Log in

View Full Version : Do we really need a Silent Hunter 6?


Pages : [1] 2

TDK1044
03-26-10, 01:39 PM
You know, we have Silent Hunter III with the truly excellent Grey Wolves Expansion mod. We have Silent Hunter IV and the excellent mods to both the fleet boat game and the U Boat game. Now we have Silent Hunter 5, which by the end of the year will be a heavily modded and very playable game.

I personally wouldn't mind at all if we didn't see another WWII sub sim for 3 or 4 years. At that point, either Ubisoft could release another one, hopefully having learned something from the SH5 fiasco, or there may even be a new interested Publisher by then.

I think the last thing we need is 'Silent Hunter 6 Fiasco in the Pacific' about 12 months down the line.

IanC
03-26-10, 01:44 PM
If they push out a defective SH6, the same as SH4 and 5, then forget it! Either Ubi takes the time and delivers a quality product, or give me no product at all.
I've pretty much dismissed Ubisoft as competent in the simulator dept anyways.

Buddahaid
03-26-10, 01:45 PM
And my bones tell me the DRM schemes are here to stay for PC games, so we just might as well move out of our parents basements and learn how to kiss girls. :o

janh
03-26-10, 01:46 PM
I think the last thing we need is 'Silent Hunter 6 Fiasco in the Pacific' about 12 months down the line.

But if you look at their now often cites 2010 strategy paper for more regular, shorter release cycles for their franchise, you probably will have SHVI in rather little time if they succeed (and this disaster doesn't turn out to be terminal).

Maybe you guys should start asking Ubisoft to keep at patching and develop some substantial addons for a while instead of the other alternative?

janh
03-26-10, 01:48 PM
And my bones tell me the DRM schemes are here to stay for PC games, so we just might as well move out of our parents basements and learn how to kiss girls. :o

Heck, what is this "girls" now? I can't find it in the menus or keyboard macros! Or is this the thing someone should mod onto the beaches and piers of the SHV environment so we can take "recon photos" through the periscope of it?

BlackSpot
03-26-10, 01:49 PM
... might as well move out of our parents basements and learn how to kiss girls. :o

Go for it !

http://img532.imageshack.us/img532/7043/uglygirl.jpg (http://img532.imageshack.us/i/uglygirl.jpg/)

Gunnodayak
03-26-10, 01:55 PM
I believe we don't need any more submarine related Ubi product, and your question makes me think of about ... let's say 2012 autumn, when from the same well known reasons, somebody will ask like you are asking today: "We really need Silent Hunter 7?"

If finally Ubi will drop off this franchise, they will release one spot for another potential publisher, one that will probably not have the nerve to sell on the market one beta stage game like Ubi is doing since 2005.

alexradu89
03-26-10, 02:04 PM
You know, we have Silent Hunter III with the truly excellent Grey Wolves Expansion mod. We have Silent Hunter IV and the excellent mods to both the fleet boat game and the U Boat game. Now we have Silent Hunter 5, which by the end of the year will be a heavily modded and very playable game.

I personally wouldn't mind at all if we didn't see another WWII sub sim for 3 or 4 years. At that point, either Ubisoft could release another one, hopefully having learned something from the SH5 fiasco, or there may even be a new interested Publisher by then.

I think the last thing we need is 'Silent Hunter 6 Fiasco in the Pacific' about 12 months down the line.
Have you ever heard of the Cold War ?(even though there weren't any fights between USA and USSR) Ever heard of nuclear submarines ? :yeah: There's your possible SH6 theme.

Buddahaid
03-26-10, 02:05 PM
Go for it !

http://img532.imageshack.us/img532/7043/uglygirl.jpg (http://img532.imageshack.us/i/uglygirl.jpg/)
:o............:o............:o.................... ...........................:()1::o

GuillermoZS
03-26-10, 02:05 PM
And how about moving SH series to modern warfare? Like happened with Call of Duty. Think about Dangerous Waters with the SH5 graphics... and being able to move around an LA class sub or an Akula (at least some rooms)

GuillermoZS
03-26-10, 02:06 PM
Have you ever heard of the Cold War ?(even though there weren't any fights between USA and USSR) Ever heard of nuclear submarines ? :yeah: There's your possible SH6 theme.

LOL it seems we replied at the same time...

bigboywooly
03-26-10, 02:12 PM
Whos to say you wont get a DLC expansion for SH5 adding in the Pacific

Nordmann
03-26-10, 02:18 PM
If in a few years time they decide to do another Silent Hunter, or an expansion for SH5, I would really, really like to see something other than U-boats and Fleet Boats. Perhaps British submarines for a change? Has there ever been a sim covering British subs?

BlackSpot
03-26-10, 02:33 PM
@ Buddahaid ROLF:har:

You'll be fine as long as you keep your beer goggles on. Oh, and remember to put a paper bag over your head in case hers splits

Iron Budokan
03-26-10, 03:01 PM
I'd as soon not have Ubi involved in another sub sim if /5 is any indication of what we have to face in the future. Just sayin'.

SabreHawk
03-26-10, 03:07 PM
Oh my, well I dont know about SH6 or care right now. I think we should concetrate on coming to grips with what we have in front of us now.

But what I really want to know is how Olaf's sister Olga got in here.:har:

Frederf
03-26-10, 03:10 PM
We're going to keep needing attempts at Silent Hunter until UBI gets it right!

AVGWarhawk
03-26-10, 03:26 PM
You know, we have Silent Hunter III with the truly excellent Grey Wolves Expansion mod. We have Silent Hunter IV and the excellent mods to both the fleet boat game and the U Boat game. Now we have Silent Hunter 5, which by the end of the year will be a heavily modded and very playable game.

I personally wouldn't mind at all if we didn't see another WWII sub sim for 3 or 4 years. At that point, either Ubisoft could release another one, hopefully having learned something from the SH5 fiasco, or there may even be a new interested Publisher by then.

I think the last thing we need is 'Silent Hunter 6 Fiasco in the Pacific' about 12 months down the line.

Please send me the SH6 Fiasco in the Pacific I want a copy! :D:yeah:

kylesplanet
03-26-10, 03:31 PM
Please send me the SH6 Fiasco in the Pacific I want a copy! :D:yeah:

I hear ya brother! Get us back to the Pacific and I'll pre-order. :ahoy:

tonibamestre
03-26-10, 03:32 PM
I expect SH to progress into a mid 70s-modern extreme naval warfare simulator,thus implementing sub forces and being able to manage full CVBGs from several Navies in a GLOBAL coverage.I dont mind really if is published or developed by UBI or other Team.
In a short future,Massive Multiplayer Online must be the first target,giving main roles to player s creation and imagination in order to writte perhaps a very different nowadays peace.

walsh2509
03-26-10, 03:43 PM
And my bones tell me the DRM schemes are here to stay for PC games, so we just might as well move out of our parents basements and learn how to kiss girls. :o


I might get into a bit of trouble for that ...


52 !

razark
03-26-10, 03:45 PM
I expect SH to progress into a mid 70s-modern extreme naval warfare simulator,thus implementing sub forces and being able to manage full CVBGs from several Navies in a GLOBAL coverage.

Simply put, why would you expect this?

There have been 5 versions of Silent Hunter so far. They've all been WWII sims. They've all been sub sims.

With four sequels, the only move to anything beyond WWII sub sim was Destroyer Command, and that was a long time ago. All surface ship and more modern subs have been mods. Nothing official from the devs.

Not that I have a problem with a Cold War/Modern sim. I'm just not sure it fits under the Silent Hunter name.


As for the original question, "Do we really need a Silent Hunter 6?" No. We don't. We didn't need a Silent Hunter 5. Or 1, 2, or 3. We don't need computer games at all.

We might want them, though. I'd love to see a Silent Hunter 6 in the Pacific. If it comes with DRM, I'll have to pass. If it has gameplay like SH5, I'll pass as well. But if they demonstrate they have learned from this release, it could be worth it. There's some interesting things going on with SH5, and it could have a lot of potential.

alexradu89
03-26-10, 04:05 PM
You know what would be funny and pretty cool too ? SH6 being an online game where everyone is part of the crew, this having 30-40 people connected at once, doing various tasks around the sub... my guess is we wouldn't even leave the port before sinking because the Helmsman went afk :damn: but oh it would be so funny :rotfl2:

Nisgeis
03-26-10, 04:11 PM
You know what would be funny and pretty cool too ? SH6 being an online game where everyone is part of the crew, this having 30-40 people connected at once, doing various tasks around the sub... my guess is we wouldn't even leave the port before sinking because the Helmsman went afk :damn: but oh it would be so funny :rotfl2:

Or, as he can't be the captain, he steers the boat into another ship and everyone dies.

CaptBackasswards
03-26-10, 04:12 PM
Maybe they need to raise the bar higher next time. A complete sub simulator with both the Pacific and Atlantic threaters in one simulation. Polished before release, of course.

BlackSpot
03-26-10, 04:16 PM
Polished before release, of course.

Nope! If it's going to be in Polish I'm not buying. :down:

robbo180265
03-26-10, 04:26 PM
Nope! If it's going to be in Polish I'm not buying. :down:
:rotfl2::rotfl2:

vanjast
03-26-10, 04:27 PM
@ Buddahaid ROLF:har:

Don't be so critical... 6 months alone in a desert or jungle , you'll find her more attractive than a lone wandering sheep.

:D:haha::har:

Nordmann
03-26-10, 04:33 PM
Maybe they need to raise the bar higher next time. A complete sub simulator with both the Pacific and Atlantic threaters in one simulation.

Yes, and by that time, we will have established colonies on other planets.

BlackSpot
03-26-10, 04:34 PM
Yes, and by that time, we will have established colonies on other planets.

:rotfl2: :rotfl2:

Fr8monkey
03-26-10, 04:36 PM
I do believe that there is a lot going for SHV. If UBI would have polished it up a bit, listened to fans input and got rid of the damn DRM, it would have been better. Now, like most games, the company pushes out an un-finished game and now we fall back on the all powerful and loving mods to fix it. And so far they are doing an excellent job. :salute:

Safe-Keeper
03-26-10, 04:40 PM
You know what would be funny and pretty cool too ? SH6 being an online game where everyone is part of the crew, this having 30-40 people connected at once, doing various tasks around the sub... my guess is we wouldn't even leave the port before sinking because the Helmsman went afk :damn: but oh it would be so funny :rotfl2: You know what? That actually has the potential to be quite awesome, hopping on a server and taking the reins of a u-boat position, either driving the sub or manning the TDC, hydrophone, or some other skill-demanding station. Having the AI call out to you "depth charges in the water!" is one thing, but to sit there with actual people around you in the sub, using VOIP and text chat to communicate to you that the torpedoes are ready to fire, that there is a destroyer making an attack run, or that there are merchants off the starboard bow... that'd be something else. Especially if they implement getting wounded or killed.

Even though I fear that it'd often be a bunch of headless chickens running about, Battlefield series-style, than an organized, well-functioning crew.

BlackSpot
03-26-10, 04:42 PM
I can just see it. People "bunny hopping" up and down the boat during silent running.

Nisgeis
03-26-10, 04:50 PM
Or standing in front of the deck gun, so they can 'punish' you for a team kill.

Nordmann
03-26-10, 04:51 PM
I can just see it. People "bunny hopping" up and down the boat during silent running.

Not to mention stabbing/shooting one another for certain positions in the boat.

ERPP8
03-26-10, 04:52 PM
I would love a modern nuclear sub simulator.
BUT NOBODY ELSE DOES!!!!!:wah::wah::wah:

goldorak
03-26-10, 05:02 PM
You know, we have Silent Hunter III with the truly excellent Grey Wolves Expansion mod. We have Silent Hunter IV and the excellent mods to both the fleet boat game and the U Boat game. Now we have Silent Hunter 5, which by the end of the year will be a heavily modded and very playable game.

I personally wouldn't mind at all if we didn't see another WWII sub sim for 3 or 4 years. At that point, either Ubisoft could release another one, hopefully having learned something from the SH5 fiasco, or there may even be a new interested Publisher by then.

I think the last thing we need is 'Silent Hunter 6 Fiasco in the Pacific' about 12 months down the line.

No, whats needed is not another WW II subsim.
Whats needed are core improvements to the gaming experience of WW II subsims. And this is NOT ABOUT GRAPHICS. How about freaking improving multiplayer ? Giving the ability to several players to man a sub ? Or how about having a new destroyer command ? Human controlled destroyers protecting AI convoys against human controlled wolfpacks.
Ubisoft has clearly demonstrated that they could care less about improving the product than milking it to its death. Thats what they've done with SH 4 and SH 5. The giant quantum leap between SH 2 and SH 3 has not been replicated either with SH 4 or Sh 5. And even so, SH 2+ Destroyer Command is a step up in terms of multiplayer experience over Sh3/4 and 5. There is only so much you can do against a stupid AI. Even a clever AI at the end is predictible, something a human player is not.
:03:

Highbury
03-26-10, 06:08 PM
I would love a modern nuclear sub simulator.
BUT NOBODY ELSE DOES!!!!!:wah::wah::wah:

Well I just don't think patrolling around for months on end with no enemy and no war sounds very fun.

COLD War means no shooting.. you would need fiction as a starting point to make it interesting, and that bodes ill for a "simulation".. just look at SHV 1.0

That is ignoring the fact that alot of what is in a modern nuclear sub is still classified, so the simulation itself would be less then true to life.

Nordmann
03-26-10, 06:13 PM
Well I just don't think patrolling around for months on end with no enemy and no war sounds very fun.

COLD War means no shooting.. you would need fiction as a starting point to make it interesting, and that bodes ill for a "simulation".. just look at SHV 1.0

Well, it would have to be a 'what if' scenario, as with many flight sims. It could work, but I'm not sure how popular it would be, especially when compared to that of U-boats.

That is ignoring the fact that alot of what is in a modern nuclear sub is still classified, so the simulation itself would be less then true to life.

Exactly. We have a rough idea, but the details are somewhat sketchy.

ERPP8
03-26-10, 06:34 PM
Well I just don't think patrolling around for months on end with no enemy and no war sounds very fun.

COLD War means no shooting.. you would need fiction as a starting point to make it interesting, and that bodes ill for a "simulation".. just look at SHV 1.0

That is ignoring the fact that alot of what is in a modern nuclear sub is still classified, so the simulation itself would be less then true to life.

Well, it would have to be a 'what if' scenario, as with many flight sims. It could work, but I'm not sure how popular it would be, especially when compared to that of U-boats.

