom edge of screen .
4. Adds the rounded dial for the gyroangle [made by FLB Sale`s] at attack periscope too . the digital gyroangle is not removed .i added the rounded dial becuase you can read the 10ths of gyroangle from this dial .
5. Change the max zoom of attack scope.now , the maximum zoom is x12 (was x15 at previous versions).
so,the zooms for the attack scope are x1,5 / x6 / x12
this is made so becuase it is easier to use the factor ''2'' (instead of factor ''2,5'' that was at x15 set).read the 'Manos Optics' text for more info about this factor.
6. Binoculars and UZO are now setted to follow the historical german specifications ( FOV = 7,25 degrees - zoom = x7,1 ) AND ,at the same time ,are adjusted to keep the propotions of real ship's dimensions as seen through the other optic devices.
The addition of binoculars's and uzo's adjustments ( the scopes were allready adjusted from version 3.2 and later) is completing all the optics of sub . now ,the player, can see the real dimensions from whatever optic device of sub (scopes-bino-uzo-deck).
7. Correcting all tiny bugs that where left from previous versions such as the not 100% correctly appearance of mines.tga or nomo.tga . the little bug with the bearing rose that is attached to sub on ATTACK MAP(the one that is showing when you press the button with the question mark there) is now corrected.(the bug was that this rose were always vissible even if the sub was 'under' the dials or the panels there.
the only one (and only one) bug that still remain unsolved is that the bearing at scopes and uzo is always vissible even if you put the 30kts-40kts-44kts plates over it !
8. A complete overfining of almost ALL images (default lens at scopes,buttons,dials,3-bearing tool,back and front side of attack disc,helms report dials,clocks...etc...almost all).
-----------------------------------------------------------------------------------------
full info for the features of MaGui at :[REL] Manos Gui (MaGui) (http://www.subsim.com/radioroom/showthread.php?t=157376) and [REL] MaGui 2 (Manos Gui) (Tribute to OLC's Gui) (http://www.subsim.com/radioroom/showthread.php?t=161588) and [REL] MaGui 2+ (Manos Gui) (http://www.subsim.com/radioroom/showthread.php?t=162698)
Many FAQ questions ,such as how the aob wheels work (for example,look at post 413) or how the attack disc work ,are allready answered in this and the above threads.So make a visit there if you have a question like that,you will find usefull info.
note1: ''MaGui F'' is NOT a patch for any previous versions.remove the previous version and install the last one.DON'T mix things with previous versions !
note2: it is included (in .rar) the ''FM_NI_Fix_for_MaGui F'' that is making ''MaGui F'' compatible with the Flakmonkey & DD's interior mod([REL] Fm_NewInteriors v1.0... (http://www.subsim.com/radioroom/showthread.php?t=162631)).read its readme carefully for the proper installation.
and the ''CT_FM_NI_Fix_for_MaGui F'' that is making ''MaGui F'' compatible with the Lucagaeta's Open Conning Tower mod([REL]Full open the Conning Tower Hatch 0.9.3 (http://www.subsim.com/radioroom/showthread.php?t=159772)).read its readme carefully for the proper installation.
note3: Also, included , three sets of filters (green-yellow-red) for the scopes and binoculars (jsgme ready) and some other stuff to explore...
note4: For the gwx3 players only : Always use the ''TMT v2'' mod with MaGui.
For the NYGM players only : Always use the ''TMT -NYGM version'' mod with MaGui .
note5: At the start options of game ,you must have the ''Manual Targeting System'' CHECKED and the ''No Weapon Officer Assistance'' UNCHECKED.
--------------------------------------------------------------------------------------
The MaGui mod was a non stop effort to make a gui which will not 'compromise' anything. the ''so...so'' solutions has no place in MaGui.everything in MaGui has been done with extreme attention to detail and to the higher,as possible, level of accuracy to everything.every dial ,every tool and the optics (you just experience the real view of objects looking through MaGui's optics) are made and checked with care and passion.
