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View Full Version : [TEC]TC enemy/friendly detected .


THE_MASK
03-23-10, 06:18 AM
[TEC]TC enemy/friendly detected .

The first value is the default one, the second value is used when 'travel mode' is activated.
FriendDetected=1,8192
EnemyDetected=1,64
So now if i dont use the travel mode button the TC should drop down to 1 when either an enemy or friendly is detected .
Or i can use the travel button while in port to stop dropping down to 1 TC while in port .
I dont want to know if the contact id friendly or enemy if my TC drops down to 1TC . I havnt tested this . Can someone make the coloured tails on the map all grey and what else needs modding . Thanks sober out .
http://www.subsim.com/radioroom/showpost.php?p=1163620&postcount=76

Webster
03-23-10, 11:29 AM
you forgot to mention where to find these values

THE_MASK
03-23-10, 04:52 PM
Oh yeah , sorry . In the main cfg file under time compression .

THE_MASK
03-23-10, 05:07 PM
This is how i have my time compression setup .
Notice i have put a comma after the max time compression and added a max TC for the travel button .
Sound effects are 2 , not sure what that is about ?
TimeStop=0
RealTime=1
LandProximity=8,64
CriticalDamage=1,1024
CrewEfficiency=128
AirEnemyDetected=1,1
SoundEffects=2
CharacterAnim=32
FriendDetected=1,64
EnemyDetected=1,64
RadioReport=1,1
Particles=32
PrayState=8,32
HunterState=8,32
3DRender=32
Maximum=256,64

Bilge_Rat
03-23-10, 05:26 PM
I modded those values as well,

What does "PrayState" and "HunterState" refer to?

bigboywooly
03-23-10, 05:37 PM
I modded those values as well,

What does "PrayState" and "HunterState" refer to?

Hunter state is when you are stalking the enemy
Pray is basically the same only enemy stalking you

Sound effects are 2 , not sure what that is about ?

If you set TC to 2 ingame to use for instance deck gun - not hanging around for reloads - you still get the sounds

Bilge_Rat
03-23-10, 05:38 PM
thanks

shearerc
08-20-10, 12:38 AM
CrewEfficiency=xxxx
.......
Particles=xxx


What do these two mean?