Exactly. We have a rough idea, but the details are somewhat sketchy.
It's just the limit of technology is so much I wish more new concepts like homing torpedoes, harpoons and missiles.

Sonarman
03-26-10, 06:42 PM
COLD War means no shooting.. you would need fiction as a starting point to make it interesting, and that bodes ill for a "simulation".. just look at SHV 1.0

Oh, I don't know about that I lost countless hours of my teenage years in Microprose's Red Storm Rising, it seemed pretty engaging to me.

It was the kind of game that you would sit down with, thinking five minutes had passed when it was actually six hours, the true mark of playability and engagement in any game.

I think what we really need now is a new surface game in the mold of Destroyer command or the classic and much loved Microprose title "Task Force 1942"

SabreHawk
03-26-10, 07:10 PM
Hmmm, well isn't "Dangerous Waters" a modern sub warfare game? Even if a might dated by comparison.
http://us.boonty.com/download/dangerous-waters.html

Armistead
03-26-10, 08:10 PM
We all know what the perfect subsim should be and Ubi will never do it. I would love to see SH6 PTO, but not as a new game, but a future mod. Hopefully DRM will be dropped in about 6 months when the game no longer sells...

My guess is the next addon will be to finish the war with Uboats, then maybe a game in the future. Hopefully it will work by then and I will buy it.

I would love to think the modders can do a fleetboats with SH5..correctly

janh
03-26-10, 08:36 PM
I think what we really need now is a new surface game in the mold of Destroyer command or the classic and much loved Microprose title "Task Force 1942"

If done right, I am surely in for that. But it needs a good campaign mode, and not only a single AO with little going on...

CWorth
03-26-10, 08:54 PM
I would love a modern nuclear sub simulator.
BUT NOBODY ELSE DOES!!!!!:wah::wah::wah:

Your not the only one.

I would love to see a real good modern submarine simulator come out.

To be honest as fun as SH3 and SH4 are I am getting tired of WW2 based sims.After awhile it just gets to become more of the same ole same ole we had before just fancier graphics.

ERPP8
03-26-10, 09:04 PM
Your not the only one.

I would love to see a real good modern submarine simulator come out.

To be honest as fun as SH3 and SH4 are I am getting tired of WW2 based sims.After awhile it just gets to become more of the same ole same ole we had before just fancier graphics.
That's exactly how I feel.
All of the low realism things in SHIII SHIV and SHV are more or less real:
Fuel: Nuclear Reactor (never runs out)
Carbon Dioxide: They filter it out
Batteries: Charge under Water
Torp loading time:FAST
Manual Targeting: Your crew does it
Etc...

Commie
03-27-10, 05:26 AM
A new surface war game would be the dog's bollocks. I want battleships and cruisers! 1900-1945 with a preference for hypothetical and real conflict from before the carrier age.

Zedi
03-27-10, 05:55 AM
SH6 should be a MMO. They gives us the map and boats, we shape the conflicts. Would be nice that all of us can play/share the same map in real time, so we can form real wolfpacks and play against real players, not some retard AI. At least this drm thingie would have a good purpose then.

avee
03-27-10, 05:58 AM
SH6 should be a MMO. They gives us the map and boats, we shape the conflicts. Would be nice that all of us can play/share the same map in real time, so we can form real wolfpacks and play against real players, not some retard AI. At least this drm thingie would have a good purpose then.
The problem with MMO is time compression. Are you ready to play Silent Hunter at X1 TC?

Commie
03-27-10, 06:05 AM
The problem with MMO is time compression. Are you ready to play Silent Hunter at X1 TC?


Easily fixed, make maps 2 x 2 km with respawns and powerups, a BFG lying around somewhere...

Ablemaster
03-27-10, 06:06 AM
Not sure a silent hunter 6 would ever happen, but if it was to i would hope for more choice in boats and different countries to choose from. Of course multiplayer would be a must, and a release that is playable from the box would make a change. Hate to say it but drm, get rid of. Stating the obvious i guess but as a realist i dont see a SH6 ever surfacing, after all the bad press and disappointment here with SH5. No harm in dreaming though.

avee
03-27-10, 06:07 AM
Easily fixed, make maps 2 x 2 km with respawns and powerups, a BFG lying around somewhere...
Yeah, UBISOFT will like this idea! :yeah:

tonibamestre
03-27-10, 06:28 AM
At this point Im wondering if we all are going to need puting money from our pockets,rent a development team and start working on the complex Naval Project all the simm community have always desired,even if it takes 5 or 6 years.

:03:

Uedel
03-27-10, 06:36 AM
Today Ubisoft announced NEWS:

The Silent Hunter Team are going to work on the next generation Naval Simulation Game.

So far a Simulation no one ever has seen.

Features:

- Full Scale World from Satelitte Datas
- Over 250 different Shipmodels
- MMOG Server for thousends of Players
- new Graphics Engine
- real World Physics

The Gameplay Centers arround beeing a Captain of a Tradeship to deliver Chargo Worldwide in a massive Multiplayer enviroment to compete with other Players.

You can:
- hire and Fire crewmembers
- Pay Bills for Repair and Fuel
- Steer your Vesel arround the 7 Seas
- Persistant World, your Ship is where it is even if u are offline

But since it is a Onlinegame there will be no Time Compression possible.

Look at http://www.ubisoft.com/iamthecaptain.html

alexradu89
03-27-10, 06:44 AM
Today Ubisoft announced NEWS:

The Silent Hunter Team are going to work on the next generation Naval Simulation Game.

So far a Simulation no one ever has seen.

Features:

- Full Scale World from Satelitte Datas
- Over 250 different Shipmodels
- MMOG Server for thousends of Players
- new Graphics Engine
- real World Physics

The Gameplay Centers arround beeing a Captain of a Tradeship to deliver Chargo Worldwide in a massive Multiplayer enviroment to compete with other Players.

You can:
- hire and Fire crewmembers
- Pay Bills for Repair and Fuel
- Steer your Vesel arround the 7 Seas
- Persistant World, your Ship is where it is even if u are offline

But since it is a Onlinegame there will be no Time Compression possible.

Look at http://www.ubisoft.com/iamthecaptain.html
Is this one of those fake joke announcements ?:dead: Because whoever wrote it misspelled A LOT of words.

Uedel
03-27-10, 06:45 AM
use your brain :shucks:

Zedi
03-27-10, 07:02 AM
The problem with MMO is time compression. Are you ready to play Silent Hunter at X1 TC?

This should not be a problem. All traveling can be made exactly as is in Pirates of the Burning Sea and you access your boat only in the instanced pvp areas, ports or if you get attacked.

alexradu89
03-27-10, 07:03 AM
I think it would be easier to just allow let's say 8 players connect to a game and form a wolfpack (if they desire) or just go on random killing or whatever they wish to... kinda like a co-op campaign mode...

thruster
03-27-10, 07:05 AM
we need the most realistic sim possible. whether thats a uber SH5 or SH10, as long as we get it.
for me personally, modern stuff is too techno driven, WW2 atlantic/med is the best era.

mcarlsonus
03-27-10, 07:37 AM
Earlier, "Sonarman" mentioned the old Microprose titles, "Silent Service," "Task Force 1942," and, "Red Storm Rising" as excellent examples of sims that succeed in immersing the player in the game. Having owned and played all those games, I emphatically agree! Matter of fact, "back in the day," whenever there was a party at my place, one would always find the 386SX - with VGA graphics (640x480), a HUGE 15" monitor, and 640K RAM - fired up and folks taking turns at the helm of an, "Improved Gato" in the Pacific or hammering away at an enemy task force 16 miles to the west.

Anyway, my thoughts on SH6: never happen. Never. Having owned and played SH5 for nearly two weeks, I can say, unequivocably, it appears Ubi, "threw out the baby with the bathwater" and decided to rehab the series totally. What they actually succeeded in doing was to remove GOOD, "if it ain't broke, don't fix it" stuff, like the TDC, destroyers and aircraft that REALLY pose a threat, Recognition Manual that actually has useful information, DEPTH UNDER KEEL (!!!!), etc. Looks like they attempted a total rewrite, but someone at Ubi intervened and said, "Put it on the market...NOW!" Why? Because Ubi realizes that such things as subsims have a VERY limited market and very little potential for making money. In this world of, "first-person shooters" that appeal to folks with short attention spans who were brought up witnessing massive amounts of violence on the TV news, as well as in real life, few of the, "target market" have the patience or desire to plot a torpedo attack plan or set waypoints to a distant area where one may wander about for hours without encountering a target.

In sum, I believe this sad version was rushed to market. Ubi knew that modders who aren't on their payroll would make something useful out of it - which, of course, continues to be the case. However, I believe we've seen the end of the franchise - and others like it!

Too bad I can't get, "Silent Service" to run on my present computer...

sav112
03-27-10, 07:47 AM
Task Force 1942 - I'm sure that was the game I loved chasing other boats firing on them and it was really easy to play you just told them what to fire at and cpt the ship.

You forget all these great games. :up:

Morpheus
03-27-10, 07:51 AM
Go for it !

http://img532.imageshack.us/img532/7043/uglygirl.jpg (http://img532.imageshack.us/i/uglygirl.jpg/)
Let her take out her teeth and shell rock :haha:

KL-alfman
03-27-10, 08:35 AM
Let her take out her teeth and shell rock :haha:


I bet there's high potential under the hood! http://www.my-smileys.de/smileys3/emotlol.gif

perisher
03-27-10, 08:52 AM
we need the most realistic sim possible. whether thats a uber SH5 or SH10, as long as we get it.
for me personally, modern stuff is too techno driven, WW2 atlantic/med is the best era.

I would trade off any amount of eye-candy walk about the boat and chat to the crew graphics for more realistic submarine control. I would like to run my electric motors on the surface if I want to be very quiet or go backwards. (Real u-boat diesels could not run astern.) I would like to have some control over my trim, especially the use of negative buoyancy tanks. I would like more realistic deck guns.

Above all I would like more realistic charts, especially of coastal waters, showing the depth. 20th Century navies had reasonably accurate charts of the whole world. Raids on harbours were carefully planned taking water depth into consideration. I also want a calendar with sunrise/sunset, moon phase and moonrise/set.

thorn69
03-27-10, 08:59 AM
I'd like to see a completely reworked subsim that is based on modern day attack subs. A Silent Hunter meets Dangerous Waters with a fully dynamic campaign based on a "What if" chapter in history.

Everybody wants some accurate portrayal of a historic war for some reason. To me, it's a bit boring, because I know as a German U-boat Captain, I'm a loser regardless. Give us an untold story to live out based on a "what if" scenario where the tides of the war can go either way. I don't believe one sub and its captain are going to win the war single handed, but mission success in the game could be covered with some form of overall success for the entire military based on your success. Regardless, I'd like to see multiple nations represented in the game and all the hardware they've got brought to the table, because the most fun about these types of games to me is exploring something totally new.


Off topic:

BTW, I'm having an absolute blast playing Just Cause 2 on the PC right now for those of you wondering about it. It's so much better than the first version! It's one of the best sandbox free-roam games I've ever played. The graphics and sounds are top notch and the island to explore is freakin HUGE! The game is very stable as well. Just shows that "it IS possible" for devs and software companies to produce something better than they produced before! Take notes from them UBI! :know:

Armistead
03-27-10, 09:38 AM
To deal with time compression they would have to about start everyone within a 15nm area, even then it would take hours to finish one battle.

Onkel Neal
03-27-10, 09:43 AM
We don't "need" a SH6, but what's wrong with having one? :06:

tonibamestre
03-27-10, 10:13 AM
No,nothing wrong Neal,but better we wait for 4 years from now and we have a state of art Naval Sim. No hurry.

janh
03-27-10, 11:00 AM
Earlier, "Sonarman" mentioned the old Microprose titles, "Silent Service," "Task Force 1942," and, "Red Storm Rising" as excellent examples of sims that succeed in immersing the player in the game. Having owned and played all those games, I emphatically agree! Matter of fact, "back in the day," whenever there was a party at my place, one would always find the 386SX - with VGA graphics (640x480), a HUGE 15" monitor, and 640K RAM - fired up and folks taking turns at the helm of an, "Improved Gato" in the Pacific or hammering away at an enemy task force 16 miles to the west.

Don't forget that at that time, there was essentially not predecessor for these games, and those were the first of their kind. So they impressed with what I usually call "novel game idea/features", and were basically ground-breaking simulations. Though some, like TF1942, was ripped apart by casual gamer magazines and critics, and failed to make a huge commercial impact. But who could have expected both of that for a game that is biased to naval warfare enthusiasts -- they are just few.

Silent Service II, although much more of a step forward in terms of graphics from Silent Service as compared to the steps between SHIII->SHIV-SHV (which to me look very much alike, and have basically already converged on photorealism), also wasn't a big success. Why? I guess because the game idea was used up by then, and they did not add many new game features that would have lead to a very different game experience.

It is pretty much the same with many old games, which were so new and exciting ideas/concepts that they were embraced quickly: Civilization, Railroad Tycoon, etc. But only very developers added in sufficient new content to make the sequels look sufficiently different. In that case, only long time separations to the prequel make a "copy" of a game concept with but updated graphics look sufficiently "novel" as it appears.

Buddahaid
03-27-10, 11:29 AM
No,nothing wrong Neal,but better we wait for 4 years from now and we have a state of art Naval Sim. No hurry.