MaGui's top priority is the manual targeting so this mod is not recommended to players that are not familiar with manual targeting.However,you can find at optionals files a mini mod that enables the weapon's officer ability to give you the torpedo solution data for the target.
i wish to all of you huppy hours with sh3+MaGui
and i want to specially give thanks (and congratulations) to :
Skwasjer for his amazing (the best tool ever made) S3d tool and to JScones for his amazing ''JSGME'' tool.
*Without these two tools a lot of mods (not only MaGui) will never have been built !
and to
Onelifecrisis for his OLC GUI 127.MaGui mod is builted on OLC's amazing gui
and to
Karamazovnew-Carotio for the code about the working tdc button (One of the best additions in game!).
CREDITS
------------
Most of all , i want to thank Onelifecrisis who gave us the best gui ever made for sh3 .
Mikhayl for his excellent ideas in ACM Gui (took it one step forward ) .
Geosub1978 for the real data at periscopes and for his great participation at making the shooting bearing's tables .
Karamazovnew ( code for the working TDC button ) .
Joegrundman (dragable chrono,u-jagd tools) .
HenriII (worked the files for adjusting the german languange for MaGui) .
Hitman(attack disc graphics,plotter tool) and for infos-tips that he,gladly, gave me .
Latemail ( speed,depth,compass dials) .
Malloy(ruler) .
Fader Berg (diabetes,protractor and nomograph tools) .
Storm (fining the look of aob rings) .
Verte (navmap paper layer) .
Pisces (3-bearing aob finder tool) .
Ducimus-Captain America-Conus00(i used their images as bases for creating the map tool's buttons) .
Phoenix1957(used images as base on some shortcuts icons) .
NGT,Magic1111 (testers) .
--------I hope that i haven't forgot anyone.if you feel that you are not credited ,please pm me----------
Can be found at my FF page
20/November/2010
Makman94
PICS:
Nav map :
Nav map tools :
Huge compass at nav map :
Front side of attack disc :
Back side of attack disc :
3-bearing AOB tool :
Attack map and TDC :
Attack Scope :
Attack Scope with torpedo settings panel showing :
Attack Scope with AOB rings showing :Attack Scope (night view) :
Obs Scope :
Obs Scope with torpedo settings panel and TDC showing :
Obs Scope (night view) :
Shooting bearing Tables :
UZO :
Binoculars :
Deck gun :
I was inquiring about the best mods that work well with GWX and Magui (Not Widescreen).
If someone could post their JSGME list that would really help me out.
I would really like to use MEP for GWX , Thomsens Ships and most of all the Mercahnt fFleet Mod, which keeps CTD regardless of what I do.
Thanks in advance and good hunting!:Kaleun_Crying:
BigWalleye
01-03-15, 12:55 PM
I was inquiring about the best mods that work well with GWX and Magui (Not Widescreen).
If someone could post their JSGME list that would really help me out.
I would really like to use MEP for GWX , Thomsens Ships and most of all the Mercahnt fFleet Mod, which keeps CTD regardless of what I do.
Thanks in advance and good hunting!:Kaleun_Crying:
Are you using any version of the 4GB patch? It's pretty much essential if you want to run MFM.
Akula17024
01-03-15, 01:28 PM
Are you using any version of the 4GB patch? It's pretty much essential if you want to run MFM.
I have completly re-installed another copy of SH3 beacuae I was having so many problems.
The only patch I am aware of for dh3 is v1.4b which I have.
I have never herard of a 4gb patch?????
makman94
01-03-15, 03:21 PM
I have completly re-installed another copy of SH3 beacuae I was having so many problems.
The only patch I am aware of for dh3 is v1.4b which I have.
I have never herard of a 4gb patch?????
link for 4gb patch:
http://www.ntcore.com/4gb_patch.php
Akula17024
01-04-15, 09:43 AM
Is this all I need to do to get the Merchant fleet mod to work then??
I am also looking for a working link to Patos 3000m bearing overlay mod if anyone knows of one. Thanks!
