View Full Version : [WIP] More Crew on Deck Gun
Heretic
03-24-10, 09:16 PM
Well, like a loose tooth, I just couldn't quit messing with this. Getting more crew to the deck gun isn't that hard. What's stymied me so far is getting the additional crew to rotate with the gun. I can get any two crewmen to do so, but no more. There's gotta be something somewhere that controls it, but I've been unable to find it.
What I have now is two additional crewmen who stand near the gun, but don't move. It looks great from some angles, but once you rotate the gun, not so much.
So is it better to have an less-than-ideal implementation or to just stick with two men?
http://webpages.charter.net/mdpeyton/SH5/DG_Test01.jpg
http://webpages.charter.net/mdpeyton/SH5/DG_Test04.jpg
http://webpages.charter.net/mdpeyton/SH5/DG_Test05.jpg
A little different version with a third guy actually manning the gun...
http://webpages.charter.net/mdpeyton/SH5/DG_Test03.jpg
...but he doesn't rotate with it.
http://webpages.charter.net/mdpeyton/SH5/DG_Test02.jpg
oscar19681
03-24-10, 09:31 PM
Dude you are a hero! You really get into all this stuff and i like it! What i was wondering also. Would it be possible to have crew lined up on the deck if you are leaving port perhaps? Or even on the u-boat in the u-boat pens before a patrol? Anyway , love your work!
ReallyDedPoet
03-24-10, 09:35 PM
Nice :up:
@ oscar: I have not seen it with 5, but have seen the more crew on deck with 4, both with the GWX Crew and Ducimus. Don't think it was ever released as a mod though. Perhaps there were issues with it.
oscar19681
03-24-10, 10:01 PM
This is what i mean.
http://www.mikekemble.com/ww2/subs/uboat7c.jpg
When i mean crew on deck.
thruster
03-25-10, 02:47 AM
ditto, awesome work.
dont worry re the crew not moving with the traversing gun, the gun had to be fed with ammo, and that meant crew standing around the deck. the pics of your work implies this happening beautifully.
the idea of the deck parade in and out of port is great too, tho how does the flak crew look?
urfisch
03-25-10, 03:05 AM
great success so far!!! :)
coronas
03-25-10, 04:09 AM
Excellent!
:salute:
Heretic
03-25-10, 08:59 AM
I could do the guys lined up on deck if there were more waypoints defined in the GR2 files. The only wayoints on the deck are the two for the guns.
oscar19681
03-25-10, 10:23 AM
Isent there a workarond for this? like the crew not being animated or something?
Heretic
03-25-10, 11:13 AM
Nope. Waypoints are specific spots defined in the GR2 files where you can place crewmen. You can perform any animation from any waypoint. Some animations are centered on the waypoint, some are offset left,right, fore, aft, even up or down. Most animations are very specialized for the waypoint they're designed for. If played from a different waypoint, the guy could be floating in the air or standing in a wall. So finding an animations that works for a particular waypoint is a lot of trial and error. Sometimes you can use the offset to your advantage by putting the guy on a different waypoint and the offset sticks him where you want.
But if you don't have a waypoint where you want a guy, there's nothing you can do until we learn how to add waypoints. You can pull them up in the Goblin editor and see where the are and aren't located.
Ablemaster
03-25-10, 12:14 PM
Even with the limitations of movement etc it still looks better Heretic,certainly more realistic better than just two guys stood there.
Sailor Steve
03-25-10, 12:52 PM
If you finally figure out a way to make them move, that will be wonderful!
If not, they look fine the way they are. Just having them there changes everything.:rock::salute:
Placoderm
03-25-10, 01:29 PM
Awesome work, Heretic! I prefer the first two pics, where they are just standing near the gun. They interfere with the gun less, and as was stated before, they appear to be on deck for ammo support.
Your efforts are highly appreciated by all of us!!
:salute:
Heretic
03-25-10, 01:47 PM
Well then, if folks like it, I'll include it in MFCM 1.3
thruster
03-25-10, 02:12 PM
yes please!:rock::yeah:
Rolf Eschke
04-07-10, 01:24 AM
Wow,that looks wonderful !
:yeah:
Manfred von Stein
04-07-10, 03:12 AM
woooww nice hope you soon reinstellst the download so that my men have to do something soon and not just lazy beds in the rum are
have you ever thought more about scripts crew member so that the boat is full
Taurolas
04-07-10, 06:06 AM
@ Heretic
Dude you are deffinately out there man! as for the problem with the other dudes not moving when the gun moves, how about having a guy on deck with a shell in his hands ready for the reload... doesnt nessecarily have to move but is just there as eye candy with a lovely 88mm round :)
just a thought if you really want a 3rd or 4th guy near the gun :D
oscar19681
04-07-10, 07:49 AM
I could do the guys lined up on deck if there were more waypoints defined in the GR2 files. The only wayoints on the deck are the two for the guns.
I hear waypoints can be added. if you use hex editing. At least that,s what someone claims in this thread . http://www.subsim.com/radioroom/showthread.php?t=166788
KarlSteiner
04-12-10, 07:45 AM
Hi Heretic,
good job, indeed.:up:
But the state of the art will be to alter the hats of the Deckguncrew into
origin iron WWII-Helmets.:rock:
Also I think two active crewmembers using the deckgun is more real.
The reason is:
Every man more on deck needs more time to go under deck inside the boat, you know.
Are you able to replace these two crewmembers standing useless port and stbd. in the engine room running on diesel engines?
Best regards
Karl
oscar19681
04-12-10, 10:41 AM
I hear waypoints can be added. if you use hex editing. At least that,s what someone claims in this thread . http://www.subsim.com/radioroom/showthread.php?t=166788
Anyone care to comment on this?
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