That's assuming the four years is spend in development. More likely it will be different people starting from nearly scratch with a completely different OS at one year before release. :cry:

Heretic
03-27-10, 11:46 AM
Personally, I'd prefer the expansion/DLC route to build on the current base rather than a new version which would abandon it. Imagine what SHIII would have been if all the development of SHIV had been done as add-ons instead of a new standalone product. All the improvements would have been applied to the original, fixing bugs, adding content, upgrading graphics and fx. You'd have one game where you could play the entire war in any theater as German or US sub, heck maybe even Japanese, British, and Italian to boot. Add realism mods on top of that - nirvana. That's my hope for this game.

alexradu89
03-27-10, 12:02 PM
Personally, I'd prefer the expansion/DLC route to build on the current base rather than a new version which would abandon it. Imagine what SHIII would have been if all the development of SHIV had been done as add-ons instead of a new standalone product. All the improvements would have been applied to the original, fixing bugs, adding content, upgrading graphics and fx. You'd have one game where you could play the entire war in any theater as German or US sub, heck maybe even Japanese, British, and Italian to boot. Add realism mods on top of that - nirvana. That's my hope for this game.
Totally agree with you, Ubi would get some extra cash if they'd just launch some DLC/expansion packs that extend the campaign to 45 and introduce the other playable submarines, type II, IX, XXI, etc.

goldorak
03-27-10, 12:27 PM
If Ubisoft introduces DLC you can kiss modding goodbye 100% sure.
Look at whappened to MW2, no ability to mod whereas the first chapter had that possibility. The result, you end up paying 5 maps (2 of which are recycled from MW) 15 $. Is this the kind of business model you want for SH 6 ? Really ?
10 $ for a set of gauges
10 $ for a functional TDC
10 $ for a working realistic interface
.
.
.
an so on....
:hmmm:

Heretic
03-27-10, 12:59 PM
If Ubisoft introduces DLC you can kiss modding goodbye 100% sure.
Look at whappened to MW2, no ability to mod whereas the first chapter had that possibility. The result, you end up paying 5 maps (2 of which are recycled from MW) 15 $. Is this the kind of business model you want for SH 6 ? Really ?
10 $ for a set of gauges
10 $ for a functional TDC
10 $ for a working realistic interface
.
.
.
an so on....
:hmmm:

Oh yeah. I forgot how the U-boat add-on made SH4 unmoddable. Silly me.

Kapitanleutnant
03-27-10, 01:04 PM
Oh yeah. I forgot how the U-boat add-on made SH4 unmoddable. Silly me.
An expansion pack is different from DLC. Hope this helps.

Heretic
03-27-10, 01:13 PM
An expansion pack is different from DLC. Hope this helps.

DLC is just a delivery mechanism for new content. There is nothing inherent in it that disables modding. For example, there are numerous DLC for Oblivion and Fallout 3, and they remain very moddable and are some of the most modded games out there. The DLC themselves have been modded. Saying DLC means the end of modding is a provably false argument.

goldorak
03-27-10, 01:31 PM
Oh yeah. I forgot how the U-boat add-on made SH4 unmoddable. Silly me.

You also forgot that the expansion was a paid patch to SH 4. Silly you. :O:

goldorak
03-27-10, 01:36 PM
DLC is just a delivery mechanism for new content. There is nothing inherent in it that disables modding. For example, there are numerous DLC for Oblivion and Fallout 3, and they remain very moddable and are some of the most modded games out there. The DLC themselves have been modded. Saying DLC means the end of modding is a provably false argument.


Say that again when you won't be able to mod YOUR specific game.
Game companies are very quick to change tune when they see something working. You think Ubisoft is not looking at Activision and how they completely managed to close down the MW modding comunity ? How they are able to capitalise milions of dollars in what are basically 3 maps that the comunity could have designed for free overnight ?

PL_Andrev
03-27-10, 01:40 PM
Pfff... did you think about bugs list in "new" SH6?

Bugs list of SH6 will include:
1) Bugs that were known at the SH3
2) Bugs that were known at the SH4
3) Bugs that were known at the SH5
4) And new SH6 bugs.

goldorak
03-27-10, 01:42 PM
Pfff... did you think about bugs list in "new" SH6?

Bugs list of SH6 will include:
1) Bugs that were known at the SH3
2) Bugs that were known at the SH4
3) Bugs that were known at the SH5
4) And new SH6 bugs.


:haha: :har: well at least the modders will have something to do. :shucks:

Brag
03-27-10, 01:58 PM
There is something very wrong with an organization that consistently produces defective products. In Ubi's case, they have consistently produced a worse SH game than the previous one, SH4 and SH5. This indicates very serious internal problem.

It would be nice if they just went away, at least from subsims. :|\\

goldorak
03-27-10, 03:36 PM
There is something very wrong with an organization that consistently produces defective products. In Ubi's case, they have consistently produced a worse SH game than the previous one, SH4 and SH5. This indicates very serious internal problem.

It would be nice if they just went away, at least from subsims. :|\\

There is one thing I don't understand though.
SH 3 was a commercial success, otherwise SH 4 would never have been made. Now why did Ubisoft didn't put the same kind of "love" in SH 4 as it did in Sh 3 ? The customer base is there, it wouldn't have disappeared from 3 to 4. And the same thing going from 4 to 5. Each time they allocated less and less resources and the game as a result suffers. But the irony of the matter is that the customer base doesn't decrease. The end result is that the gamer at each iteration gets less and less value for its money. It just doesn't seem right.

mcarlsonus
03-27-10, 03:55 PM
No, actually. I don't believe the customer base IS there! Very few of the current, "short attention span" target market have the patience or desire to plot such things as torpedo attacks or setting waypoints for time-consuming travel to a distant location where one may wander about forever in search of targets, only to be disappointed and out of Diesel #2...

First person shooters are what THEY like! I suspect Ubi feels there ain't enough of us, "old timers" left to justify any further investment of resources into a dieing genre ( 1 ) and ( 2 ) they have unpaid help ("modders") who can make their trash acceptable FOR FREE !!!

I suffered through, first, the buggy SH4 followed by this fiasco, but, thankfully I only paid $33 including shipping for this particular mistake!

MY ONE-HUNDRETH POST !!!

flag4
03-27-10, 04:06 PM
You know, we have Silent Hunter III with the truly excellent Grey Wolves Expansion mod. We have Silent Hunter IV and the excellent mods to both the fleet boat game and the U Boat game. Now we have Silent Hunter 5, which by the end of the year will be a heavily modded and very playable game.

I personally wouldn't mind at all if we didn't see another WWII sub sim for 3 or 4 years. At that point, either Ubisoft could release another one, hopefully having learned something from the SH5 fiasco, or there may even be a new interested Publisher by then.

I think the last thing we need is 'Silent Hunter 6 Fiasco in the Pacific' about 12 months down the line.

i think ubi or some dev. should go for WWI U-Boats - yes i know its been done, but maybe in the SH series - coz sooner or later it will do a C.O.D MOD-WAREFARE type thingy and go allllll modern.

mengle
03-27-10, 04:19 PM
i don't want no SH VI for the upcomming years maybe in 7 years or so when the have new game improvements

IanC
03-27-10, 04:21 PM
i think ubi or some dev. should go for WWI U-Boats - yes i know its been done, but maybe in the SH series - coz sooner or later it will do a C.O.D MOD-WAREFARE type thingy and go allllll modern.

I think Ubisoft should stick with Prince of Persia.

alexradu89
03-27-10, 04:25 PM
I think Ubisoft should stick with Prince of Persia.
And Assassin's Creed :shifty:

janh
03-27-10, 04:40 PM
You think Ubisoft is not looking at Activision and how they completely managed to close down the MW modding comunity ? How they are able to capitalise milions of dollars in what are basically 3 maps that the comunity could have designed for free overnight ?

Could you elaborate a bit on that? What happened, and what were the consequences?

I suspect that to happen at some point in the future (EDIT) with some of the publishers (but maybe not SH -- based on Elenaiba's response a few weeks ago to the comments on this forum). So maybe this not so surprising. In some sense modders present competition to a company, if that company decides to publish extra-content/addons for cash returns. And if the modders at that point are so talented, dedicated and have the right tools/scripting language etc so powerful that they can provide something similar, or even more detailed/realistic etc.

I assume if Ubisoft decided to publish the 43-45 part, or each other sub separately as DLC or boxed addon, but modders here would be as fast to provide models or mods of close or even better quality, that would not make Ubi personel or their investors very happy.

tonibamestre
03-28-10, 05:01 AM
I'd like to see a completely reworked subsim that is based on modern day attack subs. A Silent Hunter meets Dangerous Waters with a fully dynamic campaign based on a "What if" chapter in history.

Everybody wants some accurate portrayal of a historic war for some reason. To me, it's a bit boring, because I know as a German U-boat Captain, I'm a loser regardless. Give us an untold story to live out based on a "what if" scenario where the tides of the war can go either way. I don't believe one sub and its captain are going to win the war single handed, but mission success in the game could be covered with some form of overall success for the entire military based on your success. Regardless, I'd like to see multiple nations represented in the game and all the hardware they've got brought to the table, because the most fun about these types of games to me is exploring something totally new.


Off topic:

BTW, I'm having an absolute blast playing Just Cause 2 on the PC right now for those of you wondering about it. It's so much better than the first version! It's one of the best sandbox free-roam games I've ever played. The graphics and sounds are top notch and the island to explore is freakin HUGE! The game is very stable as well. Just shows that "it IS possible" for devs and software companies to produce something better than they produced before! Take notes from them UBI! :know:
Well,perhaps our hope can be set into Fighter Ops from XSI.It intends to start as a nowadays USAF flight simulator,extremely detailed and acurate,expandable later on via regular basis with more air platforms and sceneries worldwide.The best thing of this new creation is that Naval Warfare will be contemplated aswell down the track,so developers will give the best of themselves building Naval environments,vessels,systems and weapons from scratch.Also,when the time arrives all these items can be discussed into FOps Forum,changing ideas with the developers.
I tell you guys,for all those you like the modern warfare this one can become with the time the great ultimate Combat Sim ever built.

:yeah:

Snestorm
03-28-10, 05:08 AM
If it's to follow in the footsteps of SH5, the answer is NO.

John Channing
03-28-10, 07:44 AM
Well,perhaps our hope can be set into Fighter Ops from XSI.It intends to start as a nowadays USAF flight simulator,extremely detailed and acurate,expandable later on via regular basis with more air platforms and sceneries worldwide.The best thing of this new creation is that Naval Warfare will be contemplated aswell down the track,so developers will give the best of themselves building Naval environments,vessels,systems and weapons from scratch.Also,when the time arrives all these items can be discussed into FOps Forum,changing ideas with the developers.
I tell you guys,for all those you like the modern warfare this one can become with the time the great ultimate Combat Sim ever built.

:yeah:


Good Lord! Is that still going on?

It's been, what, 8 or 9 years?

JCC

msxyz
03-28-10, 08:00 AM
Did we really need SH5 to be published in such a messy state?

The worst part of SH5 for me is that its announcement caused the cancellation of GWX for SH4. I don't care about SH6. SH5 did enough damage already do the submarine simulation enthusiasts.

goldorak
03-28-10, 08:35 AM
Good Lord! Is that still going on?

It's been, what, 8 or 9 years?

JCC

Its a vaporware project.
Lead Pursuit has more chances of bringing to market a naval sequel of Falcon 4 AF then the XSI guys have of even putting out the first "episode" of their flight sim.

scrapser
03-28-10, 08:45 AM
Since all the Silent Hunter releases are built off each other, I think what is needed is for Ubisoft to invest in fixng the core code and clean up a lot of the problems that keep reappearing. I'm pretty sure the code used can be encapsulated so aspects that apply to any submarine simulation can be finalized, never needing further adjustments.

A good example is the logic controlling the targeting of a torpedo. This is trigonomety. The only thing that changes are distances and speed and whether to use meters or yards. Another would be logic that controls how the submarine moves through water at the surface or submerged. This could also apply to all ships and aircraft. The only thing that changes are the physical size and weight of each platform.

I can see where a new technology may cause something to be tweaked to incorporate changes but I don't think the problems we have seen in the series are due to that alone. Anyway, if Ubisoft wants to be "the" sub sim source, they should pay the genre its due and stop pumping out half baked code and expect everyone else to fix it. Sure programs will be modded but it should not be to fix basic problems that have been known for years on end.

tonibamestre
03-29-10, 02:21 AM
So.......what do you tell me if next SH was built FS style? I mean basically being able to choose start location,ports and exact pier,type of vessel,and meteorological conditions.Of course a lot of resources are needed in order to implement an accurate selectable weather-sea state but my opinnion is that would be well worth.

Solyne
03-29-10, 08:28 AM
Whos to say you wont get a DLC expansion for SH5 adding in the Pacific


I would love that, except we would have only the S Boats and the Porpoise, and the war would end in February 1942.

thyro
03-29-10, 08:43 AM
I've pretty much dismissed Ubisoft as competent in the simulator dept anyways.

I fully agree with above sentence!

SS bought
SH2 bought
SH3 bought
SH4 bought
SH5 not bought and never will unless DRM gets dropped.

SH3+SH4 full fill the requirements.

I just live in hope that one of these days a software house developes modern era of Sub Sims and leave the old WWII veteran subs rest in peace for good.

mcarlsonus
03-29-10, 08:55 AM
I dunno about, "modern day." I've played 'em all: "688," "Red Storm Rising," even "Seawolf." They were all fine in their day and for the more advanced equipment they represented. However, in a sim like, "Seawolf," one spent much of ones time staring at a, "waterfall" display screen representing passive sonar. After listening to whales for awhile, etc., one LONGS for the opportunity to just look out the window (periscope) or surface for a gun drill...

Morpheus
03-29-10, 09:08 AM
SH5 is a Epic failure

I got a try on it from a friend, since i would never buy a game with something like a DRM requirement. After my first few hours of play i can only say: MEGA ROFL - pull the plug and sink the game.

The only attraction is the good graphic!

Gameplay is rubbish and tends to give you arcade feeling which i dont like.

I dont need SH5, and i certainly don't need another SH Verison published by UBI ... byebye UBI

Kepler
03-29-10, 10:03 AM
I need UBI to fix (no, completely REDO!) just about every aspect of the SH5-game I've actually BOUGHT, apart from the visuals. But I somehow doubt they'll manage to convert a poorly coded, extremely simplistic roleplaying game into something one could call a "sim".

I was hopeful when I heard that the SH5 devs were paying attention to what the GWX guys had done to SH3. Thus, it completely baffles me that they thought SH5 would cater to the same crowd that enjoyed GWX!

And this is just me complaining about the design decisions (I really hate the way they've went with SH5 in most ways) - I haven't even started on the whole "alpha state release" rant.

Ark
03-29-10, 11:44 AM
Whos to say you wont get a DLC expansion for SH5 adding in the Pacific


I hope so!