Akula17024
01-04-15, 10:12 AM
link for 4gb patch:
http://www.ntcore.com/4gb_patch.php
Outstanding Sir! Thank You again for the outstanding guidance! Works like a charm. You are the man!:Kaleun_Salute:
makman94
01-04-15, 07:18 PM
I am also looking for a working link to Patos 3000m bearing overlay mod if anyone knows of one. Thanks!
search in the stuff of MaGui F's package
Outstanding Sir! Thank You again for the outstanding guidance! Works like a charm. You are the man!:Kaleun_Salute:
thanks goes to BigWalleye who pointed you that ,maybe, 4gb will solve your issue. i just posted you a link to download it :yep:
Anvar1061
01-05-15, 02:07 AM
I am also looking for a working link to Patos 3000m bearing overlay mod if anyone knows of one. Thanks!
SSS
http://www.subsim.com/radioroom/downloads.php?do=file&id=1601
makman94
01-05-15, 04:36 PM
SSS
http://www.subsim.com/radioroom/downloads.php?do=file&id=1601
Hello Anvar,
in my version of Pato's image , i have corrected two mistakes that Pato made at his origin image.
read the included 'readme' text in this mini mod (included in MaGui F's package) for more info
hauangua
01-07-15, 05:56 AM
hello I want to know your mod list that fine work you use with F magui thanks
makman94
01-07-15, 02:19 PM
hello I want to know your mod list that fine work you use with F magui thanks
hello Hauangua,
here is my mod list on gwx3 (on other supermods the list is the same exept the adjustments files)
RACERBOY EXPLOSIONS (mainly only the images for explosions from Racerboy's mod called 'sh4 effects for sh3')
TMT v2 with EFS
NO FATIGUE (a mini mod for no fatigue)
FLARES for SHIPS
FM_NewInterior v2.1D
MaGui F
MaGui F FIX for XXX (where 'XXX' is the current supermod that this mod list is applied)
FM_NI_Fix_for_MaGui F
! NO MOVIES (a mini mod for not showing the intro movies)
Supplement to V16B1 for GWX3 (H.sie's hardcoded fixes for gwx3...or for NYGM and so on)
M.E.P v5
M.E.P v5- VisualSensors for GWX3
CREW UNIFORM and HATS (a combi of existing mods for uniforms and hats)
TheDarkWraith_Ejecting_Pilot(s)_v2_0_SH3
hauangua
01-08-15, 08:17 AM
I thank you very kind Makman :up:
Akula17024
01-16-15, 07:38 AM
Hello Anvar,
in my version of Pato's image , i have corrected two mistakes that Pato made at his origin image.
read the included 'readme' text in this mini mod (included in MaGui F's package) for more info
Markman what read me are you referring to...I have read them all in the Magui mod files and did not see one relating to patos bearing overlay. I am having issues with it. The range rings are not accurate.
Thanks!
makman94
01-16-15, 06:30 PM
Markman what read me are you referring to...I have read them all in the Magui mod files and did not see one relating to patos bearing overlay. I am having issues with it. The range rings are not accurate.
Thanks!
hello Akula,
in the MaGui F's package there is a rar called ''FIXED Pato's images--NOT JSGME READY !''.
this rar has his own 'readme' text explaining what exactly i have edited on Pato's images and how to install it to your setup
Akula17024
01-19-15, 10:37 AM
hello Akula,
in the MaGui F's package there is a rar called ''FIXED Pato's images--NOT JSGME READY !''.
this rar has his own 'readme' text explaining what exactly i have edited on Pato's images and how to install it to your setup
\
OK got it ....again thank you for your help! because of your help nd your mods, You have made my experience playing SH3 so much more enjoyable!
Thank you again for your help!
John
Great addon. A wonderful Gui. Beautiful, well done, full of love, I'm sure.
I show my own list, just in case that I win the jackpot (wise advices...)
...
NoIntro (No Logo and Intro before the game)
German Hits (Music 1910-1945)
RealDC_4
Das Boot Clothes
Karle's_Crash_Dive_Mod
New Uboat Guns 1.2
Bearded faces
LifeBoats&Debris_v4
b25_ConningTower_Mid
Racerboy_VIIc_SDDE_ADM_1_03_GWX
... it looks OK, now we continue...