I really want the fleet boats in the graphically enhanced world of SH5. :yeah:

marky84
11-23-10, 09:26 PM
sh5 was a fail. i was stoked wen i saw it in best buy 1 day and bought it on the spot. 1st mission out i gave up trying to play after like 10 minutes of trying to figure out how to get the boat to dive :haha:


would be nice if sh6 was japanese subs but it would get boring once they started sending u on the transport missions

british submarines would be nice though, good opportunities for sub v sub*hintity hint hint* :up:

TheDarkWraith
11-23-10, 09:32 PM
sh5 was a fail. i was stoked wen i saw it in best buy 1 day and bought it on the spot. 1st mission out i gave up trying to play after like 10 minutes of trying to figure out how to get the boat to dive :haha:


would be nice if sh6 was japanese subs but it would get boring once they started sending u on the transport missions

british submarines would be nice though, good opportunities for sub v sub*hintity hint hint* :up:

I didn't buy it on day 1 but I did buy it. I was sadly disappointed also. Take that back I was utterly disappointed. I looked through the files and the tools that the devs gave us modders to use and saw great potential there. I was sold when I saw the awesome potential to extend the game via scripting. And as the saying goes, the rest is history... :D

the_tyrant
11-23-10, 09:38 PM
I didn't buy it on day 1 but I did buy it. I was sadly disappointed also. Take that back I was utterly disappointed. I looked through the files and the tools that the devs gave us modders to use and saw great potential there. I was sold when I saw the awesome potential to extend the game via scripting. And as the saying goes, the rest is history... :D

:salute::salute::salute::salute::salute::salute:
modders like you inspire us and give us somebody to look up to

commandosolo2009
11-25-10, 02:26 PM
if a new engine comes up, ubi stays away, improved visual effects, drm is cancelled, and bugs are removed, then yeah. Otherwise, *ell NO!!!!

Obelix
11-28-10, 07:13 AM
Do we really need a Silent Hunter 6?
What kind of sixth can we talk about when the fifth in a deplorable state?! There are two options: Either bring the SH3 or do something completely new: if a new engine comes up, ubi stays away, improved visual effects, drm is cancelled, and bugs are removed, then yeah.

Obelix
11-28-10, 07:29 AM
For the new SH need a group of developers, which will take into account the experience modders first study the history and collecting all the positive experience of building simulation, can make a great simulator. In SH5 this experience is not taken into account and the game a lot like childhood diseases and illnesses, referred from previous versions.

Marko
12-03-10, 12:47 AM
You know what would be funny and pretty cool too ? SH6 being an online game where everyone is part of the crew, this having 30-40 people connected at once, doing various tasks around the sub... my guess is we wouldn't even leave the port before sinking because the Helmsman went afk :damn: but oh it would be so funny :rotfl2:

Yes , mopping the deck :)

BigBANGtheory
12-03-10, 12:29 PM
Sh5 + latest batch of mods is much improved over vanilla v1.2, I wouldn't be opposed to an expansion which adds to the campaign and addresses modders pain points.

Yes I would pay for an expansion to SH5 if it is built on community driven points.

Would I buy a brand new SH6 from Ubisoft? Frankly only if SubSim vetted it and claimed it was the best thing since the invention of Belguim beer.

Would I buy an Ubisoft product ever again, never on day one or pre-order and probably not for a long time.

Iron Budokan
12-03-10, 12:35 PM
And my bones tell me the DRM schemes are here to stay for PC games, so we just might as well move out of our parents basements and learn how to kiss girls. :o

:rotfl2::rotfl2::rotfl2:

Otto_Weddigen
12-04-10, 02:51 AM
When I played it on a friend's computer,I reckon SH5 is a big let down reasons

Many missing U-Boat types

Campaign finishes at 1943 why not 1945?

Kongo Otto
12-04-10, 05:45 AM
No definitely not. I don't need SH5 and i don't need another Bug infested Subsim called SH6.
The only game i wait for from Ubi is SoW: BoB thank god this one is not made by Ubischmutz.
Ubis Romanian Crap games. No thanks.

Obelix
12-04-10, 05:54 AM
Campaign finishes at 1943 why not 1945?
Because ubisoft said that all the successes of the Kriegsmarine's submarine fleet was completed in May 1943:haha:

rik007
12-05-10, 06:56 AM
What could have been easy for Ubi turned out to be a disaster due to a series decisions nobody can understand. So I think that nothing is going to happen the upcoming 5 years unless another producers steps in.

jdkbph
12-05-10, 01:23 PM
Why does the campaign stop in '43?

What UBI said:

Because all the successes of the Kriegsmarine's submarine fleet was completed in May 1943.

What UBI meant:

Because

1) we can't be bothered right now to figure out how to implement the tech and tactical AI changes needed to move the campaign beyond 1943, and

2) if sales are good, and we do manage to figure it out, we'll sell it as an add-on.

Obelix
12-05-10, 08:22 PM
2) if sales are good, and we do manage to figure it out, we'll sell it as an add-on.
In such a case is a mockery of players and modders. Already modders have spent much effort in it to write the continuation of the campaign. And if it turns out that next year will add 1943-1945 will not work if modders in vain?

tonibamestre
12-06-10, 04:19 PM
What we all need is a truly NAVAL game built from scratch,featuring the 60s till lets say 25 year period and implementing not just accurate submarine 3d platforms,but full operational Carrier Battle Groups with ALL its detection -weapon systems.
Later on,more addons,platforms and sceneries can be developed to emulate our days.Even more,new designs could be proposed in a innovative futuristic way,from several Navies,giving way to a truly dynamic shipyards.

:03:

jdkbph
12-06-10, 04:24 PM
What we all need is a truly NAVAL game built from scratch,featuring the 60s till lets say 25 year period and implementing not just accurate submarine 3d platforms,but full operational Carrier Battle Groups with ALL its detection -weapon systems.
Later on,more addons,platforms and sceneries can be developed to emulate our days.Even more,new designs could be proposed in a innovative futuristic way,from several Navies,giving way to a truly dynamic shipyards.

:03:

Red Pill (http://www.warfaresims.com/)

JD

Steeltrap
12-07-10, 12:23 AM
Well, I said I'd never buy a game with that DRM and I've not (not that I feel like I missed much; SH5 struck me as retrograde in every respect that matters to me). That's why I don't really post much these days.

Ubi? No thanks.

What I WOULD like is a completely re-done thing like "Great Naval Battles of the North Atlantic".

That game had a lot of potential (in fact it wasn't bad anyway, although suffered from terribly stupid AI of course).

What COULD be done these days could be remarkable, and I bet it would sell gangbusters.

jdkbph
12-07-10, 11:33 AM
Yeah I liked that game a lot. Ed Bever took a lot of criticism for it but I think it was a lot deeper than most gave credit for. Buggy as hell though.

I modded the hell out of it too... new campaigns, OOBs, corrected data errors, etc... all with a hex editor. That was fun.

JD

longam
12-07-10, 05:05 PM
Well, I said I'd never buy a game with that DRM and I've not (not that I feel like I missed much; SH5 struck me as retrograde in every respect that matters to me). That's why I don't really post much these days.

Ubi? No thanks.

What I WOULD like is a completely re-done thing like "Great Naval Battles of the North Atlantic".

That game had a lot of potential (in fact it wasn't bad anyway, although suffered from terribly stupid AI of course).

What COULD be done these days could be remarkable, and I bet it would sell gangbusters.

All of these companies are so stuck on there money making FPS'ers. Quick map change, upgrade some graphics, release, That they'll never give the time needed to develop a full scale sim.

Kongo Otto
12-18-10, 12:50 PM
I think the last thing we need is 'Silent Hunter 6 Fiasco in the Pacific' about 12 months down the line.

But thats what you get! :woot:

*nightmare mode on* Ubisaft is proud to announce:
Silent Hunter 6 - Medal of Honor Shootout Edition (Summer 2011)

Join the fights of the Pacific war, in your brandnew Tench Class Sub (only type of sub which is available, but available in 1942)
Start your Campaign in Pearl Harbor in the sunny Days of January 1942.
Cross the Pacific to fight the IJN.
Land a Combat team at the shores of Makin Island an take part in the Ground Combat Action, show them Marines how to fight.
Get back to your Sub and sink even more IJN Ships with your Mk-48 ADCAP Torpedoes.
The Collectors edition will include the long awaited Addon:
" Grey Wolves in the PTO - The Knights Cross over Guadalcanal"
Take part in the most thrilling adventures in the PTO, be a German Sub Kapitän and sink USN ships or take part in the Battle of Guadalcanal as a member of the most secret Kriegsmarine Infantry Unit ever:
"The fanboy platoon"
They where hard like steel and fight like hell!!
Show them Japs how to fight the US Marines, in your brandnew King Tiger.
Be successfull in your Type IIa and get the DLC Type IXD2 and new Torpedoes for free and free use of the top secret Kriegsmarine GPS System.

24/7 permanent Internet connection is required.
Servers may not be available at some occasions, but thats not a bug it's a feature.
First Patch will be released at the Release day.
No Game support after Patch 12124.99
Silent Hunter 6 is proudly programmed by: Ubisaft Tajikistan
*nightmare mode off*

gi_dan2987
03-22-11, 10:55 PM
I agree about how the FPS'ers "upgrade the map and some graphics and release" It's really lazy and thoughtless when you think about it, but then again people buy it. I'm content with my SH3 GWX3 and SH4 RFB. I really don't know if it can get any better than that to be honest. The only way to be the most realistic would be to join the Navy and get on a real submarine. I however don't think real sub life would be as enjoyable as playing a video game....:doh: That being said, I really hope Ubi doesn't come out with a SH6. Enough already, what else can be done?

DelphiUniverse
03-22-11, 11:26 PM
If ever sh6 is to be made, ubisoft obviously lack manpower to complete a game, they should put all manpower into cleaning up sh5 and update gfx to modern day gfx cards then spend remaining time in cleaning up the code and also improve the technics in the game, they shouldnt spend too much time in improving replayability, the mod community does a good enough job there. They should focus on cleaning up and making it even easier to mod.

Tiny
03-23-11, 04:16 AM
Well if they do it has to be modern setting or cold war, hunting russian Aculas, Denzel Washington style.

:rock:

BigBANGtheory
03-23-11, 04:18 AM
Do you think Ubisoft would see any commercial value in SH6 at this point?

SH5 was an unfinished project there was clearly some good ideas and skill at work, if I were a lead developer I would consider going alone and folowing the example of more professional sim companies like Eagle Dynamics.

Feuer Frei!
03-23-11, 05:55 AM
SH 6 and Ubisoft will never happen.
More chance of me winning the lottery.
Their priorities lay elsewhere, SH 5 is a prime example of that.

Cpt. Grouch
03-23-11, 04:14 PM
I'd like to see an expansion pack with more submarines. The type IXs would be a lot of fun to sail around, especially since they were designed more for long range solo missions instead of wolfpacks, which ubisoft failed at and the modders fixed.

That being said, just ask ubisoft for a type IX with its varients, then tell them to go away. Oh and open up the campaign for 43-45 (perfect type IX timetable).

Its a shame though because I really enjoy the campaigns in these games. I played the SH4 american campaign and enjoyed it a lot, I'd really love to see them do a expansion pack based on Type IX war patrols/areas of operation.

I'd like to point out that I've yet to finish SH5 in the campaign (I keep starting over LOL). So i'm not sure if ubisoft already incorporated type IX areas of operation to the campaign.

vodkaphile
06-07-11, 10:13 PM
I know this thread is old....I haven't been to the forum in a while...


Silent Hunter 6? I'm still playing Silent Hunter 3, haha.




So behind!! :/

I do own SH4 and the expansion though...

However, only played about 20 hours total.

Kelcom
07-30-11, 07:41 PM
I think Silent Hunter 6 will be great!:DL

I read somewhere that the Ubi team was going to return to their "original" simulator type game, like SH3, instead of the console oriented gameplay.

But I have to say that the WWIII theme and the fact that it's supposed to be realistic has gotten really exited about the new release.

Sailor Steve
07-31-11, 04:01 AM
First, WELCOME ABOARD! :sunny:

Second, where did you read that? There is no evidence that UBIsoft has any intention of making another Silent Hunter.

Pintea
07-31-11, 07:14 AM
they should put all manpower into cleaning up sh5 and update gfx to modern day gfx cards then spend remaining time in cleaning up the code and also improve the technics in the game, they shouldnt spend too much time in improving replayability, the mod community does a good enough job there. They should focus on cleaning up and making it even easier to mod.

That was also part of the plan for SH5 :)
However I think it would take almost a year's work for a full team in just cleaning up, fixing long standing bugs and updating the game with the modders' work :(

sidslotm
08-10-11, 07:30 AM
I found this at Ubi forums yesterday. Never is a long time. :yep:


Unfortunately I have not received any information on a new Silent Hunter title in the works. But that being said, the community that plays this game is strong and I am pretty sure that they will continue making titles for the series.

Sailor Steve
08-10-11, 12:23 PM
Please post a link. You give no indication of who said it or what his status is. The Ubi forum is a big place.

[SJ]nailz
08-10-11, 12:32 PM
What we need is a nuke sub game, using a modern GFX engine... bugger the "walkable" sub... jump to stations, sub command style, but have a top-end DX11 3d engine for the external/peri views... I'd buy that....

Sailor Steve
08-10-11, 12:51 PM
That's what you need. I would like to have a WW2 subsim done right, just once. :O:

[SJ]nailz
08-10-11, 01:13 PM
That's what you need. I would like to have a WW2 subsim done right, just once. :O:

Touché :03:

sidslotm
08-29-11, 02:46 PM
Please post a link. You give no indication of who said it or what his status is. The Ubi forum is a big place.


Don't you believe me then steve, it's Ubi SH5 forum, tech support.:cool:

sidslotm
08-30-11, 12:34 PM
http://img109.imageshack.us/img109/3328/funnysummer46.jpg

Is this the new Silent Hunter 6

Solidsnake2234
09-15-11, 08:23 PM
If they push out a defective SH6, the same as SH4 and 5, then forget it! Either Ubi takes the time and delivers a quality product, or give me no product at all.
I've pretty much dismissed Ubisoft as competent in the simulator dept anyways.

What about IL-2? They did pretty good with that simulator series (besides IL-2 Wings of Prey)

CCIP
09-15-11, 10:47 PM
What about IL-2? They did pretty good with that simulator series (besides IL-2 Wings of Prey)

That was over 8 years ago. Look at their new title (Cliffs of Dover) and despair.

It is also worth noting that Ubi had nothing to do with the development of IL-2 games. Those are developed and published in Russia by 1C, and licensed for distribution in the West by Ubisoft.

0rpheus
09-16-11, 10:05 AM
That was over 8 years ago. Look at their new title (Cliffs of Dover) and despair.

It is also worth noting that Ubi had nothing to do with the development of IL-2 games. Those are developed and published in Russia by 1C, and licensed for distribution in the West by Ubisoft.

I share your despair on that one! Still, the latest Beta is a big improvement (especially in sound) and gives me hope, there's talk of an entire gfx engine overhaul in the works... fingers crossed! :03:

JU_88
09-16-11, 12:48 PM
I wish the last three installments of Silent Hunter had been done differently.
Three seperate silent hunter titles in 5 years was a mistake, each one realeased with its flaws, then ditched in favour of a sequel with improved visuals and a game engine overhaul.
Thats what you do with Action games, but not simulators.

They should have held out on SH3 and and just gone for ONE 'open ended' Silent hunter title - then contiue to develop the hell out it by taking it down the 'expansive sim' route (like IL2 or Railworks)
Its the obvious choice for Simulators since they sell well over a long time period, offer huge replay value, and the players are more concerned about of content than they are about aging graphics engines.

We could have had new Theratres of operation, ship packs, playable destroyers and god know what else. Plus they could spent more time on fixes also.
I know modders did great stuff for all three titles, but even their work would have benefited from not being scattered over three games.
Ubi could have cut alot of uncessary work out for the modders, especially for things like fixes.

Look at SHV, just getting a drivable Type 9 (to a similar standard to the ingame type 7 is monsterous task for any modder, not to mention the hours and hours of time needed from 3d artists.

Cold_Gambler
09-16-11, 01:12 PM
If there were any follow-up to SH6 (I'm assuming we're in total Speculationland here) it would most likely be a '43-war's end game including IX variants and other types.

It probably wouldn't take much twisting of my arm to sell me a Destroyer Command II compatible with SH5...
THAT could be a lot of fun! Would really have some interesting multi-player possibilities too... Of course, to be realistic as the war went on it would get LESS rather than more difficult....

Hans Uberman
09-18-11, 12:03 AM
My dream SH6:


Atlantic & Pacific campaigns either right off or via expansion pack. (German, U.S. subs, and maybe even some Japanese ones.)
No serious bugs. Release it when it's ready or near ready and continue to patch it.
No connection-required DRM
All the major model subs and variants. Not just a Type VII, but the IX, XXI, XXIII, etc... Also, if a sub variant has an improved crush depth, include it. No generic stats please.
Toggle option for subs that didn't see any action or were not built. (Type VIIC/42, etc...)
Multiplayer with decent netcode. Voice chat appreciated, but not required due to plenty of third party options. Include the ability to play on the same sub, or on different vessels.
Campaign editor
Built-in support for mods, and more developer assistance with modding. (Forum advice, etc...)
Ability to output career stats, and info on the crew to a .html file and official web site.
Proper thermal layers, active/passive sonar, and no obvious cheating on the part of the AI to get the job done. No "magic" hydrophones or sonar that let you or the enemy detect things through islands.
If a sub has a unique ability, include it. Creep motor on Type XXI, extra diesel engines on the Type IXD2, Schnelltauchback (Fast diving deck), etc...
Ability to save near land, ships and underwater without causing save file corruption.
Proper Type XIV "Milk cow" implementation. (Continue the same patrol once restocked.) Ability to off-load seriously injured crewmen, and get minor repairs due to replacement parts.
Anti-sub aircraft with acoustic torpedoes in late war. I'd curse their existence, but they were supposed to exist.
Show the men moving the torpedoes when utilizing external reloads.
Ability to walk around sub, but also the option to teleport to stations like the older games.
Rescuable/capturable ship crew, downed pilots, and option to drop them off on shore or at a port.
Let us see all the compartments in the ship.
Optional, but not required "Story mode" campaign featuring a bit more of the life of a Captain in and out of the boat. Dialog choices could influence procurement of extra weaponry or early upgrades, new crewmen, etc... They could include a rival captain to compete against, a romantic interest, insubordinate/panicked crewmen, etc... While resupplying at a Type XIV "Milk Cow", you could get news/chat with their captain, etc... As American or German captains, you could stop in town at the local pub/bar, and be reminded of the changing world at "home". News reels can be played to further certain events. Enemy propaganda broadcasts can be listened to while at sea.
Realism option for rare crew injuries between patrols. Man temporarily replaced due to broken leg while skiing or illness.
Built-in support for custom sub markings. (Emblems, picture in "cabin", etc...)
What you sink has at least some effect on the war. If you patrol a particular area all the time, they will increase their sweeps of the area for a while. If you sink the "Hood", Yamato, or Bismarck before they should be sunk, they will not appear later. (Comparable replacement vessels may eventually appear though.) I don't think I'd want to be able to change the final outcome of the conflict, but some level of change would be satisfying.
Biologics. Whales, dolphins, sharks, etc... This includes hearing them on hydrophones.
Built-in support for removal of deck gun(s).
More accurately modeled aircraft. No B-17s that can execute turns, and loops like a P-51.
Random battle events. Air battles, ship engagements, etc... Aircraft that come to your air sometimes if you're near a friendly airbase.
Wolfpack assaults on convoys with friendly AI subs.
Proper dive times, speeds, crush depths, ranges, battery life, for vessels.


So yes, I would love to see a SH6, but only if it wasn't a cash grab or rushed project, and actually offered us something worthwhile. Obviously, with the sub simulation market being so small, a product like the one I describe would never happen, but it's nice to dream.

TBear
09-18-11, 01:23 AM
wowser, well not sure i would call it SH 6 but i have a few things i would love.

MP. All mission data uploaded to a server where you can put in personal notes, and keep track on all who play the game, both sides.

A more mod friendly structure, maby with a "default" interior modders can use as place holders. kinda like

choose country (sets the txt on guages to set country)
Also give a default country based interior)

Torpedo tubes, ads or retracts the number of tubes for sais player made submarine.

Each player createt unit must be cleared by the server( no super ships)

High ranking members can create and give missions to other players (player controled BDU, IJN allied HQ`s) all run by rank.

No limit world map. All countrys if they are createt can be used.

More easy creation of ports and general terrain. Modular struture for implementing AI units. Create, upload server clearence online (would add loads of AI units fast, sea, air and ground.

Crew manegement ala SHcommander....... <--- me likez my crew lol

In all create a platform where the structure are set so it is easyer to add content (almost down to like CFS1 and 2) but where the server administrator can set the parameters of acceptence of units.

Burning sea, the ultimate WW2 submarine game.

Join a unit accept orders from high command.

Radio in for suply or enemy movement.

Launch recon planes or bomb targets while command the mighty I-400

Open user interface. Add units or countrys, command a Russian or Italian submarine

Easy to use modification tools that alows for player createt content to be implementet with only litle work.

Climp the ranks, end up as unit commander creating and sending out mission orders to your unit.

World map, only depth and range are the limit.

Add harbours and AI trafic, be apart of creating and evolve the world.

Play the missions online, ofline or as cooperative, after missionis complete you just click uploads and the mission details are showed on the map.

Difficulty. Choose how hard you will play the game. Choose from realistic to easy, it is about promotion points. Playing it easy will require more points to advance, playing it full blown realistic will alow for you to advance faster. Fot those who cant do the math, you can choose not to have manual shooting, but it will add a few more points to that flotilla desk.

Dynamic world, what you sink, you sink, you can change history

1 vs 1 submarine engagements

crew manegement. You are the commander, put your crew up for promotion, award them medals, send them on training. You are the commander, but your submarine are never better than its crew

You have the tools, do you have the nerve??

This is a simulator, you can overstress the engines, your crew can get sick. Use the option random failures, you might end up having to turn back, you might even have to leave your submarine, but this is the burning sea.

Join other players, your choise, your submarine, your torpedoes

well you get my idea lol

GT182
09-18-11, 08:38 AM
That was over 8 years ago. Look at their new title (Cliffs of Dover) and despair.

It is also worth noting that Ubi had nothing to do with the development of IL-2 games. Those are developed and published in Russia by 1C, and licensed for distribution in the West by Ubisoft.

And that is the big problem..... " licensed for distribution in the West by Ubisoft."

UBI does nothing but srrew up anything they get their hands on these days because of their paranoia it will be pirated. They still haven't learnt it's been pirated before it hits the market, and even with their DRMs it will still be pirated.... even with keycodes. So they make it miserable for the rest of us that pay for a simulation we really look forward to but can't play they way it's intended to be played. IL-2 1946 was the last sim we can play without having to use Steam..... which I don't like one bit, but is forced on me.

It would be nice if Oleg and 1C would get away from UBI, and get someone else to publish their simulations when their contract is up with them. Then you see all the bitching stop..... hopefully.

Solidsnake2234
09-20-11, 04:59 PM
That was over 8 years ago. Look at their new title (Cliffs of Dover) and despair.

It is also worth noting that Ubi had nothing to do with the development of IL-2 games. Those are developed and published in Russia by 1C, and licensed for distribution in the West by Ubisoft.

Hmm...good point. Its still an awesome game. And when I say IL-2, I meant IL-2 1946.

wingtip
03-16-12, 06:44 PM
I am fine with sticking with ww2 era but i want more mp fun like being able to have human player at the various stations, and human players being able to play as the surface ships ... talk about teamwork... big fun..

Denson
03-17-12, 07:37 AM
I would say that if in some time, a Silent Hunter 6 has to be made

IT'S NOT BY UBISOFT


And i have the perfect studio to make it:
- They polish their games
- Fix bugs aka releases not much patches (Because the game is already good and fully beta tested by modders)
- They do sims and would like in near future make something new

And it's EGOSOFT

All i can say that from the first X game they released every sequel was better.
Most bugs fixed, new bugs also fixed by devs or modders because the game has an uber mod capabilities.
They listen the community - some mods (after testing they're compatible with each other) are regrouped in bonus packs and released as BUGFREE.

And now they understood, unlike UBI, that to fully use the new GFX tech multi core CPU, they had to go from scratch and they're not afraid to do it.


X Rebirth is a project they planned to make after a 5 year pause and make something completely new, but they changed their mind.
I think that after the last x game they could really try to make a subsim.

My 0,2 cents

Zam1
05-19-12, 09:54 PM
Seriously you guys are thinking of everything in WWII and complaining that you don't want another WWII sub sim because its just old news or anything modern because its too electronically controlled. Well think of this you know how ummm whats his name:hmmm: dammit whats his name:damn::damn::damn::damn:. Oh I remember iambecomelife he's doing that Wolves of the Kaiser thing what if SH6 was an official WWI subsim instead of a mod and instead of just the Germans we could do British and Italian Subs and I'm not sure but did Austria-Hungary have any Coastal Ports? Ya I'm pretty sure they did so we could add them too. Although I pity the people who came up with it being MMO:nope: It just wouldn't work of course with the way UBI is doing things I wouldn't want them to do it, it would be plain embarrassing to see my idea going down the toilet along with all the rest of UBI's sh*t:O: We need someone with expertise. I got an idea instead of iambecomelife's work going down the tubes we can develop his mod into a full game like they did with Darkest Hour: A Hearts of Iron Game. With Austria-Hungry with Germany and Brits and Italians.


I think personally that its a good idea. I'd appriciate any feedback to develope my idea:salute:

Saltback
02-19-13, 04:12 PM
Hi Guy's!

Would be nice to have the British Navy Sub's for a change.
It's not so cool to sink your own Navy:hmmm:

A chance to select the Navy's you wish to sail with would be ideal for Sub Sim:arrgh!:

markdenny
02-20-13, 04:34 AM
Hows aboout WW1 submarines, could be a good choice :ping:

Dignan
02-20-13, 08:22 AM
Hows aboout WW1 submarines, could be a good choice :ping:

WWI would be cool. I would also like to see another American Pacific sub sim (like SH4). Why not? We have 3 uboat games and they were all popular. Besides, after the Battle of the Atlantic, the American campaign against the Japanese provides the most robust platform for another game.

GT182
02-20-13, 11:58 AM
Whether or not another Silent Hunter is needed is not really a good question. It's a decision that can only be answered a publisher if they feel one is needed and will sell.

If another is made then the real question should be if it's complete and not broken like the others were... on the day it's released by the publisher. Plus the issues with DRMs that invade our privacy.

I do know that if a certain publisher makes another Silent Hunter, I will not be giving them my money.

Jimbuna
02-20-13, 12:48 PM
I'm struggling to think who that might be :hmm2:

:03:

GT182
02-20-13, 09:14 PM
Jim, I was struggling not to mention the name of who that might be. ;)

Jimbuna
02-21-13, 07:24 AM
LOL :)

Saltback
02-22-13, 03:53 AM
I second this comment:arrgh!:

I wish the last three installments of Silent Hunter had been done differently.
Three seperate silent hunter titles in 5 years was a mistake, each one realeased with its flaws, then ditched in favour of a sequel with improved visuals and a game engine overhaul.
Thats what you do with Action games, but not simulators.

They should have held out on SH3 and and just gone for ONE 'open ended' Silent hunter title - then contiue to develop the hell out it by taking it down the 'expansive sim' route (like IL2 or Railworks)
Its the obvious choice for Simulators since they sell well over a long time period, offer huge replay value, and the players are more concerned about of content than they are about aging graphics engines.

We could have had new Theratres of operation, ship packs, playable destroyers and god know what else. Plus they could spent more time on fixes also.
I know modders did great stuff for all three titles, but even their work would have benefited from not being scattered over three games.
Ubi could have cut alot of uncessary work out for the modders, especially for things like fixes.

Look at SHV, just getting a drivable Type 9 (to a similar standard to the ingame type 7 is monsterous task for any modder, not to mention the hours and hours of time needed from 3d artists.

GT182
02-22-13, 10:10 PM
Ju-88 is right.. But UBI was asked if they would revamp SH3 and improve it. We all found out the hard way that they don't do requests. Actually they don't do sub simulators very well either.

RustySubmarine
02-27-13, 03:54 PM
Saltback is right, SH3 could have been made similar to Microsoft Train Simulator (still going strong after 11 years) which I play also. The developers could have really improved on SH3 so that players could switch over to surface ships, hunting the subs, in the same game. by making add on material to add to the main game. Trouble is with this though is the game engine, which is only capable of its limitations. SH5 is a toatally different box of tricks to SH3 and graphically is the best sub sim to date, now that it has been improved on by the modders. But I don't think we need another SH to replace SH5. WW2, Battle of the Atlantic was the ultimate action period for Uboats, so other than WW1, what other submarine theatre could be the theme. Maybe an imaginary Nuclear Cold War Situation, using modern day subs? I really don't think so.:arrgh!:

Ktl_KUrtz
04-05-13, 06:18 AM
Ignoring everything that every body has done for the game regarding mods, how and where they want to play ie the North Atlantic, I know that we will have a Pacific specific (sic, lol) game from UBISoft:wah:!

Schütze
04-09-13, 08:07 AM
If they push out a defective SH6, the same as SH4 and 5, then forget it! Either Ubi takes the time and delivers a quality product, or give me no product at all.
I've pretty much dismissed Ubisoft as competent in the simulator dept anyways.