ManosEnvironmentPro v5
M.E.P v5- VisualSensors for GWX3
Supplement to V16B1
TMT v2 with EFS
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior v2.1D
FM_NI_Fix_for_Anvart_FM30_UpDown
MaGui F
TorpedoSolutionButton for MaGui F
FM_NI_Fix_for_MaGui F
Officer 3D icons
:hmmm: :timeout: :know:
makman94
01-22-15, 01:38 AM
\
OK got it ....again thank you for your help! because of your help nd your mods, You have made my experience playing SH3 so much more enjoyable!
Thank you again for your help!
John
enjoy John :up:
Great addon. A wonderful Gui. Beautiful, well done, full of love, I'm sure.
I show my own list, just in case that I win the jackpot (wise advices...)
...
NoIntro (No Logo and Intro before the game)
German Hits (Music 1910-1945)
RealDC_4
Das Boot Clothes
Karle's_Crash_Dive_Mod
New Uboat Guns 1.2
Bearded faces
LifeBoats&Debris_v4
b25_ConningTower_Mid
Racerboy_VIIc_SDDE_ADM_1_03_GWX
... it looks OK, now we continue...
ManosEnvironmentPro v5
M.E.P v5- VisualSensors for GWX3
Supplement to V16B1
TMT v2 with EFS
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior v2.1D
FM_NI_Fix_for_Anvart_FM30_UpDown
MaGui F
TorpedoSolutionButton for MaGui F
FM_NI_Fix_for_MaGui F
Officer 3D icons
:hmmm: :timeout: :know:
hello Infini and wellcome to Subsim :up:
at your mod list check the ''ManosEnvironmentPro v5''.
in the MODS folder must be the files called as ''M.E.P v5''
alpha_1
03-03-15, 02:11 PM
This is a very good looking mod. Thanks for all your had work. I have a newbie question on this. I run SH3 with GWX Gold and SHCommander. I like to use integrated orders as it gives me more quick options when operating the game. Does this mod allow for integrated orders?
Thanks.:up:
Hi there! at first sorry my english is very poor... so don't mind errors etc...
Thank you sooo much, your mod is awesome is totally change the gameplay and realism.
just one question... I cannot understand the tool on the right side of the map (see picture) how can I use? :hmmm:
Thanks in advance :rock:
(http://postimg.org/image/9sc7hmsn5/)
[IMG]http://s8.postimg.org/9sc7hmsn5/TOOL_X_QUESTION.jpg (http://postimg.org/image/9sc7hmsn5/)
http://postimg.org/image/9sc7hmsn5/
Jimbuna
03-08-15, 11:01 AM
Welcome Aboard TOY :sunny:
Welcome Aboard TOY :sunny:
yeah bro, thank you so much! :up:
sublynx
03-09-15, 10:19 AM
TOY you can find info on how a tool like that works from the documents of Hitman Gui.
TOY you can find info on how a tool like that works from the documents of Hitman Gui.
ahhh yes! found it. I'm Sorry 4 the stupid question... thanks again!
sublynx
03-09-15, 12:48 PM
Not a bad question to ask at all - learning to use that will help you a lot, and your question will help others a lot if they get curious and read Hitman's instructions as well.
Not a bad question to ask at all - learning to use that will help you a lot, and your question will help others a lot if they get curious and read Hitman's instructions as well.
yep agree :salute:
I'm just beginning to study Hitman's tutorial, (I will make an Italian translation of the text - my english is very poor ahah -). Anyway, I really appreciate the hard work these guys make, really professional. :-D
ReallyDedPoet
03-09-15, 06:55 PM
Welcome to SUBSIM Toy !
Welcome to SUBSIM Toy !