Spot on. Time for they to step up to the plate and finally give a quality product and not some half-hearted, historically inaccurate, junk that the modding community will try to save.

I have grown impatient with them. Time to learn from your mistakes.

JagdPanzer44
04-09-13, 11:51 AM
Only if:

1) Ubisoft is not involved.

2.) The emphasis is squarely on gameplay; not mindless fluff, i.e., useless crew dialogue, rpg elements, super-special abilities.

"Skyrim" in a submarine is not a simulation.

3.) The game needs to be finished and working.

Not a rough beta dumped into the hands of "those modders at Subsim". I think we've all paid Ubisoft more than enough money to test and then fix their broken products over all these years.


We also need to stop listening to those people who will invariably begin crowing "we need to support $$$ Ubisoft because they're the only game in town...". Been there done that, you can keep the T-shirt.

Feuer Frei!
04-09-13, 10:08 PM
Could have been, would have been, should have been. :haha:

This thread should have died a slow terrible death a long time ago. Considering there won't be a SH6.
If there is, for some major miracle, my shout at the bar for drinks!

Jimbuna
04-10-13, 07:05 AM
Could have been, would have been, should have been. :haha:

This thread should have died a slow terrible death a long time ago. Considering there won't be a SH6.
If there is, for some major miracle, my shout at the bar for drinks!

QFT :Kaleun_Cheers:

makman94
04-11-13, 11:30 AM
Only if:

1) Ubisoft is not involved.

2.) The emphasis is squarely on gameplay; not mindless fluff, i.e., useless crew dialogue, rpg elements, super-special abilities.

"Skyrim" in a submarine is not a simulation.

3.) The game needs to be finished and working.

Not a rough beta dumped into the hands of "those modders at Subsim". I think we've all paid Ubisoft more than enough money to test and then fix their broken products over all these years.


We also need to stop listening to those people who will invariably begin crowing "we need to support $$$ Ubisoft because they're the only game in town...". Been there done that, you can keep the T-shirt.

one of the best posts ^^^ ,totally agreed sir :yep:

grayling
03-06-14, 08:51 PM
We could definitely use another silent hunter 6. Would love to see the soviet WWII campaign, the big one thats missing in the series. We keep going back from German to american campaigns in all previous sims, when you have one of the most amazing submarine warfare campaigns in history in the Baltic, the black sea and sea of Okhotsk and the pacific to fight against the Japanese, imagine that! campaign against the Nazis and the Japanese all in one sim! Why has this not happen yet? Watch this documentary and you'll know what im talking about. The soviet boats were great and the missions really challenging, it could easily be the best subsim in the series. Anyway, watch this and tell me what you think, i drooled at the potential of basing a sim over this documentary!

Enjoy

http://www.youtube.com/watch?v=njNintiBWok

finchOU
03-07-14, 12:34 AM
We could definitely use another silent hunter 6. Would love to see the soviet WWII campaign, the big one thats missing in the series. We keep going back from German to american campaigns in all previous sims, when you have one of the most amazing submarine warfare campaigns in history in the Baltic, the black sea and sea of Okhotsk and the pacific to fight against the Japanese, imagine that! campaign against the Nazis and the Japanese all in one sim! Why has this not happen yet? Watch this documentary and you'll know what im talking about. The soviet boats were great and the missions really challenging, it could easily be the best subsim in the series. Anyway, watch this and tell me what you think, i drooled at the potential of basing a sim over this documentary!

Enjoy

http://www.youtube.com/watch?v=njNintiBWok


I think there are so many elements that need to be fixed prior to even thinking about going to different campaigns/theaters. Ubisoft has been notorious for basically slapping crap in a box and calling it good. Then slapping another "theather" with basically the same crap game (A la SH3 to SH4). They failed miserably with SH5 because instead of "fixing" SH3 they tried to get the fluff involved (Read RPG, crew dialogue, a better graphics) and completely missed the boat with the basics of sim play....and didn't even test it enough. It was a Joke...this game was literally almost unplayable in the released game. I"m glad I waited (since I felt burned from SH3).

Like was mentioned above......if done right... then Yes. I would say no Ubisoft involvement. Since they add fluff already then need to fix and expand it. And add new features that add immersion and realism. Very few sims get it right of of the chocks.... but Ubisoft didnt really set the bar high minus maybe Graphics.

Personal things I would like to see as extras? Random breakdowns with realistic repair. Food levels and quality. Bunks with curtains on it. Realistic periscope view (no "stuff" just the view). Better leaving and returning to port stuff (victory pennants, escort, actual bunker stuff like an office...maybe a bar, better crew management (I actually liked SH3 in that respect), daily crew meeting...a la dinner scene in Das Boot but give status report on fuel, food (supplies), repairs, messages, news from home, and crew issues, curtains on bunks. Cleaning stations...hahaha just kidding. There is so much "extra" crap that just getting the AI, UI, Graphics, and Weather right would make me happy.

Jimbuna
03-07-14, 07:55 AM
We could definitely use another silent hunter 6. Would love to see the soviet WWII campaign, the big one thats missing in the series. We keep going back from German to american campaigns in all previous sims, when you have one of the most amazing submarine warfare campaigns in history in the Baltic, the black sea and sea of Okhotsk and the pacific to fight against the Japanese, imagine that! campaign against the Nazis and the Japanese all in one sim! Why has this not happen yet? Watch this documentary and you'll know what im talking about. The soviet boats were great and the missions really challenging, it could easily be the best subsim in the series. Anyway, watch this and tell me what you think, i drooled at the potential of basing a sim over this documentary!

Enjoy

http://www.youtube.com/watch?v=njNintiBWok

Welcome to SubSim :salute:

This video is not available in your country.

murat124
03-07-14, 08:43 AM
Enjoy

http://www.youtube.com/watch?v=njNintiBWok

Excellent find, thank you for sharing it.

MiG-23Flogger
03-07-14, 09:01 AM
I personally would like to see a Silent Hunter 6 which combines Silent Hunter 4 and 5 so you can play as German American and British and I personally wouldn't mind a DLC including Soviets and Japs... I dislike DLCs tho :P BTW Italy had one of the Largest submarine fleets in WW2 so..this is intresting
Yet.. what about a Silent Hunter 6 being focused on what if Cold war gone hot ? with Both NATO and Soviets :3
Anyways we all share the same point that Ubisoft should take it's time while making the games giving us a bug free one.

ReallyDedPoet
03-24-14, 08:37 PM
Welcome to SUBSIM grayling : )

Aktungbby
03-24-14, 08:49 PM
:Kaleun_Salute::salute:Grayling!

Sniper297
03-24-14, 09:21 PM
Call me when Silent Hunter DLXVII comes out, they should get it right by then. :Kaleun_Yawn:

Deslicks
05-10-14, 04:22 PM
Yes we need a new silent hunter 6, one with more options to configure crew, different and better reporting to superiors in and around u boat penns. Visit towns and use fame and wealth. Instead of Fuel always At %%%% Scale actualy have the total amounts in tons and more options so player can use ballast tank levers and the inside of boat more actions. More Actions. and have player figure out fuel, and fuel consumption givien the diesels wer rated at g/RPM/m, but map is at kilometer, so player has to use math. Better Graphics too cuz SH5 is kinda needing a new graphics engine badly... and more stock skins So we dont have to mod and deal with modding....

ReallyDedPoet
05-10-14, 07:55 PM
One of my favorite aspects of the Silent Hunter series are the mods. You can tailor the game to your own liking.

I would prefer a game that did not need multiple patches to fix or was not rushed to completion.

Welcome to SUBSIM by the way Deslicks :yep::up:

Aktungbby
05-10-14, 08:24 PM
Deslicks!:Kaleun_Salute:A long silent running since joining!

Sinkmore
05-10-14, 10:30 PM
No one's mentioned that, since this thread began, we HAVE gotten SH6 from Ubi - and it's SH-Online. I gather they didn't read this thread.

Moral to the story: Forget too cynical; you can never be cynical enough.

But, who needed SH6? IMHO, SH3,4 and apparently SH5 (I haven't tried it), have all been modded nearly to perfection. These are great (modded) games! Sure, they could be better. Actually, they keep GETTING better. So forget SH6, accept the limitations, suspend a little disbelief, and play those excellent games.

Jimbuna
05-11-14, 05:36 AM
Welcome Aboard :sunny:

Sailor Steve
05-11-14, 09:30 AM
First, welcome aboard Deslicks and Sinkmore! :sunny:

Now, down to brass tacks:

Yes we need a new silent hunter 6, one with more options to configure crew, different and better reporting to superiors in and around u boat penns.
As I've said many times before, we don't need any new title if it's going to cost a lot of money and arrive broken and unfinished. SH3 had its problems, but it was an original and could be allowed some slack. SH4 improved on SH3, but didn't fix a lot of known bugs and had some new ones and made some "good" things bad. Before we ask for a lot of new candy we should be demanding that the problems be done away with. In fact we have been doing that for nine years now, with no results. Each new version is worse than the last. That is why we don't need a "new" SH6; an SH5 that works would be nice.

Better Graphics too cuz SH5 is kinda needing a new graphics engine badly...
Really??? I think SH5's graphics are drop-dead gorgeous. Unfortunately I also think that's the only part of the game that is worth having.

and more stock skins So we dont have to mod and deal with modding....
That will never work. How many skins should they make? Five hundred? That's the kind of thing that should be left to the modders.

No one's mentioned that, since this thread began, we HAVE gotten SH6 from Ubi - and it's SH-Online. I gather they didn't read this thread.
Yet another version that's been abandoned incomplete. Also due to the nature of that game it can't be modded at all, which makes it of use only to gamers, and worthless to anyone interested in simulations.

IMHO, SH3,4 and apparently SH5 (I haven't tried it), have all been modded nearly to perfection.
And in my opinion (humble or not) they aren't even close to what I would call perfection. If SH3's problems had been fixed (and none of the mods come close, nor can they), then it would have been time to add to it new actions and new graphics, and then adapt it back to the Pacific War. Then it would have been time to add an Escort game, and make them work together. Instead they kept trying to add new goodies to a broken framework they never fixed. No, for me these games are all good, and made better with mods, but all the mods in the world don't bring any of them anywhere near greatness, let alone perfection.

Actually, they keep GETTING better. So forget SH6, accept the limitations, suspend a little disbelief, and play those excellent games.
As I said, they also keep getting worse, which is the best reason not to want another Silent Hunter. As for suspension of disbelief, if you can live with truly ancient graphics then 1994's Aces Of the Deep and 1996's Silent Hunter (the original) still have the best and most immersive gameplay of them all.

Bosje
06-01-14, 06:20 AM
I dont need a silent hunter 6 but I desperately need a GWX for SH5

*runs for cover after dropping that into an ancient thread*

onursoyturk
06-02-14, 04:16 PM
If there would be USSR vs. USA chalenge during cold war in SH6, then why not?

Aktungbby
06-02-14, 04:39 PM
onursoyturk!:Kaleun_Salute: after a long silent running

JU_88
06-03-14, 07:47 AM
'Silent hunter' is just a name, Id love another WW2 Subsim but I think its time some one else had a go.
Id be more than happy with another Free To Play subsim, (but done properly, not a browser game like SHO) since that is more likely to get the continued support and add-ons that a subsim needs.
What we really don't need is another subsim franchise model, which just keeps churning out new incomplete games to replace the old ones for the sake of eye candy and experimental concepts. I think its safe to say that Ubi have already proven that its unworkable in the long term.
Expecting a perfect sim right off the shelf is unrealistic in this day and age; quality, consumer expectations and development costs for games are now huge, while a demand for subsims.... is still pretty low.

flag4
06-03-14, 02:58 PM
I dont need a silent hunter 6 but I desperately need a GWX for SH5

*runs for cover after dropping that into an ancient thread*

BOSS:haha::up:

KirinFrost
01-02-15, 04:41 PM
Or a mod/SH6 that has a REAL dynamic campaign in that you can actually win the war and affect FUTURE campaigns due to your actions.

Would be great if that was made :D

Although i guess SH6 will never be made. The series is probably long dead. T.T

GlobalExplorer
01-03-15, 03:41 AM
Just for the record, we do not need to repeat the lessons from SH3 to 5.
They are supremely moddable but also supremely messy, so that all modders give up at some point. I don't know about you but in order for me to take up modding Silent Hunter games again, I need something cleaner. Most of SHIIIs programmers apparently were educated in Bucarest university under Ceaucescu or shortly after him. Perhaps this accounts for the fact that the programming is genius and madness at the same time. It also accounts for the bugs and possibly why UbiSoft eventually pulled out.

bart
01-03-15, 04:54 PM
I would love to see an SH6 appear, but not in the shadow of Ubisoft.

Anyone do flight simulators here? I fly online using the DCS series. It has the basic DCS world and comes with a couple of free modules (aircraft types) to let folk have a go, then you can purchase extra modules of all sorts of aircraft or helicopters with VERY detailed fully functional cockpits, professional flight models etc. It really is an awesome sim, and is in constant development by Eagle Dynamics and a squad of other third party companies making aircraft modules and is updated on a regular basis.

Now if something like this was to come along for say the battle of the Atlantic, or pacific theatre, with modules being a type VIIC Uboat, or a Flower Class Corvette, with detailed boat systems, handling etc. I would sign up to that now with no second thought needed.

Imagine what could be achieved with todays technology and graphics. It's a shame DCS wouldn't do this, or even another company.

For now I live in hope that someone will come along and do this, meanwhile I get my subsim fix from SH5 modded with Dragon's version of The Wolves Of Steel. :arrgh!:

It's a new year......maybe this will be the one where a new subsim will surface who knows.........I live in hope.

Happy new year guy's.

Ghoost
01-09-15, 08:42 PM
I would love a SH 6 if its more like SH 3 or 4 with better graphic and all the mods pref play german in north altlantic again and hd graphic would be awsome, yeah a new version of good ole Microprose RED STORM RISING would be cool also with same as SH3 or 4

Kensai7
01-12-15, 09:35 AM
If a SH6 ever came out, which I surely hope, then Ubisoft's work could be (counterintuitively!) rather limited! :know:

Let me explain why. Most modern games that succeed and become classics are heavily modded anyway. Ubisoft has to simply get the mechanics right, content can always come later by successful modders. I personally don't care about extreme graphics and super complete scenarios, not because I would not play them (I would!), but because I am positive they will come later in all possible nuances by gifted modders anyway.

Modders usually don't have the resources to create something in the first place, not tweak it or expand it. Thus, in my humble opinion, Ubisoft Romania must get back to the drawing board of SH3 and deliver it to us with better graphics and physics. No need for new content other than getting it up to 2015 standards and an easily moddable infrastructure. I look at what Arma3 or IL2 CoD has achieved and it is fairly possible! Rerelease SH3 as SH6 with an up-to-date easily moddable infrastructure and the magic will happen!

:subsim:

ReallyDedPoet
01-12-15, 09:58 AM
Welcome to SUBSIM Kensai7 :sunny:

I would rather someone other than UBI at this point. The folks who worked on the game were never given the adequate resources, time, really since SH3 to properly finish what they started.

Time for someone new to step in. It has happened in the past and I am hoping it will again in the future.

Aktungbby
01-12-15, 12:08 PM
Kensai7! :Kaleun_Salute: And welcome back Ghoost after a 9 year silent run! :Kaleun_Salute: some:subsim: issues are just worth returning 2 the surface 4!!?:O:

THEBERBSTER
01-12-15, 12:20 PM
A Warm Welcome To The Subsim Community > Kensai7 :subsim:

You Will Always Find Someone Here To Help You :sunny:


Link To My > SH3 – SH4 – SH5 > Posts :salute:


Step By Step Tutorials & How To Do It. :up:


Also Included Are Some Useful Download Links


http://www.subsim.com/radioroom/showthread.php?t=211804 (http://www.subsim.com/radioroom/showthread.php?t=211804)


If You Are New To Subsim or Silent Hunter My Thread Link Might Save You Some Time. :salute:


Subsim <> How To Donate <> See The Benefits <> Support The Community :yeah:

http://www.subsim.com/radioroom/showthread.php?p=2033119%23post2033119

Jimbuna
01-12-15, 01:27 PM
Welcome Aboard Kensai7 :sunny:

nipip
01-12-15, 09:04 PM
As I said, they also keep getting worse, which is the best reason not to want another Silent Hunter. As for suspension of disbelief, if you can live with truly ancient graphics then 1994's Aces Of the Deep and 1996's Silent Hunter (the original) still have the best and most immersive gameplay of them all.

Hi, just registered to post this :)
I played a lot with Aces of the Deep when it was "state of the art" graphics!!!
Aesthetic is as important as physics, and SH5 is better than AotD, sorry.
Maybe if they could update sh3 with a new engine....

Kensai7
01-13-15, 04:35 AM
I am old enough (but was in elementary school back then!) to remember probably one of the first (if not the first!) submarine simulations that ever came out. We have gone a long way from there, you can play it online nowadays. I still recall the mission to sink the captured U570 which was so difficult, especially if the rival sub was submerged. You can try it yourself now, courtesy of the Internet Archive. :)

https://archive.org/serve/msdos_Das_Boot_German_U-Boat_Simulation_1990/Das_Boot_German_U-Boat_Simulation_1990_screenshot.gif

Enjoy! (https://archive.org/details/msdos_Das_Boot_German_U-Boat_Simulation_1990) :salute:

That said, I truly hope and believe there will be more sub simulations in the future. I think the Silent Hunter series has nailed the spirit quite well. But they need to get their priorities right. As I said earlier: content is not the problem, modders usually provide better stuff. What we need is a good game infrastructure and engine so the whole project is easily moddable and up-to-date to 2015 graphics and physics capabilities. A new sub simulation game should play and take advantage of widescreens and high resolutions (such as the new 21:9 monitors) without patches!

Sailor Steve
01-13-15, 09:53 AM
Hi, just registered to post this :)
Welcome Aboard! :sunny:

Aesthetic is as important as physics, and SH5 is better than AotD, sorry.
To some people. Others, such as myself, will take what we consider a great game over a pretty one every time. SH3 is the compromise between the two, at least for me.

Maybe if they could update sh3 with a new engine....
On that we're agreed. Even better, an Aces 2.

Jimbuna
01-13-15, 10:03 AM
Hi, just registered to post this :)
I played a lot with Aces of the Deep when it was "state of the art" graphics!!!
Aesthetic is as important as physics, and SH5 is better than AotD, sorry.
Maybe if they could update sh3 with a new engine....

I must be one of the few that never played AotD and each of us have our own ideas regarding what is best to them, to me a fully functioning game is more important than eye candy.

Welcome Aboard :sunny:

Aktungbby
01-13-15, 11:23 AM
nipip! :Kaleun_Salute:Some of us R still playin' AoD & DC:03:

ReallyDedPoet
01-13-15, 12:11 PM
Welcome nipip to SUBSIM :sunny:

THEBERBSTER
01-13-15, 12:38 PM
A Warm Welcome To The Subsim Community > nipip :subsim:

You Will Always Find Someone Here To Help You :sunny:


Link To My > SH3 – SH4 – SH5 > Posts :salute:


Step By Step Tutorials & How To Do It. :up:


Also Included Are Some Useful Download Links


http://www.subsim.com/radioroom/showthread.php?t=211804 (http://www.subsim.com/radioroom/showthread.php?t=211804)


If You Are New To Subsim or Silent Hunter My Thread Link Might Save You Some Time. :salute:


Subsim <> How To Donate <> See The Benefits <> Support The Community :yeah:

http://www.subsim.com/radioroom/showthread.php?p=2033119%23post2033119

makman94
01-14-15, 10:11 AM
If a SH6 ever came out, which I surely hope, then Ubisoft's work could be (counterintuitively!) rather limited! :know:

Let me explain why. Most modern games that succeed and become classics are heavily modded anyway. Ubisoft has to simply get the mechanics right, content can always come later by successful modders. I personally don't care about extreme graphics and super complete scenarios, not because I would not play them (I would!), but because I am positive they will come later in all possible nuances by gifted modders anyway.

Modders usually don't have the resources to create something in the first place, not tweak it or expand it. Thus, in my humble opinion, Ubisoft Romania must get back to the drawing board of SH3 and deliver it to us with better graphics and physics. No need for new content other than getting it up to 2015 standards and an easily moddable infrastructure. I look at what Arma3 or IL2 CoD has achieved and it is fairly possible! Rerelease SH3 as SH6 with an up-to-date easily moddable infrastructure and the magic will happen!

:subsim:

...so true :yep:
exactly my thoughts too on what they should have done.
now, at these days, the devs team of sh3 doesn't exist anymore so our hopes (my hope) is on individual efforts like,for example, a kickstarter project or on this (which looks really really promising!):
http://www.subsim.com/radioroom/forumdisplay.php?f=264

ReallyDedPoet
01-14-15, 10:14 AM
...so true :yep:
exactly my thoughts too on what they should have done.
now, at these days, the devs team of sh3 doesn't exist anymore so our hopes (my hope) is on individual efforts like,for example, a kickstarter project or on this (which looks really really promising!):
http://www.subsim.com/radioroom/forumdisplay.php?f=264

I have been having a look at this as well. It does look promising :yep:

CybrSlydr
01-22-15, 05:32 PM
Fun to read this thread that started in 2010, thinking SH6 was on the way.

5 years later, how things have changed. :wah:

doctrine
02-04-15, 02:35 AM
I am old enough (but was in elementary school back then!) to remember probably one of the first (if not the first!) submarine simulations that ever came out. We have gone a long way from there, you can play it online nowadays. I still recall the mission to sink the captured U570 which was so difficult, especially if the rival sub was submerged. You can try it yourself now, courtesy of the Internet Archive. :)

https://archive.org/serve/msdos_Das_Boot_German_U-Boat_Simulation_1990/Das_Boot_German_U-Boat_Simulation_1990_screenshot.gif

Enjoy! (https://archive.org/details/msdos_Das_Boot_German_U-Boat_Simulation_1990) :salute:

[...]

Woooww, a blast from the past!! So cool, thanks for sharing :salute:! I remember i was around 8 when i first played this at a friends house (since we didn't had a computer). As I look at it know, i think we didn't even know what we were doing. But wow it was fun!!

BigBANGtheory
02-04-15, 08:02 AM
Maybe Oculus Rift will inspire someone, I mean what a great use of the tech that would be :yep:

cherbert
02-07-15, 08:49 AM
Maybe Oculus Rift will inspire someone, I mean what a great use of the tech that would be :yep:

I would love to be able to play SH5 in the rift.

I can't believe its been 5 years now since SH5 came out.

Havan_IronOak
02-09-15, 07:12 PM
SH5 is a gripping simulation and the way that the SH series allows time compression makes it back into a game rather than the months of boredom followed by moments of sheer terror that I'm sure was the real life U-Boat experience. Travel-mode in SH5 is a nice step in the right direction but it should be more customize-able and more of the day-to-day management of the u-boat should be optionally delegate-able to the AI.

I'm impressed by the detailed sinking data and the way that it's presented over at UBoat.net I'd love to see in-game sinkings tracked and presented as is done there with Google Maps http://uboat.net/allies/merchants/losses_year.html?qdate=1939-09

Also, I'm a long time fan of the Hornblower series of novels. I'd love to see more character driven story telling aspects worked into the missions. BTW... does anyone know of a good sim that is set in the Napoleanic era? Wouldn't it be great to command a sloop of war with the opportunity to move up to a frigate and possible even a three-decker? Or am I the only one that has mused on the fact that U-Boaters spent an awful lot of time trying to manage the very thing that Napoleanic era skippers tried to avoid? Crossing the "T"? Or getting their crossed in the case of submariners.

Sailor Steve
02-09-15, 08:12 PM
SH5 is a gripping simulation and the way that the SH series allows time compression makes it back into a game rather than the months of boredom followed by moments of sheer terror that I'm sure was the real life U-Boat experience. Travel-mode in SH5 is a nice step in the right direction but it should be more customize-able and more of the day-to-day management of the u-boat should be optionally delegate-able to the AI.
I completely disagree. To my mind SH5 eliminates the very factors that made AOtD and SH3 such great sims. SH2 was heavily criticized for giving players a canned campaign that repeated itself over and over, like a first person shooter. When it was announced in 2004 that SH3 would have a similar campaign system we, the intended audience, raised such a ruckus that the dev team took polls and ultimately bowed to our wishes. When they said that changing that would delay the release for six months (original release was set for September 2004) we said we didn't care. SH4 followed that, but SH5 has gone right back to the scripted campaign, demanding the player fulfill mission requirements that the real captains never heard of.

I'm impressed by the detailed sinking data and the way that it's presented over at UBoat.net Those very listings are a part of the basis for my Ship Names mod for SH3 Commander. The other is a copy of Robert Jordan's The World's Merchant Fleets - 1939.

Also, I'm a long time fan of the Hornblower series of novels. I'd love to see more character driven story telling aspects worked into the missions. As am I. Neal and I have had a friendly argument for years over which we prefer, Forester or O'Brian. As for story-telling, how would you see that implemented? For me the concept of a sub sim is to run the submarine and fight the war. I personally believe the whole 'talking to the crew' thing in SH5 to be a step in the wrong direction.

But that's just me.

finchOU
02-10-15, 08:21 PM
Travel-mode in SH5 is a nice step in the right direction but it should be more customize-able and more of the day-to-day management of the u-boat should be optionally delegate-able to the AI."

I'm impressed by the detailed sinking data and the way that it's presented over at UBoat.net I'd love to see in-game sinkings tracked and presented as is done there with Google Maps http://uboat.net/allies/merchants/losses_year.html?qdate=1939-09


I couldn't disagree more on your first point. I think it does a disservice to a sim to not include things that a skipper would have to deal with. I feel SH5 wholeheartedly misses the mark on this. Things that happen on real boats (was in the Navy, till a week ago) like random breakdowns happen all the time. You should need to worry about food, fatigue, fuel, morale (actually didn't mind SH3's attempt at crew management and didn't play SH4). Yes I agree that you should be able to delegate this stuff if it disinterests you or doesn't make it more of a simulator for you, but more options is always better in my mind. Having said that, I think SH5 failed because they did try to do too much, then basically didn't finish it and left huge chunks of vital gameplay and functionality out. While I applaud the attempt for more RPG elements....it's so short on substance it's a non factor. They should have had at least an office back on shore...or something to look forward to when going to port...besides the visuals...which are nice.

For your second point....yeah it'd be great to track all of your sinkings throughout your career (vice just current patrol)....think AOTD had this...but can't remember.


As far as SH6.....only see it if another company does a complete rebuild that fills in the gaps of all SH3-4-5. Ubisoft is damaged goods as far as i'm concerned. Just so much hype and piss poor delivery. SH5 is beautiful looking....that is about it before the Modders took it over. But it still leaves a "what if" in my mind....it just feels like stuff is missing...doesn't keep me glued to it.

Hawkinsbk
02-22-15, 10:05 AM
i would love to see a Silent Hunter 6

i did like Silent Hunter 4 deeply much, so nice graphic nice controls battles everything

but Silent Hunter 5 was deepest dissapointing
only good thing you could walk arround on ur whole boat yea cool
but the rest, ugly graphic ugly fire ugly battles look so old game arcade like, talking to ur crew who make ugly corrupted animation etc etc

all they would need to do is a Silent Hunter 4 rework to add the full crew ability and more easy missions editor aka Arma 3 / Operation Flashpoint like, just click and place units and it would be the best Sub game ever on my oppinion

Jimbuna
02-22-15, 10:07 AM
Welcome Aboard Hawk :salute:

ReallyDedPoet
02-22-15, 10:28 AM
Welcome to SUBSIM Hawk :-)

Hawkinsbk
02-22-15, 12:25 PM
thanks everyone :)

Aktungbby
02-22-15, 12:47 PM
Hawkinsbk!:Kaleun_Salute:

Kensai7
03-18-15, 09:03 AM
We really need an IL-2 equivalent of submarine simulations. Was thinking about this the other day... Before IL-2 Sturmovik, combat flight simulations were meh, but the IL-2 series really pushed the limits of what was possible as far as graphics, physics, and realism could go.

Why Ubisoft has abandoned us... :wah:

Sailor Steve
03-18-15, 11:43 AM
IL2 was created by a man with a vision, and the willingness to make it come true. The original Silent Hunter was created by a team with a vision, and the willingness to make it come true.

SH2 and all of its followers were created by a company which is only in it for the money. They hire a team which may or may not have a vision, but if the money doesn't come in the company goes with something else.

JT1981
03-18-15, 11:10 PM
IL2 was created by a man with a vision, and the willingness to make it come true. The original Silent Hunter was created by a team with a vision, and the willingness to make it come true.