Yeah, Thankyousooomuch! :salute:
makman94
03-11-15, 01:20 PM
TOY you can find info on how a tool like that works from the documents of Hitman Gui.
yep agree :salute:
I'm just beginning to study Hitman's tutorial, (I will make an Italian translation of the text - my english is very poor ahah -). Anyway, I really appreciate the hard work these guys make, really professional. :-D
hello guys,
the document of Hitman is also included in the folder ''documents for the tools of MaGui F'' in MaGui's rar package.
inside this folder you will find the folder ''hitman's plotting tool'' which contains Hitman's document plus some notes from me about the specific scales values as these are showing in MaGui F.
@TOY: i remember that i had started making an ''image sequence'' tutorial showing how to use these scale of the tool but i never finished it for some reason. if you still have ''troubles'' with the tool , i will give it a search and may i find it for you:yep:
makman94
03-11-15, 01:23 PM
This is a very good looking mod. Thanks for all your had work. I have a newbie question on this. I run SH3 with GWX Gold and SHCommander. I like to use integrated orders as it gives me more quick options when operating the game. Does this mod allow for integrated orders?
Thanks.:up:
hello Alpha_1,
i think that all integrated orders are allready included in the MaGui F.
which order or orders from the ''integrated orders'' is (are) the one(s) that you are missing in MaGui F?
hello guys,
the document of Hitman is also included in the folder ''documents for the tools of MaGui F'' in MaGui's rar package.
inside this folder you will find the folder ''hitman's plotting tool'' which contains Hitman's document plus some notes from me about the specific scales values as these are showing in MaGui F.
@TOY: i remember that i had started making an ''image sequence'' tutorial showing how to use these scale of the tool but i never finished it for some reason. if you still have ''troubles'' with the tool , i will give it a search and may i find it for you:yep:
Yep, thanks makman, you are the man!!!
alpha_1
03-11-15, 04:02 PM
I haven't tried installing the Magui mod yet, was just curious about integrated orders. I'm going to install the mod for sure after what you've mentioned. I'm still immersing myself in the game......and lovin' it. Thanks for the reply.
Cheers,:up:
makman94
03-12-15, 06:29 PM
Yep, thanks makman, you are the man!!!
...nope...can't find it :shifty:, probably i deleted them
do you still haven't figure it out ?
...nope...can't find it :shifty:, probably i deleted them
do you still haven't figure it out ?
Hi Makman, you are toooo kind,
For now I understand how it works, the only doubt is the mathematical formula at the end of the document:
.....Because we have done 3 plots after the initial one –we have registered 3 times his advance after the first bearing and range- each 3 minutes with a total of 9 minutes, we can say that 3250/3 = 1083, 3333 yards each three minutes.
Using the simple formula Speedx100= distance (in yards) travelled in 3
minutes, we know that this means a speed of 10.8 knots (Knock off the last
two ciphers and you have the speed)..... ecc ecc.....
because the tutorial was made for SH4 and distances are in yards and not in metric (kilometers) as we have in SH3.
My only doubt is the final formula can be applied as the same in kilometers?
For the rest no problem at all.
makman94
03-13-15, 06:50 PM
Hi Makman, you are toooo kind,
For now I understand how it works, the only doubt is the mathematical formula at the end of the document:
.....Because we have done 3 plots after the initial one –we have registered 3 times his advance after the first bearing and range- each 3 minutes with a total of 9 minutes, we can say that 3250/3 = 1083, 3333 yards each three minutes.
Using the simple formula Speedx100= distance (in yards) travelled in 3
minutes, we know that this means a speed of 10.8 knots (Knock off the last
two ciphers and you have the speed)..... ecc ecc.....
because the tutorial was made for SH4 and distances are in yards and not in metric (kilometers) as we have in SH3.
My only doubt is the final formula can be applied as the same in kilometers?
For the rest no problem at all.
hello TOY,
no you can't use the same formula with km
for getting the speed :
Speed = 1.944 * ( d / t)
where d=distance in meters and t=time in seconds
hello TOY,
no you can't use the same formula with km
for getting the speed :
Speed = 1.944 * ( d / t)
where d=distance in meters and t=time in seconds
ahaa yess alles klar now :salute::salute::salute:
banryu79
03-15-15, 05:09 AM
If you are measuring distance in meters just use a time interval of 3:15.
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