SH2 and all of its followers were created by a company which is only in it for the money. They hire a team which may or may not have a vision, but if the money doesn't come in the company goes with something else.

Money is very important in this real world....we eat,live,travel....everything need money,we can not live without moeny....even play sh5 with so many mods,,,we need moeny to buy a better pc with good cpu,large ram,excellent videocard and so on...

ubi is a company,not a charity,,the company's purpose is to earn more moeny,so i think the sh series are over,because ubi could not get more money by this project...

Grüber
04-07-15, 08:56 AM
They could, IF it was not full of bugs.

Skoaler
04-07-15, 07:30 PM
I really like SH5 .. especially after the addon mods. Would love to see SH4 with ww2 american boat done the same with walk around inside and out and crews. If the game is dead then the only solution is a mod for SH5. They use GR2 granny model files. I have a plugin for 3ds max but a simple overwrite of a test exported GR2 file of a sub in SH5 causes the game to crash. This does not happen in Flight simulator X where you can make a simple box in FSDS and save it as an MDL file and overwrite a stock aircraft.s MDL. You load FSX and there is your box on the runway and you can fly it around and everything. With SH5 it is crash to desktop. It is a start... more testing but this will be tooo complicated. I have made an SH5 sub to have no conning tower in these test. You can camera over it and even look down inside the hatch to the interior and see the crew moving around. You can walk around on the deck with no tower -weird

THEBERBSTER
04-08-15, 06:32 PM
A Warm Welcome To The Subsim Community > Skoaler :subsim:
You Will Always Find Someone Here To Help You :sunny:
New To Silent Hunter <> Need Help <> Click On My Thread Link. :salute:
Subsim <> How To Donate <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showthread.php?p=2033119%23post2033119) :yeah:
Having Tonnage Bar Problems Then You Need My Tutorial Post #188 :/\\!!

Skoaler
04-08-15, 08:46 PM
Nevermind, I did all known test. The sub models in this game are hard coded into the game engine.. Only the main dev can do it. It would make the dev killer money to make a ww2 US sub like SH5 even if it was a dev addon expansion pay mod with a few missions. It was Silent hunter 1 that started it all.. so hail ubisoft dev.. just do it... HA

matsu
04-09-15, 05:15 AM
SH3 is the best subsim of WWII era. I don't need SH6. However, I need Destroyer command 2.

Jimbuna
04-09-15, 06:35 AM
Welcome to SubSim matsu :sunny:

maillemaker
04-20-15, 09:38 AM
I just got a new graphics card so I'm trying to give SH5 another spin. I'm pretty hardcore SH3. Never played SH4.

The modding process for SH5 is maddeningly confusing so far.

SH3 was pretty easy. Install stock, install GWX, activate mods using JSGME, and you're there.

Installing H.sie was a bit of a hassle but with the new S3F front end it's easier.

I've got Stock SH5 installed, and then updated, and I'm trying to figure out the TDW generic patcher. Haven't gotten to the mods yet.

Anyway.

I don't think a sub sim will ever be released that has all the details that this community requires. It's simply too expensive to produce. I am sure that the Ubi folks are aware of this community and what it is able to do and having seen what it did with SH3 they almost certainly purposefully leave some things unfinished with hooks available for modders to finish up for them.

Steve

ReallyDedPoet
04-20-15, 11:48 AM
Never played SH4.


Try it when you get a chance :yep:

Lots of great mods on the Pacific Side, and some nice ones for the
Atlantic.

Vivoune
06-02-15, 06:59 AM
I'd love a silent hunter mmo.

But not the dumbed down gameplay that "mmo" usually entails. A good Silent Hunter game that's full on the simulation side and with a graphic engine that is ready to face the next decade. With a good amount of RPG elements (read progression).
Something original on the mmo side but with the depth and realism of a well executed silent hunter. With the difficulty % improving the player gains to make up for it, along with auto-TDC that aren't always dead accurate.

-both allied & axis sides playable and each of them fighting to sink or save the most tonnage on a sea route which has consequences on the region's ports equipment, fuel, ammo and supply available for the players.

-World map being semi-persistent, player action has true consequences for months to come and offers for plenty of dynamic solo or pack missions

-Player progression, career & crew management

The possibilities are endless, the funds usually aren't. :(

We should kickstart Sub Simtizen.

sunshadow
06-04-15, 06:17 AM
We need something like DCS world for naval units with a WW2 setting. I'd love to see a naval game with the graphics of SH5. You simply buy the submarine/ship you want to play and enter the persistent world.

omzan
06-30-15, 12:08 PM
SH3 is the best subsim of WWII era. I don't need SH6. However, I need Destroyer command 2.

:up: Sure! What I would like very much in a SH6 is a SH3 with improved graphics and niceties....

Aktungbby
06-30-15, 05:27 PM
sunshadow!:Kaleun_Salute: and welcome back omzan! :salute:

Jimbuna
07-01-15, 05:26 AM
We need something like DCS world for naval units with a WW2 setting. I'd love to see a naval game with the graphics of SH5. You simply buy the submarine/ship you want to play and enter the persistent world.

:up: Sure! What I would like very much in a SH6 is a SH3 with improved graphics and niceties....

Welcome to SubSim peeps :sunny:

denny927
07-22-15, 03:32 PM
What we all need is a truly NAVAL game built from scratch,featuring the 60s till lets say 25 year period and implementing not just accurate submarine 3d platforms,but full operational Carrier Battle Groups with ALL its detection -weapon systems.
Later on,more addons,platforms and sceneries can be developed to emulate our days.Even more,new designs could be proposed in a innovative futuristic way,from several Navies,giving way to a truly dynamic shipyards.

:03:

Battlestation midway and Pacific? ?:O:

Havan_IronOak
08-07-15, 04:44 AM
If there ever is a Silent Hunter 6 it should feature a plane avoidance mode.

I'm not saying take any of the functionality out of the game, just make it less of a pain to get to missions in the East China Sea and the South China Sea.

Hear me out! In my current mission I traveled along 30N. It's September 8th 1942. There's a 14 degree cone of craziness SSE of Osaka. I was 600 KM south and it took me about in-game 8 hours to get through the area avoiding planes by diving and then resurfacing 10 minutes after losing the plane contact. That is if the plane is likely to spot me. Ones that are further out I can just monitor closely from the surface.

This is interesting once or twice but it takes close to an hour of real world time. Even using time accelerations of up to 512 then slowing down to evaluate each threat at 8 times acceleration.

That's an hour of gaming time that I'd like to be able to spend better.

fastfed
08-09-15, 08:15 PM
haha how awesome would a real MMO SUB game be?? like real time stuff.

BTW there will never ever be another silent hunter type of simulator.. never.

The gaming world has changed massively, with either high moving action games, ultra graphics (which I love) or free to play world of tanks/ships games.. which actually I wouldn't doubt if there was a submarine online type of game that requires money to progress, lol

Haukka81
08-10-15, 12:55 AM
haha how awesome would a real MMO SUB game be?? like real time stuff.



BTW there will never ever be another silent hunter type of simulator.. never.



The gaming world has changed massively, with either high moving action games, ultra graphics (which I love) or free to play world of tanks/ships games.. which actually I wouldn't doubt if there was a submarine online type of game that requires money to progress, lol


Dont be so sure..

There is always some one that likes to make subsim ;)

goodpoints
08-11-15, 08:36 AM
I don't think a sub sim will ever be released that has all the details that this community requires. It's simply too expensive to produce. I am sure that the Ubi folks are aware of this community and what it is able to do and having seen what it did with SH3 they almost certainly purposefully leave some things unfinished with hooks available for modders to finish up for them.

Steve

We need something like DCS world for naval units with a WW2 setting. I'd love to see a naval game with the graphics of SH5. You simply buy the submarine/ship you want to play and enter the persistent world.

That's actually what I've been thinking lately too. Eagle Dynamics pretty much killed the "high fidelity sims are too expensive" excuse. And honestly, considering ED's (and third parties) flirting with WWII, land combat (Combined Arms), and vague suggestions of a future air-land-sea gesamsimwerk; I think we'll see DCS: Type VIIC before an actual Silent Hunter 6. And their water looks a hell of a lot better than SH5 too. (I would know, I've landed in it quite enough)

Can you imagine a fully modeled sub where you can push every button and flip every switch? No more lame TDC-inside-the-periscope.

15thSharpe
09-07-15, 11:42 AM
It would be cool if they did decide to do a SH6 and set it in World War 1. Love to have a chance to sink ships without pesky ASDIC or Aircraft :)

vdr1981
09-07-15, 02:49 PM
If I'm not mistaken SH6 has been released long time ago but they've mistakenly replaced "6" with letter "O"...

denny927
09-07-15, 04:27 PM
That's actually what I've been thinking lately too. Eagle Dynamics pretty much killed the "high fidelity sims are too expensive" excuse. And honestly, considering ED's (and third parties) flirting with WWII, land combat (Combined Arms), and vague suggestions of a future air-land-sea gesamsimwerk; I think we'll see DCS: Type VIIC before an actual Silent Hunter 6. And their water looks a hell of a lot better than SH5 too. (I would know, I've landed in it quite enough)

Can you imagine a fully modeled sub where you can push every button and flip every switch? No more lame TDC-inside-the-periscope.

Yeah but would be a very messy battlestations switch, this would be great in a co op where each one is on his own station..but again, tc?

Ketoujin
09-12-15, 05:32 PM
Salve All,

I'd very much love to see another episode of the SH franchise - whether by the last developers or a newcomer to the fold.....the only criteria for me is that they don't deliver a bug-ridden game and one that is functionally and historically accurate.

Like many here though, I think both US fleet-boats and German U-Boat action has been done and done again. As for the Second World War, a Japanese I-boat or even midget simulator would be good - I know of Keltos' campaign mod but was thinking of something stock, from the ground up, that was centered on the IJN's submersible operations. The simulation could, perhaps, have a dynamic campaign engine that would deliver more North American coastal shelling missions, attacks on capital ships, and base resupply operations, than the German/US interdiction of merchant shipping, in keeping with the basically sub-as-fleet-scout-marauder-of-warships Japanese doctrine pertaining to submarine use.

An expansion which allowed you to captain a Dutch submarine in either the ETO or early stages of PTO would also be great.

Cold War-period simulations (from either side and with a full selection of NATO submarine commands to choose from - UK, US, Norway, The Netherlands, Italy, Turkey, France, West Germany, et al.) would be good also or Soviet subs in the Great Patriotic War. Aware that I'm thinking fairly ambitiously but simply just a few suggestions of what I, and likely some others, would like to see in upcoming games.

Best,

Gunnar

Aktungbby
09-12-15, 07:07 PM
Ketoujin!:Kaleun_Salute:

Ketoujin
09-13-15, 01:04 AM
Hello Acktungbby and Everyone,

I've lingered or lurked on these pages awhile and I thought it was only right to join. Thanks a bunch for the nice salutation!

Best,

Gunnar

Jimbuna
09-22-15, 05:16 AM
Welcome to SubSim Ketoujin :sunny:

jayv2251
09-29-16, 10:40 PM
I know this is a really old thread. But I just felt I had to add my 2 cents to the discussion. While I didn't read every comment on the now 17 page long thread, I did see one major theme. And that's having a game that isn't all buggy! I remember SH1, and how buggy that was, ships that would sail right onto land. Doing a real time stalk on a tanker convoy only to suddenly have the ships be sticking up and down.

If anyone from UBI is possibly lurking here. This would be my suggestion. Make solid core game that would include both Atlantic and Pacific campaigns for American, English, German, Japanese...ect sub fleets. Then UBI or any other developer could then offer add-ons for WW1, Cold War, Modern Day. Combined with a flexible, user friendly editor for moding I think would work the best.

So there's my 2 cents worth, if anyone cares. Silly me, last time I programmed anything it took me 2 weeks to make a commodore 64 do twinkle twinkle little star. :)

Philipp_Thomsen
09-30-16, 02:20 AM
https://s-media-cache-ak0.pinimg.com/236x/3e/0b/b8/3e0bb8684b648b177f738b517997cf9c.jpg

But jokes aside, yes I think every single member of Subsim would like to
see a SH6, but only if it mixed all the great features of SH3, all the magical
graphics of 2016, all the features released by mods throughout these 10 years
and none of the bugs.

But there is hope... not exactly from Ubisoft, but from this:
http://www.subsim.com/radioroom/showthread.php?t=226836

Why don't you donate what you'd spend on SH6 and help us make this happen?

Based on my experience, there's enough will and modpower here at Subsim
to make SH5 better than Ubisoft could possibly make SH6 (or any other big
developer company for that matter), if we manage to get that tool.

maillemaker
10-01-16, 09:23 PM
I've donated $50 to the tool, but let's face it, the SH5 engine is already over-taxed. If you try to play TWOS at anything over 256 TC you are almost guaranteed a CTD. Even as low as 128 I get them.

We really need a new engine that is capable of high TC for transit but is able to drop out of TC when an event triggers it without making the software crap itself.

Steve

Philipp_Thomsen
10-02-16, 12:23 AM
I've donated $50 to the tool, but let's face it, the SH5 engine is already over-taxed. If you try to play TWOS at anything over 256 TC you are almost guaranteed a CTD. Even as low as 128 I get them.

We really need a new engine that is capable of high TC for transit but is able to drop out of TC when an event triggers it without making the software crap itself.

Steve

That's pretty sad to hear.
Personally, I cannot play with anything less than 1024
Specially when travelling from point A to B when I know there's
nothing interesting in between and no danger of aircraft
or when returning home.

SH3 is damn stable even with 8192x contantly.

HW3
10-02-16, 01:24 AM
I have run at 128 with one crash with TWoS, and it was my fault. I am currently in the Happy Times campaign. I have only gone as high as 128 because that is my playing style.

P.S. This is my 8th patrol with just the one crash that was my fault for not saving and reloading while starting across the Biskay Shelf towards Lorient. The previous save loaded right up, and I have had no problems since. I find TWoS to be much more stable than SH3/GWX is. Also no corrupted save problems.

agathosdaimon
10-06-16, 11:11 PM
i would be happy to see another SH6 - who wouldnt, and more strategy/wargame and less rpg would be good, but if there is going to 3d interiors and npcs i would love to see a crew that go about doing things - i guess thats just cosmetic but still adds to the atmosphere which i do like as much as anything else.

this being said, if the graphics are to be put aside, what would there be left to do for a sh set in the atlantic or pacific that has not yet been done and which a new iteration could feasibly do?